The Only Zelda Game Without A Hero

October 20, 2019 | Articles, Blog | 100 Comments

The Only Zelda Game Without A Hero


Ever since playing it for the first time nearly
20 years ago, I’ve been trying to come to terms with the ending of Link’s Awakening. There are a lot of things about this title
that make it a unique entry to the Zelda series, but, to me at least, the biggest is that it’s
the only Zelda game where Link doesn’t really feel like a hero. By and large the inhabitants of Koholint island
seem happy. Sometimes the residents fall victim to raids
from moblins or curses from the lost woods, but there isn’t a clear impending danger
that threatens their way of life. They don’t really need saving. A wizard doesn’t usurp the throne, the moon
isn’t about to crash into the village, a princess, friend, or sister has not been kidnapped. The conflict is that Link needs to get off
of the island and the only way to do so is by waking the Wind Fish, so that is what he
sets off to do. In Awakening, Link is trying to save himself. It is his way of life that is in jeopardy. This is a pretty interesting departure from
the typical Zelda formula. Any help he does give those on the island
is secondary and really just a means to an end. At first, at least. Really, it is the inhabitants of the island
who help Link more than the other way around. Without them, he would never be able to leave. This setup in and of itself is intriguing
because the frame is so different than any of the games that came before or after it. But it manages to push things even further
as it goes. What begins as a simple enough story about
getting off of an island in the middle of nowhere becomes a lot more complicated once
the truth of the Wind Fish’s nature is revealed.. Through warnings from the various bosses he
defeats and the information shown on the mural in the ancient ruins, Link learns that the
island is just a dream of the Wind Fish, and awakening it will end that dream. For Link to return to his way of life, he
needs to sacrifice the way of life for every character he’s met—for all of those people
who have helped in some way, big or small. In Link’s Awakening, Link is the threat. And this is where stuff gets a little muddy. The game asks the question: are lives that
come from dreams as valuable as ones that don’t? While in a real world context, the obvious
answer would be no, they’re not, it is far more complex in Link’s Awakening. The Wind Fish’s dream is not a normal one. Real dreams are fluid, shifting from one scene
to the next with little rhyme or reason. If this were a normal dream, Marin would turn
into Link’s math professor halfway through the game and tell him that he missed his final
exam. And, yes, I’ve been out of school for years
now, and I still get this kind of nightmare. It never ends. In the Wind Fish’s dream though, everything
stays consistent. There are certainly oddities, but things mostly
make sense and feel like life. At least, like life in a video game. The specifics of how the dream works are never
solidified, but it is clearly more real than the dreams of a typical person. The mere fact that, Link, an outside force,
is able to enter the dream and interact with it, shows there is deeper magic to it all. The Wind Fish almost seems to be a deity. He has the power to create worlds and people
that feel real. Of the first four Zelda games, the cast of
Awakening is more distinct and memorable than those of any of the other titles, and even
Link’s relationship with Marin is stronger than the one he shares with Zelda. A Link To The Past ushered in characters with
more depth, but Awakening took things a step further and focused even more on Link building
relationships with them. Marin is really the first character in the
series to have this level of depth. She is not only lovable and endearing, but
she has dreams of her own—dreams of getting off the island and singing for everyone in
the world. This is a trend that the series has built
upon and expanded greatly because it makes players feel far more connected to the people
and the world they are trying to save. In Awakening one of Link’s quests involves
meeting the various inhabitants of the island and trading items with them in order to progress,
giving Link and the player the chance to meet with the interesting cast of characters. There is also a section where Link and Marin
travel together, and if the player decides to explore the island with her, they are rewarded
with a handful of charming moments between the two, solidifying their relationship. By structuring the game in this way, it gets
players to better understand what will be lost if they continue. These aren’t just characters in the background,
they are ones that Link and the player have gotten to know. This chips away at the notion that the player
is doing the right thing. Link’s motivation to leave is not the only
thing driving the story forward. Although it isn’t clear until the end, the
Wind Fish is actively trying to be awoken. The Owl who constantly stops by to ask Link
if he would kindly wake the Wind Fish, is acting on the orders of the Wind Fish. What’s even more interesting is that he
does so by deceiving Link. It is hard to know where the Owl begins and
the Wind Fish ends, so it is impossible to say whether or not the Owl knew everything
about the nature of the dream. However, given that he doesn’t mention the
existence of nightmares within the dream until after Link defeats them, along with saying
he is the guardian of the dream world, it isn’t a massive leap to assume that he probably
knew what would happen. So, when the Owl tells Link that, yes, it
is a dream, but no one knows whether or not the island will disappear this seems like
a lie told to convince Link to keep going. Link spends a lot of time becoming a part
of the island, and if he knew for sure that waking the Wind Fish would cause everything
to disappear, to cause Marin to disappear, he might not want to wake the Wind Fish. He might rather stay. Of course, the player can technically choose
to do this by just turning off the game before beating the final boss, but that isn’t really
satisfying because it doesn’t lead to an actual resolution they get to see. For the game to truly end, Link needs to awaken
the Wind Fish and let Koholint Island vanish. Certainly there is a moral argument that the
Wind Fish’s life is more valuable than the lives of those within the dream, but regardless
of that, the Wind Fish is not the one Link spends time with throughout the adventure. The Wind Fish is not the one whose wishes
Link hears. The Wind Fish is not the one players care
about. So whether or not it is the right thing to
do, it’s upsetting. For the longest time though, I felt that I
must be missing something, that I must not have understood the story entirely, and this
disconnect stems from the final cutscene. Link, stranded in the middle of the ocean,
looks up to see the Wind Fish flying overhead and he smiles, as a triumphant rendition of
the Ballad of the Wind Fish plays. Link’s reaction in those final moments differed
so greatly from mine when I first saw, and I always questioned why the developers chose
to end the game on that note. It could be as simple as him feeling relieved
that the Wind Fish may be able to save him from his current predicament of floating in
the middle of the ocean; it could be him being happy to know that the dream of Koholint Island
wasn’t his own but rather one shared with someone else, making everything from the dream
live on through the Wind Fish; it could be him accepting that all things end, and the
only thing one can really do is remember the past with love and move forward. It could be a lot of things. It could also be nothing. Link’s Awakening is one of those games that
I have played during various stages of my life and gotten something new from it each
time. When I was 8, I thought it was sad that Link
had to leave his friends—that no matter what, he’d only ever be left with the memory
of them. Today though, I see Link as someone who needed
to make a nearly impossible choice where no matter what, other people, people who didn’t
deserve it, would lose, and even though the choice benefits him in some ways, it hurts
him in a thousand others. Every time I’ve finished Link’s Awakening,
I’ve left feeling a little empty. Like, despite trying my best I only ended
up making things worse. And personally, that is what I love about
Awakening. I adore games that have the ability to elicit
this kind of an emotional response. In general, Zelda games do a good job of creating
stories that resonate with players, and it has long been one that explores meaningful
themes that extend far beyond the games themselves. Majora’s Mask explores grief and legacy,
Ocarina of Time looks at innocence and the loss of it, Breath of the Wild tackles failure
and acceptance. Nearly every Zelda game has a core theme it
examines, and the way that theme is typically addressed involves Link conquering his obstacles
and becoming a hero who saves the day. Awakening does things a little differently
though. Link’s problems aren’t solved by simply
turning into a hero. It asks more from players than that. It asks them to make a choice with greater
complexity than right versus wrong; it asks them to learn to leave things behind; it asks
them to sometimes be the bad guy; in a weird way that wasn’t clear to me until I became
one myself, it asks them to be an adult. And sometimes that means accepting that everything
ends and still being able to look up, and smile at the dreams of days past. Ey. Thank you for watching. Since the last video, the channel has grown
beyond any reasonable expectation, and I just wanted to say thank you. After 6 years of doing this YouTube thing,
it means the world to have people still wanting to watch. I look forward to sharing more things with
you all. If you have the means and want to further
support the channel, consider supporting me on Patreon. For just 2 dollars, you can get videos a day
early and have access to behind the scenes content, like a monthly Q+A podcast. Supporting the patreon will help ensure more
consistent uploads and allow for more ambitious projects in the future. If you’d like more information, all of the
details are on my page on patreon. Anyway, thank you again for supporting the
channel, and I hope you have a great day and/or night, and I will see you in the next one.

, , , , , , , , , , , , , , , , , , , , , , , ,

About Author

100 Comments
  1. Razbuten

    Hey! So, I recognize that there are a lot more of you here now, and I just wanted to say, uh, hey! I hope you enjoy this piece on Link's Awakening. With the recent growth of the channel, it is looking like there is the shot that this will become my full-time job, which is wild. Thank you all for the support whether that be on here, on patreon, or on anything else. I appreciate you.

    There are a lot of things in the pipeline for this fall, and the next video has already started production. It is on a film that was adapted from an impossible to adapt book. If you follow me on twitter (which, by the way, if you are interested: https://twitter.com/theRazbuten), you probably know what it is, but if you don't, make a guess?

    Anyway, see you in the next one.

  2. Graceful Charity

    So what you are telling me is that this game has more impact with your choices than fallout 4 and 76 does combined ?

    Jokes aside. I love this. Very good vid man !!

  3. RCDoubleU

    Holy crap! I came across your channel about two weeks ago and you had 80k subscribers, now you're at 190k! Great work dude, you deserve it!

  4. Regal Pixel King

    I feel like the Owl was a physical manifestation of the Wind Fish, but in dream form. I feel like part of the deeper underlying morals of this game is that sometimes, you wish you could be in a dream world, but in the real world you have to make tough decisions that you might not like being forced to make, but making these decisions will make you a better more well rounded person.

  5. Jan Ruppel

    I don't know which role the windfish has, but it seems to have a lot of power. So having the Nightmares not only control the fish's dreams, but also eventualy it's body might cause a lot of Chaos and Death. So he might not just help himself, but also stop a potential danger.

    And even IF it's just helping the fish, isn't heroism about the little things aswell? 🙂

  6. WimeyBug

    Love your content man!

  7. linkmasteree

    In French, it's not the wind fish, it's the "dream wish" 😮

  8. Fantastic Ninja

    You kinda missed the rather important point that if Link didn't wake the Wind Fish, the Nightmares would have overtaken the Island and made Koholint a living hell for all of its inhabitants. The Owl reveals this after you defeat the final boss, so I like to think Link is reluctant to end the dream but knows it's the only choice he truly has

  9. Jerry Bean

    Pretty frickin dope

  10. Nightfury Matthew

    666th like

  11. Santiago Valiero

    I'm.not crying

  12. SpagEddie8113

    Oh so thaaats why they call it Link’s Awakening

  13. Alias Anybody

    I don't know if that was ever explicitly stated or if it's just my head canon, but wouldn't Link die, sooner or later, if he stays inside this dream? If that's the case he never really had a choice.

  14. Jose Ruiz

    Can you technically say Marin is the first Rito? XD

  15. Der Typ

    No clear threat? The nightmares literally tell you they want to take over the island. And the, surely don't plan to do that by charismatic leadership. If link hadn't intervened, the wind fish would have slept forever having a nightmare, and the inhabitants of Koholint would have been enslaved, or even killed.
    Link clearly WAS a hero in this game

  16. Mackie Messer

    In his house at Koholint, the dead Windfish waits dreaming.

  17. era

    this video made donkey kong wet

  18. Tessa Trayner

    this video made me cry and I've never played this game

  19. BladedSK

    Stellar as always, man. Zelda always resonates with me deeply. The style of storytelling has always lead to inspire the player in someway. When you're a kid, you don't really ever take the time to sit down and think about what games like these teach you. But it's awesome to know that these games can allow us to contemplate the impact as growing, thinking adults. It's a strange depth that many great video games manage to have. A game for almost any age to enjoy, and a story/lesson to chew on beyond the gameplay. Happy to see you're growing, man. You have been an incredibly hard work and honestly inspiring as a creator. I look forward to seeing you make and do more great things.

  20. SmallCityGuitar

    This video was randomly recommended to me, and I'm glad it was. Your script structure and reasoning is fantastic. Keep up the great work dude!

  21. Novem the Reasonable Gamer

    When a game tries to place responsibility for something upon the player, nothing undermines this concept more than making sure the player doesn't actually have a choice in the matter if they want to beat the game.

  22. Coatoil

    i’m tearing up rn i’m not even kidding help me

  23. Keith D.

    I've watched a few of your videos before, and subscribed after you put out the gaming language video, you exploded in subs, it's crazy. Great video and videos in general

  24. Coatoil

    i’m tearing up i’m not even kidding help me

  25. Rafalgahr

    I always understood the ending as Marin still being alive, both in Link's, and the Windfish's memory, but also deep inside the Windfish's mind. Anytime the Windfish dreams, the island can reappear, Marin thus being an embodiment of love, care, and still a strong spirit.
    But yeah, anyway I looked at it, the ending seemed bittersweet, Link's saved, order is restored, but he had to destroy a world and sacrifice genuine friends he'll never meet again, just to get stuck on a piece of Flotsam, in danger of dying of hunger and dehydration… Whoops?

  26. Chazwozza95

    Now that video was crunchy. I could go for some dessert.

  27. Rikkaboy

    Great video but a spoiler warning would have been nice. Might be an older game but many people will be playing it for the first time thanks to its remaster. Thankfully your video makes me want to play it more

  28. Ashwin Somasundaram

    Marin is the Windfish.

    Marin is the part of the windfish that wants to sing for all the world but can't because she is "stuck on the island" (asleep). Marin telling you she wants to get off the island is the Windfish telling you to wake her up.

    All the people on the island are different parts of the Windfish's consciousness, but the one that is the strongest is Marin. This is because the Windfish wants to awaken and sing her Ballad more than anything else.

    At the end, when link hears the Windfish, he is happy that Marin aka the Windfish is finally free to sing around the world. Link is the hero. He got Marin off the island, he got all the islanders' their dreams by awakening the Windfish because they are all the Windfish and they are now free to live their lives.

  29. Phantom

    Bro, how the heck is a game that looks so simple so FRICKIN DEEP

  30. Copper Sulfate Teitoku

    Subscribed. I'm super into these kinds of video essays, and it's nice to find someone to get my fill from ^^

  31. Ian Hsieh

    I never see the story this way, despite of hearing how people describing their interpretation of the story. The way I see it is that the Koholint symbolizes a closed off nation from the rest of the world. This mainly comes form Marin who says that she knew there is a bigger world outside the island, but people on the island are comfort with their lives in Koholint, that no one want to leave the island, saying that everything is just fine as it is. As soon as an outsider, Link, steps into the realm, the monsters appear to stop him. This is very similar to some closed off nation, like North Korea, will send people, or trained individuals, around the outsider, so that they don't get in contact with the civilians and burst their propaganda. The nightmares are like the ones who rule over the people. and trying to keep the island as their heaven – because they can do anything they like, while people are unknowingly suffering, but were brainwashed to believe that they are the happiest people in the whole world.And now that the Windfish is awakened, they become truly free, and they are opened up to the bigger world outside their confined "utopia".
    Very similar to Phantom Hourglass, they dream world "World of the Ocean King" seems to disappear after PH, but people like Linebeck actually lived on and have their descendant. Who knows if people in Koholint are actually re-materialized in other location in the "real world" after Koholint disappeared.

  32. Link

    Title: "Link isn't a hero"
    Video: "Link has to make an impossible decision and live with the great guilt that he couldn't save everyone"

  33. Rasmus Tagu

    nice

  34. Victor Blix

    Link is CHIM, the Wind Fish is Godhead confirmed

  35. Batman's Left Nostril

    How appropriate that this should be the first video that pops up in my recommended feed after waking up.

    I've never played Link's Awakening, but I've always found the premise fascinating. The story's conclusion is somewhat reminiscent of Wind Waker, my personal favorite Zelda game. They're both bittersweet examinations of what it means to leave something dear to you behind. The key difference though is that Wind Waker relies more on nostalgia and prior knowledge of the franchise. You never really get a chance to interact with the Hyrule beneath the waves in a meaningful way like you do with Koholint Island in Link's Awakening. Heck, the King of Hyrule makes the tough decision to essentially condemn himself and his kingdom to a watery grave for you, distancing Link (and by extension the player) of any sense of personal responsibility.

    Instead there's an implied expectation that the player is supposed to experience the feelings of loss and acceptance more than Link. The Zelda franchise had been very well established by then, and many players had spend years, if not decades saving Hyrule in other games up until then. While the story ends on an optimistic note for Link and Zelda as they sail off to forge a new kingdom, I found myself feeling conflicted and hollow as the realization that the Hyrule I grew up with was no more.

    Link's Awakening couldn't rely on pulling such nostalgic heart strings at the time of its original release. Not only was the series still young, but it was also the first portable iteration, making it the first Zelda game many people had ever played. By placing the fate of the island and its inhabitants solely in Link's hands, the ending forces the player to directly confront tough questions like facing scenarios where there is no good outcome and dealing with the consequences of your subsequent decisions.

  36. Rick Verplanke

    This is beautiful

  37. Zacharie Benoit

    Hey! I'm a new subscriber here and I have to say that this was an amazing video! It really encapsulate a lot of my feeling toward this game and finding them voiced out with such talent and clarity was amazing! Keep up the good work! You definately earned a new fan! PS- I think there really was a missed oportunity at the end to finish with good dreams after good night. But I am a corny guy after all so I can get why you would not go for it 🙂

  38. The Generous Degenerate

    This friends is what you call "projection"

  39. Zak & theCaptain

    He saves the windfish from its nightmares. He’s a hero to the windfish

  40. Ronja Wittke

    I never played Links Awakening, but the story as it is explained here reminds me of the DS games Drawn to Life 1 and 2. The ending of the second game is pretty simmular. And when you go back to the first one afterwards you find alot of hints about whats happening.

  41. Kinaldio

    Damn, that's deep man

  42. Auggo

    This is just like the adventure time episode with the pillow fort

  43. Unubold Bayrsaikhan

    gosh, your choices of words are very amazing and touching. i know your major was english so im gonna use some of your quotes at my ielts

  44. Big Belly

    I've never played this game but this video made me feel bad for beating it

  45. Jefferson Estêvam

    Well yes,but actually no.

  46. MarF41

    Absolutely lovely video which tackled a question I have had in the back of my mind for a very long time. Beautifully written!

  47. TheBellerafront

    yo! shitbag face, your videos are awesome. I want to see you get famous so use that YT algorith. Your videos have too much quality to come everyday like youtube demands but keep them over 10 minutes even if its with a black screen at the end for the following 20 seconds. keep your videos over 10 minutes somehow and YT will recomend you to many more people

  48. JPARnum1

    Funny you should mention stopping before waking the wind fish. I did that exact thing (gb dx version.) It was late so I opened the egg and went inside to save and quit. The next day I started it and my game reset/glitched or something I had no items/progress but the egg was still open idk.

  49. ChrisTheFields

    So does that make Link the Thanos of the Zelda universe?

  50. Fart Smucker

    has always been my favorite game. Its such a sad…creepy game in a sense. Link is by himself on this island, there's a few humans  but no one is of any true help or knows him. The whole thing turns out to be..fake almost or a dream or a curse or something? Then he's still alone…in the ocean at the end.

  51. SmallStepsNesh

    Koholint Island is unnatural life, and Link should never have been there. In a sense, he's like an infection in the Wind Fish's dream. However, so are the nightmares. There's no clear-cut solutions, no decision where everybody gets a clean break. Link grows a lot in this game, through making that decision and his relationships with Marin and the islanders. You're right. But I'd like to think Link learns to value the interpersonal effects he has on people and carries that with him. Like, he will honor the islanders' memories by carrying on their spirit and what he learned from them. Which is what we all do each time we grow up a little more.

    Thank you for the discussion!

  52. Fart Smucker

    When the Wind Fish says 'lets us awaken together" it makes me think…maybe link was just knocked out the whole time and the Wind Fish and the events in the island were all just a dream and a way to navigate his mind in order to wake up so he would in fact be safe and not to much he's on an island and he has to wake someone/thing else up.

  53. Solid Bogan

    This video almost made me cry. I've never played a Zelda game before.

  54. No Configuration

    There are only two options for Link. He either wakes the Windfish and the island comes to an end, or the island becomes a nightmare. Some things need to come to an end, to save them.

  55. Oyfum

    Man I love these analysis videos. Keep it up dude

  56. TheDaxter11

    "it isnt clear until the end that the wind fish is actively trying to be awoken" um… but doesnt the owl say that hes being instructed by the wind fish very early on?

  57. ʟɪᴛᴜʀᴜ

    I am just gonna stick with orica of time

  58. krypto fullmetal

    I was about to say the only zelda game with no hero is the zelda game that's about trains

    Trains for gods sake

  59. Artimecion1

    Hi! I think your essay here is quite good. One thing I'd like to point out is that if every person on that island is the wind fish's dream, that means they are in fact, the Wind fish. So that means Marin's dream of going to see the rest of the world is also the Wind Fishes, and we got to know the wind fish through her. When we free the Wind fish we let him/her travel the world, I think that's partly why Link smiles, I think he knows that on some level.

  60. UltimateKyuubiFox

    What if Link, after waking up and seeing the Windfish… forgot about the dream? And was just responding happily to seeing a flying seacreature who could be useful for helping him? Completely unaware of her origins?

  61. Big Dood

    Your videos are incredible. You just earned yourself a new subscriber. Keep up the great work!

  62. NukeDukem 614

    1.9k 19 dislikes nice

  63. Tom Smiley

    Reminds me of the ending to Murakami's Hard Boiled Wonderland…

  64. pinecone69

    Link's awakening was interesting but the most boring Zelda I've played so far.

  65. Kyle Eversfield

    God this game, every time i hear it music and think about its story I cry. Seriously this game had such a impact on my life that i didnt even realise until the remake came out.

  66. sette

    I think this is specially a lesson for their japanese audience which is known to suffer from "Peter Pan syndrome" when it comes to entertainment, always looking for kids as protagonists and fantasy stories above realistic ones.
    And I think the lesson of "kinda being the villain, but you have to live with it" is the most adulthood lesson there. Amazing insight as always, Raz, and congrats for your new subs!

  67. AKA Latromi

    I had not touched Links Awakening since the original Game Boy. I remember being huddled under my bed sheets as a child and playing this game with a flashlight. I had HOURS in this title because back then I didn't own any games except this, Super Mario Land and Tetris. . . At least until Pokemon came along a year or so later.

    I had not been waiting, holding my breath for this game to be remade. I played it as a kid and dabbled with the idea of playing it in Japanese on emulator, but ultimately never even made it so far as the beach to pick up my sword after booting it up on my laptop, and was instead distracted by many other titles.

    Despite the large span of time between playing this game and it being remade. . . When I heard Marin hum the Ballad of the Wind Fish at the end of the reveal trailer. . . I cried. A single tear went down my cheek and I had goosebumps on my arms. A shiver ran up my spine.

    Those few notes unlocked emotion in me that I didn't even know was there. Almost as if I had been sleeping all this time and hearing the song woke ME up.

    I'm so happy this game hasn't been forgotten. Hell. . . I nearly forgot it, it seemed. Replaying through it again as an adult has been just as blissful as when I was playing it when I was younger.

  68. thefallout1100

    cool this video made me cry twice

  69. LoloJoestar

    wtf, are these tears on my face?

  70. D. T.

    Dude, Raz, you're killing it man. Great vid. Recently started listening to Once Upon A Roll as well and really enjoying that too. Keep it up!

  71. Jayden Paulus

    Well now I have to play the game all over again.

  72. The Master Mind V

    I feel like you can literally make any topic compelling, like you could describe your fart for 30 minutes and I feel like it would be very engaging

  73. Jerry Flowers

    Well this has given me something to think about.

  74. B3HEMOTH 44

    Very similar to FFX

  75. Faygris

    This video is beautiful

  76. R L

    Here was my take away from the game. All those 'people'/'characters' on the island are not people at all, they are the wind fish. Think of each as some aspect of the larger entity that is the wind fish and they are the means by which the fish is communicating with Link (not just the owl). If those inhabitants of the island had any agency of their own… they wouldn't be helping Link. None of those 'characters' are gone upon the waking of the wind fish, they are exactly what they were before… and Link is the traditional hero in this story and not a stranded victim. He was called there by the wind fish (to wake the wind fish). The wind fish works in mysterious ways.

  77. Lilitha11

    Marin's dream was to fly away from the island and sing to the world, and in the last scene the wind fish is flying through the air singing as it leaves. Which is why he smiles and thinks about her.

  78. SalsaLord

    You should really play Final Fantasy Tactics Advanced if you like a story that's similar.

  79. Ender Sword

    Link is Thanos essentially.

    He collects 8 magic items and once he has them all uses them to destroy everyone, sparing only himself.

  80. HeavyEyed

    This video is great and I love you BUT who uses youtube in light mode come on man

  81. PapaBaloo

    Beautiful video

  82. sadleebear

    You missed your exam you little bitch boy!

  83. Deconverted Man

    Its a dream…its all happening in a dream!

  84. Deconverted Man

    Marin should come back as a magical seagull that can transform back into herself with a magic seagull feather! Marin is best girl! MORE MARIN! <3

  85. Mallowigi

    I think Nintendo missed an opportunity here to create a sequel for LA. I mean even if everything is a dream the Windfish really exists. We don’t know about it’s purpose in life, is it a god? A transcendent being? The fact that he can create islands and trap people inside is no small fact.

    They could have made a sequel, maybe in another timeline, where the wind fish slumbers again and traps inside its dream much more people. And of course Link doesn’t remember that and still thinks that he have to leave Koholint or whatever other islands the wind fish has created.

    Only the player know but this time the nightmare know that the player knows and tries to hurdle Link and his friends to let him get out of the island… only to be lost again ok another island, in the same reasoning as the old tv series Lost.

    Really that’s a shame.

  86. Dylan Hook

    Link is the hero because the nightmares will take over the island and even though link defeated them they will probably come back as they are a nightmare waking up the wind fish means that koholant island won't suffer against the nightmares

  87. anders

    in a way the windfish's dream is analogous to any game. The world of the game only exists while we play it and once we finish the game and move to something else, the game's world stops existing.

  88. Harkenz

    Technically this link is still a hero because he saved hyrule in a link to the past before this and then those 2 other kingdoms in the 2 oracle games after this

  89. Nicolas Peters

    Well I look forward to watching more of your stuff 😀

  90. Alice Millage

    I needed spoiler warnings. Perhaps I missed them.

  91. Urias Fernandes Jr

    It's just my eyes sweating haha

  92. acidstrummer

    You didn't finish this fucking game when it came out 20 years ago, don't lie.

  93. n word lmao

    why is your voice satisfying am i gay or something

  94. Garnet

    Though not strictly canon, I feel like it's worth making a note of the manga with regards to Link's Awakening. In the manga, Link actually DOES attempt to forfeit his quest upon learning the truth of the island and the Wind Fish's dream, only returning to it after Marin tells him, after failing to escape the island together, "no matter what, you always have to wake up from a dream sometime," whereupon he decides that regardless of what happens to the island, it will live on in his memories.
    Basically Link's Awakening is very good in every form and I Will Cry Over It at every opportunity.

  95. Good Blood

    Love this.

  96. Watafu

    You know what else is capable of shaping reality through dreams?
    Old Gods, I'd be more concerned about the Windfish's agenda once awoken.

  97. Murph the chicken

    Hello, I am here to remind all of you to drink water and stay hydrated

  98. Jared Gunkle

    marin was the wind fish

  99. Derrick Serrano

    Why am I always on the verge of tears at the end of this guy's videos? I-I don't even know what a Link is…

  100. Vctr

    Nothing was real! Link was just sleeping in the wreck that was left of his ship the whole time, and when he wakes up the Magic fish (forgot it's name), it's actually just Link waking up from his own dream. It's Link's awakening.

Leave a Reply

Your email address will not be published. Required fields are marked *