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Untitled Goose Game: Is it Good to be Bad?

December 1, 2019 | Articles, Blog | 59 Comments

Untitled Goose Game: Is it Good to be Bad?

If you’re on the social internet, at least
the parts I apparently frequent, then you’ve probably heard the good news about the goose. Untitled Goose Game has become something of
a phenomenon, as it seems the appeal of mildly inconveniencing the upper middle class via
the enigmatic hostility of a goose is a broad one, and it’s a concept simple enough that
you might question the need to discuss it here at all, that to take these kinds of games
that resonate so effectively on an emotional level and just… essay all over them, would
only detract from their majesty. But it’s this kind of self-indulgence that
forms the thematic core of Untitled Goose Game, and more than enacting my desire to be a horrible
goose and write essays on whatever I want, there’s something in the sudden ubiquity
of the goose that just invites curiosity. Even the developers have speculated that:
“There probably is something more interesting there, but I’m not sure what it is.”
And I’m all about searching for the thing that’s more interesting there, especially when I’m
not sure what it is. Despite its simplicity, Untitled Goose Game
taps into a range of histories and wider conversations: pastoral England, the animal rampage, silent
comedy, the apparently increasing allure of chaos, these are all held within the game,
and within the goose. *honk* Firstly, this isn’t the first game released
this year to centre its gameplay around the destructive whims of a wild animal. Ape Out provides a more violent, action-based
counterpart to the goose’s playful mischief And it also features an improvised accompaniment,
just one that is similarly more intense. And it certainly fits more neatly into the
image of the animal rampage – an idea generally poetically associated with carnality, turmoil
and freedom. Like in probably what is genuinely my favourite
poem ‘The Tiger’, not the one by William Blake but the one written by a six-year-old called
Nael: “The tiger; he destroyed his cage; yes; YES;
the tiger is out.” Those associations probably weren’t intended, but to an adult audience they seem almost inescapable. The goose doesn’t carry the same associations
of danger, anger or even sophistication as the tiger or the gorilla. This is not the righteous rage of a caged
animal. But, in its semi-wild semi-domestic position,
with its ability to intimidate and inconvenience but not really harm – the goose is an animal
with a much more nuanced relationship to its human adversaries. As one of the game’s developers, Jacob Strasser,
explained: “We very quickly realized that the low-level relationship between a goose
and person was really interesting and really rich, and had all this opportunity for depth
and nuance and humor.” And that in an early prototype of the game
with just the goose and the gardener: “No matter where he was in the world, the goose
would turn his head to look at the gardener. And the gardener would do the same. And just having those two characters look
at each other… in silence had all this stuff in it.” That silent stand-off between two figures
conveys an uneasy tension in its ambiguity, with neither character clearly in control,
just both aware of the other. The blankness of the goose has led many to
read their own intention into its chaos – potentially stemming from this interaction on twitter
– which elevated the goose to a leftist icon, an outcome supported, though not intended,
by developer Michael McMaster. But developer Jacob Strasser clarified that:
“… the goose is just a goose… this chaotic neutral character… just an animal who’s
not really aware of what they’re doing.” And Brian Feldman writes in Vulture that while
“the goose’s disrespect for private property” has contributed to a leftist interpretation,
“the goose’s self-centered approach” could equally represent “the winner-take-all philosophy
necessary to thrive in an unrepentantly capitalist age.” Laura Waddell, writing in The Scotsman, agrees
that “it’s hard to read a revolutionary spirit into this Goose. It’s not a cipher for the greater good…
just pointlessly horrible.” but continues to say that “the Goose’s
thoughts are gloriously unknown,” which brings “… its own kind of satisfaction.” The goose is intention-less, so you can read
whatever intention you want into it – or you can embrace the goose as what it is, intention-less. Because what’s interesting to me about the
goose isn’t that it’s an empty vessel to be filled, but that the vessel was empty to begin
with. That the goose is engaging in meaningless
destruction is satisfying in the way that just defying the status quo is satisfying
– a kind of anarchist fantasy. [Music: SNL – “I threw it on the ground!”] Sociologist Roger Caillois defined play as
“an occasion of pure waste: waste of time, energy, ingenuity, skill and often money.” but rather than framing waste as a negative,
it can be a way of rejecting the dominant structures that define worth based solely
on productivity and efficiency. [Music: SNL – ‘I Threw it on the Ground
“I’m not a part of this system. Man!”] But despite frequently being hailed as an
‘agent of chaos’, how chaotic is the goose, really? because while the act of play exists
outside of capitalist infrastructure, games still tend to reproduce it – as well as living
in capitalism we also play at capitalism. In their talk ‘Video Games and the Spirit
of Capitalism’, game designer Paolo Pedercini claimed that “computer games are the aesthetic
form of rationalisation.” These worlds are ‘goal oriented’ with elements
being reduced to means and ends. And despite its chaotic associations Untitled
Goose Game, with its itemised to-do list, is no different. As Ian Bogost pointed out in The Atlantic:
“The goose isn’t really wreaking havoc, it turns out. The goose is running errands.” But this doesn’t entirely erase the more radical
implications of the goose’s actions. In a world where everyone’s main motivation
is ‘put back’, the goose is denying ‘business as usual’, disrupting routines, with a list
that can be read as clues as much as tasks, clues to a whole world of possibility outside
of ‘put back’. Like, you see that ornament that you placed so neatly and carefully on the patio, had you considered maybe not? And as void of political motivation as the
goose might be – they’re undoubtedly the underdog. As Adam Harper writes in Frieze: “She is disempowered,
she is envious, and thus she is sympathetic…” The revolutionary promise of Untitled Goose
Game isn’t just about causing chaos, it’s about seizing power. This is where the purely personal motivations
a player can read into the goose meet the existing associations we can derive from the
game’s pre-existing context. As Adam Harper, again, writes in Frieze: “The
game directly accesses an English pastoral tradition, centuries in the making, and brings
all of its ambivalent cultural and ideological baggage with it.” Namely hierarchical baggage – a history of
class struggle, colonisation, monarchy and general oppression. Baggage that’s given physical form in a
castle, after we rampage through the model village as the big goose bod we were always
meant to be. We never see the real castle. The goose might be able to cause minor disruption
in the village but will always be denied access to the real site of power – but it’s bell
is heard, and through the association of order, systems and imposed rule, its presence is
always felt. And it’s the perfect final boss. Not only because the bell is a symbol of the
ultimate monarchical power structure, and so shiny, and so loud, but because it is just a symbol,
something that has no use or value to us, and it feels like such a victory
anyway. We don’t need to destroy the actual castle
to get what we want, we just need to take on the idea of it. As much as Untitled Goose Game deals with
boundaries and exclusion, it also deals separately with the idea of those things. It’s often only when the humans are so preoccupied
with upholding the idea of boundaries, making making their absurd ‘no goose’ signs I can’t read,
I’m a goose! that they literally leave our path
to bell-based victory wide open. Having free reign to destroy the model village
in all the oversized glory we could only dream of as one small goose in a human sized world
feels like destroying the very idea of rules, demolishing this world where everything would
always be perfect and in its place, so long as the things were in places that benefited
those in power. It’s a motif so befitting that it’s already
appeared in the film Hot Fuzz, which deals with the same small-town perfectionism, features
the shenanigans of another white feathered wildfowl and similarly ends with model village
destruction. I think this is why I actually never felt
the need to justify the goose’s actions, or I guess my actions as the player. This power imbalance felt inbuilt to me – and
so for I, the horrible, excluded, disenfranchised goose, an injustice has already been served. To steal a quote from Benjamin Myers’ novel
‘The Gallows Pole’, like the thieving goose I am: “Fuck the king because you can be
sure the king is already fucking you.” The game also accesses ideas of tradition
and repetition through slapstick comedy. We’ve seen these situations before – these
jokes, these moves, are familiar – and the final joke, revealing all the past bells the
goose has stolen, contains another layer of repetition. We’ve all been here before, the goose’s destruction
is just as cyclical as the routines it’s disrupting. It’s a constant fight. A new bell tower will be built and the goose
will destroy it all over again. But that doesn’t make the goose’s cycle equal
to the humans’ routines. This isn’t about ‘put back’. More than the thrill of shameless self-interest,
maybe being, not an agent of chaos but, an agent of change allows us to believe that
stealing these bells doesn’t just feel good, but that is good – that we should be fighting
for change. And in this context these leftist goose memes
make perfect sense. I know that’s a lot of political weight to
place on the shoulders of a goose just being a goose, but, just as a final note, there’s
a dedication at the end of the credits that comes across as equally critical of unjust
power structures. It states: “This game was made on the lands
of the Wurundjerl people of the Kulin Nation. We pay our respects to their Elders, past
and present. Sovereignty was never ceded.” Though most of them don’t go as far as straight
up refusing to acknowledge the existence of Australia, this kind of statement isn’t uncommon
in Australia and there’s no reason to believe that this hints at a greater political message
within the game itself – but it’s an reflection of how historical injustice lies underneath
so much of our modern life. And I want to add ‘sovereignty was never ceded’
as a leftist goose slogan. We can’t really read any intention into the
goose, and maybe I got carried away and poured too much of my own excitement into its empty
goose heart – but, I like putting things where they aren’t supposed to be, whether
that’s unnecessarily academic analysis with a fun goose game, or everything in the lake. But I do think the fact that all these ideas
of boundaries, repetition, power and insurgence can be found in the game – introduced mostly
via association and so allowing the game to simultaneously retain its simplicity – is
ultimately, for me, what makes it so satisfying. That and the strange charm of a goose. That they’re small, silly looking, incapable
of real threat – but they have the confidence and attitude of an animal far beyond their
stature, and I admire that. You do you goose,
don’t let anyone get you down. And as much as we can justify our actions
by believing we’re avenging some great injustice, whether our motivations are derived from the
game’s setting or entirely imagined, the simple thrill of shameless self-indulgence is a powerful
one. Like how these videos that I make have been
getting more and more complex and wider and wider in scope and it feels good to just talk
about a game I really like – to momentarily become goose, destroyer of worlds, and aggressively
honk my thoughts all over everything. To insist on examining the social and philosophical
implications behind a fun game about a goose because shut up that’s why. The goose doesn’t have to manifest pure chaos
or even have clear motivation for it to embody the spirit of revolution. Breaking the cycle of unquestioned routine,
exploring options outside of ‘put back’, this can be radical just in itself. The goose is a force of change, a victory
of the powerless over the powerful. Be gay, do crime! yes YES, the goose is out *honk honk honk* Music: Cullah – Referent Power Music: “Power to the revolution,
power to the new age;” Music: “power to the people born and raised in a cage.” Music: “Power to the work, power to the play;
power to the moments that seem to last all day.”

Embodying Archetypes in Video Games [Untitled Goose Game]

geez. see that’s a little cute there well guess we should probably talk about
this huh to preface what I’m about to say this is not a review of untitled
goose game I find the game to be quite charming in a way I like the way that
the game has you interacted the world think the world itself has a fair amount
of polish and attention to detail I enjoy the puzzle solving aspect admire
the simple yet detailed cel-shaded art style and like the way that the
soundtrack interacts with the game that being said I am using untitled goose
game as a framing device for a wider conversation and I will be spoiling a
few of the tasks on the goose’s to-do list both in premise and in solution if
you’re not on board for that it’ll be best to abandon ship right now still
here great all right so games and film or theater are very different this seems
like a rather obvious statement but as with the great many things that I talk
about on this show we don’t really appreciate how different they are until
we begin discussing them in film and theatre the audience is a passive
observer in video games however we are frequently asked to become an actor in
the story as well the act of play what the game asks you
to do and what the game allows you to do are all part of the content of the game
an untitled goose game we are asked to play the role of a goose but this isn’t
just floating in a pond and quacking it is asking us to take on a very
particular archetype of goose the horrible goose the asshole it does this
framing of being a horrible goose to ask you to do a series of mischievous deeds
that frequently require creative solutions to achieve these tests you’re
all framed as being a nuisance at best it’s almost like a point-and-click
adventure game in a way as such the game is quite literally a role-playing game
but not in the same sense of Skyrim fallout final fantasy or any other games we might give that term we as the player have been
tasked with acting in the stage of the game and given particular tasks in the
effort of replicating this role as people we do this all the time
actors do it on film and on stage frequently and tabletop RPG players will
often play like this but all of these examples are slightly different than
when a game asks you to do it the game can’t really judge if you’re acting
generically in a specific way but it can judge specific actions and categorize
them to be acting in the direction of the role a game like fallout or Skyrim
gives you space to pick a role for yourself and act accordingly sometimes
so just with morality systems war Fallout New Vegas effects and reputation
tracking system specific actions are judged to be part of a specific
archetype and there is so much content that you can decline the jobs that you’d
rather not act on the fact that you’re given only two archetypes that are rated
against in a binary morality system notwithstanding anyway untitled goose
game on the other hand gives you a list of things that you must achieve in order
to fulfill the developers vision of what a specific horrible goose does in an
idyllic small town you’re encouraged to fulfill this role through your tasks but
you can only choose one task to ignore if you wish to progress you have to
perform the majority of these tasks normally in a game we would consider
this typical behavior but in this case we’ve essentially been given a script to
follow that we figure out how to perform as a series of puzzles that script
requires us to play a very specific role in the story when there requires us to
ruin a caretakers garden injure his thumb steal his hat frighten a small
child into a phone booth trips a small child to steal their glasses and swap
them for different ones steal an item of theirs most obvious one being at way
that they leave unattended while playing sucker and then force them to repurchase
it from an open-air shop and several other tasks like that
well a lot of them just kind of remind me of a horrible childhood
Thanks untitled goose game ah it’s been shown in various studies that your
in-game avatar will affect your behavior this has been given the name the Proteus
effect after the Greek god that is able to change their image but in my opinion
it seems to be just the way that priming can affect your behavior as discussed in
a previous video you’re shown an image you are then told that this image is you
and then you are then primed to change your behaviors and attitudes to match
whatever it is that you’ve been shown is you it’s kind of like enclosed cognition
where your attitudes adjust based on your clothing but a little bit more you’re
shown a goose a lot of people have been exposed the concept of goose is an
asshole so you’re subconsciously encouraged to
act the way that you think and as whole goose should but here’s the key the way
that you think a goose should act and the way that the developers think you should act
may be at odds if you rather like geese and if you’ve had nothing but good
experiences with them and or are just unfamiliar with the concept of geese
being assholes you might miss the punchline presumably if you bought
untitled goose game based on its marketing hype you’re already on board
with the ideas so that typically won’t be a problem unless you’re an outside
observer as well even if you are on board with this idea and can get on
board with being an asshole goose I mean witnessed several people just
immediately grab the sandwich at the beginning of the game not even pay
attention to see other objectives list to see what they’re expected to use that
sandwich for and then immediately toss it into the pond
they’re just yeah fuck the sandwich you’re not given the space to act on what
your idea of an asshole goose is the objective structure requires you to act
on the developer’s idea of an asshole goose
feel free to act like your kind of asshole goose as much as you want you
can take that sandwich toss it in the pond and even carry it all the way back
home just to be an asshole but if you want to see more of what the game has to
offer you have to play ball and do what it
asks is this necessarily harmful in and of itself no honestly I don’t think so
we’re being asked to take on a role in what amounts to a vaudevillian slapstick
play these digital beings are not real people but digital actors on a stage and
we’re asked to follow along with the script of a horrible goose that wreaks
havoc throughout the town I mean unless you identify with the ability to act
like an asshole more than finding the fun and playing the role of an asshole
goose it’s in this analysis that we can see why binary morality systems that
track your progress break down so much your actions are being judged in
isolation from why you’re performing them so in order to judge them
accordingly your actions usually have to be so black-and-white in morality that
they’re almost cartoonish do I blow up this town with a nuclear bomb because
it’s a sore spot in the view of this rich guy on top of a tower or don’t do I
allow survivors of a citywide lockdown access to an emergency supply drop or do
I use my super electricity powers to claim them for myself I’ve heard people
ask why if a game gives you the power to murder a whole town of people with no
real consequences would you not do that I’d argue that’s because it’s not the
power fantasy that I’m wanting to encourage today and that’s not the role
that I want to act in the play that I’m a part of right now have I blown up
Megaton to be honest yes when I’m explicitly focusing on saying I’m the most horrible
monster in the world and I want this will to know it and suffer rather than
that necessarily being a power fantasy I wish to
perform it’s me acting in a morality play in individual moments you can play
a person and fall out that is judged to be morally good he threw the morality
mechanics system and yet justify it by saying that you’re only doing it to
manipulate people and the game can’t judge you for those motivations only by
your actions in a morality plays somebody has to play the villain but
Fallout isn’t giving you the space to act on that the greater narrative of the
game only in individual moments the game has no ability to judge you based on why
you chose to blow up Megaton it can only judge that you did it the game can’t
know why you may have chosen to murder Burke the man who asks you to set off
the nuke but it tells you that doing so is a universally good action based on
the morality mechanics even if you chose to do so because you were just in the
middle of killing all the NPC’s in that bar it assumes your decision to kill
Burke in cold blood is good based on what he is asking you to do and cannot
actually judge you based on your actual motives only in what the developers
assume your motives to be simpler games that merely give you choices and do not
necessarily judge you for them through the mechanics just allow you to
experience the consequences of them and justify them for yourselves often feels
like a cleaner and more nuanced approach even if they require less work to
implement mechanically just more work to implement in a writing sense FTL
faster-than-light often gives you a variety of choices for how to approach
situations faced in your equipment your crew and a few basic approaches do you
accept the surrender of a pirate ship that just attacked you do you only
attack and self-defense do you try and protect those that you come across
regardless of the consequences you’re not always rewarded for what
seems to be an obviously morally good choice frequently the only benefit is
knowledge that you did it without giving in to them
the structure in place even at the cost of survival in the endgame so given all
of this what can we say about untitled goose game
hey eight out of ten bit short wish I didn’t have to relentlessly bully a
child in order to see the rest of the game it’s a game like many others with
morality tracking systems and what these morality systems asked us to do should
be looked at as playing a given role but we should also look at what that role is
determining if we’re comfortable playing the role that it is asking us to play if
we’re comfortable being rewarded for playing into that role that we’re not
comfortable with and we have no choice other than to stop playing the game that
you spend fifteen to twenty dollars on have no ability to ask for your money
back in order to not as well asking what the objective is attached to acting as a
certain role is reinforcing because remember showing a role and acting on it
is reinforcing it man I’m just so glad that we’re just talking about video
games and not about anything else we’re being asked to embody specific
archetypes is rewarded even if you disagree with the actions you’re being
at to perform so that you can survive in a capitalist hellscape and not starve to
death huh you know we really should be cautious of
what we say but if somebody at the office watched this video how do we
explain that to management talking about the horrors of capitalism
oh hey thanks for watching please be sure to like share and subscribe special
things to FoxxC of FoxTales for playing The Connected on October 18 through the 20th
the surfs are going to be holding a special charity event called the
greatest adventure that ever adventured and instead of donating to me I’d really
like it if you either participated or donated to their charity of water first
thank you and have a great day

Can You Beat Untitled Goose Game Without Honking?

Thanks to the ever present threat of humanity’s
complete annihilation at the hands of a resentful AI, gamers now have the opportunity to live
virtual lives and experience reality in ways once thought to be forever delegated to the
world of science fiction. Can You Beat Untitled Goose Game Without Honking? Damn it. Well, that sucked. You cannot beat Untitled Goose Game without
honking. Let’s just consider this a minor setback
and see how much of Untitled Goose Game you can complete without honking. After tearfully honking your way out of the
bush, you’re prompted to run around and play with the controls because most people
have never been a goose. This is designed to get you comfortable being
an annoying asshole. Thanks to the flexibility afforded to the
goose via its loose and very wringable neck, you can bend down to avoid obstacles. But the benefits of being a goose do not stop
there, you can also pick up all sorts of trash, tennis balls, and even pieces of metal several
times heavier than the goose itself. Before spreading my wings and taking my place
on the high seas, I got familiar with hiding in the grass, then finally took to the water
to begin showboating and ruining someone’s picnic. I then went ahead and dragged some dirt into
the water, providing another example of the disgusting raw strength of the goose, and
checked my objectives. Nothing too complicated. I thought for a moment that the picnic it
referenced was to take place on this blue napkin. After stealing the radio I learned how wrong
I was. In a panicked attempt to shock myself to death,
I completed another objective by getting the groundskeeper wet. Once I got my radio back, I discovered that
there are places on this earth where even a groundskeeper, despite the ground being
in their name, won’t go. I taunted him a bit before breaking into my
garden to begin putting the rake in the lake. It took me one attempt. The rake was where it belonged, in my private
quarters. On my way back to the garden, I found the
real picnic blanket and dropped a few things off on it. I tried to use the lawn mower, couldn’t
because this game is trash. How difficult would it have been to have a
handle you can grab to try and start the mower? To get over my disappointment, I started stealing
all the carrots in the world. I got bored after about 3 and moved on to
other things, like stealing the keys and hiding them in my museum of stolen objects. Using the goose’s inherent ability to stealthily
sneak into any environment, I entered the garden again and took the handheld shovel. The sprinkler system provided a distraction,
allowing me to put the watering can where it belonged. Operation Pumpkin Patch was my next objective. Rescue a pumpkin from the patch. This multifaceted mission was more convoluted
than my mind can comprehend. I stole a pumpkin to distract the groundskeeper,
allowing me to get by him and turn on the hose again, which got him out of the way so
I could grab the jam and hide it in the bushes. By the time I had the jam, he was returning
from shutting off the hose. It was then I took the pumpkin again, but
the idiot fell for it, and I finally got the hand shovel, completing my mission in the
process. A few minutes were spent moving my toys from
their sanctuary to the picnic blanket. I also tried to offer a flower as a peace
offering, he wasn’t swept off his feet like I thought he would be. As a punishment, I hid his boots in the miniature
jungle in the garden. The cooler called out to me like a siren in
the sea, the orange and white made me think it belonged in my museum, which it did even
if it didn’t know it yet. With the jam now jamming with the radio and
the other picnic objects, two objectives remained: Make the groundskeeper wear his sunhat, and
make him hammer his thumb. I had no idea how to do either of those, so
I spent a while taking everything I could off to the museum for safe keeping. Things got a little cramp, which was when
I did a bit of redecorating. I had a feeling that the hammer had something
to do with the fractured thumb objective, I just wasn’t sure what role it had to play. I took it out of the garden and thought about
what to do next. I dragged the hammer back inside and tried
being a giant pain in the ass towards the groundskeeper. Nothing worked. Dragging the sign off into the jungle like
the smoke monster didn’t work either. If nothing else, I could do the other objective. In the process of harassing the groundskeeper,
I locked us both out f the garden. I brought the keys back, not because I respect
the man, but because he would need the keys if I was going to get his hat. Steal the flower and rip the hat off his head
as he’s bent over. This was harder than it should have been because
I kept going the wrong way. Eventually I got his hat in the water, and
only one thing remained. The main problem here is that I am a stupid
goose and my honker has been metaphorically taped shut by the man, prohibiting me from
following in my ancestors webbed footsteps by harassing anything that moves with my honking. The problem wouldn’t solve itself, so I
raided the garden for a cabbage, pushed it through a hole, into the river, and spent
a while trying to get it onto the blanket. My idea was that if I could complete all the
“To do (as well)” objectives, maybe I could move to the next area. I’ll just tell you now that that didn’t
work. As luck would have it, you cannot proceed
in the game without making the groundskeeper hammer his thumb, and you can’t do that
without honking. I’d already failed the challenge, so I figured
I might as well bite the rake and honk at him. If I can’t beat the game without honking,
I could at least try to beat the game by honking as few times as possible. Before going in for the kill, I reset the
game in a last ditch effort to try anything. Guess what, after a reset, you have to honk
to start playing again. Really just an unfortunate situation all around. I did it, I didn’t really have any other
options, made the guy hammer his thumb, and got into the next area. Things aren’t as bad as they seemed, because
there’s a child to harass. The very first thing I did was steal his toy
plane and play with it myself. I also started taking it back to the museum,
which was when I learned that his parents fitted him with a shock collar to keep him
from being lured into a van with candy and driven away forever, so he can’t go into
the garden to get his toy back. After fucking with his shoelaces to appease
the goose gods, I stole his glasses and put them with the toy plane, rake, hammer, and
sign. I tried picking at his eyes as he cowered
on the ground, didn’t work though. Good news is, there’s a list of new activities
for the goose to do to loose. Including being assaulted by a broom and then
dismantling the broom as a distraction and thinking that the plaid doormat was an automatic
door opener. I broke the broom again, snagged the glasses,
and made the kid look a right fool. I’d crossed 2 things off the list, 4 remained,
and I had the brain cells necessary to do at least one of them. The problem is that the basket is in the woman’s
territory. As I waddled around with a beak full of paper,
I saw her steal my hairbrush from her basket. I took a brisk walk around the area, looking
for openings to attack the street shop and wallowing in my depressingly feathered existence. A third broom breaking accident let me take
a tomato and briefly pretend to be Farfetch’d. This was another masterfully executed distraction
designed to take the broom and break free from the chains of oppression… and also
steal an orange. I kept gathering objects until I had myself
a little nest just outside the woman’s field of view. But I put that on hold to try and lock the
boy in the phone booth. You know, make him face his fears. I’m a good parent, he needs to learn to
embrace the fear even if it kills him. I had no ideas, tried nothing, and lost all
hope of succeeding. My only thought now was taunting the shit
out of the woman and testing the limits of her flexibility. Then I discovered that you can drag the basket. This was a game-changer. I filled the cart with all my stuff until
only the toothbrush and cleaning fluid remained. The woman was more perceptive than I gave
her credit for, she was onto my little scheme. I thought to bash her skull in with a hammer. When she stole my canned goods I put that
plan on hold to drag my basket of valuables to safety. There were some setbacks, uneven cement and
whatnot, but I managed to put my things out of reach of the woman. As I stood in place for several years, I realized
that the tasked I’d assigned to myself was impossible. But just like a goose, I don’t give a fuck
about the expectations of anyone. And if Fallout 3 has taught me anything, it’s
that you can always count on speed running tactics to save the day. I started a new save and honked myself out
of the bush again, grabbed the boot, and got to work. A gate is no match for a goose with a boot. Just past the bridge is a red brick wall with
a railing on top, you can hear an old man performing a goose mating call on the other
side. If you take the boot to where the bricks meet
the shrub, you can perform a glitch that lets you take advantage of the Infinity Stone the
goose has and phase through the wall. I got close a few times, but because I suck
at anything involving fine motor skills or motor oil in general, I got the boot through
the wall, dropped it, and couldn’t reach it. That’s the only boot that can be carried
off the ground, which means that to try again, you must reset the game, go back to the starting
area, grab the boot, and take it to the wall again. Tedious, but not all that difficult. It takes like 45 seconds. What took far longer than 45 seconds was getting
through that fucking wall. I did try it with a sandwich at one point,
which didn’t work. It didn’t work with an apple either, if
you can believe that. I don’t want to waste too much time on this,
but I’ll tell you now that it took me about 25 minutes just to perform this one little
trick that most doctors don’t want you to know. When I finally managed to do it, I was in
awe of what this one little goose had achieved. I stood there with my trophy for a bit, basking
in the warm glow of my now massively inflated ego. But this is nothing, the tricks have only
just begun. In the speed run I watched, they glitched
through this door with the boot. Luckily for me, time means nothing. I didn’t need to phase through the door,
I could just as easily follow the delivery man inside and proceed to my next trial. Put the plate deep in my beak and use it to
break the laws of this universe. It’s easier than it sounds. A few attempts were all it took. From there, it’s a brief swim and you’re
onto the set of the next Godzilla movie. Again, time is not of the essence, so I took
my time waddling through the land of midgets until I got to the sand castle, where I could
do a weird thing with my next and peck away at the sand until the frame revealed itself. Several forceful tugs later, the Golden Bell
was rescued from its castle by the prince, and I backtracked through the town with my
prize. Remember that corner I glitched through with
the plate? I had to do that again. It was a giant floppy monster of a task. Get into the corner, turn, and let your neck
hang down. That’ll push you through the wall enough
to let you waddle through the fence. It felt like it took longer than it actually
did. Like 10 minutes maybe. Once I got through it, I did a few victory
laps, payed respect to the boot for getting me to where I am today, and was nearly ready. The time had almost come for the 2nd Battle
of Hoover Dam. The same neck stretch technique is used to
put the bell through the fence, where it can fall into the river. Then you snag the plate and do something similar
to the first glitch with the boot. As you would expect, the speed run made this
look easy as shit. Run up to the corner, do the thing, and that’s
it. Of course, it’s not that easy. The one good thing I’ll say is that despite
being very worried, I never lost the plate through the fence. My concern was that I’d drop it, not be
able to get it back, and have to reset. And who knows where that would’ve put me. I was a lucky ducky and got back into the
water, which was when my heart sank. The bell was gone. All that work, a complete waste of time. Then I noticed the plate was gone too. It was the realistic water irrigation system
at work. The bell floated down the river, I retrieved
it, and went back to my sanctuary. With the bell in my beak, I did a few victory
laps around the stump, ducked under the log like a pro, and annoyed every creature in
a 10 mile radius by walking in circles and ringing the bell like a madman. I waddled to the hole at the end of the path,
added another bell to my collection, and did not beat Untitled Goose Game without honking. And that’s gonna do it for this video about
whether or not you can beat Untitled Goose Game without honking. If you enjoyed the video or learned anything,
leave a Like. Leave a Dislike if you didn’t enjoy the
video or didn’t learn anything. Thanks to the Champion tier supporters, as
well as the the other channel members, for helping make videos like this one possible. Join the Mitten Squad Discord through the
link in the video description. My name is Paul of Mitten Squad, have a wonderful

Elders Play The Untitled Goose Game

October 7, 2019 | Articles, Blog | 100 Comments

Elders Play The Untitled Goose Game

– This is fun, boy.
I like this game. – Goose walking.
Goose walking. Don’t mind me. – (FBE) Are you
enjoying this? – No. ♪ (ragtime intro) ♪ – The screen says,
“Untitled Goose Game” by House House. – As elders, we’re not
good with games. I’m good at chess and golf. – (FBE) Well today, you’re
gonna be playing this video game that just came out recently
called Untitled Goose Game. – The Untitled Goose Game.
Wow, very creative. – (FBE) All right, so first,
we’re gonna have you run through this little
tutorial of the game that explains how it works
so you can learn how to play. – Press to honk. – It says “Press Y to honk.”
– (Goose honks) – Aw, a little goose. – Honk, honk.
Oh, I won’t have to honk, too. Okay. – Okay.
Actually funny, ’cause I was walking around
the nature preserve yesterday and a goose went honking
just like that. – “Hold B to run.”
This an elder game. The goose moves real slow.
I like that. – Now I can run.
I had the runs last week. – Whoops, got off the path.
Turn around. Turn around again.
Oops, that’s not right. – (FBE) Go right up to that
tree trunk there. – That’s what I’m trying to do. – (FBE) Push that down
and then keep going. – Can’t even get to
the tree here. Okay.
– (FBE) There you go. Perfect.
Just go to the right and you’ve got it.
Yeah. – Oh, okay. – “Press A to use your beak.” – (FBE) So, that just means
those lines show up if you can interact with it. (goose honks)
(bicycle bell) – This is a drunk way–
It’s a drunk goose. – (FBE) And then to get
the bottom lock, remember that trigger
with your left hand? – Yeah.
– (FBE) Hold that down and then hit A.
There you go. – This is cool. – What is the purpose of this?
I don’t know. I’ll have to think about this one. – (FBE) So, now you’ve
entered actual gameplay, so go ahead and click
the little minus button on the top left hand corner
of your controller. So, these are you objectives.
So, we’re gonna give you about ten minutes to play
and we’ll see what happens. – “Get into the garden.
Get the groundskeeper wet. Steal the groundskeeper’s keys.”
Aw man, “Make the groundskeeper–” – So, here we go.
Ready? I’m looking for some damn thing.
Oh, there’s some stuff to bring here
and I bring it over with that and take a sandwich.
Why would this be fun? – Okay, let’s drop it.
I have no clue what I’m supposed to be doing here. – What am I supposed to do?
Get into the garden. But where is the garden? – (bell ringing)
– There’s a bell. Church.
Oh, mercy. – Is this the garden?
Oh, here we go. I gotta figure out how
to get in the garden. No, it’s not gonna–
can I jump? No, geese don’t jump.
– (FBE) No jumping. – Man, I suck at this.
Where’s the A? Hold on a minute. – Now where’s he going
with this shovel? Oh dear. – ♪ (music playing) ♪
– Okay. Oh, there comes the gardener. Okay, get into the garden. – I like the game.
I’m actually having fun. I don’t know, maybe there’s
a little goose in me. I don’t know.
(jet engines) – He knows the goose
has got his radio. Maybe he’s–
take a walk in the garden. “Get in the garden.”
Oh, okay. Yeah, yeah, I did that.
Okay, carry on, Elizabeth. – Okay, now I gotta get him wet
as I recall. Okay, sort of sneaking around
behind him. – Sneak up on the
groundskeeper. Let’s sneak up on
the groundskeeper. Come on, come on, come on.
There’s the guy. Oh. – Aflac.
No, just kidding. Sorry, I had to do that once.
Where’s his keys? – Now can I chase this guy around? ♪ (piano music) ♪ – Oh, [bleep]. – He knows I’m trying.
This is fun, boy. I like this game. – (goose honking)
– That’s my favorite part. – What’s that?
– (FBE) Try pushing A. – I am.
Oh. I turned on the water.
The groundskeeper doesn’t want me to do that.
Let’s do that again. – Don’t mind me.
Goose walking. Goose walking.
Don’t mind me. – (FBE) Are you
enjoying this? – No. – Oh, there you are.
I got ’em. – (FBE) You gotta run.
You gotta run away. – Ah.
– (FBE) You did it. – Yeah.
– (FBE) All right, that’s right as time expired.
– Oh, drats. But I’m having so much fun
and I’m causing such drama and chaos. – (FBE) Your ten minutes are up,
so we’re gonna go ahead and stop you here.
– Just as I’m getting the hang of it. – Well darn, that was really fun.
What a bunch of– what a silly way
to spend your time. – This is the kind of game
I’d want my grandkids playing instead of people with guns
and shooting. – (FBE) So once again,
that game is called Untitled Goose Game.
– Should be titled. The Goose and the Gardner. – I don’t know the purpose
of it. I didn’t have fun. – It was fun at first.
The first few minutes, I loved the goose
and I love being able to honk, but it got boring
pretty fast. – So many violent games
are out there. This one would be nice
for kids to play. – (FBE) This game was only
released very recently, but it’s gone pretty viral
despite the $14.99 price tag to download the game.
– Stop it. – Is that expensive?
I don’t even know what it costs to download games. – Well, it shows there are
a lot of people really bored. – (FBE) So, many YouTubers
are posting videos playing this game,
celebrities are tweeting about it, and more.
– It’s weird. This is a weird world.
Why would you tweet about this stupid little game? – (FBE) Some people do say
it’s a pretty stupid game, but others enjoy it
even though it is very simple. – No, because they’re stupid. – It’s not a stupid game.
It’s a fun game. I can’t wait to download it. – (FBE) What do you think
it is about this game that has caused it
to become such a phenomenon with so many people
talking about it? – It just seemed nice.
Maybe– you know what I’m thinking now?
Maybe it’s the fact it didn’t have any explosions
or killing. Maybe right now,
we’re kinda tired. A goose, it’s non-threatening. – Right now, things are
so strange and hard and people don’t agree
with each other and there’s so much anger
that this is a wonderful way to just escape. – It’s a break from the real world
because it is simplistic. You play a video game
that’s got violence in it. Why do I gotta play
a video game? I turn on the news.
It’s refreshing to see a game where nobody died. – I think the goose,
’cause the goose is adorable and then when you see it
get mischievous and try and steal the keys
and do all that stuff. It’s not intense,
it’s just pleasurable and fun. – Maybe appealing to morons,
people with lower IQs or people who have no
confidence. It’s a total waste of time,
unless you’re in the goose business. – (FBE) In your lifetime,
you’ve seen the advent of video games and all
of its crazy evolutions. When video games first
came out, did you ever think that decades later,
despite all this crazy technology we have, that there would be
a game that’s just you as a goose messing
with people? – Nope, nope, nope, nope.
Never thought about it. I’d rather read a book
than play a silly game. – Nah, I had no clue
to that. Some creative people
creating this game with a goose. That’s all we got here,
creative minds. – No, I didn’t think that.
The goose never entered my mind, but I did think
at one time when the first video games came out
and there was Pong and Donkey Kong
and things like that, you remember those.
I thought this would progress into something
sophisticated and meaningful, not some goose. – That surprises me.
It really does. Games have gotten so
complicated and so mainly violent and mean
and this is just playful. – I wouldn’t think there
would be one that would be popular because of everybody’s
so into the graphics and special effects.
When you look back, one of the early most
popular ones was Pac-Man. What was Pac-Man?
A little thing going around eating dots and trying
not to get eaten by something. Once the dots are gone,
you get a new life or whatever it was.
I don’t remember. It’s just fun to play a game.
It’s not life and death. It’s just a game.
– (goose honks) – Thanks for watching this
untitled episode of Elders React. – Shoutout to Delaney. – Be sure to honk
and subscribe for more videos every day. – Thanks for watching.
Honk, honk. – Hey, it’s Sierra,
pro-gooser here at FBE. Do you wanna support
the channel and look good doing it? Well, you should check out
ShopFBE.com. Every t-shirt or hoodie
you buy helps us bring you more videos just like this one.
Bye, guys.

Using Glitches and Tricks to Fly in Goose Game

*Psycho Violin* *Psycho Violin* Alright first we want to sneak up on the lady with the knife. Ummm… Ummm… We don’t want the lady to catch us, or she’ll take the knife from us. GIVE US YOUR MONEY OH BOI *HONKING* First thing you want to do is bind honk to mouse wheel. *AGGRESIVE HONKING* Another cool trick is if your spam shift really fast, it lets you run at sprint speed without having any turning penalty uhm- just come over here, (ring the bell,)
uhm- just come over here, Get this can over here Now the can happens to be the most important item in the whole game. So.. So.. just.. So.. just.. item hop over this fence here You can use the can to pretty much climb any wall in the game Hey old man Alright, so there’s an invisible wall around that pub area so just use the can to fly up to this uhh fence joiner here. You want to pick this exact one here because the geometry is a little bit glitched so just twist around counterclockwise and push through the barrier. Just grab this harmonica here, we’re gonna need that later. *woman makes noise* *honk* *clap clap clap* *woman tries to be a goose* *DeSinc asserts dominance* Alright. Now that we’ve got the flower we can use it to trek up the invisible wall here I’m just gonna check how far the wa– the wall extends around- *honk* *honk* gimme your wallet Alright, so she’s brought a couple of friends this time. So… *harmonica bleep* So you can use the can to get over pretty much any fence that’s not got an invisible wall uhm.. I’m using it to get into the.. garden here without opening the gate You can pretty much stun lock the farmer here just by spamming the use key Just squawk at the farmer You can use the time that he’s distracted to get the spade So spade and a lot of other items about this size are pretty good for climbing walls This one’s got an invisible wall over it but umm- Use the farmer’s head to grab the hammer off the wall, now that we have the hammer the one spot we can hide the hammer where he can’t find it is in the garden here, so… Uhmm… You want to just wiggle it left and right here till it gets over the lip. *struggling noises* A’ight now we’re pretty much free to annoy the farmer as much as we want so I like to just hover around him and- with the can and uhh, steal his car keys. Alright, I’ve hidden his car keys and he can’t open the fence. So this pretty much lets us do anything we want to him now One interesting thing about the fountain here is it’s got this weird particle system pattern So if you spam it fast enough, you can see the first two.. particles. You can get this shovel stuck in the fence here if you get the farmer to grab it off you When he lets go it get stuck in the fence ..try pull the handle through I left the can in there so– I’m gonna get the farmer to.. just get the farmer to pull you over the fence. *AGGRESSIVE HONKING* Turns out the farmer is pretty bigoted, he’s putting up some anti duck propaganda or something so grab the spade, umm… just do prop fly up this wall here get into position behind him climb up his back, honk so he hits his thumb, knock his hat off, knock the sign over knock this rake over as well, steal his hat- Just make sure you go back for the can, we’re gonna need it later. This kid’s got a little toy plane over here *HONK* Give me that Steal his glasses so he can’t come after you. Use the plane to do a prop fly away from him so that he can’t grab you He doesn’t want the plane anyway, he’s too old to be playing with planes. Oh he wants it- A’ight I’m gonna show you a trick with this trash can here so first you wanna take the lid off grab the bin handle and do a collision boosted leverage prop pull to make the bin flip over your head. You can use a rotated collision bump to get your head to go through the wall here It basically collides more with the bin wall so that you get more flips out of the.. physics… intera- once you get into a position you can walk into the bin and flip it up drop the can into the trash can and it doesn’t actually give you anything I was leading you on the whole time- This is the walkie-talkie it’s one of the more powerful items in the game. *HONK* *HONK* *HONK HONK* *HONK HONK HONK* *HONK* Basically you wanna get all three of them in the garage and once they’re all in there you can run over to the ring here and just close the door and uhh trap them in there forever. Now that they’re trapped in the garage basically you can pretty much spam a bunch of propaganda at them, uh it’s a pretty good technique We’re almost at the end of the game here so You wanna come to this tower and get this plaster off here grab this plank here You’ve pretty much gotta destroy the tower to get to it, but Once you have the plank, you can just pretty much fly away from this miniature city here It flies pretty much as well as the can. It’s not as good- I’m going to show you a trick with this bell So in the end section when you’re running past all these people here, make sure you don’t get caught by these two guys You can use the prop fly up this invisible wall on the bridge to get away from them They can’t really catch you once you’re flying up on the ledges here so just keep doing a pixel walk at the top of the uhh invisible walls until you go past the well You wanna hit the South invisible wall Once you’ve hit that wall, you can go a bit left of the park bench Hit this corner here. There’s a little bit of an odd geometry You can glitch up the sides of the corner here until you exit the world. So now we’re on top of the world, we’re on the ceiling of the map essentially So we’re up in this big green void at this point You have to be careful up here because you can lose your way Just ring your bell for the void ᵃⁿᵈ ᵗʰᵉ ⁿᵒᵗᶦᶠᶦᶜᵃᵗᶦᵒⁿ ᵇᵉˡˡ ᵒⁿ ʸᵒᵘᵗᵘᵇᵉ You can use an auto clicker to spam the bell as well you want to be running towards the start of the game to- *honking bell* It’s pretty easy to get lost up here *bell ringing* *bell not ringing* Once you get back to the ceiling you want to look for this crack in the geometry to fit the- GODDAMNIT.mp3 If you drop the bell… uhh it pretty much bricks the game, so…. *one goose dead- over* *hidden source engine inside the unity engine is activated to make this clip possible* ᵖᶦᶜᵏ ᵘᵖ ᵗʰᵃᵗ ᶜᵃⁿ ˢᵘˢᵖᵉᶜᵗ ᵖʳᵉᵖᵃʳᵉ ᵗᵒ ʳᵉᶜᵉᶦᵛᵉ ᶜᶦᵛᶦˡ ʲᵘᵈᵍᵉᵐᵉⁿᵗ *stun baton swing* *stun baton swing* *stun baton swing* *stun baton swing* *stun baton swing* Original Subtitles: Kneyki/AkaNoSeiba
Edited by: Vinchy

How Four Friends Made Untitled Goose Game by Accident

What in the world is Untitled Goose Game? Where did it come from? Who made such a bizarre game, and how did
it explode in popularity seemingly overnight? If you’ve been following Untitled Goose
Game’s development for a while, it might not surprise you that such a charming title
has gained such widespread acclaim so quickly. What’s really fascinating about the game,
though, is just how relaxed and downright unprofessional its developers are. We mean that in a good way. For the team at House House (yes, that really
is the studio’s name), Untitled Goose Game was a joke that went too far, and its sudden
popularity has come as a complete surprise. House House are not what you’d call professional. They’re not what they would call professional,
either. In the words of one member of the studio,
Jacob Strasser, “We’re three years more professional than we were three years ago”. That is, apparently, all they can commit to. The four fledgling members of House House,
Jacob, Michael McMaster, Stuart Gillespie-Cook, and Nico Disseldorp, made their first game
entirely for fun. Push Me Pull You was a summer hobby project
that got out of hand. The team worked on their game in their time
off, building it after work or during study breaks. Without really knowing how it happened, the
team eventually submitted the game to Sony and managed to get it released on the PlayStation
store, but it was hardly a deliberate attempt to make a commercial game. Nor was the game in any way financially lucrative. House House managed to get some funding from
the Australian government for advertising the game, but beyond that, their budget came
entirely from their own pocket. Push Me Pull You brought in some revenue,
but it was so negligible that it wasn’t even worth dividing between the four of them. Nevertheless, they’d made a game that they
were pleased with, and they were eager to find a new project to work on. They just had no idea what it should be. Sharing ideas together in a group chat, the
members of House House started throwing up some random, silly suggestions. Eventually, Stuart posted a simple picture
of a goose. No context. No explanation. This picture of a goose should be their new
game. The rest of the group laughed at this ridiculous
idea…before thinking that, sure, why not? They didn’t have any better ideas, and it
would be fun to mess around with a goose game for a while before making something more serious. The team were all interested to develop their
skills and learn new things. Push Me Pull You had been a graphically simple
2D game, so they really wanted to make something three-dimensional, like Mario 64. To help them learn, they made a simple goose
model and a little garden area, and let chaos reign. While House House are all Australian, they
felt that the perfect setting for this game was a quaint English village – somewhere
quiet and peaceful, where a naughty goose would be the worst thing any local resident
could possibly imagine. To this end, the game’s art style drew significant
inspiration from British children’s television: programmes such as Fireman Sam or Postman
Pat. The blank faces of the humans were deliberately
modelled after background characters in Thomas the Tank Engine. This was fun, but it was time to move on to
something less inherently silly. Nobody at House House really expected anyone
else to get much from their goose game; it was simply their own little in-joke. They wrapped up their training exercise by
making a trailer from the limited gameplay footage they could get from their garden,
and they released it online. They didn’t even bother giving this pretend
game a title. They figured that if people liked it, great,
but otherwise, they could release what they’d already done as a small game, put it to one
side, and try at finding an actual new idea for a bigger project. Except, to their surprise, a lot of people
actually really liked Untitled Goose Game. They really liked it. 10
It turned out that, as Australians, House House had underestimated the notoriety of
the humble goose. What they had thought was an in-joke amongst
themselves tapped into a shared – but unspoken – anxiety that plagued many people across
the Northen Hemisphere. Everyone agreed: geese are terrifying. Met with an astonishing early wave of enthusiasm
and attention, House House accepted that there was clearly more to be done with Untitled
Goose Game. They would need to expand the scope of their
initial demo, they’d need to actually come up with a name for their project, and, it
seemed, they’d need to explore their options for the game’s music. While the initial plan was to leave Untitled
Goose Game without a soundtrack, the team had roped in Dan Golding for the game’s
trailer. Dan had previously provided music for Push
Me Pull You, so he was an obvious choice. Dan had reached for the simplest, easiest
grab: Claude Debussy’s Prelude Number 12, which is out of copyright, and therefore free
to reuse, even commercially, as it’s within the public domain. Scoring the trailer was quick, easy, and didn’t
take any extra thought. It was clear from reactions to the trailer,
though, that people really liked how well the eclectic piano music fit with the gameplay,
with commenters expressing their hope that this music was present in the game. So, Dan began building a dynamic soundtrack
out of Debussy’s work. He recorded himself playing each piece of
music twice: once slow and calmly, and once fast and energetically. He then sliced these recording into tiny bitesize
chunks, so that the game’s soundtrack could switch effortlessly between fast-paced chaos
and casual nonsense. As work progressed on the still Untitled Goose
Game, the team at House House attempted to keep things as casual as possible. They weren’t interested in becoming serious
professional developers, whatever that might mean. Where necessary, they roped in other developers
to help with things they couldn’t do alone, and worked with publisher Panic Inc to get
the game more traction. Otherwise, they did their best not to take
their work too seriously, which is why the game eventually shipped still without a name. In fact, on launch day, after a hectic few
initial hours of dealing with the game, House House packed everything up and headed into
downtown Melbourne to join a protest against the ongoing climate crisis. Sure, their goose game was important, but
it wasn’t the most important thing they could be doing. Speaking to Kotaku, Nico said:
“If striking for you means that you can’t play our video game on launch day, that’s
OK. People can play our game, or another game,
some other time. The climate emergency is urgent, and needs
us to drop what we are doing and demand that governments act immediately.” (We look forward to the healthy discussion
that will arise from including this quote in the video.) Environment protests notwithstanding, Untitled
Goose Game became an instant hit upon release. Players couldn’t get enough of the antics
of an adorable yet very unruly goose. The only major complaint among many players
was that there simply wasn’t enough of this game! Well done, House House – you’ve left people
wanting more. A dumb joke has turned into one of the most
notorious indie games of the year. The moral of the story is that you shouldn’t
take yourself too seriously. Have fun, be creative, and feel free to explore
the weirdest, wackiest ideas you can think of. You never know what little nuggets of gold
you might find along the way. Relax. Have a good time. Everything’s going to be okay. Everything except the climate, of course. If we don’t do something soon, we are all
going to die.

I Played Untitled Goose Game And LOVED IT. LET’S DO BIRD CRIMES.

Oh hey, nothing to look at here, it’s just
an ordinary box JUST KIDDING IT’S A GOOSE. Hey everyone, PushingUpRoses here and today
I’m talkin’ about this little rage machine otherwise known as a goose. Typically, domestic geese don’t mind the
presence of humans, but this one? Ohhhh, this one. This one has a goal, and that goal is to collect
shiny bells, and no human will stand in its way. In fact, while this goose is on its journey,
it commits multiple crimes; theft, battery, and the ultimate crime of looking way too
adorable. This is Untitled Goose Game, and you will
fowl in love with it. HAHAHAHA. (Goose honk) As soon as I booted up this game, I laughed
hysterically for about 2 minutes straight. As soon as I pressed the spacebar, honked,
and saw that adorable goose head peak out from the bushes, I fell in love. The game had me at honk. And then I started walking around and laughed
even more; the mechanic is immediately charming and mimics a bird’s behavior SO well. There’s a short tutorial that goes over
the controls, and it’s very easy to pick up and get into right away. So my first instinct as a goose was to run
amok. I saw a sandwich sitting here on the bench
and thought, “I should dump that in the lake.” So I dumped in the lake. It has a slight sandbox feel to it since you
can just go around really doing whatever you want, living your life as a rage filled goose,
but as soon as I walked around a little more an objectives list popped up. You get them for every new area you reach
and they are GOLD. I LOVE these tasks. Make the gardner hammer is thumb? Hell yeah. Make this old man fall on his butt? NAILED IT. Steal this dorky kid’s glasses and make
him wear another pair! Yes! …actually he looks better in these anyway,
I helped. I love how mischievous and hilarious these
objective lists are; some of them had obvious solutions, and others took me an embarrassing
amount of time. In the beginning, when I was harassing this
poor gardner, my strategy was to steal things as quickly as I could and BOOK IT to where
I needed to be. I didn’t care if I got caught, I didn’t
take any shortcuts, I just haphazardly ran around and hoped for the best. Then I realized, this is a stealth game. Why in bloody hell am I not sneaking around? Not that there’s a wrong way to play this
game, mind you. If you wanna run like a loon that’s up to
you. You know, like a LOON! Heh. I guess being stealthy didn’t come naturally
to me at first because…you know…I’m a goose. I wanna run around and flap my wings and honk
at people I don’t like. But as soon as I reminded myself that this
IS a stealth game, it became even more fun and I got a lot of satisfaction out of it. The entire game is extremely expressive – none
of the characters talk but they communicate their actions with these thought bubbles so
you can keep an eye on what they might do next, and the reactive music and stings are
incredible. There are bumbling melodies for when someone
bumps into you. (silly music sting) And then there are these
grand, epic songs that play when you complete a task. (grand music sting) The art is more on the
simple side, but it’s also just so… cute. It fits, it makes sense for a goose game. I don’t want to spoil too many of the solutions
but I did want to share one of my favorite puzzles so it gives you an idea of the humor
style and how stealthing and completing objectives work; in this section I have to dress myself
up with a pretty ribbon! I took a quick look around and saw this lovely
red bow, so I took it, then promptly realized that I had no way of getting it on my stocky
goose body. This woman took the bow and put it back on
her goose statue, and I thought, it would be so funny if I could pose as the goose and
have her put the bow on. And that was EXACTLY what I had to do. While the woman wasn’t looking I moved the
goose statue, posed, and she put the bow on me. Success! I’m a very pretty bird now! The game is pretty fair when it comes to stealthing,
I messed up plenty of times but as long as people cannot see you or you are hidden under
or behind something, you can dart from place to place without much trouble. I finished the game in about 4-5 hours and
was pretty satisfied, but even after you finish the main story there are additional silly
objectives to do that involve annoying the towns people EVEN MORE, so I am excited to
go right back in and complete it. It’s really plenty of content, at least
it is for me, and it put me in a damned fine mood. Everyone should be flocking to this game;
it’s cute, funny, and honestly quelled my depression for the evening. I do want to say that if you are easily stressed
out by tense situations, this MAY give you a bit of anxiety. There’s a true sense of urgency when it
comes to not getting caught, but the silly nature of the game balanced it all out for
me. I can’t feel TOO stressed when I am an adorable,
prankster goose. Some people even like me! They gave me a flower! Now I don’t have to steal one, yaay! Untitled Goose Game – give it a gander. Yeah, I’m probably the millionth person
to make that joke, and yet I’m still proud of it. Highly recommend picking this title up; the
experience is worth the time and money. It’s endearing, clever, and has a cheeky
sense of humor that can be enjoyed by people of all ages. Be Geese, do crimes. Hey everyone, thank you so much for watching
my lil review of Untitled Goose Game, I really do hope you consider picking this one up. If you want to see more content from me, I
will link some on the screen but FIRST; did you know that I am in fact a bird owner? It’s true. My parrot, Needles, would love for you to
become my patron on Patreon – she told me herself. If you want to support the channel do consider
it, but if not, no worries. Needles will just pull out all your leg hairs
if you don’t, it’s cool. If you are interested in another gaming video,
I linked my Maniac Mansion review on the left, and if you happen to love murder mysteries,
I linked my Miss Fisher’s Murder Mysteries review on the right! I hope you find something you like on my channel
that is worth subscribing for, and as always, I will see you in the next one!

Untitled Goose Game and Player-Driven Comedy

The idea of comedy games has fascinated me
for some time, likely due to the fact that, when compared to, say, action or horror, it’s
a genre that’s remained remarkably underexplored in the interactive realm. It’s easy to
create action by putting a gun in a player’s hand and telling them to shoot things; you
can manufacture an omnipresent feeling of dread even when you’re not directly scaring
a player. Telling an effective joke, however, is difficult
to pull off in any medium. It relies so heavily on being able to specifically
direct an audience’s attention, with a precision of timing that you simply can’t guarantee
when, in games, you hand control of said joke over to your audience. Look up any list of the “most comedic video
games” and you’ll see a lot of the usual suspects—the searing satire of Grand Theft
Auto or the passive aggression of GLaDOS in Portal, for example. Outside of a few noteworthy cases though, regardless
of your thoughts on how funny these individual games actually are, what sets them apart as
comic often has little to do with how you play them. These are games with comedic writing, decorating
otherwise unrelated game mechanics. But what about games that specifically set
out to be funny, whose moment-to-moment interactions hinge on trying to make you laugh above all
else? In most cases of late, the more prominent
examples of this have involved an examination of the wackiness inherent to controlling a
game itself—asking why players adhere to arbitrary objectives, poking fun at the way
things like moving or picking up an object are taken for granted as a simple button press,
or introducing an element of anarchic chaos to mundane situations. Games like Surgeon Simulator and Goat Simulator
offer countless opportunities for absurd humour as you wreak unintentional havoc on a quiet
town, a carnival, a desk or someone’s brain. That said, the havoc is, indeed, unintentional. The immediate comedy of these games largely
spawns from the difficulty most people will face trying to play them quote-unquote “correctly”. They go so far in making simple tasks as difficult
as possible that part of their charm lies in how frustrating they can often be. To write them off as bad games or simply random
for the sake of it does a disservice, I believe, to just how fine-tuned Surgeon Simulator’s
ridiculous controls actually are, or the way Goat Simulator pokes fun at the eerie, uncanny worlds found
in more “conventional” simulator games, but the player isn’t so much enacting the
punchline of a joke here as they are kind of the punchline itself. The fact that you’re playing this game at
all, that you’re directly fighting the fundamentals of control in order to… get a better score,
I guess, is part of the joke. You might see other visual gags around, you
may enter the offices of the developer for example, but the extent of your ability to
create comedy is… the extent of your ability to flail around. And then, on the other end of the spectrum,
you have a game like Jazzpunk, which flat out markets itself as comedy. Since its release in 2014 it remains a really
neat experiment in favouring jokes rather than mechanical engagement, all with an endlessly
charming aesthetic. But that’s just it though—whether the
end result of your interactions is setting off a Rube Goldberg-esque series of events
leading to a punchline or simply pushing someone off a bridge, as far as your agency over it
all goes, you’re mainly just “pressing A to see joke”. Your opinion of Jazzpunk, then, is likely
going to come down purely to how funny you think said jokes are because… that’s kind
of it. So we have full-blown anarchic absurdity on
one side and we have games where you merely turn the joke crank on the other, but is it
beyond the interactive medium to allow players to actually tell those jokes? To set up and execute on their own punchlines
through mechanics and systems? Well, enter Untitled Goose Game—a release
that might be the purest embodiment of a “comedy game” I’ve yet seen. For a start, its premise is funny for sure—for
an Australian game it captures that particularly British sentiment of the stiff upper lip extremely
well; that idea of pretending nothing is wrong in order to avoid the social awkwardness of
confronting the very obvious issue at hand. What’s great about Goose Game, though, is
that it doesn’t need to spew jokes at you in order to convey this—instead the game
uses its systems, making it your goal to organically create said awkwardness. Not outright havoc, not violence or death and
destruction, but awkwardness specifically—the game presents a series of clockwork systems, and through
simple stealth mechanics combined with low-stakes scenarios, encourages you to find ways to
disrupt the natural flow of things; in order to ruin someone’s day just a bit. And it all starts with the simple fact that
every action has a reaction. Outside of the differing severity with which
each NPC treats the goose’s presence, their routines come down to one simple trait—if
they notice something is out of place on their route around any given area, they attempt
to put it back. It’s a really simple thing but consider
that purely by virtue of getting a reaction out of people, your actions suddenly carry
much more weight than causing untold destruction and having no one care. Further, where the humour of a similarly systems-driven
game like Hitman is perhaps an unexpected side-effect of a game that has you trying
to Hitman someone while avoiding being Hitman’d yourself, Goose Game has no such failure state. Instead, when you get caught, you drop the
item you’re holding and flap around wildly as a goose is wont to do. This lack of failure state not only reduces
frustration—all in your Goose feels incredibly satisfying to control, which is more than
can be said for other animal-based absurdity generators—but it also reduces the stakes
of any encounter to something more relatable, more in line with the overall mischievous
tone of the game at large. It all serves to build the character of this
world without dialogue; painting the goose as a petulant child unwilling to take no for
an answer rather than some kind of powerhouse, and the villagers as mildly irritated as opposed
to cowering in fear (well, most of the time anyway). The villagers just want to keep this world
prim and proper; which gives you all the more reason to cause a mess. You may just be untying someone’s shoe or
misplacing their possessions, but that’s all you need to do to make an impact here. It’s a stealth game where the supposed “enemies”
are very much aware of your presence and the inevitability of incoming inconvenience. And with this, the stage is set for you to
plan and execute your own hijinks. After getting the gardener to open the gate
and repeating the same routine of moving objects around, being chased and having said objects
taken away from you, you might notice that the keys to the gate are an item like any
other you can stuff in your beak, and that the gate itself is an interactable part of
the environment. You lure him out, steal his keys and close
the gate behind him, causing uninterrupted chaos while he watches on powerlessly. It’s a satisfying realisation to act upon,
but it’s also just a solid gag—gardener goes to sort a problem and, thanks to you,
ends up making things so much worse. It’s a scenario made all the funnier when
you realise that you’re also stuck without him, so, you coyly stick your head through
the gate, whereupon he snatches his stolen keys before grumpily marching in as you nonchalantly
walk beside him like nothing has happened; the goose’s blank expression very much painting
them as some kind of pet who stares you coldly in the eyes as they slowly push a fragile
object off a high shelf. You strut along, confident in the knowledge
there’s nothing this person can do to get rid of you, and that he, like all the villagers
you’ll come to terrorise, is resigned to their life in Goose Hell. It’s a sequence of experimentation and discovery
found across all the areas of the game, where you might wonder what would happen if you
put someone else’s stuff on the shop podium, knowing how aggressive the shopkeeper is based
on how she reacts to you. What would happen if I brought an item from
another area, for example? That, or you consider how the old man might
return an object you’ve dragged through from the neighbour’s garden when the only
passage between the two houses is conveniently goose-sized. The game never guides you towards any of this
stuff; it merely provides you the pieces and invites you to put them together how you see
fit—fully prepared to provide you with some kind of payoff for your poking and prodding,
turning every object you come across, every move you make into a potential joke—and
it’s all the more rewarding and crucially funny for the fact that you stumbled across
it all yourself. And what’s more, you still have that same
style of video game wackiness you get from more outwardly absurd titles. The complex series of machinations leading
to the delightfully wicked punchline of a kid losing his glasses is made all the crueller
by the fact that that kid will forever be searching for those glasses unless you choose
to close that systemic loop. It’s yet another layer of control placed
in the player’s hands about just how much they want to toy with the villagers—drawing
comedy not only from the gag itself, but also the fact that it’s being controlled in a
video game. But it’s not just the systems themselves
that make Goose Game a fantastic example of a primarily comedic video game—alongside
the deeply expressive animations conveying character without words and really selling
the reactions of your victims, Goose Game’s soundtrack is arguably the glue that binds
everything else about the game’s humour together. See, as opposed to a traditional score, the
game takes disparate fragments of the piece Minstrels from Debussy’s Preludes—itself
a kind of patchwork of jaunty staccato rhythms and jarring modulations—and uses it to accentuate
your movement. Tiptoeing around and scouting the area will
result in plinkety arpeggios; preparing to strike will see the music swell discordantly
until you finally make your move and a cartoonish melody explodes as you tumble triumphantly
away. It’s like your every step is being uniquely
soundtracked by Carl Stalling or something—like you’re the central character in a Looney
Tune of your own creation. Music isn’t a constant underlying bed here,
it’s not an afterthought; it’s dynamic, with periods of silence, build-ups and releasing
of tension reflecting your precise movements. The music, like seemingly everything else
about Goose Game’s aesthetic and technical workings, is a mechanic in service of amplifying
your own comedy. Of course, a video like this is barely going
to scratch the surface of what a “comedy game” entails. There are plenty of other games that experiment
with comedic mechanics and there’s no way I could cover all of it. I’m not saying you should take my reading
as gospel; I’m not saying that any of the games I’ve mentioned are bad because they
don’t do exactly what Goose Game does. I’m just saying that when I envision what
a comedy game could be, a complicated joke that requires a mere button press to get the
gears turning is always going to pale in comparison to a simple joke that players are allowed
to control the precise workings of. Or we could just disregard all of this and
think that it’s kind of just funny to flap around as a wee goose—you know, that’s
fine too. So I hope you enjoyed my piece on comedy games. I’d just like to take this opportunity to
thank my patrons who are the ones that make videos like this possible; you can really
help out (and join the names on screen) by heading to patreon.com/writingongames and
pledging even a dollar or two. You ensure I can keep doing this and for that
I cannot thank you enough. Special thanks go to Mark B Writing, Sivaas,
Artjom Vitsjuk, Rob, Bryce Snyder, Tommy Carver-Chaplin, David Bjork, Lucas, Hibiya Mori, Dallas Kean,
William Fielder, my dad, Ali Almuhanna, Timothy Jones, Spike Jones, TheNamlessGuy, Ham Migas,
Samuel Pickens, Shardfire, Ana Pimentel, Jessie Rine, Justins Holderness, Nicolas Ross and
Charlie Yang. And with that, this has been another episode
of Writing on Games. Thank you very much for watching and I’ll
see you next time.

Untitled Goose Game Review | It’s Metal Gear Solid With A Goose

In October of 2017, the hearts of the games
industry at-large were all collectively stolen by a goose, like a jar of jam pinched for
a picnic. That goose was the protagonist of the aptly-named Untitled Goose Game, and just
shy of two years on from the release of its first trailer, the game is now available on
the Epic Games Store. I’ve played Untitled Goose Game, and I’m
here to tell you why it should actually be called Metal Goose Solid. It resembles Hideo
Kojima’s stealth-action series in a number of ways, for better and for worse. If you
can’t wait for all of the agonisingly contrived goose-themed Metal Gear puns that I dedicated
an unreasonable amount of work time to coming up with, then don’t forget to like, subscribe,
and hit the bell. Let’s get the obvious comparison out of
the way: there’s a bit in Untitled Goose Game where, in order to gain access to the
garden of a pub, you need to hide in a cardboard box. You unfortunately don’t waddle about
with it on top of your head with your little goose feet sticking out of the bottom, but
the fact that you have to get in a box at all is absolutely noteworthy, and it isn’t
even the only example of Tactical Espionage Quacktion in Untitled Goose Game. Honking can actually play a vital role in
your progression through the lovely English village that you’re terrorizing. If you
need to access an area blocked by a villager and you have some convenient cover nearby,
you can hide out of sight, belt out a big honk, wait for your adversary to wander over
curiously to investigate, and sneak past them. You can also engage in some tactical CQH,
that’s close-quarters honking for the uninitiated, to scare unsuspecting victims into dropping
what they’re carrying or running away out of fear. Like in Metal Gear Solid, you can trundle
about at whatever speed you wish without rousing nearby assailants despite your incredibly
loud waddling, but that ease can change depending on the circumstances. In Metal Gear Solid,
it’s traversing over metal grate flooring or broken glass. In Untitled Goose Game, it’s
when you’re dragging a heavy object across the ground, like a garden rake or a great
big pumpkin. Sometimes, you can use this loudness to your
advantage. When you pick up the radio in the gardener’s garden, it starts blasting out
rock music, alerting the gardener to your attempted thieving. But, when you’re locked
out of the garden, deliberately triggering this music will lure him out, letting you
slip through the gate. In fact, every out-of-place object in Untitled Goose Game will draw the
attention of the villagers, so you can make use of pretty much everything in much the
same way as the porno mags in Metal Gear Solid. Only they’re less explicit, like this carrot!
O-oh, oh no, wait– Just for a moment, I want you to close your
eyes, and imagine Metal Gear Solid. What symbolism pops up in your head? Is it the edgy paint
stroke concept art? Solid Snake’s mullet/bandana combo? Raiden’s incredibly tight ass? Or,
if I might hazard a guess, are you picturing the exclamation mark that pops up on top of
an enemy guard’s head when they spot you? Because it’s definitely the first thing
that I think of, immediately after Raiden’s incredibly tight ass. As well as being aesthetically iconic for
the Metal Gear franchise, the different punctuation marks that appear above enemies’ heads gives
you a lot of feedback on their behaviours. Untitled Goose Game employs a similar tactic
for the same effect. Let’s use the gardener as an example. If
the gardener has heard a noise and wants to curiously investigate, a little question mark
will pop up over his head. If he gets spooked by a particularly spooky and unexpected honk,
it’ll be an exclamation mark. You can also tell whatever object Mr Gardener Man here
is interested in because he’ll have a little speech bubble pop up containing a tiny picture
of that object. These squiggly emotes can help build up tension,
too. When you go to hide in that box, you need to make sure you hop into it when the
delivery woman isn’t looking. Otherwise, she’ll approach it with a little steam-line
drawing hovering over her to indicate that she’s frustrated and knows that you’re
trying to pull a fast one on her. That little emote is a signifier that it’s only a matter
of time before the gig is up, and you’re violently yeeted out of your ill-advised disguise. These emotes convey very useful information
in an easy-to-understand way, and they also aid in preserving Untitled Goose Game’s
non-verbal comical charm. They also help quite a bit in my contrived struggle of coming up
with as many comparisons between it and Metal Gear Solid, so cheers for that, House House. In a lot of ways, Untitled Goose Game is quite
a bit like a point-and-click adventure game. The main game takes you about four hours to
complete but that feels exactly as long as it needs to be, its entire concept is suitably
bizarre in a very compelling way, and f**k me, some of the puzzles can get really ob…goose?
(that pun was the fault of Wheels from Dicebreaker) a bit like that time in The Secret of Monkey
Island where you use a rubber chicken with a pulley in the middle to zipline from Melee
Island to Hook Isle, and later as an ingredient in a navigation spell. In the town centre, you have to put together
a shopping list of items into a basket. Most of these things, like a pack of loo roll and
a can of tinned food, can be found in the little shop on the road. But one of the items
you need to put in the basket is a toothbrush. There wasn’t one on any of the shelves,
and I had to look around for aaaaaages to find this one bloody toothbrush. I got stuck
on this for quite a bit, and at one point wondered if the game had just bugged out and
the toothbrush had disappeared. It got so bad that I’d even convinced myself of the
possibility that this weird pronged shovel thing was some kind of fancy toothbrush for
geese. As it turns out, what I obviously had to do
was waddle over to this bin, tip it over, push aside some apple cores, and lo and behold,
there was a toothbrush in it. This is fine, I suppose, but it did feel a little bit frustrating
at the time. There are a couple of puzzles like this in Untitled Goose Game, some with
a payoff that makes them a little less irritating for me, but I can imagine this turning off
a few people. Funnily enough, the Metal Gear series franchise
has been victim to this kind of obtuse puzzle design before. In Metal Gear 2, you run into
a laser gate that’ll fry you if you try to get through it, with a guard on the other
side of it that’ll spot you if you try and flip through it all acrobatic-like. There’s
a small child who tells you the gate switches off and the guard goes to sleep at night,
but there’s no way for you to progress the passage of time. Turns out, you have to find an egg guarded
by more lasers, bring the egg to the gate, and it’ll hatch into an owl that’ll hoot,
convincing the guard that it’s night time and making him shut off the gate and go to
sleep. Y’know, the sensible solution to the problem. I, for one, can’t wait for
the bit in Death Stranding where you have to piss on a hologram to convince him that
it’s raining so he’ll put on his raincoat and find a key in the pocket that unlocks
a door you need to get through. Both Metal Gear Solid and Untitled Goose Game
have senses of humour that could be described as ‘charming’ but in very different ways.
The important thing is that both games have a very good sense of humour. Despite the goose’s lack of speech outside
of honking, on account of the fact that it’s a goose, there’s an indescribable amount
of personality conveyed through the various actions you perform in Untitled Goose Game.
Popping your head up from behind a wall or inside a bush feels like the goose’s way
of saying “I am about to seriously ruin this innocent man’s day.” You can bob
your head up and down too, leading to those comical moments where you suddenly emerge
from a bush, and you can even spread your wings and flap them about, even though it
serves no functional purpose. It’s just something that geese do. The Goose, in a certain sense, possesses the
same qualities as Feathers McGraw from Wallace and Gromit. The beady black eyes and lack
of any expression implies sinister, malicious intent, but when it’s paired with slapstick
gags and pleasant, whimsical music, it makes it really funny instead of slightly threatening. This physical comedy extends even to the way
that the camera moves. When certain villagers become of note, the camera bounces and shakes
in sync with their movements, drawing out and exaggerating their gesticulations even
more than they already are, making everyone in the little village of what I assume is
called Belgrave seem unreasonably emotional and upset by the antics of this one particularly
sly goose. Metal Gear Solid’s sense of humour is so
earnest in it’s absolute bat-sh*t f**kery that it comes around full-circle into charming
territory. Like that bit in Metal Gear Solid 3: Snake Eater where Naked Snake is climbing
up a really long ladder and the James Bond-style theme song for the game, Snake Eater, plays
in its entirety. The first Metal Gear game I played to completion
was Metal Gear Solid 2: Sons of Liberty. In the last third of the game, there’s an entire
segment that features main protagonist Raiden sneaking about bare-naked, cartwheeling around
the place while covering up his dick and balls with his hands. The reason that this is relevant
is because the slapping noise of Raiden’s bare feet as he skulks about the metal corridors
of the Big Shell sounds a bit like the pitter-pattering of the Goose’s webbed flippers in Untitled
Goose Game. I’d say that the sound design of the Metal
Gear Solid games and the sound design of Untitled Goose Game can both, perhaps in their own
ways, be described as memorable. Raiden’s bare-foot jogging, as well as the iconic noise
wot happens when you’re spotted and the subsequent chase music that plays, are all
burned into my memory like an exclamation mark-shaped brand. Likewise, I think I’ll
be remembering all of the different sounds of Untitled Goose Game for quite some time. That webbed-flipper pattering is all at once
comical and endearing, the gargle-speak noise spurting out of radios and TV screens in shop
windows feels very much in-line with how the grown-ups speak in The Charlie Brown and Snoopy
Show, and the honk… f**king hell, the honk. It’s just so good. It’s the perfect punchline
to every situation. Ducking (or, I guess, goosing) away in a bunch of bushes while a
Gardener hammers in a sign, popping your head out and letting out one big… …to startle them is the funniest thing ever
in a very wholesome way. The honk is also pretty dynamic, and how it sounds can change
if you stick your neck down a well or steal an old man’s harmonica. The potential for
honk-based song covers using all the different honks layered on top of each other is endless. Untitled Goose Game isn’t perfect. But,
I can say for certain that it’s the best video game about a goose to ever exist, and
for about 90% of my time playing it, I did so with a big grin on my face. It’s tremendously
funny, incredibly clever at times, and it lives up to all of the goosey hype that it’s
been riding on for the past two years. It isn’t the longest game, but I think that
only serves to its advantage, and the modest price of £17.99 (with a 25% off sale for
the first two weeks) makes it absolutely worth picking up. Come for the funny goose antics,
stay for the stealth-action quest of codename… uh… Gaseous Goose. If you can come up with any other ways that
Untitled Goose Game is exactly like Metal Gear Solid but if you were a goose, let us
know in the comments. Did you enjoy this cheeky little video review? Why not give it a like,
and subscribe to Rock Paper Shotgun to see more videos like it? Cheers for watching,
and hopefully see you again soon!