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Examining CD Projekt Red’s Overlooked Witcher Game


A massive thank you to Skillshare for sponsoring
this video. Click the link in the description to get two
free months of premium membership and explore your creativity. It’s funny how media trends work sometimes. If you had told people back when the original
Witcher released that this obscure, janky PC-only RPG based on a series of Polish fantasy
novels would blossom into one of the most well-known, beloved entertainment franchises
currently going, I imagine most people would have laughed in your face. Fast forward to 2020, and we now see massive
billboards advertising the series’ Netflix adaptation, featuring that guy what played
Superman and looking set to become the most viewed debut series on the world’s largest
streaming platform, as well as inspiring record player numbers of a five-year-old game on
Steam. Its developer CD Projekt Red has gone from
obscure indie to one of the industry’s most talked about names. I struggle to think of a game as hotly anticipated
as Cyberpunk; with confidence in this ambitious project due in no small part to their proven
ability to deliver something of that scale in The Witcher 3, itself one of the defining
games of the last decade; a high watermark of the medium even. The Witcher, against all odds, is mainstream
now. But what if I was to tell you that there exists
a game within this venerated franchise that has gone almost entirely overlooked? A supposedly massive, narrative-heavy, single
player RPG set within the Witcher universe with multiple different endings depending
on moral choices you make during its thirty hours of gameplay, that I’m willing to bet
even a good deal of the Witcher fans among you haven’t played? Well, this seems to have been the fate of
Thronebreaker: The Witcher Tales; not some throwaway title released in the early days
of the series’ obscurity—this was put out not two years ago. It had a pretty big campaign behind it; they
even flew this dafty out to Poland in order to preview it, along with a bunch of press
and influencers, where the game was proudly touted in exactly the way I described. And yet, outside of a couple of reviews and
several GOG e-mails desperately informing me of its perpetually discounted state, I’ve
seen next to nothing about this game since its release. CD Projekt has stated that it failed to meet
their sales expectations and barely anyone I know has touched it. But what even is Thronebreaker and why did
it get such a cold reception despite riding on The Witcher’s coattails? Well, I figured that with The Witcher brought
back into our collective focus, it might be interesting to have a look at these questions,
and finally see (after over a year of this game taunting me from my GOG library), if
it lives up to the lofty claims put forward by its developer. That is after I take a minute to talk about
this video’s sponsor, Skillshare. Skillshare is an online learning community
for creatives, where millions come together to take the next step in their creative journey. It’s 2020, a new year, a new decade, which
means it’s time to stick to those resolutions. This year, why not explore new skills, deepen
existing passions and get lost in creativity with Skillshare’s online classes, on topics
including illustration, design, photography, video, freelancing and more. With so much to explore, real projects to
create and the support of fellow creatives, Skillshare empowers you to accomplish real
growth. Got an idea for your own fantasy inspired
story or world you think can take on The Witcher? Why not get writing with Daniel Jose Older’s
class entitled Storytelling 101: Character, Conflict, Context and Craft—a super approachable
series from a New York Times Bestselling Author, that not only encourages newcomers to find
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for real life, that can fit your busy routine. It’s way more affordable than pricey in-person
classes or workshops—an annual subscription is less than $10 a month. And because Skillshare is sponsoring this
video, you can join with my link in the description and get a two-month free trial, so there’s
no risk to checking it out for yourself, and you’ll be helping the channel in the process. Thanks again to Skillshare for sponsoring
the video and now back to Thronebreaker: The Witcher Tales. As for “what Thronebreaker is”, we have
to contextualise its origins a little. This is not what you might have in your head
when you picture “Witcher game”. More accurately, it’s a story campaign focused
around battles of Gwent, the card-based minigame first found in The Witcher 3 and expanded
into its own release in 2018 thanks to its wild popularity. Wild, to me at least, because I’ve never
viewed the idea of standalone Gwent as particularly compelling—even putting to the side the
fact that I’ve never been much of a card game guy, when I first heard CD Projekt was
turning it into its own competitive multiplayer game, I found myself wondering “how would
that even work?” See, as played in The Witcher 3, Gwent is
little more than a numbers game; one of brute force as opposed to careful strategy. Draw out as many of the opponent’s cards
as possible by playing your weakest units, wait until they pass, get just above their
number to win the round, then proceed to bulldoze them in the next with the stronger units you
have left. If you lose, just keep banging your head against
that wall until you get a better draw at the start—rinse and repeat. It’s simple, fast fun, for sure—I enjoyed
it; if nothing else, it quickly sated that primal urge to get a bigger number than the
other guy; inspiring a collect-em-all mentality that saw me spending a whole bunch of time
wandering about specifically to gain new cards that would, in turn, make dominating foes
even easier as you built the monster or Nilfgaard decks. Hardly the epitome of deft, balanced design. 2018’s Gwent, on the other hand (which I
actually mainly played during the 2017 open beta), with its drastic rule changes and completely
overhauled graphics and animations, failed to grab me for almost the opposite reason. Here, a newfound emphasis on strategy, while
necessary, saw real-life human opponents take up to half a minute to decide their next move,
which didn’t exactly gel with the compulsive, rapidfire action of throwing numbers at a
computer and having them instantly spit back at you. Long story short, when I heard that Thronebreaker
would be attaching a single player story to this odd, often awkward card game, needless
to say I wasn’t exactly chomping at the bit to get my hands on it. Curiosity got the better of me though when
elements of its presentation started to pique my interest. At the aforementioned preview event the game’s
director excitedly unveiled not one, not two, but five intricately illustrated maps to detail
the scale of the fully explorable environments players traverse here. You heard me right—exploration. Card battles merely dot this seemingly large,
cel-shaded world, sandwiched by conversations between rich, fully voiced characters that
see you making decisions about how your particular story is going to go down. There’s even an easy mode should you want
to skip every battle just to experience the tale woven by the guy who wrote The Witcher
3’s most celebrated quests. It might seem then, that the card battles
themselves play less of a role in this “Gwent with a story” experience than you might
think. That said, after playing it to completion,
I can tell you that for multiple reasons, both good and bad, things are slightly more
complicated than that. This becomes clear as you realise that, however
beautiful the drawn maps actually are, the scale and variety they suggest is overstated;
existing mainly as a series of samey, squiggly paths that you follow from one end to the
other; their diminutive nature rendering the many fast travel points you come across practically
meaningless. Going off the beaten path means you’ll get
to play more Gwent, of course, but other than that, you’ll see variations on the same
vista shot time and time again; you’ll endlessly right click on random piles of wood to expand
your camp (which functions as little more than a deckbuilding screen); you’ll have
one-sided conversations with NPCs; you’ll click through the occasional text box. Your reward for solving the puzzle of sussing
out a treasure location from a handdrawn map (a potentially really neat feature) is…
cards and avatars for multiplayer Gwent. All of this is to say that, if you’re looking
for tens of hours getting lost in a huge open world, this game will disappoint you. Indeed, the reason the developers can get
away with calling Thronebreaker a lengthy multi-hour campaign then, is because the vast
majority of that playtime will be spent in the game’s card battles; repeating them
again and again until you can finally get the slip on your opponent and find the winning
strategy. Because the version of Gwent found in Thronebreaker
is pretty different to even the one found in 2018’s game, let alone The Witcher 3—and
honestly, I love it. It goes even further with 2018’s rule changes,
making for a far more refined, fast-paced, dynamic and tactical affair. In any given battle, for example, I could
place my arbalest and have it damage an enemy, or I could wait, place Wagenburg which I can
order to damage an entire row based on how much armour it has (gaining one armour for
every unit I place on its row), then place my scytheman down, both drawing out further
enemy cards so I have a better idea of my opponent’s strategy, then in the space of
one turn, place my arbalest, do the damage, then use Meve’s leadership ability to damage
an enemy by 4 (after deciding if eliminating one card will have a knock-on effect on other
enemy cards or whether I’m better off keeping their row full of low-strength cards so they
can’t place more on that row), which will subsequently trigger my scytheman and arbalest’s
loyal abilities, boosting the former and causing latter to fire another shot, then use Wagenburg
to damage the entire row. Oh, and this all comes with the risk that
your opponent is likely damaging your cards the entire time too. Phew. In short, boosting, subtracting or outright
eliminating individual cards becomes a much more important moment-to-moment consideration
than basic weather effects or simply throwing numbers at the bigger number at the side;
you’re far more concerned with staying multiple moves ahead of your enemy. And combined with the fact that it’s a CPU
controlled opponent rather than a real-life fleshbag humming and hawing about which card
to counter yours with, battles have a snappiness to them that I found sorely lacking in the
multiplayer component. And what’s more, these battles have variety. One of this game’s best features is its
newly introduced puzzle fights. As first encountered upon stumbling into a
rockslide and finding myself in a battle against the rocks, these puzzles cleverly recontextualise
in-world events into card duels themselves; providing you with specific decks with their
own rules to perform actions like taking on a dwarf in a drinking competition, or escaping
a troll’s cave by essentially preparing soup for it or even performing a daring heist. Thronebreaker is able to create scenarios
as diverse as stealth missions here. It’s these kinds of encounters that often
saw me scratching my head, constantly retrying bouts, absolutely perplexed as to the one
move I was missing in this elaborate web the developers had planned out. Outside of the main story battles which have
to allow for pretty much anyone to succeed, Thronebreaker can be pretty goddamn difficult
at times. It’s actually rare to find a full game of
two-round Gwent here, with a focus on intensifying competition resulting in many shortened battles;
completely obliterating the tactics I relied on in The Witcher 3. This is about using every card in your hand
in one round, placing them in the exact right order to maximise their effects across any
one turn. Every move counts here and as a result, battles
are honestly more tense than The Witcher’s often floaty combat. Hitting pass can lead to a nailbiting finale
as the computer tries to figure out a way to outnumber you, and when that moment doesn’t
come, there’s an exhilaration I never thought I’d get out of a card game. So yeah, once you get a grasp of the workings
of all your different cards, Thronebreaker is probably the most fun you could have with
Gwent. Unfortunately though, it got me thinking about
why anyone would pick that story mode difficulty, not just because it skips the game part of
this video game but, just like the scale of the world and the length of the campaign might
have been overstated by CD Projekt Red, the much talked about narrative driving this whole
thing ain’t exactly up to much; feeling decidedly… basic compared to the series
it spins off from. Ultimately, Thronebreaker is the story of
a caravan—serving as a prequel to the Witcher games, Queen Meve of Lyria and Rivia is betrayed
by her court in the face of Nilfgaardian invasion and must battle across this world in order
to build an army and get her vengeance. And that’s kind of… it. Along her travels she faces some further betrayal,
she might stumble into the occasional encounter that shows her how this war is affecting her
subjects, but it’d maybe be more accurate to say that she stumbles past them—you read
some very well-voiced, well-written text, play some cards, then move on. This game’s story, the way it’s structured,
is markedly less concerned with taking its time and allowing you to ruminate on individual
problems than prior Witcher titles; than it is with Meve achieving her main goal of toppling
Nilfgaard—leaving me feeling like this monarch is a bit of a wasted character. It’s mainly a problem of relatability, however—while
it might seem unfair to compare the two, Meve’s priorities are just not as compelling as Geralt’s. See, one of the great triumphs of The Witcher’s
storytelling was that Geralt was written to be pretty dispassionate about the larger conflict
ravaging the world. His concerns involved getting paid and surviving,
making sure those he cared about were alright, dealing with discrimination and sometimes
loss, crucially the same as the other citizens in this world. He was grounded. If you could pay him, you would get Geralt’s
attention no matter your social standing. Regardless of how cold he could sometimes
be in this regard, his willingness to hear out the problems of the lower classes, to
take time out to help them in an otherwise brutal world made him likeable. Meve, on the other hand, while she might not
be as caught up in the pomposity of royalty as other rulers, she’s still a ruler; the
kind of person Geralt would deal with only if he had a personal stake in matters. The betrayal at the end of chapter two, however
surprising, follows several *slow* hours of Meve just being a monarch—you know, we root
for underdogs in stories for a reason. Even beyond that point, her arc of learning
to work with those on different rungs of society fades into the background in favour of royal
vengeance and quelling dissent from those beneath her at almost any cost, swiftly ruling
on any individual problems she comes across and moving on. Side quests – content that in prior Witcher
titles would unfurl into these multi-layered missions – are often relegated to single
text boxes, so meaningless in the grand scheme of things that I’d barely pay attention
to them after a while; instead mindlessly clicking on whichever option would boost soldier
morale and heading on my way. For me, the central plotlines of the main
Witcher games were nowhere near as memorable as the characters I got to know along the
way, the time I spent with them, the locations, those worlds that remain so vivid in my memory. Here, the opposite is true, the main mission
is the focus—build your army, get it to the other end of the map. But even then, knowing that Thronebreaker’s
story is nowhere near as well-structured or paced as The Witcher, I can’t say I felt
nothing when that betrayal happened, or the multiple betrayals that came after it. The moral choices might not have meant much
in terms of the main narrative, the multiple endings are nowhere near as unique as they
were made out to be, but there were a good few moments in there that had me sweating
over my decision nonetheless. And all this comes down to one thing—how
these events affected my deck. Let me explain. Chapter two’s betrayal stings not because
of these characters you barely know despite spending hours with them, but because of the
montage of screens informing you that the cards you’ve relied on for hours are no
longer in your deck. It’s tense having to think of new strategies
on the fly, considering the abilities of factions you’d previously had no experience with. Those moral choices make it pretty clear what
the right decision is, but that decision would also mean either giving up a really good card,
living in the knowledge that something bad happening to another good card down the line
or gravely sacrificing soldier morale (with the effects this has on unit strength sometimes
making all the difference in a tough fight). These choices are directly linked to your
gameplay; you’re forced to make the game concretely more difficult for yourself, weaken
your deck, in order to do the right thing. As a result, the deckbuilding really feels
like you’re gathering up a rag-tag army, one that’s yours, that you grow attached
to, enduring everything together, even if mechanically you’re just dragging Meve across
these repetitive landscapes. The cards and the battles you enter with them
are the story here, and part of me thinks this is the reason Thronebreaker has struggled
to find its audience. See, in the marketing for Thronebreaker, the
vibe I got at that original preview event in 2018 was that CD Projekt Red were really
trying to emphasise the Witcher-ness of this whole thing—“it’s got a long campaign
with a big open world and an engaging story just like The Witcher!” With the assumed follow-on from that being
that it isn’t just Gwent. And indeed, it certainly wasn’t the card
battles that initially drew me to this thing. But when examined in that light, compared
to its supposed predecessors, Thronebreaker’s story is poorly paced; its environments unmemorable;
the scope of exploration drastically limited. Thronebreaker is a disappointing Witcher game. When taken on its own merits, though, Thronebreaker
sees CD Projekt Red perfect the balance and strategy of a card game that at one point
had very little of either, while maintaining the speed and intensity of play that made
the original so addictive regardless; they created ridiculously varied scenarios using
the same cards and arenas you’d use for normal battles and what’s more, they used
those cards to tell a more interesting, morally affecting story than anything the main narrative
could hope to convey through text. And with that in mind I would highly recommend
checking out Thronebreaker; I’d welcome further experiments with single player Gwent. It’s just that what I’d be looking for
out of that is very different to what I would want out of another Witcher game. So I hope you enjoyed my piece on Thronebreaker. Once again a massive thank you to this video’s
sponsor Skillshare, and a reminder that you can join with two months of free premium membership
by clicking the link in the description. I’d also like to sincerely thank my patrons—I
say it a lot but you guys keep this channel going; YouTube isn’t exactly making things
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support. If you want exclusive rewards as well as the
knowledge you’re directly helping me make the videos I want to make, a dollar or two
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Henry Milek, Constantinos Tsikinis, my dad, Ana Pimentel, Hibiya Mori, TheNamlessGuy,
Justins Holderness, David Bjork, Jessie Rine, William Fielder, Lea Chinelo, Edward Clayton
Andrews, Samuel Pickens, Ham Migas, Charlie Yang and Timothy Jones. And with that, this has been another episode
of Writing on Games. Thank you very much for watching and I’ll
see you next time.


so this game the bridge is currently free on the epic game store so I decided I would check it out and see for myself how it is so the first impression is pretty good music does a lot for the ambience all of the art style really reminds me of Tim Burton’s art style and the mechanics are Rob is simple you move left and right and you can control like the gravity the aspect or whatever and from there on it’s pretty simple you just want to find you it to the door so let’s see I can’t drop from here maybe if I can stand on one of those thingies yeah right guy for ya perfect perfect so now just go over here and a garage first puzzle is solved let’s see I can probably just the book I’m standing a little probably slide out question is does there any fall damage at me oh never mind let’s see if there is any fall damage I highly doubt that it disappointed I’m good so I got the key and I’ll be at the door any second okay so that was fairly easy okay that’s just a little confusing what’s up with this thing okay so that kills me press and hold space would you look at that you can also control time to a certain exchange so from rocket will run backwards how about we try to avoid the ball and the corner over there if I just get it out from there [Music] hmm now it’s blocking the door can get there go crush maybe if I go over here yeah that should work let’s see yeah that should work no problem okay so we got better so we got that out of the way as well the door has to be perfectly straight so I can go through this kind annoying Oh double keys at this one okay well that looks a bit more complicated can I climb visa no I can’t get to the keys so I probably need to get the keys to me I mean and the aspect you’re reviewing things is relevant I can probably put the key on the top right now onto this little slide thingy would would go van would slide down the air perfect that worked can I get can’t get the other key that way well unless maybe I bring in to the place where the first key words and get it down the same path and just try that out real quick grab the key so one keeps still missing I probably have to do that real slow of a queue will fly out of the LD map okay okay I’ve got them that was that was too quick here you go see for a second I thought this would be the wrong method but it turned out well sure no problem [Music] now get the key in the middle and let it slide to me and regard it perfect [Music] that was good it ended up pretty satisfying to do that so good puzzle yes let me think if I dropped the ball over here and then in Chopin I can just go here right why be fast enough to hand it to jor before I get crushed let’s find out probably not see [Music] maybe the other way around let’s try that just so we can test all the methods we have that the ball slowly roll over there and now drop here but if I continue we’ll just end up in the same corner yeah right but if I do it like that maybe oh yeah that will work the gas and energy the door yeah perfectly bad words are fine I finally found someone who shares my passion for esoteric mathematics we’ve agreed we can work on some of my ideas with his help my dreams would be realized well that’s it for the first chapter of the game there are two more which introduced more mechanics like gravitational fields and stuff like that overall the puzzles were okay it was satisfying to do them and like I said I really like the art style of the game and the music was okay at first but the music always stayed the same and after a while it kind of got annoying to me so in conclusion should you get this game well if you like puzzles absolutely yes it will still be free till the end of January but in the other hand after that it will cost ten bucks and for ten bucks I probably wouldn’t get it it just lacks features and well to me just appears more like a fleshed out mobile game so nah wouldn’t probably get it but if you like it get it while it’s free [Music] you

Games That Kick: Trust Games

January 29, 2020 | Articles, Blog | No Comments

Games That Kick: Trust Games


Fran Kick: I really enjoy the trust sequence that
Frank does because it helps build that trust in a sequence and
the same way you build trust in a sequence for this game
has implications for an organization, or a
team, or a company, or even a relationship 1-on-1. We gradually build trust and it’s easy
to fracture that trust sometimes by having
people cheat or a lack of integrity just like in the game — just like in life.
“Probably on of the most critical things that are important for a group or for you to function as an individual within the group is really
addressing this issue of trust and how important trust is when it comes,
you know emotionally, it comes physically, it comes in all different kinds of dynamics.”
Frank Crockett: This becomes a very defining exercise as far as really allowing a group to progress in a very
productive direction and again, paying attention to the video
and how it’s set up and how it’s led. Feel feel to interrupt it and teach while you’re doing it versus feeling like
‘Well, I gotta finish this exercise because…” Remember, it’s all about the process. So if you feel like
there’s an experience that’ happening that needs to be interrupted because there’s something
going within the group, what a great time to stop pull away from what you’re doing,
sit down, let’s talk about this, let’s use it. “And let’s just focus on doing the technique correctly. Very good. Again, this is very important that your hands are together like this as well because…” Fran Kick: The other neat thing about this Trust Game
is that of all the qualities and characteristics that people identify
that are needed in any organization or group to succeed at a very high level, trust is always one of the top three. Regardless of where you do this — context or content —
when you ask people to identify what’s really important here?
Trust always comes to the top of the list. So by illustrating that through this activity it’s a very rich discussion starter afterwards. “Trust is one of those critical key elements when it comes to what’s
important for a group to work well together. And if we can figure out this whole trust thing
and create an environment that feels safe you will go to a level that most groups never get
here because they struggle with this whole element of trust.
You guys did an excellent job, give yourselves a big round of applause.” [Applause]

What Is a Genetically Modified Food? – Instant Egghead #45


In the last several years we’ve seen some
strange genetically modified organisms. Pigs that glow in the dark,
chickens that grow without feathers, and even goats that produce
spider silk proteins. But what really gets people riled up
are genetically modified foods. The prospect of eating somebody’s
science project turns the stomach of those who aspire to eat so-called
“whole” or “natural” foods. But what does “genetically modified”
mean anyways? And how are those foods created? To answer those questions we need to
go back in time about 10,000 years. That’s when people first started
domesticating animals and cultivating plants
for food. By picking organisms with desirable
traits and mating them together over and over again, people
were able to mold species to meet their dietary needs. The classic example is corn, which
started out as a tropical grass called Teosinthe with small,
nearly inedible kernels. Over thousands of years, ancient farmers
in Mexico transformed the grass into the delicious, starchy treat
we like to eat today. We now know those ancient
farmers were manipulating the DNA of the
Teosinte plant. As few as five changes
to it’s genome, the long strands of DNA
that encode for proteins create the dramatic differences
we see between Teosinthe and corn. Scientists call this process
“artificial selection,” and it’s made all kinds of
unappetising plants edible, from wheat to rice to almonds
and bananas. What’s different about modern
genetically modified foods is the speed and precision with which
we can make changes. Now, instead of selectively
breeding for traits, we can go directly to the DNA
responsible, snip it out and transplant it into newly developing
plants and animals. If these snippets come from the same
species, scientists call the new organism “cisgenic.” “Cis” means “the same.” But if the DNA comes from a completely
different plant or animal, scientists call the new organism
“transgenic.” “Trans” means to cross. Those florescent pigs, they glow
green because they contain a gene from a luminescent
jellyfish. And in the last 20 years, we’ve begun
to see the food equivalent. Corn that makes bacterial toxins
poisonous to pests, tomatoes that make the antifreeze
proteins from fish, and even cows that produce
human milk. So you may be wondering if this overt
kind of manipulation is safe. Well all of the GM foods currently
on the market have been thoroughly tested. But the verdict is still out on
some of the more exotic transgenic pairings. Personally, I’m waiting for a tomato
that I can cut in the dark. For Scientific American’s
Instant Egg Head, I’m Eric Olson.

Richard Osman’s House of Games – S03E66 (27 Jan 2020)


Hello there, welcome along to the
House Of Games, I’m Richard Osman. It is Monday, a brand-new week. I hope work was OK today,
I hope school was OK today, if you’re retired,
who cares it’s Monday. You know what happens on this show,
we have four famous faces, they battle it out over a series of
rounds and at the end of the week, one of them walks away with this
extraordinary trophy. Nobody knows what it’s made of. I will say, though, it’s the blue
recycling bin. The blue recycling bin. Shall we meet this week’s players?
They are Kerry Godliman, Radzi Chinyanganya… ..Ebony Rainford-Brent and Mr Hal Cruttenden. Welcome, one and all. I like it at the start of the week
when nobody is angry with each other, no-one’s fallen out
with each other. They’re all going, “I think
we’re just going to have fun. “I think we all seem to get along.” Kerry, welcome. Hello. Lovely to
have you here. Lovely to be here. Are you a quizzer, Kerry? Well, I didn’t think I was
but I think I might be, yes. I’ve been playing a few of late
and I’m really competitive now. This is what we like,
competitive people on this show. Radzi, many, many years
of Blue Peter, you’ve moved onto other things now but you must sort of
know everything? I wish I did. I found out I’m poor at everything
but I’ll give everything a go. That’s good. I’ll tell you someone
who’s not poor at everything, we’ve have an Ashes winner
and a World Cup winner here. Oh. Ebony, welcome along. Our finest female cricketer
of all time. Now, Ebony, at the end of the week,
somebody’s going to win this trophy. I want it. I want it. Sorry, just
putting it out there. Goes without saying. And I’m looking forward to your
tactics throughout the week. As well as the trophy, though, there’s a daily prize at the end
of every day. Oh, hello. Shall we take a look at what we can
choose from today? These are Monday’s prizes. House Of Games smoking jacket, there
is a House Of Games shower curtain, House Of Games playing cards,
there’s a House Of Games towel, House Of Games bread bin. I do feel the dressing gown
has a bit of spice. Mine’s just plain white fluffy,
I think that changes the game. But shower curtains are something
that you don’t often buy, do you? So… That’s true. ..I could have
a spare and then bring that out at Christmas
time with the red. That is the perfect Christmas shower
curtain, you’re quite right, I had not thought of that. Now, Hal Cruttenden. Hello. Welcome along, sir, how are you? Very well, very well. Any
specialist subjects, Hal? Well, I fancy myself at stuff,
do you know, like geography and history, and then
can really humiliate myself. But I’m really weirdly bad at food. It’s interesting cos stand-up
comics often do very well, Hal and Kerry, no pressure. I really want to beat you. I just
want to make sure I beat Kerry. I just want to beat you. Cos you said you’re competitive and,
yeah, you’re meant to know lots. Ebony wants to beat everybody and Radzi wants to be
everybody’s friend. There’s definitely a dark side
there, isn’t there? You can tell. Listen, shall we get on? Yes. Yes. Every time I press this buzzer,
a new game comes up, and our first game is… Fingers on buzzers, please. I’m going to ask you two questions
at a time, the answers rhyme with each other. Here are your first questions.
What are the answers here? BUZZER
That is Hal. Turkish Delight, Sky at Night. Is it Turkish Delight, Sky at Night? There we go. Yeah. Well done.
Well done, Hal. APPLAUSE CHATTER AND LAUGHTER So lovely to see how happy
everyone is for you, Hal. Probably the last points I win.
But I’m just excited. Hal puts down a marker.
Next question. BUZZER
That is Kerry. Speakers’ Corner, Geri Halliwell? WRONG ANSWER TONE BUZZER
For various reasons I can’t take it. Radzi?
Speakers’ Corner, Geri Horner. Speakers’ Corner, Geri Horner. Did she get married?!
When did she get married? To a very rich man. Yeah, called Mr Horner.
LAUGHTER It is Speakers’ Corner, Geri Horner. A nice point nicked there by Radzi,
well played. Next question. BUZZER
Hal? Isle of Man, Super Gran. Is it Isle of Man, Super Gran? That’s exactly right. Well done. APPLAUSE Super Gran, Isle of Man.
Well done if you said that at home. BUZZER
Hal? There’s Something About Mary.
It’s a Long Way to Tipperary. Is the right answer.
Very nicely done. APPLAUSE
That is good. Sorry, this is going to be
my best round. Next question. BUZZER
That is Kerry. Catchphrase, spaghetti bolognese. WRONG ANSWER TONE BUZZER
What?! Radzi? I think I’m going to stick.
Crystal Maze, spaghetti bolognese. Crystal Maze, spaghetti bolognese.
So sorry. I’ve just got to grab stuff.
LAUGHTER Here’s your next question. BUZZER
Yes, that is Kerry. Dalai Lama. SHE GIGGLES And the Sugababes. Its… I’m…
LAUGHTER I’m afraid Dalai Lama…
BUZZER ..and the Sugababes,
they did tour together but I’m afraid it’s not an answer.
Hal has buzzed in. Bananarama, Dalai Lama. Bananarama and the Dalai Lama.
APPLAUSE You are so good to have on the show. You’re such a generous performer. KERRY: Yes. Team player. There was a Siobhan in
the original Sugababes, as well. Yeah, there was.
That was the bum steer. Bananarama, Dalai Lama. OK. Next question. And what is this song? # Yeah, tell me get myself
together… # BUZZER
That is Radzi. Water polo, Jason Derulo? Is it water polo, Jason Derulo? WRONG ANSWER TONE
It is not, I’m afraid. Come on, Ebony, you know you want
to. I know the song… BUZZER
HAL: Sorry! That’s OK, you go. KERRY: Just control yourself, Hal. HAL: Water polo and Solo. Going
Solo. Solo? I’m Going Solo… I can’t take it, I’m afraid, Hal. That’s what I was going to
say anyway. Go on, you’ve got it.
I’m just going to say it. I’m just going to say the same
thing, water polo, I’m Going Solo. NO! Well, it’s… So what are you
saying? Water polo…? I’m Going Solo.
Is it water polo, I’m Going Solo? WRONG ANSWER TONE
It’s incorrect, I’m afraid. BUZZER
LAUGHTER Kerry? Water polo, Ridin’ Solo. Water polo, Ridin’ Solo? It is.
APPLAUSE He told me, though. That’s fine, we’re working together
here. Working together. So long as you were honest.
The last question in this round. BUZZER
That is Hal. Savannah, Louisiana.
Is it Savannah, Louisiana? Well played. A lovely end to the
round from Hal Cruttenden. You are out of the blocks. Well… KERRY: All that, like, “I’m not very
good at…” We’re on to him. When I said about two minutes ago,
I love it at the start of the week when everyone’s friendly with each
other… It soon goes. It fell apart early on. There was
a lot of incident in that round. Yeah, yeah. There’s a lot to talk
about at the half-time break. Let’s take a look at the scores,
shall we, after Round One. Look at that. Ebony, yet to get
off the mark. Kerry, you have one, Radzi, you have two. Early leader,
Hal Cruttenden with five points. Well played, Hal. APPLAUSE
Nicely done. Shall we play another
round straight away? Round Two is always a pairs round.
Today is going to be… It’s a pairs game, so the player
in last place gets to choose their partner. Ebony, that is currently you,
lying in wait in fourth, there. Who would you like to play with?
My new best mate. We go way back, actually. I mean, that’s a professional
sportsperson. Often someone in show business
will often go, “Oh, I don’t know, I wonder.
I might just go…” And then choose the person in
first place. Straight in. Absolutely straight in.
That’s the way to play it. I don’t think I’ll be very good at
this, though. So, Hal and Ebony… Will you drop the, “I’m not very
good at this”? Just lose it now. No, I think I’ve got a thing where
I know a lot of rubbish. I know a lot of things, but I’m
actually not very intelligent. And I think this is an
intelligence game. This one. As I say, Round Two.
LAUGHTER Ebony and Hal, you are a team.
Radzi and Kerry, you are a team. Before the show you all sent me
an answer, but only using emojis. Your partner has to guess
what that answer is. So let’s see the category
we gave you. Radzi, we’ll start with you.
Before the show, Kerry sent me this. What 21st-century novel is
this a clue to? I think that’s a dog. Is that a dog? I presume it’s a dog. I’m trying to pick up on
subliminal here. Yeah, we’ve worked out what
you’re doing. Erm… A dog or… It was that transparent that I think
it probably could be a cat looking a little bit closer.
Or a… I mean, or… I mean, it could be a fox. Or… Or a wolf. Or it could be a wolf. And that looks like it could be
a building of significance, perhaps financially. Is it Wolf Of Wall Street? Is it Wolf Of Wall Street, Kerry?
No, it’s not. Oh, no. It’s not, no. Kerry, what
was it? Wolf Hall. Wolf Hall. Oh. That’s a sort of hall. I think it’s good. I got it.
Thought that was a good clue. Thank you. It was a good clue,
to be fair. Thank you. I thought we were meant
to use lots of emojis. I tell you what, why don’t we take
a look at yours right now? Hal, you’re meant to help. I was going to do it the other way
round, but now I want to see Hal’s. OK, so, I’m guessing his extremely
long emoji? Oh, yeah. Hal has given you clues to a 21st
century novel but what is the novel? OK, so… There’s a lot to unpack there,
isn’t there? Clearly there’s a pretty rubbish
start to this film and then it gets better and better. I’d say it’s the other way round. RICHARD LAUGHS Yeah, I’m loving the start. Have you got this one at home?
I know some people will. I haven’t got it. I haven’t got
it either. Shall we time you out? Yeah, I’m done. I’m done. Hal, can you talk us through your
thought processes. OK, this is totally the title, it’s not anything to do with the
story or anything. Oh. I couldn’t find an emoji for hunger
so I’ve got food. Oh, Hunger Games. Oh, that’s brilliant.
That’s so good. Hal Cruttenden, everybody.
Well done, Hal. That’s becoming a well-used phrase,
well done, Hal. Right, Kerry. Kerry, Radzi is going to describe
a 21st century novel to you now in emojis, what is this novel? Oh. Is it The Curious Incident Of The
Dog In The Night? Is it Curious Incident Of The Dog
In The Night-Time? I mean, I had basically forgotten
my own title so that was incredible. Yes, it is. Oh, well played, Kerry. That is good. That is good. By Mark Haddon. Can I just unpack it
for one second? I see curious. Yes.
That’s very good. I see dog. Yeah. Night-time. I see night-time. I love how you’ve shown incident.
It’s the incident. Yeah, brilliant. Is that a very twee house
you grew up in? Going, “The dog’s had an incident.” Hal, Ebony is now describing
a 21st century… She looks happy about it, as well. Yeah, well, mine are really
just literal so just simple, straight down
the line. OK. I mean, it’s almost like you’re
giving an extra clue there. This is a 21st century novel
described in emojis by Ebony. Hal, what is the title? Oh, Girl On The Train. Yeah. I mean, beautifully done.
Just simple. Very well done. Girl On The Train by Paula Hawkins. That was really well done by
everyone, I thought. You know, even the one that we
thought was impossible was actually… You’ve got to hand
it to him. Yeah, well done. Yeah, it was great. In hindsight. Shall we take a look at the scores?
Two rounds down. Ebony off the mark now with 1. Kerry 2, Radzi 3. Hal still in the lead with 6 points. Well played, Hal. APPLAUSE Let’s take a look at Round 3 today. It is… You know how this works. We’re going
to show you bits of famous songs, but just going to show you the first
letters of the words of bits of those songs, you have to work
out what the song is. Fingers on buzzers, everybody.
Your first song is from the year… What is this song, please? BUZZER
That is Radzi. I thought it might have been
There’s No Limit, as in – # No, no, no, no, no, no. # That’s what I thought it was going
to be. Is it No Limit? It’s not, I’m afraid.
BUZZER Oh, that is Ebony. Oh, I just had it, erm… # Na, na, na, na, na # Na, na, na, na, na, na, na… # So what’s the name of the song?
Here Comes…The Hotstepper! Is it Here Come The Hotstepper? It is not, I’m afraid. Oh. Ooh. So, listen, we have a good idea of
what it’s not, shall we continue? Yeah. Let’s continue the song. Oh, I’ve got it. BUZZER
Hal. Get Jiggy With It. Let’s take a listen. Is it Gettin’ Jiggy With It? # Na, na, na, na, na, na, na… #
Yeah. # Na, na, na, na, na, na # Gettin’ jiggy with it… # You said, “Get Jiggy With It.” I’m going to give you Get Jiggy With
It. Oh, am I OK? Yeah, yeah, yeah, that’s OK. Gettin’ Jiggy With It, well done if
you said that. Well done, Hal. Next song is from the year… What is this song? Here’s the title. Oh. Have you got this at home? Anyone want to have a go? Let’s take a listen.
What is that song from 1985? # Don’t you… #
ALL: Oh! # Forget about me… # Oh, Breakfast Club. Of course it is. # Don’t, don’t, don’t, don’t… # Simple Minds. That is frustrating,
isn’t it? Mm. Radzi sitting there going, “I’ve
literally never heard that song.” I was actually thinking
it’s hilarious that you hear one moment of a song and everyone
goes, “Oh!” By which you mean everyone
in their 40s. Because music wasn’t designed
to be enjoyed this way. Next song is from the year… Ooh. What is this song, please? BUZZER
Hal. I think… Well done, Hal. I Can’t Help Falling In
Love With You. Let’s have a little listen. Oh, Hal! Is it Can’t Help Falling In Love
With You? # Wise men say…
Oh, for God’s sake. Fair play. I’m not even going
to clap you. Yep, Can’t Help Falling In Love
by Elvis Presley. Well done, Hal. Next song is from… What is this song? Here’s the title. Oh, have you got this at home?
Haven’t a clue. We’re stumped. I tell you what, shall we play it
and have a buzzer round? Gold, gold. Gold, gold!
BUZZER Did I press? Who pressed? Radzi pressed. Oh, Radzi pressed.
Yeah. I feel like I’ve absolutely
robbed you there. If you want to hand it over
to Ebony, you can. But I don’t know if I’m right. You know what would be my favourite
thing in the world is if you got this wrong. I’m not
sure the actual word, is it gold? Yeah. It is gold. Cos I don’t
actually know the song. Let’s take a listen. It is
gold, isn’t it? # Gold
Gold # Always believe in your soul… #
Well done. # You’ve got the power to know… #
Let’s let this run. # You’re indestructible # Always believing… # What a beautiful end to the round
in so many ways. I’ll take the points because I need
them, so thank you. Well done. Good teamwork there. Spandau Ballet. Shall we take a look at the scores? Three rounds down on Monday’s
House Of Games. Ebony and Kerry have 2
points each. Radzi, you have 3. He’s increased his lead,
Hal Cruttenden has 8 points. He really wants that…
Well done. I want the smoking jacket,
it’s a dressing gown. You want the smoking jacket. I mean, to be fair, it’s not that he
really wants it, it’s just that he’s getting more
points than anyone else. Yeah, fair. That’s more the situation. Yeah. Shall we play another round?
Yes, we need to. I never know what round is
coming up, they never know what round is
coming up. Our fourth round today is… I’m going to give you
the answers to this round, there’s only four answers,
and these are those answers. Those are going to be
the four answers, you’ve just got to work out what the
questions are. Hal, I wonder if you could choose
an answer for Kerry, please. OK, I’ll go happy hour. Kerry, happy hour is your answer
but what is your question? It is one of these and you have to
tell us which one. One of those questions is
the correct question, two of them are not. Hang on, Happy Hour
is when you just… HAL: Exactly! Were you waiting for that box
to come up, getting cheap drinks? Yeah, imagine
if we put that as the question! Well, one’s got alcohol in it, so there’s a connection with what
I believed Happy Hour to be, but I don’t believe that can be it. I’m going to go with
the photography one. So the answer is Happy Hour. Is the question, what is
the nickname photographers give to the period in the day when light
is best for capturing images? It is not. It’s going to be the fruit flies,
isn’t it? What was the correct question? It WAS the fruit flies. Why didn’t I just go with the booze? Why, why, why? Ebony, will you choose an answer
for Radzi, please? Lightsaber Duelling. I mean, that’s
got to be fun wherever we go. I’ll take that. So, Radzi,
your answer is Lightsaber Duelling. It is the correct answer
to one of these three questions. OK, I’m pretty sure it’s not
the Alexandria. Tron, to be fair, that’s the kind of activity you’d see in that film. But, given France
and the 2024 Olympics, they’ve got some interesting sports
that could go into that, so it sort of wouldn’t surprise me. France traditionally are very good
at fencing, but I don’t see how you’d create a lightsaber,
and what would define a lightsaber. Doesn’t seem logical,
seems very dangerous as well, can’t imagine health and safety
liking it. I’m going to go with Tron. So, Radzi, you’ve gone with Tron. The answer is Lightsaber Duelling. Is Tron the question? It is not the question.
Oh! Wow.
Lets see what the question was. Could it be Alexandria? Oh, no, really?! It’s from the French Fencing
Federation as well. They’re giving out lightsabers. I don’t think lightsabers exist. No, they’re not real.
What’s connecting…? I thought they were just in
Star Wars, or… But, anyway, Radzi, would you now
choose an answer for Ebony, please? Because we obviously would love for
Hal to have Dull, Boring And Bland, There Is No News.
OK. There Is No News, Ebony,
is your answer. What is your question? Mm.
It’s one of these three. Those are hard!
Ooh! OK, I’m not a Sting fan, but I have
the feeling I’d know the name of an album There Is No News from Sting,
so I’m going to rule that out. I think the riskiest answer
is the Banksy painting, but… Yeah, I’m going to take the risk. You’re going Banksy?
Yeah. Banksy. So the answer is
There Is No News. Was that the title of the Banksy
painting? Oh, no! It was not, I’m afraid. That was Love Is In The Bin was the
title of the Banksy painting. Oh, is that what it is? Yeah. Yeah. So the question is… ..BBC newsreader! That’s the obvious answer,
should have gone with that. Those were the days, weren’t they? They just played music instead. Gosh!
Wouldn’t that be lovely, if Huw Edwards just came on
and went, “You know what? “There’s a strike somewhere,
and, er, “but here come the hotstepper.” LAUGHTER Kerry, I wonder if you’d
do me an enormous favour. Mm-hm. We need to find an answer for Hal, I wonder if you would choose one
for him. Well, let’s just go with
Dull, Boring And Bland. Oh, OK. Hal, your answer is
Dull, Boring And Bland, but what is your question? It is one of these three. I found with all the other ones
there’s been one where you’ve gone, “Oh, it should be that,”
and it’s never that one. And this time, it’s the
Wonderful Life one is the thing you go, “Yeah, that’s…” Hm. What do you think? “League Of Extraordinary
Communities, which three places…?” That’s so ridiculous,
that could be the one, couldn’t it? And I think the third one sounds… ..is the second most likely. That’s a common conversation about
the Seven Dwarves, that there were sort of
other things, so I think it probably is
the second one. So you think The League Of
Extraordinary Communities? Yeah. So the answer is
Dull, Boring And Bland – are they three places
across the world? Is that your question? It is! APPLAUSE KERRY: Hal, for goodness’ sake! It’s like God’s on my side! Dull is in Scotland, Boring is in the USA,
and Bland is in Australia. And they all teamed up,
isn’t that lovely? That’s really sweet, actually. That’s the end of that round.
I think nobody got any points there at all apart from Hal.
Well done, Hal! Hal’s on 55 points. Let’s take a look
at what they’re calling The Hal Cruttenden Leaderboard. 2 points for Ebony
and Kerry still. Still 3 points for Radzi. He’s got a 6-point lead now,
Hal Cruttenden, with 9. One round to go. Shall we play our last round?
The last round is always the same. It’s the first time you’ve ever
played it, though. It is… Fingers on buzzers, please. I’m going to show you a picture,
there will be a clue underneath. Smash the answers together.
A point for a correct answer, you lose a point if you buzz in
and give me an incorrect answer. Shall we take a look at
our first category? All the pictures in the
first category will be… Here’s your first Grammy winner,
and your first clue. BUZZER Hal! Barry White Men Can’t Jump. Is it Barry White Men Can’t Jump?
Oh, he’s done well there. It is.
Barry White, White Men Can’t Jump. Well played, Hal. Next Grammy winner, next clue. BUZZER Yes, Ebony? I’m just going to go… ..Donna Summer Solstice.
Is it Donna Summer? Is it Donna Summer Solstice? It IS Donna Summer Solstice! APPLAUSE
Well done. Donna Summer, summer solstice.
Yeah. Next Grammy winner, and next clue. BUZZER
Hal? Is it something like… ..Jose Costa del Sol? Let’s find out.
Is it Jose Costa del Sol? Oh, no, we lose points, don’t we?
I’ve just remembered. I think you’ve got them to spare,
Hal. It is not Jose Costa del Sol,
I’m afraid. Anyone else? Shall I just tell you?
Yes, just tell us. Lin-Manuel Miranda and Andalusia.
No chance. Never would have got that.
No, no. Well done if you got that one
at home. Next category is… So what are these hairstyles,
and what are the clues? Oh, for goodness’ sake! HAL: I’ve forgotten
the name of the haircut. You know the actor?
Yeah. Mullet, isn’t it?
So you know the haircut… BUZZER What did you just…?
She just said it! Hal? Mulletitia Dean. Is it Mulletitia Dean? KERRY: Oh, this is awful! APPLAUSE I’m really doing badly at this. Kerry, can we do Christmas together? No, I don’t want to see you
ever again! Next hairstyle. BUZZER
Yes, Radzi? Is it bobtuse? Is it bobtuse? It IS bobtuse! I don’t even get that,
I don’t know what’s happening! I don’t know what these things are.
Bob and obtuse. Are we doing maths now?! No, no, we’re doing
general knowledge. It’s not that you don’t
understand the game, you just don’t know anything. LAUGHTER Next hairstyle, next clue. BUZZER Here we go, Kerry. French Plait And The Temple Of Doom. LAUGHTER Let’s find out, is it
French Plait And The Temple Of Doom? It’s not, I’m afraid. BUZZER
Hal? French Braiders Of The Lost Ark. Braiders Of The Lost Ark. Well done, Hal.
How you got that, I don’t know! Why don’t we just
change the name of the show? To Hal’s House Of Games! It has a nice ring to it! Let’s take a look at
our next category. HOOTER Unsurprisingly,
we have run out of time. LAUGHTER That is the end of the round,
that is the end of the show as well. I wonder who has won. LAUGHTER Monday’s House Of Games,
who is our winner? It is… ..Hal Cruttenden with 11 points. Well played, Hal. Couple of cheeky points at the end
there, but, listen, you’ve got to take the points
where you can get them, right? Hal, you have won yourself a prize.
Brilliant. Which of these would you like
to take home with you today? I really want the dressing… Well,
it is a dressing gown, isn’t it? It’s a smoking jacket.
It’s definitely what I’m having. Smoking jacket?
Lovely. Hal Cruttenden wins a House
Of Games smoking jacket, well done. APPLAUSE Let’s take a look
at the weekly leaderboard, just to see the first points
up on the board there. Hal, you’re taking 4 points
through to tomorrow. Radzi, 3. Ebony, 2. Kerry, taking 1 point through
to tomorrow as well. That, I’m going to go on record
as saying, was a lot of fun. Thank you all so much. I am very much looking forward to
the rest of the week. I’ll see you here same time,
same place tomorrow. I hope you’re looking forward to
the rest of the week as well. We’ll see you here as well
on the House Of Games. APPLAUSE Brilliant. No, lovely. Honestly, genuinely pleased. This is much better than winning
and having to give stuff to charity! LAUGHTER

Seth Priebatsch: Building the game layer on top of the world


My name’s Seth Priebatsch.
I’m the chief ninja of SCVNGR. I’m a proud Princeton dropout. Also proud to have relocated
here to Boston, where I actually grew up. (Applause) Yeah, Boston. Easy wins, I should just name
the counties that we’ve got around here. I’m also fairly determined
to try and build a game layer on top of the world. This is sort of a new concept
and it’s really important, because while the last decade
was the decade of social, the decade where the framework in which
we connect with other people was built, this next decade will be the decade
where the game framework is built, where the motivations we use
to actually influence behavior and the framework
in which that is constructed, is decided upon,
and that’s really important. I say I want to build a game layer
on top of the world, but that’s not quite true, because it’s already under construction;
it’s already happening. And it looks like this right now. It looks like the Web did
back in 1997, right? It’s not very good. It’s cluttered. It’s filled with lots of different things
that, in short, aren’t that fun. There are credit card schemes
and airline mile programs, coupon cards and all these loyalty schemes that actually do use game dynamics
and are building the game layer — they just suck. They’re not very well-designed. (Laughter) So that’s unfortunate. But luckily, as my favorite action
hero, Bob the Builder, says, “We can do better.
We can build this better.” And the tools, the resources
that we use to build a game layer, are game dynamics themselves. And so the crux of this presentation
is going to go through four really important game dynamics, really interesting things,
that, if you use consciously, you can use to influence behavior, both for good, for bad, for in-between. Hopefully for good. But this is the important stage
in which that framework will get built, and so we want to all be thinking
about it consciously now. Before we jump into that,
there’s a question of: Why is this important? I’m making this claim that there’s a game layer
on top of the world, and it’s very important
that we build it properly. The reason it’s so important
is that, in the last decade, what we’ve seen has been
building the social layer, has been this framework for connections, and construction on that layer
is over, it’s finished. There’s still a lot to explore, still a lot of people
trying to figure out social and how we leverage this
and how we use this, but the framework itself is done, and it’s called Facebook. And that’s OK, right? A lot of people
are very happy with Facebook. I like it quite a lot. They’ve created this thing
called the Open Graph, and they own all of our connections. They own half a billion people. So when you want to build
on the social layer, the framework has been decided;
it is the Open Graph API. And if you’re happy with that, fantastic. If you’re not, too bad.
There’s nothing you can do. And that’s a real thing. I mean, we want to build frameworks
in a way that makes it acceptable and makes it productive down the road. So, the social layer
is all about these connections. The game layer is all about influence. It’s not about adding
a social fabric to the web and connecting you to other people everywhere you are and everywhere you go, it’s actually about using
dynamics, using forces, to influence the behavior
of where you are, what you do there, how you do it. That’s really, really powerful. And it’s going to be more important
than the social layer, and affect our lives more deeply
and perhaps more invisibly. So it’s incredibly critical
that at this moment, while it’s just getting constructed, while the frameworks
like Facebook or Open Graph are being created
for the game-layer equivalent, that we think about it very consciously, and that we do it in a way
that is open, available, and can be leveraged for good. So that’s what I want to talk
about for game dynamics, because construction has just begun, and the more consciously
we can think about this, the better we’ll be able to use it
for anything we want. So like I said, the way you go
through and build on the game layer is not with glass and steel and cement. And the resources we use are not
this two-dimensional swath of land that we have. The resources are mindshare, and the tools, the raw materials,
are these game dynamics. With that, a couple
game dynamics to talk about. Back at SCVNGR, we like to joke that with seven game dynamics,
you can get anyone to do anything. Today, I’m going to show you four, because I hope to have a competitive
advantage at the end of this, still. (Laughter) So the first one,
it’s a very simple game dynamic. It’s called the appointment dynamic. It’s a dynamic in which to succeed, players have to do something
at a predefined time, generally at a predefined place. And these dynamics
are a little scary sometimes, because you think, “Other people
can be using forces that will manipulate how I interact: what I do, where I do it, when I do it.” This sort of “loss of free will”
that occurs in games can be frightening. So with each dynamic,
I’m going to give three examples: one that shows how it’s already
being used in the real world, so you can rationalize it a bit; one that shows it in what we consider
a conventional game — I think everything is a game, but this is more what you’d think
of as a game played on a board or on a computer screen; and one of how it can be used for good, so you can see that these forces
can be very powerful. So the first one, the most famous
appointment dynamic in the world, is something called, “Happy Hour.” So I had just recently
dropped out of Princeton and actually ended up
for the first time in a bar, and I saw these happy hour things
all over the place. And this is simply an appointment dynamic:
come here at a certain time, get your drinks half off. To win, all you have to do is show up
at the right place at the right time. This game dynamic is so powerful, it doesn’t just influence our behavior;
it’s influenced our entire culture. That’s a really scary thought, that one game dynamic
can change things so powerfully. It also exists in more
conventional game forms. I’m sure you’ve all heard
of Farmville by now. If you haven’t, I recommend playing it. You won’t do anything else
for the rest of your day. Farmville has more active
users than Twitter. It’s incredibly powerful, and it has this dynamic
where you have to return at a certain time to water your fake crops, or they wilt. And this is so powerful
that when they tweak their stats, when they say your crops wilt after eight hours, or after six hours,
or after 24 hours, it changes the life cycle
of some 70 million people during the day. They will return, like clockwork,
at different times. So if they wanted the world to end,
if they wanted productivity to stop, they could make it a 30-minute cycle, and no one could do anything else, right? (Laughter) That’s a little scary. But this could also be used for good. This local company called Vitality has created a product to help people
take their medicine on time. That’s an appointment. It’s something that people
don’t do very well. They have these GlowCaps
which flash and email you and do cool things to remind you
to take your medicine. This isn’t a game yet,
but really should be. You should get points for doing it on time and lose points for not doing it on time. They should recognize they’ve built
an appointment dynamic, and leverage the games. Then you can really achieve good
in some interesting ways. We’re going to jump onto the next one. Influence and status. This is one of the most famous
game dynamics, used all over the place. It’s used in your wallets, right now. We all want that credit card
on the far left, because it’s black. And you see someone at CVS or — not CVS — like, Christian Dior — (Laughter) I don’t know. I don’t have a black
card; I’ve got a debit card. (Laughter) So they whip it out and you see
that black card, and: “I want that because it means
they’re cooler than I am, and I need that.” And this is used in games as well. “Modern Warfare,” one of the most
successful selling games of all time. I’m only a level four, but I desperately
want to be a level 10, because they’ve got that cool red badge, and that means that I am somehow
better than everyone else. And that’s very powerful to me. Status is really good motivator. It’s also used in more
conventional settings, and can be used more consciously there. School — and remember,
I made it through one year, so I think I’m qualified
to talk on school — is a game; it’s just not a terribly
well-designed game. There are levels. There are C.
There are B. There’s A. There are statuses. I mean,
what is valedictorian, but a status? If we called valedictorian
a “White Knight Paladin level 20,” I think people would probably
work a lot harder. (Laughter) (Applause) So school is a game, and there has been lots of experimentation
on how we do this properly. But let’s use it consciously. Why have games you can lose?
Why go from an A to an F or a B to a C? That sucks. Why not level-up? At Princeton, they’ve actually
experimented with this, with quizzes where
you gain experience points, and you level up from B to an A. And it’s very powerful. It can be used in interesting ways. The third one I’ll talk about
is the progression dynamic, where you have to make progress,
move through different steps in a very granular fashion. This is used all over the place,
including LinkedIn, where I am an unwhole individual. I am only 85 percent complete on LinkedIn, and that bothers me. And this is so deep-seated in our psyche that when we’re presented
with a progress bar and presented with easy,
granular steps to take to try and complete
that progress bar, we will do it. We will find a way to move that blue line all the way to the right edge
of the screen. This is used in conventional
games as well. I mean, this is a Paladin level 10, and that’s a Paladin level 20. And if you were going to fight
Orcs on the fields of Mordor against the Ra’s Al Ghul, you’d probably want to be
the bigger one, right? I would. And so people work very hard to level-up. “World of Warcraft” is one
of the most successful games of all time. The average player spends some six,
six-and-a-half hours a day on it, their most dedicated players —
it’s like a full-time job, it’s insane. And they have these systems
where you can level-up. And that’s a very powerful thing.
Progression is powerful. It can also be used
in very compelling ways for good. One of the things we work on at SCVNGR is: How do you use games to drive traffic
and business to local businesses, to something that is very key
to the economy? And here, we have a game that people play. They go places,
do challenges, earn points. And we’ve introduced
a progression dynamic into it, where, by going to the same place
over and over, doing challenges, engaging with the business, you move a green bar from the left edge
of the screen to the right, and unlock rewards. This is powerful enough that we can see
it hooks people into these dynamics, pulls them back to the same
local businesses, creates loyalty, creates engagement, and is able to drive meaningful revenue
and fun and engagement to businesses. These progression dynamics are powerful
and can be used in the real world. The final one I want to talk about —
and it’s a great one to end on — is this concept of communal discovery, a dynamic in which everyone
has to work together to achieve something. Communal discovery is powerful because it leverages
the network that is society to solve problems. This is used in some famous
consumer web stories like Digg, which I’m sure you’ve all heard of. Digg is a communal dynamic to try to find and source the best news,
the most interesting stories. And they made this into a game, initially. They had a leader board where,
if you recommended the best stories, you would get points. And that really motivated people
to find the best stories. But it became so powerful,
there was actually a cabal, a group of people, the top seven
on the leader board, who would work together to make sure
they maintained that position, recommending people’s stories. The game became
more powerful than the goal. They ended up shutting down the leader
board because, while it was effective, it was so powerful that it stopped
sourcing the best stories, and started having people work
to maintain leadership. So we have to use this one carefully. It’s also used in things
like McDonald’s Monopoly, where the game is not
the Monopoly you’re playing, but the cottage industries
that form to try and find Boardwalk. There, they’re just looking
for a sticker that says “Boardwalk,” but it can also be used
to find real things. This is the DARPA balloon challenge, where they hid a couple balloons
all across the United States and said, “Use networks. Try and find
these balloons fastest, and the winner will get $40,000.” The winner was a group out of MIT, where they created sort
of a pyramid scheme, a network, where the first person to recommend
the location of a balloon got $2,000, and anyone else to push
that recommendation up also got a cut. And in 12 hours, they were able
to find all these balloons, all across the country. Really powerful dynamic. And so, I’ve got about 20 seconds left, so if I’m going to leave
you with anything, last decade was the decade of social. This next decade is the decade of games. We use game dynamics to build on it.
We build with mindshare. We can influence behavior. It’s very powerful. It’s very exciting. Let’s all build it together,
let’s do it well and have fun playing. (Applause)

Did George RR Martin Confirm a New Ending for Game of Thrones? (Nerdist News w/ Dan Casey)


– Did George R.R. Martin confirm Game of Thrones is getting a new ending? 2019 was a year of endings for many of our favorite nerdy properties. The Infinity Saga came to a close over in the Marvel Cinematic Universe, the Skywalker Saga finished after 40 years of Star Wars films, and Game of Thrones aired its final season which
was a thing that happened, the Dark Phoenix of television. What a busy year. While some endings were
good and some were middling, most fans would agree that
the ending to Game of Thrones was the bitterest pill
for people to swallow. And, speaking of endings,
if you somehow missed that Game of Thrones
finale, or just blacked out that period of your life, this episode will get a little spoilery, so take this warning and run. If you’re sticking around though, why not toss us a like and subscribe? Now, complaints about the
final season of Game of Thrones ranged across the board
from, so many questions being left unanswered by
show runners David Benioff and D.B. Weiss, to characters
acting out of character, to so many plots lovingly
set up over seasons, being cast aside and
meaning absolutely nothing, like the Azor Ahai prophecy
and John’s lineage. The show didn’t even explore
some seriously important in-world things like, how
paper cups, coffee chains, and the invention of plastics would affect warfare moving forward. Wait, what? The coffee cup was a mistake? It’s not lore? Oh! Well, suffice it to say, fans were pissed. And, at the time, A Song
of Ice and Fire creator and author, George R.R.
Martin, took to his not a blog, but definitely a LiveJournal, to seemingly defend the show’s ending. Now it appears there’s hope
for fans who felt let down when those credits
rolled for the last time. A dream of things that could be set right. A dream of spring, if you will. In a recent interview with
the German publication Welt, Martin teed up some interesting tidbits that should be enough to bring
any fan back into the fold. Now, it’s important to
note that these quotes have been translated into English, so they might not be exact, but the message remains the same. So, what did Martin say? Well, a big thing to note,
is that he said we saw an ending, not the ending. He then highlighted the
fact that the makers of the show overtook him,
which he did not expect. It’s like what happened with Naruto, why there was so much filler. God, you could skip like 60
episodes of that original arc. Anyway, I’m not salty about
it, like 15 years later. While he’s spoken before about
the nature of storytelling across different mediums
like television and novels, it’s good to have confirmation
that not everything we saw up on the screen is
gonna play out the same whenever those final two
novels eventually come out. That said, we do know some
aspects from the series ending, will coincide with Martin’s
plans for the books. Isaac Hempstead Wright, who
plays Bran in the series, mentioned in an HBO documentary
about Game of Thrones, that David and Dan told
me there were two things George R.R. Martin had planned for Bran, and that was the Hodor revelation, and that he would be king. Now honestly, this isn’t so surprising. It would be weird if the
whole time travel aspect to Hodor’s life wasn’t
planned from the start. But, we expect Bran, being
the three-eyed raven, will actually mean
something more in the books, instead of just you know, him being bait during The Battle of Winterfell, or whatever he was doing that whole time. Now maybe, just maybe,
we’ll actually find out why the white walkers hate him so much. Doctors hate him. What’s his secret? Time travel. Another reveal by Martin is
that Game of Thrones films were a possibility at some point and that, a few years back, there
were serious discussions about the series and
how they could tie it up in a trilogy of movies
after its seventh season. Ultimately though, HBO
moved on from that idea. Although to be fair, with the six episodes comprising the show’s eighth season, it kind of, wound up being
the same as a trilogy of movies with the run times. Now, all in all, it’s
actually great to hear The Winds of Winter and A Dream of Spring are still being worked
on, and that the endings will address some things
that fans did not enjoy about the show’s final season. We’ll just have to wait and see though, once the books finally
drop, whenever that may be. But what do you folks think? Are you glad we’re gonna
get a different ending to A Song of Ice and Fire? It’s you know, a remix to a song. It makes sense. Was that ending to Game of
Thrones really that bad? And, when do you think The Winds of Winter will finally release? Before or after the heat
death of the universe? Let’s discuss. Thank you so much for watching. If you enjoyed what you
saw, why not give us a like, and subscribe while you’re at it? If you wanna get notified
every time we go live with a new show, or drop a new video, please feel free to mash that little bell. That way, you can be up-to-date on all the latest
theories, news and rumors in the pop culture world. (robotic music)

PBS NewsHour Weekend full episode January 25, 2019


>>Sreenivasan: ON THIS EDITION FOR SATURDAY, JANUARY 25: THE PRESIDENT’S LEGAL TEAM LAY OUT THEIR DEFENSE IN THE SENATE IMPEACHMENT TRIAL. AND, IN OUR SIGNATURE STORY: THE WIND ENERGY INDUSTRY FACES THE LOSS OF DECADES-OLD TAX INCENTIVES. NEXT, ON PBS NEWSHOUR WEEKEND.>>PBS NEWSHOUR WEEKEND IS MADEPOSSIBLE BY:BERNARD AND IRENE SCHWARTZ.SUE AND EDGAR WACHENHEIM III.THE CHERYL AND PHILIP MILSTEINFAMILY.ROSALIND P. WALTER.BARBARA HOPE ZUCKERBERG.CHARLES ROSENBLUM.WE TRY TO LIVE IN THE MOMENT,TO NOT MISS WHAT’S RIGHT INFRONT OF US.AT MUTUAL OF AMERICA, WEBELIEVE TAKING CARE OF TOMORROWCAN HELP YOU MAKE THE MOST OFTODAY.MUTUAL OF AMERICA FINANCIALGROUP, RETIREMENT SERVICES ANDINVESTMENTS.>>CONSUMER CELLULAR OFFERS NO-CONTRACT WIRELESS PLANS THAT ARE DESIGNED TO HELP YOU DO MORE OF THE THINGS YOU ENJOY. WHETHER YOU’RE A TALKER, TEXTER, BROWSER, PHOTOGRAPHER, OR A BIT OF EVERYTHING, OUR U.S.-BASED CUSTOMER SERVICE TEAM IS HERE TO FIND A PLAN THAT FITS YOU. TO LEARN MORE, GO TO www.consumercellular.tv.ADDITIONAL SUPPORT HAS BEENPROVIDED BY:AND BY THE CORPORATION FORPUBLIC BROADCASTING, A PRIVATECORPORATION FUNDED BY THEAMERICAN PEOPLE.AND BY CONTRIBUTIONS TO YOURPBS STATION FROM VIEWERS LIKEYOU.THANK YOU.FROM THE TISCH WNET STUDIOS ATLINCOLN CENTER IN NEW YORK,HARI SREENIVASAN.>>Sreenivasan: GOOD EVENING, AND THANKS FOR JOINING US. THE LEGAL TEAM REPRESENTING PRESIDENT DONALD TRUMP BEGAN THEIR DEFENSE IN THE SENATE’S IMPEACHMENT TRIAL THIS MORNING. FOR TWO HOURS, FOUR LAWYERS TOOK TURNS MAKING THE CASE THAT THERE IS NO BASIS FOR REMOVING THE PRESIDENT FROM OFFICE ON THE TWO CHARGES FACING HIM– ABUSE OF POWER AND OBSTRUCTION OF CONGRESS. WHITE HOUSE COUNSEL PAT CIPPOLONE LED OFF, REPEATING THE ADMINISTRATION’S CLAIM THAT MR. TRUMP “DID ABSOLUTELY NOTHING WRONG” IN HIS CALLS WITH UKRAINIAN PRESIDENT VOLODYMYR ZELENSKY AND THAT DEMOCRATS LEFT OUT FACTS WHEN THEY MADE THEIR CASE OVER THE PAST THREE DAYS.>>TODAY, WE ARE GOING TO CONFRONT THEM ON THE MERITS OF THEIR ARGUMENT. NOW, THEY HAVE THE BURDEN OF PROOF… AND THEY HAVE NOT COME CLOSE TO MEETING IT.>>Sreenivasan: HE REPEATEDLY CHARGED THAT DEMOCRATS ARE USING IMPEACHMENT TO UNDO THE RESULT OF THE 2016 ELECTION AND PREVENT THE PRESIDENT’S REELECTION THIS NOVEMBER.>>THEY’RE ASKING YOU TO TEAR UP ALL OF THE BALLOTS ACROSS THIS COUNTRY, ON YOUR OWN INITIATIVE, TAKE THAT DECISION AWAY FROM THE AMERICAN PEOPLE. AND I DON’T THINK THEY SPENT ONE MINUTE OF THEIR 24 HOURS TALKING TO YOU ABOUT THE CONSEQUENCES OF THAT, FOR OUR COUNTRY.>>Sreenivasan: THE LEGAL TEAM ALSO FOCUSED DIRECTLY ON THE HOUSE IMPEACHMENT CASE MANAGER, DEMOCRATIC REPRESENTATIVE ADAM SCHIFF. THEY REPLAYED SCHIFF’S READING OF WHAT HE ADMITTED WAS AN EMBELLISHED ACCOUNT OF THE TRANSCRIPT OF THE PRESIDENT’S JULY 25, 2019 PHONE CALL WITH UKRAINIAN PRESIDENT ZELENSKY.>>”I WANT YOU TO MAKE UP DIRT ON MY POLITICAL OPPONENT, UNDERSTAND? LOTS OF IT.”>>THAT’S FAKE. THAT’S NOT THE REAL CALL. THAT’S NOT THE EVIDENCE HERE.>>Sreenivasan: THE PRESIDENT’S LAWYERS USED MOST OF TODAY TO PREVIEW THEIR CHALLENGES TO THE DEMOCRATS’ CASE COMING NEXT WEEK. USING TEXTS, EMAILS, AND VIDEO CLIPS, THEY SAID THE EVIDENCE SHOWS THE UKRANIANS NEVER KNEW MILITARY AID WAS BEING WITHHELD, SO IT COULD NOT HAVE BEEN USED AS A THREAT TO GET UKRAINE’S LEADERS TO ANNOUNCE AN INVESTIGATION OF FORMER VICE PRESIDENT JOE BIDEN AND HIS SON HUNTER.>>THERE CAN’T BE A THREAT WITHOUT THE PERSON KNOWING HE’S BEING THREATENED. THERE CAN’T BE A QUID PRO QUO WITHOUT THE QUO.>>Sreenivasan: THE IMPEACHMENT TRIAL WILL RESUME MONDAY AT 1:00, WHEN THE ADMINISTRATION LAWYERS WILL MAKE THEIR FULL CASE DEFENDING THE PRESIDENT. JOINING ME HERE IN THE STUDIO TO DISCUSS TODAY’S IMPEACHMENT TRIAL ARE JAMI FLOYD, HOST AND LEGAL EDITOR AT WNYC, NEW YORK PUBLIC RADIO, AND RYAN GOODMAN, CO-EDITOR-IN-CHIEF OF JUST SECURITY. JAMI, WE START WITH YOU. THE DEFENSE, WHAT DID WE LEARN TODAY? THIS WAS SUPPOSED TO BE A TRAILER OF SORTS.>>YES, I LIKE THAT PHRASE. YOU GO TO THE MOVIES, AND YOU GET A LITTLE SNEAK PEEK.>>Sreenivasan: YEAH.>>AND THAT’S PRETTY MUCH WHAT THEY DID. THEY OUTLINED WHAT WILL BE THEIR REBUTTAL TO THE ARGUMENT TO REMOVE PRESIDENT TRUMP FOR… FROM OFFICE. THEY LAID OUT WHY THEY SAY THE PRESIDENT DID NOT VIOLATE THE LAW. HE WAS ACTING IN HIS PRESIDENTIAL CAPACITY, THEY SAY, AND ANYTHING THAT HE DID WAS NOT AN IMPEACHABLE OFFENSE. AND THEY ADDRESSED, IN A PREQUEL FASHION, BOTH ARTICLES OF IMPEACHMENT. AND THEN, THEY SAID, “YOU KNOW, WE’LL SIT DOWN FOR TODAY, AND WE’LL COME BACK AT YOU MONDAY WITH A MORE DETAILED REBUTTAL.”>>Sreenivasan: SO, IN THIS, RYAN, ONE OF THE CENTRAL CONTENTIONS THAT THEY HAVE IS THAT WHAT YOU’VE BEEN HEARING FOR THREE DAYS OVER 24 HOURS IS AN INCOMPLETE SET OF FACTS. WHAT ARE THEY TALKING ABOUT? WHAT IS THE NEW INFORMATION THAT THE DEMOCRATS HAVE BEEN HIDING?>>SO, THAT WAS WHAT THEY TRIED TO DO. THEY TRY TO SUGGEST, “HERE, WE’RE NOW PRESENTING TO YOU NEW INFORMATION THAT YOU HAVEN’T HEARD IN THE PAST THREE DAYS.” BUT A LARGE PART OF IT WAS ADDRESSED BY THE DEMOCRATS AND THE HOUSE MANAGERS. AND ADAM SCHIFF, EVEN LAST NIGHT, WENT THROUGH THIS PREBUTTAL WHERE HE SAID, “HERE’S WHAT THEY’RE GOING TO SAY TOMORROW, AND HERE’S WHAT OUR RESPONSES IS TO THAT.”>>Sreenivasan: RIGHT.>>THEY DID FILL IT OUT TO SOME DEGREE WITH ADDITIONAL VIDEO OF TESTIMONY BY OTHERS. SO, THEY TRY TO PROBLEMATIZE, LIKE, WHEN WAS THE FIRST TIME THAT THE UKRAINIANS KNEW THAT THE AID WAS SUSPENDED?>>Sreenivasan: HMM.>>BUT IT WAS INTERESTING BECAUSE IN THE SAME TIME THAT THEY PRESENTED ALL THE VIDEOS OF THE OFFICIALS… U.S. OFFICIALS SAYING, “WELL, THE FIRST TIMEIKNEW THEY KNEW WAS, LIKE, LATE AUGUST.” THEN, THEY LEAVE OUT THE VIDEO OF ONE OF THE OFFICIALS, A DEFENSE DEPARTMENT OFFICIAL, MISS COOPER, SAYING, “ACTUALLY, THE FIRST TIME THATWEKNEW IN MY DEPARTMENT THAT THE UKRAINIANS KNEW WAS JULY 25,” WHICH IS THE VERY DAY OF THE CALL WITH PRESIDENT ZELENSKY.>>Sreenivasan: SO, LOOKING BACK OVER THE PAST THREE DAYS, DID THE HOUSE MAKE ITS CASE WELL ENOUGH? CONSIDERING WE’RE REALLY LOOKING AT FOUR, MAYBE FIVE REPUBLICAN SENATORS THAT MIGHT BE CONVINCIBLE.>>THERE ARE TWO STAGES GOING FORWARD. NOW, THE NEXT PHASE, ONCE REPUBLICANS FINISH WITH THEIR 24-HOUR PERIOD OF ARGUMENTATION– IF THEY TAKE THAT FULL PERIOD– IS WHETHER OR NOT THOSE FOUR OR FIVE– YOU REALLY ONLY NEED FOUR– REPUBLICANS WILL AGREE TO VOTE WITH DEMOCRATS TO CALL IN WITNESSES AND BRING IN DOCUMENTARY EVIDENCE. THATMAYHAPPEN. I… I’M THINKING IT’S LESS LIKELY THAN I THOUGHT IT WAS THREE DAYS AGO, BASED ON WHAT I’M HEARING FROM CAPITOL HILL AND WHAT I’M SEEING IN THE RESPONSES TO SOME OF THE ARGUMENTS FROM THE DEMOCRATS.>>Sreenivasan: HMM.>>BUT THAT MAY HAPPEN. WHETHER OR NOT YOU CAN ACTUALLY GET THE NUMBER OF VOTES YOU NEED TO CONVICT, THAT’S A COMPLETELY DIFFERENT QUESTION. THAT’S THE ENDGAME, AND HIGHLY UNLIKELY. I THINK ALL ANALYSTS AGREE, AND I THINK THE DEMOCRATS SEETHATWRITING ON THE WALL.>>AND I THINK ONE OF THE MOST INTERESTING DYNAMICS THAT WE’VE SEEN IN THE PAST FEW HOURS AND FEW DAYS IS THAT WHEN THE PRESIDENT’S TEAM NOW PRESENTS THEIR FACTS AND SAYS, “YOU’VE BEEN TOLD OTHER THINGS, HERE’S SOME CONTRADICTORY INFORMATION,” IT ACTUALLY FORCES THIS QUESTION OF, “OKAY, IF I’M A SENATOR AND I CAN’T REALLY RESOLVE IT, WHAT MUST I DO BUT HAVE A TRUE TRIAL WHERE WITNESSES CAN COME FORWARD?” WHO KNOWS THE REAL ANSWER TO THIS? JOHN BOLTON. WHO KNOWS THE REAL ANSWER TO THIS? MICK MULVANEY. AND I THINK THAT’S WHY THAT… THAT ISSUE IS GOING TO COME TO US IN A WAY THAT I DON’T THINK MANY OF US ANTICIPATED AFTER TODAY’S HEARING.>>AND… AND WHAT REPUBLICANS ARE SAYING, IN PART– OR WILL BE SAYING– AND BEGAN TO SAY TODAY IS, “WELL, WHY DIDN’T YOU PURSUE THAT IN THE HOUSE?”>>Sreenivasan: HMM.>>”YOU KNOW, YOU’RE SO CONCERNED ABOUT THE POLITICAL QUESTION AND THE POLITICAL IMPLICATIONS AND THE TIMING OF THE ELECTION. IT… IT WAS ON YOU TO PURSUE THAT IN THE HOUSE.” BUT IT IS SOMEWHAT DISINGENUOUS WHEN THE WHITE HOUSE WAS STONEWALLING. AND… AND EVEN IN A REAL TRIAL– AND, OF COURSE, WE KNOW THIS IS NOT A… A COURTROOM IN… IN THE TRUEST SENSE OF THE WORD; THIS IS A COURT OF IMPEACHMENT– BUT YOU CAN ALWAYS CALL WITNESSES THAT WEREN’T CALLED IN THE GRAND JURY SETTING. SO, THIS IDEA THAT WE CAN’T HEAR FROM WITNESSES IS… IS A BIT OF A FICTION, AND… AND I THINK THE REPUBLICANS KNOW IT.>>Sreenivasan: AT THE CORE OF THIS, THIS ALSO SEEMS TO BE A… A CASE THAT SAYS WHAT IS THE POWER OF THE PRESIDENCY? ARE THESE CO-EQUAL BRANCHES OF GOVERNMENT? WHAT IS THE EXTENT OF EXECUTIVE PRIVILEGE THAT THIS INDIVIDUAL CAN SAY, “I’M USING THIS POWER?”>>SO, IT IS A SET OF TOUGH QUESTIONS IN THAT SENSE, AND I DO THINK ONE OF THE ISSUES THAT THE DEMOCRATS LAID OUT WELL IS THE ANSWER TO THAT QUESTION WILL BE WITH US FOR DECADES OR CENTURIES IN THE SENSE THAT WE’VE BEEN LOOKING… WHEN WE THINK ABOUT THAT QUESTION, WELL, WHAT HAPPENED WITH JOHNSON IMPEACHMENT HUNDREDS OF YEARS AGO? WHAT HAPPENED WITH THE NIXON IMPEACHMENT DECADES AGO? AND SO, WHAT THE ANSWER TO THAT QUESTION HERE WILL DEFINE THE RELATIONSHIP BETWEEN THE TWO BRANCHES FOR A LONG PERIOD OF TIME. SO, CAN IT BE THE CASE THAT THE PRESIDENT CAN SAY, “YOU KNOW, YOU WANT ANY INFORMATION FROM US? WE’RE NOT PARTICIPATING WHATSOEVER. WE’RE NOT EVEN GOING TO TELL YOU WHAT SPECIFICALLY IS EXECUTIVE PRIVILEGE, JUST NO PARTICIPATION.” THAT’S WHY THE LETTER, THIS OCTOBER 8 LETTER FROM THE WHITE HOUSE COUNSEL TO THE HOUSE WAS DECLARED BY THE “NEW YORK TIMES” IN ITS HEADLINE, “WHITE HOUSE DECLARES WAR ON THE IMPEACHMENT INQUIRY” BECAUSE IT REALLY WAS JUST “NOTHING. YOU’LL GET NO DOCUMENTS, NO OFFICIALS, NO MATTER HOW LOW OR HIGH THEY ARE IN THE CHAIN.”>>Sreenivasan: RIGHT.>>AND THAT’S SOMETHING EXTRAORDINARY THAT I THINK THE DEMOCRATS ARE TRYING TO SAY TO THE SENATORS, “THIS IS ABOUT US, TOO, AS AN INSTITUTION.”>>AND… AND THE IMPEACHMENT POWER IS WHERE ADAM SCHIFF LANDED AT THE END OF HIS ARGUMENT, KNOWING THAT THAT WOULD BE THE LAST THING HE WOULD SAY TO THE SENATORS. WHAT IS THE POINT OF THE IMPEACHMENT POWER IN THE CONSTITUTION IF IT IS NOT THIS MOMENT IN WHICH WE STAND RIGHT NOW? SO, THAT IS WHAT THIS MOMENT IS ALL ABOUT, AND THAT IS WHY IT IS SO HISTORICALLY IMPORTANT FOR THIS TO BE RESOLVED IN A WAY THAT UNDERSTANDS THE CAPACITY OF ALL THREE BRANCHES OF GOVERNMENT TO CHECK ONE ANOTHER.>>Sreenivasan: ALL RIGHT, JAMIE FLOYD, LEGAL EDITOR AT WNYC; AND RYAN GOODMAN, CO-EDITOR OF THE JUST SECURITY BLOG. THANK YOU BOTH.>>THANK YOU.>>THANKS.>>Sreenivasan: CHINA’S PRESIDENT XI JINPING WARNED OF AN “ACCELERATING SPREAD” OF THE CORONAVIRUS TODAY, AND CALLED THE SITUATION “GRAVE.” 42 PEOPLE HAVE DIED, AND THE VIRUS HAS INFECTED MORE THAN 1,200 OTHERS SINCE THE OUTBREAK BEGAN IN THE CENTRAL CHINESE CITY OF WUHAN. AT LEAST 48 MILLION PEOPLE IN CHINA ARE NOW IN A LOCKDOWN THAT INCLUDES A TRAVEL BAN COVERING 15 CITIES. FESTIVALS AND EVENTS MARKING TODAY’S LUNAR NEW YEAR ARE CANCELED. HONG KONG ORDERED SCHOOLS CLOSED THROUGH MID-FEBRUARY. TEN OTHER COUNTRIES INCLUDING THE UNITED STATES HAVE CONFIRMED CASES OF THE CORONAVIRUS, WHICH CAUSES SYMPTOMS RANGING FROM COLD AND FLU TO PNEUMONIA, WHICH CAN BE FATAL.>>SO FAR, THOSE CASES THAT HAVE REACHED OTHER COUNTRIES ARE LINKED BACK TO WUHAN. SO, IN TERMS OF PERSON-TO-PERSON TRANSMISSION OUTSIDE OF CHINA, WE HAVE NOT SEEN THAT YET. AND THERE ARE– I ALWAYS LIKE TO PUT THIS IN PERSPECTIVE, THERE ARE VIRUSES IN THIS COUNTRY RIGHT NOW, SUCH AS THE FLU, THAT POSE A MUCH, MUCH BIGGER THREAT.>>Sreenivasan: THE DEATH TOLL FROM THE STRONG EARTHQUAKE THAT STRUCK EASTERN TURKEY YESTERDAY IS NOW AT LEAST 22. MORE THAN 1,000 PEOPLE WERE INJURED, AND HUNDREDS OF STRUCTURES WERE DAMAGED DURING THE QUAKE, WHICH REGISTERED A MAGNITUDE BETWEEN 6.5 AND 6.8. EMERGENCY WORKERS CONTINUED TO SEARCH FOR SURVIVORS IN THE RUBBLE OF COLLAPSED BUILDINGS, AND PRESIDENT ERDOGAN INSPECTED THE AREAS AFFECTED IN EASTERN TURKEY. THE INITIAL QUAKE WAS FOLLOWED BY MORE THAN 200 AFTERSHOCKS, WITH MAGNITUDES AS HIGH AS 5.4.>>Sreenivasan: FOR MORE ON THE SENATE IMPEACHMENT TRIAL AND THE LATEST ON WHAT U.S. HEALTH OFFICIALS ARE SAYING ABOUT THE CORONAVIRUS, VISIT facebook.com/newshour>>Sreenivasan: THE U.S. CURRENTLY HAS NO NATIONAL PLAN TO COMBAT CLIMATE CHANGE. SEVERAL STATES, HOWEVER, HAVE CLEAN ENERGY MANDATES OFFERING TECHNOLOGY-SPECIFIC GRANTS AND TAX CREDITS TO HELP RENEWABLE ENERGY PRODUCERS COMPETE WITH FOSSIL FUELS. AND IT APPEARS TO BE WORKING. SINCE THE YEAR 2000, THE AMOUNT OF RENEWABLE ENERGY ON OUR GRID FROM SOURCES LIKE SOLAR AND WIND HAS MORE THAN DOUBLED. BUT AFTER THIS YEAR, A TAX CREDIT SUPPORTING WIND ENERGY FOR NEARLY 30 YEARS IS PHASING OUT. NEWSHOUR WEEKEND SPECIAL CORRESPONDENT KARLA MURTHY REPORTS ON HOW THE INDUSTRY IS COPING WITH THE END OF THE INCENTIVE.>>Reporter: OFF A RURAL COUNTY ROAD IN WEST TEXAS, SEVERAL DOZEN LOCAL LANDOWNERS AND GUESTS ARE GATHERED AROUND THREE 200-FOOT-LONG WIND BLADES. USING SPECIAL ACID-FREE MARKERS, ATTENDEES SIGN THE FIBERGLASS AND BALSA WOOD BLADES, CEREMONIALLY KICKING OFF WHAT WILL BE ONE OF THE LARGEST WIND FARMS IN TEXAS: AVIATOR WIND. HOLLIS FARRIS IS ONE OF THOSE LANDOWNERS. HE OWNS A 5,000-ACRE RANCH USED FOR RAISING CATTLE AND GAME HUNTS.>>WELL, I’VE ALWAYS ENJOYED THE WIND. WHERE MY HOUSE SITS, I GET WIND COMING FROM THIS DIRECTION AND THAT DIRECTION. I DIDN’T THINK IT’D EVER MAKE ME ANY MONEY. (LAUGHS)>>Reporter: EIGHT OF THE 191 TURBINES THAT MAKE UP THE AVIATOR WIND PROJECT WILL BE ON FARRIS’ PROPERTY. TOGETHER, LANDOWNERS NEGOTIATED HOW MUCH THEY WOULD EARN WHEN THE TURBINES SPIN. APEX CLEAN ENERGY, WHICH IS DEVELOPING THE PROJECT, ESTIMATES THAT AVIATOR WILL GENERATE $172 MILLION FOR THE 80 PARTICIPATING LANDOWNERS. FARRIS DIDN’T WANT TO DISCLOSE EXACTLY HOW MUCH HE EXPECTS TO MAKE, BUT, WITH HIS EIGHT TURBINES, HE COULD EASILY EARN SIX FIGURES A YEAR.>>THE WAY I SEE IT, YOU HAVE A BAD YEAR, THIS GIVES YOU AN INCOME TO KEEP THE RANCH RUNNING.>>Reporter: WHEN AVIATOR WIND IS COMPLETED, IT WILL PRODUCE 525 MEGAWATTS OF ENERGY EACH YEAR, ENOUGH TO POWER ABOUT 185,000 HOMES. MARK GOODWIN IS THE C.E.O. OF APEX CLEAN ENERGY.>>AN OLDER PROJECT FROM TEN YEARS AGO WOULD HAVE TWO OR THREE TIMES AS MANY TURBINES, AND THE COST OF THE ELECTRICITY HAS COME DOWN SIGNIFICANTLY IN THE LAST TEN YEARS.>>Reporter: SO, WAY MORE PRODUCTIVE?>>IT IS WAY MORE PRODUCTIVE, AND THE– THE COST HAS ESSENTIALLY STAYED THE SAME OR GONE DOWN.>>Reporter: THE TURBINE BLADES BEING INSTALLED AT AVIATOR ARE NEARLY 60% BIGGER THAN ONES ON TURBINES INSTALLED LESS THAN A DECADE AGO. THIS HELPS EACH TURBINE GENERATE MORE ELECTRICITY, IN TURN DRIVING DOWN THE PRICE OF THE POWER IT CAPTURES. WIND POWER IN THE UNITED STATES HAS ALSO GOTTEN A BIG BOOST FROM A FEDERAL SUBSIDY CALLED THE PRODUCTION TAX CREDIT, OR P.T.C. FIRST PASSED IN 1992 AS PART OF THE BIPARTISAN ENERGY POLICY ACT, IT’S ONE OF SEVERAL INCENTIVES TO SUPPORT RENEWABLE ENERGY TECHNOLOGIES IN THE UNITED STATES. THE P.T.C. PROVIDES A SUBSIDY TO WIND ENERGY PRODUCERS FOR EACH KILOWATT OF ENERGY GENERATED FOR THE FIRST DECADE OF A PROJECT’S OPERATION. WHILE THE CREDIT WAS ORIGINALLY SCHEDULED TO END IN 1999, IT HAS BEEN EXTENDED BY CONGRESS 12 TIMES SINCE THEN.>>THE IDEA WITH THE P.T.C. WAS TO SAY, “OKAY, WE’VE GOT THESE TECHNOLOGIES THAT DON’T SEEM TO BE DEVELOPING AS FAST AS WE WANT THEM TO, SO LET’S PUT AN INCENTIVE THERE.”>>Reporter: MELISSA LOTT IS A SENIOR RESEARCH SCHOLAR AT COLUMBIA UNIVERSITY’S CENTER ON GLOBAL ENERGY POLICY.>>SO, IF YOU LOOK BACK AT 1992 AND YOU LOOK AT ONSHORE WIND, WE HAD SOMEWHERE AROUND 1.5 GIGAWATTS OF WIND. AND IF YOU LOOK AT IT TODAY, FAST FORWARD, WE’RE TALKING AT HAVING OVER 100 GIGAWATTS OF WIND POWER IN THE COUNTRY. AND IT’S PRODUCING 7% OF THE ELECTRICITY IN THIS COUNTRY AT THIS TIME. SINCE 2011, WE’VE SEEN THE AMOUNT OF WIND ON THE SYSTEM DOUBLE. THAT’S INCREDIBLE GROWTH.>>Reporter: AT THE SAME TIME, THE P.T.C. HAS ALSO HELPED PUSH DOWN THE WHOLESALE COST OF WIND ENERGY BY ABOUT 70% IN THE LAST DECADE.>>ONSHORE WIND LOOKS LIKE IT’S COMPETITIVE IN A SIGNIFICANT NUMBER OF STATES IN THE U.S. SO, IF THE IDEA BEHIND THE P.T.C. WAS TO SAY, “OKAY, WE’RE GOING TO HELP A TECHNOLOGY THAT’S NOT QUITE THERE,” WELL, IN THE CASE OF WIND, MAYBE IT IS THERE NOW.>>Reporter: AND THAT’S EXACTLY WHAT LAWMAKERS HAVE DETERMINED. AFTER NEARLY 30 YEARS, CONGRESS IS PHASING OUT THE P.T.C. WIND PROJECTS NEED TO BE OPERATIONAL BY THE END OF 2020 TO RECEIVE THE FULL CREDIT, WITH THE INCENTIVE COMPLETELY DISAPPEARING BY 2024. THAT MEANS PROJECTS LIKE AVIATOR ARE RACING TO BE UP AND SPINNING THIS YEAR. (HORN HONKS) A TURBINE CAN BE BUILT IN AS FAST AS TWO AND A HALF WEEKS; AND TO BUILD NEARLY 200 OF THEM BY THE END OF THIS YEAR REQUIRES CAREFULLY CHOREOGRAPHING THE LOCATION OF EQUIPMENT LIKE CRANES, AND A SMALL ARMY OF CONSTRUCTION WORKERS. WHILE SOME TEAMS ARE PREPARING SITES, OTHERS ARE RECEIVING AND STAGING THE MASSIVE PIECES OF INFRASTRUCTURE THAT MAKE UP EACH TURBINE. (HORN HONKS) GETTING THE SECTIONS OF EACH ONE HERE IS ALSO A LOGISTICAL FEAT. THE BLADES ARE SHIPPED ON EXPANDABLE TRAILERS AND ARE SO LONG THAT ACCESS ROADS BUILT FOR THE PROJECT CAN’T BE TOO STEEP OR THE BLADES COULD SCRAPE THE GROUND. BEYOND THE SCALE AND INCREASED PRODUCTIVITY OF WIND PROJECTS LIKE AVIATOR, RENEWABLE ENERGY HAS ALSO GOTTEN A BOOST FROM BIG CORPORATIONS HOPING TO ADDRESS CLIMATE CHANGE BY OFFSETTING THEIR GREENHOUSE GAS EMISSIONS. AMONG THOSE SIGNING THE BLADES AT AVIATOR WAS A TEAM FROM FACEBOOK, WHICH HAS PLEDGED TO BUY ABOUT 40% OF THE ENERGY PRODUCED HERE. URVI PAREKH IS THE HEAD OF RENEWABLE ENERGY FOR FACEBOOK.>>WE’VE SET A GOAL THAT IN 2020, FACEBOOK– 100% OF ITS OPERATIONS WILL BE SUPPORTED BY RENEWABLE ENERGY PROJECTS. AND OUR INTEREST IS IN MAKING SURE THOSE RENEWABLE ENERGY PROJECTS ARE IN THE SAME REGION OR ELECTRICAL GRID WHERE OUR CONSUMPTION HAPPENS.>>Reporter: THE POWER FACEBOOK IS BUYING FROM AVIATOR WILL OFFSET ENERGY USED BY ITS DATA CENTERS IN NEARBY FORT WORTH AND NEW MEXICO. IN THE LAST SEVEN YEARS, FACEBOOK HAS ALREADY BOUGHT ENOUGH RENEWABLE ENERGY TO POWER ABOUT 75% OF ITS OPERATIONS. DOES IT MAKE ECONOMIC SENSE TO BE PURCHASING POWER HERE FROM THE AVIATOR WIND PROJECT?>>YOU KNOW, WE LOOK AT THE AMOUNT OF MONEY IT TAKES TO RUN AN ENTIRE DATA CENTER, AND THE RENEWABLE ENERGY PIECE IS– IS ALL– IS BUILT IN FOR US. AND IT’S NOT THAT MANY YEARS AGO WHEN PEOPLE BELIEVED THAT RENEWABLE ENERGY WAS TOO EXPENSIVE TO USE. AND IT’S BEEN IMPRESSIVE WITH TECHNOLOGICAL ADVANCES TO SEE THE COSTS OF RENEWABLE ENERGY COMING DOWN.>>Reporter: AVIATOR’S OTHER MAJOR CUSTOMER IS McDONALD’S, WHICH IS ALSO CONTRACTING TO BUY ABOUT 40% OF THE ANNUAL ENERGY PRODUCTION HERE. IT’S THE FAST FOOD GIANT’S FIRST LARGE RENEWABLE ENERGY PURCHASE. SO, YOU HAVE SOME BIG COMPANIES THAT HAVE AGREED TO BUY A SIGNIFICANT CHUNK OF ENERGY FROM YOUR PROJECT. I MEAN, HOW IMPORTANT ARE THOSE KINDS OF AGREEMENTS TO CREATING A MARKET FOR BIG WIND PROJECTS?>>IT’S CRITICAL, AND IT IS A TERRIFIC EVOLUTION OF OUR INDUSTRY WHERE THERE ARE A LOT OF CORPORATIONS LIKE McDONALD’S AND FACEBOOK WHO UNDERSTAND THAT ONE OF THE BEST WAYS FOR THEM TO MITIGATE THEIR CARBON EMISSIONS IS FOR THEM TO PROCURE ELECTRICITY FROM WIND FARMS LIKE AVIATOR.>>Reporter: GOODWIN SAYS THESE CORPORATE COMMITMENTS TO COMBAT CLIMATE CHANGE IN TURN END UP SUPPORTING THE RURAL COMMUNITIES WHERE PROJECTS LIKE AVIATOR ARE BASED. SO, THIS WHOLE FACILITY IS BRAND NEW?>>ALL OF IT IS BRAND NEW.>>Reporter: AARON HOOD IS THE SUPERINTENDENT OF THE ROBERT LEE INDEPENDENT SCHOOL DISTRICT, WHICH IS LOCATED IN THE SAME COUNTY AS AVIATOR WIND. HOOD SAYS THAT WITH JUST ABOUT 285 STUDENTS, THE DISTRICT HISTORICALLY RELIED ON TAXES PAID BY OIL AND GAS OPERATIONS. MORE RECENTLY, THOUGH, IT’S BEEN TAXES PAID BY WIND PROJECTS.>>WE’RE PROUD OF IT. SCHOOLS OUR SIZE USUALLY DON’T GET OPPORTUNITIES TO DO THIS.>>Reporter: YEAH.>>AND SO, WE– WE WERE VERY FORTUNATE.>>Reporter: AVIATOR IS THE THIRD WIND DEVELOPMENT TO BENEFIT THE DISTRICT, AND IT’S EXPECTED TO PROVIDE ABOUT $34 MILLION IN TAX REVENUE OVER THE NEXT 25 YEARS. DID YOU EVER THINK WIND WOULD PLAY SUCH AN IMPORTANT PART IN RUNNING YOUR DISTRICT?>>I DID NOT. I DON’T THINK ANYBODY HERE EVER, EVER EVEN THOUGHT ABOUT THAT. AND SO, I THINK IT’S BEEN, YOU KNOW, A– A BLESSING TO US. I THINK IT GIVES US THE SCHOOL, THE FACILITY THAT WE HAVE, AND IT’S GOOD FOR OUR KIDS.>>Reporter: BUT WITH THE P.T.C. PHASING OUT, ANALYSTS EXPECT THERE TO BE A DROP-OFF IN WIND INSTALLATIONS OVER THE NEXT SEVERAL YEARS. AND ALTHOUGH PRODUCERS HAVE KNOWN ABOUT THIS PHASE-OUT SINCE 2015, SOME IN THE WIND INDUSTRY ARE WORRIED.>>IT COULD BE PROBLEMATIC IF THERE IS NO CARBON POLICY PUT IN PLACE.>>Reporter: APEX C.E.O. MARK GOODWIN SAYS THERE WAS A BELIEF THAT A LARGER PLAN TO TACKLE CLIMATE CHANGE WAS COMING.>>THE WIND INDUSTRY VOLUNTARILY AGREED TO A PHASE-OUT, BUT THAT WAS IN A SCENARIO WHERE, OVER THAT PHASE-OUT, WE EXPECTED THERE TO BE A CARBON POLICY THAT RAMPED UP. WIND AND SOLAR GENERATE NO GREENHOUSE GASES. FOSSIL FUEL GENERATORS, THEY POLLUTE FOR FREE. AND THERE SHOULD BE A PRICE ON THAT, AND THAT WILL HELP BALANCE OUT WHERE WE GO IN THE FUTURE.>>Reporter: THERE HAVE BEEN SEVERAL PROPOSALS TO CURB GREENHOUSE GAS EMISSIONS DATING BACK DECADES, INCLUDING CARBON TAXES, CAP AND TRADE SYSTEMS, AND, MORE RECENTLY, A GREEN NEW DEAL THAT WOULD MANDATE RENEWABLE ENERGY ON THE GRID. BUT THE U.S. IS FAR FROM PASSING ANY KIND OF NATIONAL CARBON POLICY TO PREVENT CLIMATE CHANGE. IN FACT, IN 2017, THE TRUMP ADMINISTRATION ANNOUNCED IT WAS PULLING THE UNITED STATES OUT OF THE PARIS CLIMATE ACCORDS.>>AND THIS IS IN ABSENCE OF A CLIMATE POLICY.>>Reporter: ENERGY RESEARCHER MELISSA LOTT SAYS RELYING ON INCENTIVES FOR SPECIFIC TECHNOLOGIES, LIKE THE PRODUCTION TAX CREDIT FOR WIND, IS NOT THE MOST EFFICIENT WAY TO REDUCE GREENHOUSE GAS EMISSIONS.>>THE BEST THING WE CAN DO IS TO HAVE A POLICY THAT STAYS TECHNOLOGY-NEUTRAL AND SAYS OUR GOAL IS ZERO CARBON. GIVEN THAT GOAL, HERE’S A STRUCTURE IN WHICH FOR YOU ALL TO OPERATE, AND THEN LET THE MARKETS DECIDE WHAT HAPPENS AFTER THAT.>>Reporter: SO, BUT WITHOUT THAT FEDERAL POLICY, SHOULD WE CONTINUE HAVING THESE TAX CREDITS?>>YEAH, SO THERE ARE ARGUMENTS BOTH WAYS, BUT I THINK IF WE DON’T HAVE A NATIONAL POLICY THAT SUPPORTS CLIMATE HOLISTICALLY, WE SHOULD BE DOING WHATEVER WE CAN. AND IF THE MEANS BEFORE US IS A PRODUCTION TAX CREDIT, THEN FINE.>>Reporter: AS THE WIND INDUSTRY ENTERS THE LAST YEAR OF THE FULL P.T.C., 2020 IS PROJECTED TO BE A RECORD YEAR WITH DEVELOPERS EXPECTED TO INSTALL NEARLY 40% MORE WIND ENERGY THAN LAST YEAR.>>THIS IS PBS NEWSHOUR WEEKEND,SATURDAY.>>Sreenivasan: TODAY MARKS THE CHINESE LUNAR NEW YEAR AND THE BEGINNING OF THE YEAR OF THE RAT. CELEBRATIONS WILL FEATURE THE TRADITIONAL LION DANCE, USHERING IN GOOD LUCK AND FORTUNE. IN NEW YORK, ONE YOUNG DANCER IS SHOWING HOW THE TRADITION IS BEING REINVENTED.>>LION DANCE STARTED AROUND THE TANG DYNASTY, MOST PEOPLE WOULD POINT IT, WHICH IS MANY– LIKE, SEVERAL HUNDRED YEARS AGO. AND, FOR THE MOST PART, LION DANCING IS AN ART THAT’S RESERVED FOR MARTIAL ARTISTS. AND, MORE OFTEN THAN NOT, ONLY THE BEST STUDENTS IN A MARTIAL ARTS SCHOOL COULD PERFORM UNDER THE HEAD. OF COURSE, NOW, IT’S MORE OF A CULTURAL AND PERFORMANCE ART THAT’S MORE FOCUSED ON BLESSINGS, GOING TO BIG EVENTS. AND, MOST FAMOUSLY, WE’RE THERE FOR PARADES. WE’RE THERE FOR CHINESE NEW YEAR. I STARTED AT 12 YEARS OLD, AND, AT 12 YEARS OLD, IT WAS A VERY TOUGH, UPHILL BATTLE FOR ME. FIRST OF ALL, I WAS VERY INTROVERTED. THE PERSON THAT I WAS AT 12 YEARS OLD WOULD HAVE BEEN A VERY DIFFERENT PERSON IF I’D NEVER PICKED UP LION DANCE AT ALL. EVEN NOW, THERE’S NOT THAT MANY WOMEN THAT ARE VISIBLE THAT PLAY IN THE HEAD, IN THE TAIL. HOWEVER, IN THE FREEMASONS, WE DO TRY TO CHANGE THAT. YOU DO TRY TO RECRUIT WOMEN. I HAD ALL OF THESE THOUGHTS, I HAD ALL OF HIS DOUBTS LINGERING ON ME, AND I HAD TO FACE THEM HEAD ON. LIKE, ANY GIRL CAN DO THIS. LIKE, IF– IF A 15-YEAR-OLD BOY CAN DO THIS, A GIRL SHOULD BE ABLE TO DO THIS. I– I SHOULDN’T BE A SPECTACULAR CASE. I SHOULDN’T BE A– THE EXCEPTION. THERE’S SEGMENTS IN SOCIETY WHERE THERE’S NOT A LOT OF GIRL PRESENCE, BUT I WOULD LIKE TO CHANGE THAT. THERE IS SOME SENSE OF POWER WHEN I GET IN THE HEAD BECAUSE I GET TO EXPRESS MYSELF. NOBODY CAN SEE ME, SO I CAN ACT HOW I WANT. I CAN PLAY HOW I WANT. IF I WANT TO DO KICKS, I’LL DO THAT. AND IF I WANT TO MESS AROUND WITH OTHER PEOPLE, I’LL DO THAT. THERE’S A– THERE’S A SORT OF FREEDOM.>>Sreenivasan: YOU CAN FIND MORE NEWS AND REACTIONS TO THE OPENING OF THE PRESIDENT’S DEFENSE IN THE IMPEACHMENT TRIAL, AND OUR FULL CONVERSATION WITH DR. EDITH BRACHO-SANCHEZ ABOUT THE CORONAVIRUS, ON OUR WEBSITE, www.pbs.org/newshour. THAT’S ALL FOR THIS EDITION OF PBS NEWSHOUR WEEKEND. I’M HARI SREENIVASAN. THANKS FOR WATCHING. HAVE A GOOD NIGHT. Captioning sponsored by WNET Captioned by Media Access Group at WGBH access.wgbh.org>>PBS NEWSHOUR WEEKEND IS MADEPOSSIBLE BY:BERNARD AND IRENE SCHWARTZ.SUE AND EDGAR WACHENHEIM III.THE CHERYL AND PHILIP MILSTEINFAMILY.ROSALIND P. WALTER.BARBARA HOPE ZUCKERBERG.CHARLES ROSENBLUM.WE TRY TO LIVE IN THE MOMENT,TO NOT MISS WHAT’S RIGHT INFRONT OF US.AT MUTUAL OF AMERICA, WEBELIEVE TAKING CARE OF TOMORROWCAN HELP YOU MAKE THE MOST OFTODAY.MUTUAL OF AMERICA FINANCIALGROUP, RETIREMENT SERVICES ANDINVESTMENTS.ADDITIONAL SUPPORT HAS BEENPROVIDED BY:AND BY THE CORPORATION FORPUBLIC BROADCASTING, A PRIVATECORPORATION FUNDED BY THEAMERICAN PEOPLE.AND BY CONTRIBUTIONS TO YOURPBS STATION FROM VIEWERS LIKEYOU.THANK YOU.

CINEMATIC WOOD INSERTS B ROLL | UPGRADE YOUR BOARD GAMES- WOODEN INSERTS FOR RISING SUN BY DAEDALUS


(rock music) – Woo! It’s so refreshing to do
some B-Roll like that. It’s been a while. The reason for that is because we’re waiting for weather
conditions to be right. We are waiting for stuff to come in for Lords of Hellas. If you haven’t seen those episodes, or that episode actually, check it out right here. But until then, those type of videos are my favorite type of videos. So, had to be done. Hope you liked it. If you are new here, welcome to the channel. My name’s Tim, it’s nice to meet you and here I do cinematic tutorials, I do reviews, I do photography tips, tricks, landscape photography, portrait photography, tech. You name it. My niche is having fun with my camera. And I am so glad you are here. Today, we’re talking about wooden inserts. Now, if you don’t know
what wooden inserts are, they’re basically upgrades
for your board game. So, if you are like me, if it’s not apparent already from all my other videos, I like organization. Organization, I like meticulous little arrangements in board games. I don’t know, I just can’t help it. It’s just so satisfying to have a very nicely organized game. So, the game that we
are talking about today is called Rising Sun by CMON Games. There is a tutorial that
I did way back when, I’ll link that right up here. But if you’re not familiar already, Rising Sun, amazing board game. It’s super fun to play, I love the components, I love the design, I love the artwork, I love a lot of things about it. There’s one thing, though, that kind of stresses me out about it and that is how it is organized. Because in general, actually let me ask you if you resonate with these two ideas. So, whether or not you bring
a board game to a table, I feel depends on two major things. One, is how easy is it to play or how much do you remember how to play before tackling the rule book again? And two, how easy it is
to set up and put away? The latter is what we’re
gonna talk about today. So, this is the original box. When you start taking the plastic out things start falling apart, and they fall into little crevices, and you’re fiddling around to pick it up from the side, and just kind of slide it through the walls of the box, and it’s just. (clicks tongue) Even when you’re taking
out the cardboard box, there are pieces underneath that don’t have a nice slot and it’s just. (gags) So, it’s easy to take
stuff out of the box, you just throw it on the table and then arrange it there. But then the hard part, and the part that kind of kills me inside, is to figure out how
to put everything back. So, that’s probably the
biggest issue for me. Amazing game, I love it and all, but the organization’s just. So, here is where Daedalus
Productions comes in. By the way, Daedalus, if you are watching this, I love the play on the name. Because Daedalus means the
whole maze or Minos, I think, and then you guys are
making wooden inserts. It just. It’s very creative. Very nice. And this is not a sponsored
video or anything, I just really love these wooden upgrades. Super nice. So, here is what the
base game looks like now with the wooden inserts with different levels of it as we go. Right, it’s pretty amazing. So, here’s what I really
love about these inserts. One, the quality is top-notch. The wood feels really, really nice. The color of the wood is super classy. I love the font that they use because it’s very modern, it’s very easy to read, it provides a nice
contrast to the material. So, I love that. Speaking of the font, I love how everything is labeled exactly as it should be, so now you don’t have to
guess and fiddle around with where things go. On top of that, for each clan, they even labeled the number of the base, which is actually on the
bottom of the miniature, and the direction they’re
supposed to be facing. So, I love that. So good. So, so good. I love the little details they put, it’s always in the little details, and I love those little details they put. For example, they carved out a yin-yang. For the little Turtle Clan pieces, there’s a little whole
to fit in their tails so it’s easy to put in. The little crevices that just fit nicely for every single piece you can name. My favorite thing, which I’ve already said already actually, but I’m gonna say it again, is how everything is labeled. Makes like so much easier. (groans) I can’t. I can’t in a good way. Now, the last thing is that they also double as wooden trays that
you can put on the table. So, they provide even
better table presence than Rising Sun already does with the components in the base game. So, that plus the wooden inserts, you have a very, very strong cool-looking table
presence for a board game, which I absolutely love and enjoy. Now, the bad. So, let me preface this by saying I don’t like to really build stuff. I’m not really a puzzle person, like the whole 1000 piece puzzle. People like to sit there and just do that, I can’t. I just, I can’t. I don’t like to puzzle pieces together. I like puzzles, like mind puzzles, but when it comes to
putting things together it’s not my thing. My thing is more photography, videography. Stuff like that. I like to take pictures
and videos of things, not really put them together. And also for some reason I didn’t inherit any kind of handyman
characteristics from my dad, so there’s that. And lastly, I also filmed this over the course of four days, so it took me about seven hours total. A bit longer than I
think it would normally because I did spend time to film and then wait for glue to set. So, I think on average
it would probably take four to five hours to build all this, which comes to my first point. It takes a long time to
put all these together, mostly because you’re waiting
for the glue to settle. The instructions are fine, I think a video would
have been really helpful, especially for me ’cause it’s just easier to just visualize where
each piece is going. Like for instance, in the clan holders, I actually had to take apart
those after they were glued because the little bases
that held them together I didn’t realize that they
had to have opposites. Like one side was the big, thick side and the other side was the skinny side. They kinda have to juxtapose each other. Here, I’ll show you real quick. But anyways, those two pieces
have to be mixed-matched. So, the pieces kind of align like this. If not, they’re gonna clash like this, which is what happened
to me for two of them. So, I think little nuances
like that kind of come up, which kind of gave me trouble. And the other this is there’s also a monster box with the shape of a sun, kinda like that sun outline in the front. That door, I think it
would have been better if there was a sliding mechanism so it could just slide in really easily instead of popping it out every time. But other than that, you’ve seen the build quality, you’ve seen how excited
I am about the B-Roll and introducing this in general. So, clearly I love this inserts
besides those two things, which I think can be improved on. It’s also faster as you
go, as you’re building it because then you kinda
just understand the pattern of how things are being put together. So, it’s not a really big issue for me. So, that was my review. Cinematic B-Roll on some wooden inserts from Daedalus Productions for Rising Sun. If you did enjoy that, I do have the expansion for Rising Sun and with the Daimyo Box, there’s actually another
set of wooden inserts that I haven’t even started building yet. Let me know down in the comments and I can definitely
do a part two of this. Actually, I would love to do that, but depends on whether or
not you wanna see it or not. Until then, cranking out some more videos this week. So, I’m excited to share that with you. Happy Chinese New Year if you celebrate that. If not, have a wonderful
start to your week. Hope you guys have a great day and I will see you guys later. (upbeat pop music)

We will still DIE! Destiny 2 Corridors of Time | Myelin Games


“And he died doing what he does best. Defending the last city of humanity. Ages ago, he saved my life. And then inspired me to save myself. I am glad that he did. Because, Traveler help us, he is gone. And there is no one to save us now. On the day we met, I decided I would follow
his example. I’m still trying. Welcome back guardians, as you likely know
the corridors of time puzzle has been solved by the community, which is a puzzle that has
you discover your own grave in the Corridors of time and allows you to obtain the exotic
fusion rifle, Bastion. Of course, this means, lets discuss the lore
implications of this event. I have heard a lot of people say that this
mission is about Saint-14 returning the favor and allowing us to save ourselves, but honestly,
I don’t think this is the case, and I will show the lore that in my mind, confirms that
our Guardian will still die; we did not change the future with this mission, it is quite
the opposite we actually cemented our death. As you may or may not know, I have a second
youtube channel for games other than destiny, thanks for all the crazy support on the channel. If you haven’t seen it, I will leave a link
in the description, it will be the first link. And of course, as usual, the artwork is by
Gammatrap. All patreon donations go towards paying Gamma
for his artwork, a link to Patreon and Gammatrap socials will be below. This is myelin games, and I hope you enjoy
this latest Destiny 2 lore episode. [INTRO]
So, most of the lore I am going to cover, comes from the in-game quest mission descriptions
or dialogue. Lets start with when we see our own grave
in the corridors of time. Our grave is marked with sword, at first I
thought it was Raze lighter, and said to myself, ha, seems lord shaxx finally returned Raze
lighter to us, and we all we had to do was die! If you didn’t play the Red War campaign,
basically, Lord Shaxx pilfered our Raze lighter during the attack. BUT the sword in-fact matches a sword design
in the Tower, right next to Saint-14. This may actually be a clue that we will get
a new sword from Saint-14. Anyway, the sword is a bit of red herring
for the moment. When you approach the grave you hear audio
from Saint-14. The audio is basically Saint-14 speaking at
your funeral, the dialogue is customised based upon your achievement in Destiny, however,
he does say the same paragraph for everyone, he says this, “And he died doing what he does best. Defending the last city of humanity. Ages ago, he saved my life. And then inspired me to save myself. I am glad that he did. Because, Traveler help us, he is gone. And there is no one to save us now. On the day we met, I decided I would follow
his example. I’m still trying. I’ve marked this grave with the one of his
favorite weapons, shattered in that final confrontation. It used to be mine. All who find what we’ve left here – please
leave it be. Unless. Unless you’re still pout there somewhere. You’ve performed miracles before. In which case, take it. And come back to us. And we’ll kill what killed you. Or die trying. Now, I haven’t found any lore that confirms
we actually kill the person who killed us, therefore preventing our death, there is one
Fallen character called, Old Lightkiller, but I will get to that in a sec. So, the first bit of important information,
is that Saint-14 said we actually died defending the Last city, we don’t know who we were
defending it from, but we died defending the City. Now this hints that in Destiny 2 there will
be another attack on the City, an attack that has yet to occur and an attack that we will
die in. The next thing Saint says, is that he left
our favourite weapon with the grave and that it was shattered in the final confrontation. Now, I don’t believe he is talking about
the Sword, I believe saint-14 is talking about the exotic fusion rifle, bastion, because
when dialogue ends we receive the Chronometric weapon core, which begins the Bastion exotic
quest. So I believe we were using the Bastion weapon
to defend the City, we died with the weapon, and it was broken, so Saint-14 buried us with
the shattered core. This is all really important for this theory,
we died with the Bastion exotic weapon defending the City at a future event. So, we then take the Chronometric weapon core
to Saint-14, he tells us that in the Tangle shore is detecting a signal, and the signal
matches his light and the chronometric weapon core perfectly. Saint-14 says this
“The signal is weak but aligns perfectly with the frequency of Saint-14s Light from
the Sundial and your newfound chronometric core. “It cannot be me. I am here.” Saint laughs nervously.” So you head into the Tangle shore, and try
and work out why everything has the same signal, being typical guardians we decide to kill
the Fallen to see if we can pick up any clues from their comms. So killing Fallen give us the Fallen Intel. The Fallen intel reveals a name, “Old Lightkiller”. We promptly visit the Spider in the Tangled
Shore and he tells us the location of the Fallen nick named Old Lightkiller. Killing Aksiniks in the Tangled shore continues
the questline. I do not think this is the Fallen who killed
us, because the timing is all wrong, his nick name is already Lightkiller, and we are still
alive at this point. So, moving on, tt seems that we get a note
off Aksiniks body that we need the Spider to translate. Now, I believe at this point of time, Aksiniks
or one of the other Fallen had already stolen Bastion off Saint-14. So the Fallen has already acquired the weapon
Bastion in our current time, and we are now tracking the signal through the Tangle Shore. The reason why we can track it, is because
we found the Chronometric Core, which is technically the same weapon, they are the same weapon
from different times. We find the Chronometric core from the broken
Bastion from the future, which was on our grave site, we are now tracking the current
Bastion in our timeline, which the fallen stole from Saint-14, you with me. So, the classic Guardian behaviour continues,
we basically have to go kill a bunch of Fallen again, to persuade some of the Fallen to reveal
a fallen burial site, the burial site of the Fallen who we think had the bastion last,
who stole the weapon from Saint-14. We are hoping that investigating the Fallen
burial site will help us track where the Bastion is. The Spider says this
“Ah my Guardian.” Spiders eyes linger on your mud-covered boots
trailed by soil caked tracks. An uneven hiss spews from his rebreather as
he gestures for a guard to bring the stained note in your outstretched hand. “I trust your meeting went well?” “Oh… it wants the gun.” Spider produces a tittering giggle. “Of course you do” He agrees to find the
burial site for you but needs your persuasive flair. We kill a bunch of Fallen and this persuades
them to reveal the burial site. After we investigate the Fallen burial site,
the signal aligns and reveals that the Fallen who has the Bastion weapon is now Scorn. i.e. he died and was then revived as Scorn. The mission description reads,
“Your investigations have aligned. An old weapon belonging to Saint-14 was recovered
by a Fallen long ago. That Fallen, buried in the Tangle Shore, has
been twisted into a Scorn Cheiftain. Light signal must be coming from his old weapon.” Ok, so now we know that the Cheiftain as the
weapon Bsation. So… after we track down and kill the Scorn
Cheiftain, and we receive the weapon frame Bastion, we then return the weapon to Saint-14
and Saint-14 then inserts the weapon core which restores the Weapon. Saint-14 says this,
“You’ve returned Saint-14’s old fusion rifle, Bastion, to him. He fiddles with the rifle briefly and sets
the damaged connections straight with the component you had. The rifle hums to life. He thanks you for finding the source of his
Light and laments that his weaponry was used against Guardians. “Never again”, he whispers, before handing
the gun back.” Now here is the really cool part, Saint-14
says that they stole the weapon from him and used the weapon against other guardians. If you read the lore tab of Bastion, it reveals
that the Fallen has killed 5 guardians. Have a listen to the lore tab, it reads,
My son. You are a bastion of hope for all who are
lost in darkness. Let this consecrated armament offer protection
in times of trial, strength when you feel most alone,
and guidance when there are no roads. Your Light will shine on to lead our people
into peace. Let this be a symbol of our dedication to
their future. Know that I am proud. —Father
The epitaph is barely readable, appearing to have been scraped almost clean from the
frame. Below the stricken words, five hash-marks
are engraved into the weapon. A small etching in Eliksni reads:
||||| “dead… little… thieves…” So, the Fallen who had stolen the bastion
scratched off the message from the Speaker, and wrote a kill tally, with the words Dead
little thieves. Now, we cant be certain, but the references
to thieves might be a reference to guardians trying to steal bastion back off the Fallen. Ok, ok, we have covered a lot, so let me try
and summarise the events so far, we find our own grave in the corridors of time, Saint-14
left the Chronometric weapon core at our grave, which is the weapon core from Bastion in the
future, this allows us to track the signal of Bastion in our current time, we discover
the Fallen who stole it off Saint-14, we recover the weapon and restore it to full working
order. NOW if all of this is correct, we can actually
predict the future. The weapon is now working, and at the very
beginning of the video Saint-14 says that we died defending the City with our favorite
weapon. So technically, another war must occur upon
the City, and we will die, and we will die with Bastion in hand, the gun we just created,
we have too, because if we don’t die, then Saint-14 will never bury us with the bastion
core, and if he never buries us with the core, we cannot make the weapon. You see what I mean. I don’t think there is anything in this
mission that confirms we prevented our death. And with that, that concludes this latest
Destiny 2 lore episode. If you would like to support the channel and
cannot think of a comment, you can leave the word, Bastion, to represent in my opinion
the weapon that we will die with. As usual, it has been a pleasure, this is
myelin games. Peace.