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Kingdom Hearts 3 Review | PS4 & Xbox One

January 29, 2020 | Articles, Blog | 48 Comments

Kingdom Hearts 3 Review | PS4 & Xbox One

A story almost 17 years in the making, Kingdom
Hearts 3 brings the long-awaited conclusion to the dark seeker saga. With plenty of tears both of joy and despair,
Kingdom Hearts 3 feels exactly how I imagined it. A booked end that’ll have you face your
fears of what lies ahead, where nothing is simple and clean. This is a story built upon not just Kingdom
Hearts 1 and 2, but the entirety of the Kingdom Hearts series thus far. Yes, that means the spin-off games and the
mobile game. If you’re watching this review wondering
if you can jump straight into 3, you’ll be doing yourself an incredible disservice. Kingdom Hearts 3’s narrative is built upon
the foundation started by the previous games, providing a major pay off for those that stuck
around so far. Taking place after the events of Kingdom Hearts
Dream Drop Distance and the ending of a fragmentary passage, the story has you following Sora
and his friends as they gather the seven guardians of lights. These guardians of light are keyblade wielders
needed to stop the evil Master Xehanort who at the same time is seeking out his own 13
wielders of darkness. Legend has it that when these 13 pieces of
darkness and 7 guardians of light clash, the mythical χ-blade will be created, the very
same weapon that Xehanort is after. The 25-30 hour adventure had me smiling, crying
and laughing the entire time. As a fan of the series so far, there’s a
lot of genuine heartfelt moments that I’ve been waiting so long to see. Likewise, the narrative had some of the most
brutal scenes in the series by far, it lives up to the climactic conclusion the series
has been building up for years now. Sure some of the common tropes of the Kingdom
Hearts series are still here like odd dialogue choices, but even the comedic characters like
Donald and Goofy, get their own time to shine. Certainly one of the best parts of Kingdom
Hearts 3’s story is how well the Disney worlds are treated. Rather than being complete retellings of the
movies, they feel much more original. While some still follow their film’s story,
most have an original premise to them and actually feel part of the grander Kingdom
Hearts narrative. In general, it helped make sure the pacing
of the story flowed smoothly despite each world feeling so completely different from
one another. In the end, Kingdom Hearts 3’s story succeeds
in living up to the expectations many have set for themselves. The conclusion though predictable to some
extent still managed to take me by surprise with an ending that has me eagerly waiting
for the epilogue and secret movie. The dark seeker saga may be over but the true
Nomura fashion Kingdom Hearts 3 leaves you itching to find out what comes next. Kingdom Hearts 3 feels like a culmination
of all the different battle mechanics that the series has experimented with throughout
the years. At its core, it feels a lot like Kingdom Hearts
2’s rpg mechanics. Sora and his team use AP to add new abilities,
different keyblades have different stats and so on. What has changed is the battle gameplay and
it’s so much more fun. I’ve always enjoyed Kingdom Heart’s combat
despite it occasionally being spam of the attack button in earlier games. Kingdom Hearts 3, on the other hand, feels
so much more fleshed out where there’s always something going on in a battle. Every single keyblade now has a transformation
that turns into these amazing looking finishers. In one instance you’re swinging your keyblade
and in another, it’ll transform into a pair of magic-wielding guns or an electric shield. The transformations are beautifully animated
and flow smoothly throughout combat. Also new to the battle mechanics are attractions,
you can think of them sort of like summons although they’re based on Disneyland rides,
perfect for crowd control. Summons also make a return bringing some new
faces to the series like the recent Wreck Ralph films. Across the handful of Disney worlds, each
one has a gameplay quirk that changes up the feeling of combat. For example in the Toy Story world, you can
get into these giant toy mech suits that completely change up the combat. Additionally, the amount of characters in
your party has been raised up to 5, letting you quickly switch between performing limits
with Donald and Goofy, only to immediately follow up with a special attack with the help
of a Disney friend. Altogether these new additions along with
refinements to the battle system, make combat so addicting. Where in previous games I’d try to avoid
fights at times to continue the story, in Kingdom Hearts 3 I actively chased them down. Outside of the combat, you’ll travel to
different worlds l across the Disney universe. They all feel so much grander than before,
even the ones that aren’t entirely new. Twilight town, for example, cuts away the
loading screens making one uniform world to explore. On the other hand, Mount Olympus gets this
brand new area to explore that feels so much bigger than what was in Kingdom Hearts 2. The worlds aren’t just far in view but there’s
actual vertically to them now. Ultimately it made exploring each one of them
a better experience even those that were in previous installments. Getting from one world to another is once
again done by the gummi ship and I personally haven’t been a fan of the mechanic. I thought the sequences were just padding
in previous entries and while I’m not entirely in love with it in Kingdom Hearts 3, it’s
definitely better. Instead of just being one mindless on rail
system, the gummi ship is now a complete 360 area exploration sequence. If you just want to boost over to the next
world, you can, if you want to fight some enemies or look for treasures on the way,
you can too. You can still build and create your own ships
like before but the general gameplay design feels much more entertaining now. When I started Kingdom Hearts 3, I was eager
to get into all the story cutscenes and just find out how my favorite series would end. However, as I played, not only was I excited
to keep on learning more about the story, but I was equally excited to visit a new world,
get a new keyblade transformation, jump into battles and so on. It’s easily one of my favorite rpg combat
systems and it features some of the best boss battles in the series to go along with them. Kingdom Hearts 3 continues the visual style
that was established in Kingdom Hearts 0.2 A Fragmentary Passage. Using the Unreal engine, both old and new
pieces of the Kingdom Hearts series have been completely remade in 3d. Despite being built on the same tech, Kingdom
Hearts 3 looks better than 0.2, with character models having a bit more life to them. From the details on a character’s piece
of clothing to the lighting in the environment, it looks beautiful. Personally, I’m a big fan of how combat
sequences can easily become firework shows in a plethora of different attacks and limits. Seeing all the particle effects spark up lights
and then immediately transition to a fully animated limit or summon, it flows so perfectly. The art style also does an incredibly good
job at recreating the style of the many different Disney properties in Kingdom Hearts. Hanging out in the Toy Story world looks like
something Pixar would have made in the early 2000s, scene comparisons between Tangled the
film and Kingdom Hearts, looks surprisingly comparable. Some of these examples look truly astonishing
and if anything, it helps further sell how natural this collaboration is done. Now I played on a PS4 Pro and an Xbox One
X for my review and both target a 4k 60 fps. The PS4 Pro resorts to checkboard upscaling
for its resolution and while 60 fps is hit most of the time, I did see a few dips on
the PS4 Pro. Xbox One X, on the other hand, had a more
stable performance. You do have the option to switch between prioritizing
the resolution or the frame rate on the enhanced consoles too. I personally recommend getting it on One X
for the best performance but you can still have a good time on the PS4 Pro as well. The Kingdom Hearts series has always been
known for its music. Simple and Clean, Sanctuary and the collection
of feeling inducing instrumentals that get my heart racing every time. All of them have become iconic and Kingdom
Hearts 3 continues that trend. Face My Fears despite being so different from
previous theme songs in the series, somehow finds a way to fit in with the theme of Kingdom
Hearts and it has easily become one of my favorite songs recently. Voice acting throughout the campaign is also
well done. Despite some of the Disney characters not
being played by their original voice actors, I still found their performances to be believable
and compelling. The same goes for the main cast of non-Disney
Characters. Sure there are some odd dialogue choices here
and there but that’s more appointed to the game’s writing than the acting in this case. At any rate, Kingdom Hearts 3 featured some
of the most goosebump-inducing scenes seeing those that have been cheerful and full of
hope up to this point, see their darkest point. After waiting for Kingdom Hearts 3 for so
long, I’m happy to say from a story standpoint, it completely lived up to my expectations
while exceeding them on the gameplay front. Visiting the many Disney worlds and fighting
alongside my friends was a complete joy while the climatic ending was everything I was hoping
for. It was a long wait, but one that was well
worth it. I give Kingdom Hearts 3 a 9.5/10.

GWENT: The Witcher Card Game | This Week in GWENT 24.01.2020

Welcome back to episode three of This Week in GWENT! Your weekly summary of everything happening in the world of GWENT! The Lunar New Year Festival launched this week so lets learn more about that! The festival, which begins today and will last till February 7th, gives players the chance to earn Red Envelopes as part of their daily crown progression – 4 rewards per day. Each Red Envelope contains a selection of in-game gifts, including a cardback, borders, portraits, a player title, and resources — Gold, Scraps and Meteorite Powder. We have a lot of festival-themed items in the Shupe shop! Starting with the Lunar Game Board, which features the golden wererat in the middle. The Prosperity Pack which contains 25 Ultimate Premium Kegs, 400 Meteorite Powder 1 random Legendary card from the pool of all existing GWENT cards and finally the Lunar New Year Bundle in which you’ll find the Lunar Premium Cardback, Lucky Avatar, Golden Coin Border and The Lucky One Title! Hurry up cause these items will be available till February 7th 2020. Important update: starting with the next patch, which will happen at the end of this season we won’t be providing full mill value for cards, which received a full rework. This new change will apply to all patches moving forward. Want to know all the updates for GWENT: The Witcher Card Game starting with closed beta? Then check out The History of GWENT by YouTube user Denis Gajdács! We’ll link the video down below so be sure to check it out! That’s it for this weeks TWiG, see you again next week!

Bloody Hell, we’ve made it. Seriously, well
done everybody – it’s a new decade, and somehow everything hasn’t exploded… yet.
We can’t say how long that’s going to last, given how 2020 has started, but if you’re
worried about getting bored during those long days taking shelter in your nuclear bunker,
DON’T BE! We’ve got plenty of exciting new releases
to look forward to this year, providing there aren’t any more delays – STILL waiting
on that pirate adventure, Ubisoft… Now, condensing the next 12 months of awesome
titles into just 10 entries is almost impossible – as, during our next spin round the sun,
we’re expecting sequels to cult classics such as Vampire the Masquerade: Bloodlines,
Beyond Good & Evil, Psychonauts, and Crusader Kings, not to mention intriguing new IPs like
Ghost of Tsushima, Humankind, Gods and Monsters, oh and the small matter of AN ACTUAL NEW HALF
LIFE GAME, yes it’s finally happening…well, sort of.
With all the honourable mentions out of the way, what about the real heavyweights that’ll
kick off the 20’s with a bang? Let’s have a look…
I’m Ben from TripleJump, and here are 10 Amazing Video Games to Look Forward to in
2020 10. E3 2020 announcements Yeah, you heard, it’s wildcard time already!
To hell with the integrity of list video structure, we start as we mean to carry on!
Besides, it’s impossible to ignore the year’s most pivotal gaming event, even if it might
be waning a bit in recent years *cough* cheap plug for our video last year *cough* go watch
it *cough*… Wild speculation on loose rumours aside, there
are a few safe bets for what we might see in 2020.
Elden Ring, From Software’s latest Soulsborne successor, is one title confirmed to be in
the works, after last year’s cryptic E3 trailer.
Details are scarce, save from the fact that notorious Throne Fetishist, George RR Martin
himself, is involved with the story, but a couple of leaks have hinted at a June 2020
release, which we’re very excited for! Nintendo confirmed their Zelda: Breath of
the Wild sequel last year, and we wouldn’t rule out a surprise 2020 launch, as it’s
been three years since the last title redefined the franchise in 2017.
We also wouldn’t say no to any details on Metroid Prime 4, Nintendo…just saying, stop
being so coy… On a slightly wilder note, there have been
numerous whispers and leaks about the next Assassin’s Creed being a Viking-flavoured
adventure, maybe inspired by a certain Spartan-o’-War, although his next adventure could be in Egypt,
Japan, the Mayan civilisation, or Zeus-knows where else, and chances of seeing THAT before
the PS5’s launch is quite slim. 9. Resident Evil 3 Remake Honestly, we’re still reeling after that
cheeky little bait and switch from Sony’s State of Play announcement in December.
What was set up as ‘Project Resistance’, an intriguing, asymmetrical multiplayer shooter
in the Resi universe, soon gave way to what the fans were truly craving – a reveal for
Resident Evil 3, remade in the same engine as last year’s stunning Resi 2 remake.
Mind you, it’s terrible news if, like many of us, you’re still struggling to sleep
properly after the nightmare fuel of Mr X, because frankly, he’s a pathetic JOKE in
comparison to the third game’s big bad Nemesis! The titular Tyrant was relentless back in
the 1999 original, and from what we’ve seen so far, he’s only gotten more terrifying,
21 years on – just look at that blatant disregard for building regulation, horrifying
scenes… This revamped Raccoon City looks about as
incredible as a burning, undead-filled metropolis can look, and even the master of unlocking,
Jill Valentine’s got a brand new style – well, two, if you count zombie Jill.
The Resident Evil 3 Remake is due to smash through our boarded windows on the 3rd of
April, 2020, for PS4, Xbox One, and PC, and will also include the multiplayer Resistance
mode, for good measure. 8. Doom Eternal So we may have included this in last year’s
list of upcoming games for 2019, but Doom Eternal can’t be delayed for two years running,
right Bethesda? Doom’s 2016 reboot was a masterclass in
how to bring a beloved franchise into the modern generation, without sacrificing what
made it so damn good. The same high-octane, heavy metal, demon-slaughtering
bloodbath has been turned up to 11 in Doom Eternal, and then turned up again to about
47, and then dismembered and force-fed its own limbs because DOOOOOOM!
With the core formula now established, this next instalment has focused on adding more
toys and features to make you a certified, ahem, ‘Bad Arse’, such as grappling hooks,
Battleaxes, and “Flamethrower Belches”. This enhanced mobility makes the action flow
with even more visceral beauty, but you could still easily become Demon food if you’re
not careful. You could also become a Demon that feeds on
other careless Doom Guys (OR GALS), with the new 1v2 multiplayer Battlemode, which might
just scratch that pesky Left 4 Dead itch. Doom Eternal is locked and loaded for a 20th
March release, so make sure to renew your key-cards for then. 7. Marvel’s Avengers Marvel’s Avengers didn’t quite wow the
world with its initial reveal last year, but many of us have slowly been won over by these
slightly off-brand versions of our beloved big-screen heroes.
Currently set for the 4th of September, these Avengers are set to experience a separate
story from the heavily saturated Marvel Cinematic Universe – but given developer Crystal Dynamic’s
pedigree with the recent Tomb Raider series, we think they’re in safe hands.
Each main Hero has unique powers that mix up the third-person action, which will hopefully
differentiate between a Hulk Smash and a Thor hammer-bash.
An RPG-lite upgrade system should add even more customisation to playstyles, and along
with the developers’ commitment to ongoing multiplayer and single player content, might
just add some longevity to all that bad-guy-thumping. There are a few warning signs though – creating
what’s essentially another ‘Live Service’ game feels a little tone-deaf after the recent
flops of Anthem and Fallout 76, and we’ll trust this promise of ‘no microtransactions’
as far as we can throw Mjolnir, but we’ll remain cautiously optimistic that the time
of heroes isn’t quite over yet. 6. Halo: Infinite It’s hard to believe the next instalment
in the hallmark Halo franchise is coming this year, but the prolific grunt-smacking Chief
will indeed be returning in Winter 2020, with the launch of Microsoft’s next gen offering,
the Xbox Series X, or just xbox if Microsoft would deign to clarify – previously known
as Project Scarlett. And just look at it!
No, not the blocky console itself, we’re talking about Halo Infinite’s breath-taking
landscapes, incredible lighting, and look, the Chief’s even got his classic armour
back, now rendered in glorious 4K technicolour! Developers 343 Industries have apparently
spent years building this new engine, but this is more than just a tech demo.
Microsoft are looking to their iconic flagship series to make an immediate impact in the
next generation, notable not just in the jaw-dropping visuals, but the finer details too.
Split screen multiplayer will return, after inexplicably being cut from Halo 5, but they’ll
be keeping the drop-in co-op features, and the popular Forge level editor too.
Unconfirmed rumours have even hinted at more RPG elements and a story that adapts to your
decisions, but whatever happens, these refinements to the classic formula can hopefully bring
a return to form for Master Chief…and maybe a happy reunion with Cortana? Maybe? 5. Animal Crossing- New Horizons In a year that looks surprisingly light on
heavyweight Nintendo franchises, Animal Crossing might just be the dark horse that steals the
show. And frankly, we’re quite excited that the
delightfully chill life-sim could get the limelight it so richly deserves.
There’s a comfortable familiarity in what to expect from the 3rd of March release of
Animal Crossing: New Horizons … More nick-knacks for your house; More chit-chat
with the local anthropomorphic animals; More arguments with ruthless property magnate,
Tom Nook, who’s now branched out into holiday packages, which explains how you ended up
on this deserted island, with only a tent to start off with…damn it, Nook! This is
how you end up on Holidays from Hell, you know!
In fairness, these humble beginnings fit the island vibes nicely, with new items to craft,
more freedom for placement and decoration, including outside furniture, and most importantly,
EXTREME POLE VAULTING! Rad. It’ll also include enhanced multiplayer
options, with four players able to grab a joy-con to join a local game, and up to eight
players can hop into a world online – so you won’t have to rely on befriending a
volleyball for company, which is nice! 4. Watch Dogs: Legion A dystopian, post-Brexit London, plagued with
overbearing surveillance and rampant civil unrest? Where do they get their ideas? Hah,
imagine living in a world like that, ha hahaHAHAHA oh, god we’re all fu- Ubisoft will be hoping third time’s the
charm for their techy hackathon franchise. The debut underdelivered on many of its promises,
ending up devoid of any real soul – much like its beige protagonist – and followed
up with a vastly improved sequel that, sadly, nobody played.
And yet, we’re still expecting big things from Watch Dogs Legion, which will shake up
the formula by letting us play as literally anyone!
Respectable City Lawyers; Rowdy pub punters; Deadly OAPs; it’s a bold move from Ubisoft,
but being able to recruit any NPC into DedSec, each with their own traits and upgrades, could
make every person’s playthrough a unique experience.
A permadeath system should add yet another layer of organic drama, and with apparently
5 main story threads spread over 60 missions, we’re optimistic that the narrative won’t
be bottlenecked by this sim-like approach. At the very least, we might need a cathartic
outlet from real-world events, in the form of silly cockney accents that feel like we’re
starring in a Guy Ritchie film. 3. The Last of Us Part II Dogs. Yes, you heard correctly.
From Watch Dogs to Naughty Dog, we have a strong feeling that the sequel to the emotionally
charged masterclass of The Last of Us has a secret weapon, and it’s all about those
pooches. Hear us out.
For all the important narrative details shown in the previews – Ellie’s back, older
and wiser, as is a gruffer looking Joel – what really summed up the ethos of their savage
world was this tense gameplay sequence, set in in an overgrown village in Wyoming, showing
Ellie evading a rogue militia and their four-legged friends.
These attack dogs will sniff out your scent with ease, meaning there’s nowhere to hide.
You can either run away in a panic, or worse, fight back with the brutal new combat.
And if you do kill a dog in self-defence, it’s not just your own internal monologue
screaming “What’s wrong with you, you Monster!?”, but their owner also despairs,
calling out to their friends and allies by name, because these aren’t faceless NPCs,
but real characters, with real relationships. And that incredible character development,
that constant feeling of unease, that emotional weight to every single action, not just in
the story but in moment-to-moment gameplay – THAT is what The Last Of Us: Part II could
deliver, when it launches on 29th of May… and we can’t wait to do our utmost to avoid
killing those poor pooches at any cost. Naughty dog indeed. 2. Final Fantasy VII Remake On paper, a remake of a game that released
over 20 years ago doesn’t exactly sound like ‘most anticipated game’ material…
until you see the name Final Fantasy VII, and you realise this is no mere graphical
enhancement, but a remake from the ground up, of one of the most beloved games of all
time. Or… at least the first bit of it. This is essentially a glitzy new release,
mixed with pure, uncut nostalgia, and while the major characters and plot will be the
same, everything else has been overhauled massively.
The combat alone is a far cry from your 90’s turn-based menus, replaced with real-time
attacks, and combined with an Active Time Battle meter that allows you to slow the pace
down to a crawl to use abilities, magic, or items – Although Square Enix have included
a classic mode similar to the old turn based approach, if you’d prefer.
Everything from the characters to the city of Midgar itself looks simply increbidle – just
get a load of that big old sword for starters, it’s even got the materia slots and everything!
Part one of this monster reimagining will launch on the 10th of April. It’s just a
shame we’ll have to wait an agonising amount of time for part two… 1. Cyberpunk 2077 “Wake the f*** up Samurai …we’ve got
a city to burn!” If you’ve not already set this as your daily
morning alarm, then what the [Word Redunded]*are you doing, Samurai? Cyberpunk 2077 has stirred up so much fuss
already, its impossible to think of 2020 as anything other than the year of Cyberpunk.
Rather fitting, given the original tabletop source material was set in this same year
of our Lord and Saviour, Keanu. Chances are, you’ll know exactly what makes
Cyberpunk such an enticing prospect – CD Projekt Red, fresh off the back of incredible
success with The Witcher 3: Wild Hunt, are crafting a new open-world adventure set in
the neon-drenched near future of Night City. It’s less swords and sorcery, more cybernetic
shooty-stabs, but the extensive, ambitious RPG systems from previous ventures are still
very much alive. A wealth of upgrades, abilities, and approaches
to level design, could elevate Cyberpunk’s core First Person Shooter mechanics into something
much richer. Most of the weapons will even feature non-lethal
options, and a pacifist run IS apparently possible – but given the typical clientele
of Night City, you’ll probably reconsider that approach quickly.
The rational part of our brain is slightly cautious about how this long-awaited title
will meet the incredibly high expectations its set for itself.
But then we listen to our inner ‘Johnny Silverhand’, and we believe, everything’s
going to be just fine. “You’re breathtaking!”
Thank you. I needed that today. And that’s just a taste of what 2020 has
to offer, but there are countless other titles that could swoop in out of nowhere to storm
this new decade. What are you most excited to see? What are
the odds of a shock release of ‘Untitled Walrus Game’?
Let us know in the comments below. You can follow myself and TripleJump on Twitter here,
and while you’re at it, why not support the things you enjoy by having a look at our
patreon. Finally, don’t for get to like the video, share it with your friends, and
subscribe to the channel. I’m Ben from TripleJump, and thanks for watching.

Rainbow Six Siege: Game Celebration Trailer – Six Invitational 2020 | PS4

A precision wristwatch is truly a marvel of engineering. It’s hundreds of tiny parts
assembled together to do one thing… …tell time. That’s us. That’s Rainbow. Men and women working hand-in-hand and shoulder-to-shoulder building a single incredible creation. Through hard work, absolute dedication and unbridled passion, we sweat every detail no matter how small, achieving something far greater than ourselves. It is an experience… …that will change you forever. Welcome to the 6 Invitational! Join us. We will come together… …so we may be stronger apart.

The Game Industry’s Performative Concern For Children (The Jimquisition)

Rio: “Oh my GooOOood! Ha ha!” [“Born Depressed” by Drill Queen] If research and experts around the world were looking at something you were habitually doing, and these studies said that what you were doing was wrong and harmful. Would you at least stock of your behavior and wonder if maybe, just maybe, you are in the wrong? OR, do you find some other mark to blame? Welcome to the Game Industry, Church of the Eternal Scape Goat. If it’s not pirates it’s used games, if it’s not used games it’s the IGNORANCE of the parents. Those ignorant swines. For you see, that is what’s being implied with the (high-pitched, mocking tone) Get Smart About P.L.A.Y. campaign! The latest campaign by the game industry to pass the buck onto entities that are not themselves. In fact, don’t take my word for it, take the word of this here video starring Rio Ferdinand! Rio: “The Get Smart About P.L.A.Y. campaign” “provides parents and guardians with practical tips” “on how to achieve balance,” “and set parameters on the amount of time and money you spend on play.” Child 1: “Shoot shoot shoot shoot!”
Rio: “Oh noooo! Haha!”
Child 2: “Oh come on!” “It’s all about understanding what games your child is playing.” “Stop moaning about, give me the ball.” “Learning how to install parental controls” “can limit time, spend, or interactions with other players.” “Discussing about the amount of game time, and agreeing limits together.” Child 1: “What’re you doing?!”
Rio: “Hahaha!” Remembering that the controls for you,” “as a parent or guardian, in the driving seat.” (excited shouts, cheering, and laughing) “You wouldn’t give your child a bike without providing a helmet and stabilizers.” Jim: What? WHAT? Stabilizers on a kid’s bike? Is that where you’re going with this? Is that what this has come to? You’re comparing protecting kids from microtransactions in games to putting stabil- THE TWO THINGS AREN’T EVEN VAGUELY COMPARABLE! You know a kid can get seriously hurt if a kid falls off a bike. Are you SURE you want to compare videogames to that? I mean, for one thing, the bike industry didn’t put the pavement down, and isn’t hiding in a bush with a stick to jam in the kid’s spokes! Because if you wanna compare videogames to falling off a bike, that’s your role in this, Game Industry. You fu– uh, stabil– (stutters incredulously) WHAT?! Rio: “The same can be said for videogame consoles comparing to–”
Jim (yells offscreen): “IT. CAAAAN’T!” Rio: “Yessssss!! Pat whose back, pat whose back?”
Jim (yells offscreen): “It explicitly can’t be said!” Rio: “Parental controls are straight-forward.” “Head to www.askaboutgames.com to find a step-by-step guide.” Rio: (sighs) “Lucky boys.” Rio: “You alright? You alright?”
Child 1: “Yeah.”
Child 2: “You get lucky every time!” Rio: “What do you mean I got lucky? You got beat.” Today’s video is dedicated to all the game industry executives out there, especially those plucky little guys sitting right at the top of the corporate structure. I’m talking about such adorable characters as Bobby Kotick, Yves Guillemot, and ha ha ha haaa of course, Android Wilson. To those hardworking cats with such thankless jobs I say SHOVE IT UP YOUR ASS! Like just shove EVERYTHING up your ass. Your companies? Shove them up your ass. Your disgusting business models? Shove them. Up your ass! This Disney Parks commemorative Mr. Potato Head mug? Right up the ass. Right into the hole of it. This right here, this latest attempt by the industry to shift responsibility for its bullshit onto other people, is shockingly transparent, even by the standards of the game industry. The (high-tone mock) “Get Smart About P.L.A.Y.” campaign is yet another bid to divert attention away from what modern videogames are doing with their vampiric economies, and place the blame for it all squarely on the shoulders of parents. (mocks) “P.L.A.Y.” has been setup by the UK Interactive Entertainment Association or (mocks) “ukie!” for short, essentially UK’s answer to the ESA, and it’s even roped in football-playing man Rio Ferdinand to help out with its pathetic and cowardly propaganda campaign. So, what is (mocks) “P.L.A.Y.”? Well it’s a fun acronym that’s fun because it’s an acronym intended to instruct parents on how to stop videogames from tricking thousands of dollars out of children. It stands for (high, mocking tone) “P – Play with your kids.” “Understand what they play and why.” “L – Learn about family controls!” (increasingly high pitch) “Visit askaboutgames.com for simple, step-by-step guides.” “A – Ask what your kids think!” “Discuss ground rules before setting restrictions.” “Y – You’re in charge.” “Set restrictions that work for your family.” [Very slowed down vocalization ending with “ha ha ha”] Life is so much more fun with acronyms, and now parents know exactly how to stop videogames preying on their kids! Congratulations, game industry! You’ve done it! You’ve saved the children! Wheeeeeeee! Buuuuuut, you know the best way to stop videogames preying on kids, don’tcha publishers? Stop making videogames that DO IT, YOU FUCKING DOLTS. Fuck having to instruct parents on protecting their kids from videogames made for kids! I mean, informing parents after the fact has become a necessity, but Jesus fucking Christ, have you ever stopped to think have ANY of you fucked up little monsters stopped to think about how fucking ludicrous it is that you’re having to warn parents about videogames literally aimed at children? I mean, didja?! For just a second, maybe, did any of you at (mocks) “ukie!” Did any of you companies benefiting from Ukie’s coverup? Did any of you wonder what it looks like when games rated for ages 3 and up need parental fucking restrictions?! That’s what the age rating system is meant to be FOR. You absolute fucking worms! But nontheless, that’s what y’all are doing. You’re informing parents that games rated for literal 3-year-olds still need parental controls to stop them from targeting and exploiting children! And it’s absolutely fucking stunning that no authorities have stopped you yet to ask why you think this is okay, or a good look, or something any right-minded individual wouldn’t question? But that’s what this entire campaign, designed to pass the buck onto parents, is hinged on! (mocking impression) “Only one in five parents of children who spend money in videogames” “use the family controls available on gaming devices.” “This is backed up by a 2019 NSPCC study” “that revealed just 19% of parents of children aged 5 to 15” “use family controls on internet-connected devices.” There’s a point we’ve made before that bares repeating; if a videogame needs adult security measures, it shouldn’t be rated as suitable for children. Simple. As. You don’t need parental locks when letting a child watch Dora the fucking Explorer. Dora’s not gonna turn round, and ask the children for a few bucks before she’ll let her chimp teach her how to count ten! Or whatever it is Dora does, I’m not familiar with her entire curriculum. But the point is, basically all entertainment rated suitable for children doesn’t need its content age-gated, because they’re rated as suitable for the fucking age of the fucking CHILDREN! The fact that content suitable for children IS suitable for children applies to pretty much every entertainment medium. Except videogames. Which, apparently, get to be the exception and are considered safe for minors despite those minors needing to be protected from the thing that’s considered safe for minors! Well it’s not parents’ fault that you’re a bunch of reckless, amoral scams artists who have been gleefully racking in cash from vulnerable people for years now and are only engaging in weak performative concern AFTER governments around the world looked into your shady microtransactions. And those governments don’t like what they see, do they? They see your randomized rewards hidden in premium lootboxes, and found them mechanically and psychologically indistinguishable from gambling. Because lootboxes, as we all know by now, ARE gambling. Just like I’ve said for half a fucking decade. And you, game publishers, have only yourselves to blame if you get in trouble for it. You pushed the envelope of acceptable monetization to see what you could get away with. You pushed and you pushed and you took it too far. Now as regulators continue to examine your down-right predatory business tactics, you put on a show of proactivity, while kicking the attention onto the parents of your PREY. Something else well worth mentioning here, is while the game industry is telling parents to get smart, the game industry is also finding ways to circumvent its own rules. Or is it circumnavigate? I always get the two mixed up, but ANYWAY. We’ve already seen with games like the recent Crash Team Racing re-release. Where they will put microtransactions in weeks after the title’s launch! AFTER rating bodies like PEGI or the ESRB have already rated it and not mentioned the in-game purchases. Now while those games do eventually get re-rated, that doesn’t stop the companies from selling them to people without those warnings for weeks! Even when they knew full-well the microtransactions were coming. Post-launch microtransactions are one way in which game publishers are able to make a mockery of the systems that are in place for their benefit! I mean, that’s why the ESRB put that in-game purchases warning on its rating system to begin with. Not because it was genuinely concerned about kids, but because it was paying lip service to the whole thing. It was saying look, we’re being proactive, we’re doing something. We warn people! It was there to cover the publishers’ backs. And the publishers STILL had to take the piss out of it. “Get Smart About P.L.A.Y.” says the industry from one corner of its mouth, and from the other, it’s doing its best to dazzle and confuse and delude its own audience! So… which is it to be? Ya fuck rags. Ooohh companies love bringing up parental controls, it’s their ultimate saving throw! Or so they think. Whenever a kid blows their family’s life savings on FIFA, and outlets like the BBC ask for comment, Electronic Arts refuses to comment. And instead refers reporters to guides on how parental restrictions work. Yet again unwittingly reinforcing the idea that we need to re-examine what games are suitable for under-aged audiences. In their minds, of course, these companies believe they’re reinforcing a different argument. The argument being that it’s on the parents to make sure FIFA isn’t swindling cash out of under-aged players using gambling mechanics. It often feels like game publishers are deliberately trying to evoke the controversies of the late 90s and 2000s. The scare mongering about violent content in videogames and whether or not children played them. Back then, the exact same defense was used. Parents should watch what their children play and make sure they don’t get their hands on such titles as Mortal Kombat, Grand Theft Auto, or Star Ocean: Till the End of Time. Most of us game pundits at the time took the side of the game industry and agreed that any parents concerned about violent content, shouldn’t let their kids play inappropriate games. But of course, the major difference back then, was that games unsuitable for minors WERE rated as unsuitable for minors. And parents can more easily understand blood and gore versus an innocently-framed football game running a con on their children. The very IDEA that a game like FIFA could bankrupt someone because they let a child play it, is a bizarre concept to any ordinary human being. In that regard, a campaign like Get Smart About P.L.A.Y. is vital. But the videogame industry is the last fucking entity that should be running it. Parents should be informed how the medium uses both positive and negative feedback loops to encourage more spending. How the medium fixes its own odds, and can patch those odds on the fly. How the medium engineers games to be less rewarding, and more grinding experiences, UNLESS microtransactions are purchased. All parents should be shown that fucking talk by Torulf Jernström. They should be shown all those stories about the thousands of dollars so-called “whales” have spent compulsively on games. They should be told everything about the business tactics of videogames and the kind of people those tactics target. Will you tell them that, Ukie? Will that be part of your (mocks) “Get Smart About P.L.A.Y.” campaign? Will Rio fucking Ferdinand tell parents about ANY of that shit which sits in the shade of your shitty little underbelly? No. Of fucking course not. Because none of the executive shitstains in charge really care about protecting people. If they did, they’d tell ’em everything. You gaggle of parasitic bastards wanna keep putting gambling in games marketed towards children. You wanna keep your unsustainable victim-based economies afloat for as long as possible. You don’t want to compromise one tiny little fucking bit, do you? You wanna face NO accountability, no responsibility, you want to just keep making that money until the bubble inevitably bursts and you won’t even take responsibility for that, will you? That’ll be on the employees underneath you. The ones who get laid off when you fuck up. Rio: “Oh my GooOOood! Ha ha!” Do any of these corporate campaigns ever actually DO anything beyond a web page? Now that I think of it, that seems to be something many industries do. They setup these alleged safety campaigns, grab a random celebrity who’s not doing anything to provide a couple quotes, and that seems to be the last we ever fucking hear of ’em. A year from now will “Get Smart About P.L.A.Y.” be touring schools, reaching out to the community, continuing its bold effort to inform parents? Or will it simply stay as this one web page that executives can direct journalists to in a craven bid to avoid answering any tough questions? I would stake my money on the latter, but gambling in this context wouldn’t be entirely tasteful. Regardless, there’s a reason why this campaign, which means less than fucking nothing, is so concerned with kids. You focus on the children because you CAN blame the parents, there’s someone responsible for them that you can pass the buck on to. That’s why “Get Smart About P.L.A.Y.” even exists. It exists to frame the discussion about lootboxes and microtransactions as a purely child-centric issue. And of course children are just one aspect. The fucking snakes of this industry, you fucking snakes. You never address the problem gamblers and compulsive shoppers you so frequently and callously target. There are no parental figures you can sweepingly implicate on that thorny issue. You don’t dare acknowledge the adults in exploitable positions whom you shamelessly exploit. The best you can do there, is try to desperately re-brand lootboxes as “surprise mechanics” and pretend none of those problems exist, instead framing the existence of predatory microtransactions as “player choice!” Without mentioning that you, and only you, you the industry, CHOSE to fill your product up to the brim with fucking poison, go get fucked. This whole campaign is a thinly-veiled case of you telling parents how to rescue their kids from YOU. Basically, you’re a wolf telling sheep how not to get eaten. And your whole campaign stinks like bad beef behind a radiator your fucking clods. I think it’s only fitting that following the unveiling of this campaign, which will go nowhere by the way, we had NHS mental health director Claire… …Murdoch, said that the game industry was setting kids up for addiction by introducing them to gambling mechanics. She said “Frankly no company should be setting kids up for addiction” “by teaching them to gamble on the content of these loot boxes.” “No firm should sell to children loot box games with this element of chance,” “so yes, those sales should end.” And more things did she say! But it’s too hot in this studio so I won’t sit here reading that because I’ve got to get out because I decided that I’ll setup a studio in Mississippi and have four lights pointed right at me, they’re like three feet away. And then I’d have on the tie, and a jacket, and a hat! And my voice got… high. -er. Higher. I don’t know, thank God for me, I’m out of ideas today. I’m done. I’ve gone.. back on my phone. This is how I live. This is literally how I live, I just stand here… …looking at my phone, dressed like this, constantly. [cell phone thunks] [Jim inhales, sighs.] [silence continues] (murmurs) Windy out… (Jim offscreen) Captions by Erin “CaHILL. Cahill. CAhill.” [[Second was right, Jim ^_~]] I keep forgetting to ask Justin to put her name in the.. ..in the credits, but… [[It’s okay! :D]] she does the subtitles that… yeah.

GWENT: The Witcher Card Game | This Week in GWENT 17.01.2020

Welcome back to the second episode of TWiG aka This Week in GWENT aka your weekly dose of highlights from the world of The Witcher Card Game! It was a slow week, but we have a couple interesting highlights, so let’s jump right into it! This week we’ve updated the prize pool distribution for GWENT Masters! Based on community feedback we’ve decided that revenue from the special purchases won’t serve as a bonus reward for the winner, but instead will be added to the entire prize pool of each tournament and divided equally between all participants. On Monday, Team Leviathan Gaming published their meta report #12! With no balance update at the beginning of the month the meta has remained pretty much the same, but the most notable addition is Pincer Maneuver Draug, with a 4.5 star rating just before Mystic Echo with a 4.75 score and Call of Harmony with the same 4.5 score. We plan to have and extensive patch at the end of the season, so get ready for that! I can’t believe I missed this, but Lordbushwook created a speedrun series where he started a fresh account and made it all the way to Pro Rank, worth mentioning is the fact that he started with the Scoia’tael starter deck! You can watch the whole series on his GWENT YouTube Channel, which we’ll link below this video! Last Friday, Team Aretuza updated their Top Cards to craft, so if you have scraps to spend and are wondering what to craft be sure to check out the link below this video! That’s it for this weeks TWiG, see you again next week!

GTA Online Best Vehicle Discounts (16th January 2020) – GTA 5 Weekly Car Sales Guide #21

Hello everyone I’m Broughy1322 and in this
video I’ll be going over the various vehicle discounts that are now active in GTA Online
as of Thursday 16th January 2020. All of these are gonna be available for 1 week until Thursday
23rd January. So first of all the Karin Sultan Classic was
released today. It’s in the Sports class and can be purchased from the Southern San Andreas
Super Autos site just over 1.7 million dollars, or just under 1.3 million if you use it in
a casino heist finale as leader. It has a decent lap time and is the quickest of the
3 Sultan variants (including the Sultan RS in the Supers class) but won’t be able to
compete in sports class races unless there are significant off-road sections. Check the
description & pinned comment for lap time & top speed ranking videos for the Sultan
Classic from earlier today if you haven’t seen them already. The podium vehicle this week is the Everon,
which can be won by spinning the Lucky Wheel in the Casino. It’s in the Off-Roads class
and normally sets you back just under 1.5 million dollars. It’s another big truck and
doesn’t really do much that other big trucks in the game do already, so it’s quite a forgettable
vehicle and certainly isn’t quick. But if you wanted one since the Casino Heist DLC
dropped now is the time to try and get it. The Premium Race this week is Crossing Paths,
which is an old style lap race for the Sports Classics class. I take back what I said last
week as this is probably the most corner heavy premium race, and as usual the Turismo Classic
will give you the best winning chance as we know from the recently released 2020 lap time
and top speed videos for the Sports Classics class. Also, the Regular Time Trial this week
is Elysian Island II, with the RC Time Trial being Cemetery. In terms of regular vehicle discounts, there’s
money off some Casino Heist vehicles already. The main beneficiary of this is 25% off the
Vagrant which, being the new quickest car in the Off-Roads class, has a much more palatable
(but still not great) cost of 1.2 million dollars if you unlock the trade price. There’s
also 25% off the Retinue Mk II, Komoda, Boxville and Bugstars Burrito, but none of these are
top of their classes for racing and in the case of the Burrito you can simply get it
for free by the same method as the Lifeguard. If you haven’t seen my video on that I’ll
link it in the description. There’s also 35% off the Schlagen GT and Gauntlet Hellfire,
as well as 40% off the XA-21, Osiris, Novak, and Turismo Classic (which will be handy for
the Premium Race if you don’t have one already). Apart from the Turismo none of these are really
needed to be competitive in races though, and you can of course find out the lap times
and top speeds of all of the vehicles that I’ve mentioned here by checking out the playlist
links in the description and pinned comment. In terms of discounts specifically for Twitch
Prime members who’ve linked their Rockstar Social Club accounts, it definitely seems
like the big 70-80% discounts on specific vehicles that we used to see aren’t coming
back unfortunately, but as usual you will get the extra 10% off the regular discounts
I mentioned earlier. That brings the Vagrant down to just under 1.1 million dollars for
the trade price and 1.4 for the non-trade price. You’d also make your money back on
the Turismo Classic by winning 4 premium races if you buy it at the 350k it costs for Twitch
Prime members. Also if you do have Twitch Prime and you haven’t already make sure you’re
giving your free subscription to a Twitch streamer each month as well. It doesn’t have
to be me, but make sure you’re giving it to someone as you’re basically supporting them
with a $2.50 donation without any extra cost to you. I’ll be back with another video just like
this next Thursday, the 16th January, where the new vehicle will either be the Outlaw
Off-Road car, or the V-STR Sports Car, and we’ll go through everything that has changed
(after I’ve done the testing videos of course). Feel free to subscribe and turn on notifications
so you don’t miss it. Thanks a lot for watching everyone, and I’ll see you next time.

The Elder Scrolls Online – Elsweyr: Developer Deep Dive

Welcome this year to Elsweyr, the mysterious southern province
of the cat-people of Tamriel. Little seen in Elder Scrolls until now: the fan-favourite Khajiiti folk –
you’re going to love them! So for this year
for The Elder Scrolls Online, we’re taking a new approach. We had, with the province of Elsweyr
and the threat of the dragons, a story that’s so big that
it even transcends the Chapter format. So we’re going
for a full-year story. All four quarters. All tied into one epic saga that enables you to work with these
great characters to save the Khajiit and the land of Elsweyr
from these terrible threats. We’ve done stories that are stretched
over multiple releases before but this is the first time that
we’ve concentrated a single theme into everything we’re doing for the year. It’s the Year of the Dragons and it’s just some amazing content
that I can’t wait for you guys to play. Dragons, those dread creatures
from out of the past that have been hidden away for so long
but have been released to threaten Elsweyr. Going to Elsweyr gives
us the opportunity to explore the legends and
mythology of the Khajiit. Arguably they’re one
of the oldest Elder Scrolls races, so we wanted to show that they’ve inhabited
this place for a long time and that to me was
a really interesting thing to work on. A lot of the architecture is built
out of the living rock of the zone. We like to draw on
real-world cultural influences or real-world geographical influences
for cultures that we work on in-game. Some of the areas we looked at
were North Africa, West Africa and Yemen. Geologically, these areas were varied enough
to give us enough variation for the zone but they were also interesting enough to
give us lots of cool geographical features. If you know anything
about the Khajiit, you know that the moons of
Tamriel, Jone and Jode, exert a tremendous metaphysical influence
over both their form and their culture. We’re going to be going a bit
into the basis of that and you’re going to learn more about
their relationship with the moons. Throughout the year, we’re
going to get to explore lots of different aspects
of the Khajiiti culture and we’re going to get to see how
they rose from 16 different kingdoms to become the mostly united nation
that they are today. The cat-folk come in
many different varieties and they have a lot of different
ways of looking at the world and that means conflict. We’re going to find out
how they get to govern themselves but are still part of the Aldmeri Dominion
and what that means, and we’re going to see some things
that we haven’t shown before. Possibly the different types of Khajiit that we’ve heard exist that
we have never seen, other than in books. All of these things mix and meld together
in our new chapter of Elsweyr. Providing a really fast-moving and deep,
but exciting, series of stories about pulling this realm back together
and reuniting the Khajiit so they can stand tall beside their allies,
the Aldmeri Dominion. I can’t give away too much… but there’s a number of
different things that are coming that are going to
shock and surpise you, and hopefully delight you! Let me tell you, we’re really excited about
presenting Elsweyr to you, the players. We’ve shown little parts of it
before with Kenarthi’s Roost and part of Reaper’s March, but we’ve been thinking
about this for a long time. It’s been a long time coming, we’re really excited about this and
we really want to see what you do with it.

(upbeat music) – What’s up guys, welcome
to Day 1562 of the vlogs, and today we have an awesome
surprise up our sleeves for you and the kids. Speaking of kids, we just picked
them up from Mamaw’s house. How was Tarzan? – Good.
– [Bryce] Good. – [Clintus] You guys went
to see Tarzan, was it a really good movie? Favorite part? – It’s really cool, like– – I don’t wanna spoil it! (laughing) – It’s really good when
he becomes Tarzan. – When he becomes Tarzan. When Tarzan becomes Tarzan. – And in the previews, you guys probably already
know this happened, but when he fights gorillas. – He fights gorillas. Yeah, anything that’s in a teaser is not really a spoiler, so he can say that. Anyways, we just picked them up, we’re leaving Mamaw’s house and we are heading
in a general direction. So here’s a first hint, we’re gonna go
shopping for something. So I’m going to give
you three options. You each get one guess. Three options are, no, hang on. I’m gonna give you three options, and you guys get to give
us your one guess, alright? First option: new house. Two: new dirt bike. Three: a new car. Sierra, what guess do you have? – House? – Sierra says house. Bryce, what do you say? – Dirt bike. – Dirt bike? – I want the house, but I think we’re gonna
get the dirt bikes. – Those were the two
I was thinking in my head, like, oh, it’s either
gonna be a house or the dirt bikes. – I don’t get a new car? – [Bryce] Well, yeah,
it can’t be a car. – You said you’re not
gonna buy a new car until we get a new house. – Oh, I did say that. I did say, “Mommy’s not
allowed to get a new car “until we get a new house.” – [Bryce] So it’s not the car. – Aw, I just ruined, okay. Alright, so it’s between
the house and the dirt bike, which is what you
guys said, right? You’re voting house,
you’re voting dirt bike? We shall see. Alright, you guys
ready to find out? ‘Cause I mean,
basically once we drive up to this destination,
you’ll know what it is. So you ready? – Yeah. – Today, we are going to go look at… new dirt bikes! – Okay.
– [Bryce] Okay. (laughing) – [Tiffany] For me! – [Clintus] For her! – [Bryce] Quads? – Just kidding. (Clintus laughing) – [Clintus] Actually we
should, though. While we’re out looking,
might as well get you on some and have you sit on them. – [Bryce] I wanna do the houses. – [Clintus] You wanna
do the houses? You said dirt bike, though. – I know, because I knew– – [Clintus] Oh, you knew,
you knew! But you’d rather look at houses? Well, that will come soon enough, ’cause I’m gonna call and we’re
gonna get a realtor going. We’re gonna get
the whole thing started. – [Voiceover] Five years later. – So our first destination is
gonna be North Valley Honda. It’s the bike shop that I
bought my KX450 at last year. Great people, they gave
me a great price, and so that’s our first place. And then after that, because they only sell
Hondas and Kawasakis, we’ll probably go
to another location and look at like Suzukis,
Yamahas, KTMs, that sort of thing and just kinda
get a feel for the bikes, for their sizes, and get like a price on it. Oh, you guys, they’re closed! They’re closed on Sundays. – [Tiffany] Fail.
– Dude, seriously, when I was a kid, and my dad can attest to this if I call my dad right now, dirt bike shops were
always open on Sundays because everyone was
riding on Sundays, right? So they’d go out to get
your last-minute gear, you have to go
get your, you know. And it’s Sunday,
everyone’s off work. And they would
close on Mondays. But dirt bike shops were
always closed on Mondays. So I was like, oh,
we’re good, it’s Sunday, no big deal. They’re closed! Oh, no. Bummer, dude. – [Tiffany] That one’s definitely closed. – [Clintus] That is
definitely closed, yeah. – I think we just passed, there’s a couple shops on
Cave Creek here, right? – Yeah, Cave Creek’s a very
busy dirt bike-y place. That’s why I came down here, ’cause I knew there were shops. Cycle Gear’s down there, but that’s a gear to get gear. So yeah, we’ll go back. And that shop was open, there was dirt bikes
outside of the other shops. We’ll go to that other place. But we’re definitely
gonna come back here, ’cause like I said, they gave
me a great deal on my bike and something tells me they’ll
give me another great deal on their bike. Of course a lot of you guys say we need to get one
of these four-seaters. This is a two-seater, a
four-seater would be good. Oh, these are single-seaters. I didn’t even know they
made single-seaters. That’s a single-seater, whoa! I didn’t know they made those. Yeah, well, not if you
have one and I have one. Yeah, a lot of people
want us to get a Razor, and I want a Razor, I do. I do want a Razor. But we need a trailer
to haul the Razor and Tiffany doesn’t really
want to haul a trailer. So it means I need
to get a toy hauler, which means I need
to get a bigger truck. So this is all future stuff. Alright, so there it is. There’s a YZ1, what was it, TTR. TTR 110.
– [Voiceover] I like how the blue looks. – [Clintus] So that’s a Yamaha. – [Bryce] I think this is our size. – [Clintus] That’s what
you shoulda got, that’s the first bike
we shoulda got you. That’s a PW50. That’s what I should
have gotten you guys. – [Tiffany] That thing is so cute. – [Clintus] I know. – I can’t lift it up. I wanna do a wheelie. – [Clintus] No.
– This feels smaller than the one we have right now. – [Clintus] It’s lower, yeah. But it’s actually a bigger engine, it’s 110. Yours is a 65. So this is a TTR 125. It’s got an electric start. – What’s an electric start? – [Clintus] You don’t
have to kick it. You start it up. – Which size is the
actual racers ride? – [Clintus] 250s and 450s. Down here. – [Bryce] Those are 230s, 250s. – [Clintus] Yep. That’s a WR, that’s off-road. This is a two-stroke. This is what
Uncle Austin wants to get. Uncle Austin wants
a 250 two-stroke. – What about this? – [Clintus] These are two-strokes. 125, 250. – [Bryce] Where are the four-strokes? – [Clintus] Four-strokes
are right here, yep. And see, look, come here. You know how you know? Here’s how you know,
right there, bam. Look at that pipe. See that pipe?
– [Bryce] Yeah. – [Clintus] Those are two-strokes. Four-strokes have the skinny pipe and the big muffler in the back. So that’s like my bike, 450. – [Bryce] Yeah, you can
tell the difference. 250, 450, you can tell
the size difference. – [Sierra] Wait, that’s 450s? – [Clintus] Yeah, so these
bikes are kinda the same. Two-stroke, four-stroke,
but they’re the same class. And then these are 250 and 125. Oh, that’s a WR, that’s
an off-road edition. They don’t even have a 250– – [Sierra] Can we get a Suzuki, or– – [Clintus] These are Suzukis right here. So here’s your bike. Oh, it’s an 85. Never mind, that’s an 85. And then these are 250s. Four-strokes. – [Sierra] Yeah, like,
it’s not that (mumbles). – [Clintus] And then we
got quads for Tiffany. There’s a 450, there’s a 700. 700 Can-Am. No, right here. Oh, that’s a 450 too. – [Tiffany] You want a kid’s one? – [Clintus] That’s a kid’s one. Yeah, that’s basically
what Bryce was riding at Brian’s, right? – It looked much cooler, though. – [Clintus] Hey, there we go,
there’s a 200 automatic there. That’s totally a kid’s one,
but Mommy could ride that. Hop on that real quick, see. Yeah. – Are we gonna get Mommy a… Oh, Sierra! Sierra, come here, look it! Do you want to drive or do
you want to get in the back? – [Clintus] Yes, it actually fits you! That actually fits you. – [Bryce] Yeah, Mommy! – [Clintus] It looks smaller, but it actually fits you, because you’re so tiny. – This one I’ll be able to handle. – [Clintus] You could handle that. – Very slow at first. – [Clintus] 3600. Oh, how you feeling,
how you feeling? You think you can handle that?
– Maybe. – [Clintus] You want one? – Can you buy me one, please? – [Clintus] Let’s see, your
birthday’s already over, Mother’s Day’s already over, so I guess we need Christmas? (laughs) Hey, look at that,
a double-seater! Bryce is in charge. – Can I do the… – [Clintus] That’s the throttle. – I got the backseat, though. – [Clintus] Doesn’t matter, it’s off. That thing is huge. – He controls the quad, but I get to have the backseat. – We can drive this. – [Clintus] What do you think, Sierra? You like that? It’s got a kickstand. No clutch, though. There’s no clutch. So that’s interesting.
– Can we shift, though? – [Clintus] No, there’s
still a shifter. The shifter’s right there. – But it twirls? – [Clintus] You just let
off the gas, and you shift it, I guess. – That’s the kill button, right? – [Clintus] Yep. Bryce, that one has a clutch. – What’s this one, then? There’s two buttons on
here, I’m getting confused. – [Clintus] So that’s… Oh, is it an electric start, too? It looks like an electric start. – [Sierra] And what’s this? – That’s the killswitch. Alright, so at this location, they’ve got a TTR 110 for $2240, and it’s not an automatic,
but there’s no clutch. – [Sierra] You just shift. – You just shift. That’s our first option. – [Sierra] I want that. – On to the next store. Alrighty. Bellies are full of Mexican food. Time for one more shop. ‘Cause really, every other
store we looked at’s closed. I’m like, why are they
closed on Sundays? So we got one more
shop to look at. Hopefully they’ve got
a couple other brands, ’cause the first
place only really had the Yamaha in their size. They carry Suzuki, but they
didn’t have any in their size. So I’m hoping that Honda
and Kawasakis are here. We’ll see. Alright, so they’ve
got all the brands. Hondas, Kawasakis,
Yamahas, Suzukis. You’re right,
they don’t have KTM. – They don’t have KTM. – [Clintus] At least
they’re not over here. There’s some more on
the other side, he said. So that’s the 110. What do you think, you think
Sierra’s too big for that? – My legs are long. – [Clintus] Your legs are long, I know. But as far as like power-wise, I know that’s the right
size bike for you, as far as power. But yeah, I’m worried
that you’re too tall. Put your right leg up, put your right leg up. – [Bryce] This is my size. – [Clintus] Yeah, see, you’re almost too tall for that, Sierra. That’s the right size for
you, Bryce, you think? Little 70? (laughs) Pee wee bike. That’s like the last
red bike you had. Same size. They don’t have any Kawasaki 110s. They’ve got this
two-stroke 100, though. And then there’s 85. Those are still too big for you. – This is my new car, guys. – [Clintus] It’s almost
like the Batmobile. It’s kinda like the Batmobile. That’s your new ride? – This is cool. – It’s a new car, right? – [Clintus] It’s a good fit for you. – Basically a car. This is my next car, guys. – [Clintus] What do you guys think? Should we ditch the
name brand stuff and just go with
these old pit bikes? That an automatic, Bryce? – [Bryce] I guess, yeah. – [Clintus] I don’t know,
but there’s a shifter. There’s no clutch, though. So you just shift
it without a clutch. I just feel like it’s a 50, right? It’s a small engine,
like I feel like you would just grow out of it. You would just grow
out of it so fast. It’s a big bike, though. I mean, it’s got suspension for me. I could put my butt on there. Wow, guys, I’m mega-bummed, like, what a fail. We were totally excited to
go looking for dirt bikes and surprise the kids,
and like, A, it’s Sunday and almost all the
stores are closed, and B, the two stores we went to literally only had a Yamaha. That’s all they had, which I’m not saying
anything against Yamaha, but I kinda wanted to have
the kids sit on each one, get a feel for
which one’s like, taller, which one, the seat
feels better, right? Get some competition with
the prices and whatnot. And like, nothing. So we definitely
have to come back. We definitely have
to go during the week when all the
other shops are open. I definitely want to
check out North Valley, ’cause North Valley’s gonna
have Kawasakis and Hondas, which are my two leading
brands that I want the kids to possibly get. It would be nice if
we all rode Kawasakis, but Hondas are a close second. So, yeah. Sorry, guys. Fail dirt bike shopping. (blows raspberry) Alright, guys, so we
made our way back home. Tiff and I kinda talked a little bit, and we’ll probably have to
wait ’til after our trip, which we’re going
on a trip this week, in case you didn’t know. I kinda hinted at that. We have an action-packed week, you guys don’t want to miss it. I mean, like, seriously. It’s gonna be awesome. I’ve never been to this place. But anyways, we’ll have to wait ’til we
come back after our trip to go back and look
at the dirt bikes, but I’m feeling pretty good. The research I’ve done, like I said, it’s gonna be between the Kawasaki
and the Honda. I just want the kids
to sit on them first. So after our trip, stay tuned. New dirt bike for
one of these kids. I don’t know which one yet. I’ll buy it and then
whoever’s my favorite, I’ll give them the bike. Anyways, I’m joking, by the way. I don’t have a favorite,
I don’t have favorites. We’re gonna play some
Magic: The Gathering. These kids are super excited, I built their decks yesterday, and that’s all that’s
been on their mind, other than the dirt bike, is to play. So we’ve got our decks shuffled, and our seven cards dealt. So here we go. Magic: The Gathering. Alright, we’re well into the game. And I just told the kids,
put their hands on the table so that I can kinda
see what they have and kinda walk them through
the different steps, ’cause there’s a lot to this game. There’s sorcery,
there’s creatures, there’s enchantments,
there’s instants. So it’s one of those things
where they’re learning. They’re learning. So far, so good? What do you think? You getting bored yet? It’s a slow game. – We’re in the learning part, so. – [Clintus] It’s like school. You’re like, meh, school. – And this is one
of my creatures. – That’s one of your creatures. That’s a dried cherry, don’t eat it. Alright, so after the first round, Bryce took out Sierra. So you eliminated Sierra, and then I eliminated Bryce. And the reason why I
eliminated Bryce is why? – I made a mistake, so I tapped all three of these cards and I did two damage to Sierra, so that knocked her out, then I did three damage to you. – [Clintus] But, because you tapped all your creatures, what? – I couldn’t block, so when he has a creature
that I could do six– – He only had six life,
I had four creatures out and three of them
could do enough damage to kill him out, let alone all of them together. So the lesson he learned was don’t attack
with all your creatures when you have that low of life, ’cause you have
nothing to block with. And what are you doing
while we’re playing Magic? – This. – [Clintus] You’re still
playing Best Fiends. – Yeah, it’s so addicting. – [Clintus] What level are you on? – Well, I got stuck, like at 47, then you have to
do this special thing that has like 20 things within it. But it’s addicting. – Yeah, 47? Alright, so after two games, I won both. – Obviously. – Well, no, I mean, the first game you had me down to like, nine? I was down low, but the real
question is this, okay? And honestly. No b.s., you two, okay? Did you like the game and do you wanna play it again? – [Bryce] Yes.
– Yes. – Yes, both of you? – Can we do tournaments,
like at that one place? – Well, once you know how to play, once I know that
you can play by yourself, and I don’t have
to give you any help, then you can play tournaments. – Yeah, I meant that, not like right now. – You, I was worried, though. It felt like you were getting bored. Is it because that last
game was just really slow? – Yeah, like we didn’t get any land so we can put anything– – The way Magic works, guys, is you draw seven cards, you have seven
cards in your hand, and if you don’t
have any lands, you can’t do anything. And then once you have lands, you have to have things to do, and Bryce wasn’t
getting any creatures. That was your other problem. You had all spells and instances. – So what I was doing was I was getting no land, but I was getting a
whole lot of creatures. Then I got a whole bunch of land– – And no creatures.
– [Bryce] And no creatures. I got a whole bunch of lands,
put the creatures down– – And Sierra, you, same thing. You were getting no creatures, right? And when you did get one, we would attack
and you’d lose them all. Anyway, so you
guys are good, then? – Yeah, I like it. – Alright, cool, I’m excited. They just need more practice. It’s a game that takes
time to learn the skill and what all the things do and when to use them. But even just
in that second game, you guys were definitely
picking things up. So I’m excited. Well, guys, this is the way
we’re gonna end the vlog, hope you enjoyed it. Unfortunately, like I said, kind of epic fail when it
came to going and looking at dirt bikes today, but like I said, when we get back
from our trip this week, we’ll definitely go back out, hit up a couple more shops
that were closed today, and we will make
our final decision on a new dirt bike
for the kids. This is our
last-ditch effort, really. We buy this new bike,
a new four-stroke, and if they don’t
get the confidence, they don’t feel like riding, it might be the last dirt
bike the kids ever own. But, speaking of
dirt bikes, tomorrow Mike Junior Swag hit us up and wants to go
ride in the morning, so I’m gonna
go riding with them in the morning bright and early, so stay tuned tomorrow,
dirt bike video. Whoo, vlog on.