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TOP 20 BEST Indie Games of EGX London 2019

October 17, 2019 | Articles, Blog | 26 Comments

TOP 20 BEST Indie Games of EGX London 2019


hey there and welcome to get indie
gaming and to this showcase of the top twenty best-looking indie games you can
play at egx London 2019 PGX is the UK’s biggest gaming event of the year taking
place this October 17 until the 20th with it showing everything from triple-a
blockbusters to hundreds of incredible indie games and much much more so
without further delay let’s get cracking with this egx 2019 rundown coming in at
number 20 and found on the main show floor we have hollow knight silk song
which most of you will already know is the sequel to the much-loved and multi
award-winning hollow Knight as before you play as the lethal Hunter Hornet
we’re here you’ll discover new lands new powers and multiple hordes of beasts and
secrets linked to your past hollow Knight will come to steam and the
switch in 2020 up next and squashing their grapes within the ever wonderful
left-field collective which is usually my highlight area of any egx hundred
days as a winemaking management sim where every decision from the grapes you
grow to the time of harvesting and everything else within the winemaking
process all influences the quality of the vino you produce rapt in nostalgia
and tradition this looks like a fine way to unwind after a long hard day at the
office it’s coming to steam some point soon at
number 18 and another one from the main show floor no straight road brings what
the developers are calling the harmony of music and video games without using a
rhythm game mechanic here they’re talking about an action game with
similar methods to devil may cry and near automata
I really have no idea how this’ll all pan out although I intend to find out
much more as soon as I can but now at Number 17 tracks the Train Set game
comes to steam this November 14th it certainly reminds me of my Brio trains
that’s when I was a boy and it comes with a variety of game modes and free
play where there’s plenty of things to keep any model railway fan happy for a
long time at number 16 and next that we have yes your grace
here is a kingdom management RPG where your decisions as king have profound
effects on your subjects everything you do and decide impacts those of your
kingdom and remember not everybody has your or your kingdoms best wishes at
heart heading on back to the left-field collective at number 15 we have Reiki
this is a minimalistic isometric puzzler which is out now on iOS here you move a
rubber ball around the level from beginning to exit while navigating logic
puzzles to progress it’s one of the better puzzle games out on mobile of
late and comes without adverts or any of the usual trash normally associated with
mobile gaming that number 14 kung fu Jesus or is it hath loosed is labeled as
a genre busting action-adventure fighting game unlike any other coming
from folks who worked on disco Elysium janila clue and crossing souls it’ll
offer an intense martial arts led experience and is set to come to home
PCs via steam at some point next year now fans of the channel will know I love
my couch co-op game and at number 13 we have moving out which can be found
within the rezzed arena reminding me something similar to overcooked here you
get involved in all manner of house moves and relocations with it coming to
steam and the switch in 2020 this all looks proper bonkers and might be one of
the show’s hidden highlights at number 12 were headed back to the main show
floor with we Gaea the work of a single developer with it coming soon to steam
and all of the major consoles this 2d pixel art game sees you pull off
devastating combos Heena it combats in a strange and mysterious
environment coming up now at number 11 across the grooves is an interactive
graphic novel here you play as Alice within an unremarkable life until one
day her ex-lover comes back into it by way of an old vinyl record when Alice
takes it for a spin on her turntable she’s taken back into her past and
forced to go over and relive old events when arriving back in the present her
reality has changed it’s a journey of self-discovery and adventure and can be
found within the left-field collective that number-10 a ton of feathers is
something I first saw back in April at the rezzed event in London I’m keen to
see more essentially you play through multiple novellas with it examining
creativity and loss and the medium of games themselves it’s the first and only
VR game to feature in this countdown and comes from the legendary bendlin Otto in
what’s being called his last planned solo project at number 9 welcome to elf
comes to steam next year where you play as Frigg a young and carpenter
travelling to the island of elk to undergo an apprenticeship she’s used to
the hectic life of a city to how she will cope in the tranquil surroundings
of the island with few young people and no internet well that’s what we’re going
to find out everyone you meet has a story to tell in what at times are dark
and harrowing experiences full of mature adult content but don’t let that put you
off I’m thinking welcome to ELQ could turn out to be something rather special
at number 8 in eldest Souls we have in what the developers themselves are
calling a pixel art Souls like RPG where the player explores our vast forgotten
Citadel in search with the imprisoned old gods stuffed full with NPCs quests
and mysteries to uncover with a fast and deadly
combat success is said to come to those favoring a bold and aggressive playstyle
at number six bird of passage is essentially a ghost story that sees you
travel around Tokyo after sunset or with indifferent taxi cabs it’s essentially a
narrative game with beautiful art style and elements of Japanese history all
written together with clever and conversational dialogue at number seven
and one of the visually most striking games on display at this year’s egx
recompile as a Metroidvania inspired hacking battle adventure where you take
control of an AI program and try to escape its deletion I got to see this at
Gamescom and found it a fun if and little frantic game in places however it
should appeal to many with its shooting on to steam next year in 2020 going into
the last five we begin with Paradise killeth which is a free-form open world
first-person exploration game you’re here to investigate the mass murder of
the island’s ruling council by assembling the evidence in any order you
wish paradise killer also comes with a fully
interactive story and features plenty of cryptic puzzles including an alien long
dead language which you need to learn sounds interesting I can’t wait to play
at number 4 in row key we have an adventure game inspired by Scandinavian
folklore with it being a dark fairy tale underpinned by a touching narrative with
an alluring art style that seems to create a feeling of menace and yet
provides enough of an atmosphere to underpin the overall exploration
you play as Tova she goes on a journey to save her family all in within a world
steeped with creatures that shouldn’t exist this comes at TBA on to home PCs
and the Nintendo switch at number three al Euler has me really
rather transfixed it’s a stargazing gardening game with
the central tenant about knowing what it means to be alone in the universe it
uses constellation based puzzles and sees you growing plants and you’ll also
be able to decorate your island into a wholesome and lush space you’ll also be
able to join a digital communist and connect your creations with others in
space and time this year’s egx best looking indie game runner up is
skatebird which comes to steam in 2020 and yes that’s right here we have a cute
looking bird in there skateboard you’ll explore plenty of bird sized skate parks
while using the simple and familiar control system while it’s clearly
nothing too serious I really love just pretty much everything about it it looks
so wonderfully silly and very perfect for playing in moments where you just
want to have some fun without having to think too deeply at number one in what
really is my most anticipated game of the show circuits superstars as a
top-down physics driven racing game out next year on Steam and all of the
console circuit superstars will offer a huge variety in motorsport antics from
60s era single-seaters to modern GT powerhouses even if you haven’t played
these type of games before as I suspect many of you will have done so this
really should be on your list to go and see at the show and if you’re not there
be sure to check out the links for this game and everything you see in this
video down in the description so that’s it for my rundown of the top 20 games
I’m looking forward to playing and seeing it this year’s egx
I’d be hugely interested to see which ones you liked and whether you’re going
to the show if you do well I might just see you there in any case let me know
down in the comments where I read everything you wonderful people post
until next time please click that like button and subscribe if you haven’t and
I’ll see you all again here soon for more in
game videos

Modern Accessories for Retro Gaming vol 4 – Game Sack


(Game Sack Theme) (glass shattering) – Hello and welcome to Game Sack. Are you ready for more modern accessories for your retro gaming needs? Well, good, because first up is a modern accessory for modern gaming. That’s right, I’m all about
clickbait here at Game Sack, but you still might be interested and I do find a few retro
games to use with it. Check it out. (3DO Street Fighter music) First up is the mClassic game
console graphics processor from Marseille. This device was crowdfunded on Indiegogo, and at the time I’m making this video, it’s not even done yet and it’s made way more
than its initial goal. It cost $99 at retail. But if you pledged to the
Indiegogo, you got it for $79. So, what is this? Well, it’s a plug-and-play HDMI dongle that you can plug into
the back of your console and it supposedly improves the
graphics and upscales them. It requires that you hook
up a USB cable to power it. Inside the box, you get the
dongle itself, a red USB cable, as well as a little HDMI
extension cable if you need it. There are no operating
instructions anywhere. The front of the box here
makes three pretty big claims: better graphic, better
pixels, better gameplay. Let’s put each of these
claims to the test. First up is better graphic. There’s a three-position switch
on the side of the dongle. When there’s no light on, it’s passing the HDMI
signal straight through without messing with it. The middle selection lights up green and is called ‘full processing’
and it turns the scaling on. The final position, it lights up blue and it outputs a 4:3 image
with processing applied, but only if you input a 4:3 resolution. First, let’s try the Gamecube with the Insurrection
Industries CARBY HDMI adapter. Here’s what F-Zero GX
looks like on its own without the mClassic running in 480p. And here’s what it looks like with the mClassic upscaled to 1080p. There’s no magic happening here, folks, but it does a decent job of upscaling. And it should also be
known that the mClassic will not upscale your image
if it’s running in 480i. It must be in progressive mode. Let’s try the PlayStation 3. First up, Soul Calibur IV. This fighting game normally runs at 720p and 60 frames per second, and
normally it looks pretty good. Running it with the mClassic
upscaling it to 1080p, I was actually kind of surprised
at how decent it looks. Freezing the image, zooming way in, and splitting the screen, I can
indeed see that the mClassic really isn’t as bad as
I thought it might be, at least for a 720p PS3 game. The smoothing that it does
is actually kind of nice. It doesn’t even screw up
text like you think it might. Now for Resident Evil:
Revelations, another 720p game. This one doesn’t seem to improve as much, plus there’s a gamma shift. The mClassic is slightly
darker than the game should be. The mClassic can also upscale to 1440p, but when connected to my 4K TV, it only goes as high as 1080p, so you’re gonna need a
computer monitor for that. It can also upscale Blu-rays
to a full 4K, but keep in mind that this can’t add any
detail that’s not on the disc. Now, let’s try Wii games
running on the Wii U using its HDMI output. It literally makes zero difference in Super Mario Galaxy here. Same with Castlevania:
The Adventure ReBirth, and that’s too bad because
this game looks way too soft. How about some Legend of
Zelda: Breath of the Wild on the Wii U? It actually does smooth out
some of the jaggies on this one, but it also adds a bit of
sharpening artifacts to the edges. Okay, how about PlayStation 4 games that already run in 1080p? I know this isn’t exactly retro gaming like the name of the episode implies, but, hey, I’ve gotta try it. Not much of a difference in Spider-Man, other than a very slight gamma shift. Night Trap seems to look
identical either way, like crap. 1080p resolutions don’t seem to benefit. So, better graphic? Eh, maybe in some 720p games, but… Well, how about better pixels? Well, in Sonic Mania, it literally makes no
difference in the pixels at all. They’re the same. Okay, so the pixels aren’t really better, but how about that last
claim, better gameplay? What better game to test this on than Bebe’s Kids on the Super Nintendo? For this, I’m using a
disassembled EON Super 64 plugged into the mClassic. (funky Bebe music) Well, the mClassic certainly
doesn’t improve gameplay! This last claim is false! Okay, just for fun, let’s
try it on the Genesis Mini, which outputs 720p. (groaning) Yeah, I’m not liking the
so-called enhancements here. Oh, and the mClassic hates
the 960p output from the OSSC. It practically breaks it. The output from the Framemeister is fine, though it doesn’t change
any of the graphics at all. The mClassic basically
puts shadows and halos around the edges of an image to give the illusion of it being sharper. But doing that also results
in a slight loss of detail. To accomplish the anti-aliasing effects, it basically applies a
smudge filter to the edges, similar to many emulation filters, and then applies the sharpening filter. And it does this all very, very fast because there is really
no appreciable lag at all. Overall, I’d say that the
mClassic is a good device to improve your native 720p
games from the last generation and it’s not horrible with 480p games. But honestly, it’s really not something that I’d personally use. (awesome 3D Dot Game Heroes music) So, keep in mind that the mClassic just can’t add detail that’s not there. A 720p game will never
have the amount of detail that a native 1080p game will. You might also get similar results to cranking up the sharpness
and contrast on your TV, but I really don’t recommend doing that. Anyway, I’m not done
talking about the mClassic, but in the meantime, here’s something that
I really think is cool. (thumping Super Monkey Ball 3D music) Here is the GBA Consolizer
from Woozle and Game-Tech. This is exactly what it sounds like, a console that plays
Game Boy Advance games without having to fuss with a GameCube or anything like that. In fact, the hardware inside
is a real Game Boy Advance, and Woozle has created the
necessary implementations so you can play it on your HDTV using a Super Nintendo controller. And I’ve gotta say, it’s pretty awesome. You buy this as a kit for around $170 and mod your own original
Game Boy Advance. I’ve also heard that you can buy the entire thing preassembled,
but at a much higher cost; and no, I don’t have a number on that. You’ll need a standard
Super NES controller and a mini-to-regular HDMI cable. It’s powered by USB, just like everything
seems to be these days. On the top, you plug in your
Game Boy Advance cartridge, flip the switch, and you’re
pretty much good to go. The GBA Consolizer outputs 720p video and it looks really, really good. During gameplay, if you press ‘Down’ and
‘Select’ simultaneously, you access the GBA Consolizer menu. Under the ‘Video’ category,
you can enable smoothness for emulator-like smoothing
options if that’s what you like. There’s also some zoom options. 4x is the default and is integer-scaled. 4.5x will fill the 720p screen completely, but it isn’t a perfect integer scale. It looks fine though, as there’s some good
interpolation provided. 5x zooms it in even more,
just in case you wanna cut off the top and the bottom of the screen. I mean, who wants to look at that anyway? The shader option allows you
to approximate different looks of running Game Boy Advance
games on different hardware, including the PSP, for some reason. I mean, if you’re gonna do
that, where are the Game Gear, Nomad, and TurboExpress options? Personally, I’ve been happy
leaving the shader on GBA. I also leave the gamma at 2.2. The scanline options are cool, as they give you varying levels of LCD grid scanlines and
even horizontal CRT scanlines, if that’s what you want. In the ‘Wizard’ category, you can adjust your own custom palette. Under the ‘System’ category, you’ll find some important options. The DVI+ mode can be enabled or disabled. When it’s off, you need
to run analog audio out of the Game Boy
Advance headphone jack, as it’s not sent over the HDMI. With the DVI+ mode enabled,
audio is routed over HDMI, but your TV may not like it. I know a couple of my capture
devices don’t like it, but another one really does. One of my TVs gets weird
glitchy graphics on the sides if I enable the DVI+ mode, but otherwise it displays
everything perfectly. I’m not sure why sending
audio over the HDMI screws things up, but it can. I’m guessing that this is just not a proper HDMI implementation. Also, in some games, when
DVI+ mode is enabled, there’s lots of audio distortion
present which isn’t there if you just send the audio
out the headphone jack. Check out this example
from Smashing Drive. (video game music and sound effects) (video game music and sound
effects with distortion) ‘A-and-B swap’ lets you
use the Y and B buttons on your Super NES pad as the Game Bay Advance B and A buttons, and I much prefer this on. ‘Audio LPF’ means low pass filter, and enabling it can make the
audio slightly less shrill, though you’ll still get a lot of that typical Game
Boy Advance fuzziness. Also, the low pass filter
only affects the audio that’s going over the HDMI. Lastly, don’t forget to save your settings if you’ve changed anything. As far as the gameplay goes, everything is perfect, obviously, because this is a real Game Boy Advance. That means everything is compatible, even regular Game Boy games
and Game Boy Color games, though you will get the
default color screen that the Game Boy Advance
gives Game Boy games, which is pretty ugly. You can change this by
holding certain buttons and directions as you boot, if
you can remember which ones. I never can. Fortunately, the ‘Palette’ option allows you to set the default color for when you insert a
normal Game Boy game. Set it to C2 if you prefer
black-and-white like me. There’s even a $140 version
of the GBA Consolizer that replaces the screen and you hold it like a normal system. So, that means games like Kirby
Tilt ‘n’ Tumble and whatnot work just fine. I knew that I would like
this device, but honestly, I didn’t know that I’d
like it as much as I do. And it worked really well for the Metroidvania
episode that I just did. While the Game Boy Interface for the GameCube is still awesome, this is another amazing option if you don’t wanna go that route or just want a standalone device. (awesome game music and sound effects) I really liked the Game
Boy Advance back in the day and I’m glad it’s getting
some HD attention these days. I wish they could build a
similar device for the DS and, hell, even the 3DS,
if that’s even possible. Anyway, let’s take a look at some cables that are new to the market. Or are they? (Magician Lord music) Here are the LevelHike series
of HDMI upscaling cables for various retro consoles,
which cost around $40 each. They sent me cables for consoles
that don’t get enough love, like the NeoGeo, the TurboGrafx-16,
and even the Sony PSP. Included with each is an HDMI cable, as well as a USB cable to provide power. However, try it without the
included USB cable first, as it may not need it to power up. Definitely don’t plug it
in unless you need it. Anyway, let’s try the NeoGeo cable first. And don’t try to plug this
into a Genesis Model 1. Right away, you see that
the video signal defaults to stretching the image across the screen. Fortunately, there’s
a switch on the device which lets you choose
between 16:9 and 4:3. There, much better. The video signal is tapped
from the console’s RGB source and is scaled up to 720p. The quality is identical
to the Pound HDMI cables and other devices from China which are usually sold on Amazon. In fact, the insides are exactly the same as the Pound cables, as well as other cables that
have that same box shape. The result is kind of dark,
soft, with oversaturated colors with a sharpening filter
applied on top of it all. Also, like the Pound cables, this interprets the 240p signal as 480i and it tries to deinterlace it when it doesn’t need to be deinterlaced. As a result, the flashing
shadows underneath the characters in almost every single
NeoGeo fighting game will have interlacing combing artifacts that shouldn’t be there. As for lag, well, it’s definitely here. According to Bob at Retro RGB and his 960-frames-per-second nonsense, the average is about 2.5 frames. It’s not unplayable, at least when you suck at games
like I do, but it’s there. Also, you only get mono sound since it takes all of its
audio from the rear AV output, though you can still plug in
stereo headphones, I guess. (Neo Turf Masters music and sound) – [Game] On the gweeeeen!!! – [Joe] Next up the TurboGrafx-16 cable, which plugs into the rear
expansion slot of the system. This means you can’t use it with CD games or peripherals like the Super SD System 3. It’s molded to the shape of
the TurboGrafx expansion slot, so that means you can’t plug it into any of the Japanese consoles like the PC Engine or the SuperGrafx. The video quality here is
the same as the NeoGeo cable: a bit dark, soft, and oversaturated. You don’t need to use the USB
cable to power this one either and, no, it won’t make things
look any better if you do. Unfortunately, I can see some noise in the plain colors here, like in the green background
on Bonk’s Revenge. The good news is is that at
least the games are in stereo and they sound great. (R-Type music and sounds in stereo) Last is the PSP cable, and I was really looking
forward to trying these. I’ve always had issues recorded PSP games with the component video
output, as it sucks and there’s really no
good way to scale it well, at least not that I know of. You’ll need a PSP that can accept the analog component cables to use this. One thing that’s really nice is that the cable is about 10 feet long, so you don’t need to be
inches away from your TV. And you’ll definitely need to plug in that USB cable to power it. Then, on your PSP, you’ll need to navigate to the ‘Connected Display Settings,’ ‘Switch Video Output,’ and turn it on. And it works! Instead of a 16:9 and a 4:3 switch, this one has a ‘Menu’ and ‘Game’ switch. This is because games take up far less resolution than the menu and moving the switch over to game mode zooms it in to make it
take up more of the screen. And yes, it’s still a
lot softer than I’d like, but I was still kind of excited because it doesn’t look too
horrible and it’s a lot easier than the other solutions that I’ve tried. Sadly, there is some noise in the image. It was actually much worse for me when I tried this cable on
this very game yesterday. But now that I’m capturing video, it’s not quite as bad,
for whatever reason. And also, the shape of the
image isn’t quite right. They stretched the image too wide. Okay, just for a goof,
let’s see what it looks like when we hook up the mClassic
to the LevelHike PSP cable. I hope I have enough open
USB ports for this setup. The menu screen looks fine, though certainly not
significantly improved. Castlevania Dracula X
Chronicles looks the same, maybe a bit more contrasty. Keep in mind that the LevelHike cables upscale the 480p video to 720p and the mClassic is
scaling the 720p to 1080p. A split-screen of Ys Seven here reveals that there is
next to no difference when adding the mClassic to the mix. Oh well, I had to try. Anyway, here’s the best
I can get with PSP video using the OSSC, which costs around $150, and that’s without a remote
or even a power supply, not to mention the cost of
Sony’s PSP component cables. It’s definitely sharper
and the colors are better, but the OSSC is kind
of a pain to deal with. Look at this line here in the image. No matter what I do, I
can’t get rid of that. And the image is shifted downwards towards the bottom of the screen. The LevelHike cable is around $40. And while it certainly
doesn’t look as nice, there are no settings that need to be dialed in by an expert. However, I still wish there were a truly awesome video
solution for the PSP. Overall, these cables
give you what you pay for. They don’t cost much,
so don’t expect much. (Ys Seven music and sound effects) The LevelHike cables are good for people who just wanna hook
up their consoles to their TV and quality really isn’t an issue, and there are people like that out there. But I do give them props
for supporting the PSP; that’s kinda cool actually. But what if you just wanna
use your existing cables and you don’t wanna have
to buy something expensive like the Framemeister or the OSSC? Well, there’s a solution for that too. This is the RetroTINK 2X video
line doubler from Mike Chi. Basically, this $100 device is
something that helps you play pretty much any analog
video source on your HDTV. It has inputs for composite,
S-Video, and even component. It outputs this via mini-HDMI, and of course it’s powered
by a five-volt USB source. This device is really simple, and that’s what I like about it. In fact, there are only two buttons on it. This one lets you cycle
through each input. You really should only have one input hooked up at a time though. And you’ll know when you’ve
selected the correct input when your image appears in color. It’ll take your image to make
this (pausing) look like this! I’m just kidding. This is actually the PS2 game
called Assault Suits Valken, which is a port of
Cybernator on the Super NES, but I know some of you fell for that! This device doesn’t upscale images. It line doubles them very quickly, which means there’s no lag. The top output resolution here is 480p. For a lot of the game footage, I’m using my handy-dandy
SCART-to-component transcoder. The other button here lets you
select between three modes. First is a direct throughput. So, if you’re playing a 240p game, it sends the 240p over the HDMI, and some TVs don’t like that at all. Press it again for the
line-double mode, which is 480p. Lastly, press it once more for
the exciting ‘smooth mode.’ Personally, I prefer never to enable this, but your taste may vary. Anyway, the RetroTINK 2X does a great job. Everything is very sharp, though your TV still
needs to scale the 480p to its own native resolution, which may or may not
add a little fuzziness. What’s more is that it can
seamlessly handle the interlacing in Sonic 2’s two-player mode. It doesn’t lose any sync
when the game switches to it or back to 240p. And yes, that means
all of the 32-bit games that constantly switch back and forth between 240p and 480i
are virtually seamless and you’ll never lose picture. This is refreshing compared to something
like the Framemeister, which takes a few weeks before it decides to
display a picture again. Does it make games like Dirt Trax FX on the Super Nintendo A-list material? No, but at least you can
play your favorite games on your HDTV easily and affordably without having to mod your consoles. Here’s the PlayStation 2 using HD Retrovision component
cables playing games in 480i. As you can see, it looks pretty good, as it uses a bob deinterlace function, which basically acts like
a real interlace signal except that it’s actually progressive. It’s great for people like me who wanna capture some
footage and edit it. Even on games like Dead
or Alive 2: Hardcore, which run at 60 frames per second, it looks really solid in this mode. If you wanna have the RetroTINK just pass through the signal
as 480i like I’m doing here, your TV will deinterlace it and it might even look better that way. But it’s not good for
capturing and editing, as you see tons of
interlacing combing artifacts in the motion. Unfortunately, you can’t play games that run in 480p through this, not even in pass-through mode, or else you’ll get this result. I’d like to see 480p be
supported as a pass-through. Let’s try hooking the mClassic up to the RetroTINK 2X’s output. For 16-bit games, it
honestly looks pretty bad. Everything is very smeary. But if you enable the ‘smooth
mode’ on the RetroTINK, it gets even more smeary. It’s kind of hard to believe that this mess is a real
Super NES, isn’t it? It’s fun to experiment with for a goof, but I wouldn’t play games
seriously like this. The results are slightly
better on consoles like the Nintendo 64
which have 3-D graphics, though it’s still a touch smeary. Once again, enabling the ‘smooth mode’ doubles the smeary-ness. The RetroTINK 2X even works well to watch old analog formats
like VHS and LaserDisc on your HDMI-only display. – [Announcer] FOX Holiday House Party was brought to you by Sega. Married with Children is next. – [Joe] I like it because I can capture without any interlacing artifacts, yet still preserve that
60-frames-per-second look. So, how would a LaserDisc movie look going through the RetroTINK
2X and the mClassic? Is it Blu-ray quality? Well, here’s the LaserDisc
just with the RetroTINK. And here it is with the mClassic added. Now, with the mClassic, but
with the ‘smooth mode’ engaged on the RetroTINK 2X. Not a giant difference, though be sure to watch this
video at 60 frames per second, otherwise, you’re only seeing half of the temporal resolution. If we zoom way in, we see that upscalers can only
make so much of a difference and, like I said earlier, they can’t add detail that’s not there. Even zooming in on IMAX
footage from LaserDisc reveals the same exact thing. Freezing on a frame, we see that the mClassic
actually makes the image look even more blocky than
the RetroTINK on its own. But engaged the ‘smooth
mode’ on the RetroTINK almost makes it look more acceptable. In motion though, at 60 frames per second, it can be very difficult to tell. All said and done, the RetroTINK
2X is a cool little device that’s great for getting any
of your ancient video formats on your HDTV with ease. – Make up your mind. – Why? – [Game] Get ready, fight! (video game music and sound effects) Man, I cannot even begin to tell you how much I would’ve loved
to have the RetroTINK 2X back in 2011, when Game Sack started. It would’ve made it a lot easier to capture quality gameplay footage. There weren’t a whole
lot of options back then, but what can you do? Anyway, now, for the big one. This one I’ve been looking forward to ever since I heard that it even existed. And, wow, let’s just get to it. This is the MegaSD from Terraonion. You may remember them
from back when I covered the Super SD System 3 for the
PC Engine and the TurboGrafx back in Volume Two of Modern
Accessories for Retro Gaming. Well, this is essentially a similar device for the Genesis and Mega Drive, and it’s really, really cool. So, most of us are familiar with the EverDrive line of
flash cartridges, right? Well, this is the same
thing, only different. It’s a flash cart where you store all of your favorite
Genesis and Mega Drive games that you provide on a microSD card. The cartridge itself is shaped like the Virtua
Racing Genesis cart, which I always kinda liked. It’s powered by a Xilinx Spartan-6 FPGA and an Arm Cortex-M4. So far, every single game
I’ve tried works perfectly, and I’ve tried quite a lot of ’em. Yes, it works with the 40-meg
Super Street Fighter II, which is the only commercial Genesis game that uses bank switching. And yes, it works with Virtua
Racing just fine as well, which originally used the special SVP chip inside the cartridge. It supports a lot more mappers than any other Genesis flash cart. And of course, it plays
Master System games as well, since the Genesis is
backwards-compatible with that console. There’s a button on the cartridge which acts as the Master
System’s pause button if you need it. Does it play 32X games? Of course it does, provided you have a 32X hooked up to your Genesis. And it plays them well. Oh yeah, I almost forgot,
it even plays Sega CD games and you don’t need to
own a Sega CD system! I’ve always wanted an optical
disc emulator for the Sega CD and wondered how it could even be done, especially since the Sega CD has lots of its own special hardware. It never even occurred to me that they could just make it a cartridge, and that is exactly what Terraonion did. At around $260 US, it
certainly isn’t cheap. But at the same time, it feels worth it, especially after my Model 1
CD unit died a few years ago. So, how does it all work? For all intents and
purposes, extremely well. The menu is clean and easy to navigate. You can even rip your CDs and
listen to them if you want, and even CD+G is supported. There’s also some settings
you can make in the menu that are worth noting. ‘Auto region fix’ helps you
bypass games with region lockout like Thunder Force IV,
which normally wouldn’t run on a US Sega Genesis on its own. Definitely leave this enabled. ‘In-Game Reset’ allows you
to hold ‘up’ and ‘start’ to reset back to the main menu. ‘In-Game Menu’ allows you
to tap ‘up’ and ‘start,’ which gives you five options. The first two are for loading
and saving game states. You can save up to eight states for each game to be resumed later. Unfortunately, like the Mega EverDrive, this can also mess up
the sounds in some games. (video game music and sound effects) That’s because of the
way the different CPUs in the Genesis are saved, and I’m not sure that anything can really
even be done about this. However, many games will
actually fix themselves once a new level loads or if you die and the level starts over or even if you just pause and unpause. You may not even have any issues at all; it just depends on the game. Also, only Genesis and MegaDrive games allow for save states. Master System, 32X, Virtua Racing, and CD games do not offer save states. ‘Edit Cheats’ allows you to put in Game Genie-like cheat codes and whatnot. ‘Reboot Game’ is essentially
like pressing the reset button from your controller. And yes, it even works
at that one spot on X-Men so you don’t have to get up and actually go press
‘reset’ on your console. It also means that you can
complete the game on a Nomad, which doesn’t have a reset button. ‘Return to Menu’ takes you
back to the MegaSD menu screen. It should be noted that
a few games like Mercs, Moonwalker, Thunder Force III,
and maybe a couple of others can’t access the in-game menu since these games disable
the v-blank interrupt. ‘Game load reset’ can be
changed between hard and soft. Basically, hard is the most compatible, but you’ll see the license screen each time you reset your Genesis unless your system is
really old, like mine. Just leave it on hard. ‘Per game CD backup’ means
you never have to worry about running out of save
space for CD games again. It’ll store the save files in
the BUP folder on the SD card. Hey baby, let me store
my saves in your BUP. ‘Select CD BIOS’ allows
you to assign a BIOS for each CD region, and you’ll need to do this
before you can run CD games. ‘Emulate seek time’ is
kind of interesting. Basically, when it’s checked, it acts as if the laser
has to physically move from one part of the CD to the other. With it unchecked, loading
times are slightly faster and other cool things might happen. For example, getting invincibility in Sonic CD now changes
the music immediately without the typical
silence as the laser seeks, in the Japanese version anyway. (video game music and sound effects) ‘Enable Master System FM’ basically lets you listen
to the FM soundtrack of the Master System
games that support it. The quality of the FM sound itself is very good and fairly
accurate to the real deal. (SMS FM game music and sound effects) ‘Graphics scaler speedup’
is really interesting. With this enabled, it makes
some games like Batman Returns with scaling and rotating
graphics have a bit more CPU help. But this can also make the
game run faster as well. Compare the game running on a real Sega CD and the MegaSD here. The Sega CD is playing back these scenes at 12 frames per second, whereas the MegaSD displays them at 20. Quite a difference, as you can see. Even the gameplay is affected. They’re both running at
20 frames per second, but look at the timers. They were perfectly synced
when I started this comparison, but notice how the MegaSD
version’s clock is moving ahead. And as a result, the
game can be much tougher. The gameplay itself runs faster in The Adventures of
Batman and Robin though. It runs at 16 frames per
second on a real Sega CD and tops out at 20 on the MegaSD. The gameplay on the MegaSD
version is smoother and faster. However, what I find really interesting is that their timers stay
virtually in perfect sync. And since the gameplay is faster, your reflexes are gonna
need to be that much better. Games like Soulstar have
the same exact frame rate between the MegaSD and a real Sega CD regardless of if the
graphic scaler speedup is enabled or not. And the gameplay speed
is the same as well, so it really must all depend on the individual game’s programming. But go ahead and disable this if you wanna have regular Sega
CD frame rates and timing. (Soulstar music and sound effects) So, are the load times
faster than a real disc? Yeah, a little. You’ll save nearly a second on most loads. If you tap ‘up’ and
‘start’ during a CD game, you can adjust the audio levels, and 80% for both of them are pretty good, so just leave it at that. Back in the main menu, I recommend enabling the
‘treble boost’ for CD games, especially if you have a Model 1 Genesis. Oh, and you can’t run CD
games using the MegaSD if your Genesis is currently
attached to a real SegaCD. Same if it’s attached to a 32X. Nor can you run Master System games or the Genesis version of Virtua Racing with the 32X attached. Unfortunately, that’s just the way the console itself is designed. There’s literally no way around it other than just removing the 32X. The MegaSD also won’t work on a CDX or all-in-one systems like
the Wondermega or JVC X’Eye. It’ll work on a Nomad, but
you’ll have to have it modded to allow audio from the cartridge input. The MegaSD will work fine
with the MegaSg, however. Just don’t get the suffixes
for your Megas confused. Oh, and you remember the MSU-1 capability that the SD2SNES offered which allowed for better music in games? Well, the MegaSD has that
too, and here it’s called MD+. Here’s some examples of what
Streets of Rage II sounds like. (hella-improved game music) I’ve even helped make
a few MD+ conversions, like Strider here. (hella-imrpoved game music) Or Ys III, which even
fades the audio in and out when you change scenes. (hella-improved game
music, now with fades) I’m sure many more games
will get this treatment. And you know what, I’ll play and listen to
each and every one of them. Overall, I’m loving the MegaSD. And like I said, it’s not cheap, but this is absolutely a premium device when it comes to features. You can’t disagree with that. – [Benson Cunningham] In
an effort to determine where Gibson had been investigating, you analyzed his stomach
contents, found buffalo meat, and headed to the only place
in the city that serves it: Outer Heaven. Isabella Velvet, a dancer at this place, gives you a description, which allows you to put together a montage of the man Gibson was
trying to track down. You then ran this montage
through the city’s data bank using Jordan, and that
gave you two suspects: Ivan Rodriguez and Freddie Nielsen. But from the condition of Ivan’s skin, you determine that
there was no possibility he could be a snatcher. – Well, those are some
more modern accessories for retro gaming, mostly. And I’ve gotta say, the
MegaSD makes me feel like maybe the Sega consoles are getting a little bit of the respect that Nintendo consoles often enjoy. That’s a good thing for everybody. Anyway, what kind of accessories would you like to see me
cover in the next one? Let me know. In the meantime, thank you
for watching Game Sack. (Game Sack Credits Theme) Galaxy Force on the Sega Master System?! Four mega power?! Graphics that will kill you! Caution: Four mega power! Oh no! But the mClassic has better graphic. Graphics that will kill you. Better graphic. Well, I think graphics that let you live are probably gonna be a little better. Maybe if I combine these, I’ll
be able to play Galaxy Force on the Sega Master System and survive. Let’s try it out. It’s only my life. (sweet Galaxy Force music) Well, the results are in. The graphics, they still kill ya.

10 Worst PS4 Games of All Time | whatoplay

October 11, 2019 | Articles, Blog | 34 Comments

10 Worst PS4 Games of All Time | whatoplay


10. ARK Park
Sure, ARK: Survival Evolved is a great MMO game, but this VR take on the Jurassic Park-like
experience isn’t as grand as everyone thought it would. ARK Park has glaring issues. First, it’s obvious development was rushed. Resulting in an unfinished mess. Second, it’s expensive for a glorified tech
demo. Intended as a groundbreaking VR title, it
disappointed most of the ARK player base with Chinese developer Snail Games’ shady cash-grabbing
practices. Graphics-wise, the game is impressive. Every detail feels like you’re part of a
Jurassic Park movie. However, the rest is clunky, controls are
wonky and movement is a vertigo-inducing trip. Cubed3’s Drew Hurley criticized the gameplay
loop, saying that, “The gathering is grindy, the crafting unrewarding, and the combat boring
and repetitive.“ He gave it a 3 out of 10. It’s devoid of all the great things that
made Survival Evolved fun to play at. Performance-wise, compared to the abysmal
PC version, this PS4 port is a smoother experience… but that doesn’t mean it’s still good. It receives a playscore of a 5.33. 9. Afro Samurai 2: Revenge of Kuma – Volume One
Rare is a game SO BAD the developers decided to cancel every future plan of the project
and remove it from the face of the Earth, they even had to issue refunds to those who
buy it. It was so terrible they no longer want to
complete the next two volumes. It’s based on a very popular manga about
afro samurais and hip-hop. It’s a huge downgrade from the first Afro
Samurai game from 2009, which received favorable reviews. Calling this game “bad” is an understatement. To start off, it has no direction. The entire pilgrimage of the hero is never
realized. Every time it comes close to major story development,
the game completely forgets about it. The blatant sexism, the terrible gameplay
and a bit of bug in between, it is an obvious flop. Of all the reviewers, Destructoid hated the
game so much they gave it a 1. Reducing its review to two words: ‘Digital
Seppuku’ I mean, come on. There’s no reason to seriously consider
buying this game, even the devs are removing it from most major video game stores. At least the soundtrack is a banger. It has a playscore of 5.16. 8. Left Alive
Considered as a spin-off for Front Mission, Square’s brand-new action-survival game
feels like a hot topic version of Metal Gear. The game takes you to the dark and gritty
future where technology is rampant and mechs are a thing. You take control of three protagonists with
different perspectives, sounds cool, right? But no. According to most players, the game is ‘complete
garbage’. The game’s lackluster content makes you
feel that the devs knew what they were doing when they named it Left Alive. Most of the game’s issues come from its
performance issues that come alongside a triple-A price tag. There’s no good reason to purchase this
title in its current state, or maybe forever. Push Square gave it a 2 out of 10. Disappointed by everything the game delivered. Saying that, “Left Alive categorically fails
at everything it sets out to accomplish”. It’s a shame since a lot of talented people
from popular video game franchises extended their help only to produce this… abomination. It’s better off dead, really. It receives a playscore of 5.13. 7. Tennis World Tour
Sports games can be bad too, especially when the developers don’t bother trying. Tennis World Tour was supposed to be the new
standard for Tennis. You could choose from a wide variety of iconic
professional players and even experience a career mode. You might be asking, “How is it bad when
it follows the same formula as other sports titles?!” The answer is, like most games on this list,
it is an incomplete mess. Even after a year since its release, no major
improvements were made to the game regarding its slow movement and game-breaking bugs. Not to mention the shady practice from the
developers. Dual Shockers gave it a 3 out of 10. Attacking the game’s terrible marketing
and presentation. They said, “It’s one thing to not have
key features at launch, but the absence of solid gameplay puts the final nail in the
coffin.”. The game might appease some casual players,
but those who spend the full price would think it to be a waste of their money and their
time. Other Foreign reviewers, such as Multiplayer
and IGN Italy both gave it a 5 out of 10. At least they’re a bit forgiving, but still
share the same concerns from most people. It has a playscore of a 5.04. 6. Bravo Team
This is an unexpected disappointment from the company that gave us the horrifying Until
Dawn and even The Dark Pictures: Man of Medan. Bravo Team is a VR shooter and another victim
of rushed development. Only created within 13 months, it gave a bad
rep for Supermassive Games considering that they should know better. It was intended to be this groundbreaking
VR shooter but unfortunately, it was far from that. Its cover-shooter elements are broken and
it doesn’t feel like it’s a 2018 game. Aside from that, the enemies are bullet sponges
that make no sense. Their AI is so bad it feels like they wanted
to die with the game too. TechRaptor was furious and confused by the
game’s design. Giving it a 2 out of 10. Saying that “It is absolutely baffling how
truly bad Bravo Team really is. Nothing about this game screams “this is
a final product ready for release”.” It is marred by numerous bugs and various
performance issues resulting from the rushed development. It is as expected. Bravo Team is FUBAR and it has a playscore
of a 5.04. 5. THE QUIET MAN
Another example of ambitious titles that failed to thrive. The Quiet Man is Square Enix’s immersive
narrative-driven story accompanied by an energetic combat and live-action sequences. They even had the gall to hire actors for
this one but to be fair, they’re kinda good, the game is just bad. It has a really interesting concept, but horrible
execution. The entire game is set within ‘one night’
and it showcases Square’s seamless mix of Live-Action elements and CGI… but it all
boils down to one thing: IT’S BORING. Cultured Vulture’s Ashley Bates gave it
a 2 out of 10, saying that, “…consider it a fairly cheap palette cleanser that’ll
make you appreciate the much better games on the market.” Most of the major concerns come from its ‘silent
world’ since you take control of a deaf protagonist. You literally can’t hear anything at all. There are no subtitles even when other people
are talking. It’s a conceptual catastrophe that failed
to capture the real intention of the creators for the players. Even GameSpot gave it a 2 out of 10. Criticizing the boring combat. Saying that the“Simplistic, ungainly combat
is all the more surprising given that it is The Quiet Man’s only gameplay mechanic.” It receives a playscore of a 5.02 4. Tony Hawk’s Pro Skater 5
It’s heartbreaking to see one of our favorite childhood games get sequels that don’t even
compare to the original. Tony Hawk’s Pro Skater 5 is a sad and disappointing
follow-up to a legendary series. To make the long story short, it’s a technical
mess. Most of the controls don’t even work as
intended and the classic attitude that made Pro Skater great was gone. Jimquisition’s Jim Sterling gave it a 2
out of 10. Saying that, “Tony Hawk 5 looks like the
burned corpse of a three-legged sheep and plays like the results of teaching a chimpanzee
how to code.” Even with an online mode, it’s better you’re
doing it offline on your own as it adds no variety to the gameplay. The lack of social features make multiplayer
tedious, jarring and could cause some performance drops to your gameplay. GamesRadar gave it a 1.5 out of 5, citing
that “..it’s a constant reminder of how much greater the originals were, and how much
you’d rather be playing them instead.” Purchasing this game at its full retail price
is a terrible idea. Just like most of the criticisms from this
game, you’re better off playing the classics instead. It has a playscore of a 4.90 3. Weeping Doll
Horror games are a unique bunch. As long as they scare the crap out of us,
they have the pass to be ‘okay’ and we’d recommend it to our friends. Weeping Doll is unlike any other horror game. It’s a cheap pandering for the fans of the
genre with its uninspired and generic designs. It’s a VR title that tries to accomplish
something great with its haunting atmosphere, but fails to retain its consistency in its
short game time. ZTGD gave it a 3, citing that, “…it’s
not even terrifying; the only thing scary is how disappointingly mediocre this experience
is.” There’s a lot of horror games on the market
and Weeping Doll shares no distinctiveness to the other great titles. It’s a shame, considering the visuals are
really top-notch. GameSpew disliked the game’s presentation,
giving it a 4 out of 10. Saying that “The confusing set pieces, empty
story, and rough dialogue will distract you from enjoying the experience.” It sets a lesson that horror games don’t
always have to be played in Virtual Reality. It has a playscore of a 4.78. 2. Road Rage
Also another example of a game that you’re better off playing with its original version. Road Rage is a shoddy racing game with open-world
elements. As a rider, it is your job to own the streets
and smack those who stand in your way. But underneath it… testosterone-fueled presentation,
it’s an underwhelming game with no reason to play. Everything is monotonous and it gets pretty
repetitive doing the same missions again and again. TSA was so annoyed at its gameplay loop, especially
the unfulfilling combat and ‘road raging’. They gave it a 2 out of 10. Saying that the game has “…become harder
to tolerate knowing just how deeply unfulfilling the core gameplay is, even when you factor
in the budget price tag.” It is a terrible title that leaves no satisfaction
at the end of the road. It’s a shame since the PS1 classic was so
well-received. It has a playscore of a 4.56. 1. Basement Crawl
This pathetic excuse of a Bomberman inspired game is still the reigning champion of Whatoplay’s
worst PlayStation 4 games. It is so terrible the devs decided to remake
the game from the ground up, giving it free for the poor players who purchased it. Just like Bomberman, you blow up your enemies
to smithereens. But Basement Crawl isn’t just that… it
also has major horror elements and it’s sad nobody gets to feel its bone-chilling
atmosphere due to its… abysmal performance issues. In addition to that, the game’s other major
concern comes from its easily exploitable online mode. Hacks and game-breaking bugs plague its servers,
ruining the entire experience. There is no sense going back to this already
broken title so it’s best we leave it in the basement. PS Universe gave it a 4 out of 10, saying
that, the game “…tries hard to recapture the magic of Bomberman but has a hard time
with its horror theme, lack of a real tutorial, and online connectivity issues.“ There’s no saving this one and it sets another
lesson to the developers that games should be polished before its release. There’s no point releasing unfinished products
only to issue refunds. The rest of the reviewers, including IGN,
GameSpot, GamesRadar, Polygon and Destructoid all had one thing in common to say about this
trainwreck: It’s best we play the original Bomberman instead. It has a playscore of a 4.26

Battlefield V – Multiplayer Review

October 11, 2019 | Articles, Blog | 3 Comments

Battlefield V – Multiplayer Review


– [James] Hello Battlefield fans. This year we’re splitting
up the Battlefield V review into its single and multiplayer components with a full review to follow. This video covers the multiplayer only. Be sure to check out the single player and overall reviews in
the video description. (“Legacy” by Johan
Soderqvist and Patrik Andren) (soldier speaking in foreign language) With all the development muscle behind EA Dice’s massive
shooter, I didn’t expect going in that playing Battlefield V’s multiplayer would feel so much like discovering a very promising early access game. There’s a sizeable number
of modes and bug fixes still to be delivered
and it feels as though the good will of free future
DLC has led to the release of a less complete product now. To its credit, a cavalcade
of clever gameplay changes succeeds in changing the series standard 64-player warfare in a
more tactical direction, but the execution simply feels rushed. Still, there’s plenty of
dynamic FPS fun to be had in the Battlefield V today
and I could see it becoming one of the best in the series history after some substantial updates. (soft violin music) Across all of its current
multiplayer modes, Battlefield V’s default mechanic takes a bold step towards the hardcore. Health regeneration is limited, the time to kill is reduced
and the spotting system is almost entirely removed. But the revisions are more thoughtful than simply adopting all
of the hardcore rules. For example, while time to
kill is generally faster, sniper rifles deal less
damage than ever before, letting a snappier feeling to gunplay without excessively disrupting the class’s balance and power. And in lieu of the entire
removal of 3D spotting, only a handful of gadgets
and certain combat traits can now place that infamous
red circle over enemy’s heads. These changes aim to emphasize team play, satisfy gunplay and immersion and all of them find their marks. The incentives for coordinating with your four-person squad are so strong they’re borderline coercive. The scarcity of vital health
and ammunition resources collectively dubbed the attrition system succeeded in making me go out of my way to work with my squad and
strengthen class identity, but felt a little heavy handed at times. Retreating in search of a
friendly medic or a supply station rarely led to any interesting moments. Being able to scavenge from
enemy corpses on the other hand encouraged me to take a lot of fun risks. The ability for anyone
to revive a squadmate regardless of class is
another welcome incentive to stick together, glitching
and awkward it may be. (suspenseful music) Across the board, the 37 firearms of Battlefield V feel fantastic. Pronounced and predictable recoil replaces the random-feeling spray of Battlefield 1. Each class has access to an
assortment of seven to eight primaries, that with the
exception of the medic, who can only wield SMGs, present a variety of playstyle options. The support class possesses
the greatest variance with access to shotguns,
LMGs, devastating MMGs that must be deployed to aim, and the FG42 which in Battlefield V anyway, behaves like an assault rifle. And it’s fun to unlock
flashy but period-appropriate weapon skins that flaunt
your achievements. Battlefield V introduces
a specialization system which in theory allows you
to further tailor a weapon to your preferred playstyle,
but most choices are uninteresting stat tweaks that ironically diminish the effects of Battlefield V’s brand new recoil system. Vehicle specializations are
generally much more alluring, offering more meaningful
and visual alterations. Each infantry class can now
choose from two combat roles that with the exception of
the sniper and pathfinder, feel like a total afterthought. Battlefield V boasts 26
era-appropriate vehicles, a number that absolutely
dwarfs its predecessor’s paltry eight at launch. And yet part of me
misses the rampant chaos caused by the admittedly
overtuned elite units, cavalry and behemoths of Battlefield 1. Tanks can be fun and
whizzing around in a spitfire is neat, but I can’t help but
feel that the relationship between vehicles and infantry in Battlefield V is overly binary. I’ve never enjoyed hate
picking the assault class to destroy enemy armor, but
since Battlefield V tanks are much more difficult to
avoid than their BF1 ancestors, that’s exactly what I found myself doing. Similarly, you will be bombed. When you are, you will either
choose to bring your current objective to a grinding halt
to track down an anti-aircraft gun or tank or just keep going and accept that bombing’s a part of life. (dramatic violin music) Eight maps are available in Battlefield V as of launch and while I’m
not a fan of the extensive labyrinth of identical unfurnished
apartments in Rotterdam, I felt the other seven
maps to be quite enjoyable. Fjell 652 takes place on a high
altitude Norwegian mountain overlooking the entirety Norwich map and is objected to intense
and atmospheric snow storms. Twisted steel is built
around a massive bridge that serves as both a spectacular landmark and a functional mechanism
to add a linear lane to the map’s familiar
open environment speckled with rural villages. Fortifications can be
constructed on any map and are situationally useful. And that’s all I have
to say about building. Unfortunately, even the good
maps don’t always stand up to the test of being ported
to seven different modes. It’s spread across three playlists. The modes themselves
are all over the place, especially in the
infantry-focused playlist where Frontline lasts many times longer than Team Deathmatch or Domination. There’s a particularly
messy portion in Frontlines on Twisted Steel where the defending team has a clear vantage directly
into the attacker’s bomb spawn. On more than one occasion on the Frontlines version of Narwich. I spawned outside of the boundaries, at one point resulting
in an unavoidable death due to desertion and that’s
part of a disappointing trend because Battlefield V is
frankly littered with bugs. Some are of the superficial
and even comical variety, but quite a few others have a major, at times, game breaking impact. In total, I had to exit a
match or relaunch Battlefield V more than a dozen times in
my 60 hours because of menus getting stuck open with no way to close or match timers and
objectives bugging out. Also the all-too-frequent
appearance of my glitches and sticky geometry conveys
a general lack of polish. (soft violin music) the feeling of getting
in on the ground floor is something that will
inevitably be much better mere months now is unavoidable while playing Battlefield V’s multiplayer. Squad play and infantry combat in general is taken in a very worthwhile direction with smart tweaks to guns and resources. But the same care hasn’t
been applied throughout. Rampant bugs, wildly varying
mode times in similar playlists and how big features like
combat roles take their toll. The good news is that patches
are already rolling out and with a year or more of
free maps and modes on the way, Battlefield V can only
get better from here. For more on Battlefield
V, watch our review of the single player campaign
plus the first 15 minutes of gameplay and standby
for the full review. If you enjoyed the video,
shoot me a follow on Twitter @ThuggnDuggn and for everything
else, stick with IGN.

Play any PS4 game on your phone!

October 10, 2019 | Articles, Blog | 100 Comments

Play any PS4 game on your phone!


(energetic music) – Right after making some
official announcements for the PlayStation 5,
Sony has also just released the 7.0 update for
PlayStation 4 which has two very important changes
to one specific feature, remote play. First off is the fact that
remote play has now finally made its way to Android devices. When remote play was first
introduced for Sony in general, it was something you could
only use with specific Sony products like PlayStation Vita
or the Sony line of phones and earlier this year it
made its way to iOS devices which you could use on iPad and iPhone, but the immediate question
people had when that opened up is, when are we gonna be
able to do it on Android? And the answer is finally now. Now the way this all works is very simple, you just have to make sure
that your PlayStation 4 or PlayStation 4 Pro is
updated to 7.0 update and then on your Android device download the remote play app. Once you’ve done that, all
you have to do is log in to your account and bam,
you will be connected to your PlayStation. One important thing to note
is that it does connect to your primary system, so
if you own multiple PS4’s, make sure that the one
you wanna connect to is marked as your primary. Once you’ve done that, you’re good to go. Every time you login to
remote play from your phone or other Android device,
you’ll be able to play your PS4 remotely and this is anywhere. It’s not like just something
where you have to be on the same Wi-Fi and you’re
within the same household, you can leave your
PlayStation 4 Pro at home, hooked up to the internet,
leave it in sleeping mode and then anytime you want
where you’ve got a good enough connection, you
can remote play through your Android device. Now, how well this runs
varies a little bit based on how good your internet
connection is as well as what system you’re running. If you have a regular
PS4 you’re gonna tap out at 720p resolution, whereas
with a PS4 Pro you do have the option to do 1080p instead. Also, depending on how poor
your internet connection is, you do have the option to
display at a lower frame rate as well, so that’ll make
sure things are at least running a little more
smoothly, but if you have the strength for it,
obviously higher frame rate is preferred. As for the actual experience
of using remote play once you’re all set up,
it’s actually really smooth. Again, Wi-Fi plays a very
important role in this, but if your connection is
strong enough so you don’t experience things like
dropped frames or anything, it’s actually really cool. So you actually have two
different ways of playing. One option is to have your
phone in portrait mode and while you’re doing that,
all the touchscreen controls are gonna be on the bottom
while the regular image is squished on the very top. And the upside of this
is that while you do have a smaller screen to work
with, your thumbs are never covering the actual action,
which depending on the game is very important. Something that is really
important to know about this too is that because you are
relying on touch controls for a lot of these games,
how well it works depends a bit on what game you’re playing. Certain titles are just gonna
make themselves a little easier to play on the
go with the touchscreen. For instance, right now
I’m playing “Spider-Man” and I can do well enough
to navigate the city and do some basic level
fighting, but it gets a little tough when I wanna do
things like press R2, X, move a stick and just do
multiple commands all at once when it’s on a shared touchscreen. It works, but it’s
definitely better for simpler action games or especially
anything that gives you a more kinda turn-based set up. ♪ Spider-Man ♪ ♪ This is not the best game showcase ♪ ♪ But it’s workin’ just enough ♪ (dramatic music) Now you can also hold the
phone sideways and the big upside of this is you’re gonna
see a lot more of the screen. It’s gonna be a lot clearer. The downside though is
touchscreen controls are now going to overlap. So depending on the game you’re playing, you might not find that to
be a preferred experience because you’re putting your
thumbs on top of things that are going on, but it
definitely looks a lot better ’cause you’re actually filling the screen as opposed to having that
one little smoshed image that you have in portrait mode. Now the other big aspect
of this update isn’t just what devices support remote
play, but also remote play allows you to use because
now you officially have the option to use a
DualShock 4 controller, provided that you’re running
the latest OS for Android or iOS, specifically iOS 13
or iPad OS 13 and Android 10. Now with iOS this means that
any fairly recent iPhone or iPad you own will be able to make use of the DualShock 4 in remote play. Android, sadly, is a
little more limited because Android 10 isn’t available
on quite as many devices so it’s gonna be a
limited sub-set of them, such as the Pixel. Now if you do have the ability to make use of a DualShock 4, I highly recommend it. It not only keeps the same
kind of feeling experience as using the PlayStation 4,
but it is really, really, really easy to do. If you’ve never used your
DualShock 4 with another system before, it’s actually
pretty easy to set up. All you have to do is grab
your controller and hit the PlayStation button and the
share button at the same time and hold those for a few seconds. After you do that, the
light bar is gonna start to flash a couple times
rapidly and it’s ready to pair to other Bluetooth devices. So from that point, all
you have to do is go to the relevant Android
device or iOS device settings, find Bluetooth, find the
DualShock 4 controller in there, click it and you’re connected. Once you’ve done that, anytime
you start up remote play while the controller’s connected,
it just immediately works. One of the really impressive
things about this, is there really isn’t
that heavily noticeable of an input delay. You’d think that playing on a
PS4 that’s in another location connected to the internet
with another device, with a wireless controller
hooked up to it would have some kind of huge input
lag, really doesn’t at all. There’s a tiny bit of
coarse, but it’s not enough to really negatively impact gameplay. I wouldn’t recommend trying
to do maybe a competitive online shooter in this
situation, but if you’re just doing a single-player game
you like to mess around in or just something that’s a
little more calm and relaxing, super easy, seamless experience. And a good way to
showcase this is the fact that the PlayStation I’m
playing on right now, my primary PS4, is not in this room. It’s not here in the office. It’s back at my home. So, this is nowhere
near where the system is and yet I’m playing on it perfectly fine. This is honestly so cool because the fact that you can take the
PlayStation 4 you already own, controller you already
have and then take a phone or tablet you already
own and you just have a new portable way to experience your PS4. Again, I think the constant disclaimer here to keep in mind is that your experience
will vary based on the Wi-Fi available, but if you
have a strong enough Wi-Fi connection, this is amazing
and I think it’s a really good kinda preview of what
a lot of PlayStation’s competitors are gonna start
messing with like Google Stadia and Microsoft xCloud. Now, to be clear, PS4 remote
play is not the exact same thing as what Stadia and
xCloud are trying to do, although it shares a
little bit with xCloud. But the experience is very much the same, this idea of having an
on-the-go device that is not actually running the game you’re playing, but is instead connecting to it remotely and letting you have that experience. Now, the important
difference in comparison here is that Google Stadia,
instead of having you use a device you already own,
like in this case with the PS4 Pro, Stadia is having you
connect to their own dedicated servers, which is kind of
interesting ’cause it’s the idea that you’re paying
for a service that you don’t have to own the hardware for
so there’s not that initial buying price. The xCloud from Microsoft
on the other hand is actually both of the services combined. You’re supposed to be able
to play on the Xbox One, Xbox One X or future
Project Scarlett Xbox, whatever they call that,
remotely if you’d like or you can instead not
own any of those systems in the first place and
making use of Microsoft’s own servers, play xCloud on the go that way. And you know, revisiting
remote play and thinking about what it is exactly
Stadia and xCloud are trying to accomplish makes me
think again, about kind of the benefits and merits of each approach and it really does reinforce
this feeling I have of remote play and xCloud
just make more sense to me than Stadia does. Stadia is interesting in
concept that if you’ve never owned a game system before,
if you’ve access to nothing else previously and you just
wanna start trying out games and use whatever device you have on hand, that’s kind of neat
and interesting because you’re starting a library from scratch. But, if you’ve been playing
games a while and this idea of being able to access
them on-the-go with a phone is cool to you, it’s this
really weird feeling to think, oh I already own all these
games on my PlayStation. I already own all these games on the Xbox, whether it’s on my system
installed or just something I have the rights to. Where Stadia is again, kinda
this fresh starting point where you have to buy
these games all over again. And that to me is a super huge
strength from the standpoint of someone who has been a lifelong gamer because when I look at
these different services coming out, I am much more
likely to maybe not even focus on the ones that use
their own dedicated servers and instead just be like,
oh, yeah I already have this game on my PS4 and I wanna
play it while I’m on-the-go. I can do that right now. And in the future when xCloud comes out, I’m very likely gonna make
use of games I already own and play them using xCloud’s
own servers or connect to my Xbox One X on-the-go. Depending on how those
kind of features differ, which we’ll find that out once
that service actually exists. This to me is a super
important edge and it’s not necessarily that my
mind is totally made up about which one’s gonna
be the best service absolutely, because that’s crazy. They’re not actually all out yet, but once they are, I’m curious
to see how the experience on each of them is going to
either confirm or completely change my mind. (curious music)

Watch Dogs 2 Trailer: Online Multiplayer (Co-Op & PVP) – GamesCom 2016 | Ubisoft [NA]


[TIRES HITTING PAVEMENT] [MOTORCYCLE REVVING] [POLICE SIREN] NARRATOR 1: In Watch Dogs
2, you are Marcus Holloway, a young, brilliant hacker
that is part of a hacking group called DedSec. As you explore the Bay Area
and help DedSec grow in power, you’re put in a seamless
connected world that offer single and multiplayer
opportunities without lobbies or loading screens. [PUNCHING SOUND] [POLICE SIREN] As long as you’re
online, there’s always a chance to meet other players. Follow your way and
keep playing solo, or easily form a co-op team
and explore the world together. Cruise around the Bay
and discover new areas. Have a ride in the back country,
and many other activities. Through your smartphone,
take on an endless series of co-op missions. Try to get the best
score, and show who’s the best hacker in town. [GRENADE PIN CLICKING] [SOUND OF EXPLOSION] Holy fuck, this is awesome! NARRATOR 1: With
online invasions, fight off other
players trying to hack into your DedSec systems. Use all your new hacking
tools to locate invaders and take them down. [PUNCHING SOUND] Yeah! Yeah, baby! NARRATOR 1: Now it’s your
turn to seamlessly invade other players’
session and hack them while remaining undetected. [ENGINE REVVING] If you create too much
chaos, such as killing innocent civilians, you could
end up with a bounty hunter contract on your head. This means up to
three other players can seamlessly invade your game
and hunt you down for a reward. However, you can turn
the tables and hunt down those who are tracking you
for a even bigger reward. [SOUND OF CAR CRASHING] Everything you do
online in “Watch Dogs 2” is optional, but will
always contribute to your overall
progression in the game, giving you access to improved
hacking tools and gear. [MOTORCYCLE REVVING] This is the online
setting of “Watch Dogs 2.” What you do with
it is up to you. NARRATOR 2: Click here to
watch more game videos. Subscribe to our
YouTube channel, and be the first
to see new trailers and behind-the-scenes action.

Games That Embarrass The “AAA” Industry (The Jimquisition)


(stuttering) – Markets. (applause) (upbeat music) ♪ Born different ♪ ♪ Born innocent ♪ ♪ Born perfect, I’m not like you ♪ ♪ I’m a born lover ♪ – Today, we’re going to
talk about some good games that do good things. Can you believe it? Oh my, yes. These are games in or around
the so-called Triple A space that do not behave like
so-called Triple A games. And in exhibiting distinctly
non-Triple A behavior they absolutely shame,
humiliate, and embarrass big budget’s mainstream
so-called Triple A games. Some of them do it by
offering complete experiences, some of them do it with
a wealth of content, some of them do it with cosmetics. Oh, and speaking of cosmetics. (arcade game music) Oh that’s much better. That is much, much better. ♪ Don’t you wish your
girlfriend was hot like me ♪ (claps) ♪ Don’t you wish your
girlfriend wore a hat like me ♪ (claps) – Playing Borderlands 3 was
something of a revelation, not because it’s particularly
remarkable or brilliant as a game. It’s fine in general. It’s more Borderlands, with a
few extra gimmicks tacked on and that’s totally acceptable. No, no, no, no, no The revelation comes from
how it rewards the player not with gambling mechanics, not with the chance to pay
more money to earn more stuff No, Borderlands 3 does something
practically revolutionary in the modern Triple A gaming space. It actually rewards you for playing it! For just playing it! Borderlands 3 constantly
showers players with loot and riches to encourage them to play more. It is one of several games
that have come out recently that downright embarrass
the mainstream game industry by reminding us of what
games used to be like and what they could be again
if most publishers weren’t such grasping, money-hungry parasites. If you’ve played a Borderlands game, you know loot is a big
part of the experience. There are thousands and
thousands of guns with different rarity rankings, stat
changes, and unique features. Basically, a dungeon crawling
“loot-em-up” like Diablo but guns instead of swords. You can already imagine how this makes it ripe for exploitation by
unscrupulous publishers. Many of which have their
own Looter/Shooters, but really drab, repetitive,
awful takes on the idea. Trash like Anthem or The
Division where you just get incrementally better
pistols or assault rifles, really boring stuff, and anyone who wants a splash of color or
variety in their experience has to buy into the micro-transactions. Despite Borderlands being
published by one of the greediest corporate wank-barons out there, Borderlands 3 has managed
to remain a Looter/Shooter without loot boxes. A game primed for live service bullshit, but none of the monetary trappings. More than that, however, Borderlands 3 mixes in cosmetic rewards, actual fucking cosmetics
with its loot drops Yes, unlike most modern games,
where you can be expected to pay real money for a
new hat or color scheme, you can find skins for
your characters and guns, by just playing the damn
game and it feels awesome! Unlocking a new hairstyle or
skin is rare in Borderlands 3 but every time it happens, it
feels special, extra rewarding because you got something
unique and unexpected and cool among the usual avalanche of gumdrops. Borderlands 3 is inherently
more rewarding because go figure, it features
such a variety of rewards. Even though the game
itself is as a Shooter is not all that remarkable, the sense of reward absolutely stands out. Unlike with most Triple A (gibberish) video games, in Borderlands
3 I can take a character and make them look exactly like Scare Glow, the evil ghost of Skeletor, which was a ghost that
worked for Skeletor, it wasn’t Skeletor’s ghost that was eventually cleared up but look, here’s Scare Glow,
the evil ghost of Skeletor. Compare to Borderlands 3 to Overwatch, a game many would say is
objectively a better game but it’s a game where your
potential unlocks are found in a loot box system littered
with disappointing items and duplicates that exist to
try and frustrate the player. In Overwatch, you’re drip fed
the occasional free loot box as a prize for leveling up, but so many of the loot box
openings are deliberate letdowns robbing you of your sense of reward, in the hopes that you’ll spend money and chase the high you were denied. The high that you are
entitled to with someone who just leveled up, but didn’t
really get a reward for it. The free-to-play game Apex
Legends does this as well, it drip feeds the occasional loot box, but overtime it dishes out
these rewards less and less, and the loot boxes are, like Overwatch, filled to the brim with crap. Many games do this and it’s
something I’ve termed the Unreward System, a devious
scheme that does what video games are not suppose to do, disappoint the very
people playing the game. These days disappointment is a commodity, letting the player down, frustrating them, willfully cheating them
out of a reward that they have earned by playing, is
all part and parcel of the manipulative micro-transaction economy: exasperate and frustrate the player, get them chasing their
sense of achievement, their sense of, as EA calls
it, “Pride and Accomplishment”. In Borderlands 3, you can just, you know get stuff as you play
constantly and consistently. Even if a loot drop doesn’t
give you anything good, there’ll be another loot drop
literally around the corner and the in-game currency, all
of it actual in-game currency, rather than premium Monopoly
money, is given at such a rate that any item you want from
in-game storefronts is pretty affordable and only requires
more gameplay to achieve. Folks say that micro-transactions
for skins and costumes are fine because they’re just cosmetic. But Borderlands 3 demonstrates
what bullshit that excuse is. People claim cosmetic
mirco-transactions are fine because they don’t affect
gameplay, but they do. The affect cosmetic rewards
have on Borderlands 3 and ones’ enjoyment of it is tangible. No, it doesn’t make
you better at the game, but that’s only one way we judge gameplay and acting like its the only metric is being willfully blinkered. Unlocking cosmetics in Borderlands
3 always feels special. It feels like a unique treat. That is gameplay being affected because that positive experience
inherently impacts how I feel while playing the game. In short, it feels good to
unlock a cosmetic reward by playing it, which is
how it felt in many games before cosmetics were portioned off and placed squarely behind a pay-wall. Nowadays, cosmetics are used, not to give players a positive feeling, but to taunt and tease them
from behind said pay-wall. This is important to note. It’s important to contrast
the positive feeling one gets from Borderlands 3’s
expansive and varied loophole against the average
Ubisoft or ActiVision game. Other games have deliberately
elected to take a genuinely positive experience out of their game, in order to sell it back
to you for quick cash. Mainstream game studios
decided to make their games inherently less special,
less rewarding, less fun. They took out the concept
of finding rewards via self, of being
surprised and delighted, by a random drop or cool unlock. Now, you just buy the
shit you want outright in a grubby little transaction. No actual reward. Just another purchase in a
game you already purchased. No cool surprise for the
player, unless that surprise is squirreled away inside
a fucking loot box. Where Borderlands 3
constantly showers the player with rewards both mechanically
and cosmetically , most games in the mainstream
space now reserve their best items for their premium storefronts. Borderlands 3 exposes
how downright withholding modern Triple A video games have become. Just look at how soulless and tacky Ubisoft’s Ghost Recon Breakpoint is. Barely any aspect of the
games hasn’t been monetized: weapon upgrades, in-game cash
vehicles, crafting materials and a massive range of cosmetic items have all been price-tagged and sold to the player at a premium in a boring, sloth of a game that sells time savers to make the interminable
grind more bearable. It was even selling skill
points, outright skill points to just buy your character’s
progression until the backslash forced Ubisoft to do a
u-turn on that one element. Christ, Ghost Recon Breakpoint is shit. I never once felt the need for
time savers in Borderlands 3 because the experience
of playing and shooting and getting rewards was compelling enough that it didn’t feel like a grind. And call me old fashioned, but isn’t that how games are
supposed to fucking feel? They’re not meant to feel like a grind, like a goddamn chore. This is the difference
between a game designed to sell micro-transactions
and a game designed to just sell a good honest fun experience. One’s a job, one’s fun. And I’d rather pay for
fun than to do a job. Ghost Recon Breakpoint is fucking shit. Anyway, I didn’t want to
focus on shit games this week. We’re going to talk about good
games, games that do good. So, here we go again. Another game that’s made waves recently for its cosmetically
rewarding nature is Code Vein, an anime flavored Souls-alike
from Namco Bandai. Not being a Looter/Shooter, or any kind of loot-based game really, one doesn’t actually find cosmetic rewards while playing the game. Instead, players are given
an absolutely incredible character creator up front,
which allows them to make the anime bishounen or waifu
of their dreams and boy oh boy, did I make me a very pretty
boy with some pretty makeup and tight, tight pants. Very tight pants! And I made his clothes all pink and purple from a color palette that has
more range than Mariah Carey. The sheer depth of
creativity one can indulge in when making a character for Code Vein mirrors the scope of a
character creation system in another Namco property, Soulcalibur. While you can’t get quite as
wacky as you can in that game, Code Vein, nonetheless, gives you an overwhelming amount of flexibility. You can take accessories
and put them anywhere on your body you choose,
from all manner of gloves, glasses, cat ears, headphones. I wasted over an hour in the
character creation because there was just so much
to tinker around with and I wanted my beautiful
boy to look just right. Carefully applying my lipstick,
cycling through hair options with giddy indecision,
turning up the dial on the flamboyant coloration to find the right amount of eye-searing gaudiness. But this was all a mere
hors d’oeuvre, mere prologue when I found the goddamn hat. And if there’s one thing that this video should make abundantly clear, it’s that I am a bugger for a hat. I was blown away when I
realized that I could put a big fuck-off Carmen San Diego
hat on my character’s head. A big old hat with shades of Alucard, like something you’d find in Bloodborne, but massive and customizable
and gloriously absurd. Once I found the big hat, it was over. All other headwear was
null and void for me. And you want to know what’s sad? You want to know what’s pathetic? I was shocked and grateful for it. Thankful that the game
allowed my character to wear such an audacious hat without
charging me money for it. Me! Grateful! For a fucking hat. I mean, hats are some of the easiest micro-transactions fodder out there. It’s relatively simple and
unobtrusive for a developer to stick a hat on a character’s head and hats are always rather eye-catching. So, they’re tempting properties. Hats were hugely popular as
random drops in Team Fortress 2. And the game industry realized
pretty soon after that: “Hey, you can make money
selling these things.” If you want more than
a shitty little helmet in The Division 2, you are
expected to engage with its fully stocked premium store. But here I was, gazing upon
the majesty and splendor of my massive fucking anime
hat and my appreciation was off the bloody charts. Yet again there was a tangible
impact on gameplay here. No, it didn’t make my
character faster or stronger. I didn’t deal more damage, my
health bar wasn’t expanded, my massive pink hat didn’t
make me a better player. Lord knows it didn’t. But it made me a more enthusiastic player, a more contented player,
a more satisfied player because I had made my
character, in my color scheme, wearing my idea of tastefully
tasteless headwear. I felt intrinsically
more invested in the game because I was able to
invest my time into crafting a sublimely splendiferous pretty boy, whose vibrant colors and
nonsense hat would leave a mark, a deep scarring mark on any co-op players
I happen to encounter. Throughout my time with Code Vein, I would constantly stop to
admire my extravagant work, made even better by the
fact that you can return to a home-base area and
further tweak your design at literally any time. Code Vein happens to be a very
enjoyable game on top of that though, it certainly not
got a super wide appeal and it’s something of an acquired taste. It’s a complete experience without aggressive or predatory monetization, giving players outright
tools to visually alter their appearance on a whim, while
providing a surprisingly deep and complex approach to Souls-like combat. It has its issues. It’s relies on cheap tricks
like ambushes and ridiculous enemy tracking and pitfalls a bit too much and its cut scenes can be
irritatingly pointless. But it’s a game that, like Borderlands 3, offers a comprehensive amount
of content and somehow looks generous just for being a full
product, sold at full price. And it looks generous because
we’re being trained steadily to believe that it’s acceptable
for games to not be that. To no be feature complete. To not offer the full
suite of available content, yet still ask for the
same amount of money. I made a point a long time
ago and it’s worth repeating. It’s not like us to repeat
points on The Jimquisition, but here’s a point worth repeating: If cosmetics didn’t matter, Fashion Souls wouldn’t be a thing. People wouldn’t flock to the internet, flock to online communities to show off how they’ve used armor
pieces and gear pieces in Dark Souls to make fashion statements. People wouldn’t parade around in Dark Souls’ own online
modes, showing off. There are people that would do Fashion Souls processions in-game. They will enter someone
else’s game, wearing whatever fancy clothes and armor
pieces they’ve found, and just parade about the place. And that’s fun, and that is gameplay! That is a special form of
gameplay, is making a character you love the look of and
sharing that look elsewhere. How is that not gameplay? How does that not affect gameplay? The way you play and enjoy a game. It’s important. Cosmetics are important. Video game publishers
know they’re important, know they can slap a monetary value on it, and therefore, take all that
fun out make an inherently worse game, and sell you back what used to be in these
games as standards. Cosmetics matter! Matter! See, they matter. Goggles on this are making clacky noises. I have to fix that. Meanwhile, and I’m going
to take a diversion from the cosmetic here. You can take a look at the recent output of publisher Focus Home Interactive. Focus’ library these past
few years has been doing a tremendous job of keeping the idea of the mid-tier game alive. Games that don’t boast the
massive budget of a major Triple A game, but aren’t
small indie experiences either. Last generation and
generations before were stuffed full of these mid-tier experiences. Offering all sorts of
curious ideas and particular sometimes niche adventures. Most mainstream publishers
having adopted an all-or-nothing approach where they want
every game release to make all the money in the world
rather than just some money, have starved their audiences
of mid-tier level games. But Focus Home Interactive’s
roster of inventive studios has filled that hole with
enthusiastic thrusting. While BioWare was wasting
its and everyone else’s time with their live service garbage of Anthem, Don’t Nod Entertainment
and Spiders were giving us two rock solid BioWare flavored
RPGs in Vampyr and GreedFall Games with creative premises
and all the weird storytelling leveling up and hitting stuff
that you could hope for. Do you want an exquisite story
driven stealth action game with fantastic character development and an incredible foreboding atmosphere? I give you A Plague Tale:
Innocence, one of the best examples of such a game
I’ve ever friggin played. One of the best games
I’ve ever played, period. How about Call of Cthulhu? It’s not brilliant but
it’s a fun and moody little game about investigation. It’s a solid 7 out of 10, making it as good as Breath of the Wild. Focus even has its own
Souls-like series in The Surge, a Sci-Fi take on the subgenre, and The Surge 2 is fucking excellent. I didn’t even care that
much for the first one, but the sequel is, in my
opinion, utterly amazing! Even when most of the textures don’t load in the fucking thing,
it’s still incredible! The developers making Focus’
games are so damn creative and they offer complete games that last hours and hours and hours. They’re not as pretty
looking as mainstream games. They don’t boast massive
budgets and they are often a touch on the janky or buggy
side, and yet, they still feel more finished than most big budget games, offering a robust wealth of content and often at a cheaper
price than some of the underbaked, overly monetized
live service crap from an arrogantly self styled
Triple A publisher. The existence of Borderlands 3, Code Vein, and Focus Home Interactive’s
library should be a fucking embarrassment for
the mainstream industry. Anyone who’s worked on a grinding,
unrewarding, unfulfilling sliver of shallow trash from
EA, ActiVision, or UbiSoft should look at these games
and feel downright humiliated that they can’t produce
something so gratifying and worthwhile without first
charging even more money for a shallow facimily of satisfaction. There are games proving that
it’s viable and possible to make games that simply
sell themselves and provide exhilarating and encouraging
gameplay in exchange for that one time purchase. They show how restricted,
stripped down, and undermining modern games have become. And as game publishers work
overtime to scrub our memories of these sorts of productions,
it’s worth remembering they’re still out there. Games used to feel like
Borderlands 3, Code Vein, like Vampyr. All the time! It’s how they’re suppose to
feel and that is why these games I’ve talked about today put
the entire Triple A industry to fucking shame. Now I would like this video
to be a lot more positive than it is but unfortunately
there are caveats attached to some of the games we talked about. Borderlands 3, of course, I
don’t think we need to go too far into it, GearBox’s software history. The history of its CEO Randy Pitchford are a matter of public record. This show has talked about the
behavior of Randy Pitchford and the publisher 2K Games many
many times before, but it is how they, ya know, Randy
has been credibly accused of physically assaulting an
employee in a hotel lobby. He’s an asshole on
Twitter and he’s a liar, and 2K Games basically loves
to swing its legal dick around bullies people, he’s incredibly greedy, has turned NBA 2K as a
series into little more than a glorified free-to-play
mobile game except it charges a full premium game price tag. So that’s a bit of a sad thing. And then there’s Focus Home Interactive, I would have liked to
have done an entire video praising Focus to high heaven,
but there’s a reason why I talked specifically about its
developers more than it as a publisher because it as
a publisher has been, well, a bit of an asshole of late. Frogwares, the studio known
most famously for the weird janky, to be honest,
Sherlock Holmes games and the wonderfully awful, amusingly, entertainingly shite The Sinking City, basically
had any of their games that Focus published removed from storefronts and Focus will not give them
the rights to sell the game. Even though Frogwares owns the IP to their games, Focus doesn’t. The distribution agreement
has ended, but Focus said its got some new policy in
place now where it won’t allow developers to sell
games they literally own. I have a video on this
on the channel elsewhere. Do check it out. Although I do erroneously
say that Focus published The Sinking City, it did not. That was another publisher whose name I’ve now completely forgotten. So, this is useless information. But anyway. Do sort that out Focus, because
I’ve said many times before I love your output. I love what your studios are making. I think they are important games in an industry so infested, so ruined by a lot of modern development, concessions that have been made
in the name of monetization. I’m just incredibly
disappointed that you’re doing one of your studios dirty like this. Or at least one of the studios
you work with, that you treat them like that,
because without your studios, without the likes of Frogwares,
the like of Spiders, Cyanide Don’t Nod, you’d be nothing. Ultimately, you’d be nothing. So, sort it out, yeah? Don’t keep disappointing us and if you find some time
in your busy schedule, Focus you can join the rest of the nation and thank God for me. (funky alternative jazz) (funky alternative jazz) ♪Everybody’s thinkin’ ’bout me! ♪ (funky saxophone scale)

Racing Games – How to Improve your Consistency


Привет! Я делаю это видео, чтобы показать Вам важность стабильного темпа в гонке И начнём с темпа с сохранением шин. Темп: 85%
Цель: между 1:26:500 и 1:27:000 Темп с сохранением шин наиболее сложный… Так-как Вам приходится внимательно регулировать скорость в повороте. …А это требует от водителя высокой точности. …но эта техника поможет Вам научится регулировать скорость в повороте Она требует быть более расслабленным. “Расслабленным” – означает: раньше тормозить, медленнее входить в повороты и и спокойно поворачивать руль, без резких движений. ✔ 1:26:696 Темп с сохранением шин назван так, потому что при нём износ шин в поворотах наименьший.Заметка: На прямых я выжимаю газ в пол. …так как моя цель – сберечь шины, а не топливо. ✔ 1:26:807 Темп: 95%
Цель: между 1:24:500 и 1:25:000 Хорошо!
Теперь давайте немного ускоримся, но небольшой запас по скорости в поворотах всё же оставим… Шины уже довольно напряжены, но не полностью. Обычно этот темп используется гонщиками, не достигшими профессионального мастерства. …так как это позволяет гонять безопасно, без ошибок и оставляет небольшой запас для раскрытия всего потенциала. ✔ 1:24:903 Также, этот темп используя в гонках на выносливость, где он отрабатывается до автоматизма. …что позволит Вам проходить круги более стабильно. ✔ 1:24:585 Темп: 100%
Цель: меньше 1:24:000 Этот темп лучше использовать только в квалификации или если машина очень легко управляется (если Вы не профи, конечно) Фактически, никаким сохранением шин тут и не пахнет… Вы просто гоните на максимум своих возможностей. Я не тренировал эту трассу на этой машине, так что моё время не будет идеальным. :Р ✔ 1:23:825 ✔ 1:23:248 Как видите, изменение темпа происходит плавно, в каждом секторе. При этом я нигде специально не притормаживал, для достижения плавного результата …теперь мы применим темп с экономией топлива (или защиты двигателя от перегрева)

Темп: 85%
Цель: между 1:01:800 и 1:02:200 В данном случае скорость в повороте должна быть примерно той же, что и в предыдущем случае… Но теперь нужно внимательно следить за газом и оборотами Конечно, некоторые игры и некоторые машины позволяют настраивать расход топлива, жертвуя мощностью Но в остальных случаях Вам придётся делать это самостоятельно Например сейчас я давлю на газ только на 75-80%, и переключаю передачи задолго до отсечки ✔ 1:01:855 Всё просто:
– Меньше газ
– Меньше обороты
– Меньше расход топлива
– Максимальная скорость в поворотах
– Стабильный темп Даже при прохождении поворотов на максимальной скорости (75% газа в данном случае), машина будет управляться легко, так-как использоваться будет не вся мощность двигателя. ✔ 1:02:087 Темп: 95%
Цель: Между 1:00:500 и 1:01:000 Сейчас, всё также не стоит придавливать газ больше чем на 75-80% НО…
теперь мы будем поднимать обороты до отсечки. Прохождение поворотов аналогично, как и ранее 1:00:580
ПОЧТИ! (слишком быстро) 1:01:072
ПОЧТИ! (слишком медленно) Как видите, стабильно ехать в одном темпе не так уж и просто, особенно если Вы используете не весь свой потенциал. Темп: 100%
Цель: меньше 1:00:200 Теперь я реализую весь свой потенциал, и потенциал своего авто. До отсечки
Педаль в пол ✔ 1:00:179 ✔ 0:59:986 Каждый волен выбирать свой темп в играх.

Испытание по оттачиванию темпа. За баранкой Mehdis6k9 Главное помните, что гнать на всю катушку в каждой гонке – не лучшая идея

Темп: 85%
Цель: между 1:13:500 и 1:14:000 Иногда стабильность и стратегия важнее обычной скорости. ✔ 1:13:797 Как например в этом испытании от этого гонщика в Project CARS 2. Вы будете впечатлены, насколько хорошо можно отточить свой темп в гонках! ✔ 1:13:760 Да он Человек-Секундомер!
ЛОЛ

Темп: 90%
Цель: между 1:12:000 и 1:12:500 ✔ 1:12:281 ✔ 1:12:441 Всем гонщикам, новичкам и любителям, я советую оттачивать стабильность и темп, что бы минимизировать частоту ошибок в гонках.

Темп: 95%
Цель: между 1:11:000 и 1:11:500 ✔ 1:11:099 ✔ 1:11:320 Я надеюсь это видео было полезным для Вас! 🙂 Посмотрите другие мои уроки по Сим-Рэйсингу.
1) Чистая/грязная езда
2) Мокрая поверхность
3) Обгоны
4) Избегание заноса
Ссылки в описании

Blood & Truth – PS VR Gameplay | PlayStation Underground


JUSTIN: Oh.
I see an opportunity. Does Tim see the
same opportunity? TIM: Oh yeah.
All right. Good night, guys. [INTRO MUSIC PLAYING] JUSTIN: Ladies and gentlemen, welcome back to
PlayStation Underground. We’re here playing PlayStation
VR blockbuster Blood & Truth. It’s launching
May 28th for PSVR. Justin here with
Kristen here next to me. KRISTEN: Hey. JUSTIN: We’ve got Tim in
the driver seat over there. TIM: Hello. JUSTIN: Tim, what are you
seeing, what are you feeling? What is Blood & Truth? TIM: I have been transported
back to what appears to be a memory in some sort
of war-torn area. It doesn’t look safe. JUSTIN: You’re
doing fine so far. TIM: Well, thank you so much. JUSTIN: We haven’t
gotten into the action yet. Kristen and I actually got a
chance to play through this at a recent event,
and we both loved it, so we’re dropping Tim in
here to give him a taste. KRISTEN: Yeah. So you play as a Special Forces
soldier, Ryan Marks. And previous to this
level sort of loading up, you got some backstory that
he’s sort of been captured by an intelligence agency. Apparently there are many
misdeeds on his record, and he’s trying
to clear his name. And this a bit of a
flashback to his past, basically, before the
full game gets started. TIM: I did a bad job. Hold on.
What do I got here? Is this gonna come in handy? KRISTEN: It very well might. JUSTIN: So there was this great
calibration sequence before we started recording the episode
where it actually had Tim put his hand, like, on his chest
where his ammo pouch would be so that you can get that
feeling nice and comfortable. TIM: Yeah. I got my side arm
down here, ammo pouch here, which I can presumably
just — as many as I want. Just make it rain if I want, but that’s not gonna
help me get in here. I should probably
turn the handle. JUSTIN: Violence
isn’t always the answer. TIM: That’s right. This is really cool. KRISTEN: How does the
movement sort of feel? TIM: It feels really smooth. I like the fact that
I’m — I have to shoot. KRISTEN: Just real quick. JUSTIN: You just gotta — TIM: The precision is just —
I’m such a sucker for that. It wants me to holster too. Okay. I love that. JUSTIN: Aiming down
the sights in virtual reality is such a
cool experience. TIM: It feels so good. Do I actually grab the rungs? KRISTEN: Yup.
JUSTIN: You sure do. TIM: Oh my god. KRISTEN: It’s like these very
little moments in VR that really make it feel so, so immersive. And things like that
like climbing a ladder absolutely does it for me. TIM: That’s so crazy. JUSTIN: More ammo, yep. TIM: Just absorbed it into
my body. That’s fine. I’m into that, just
like in real life. JUSTIN:
Definitely need more ammo. TIM: Okay.
Press X button to strafe left. KRISTEN: You’re seeing a little
bit of this tutorial mode, getting our bearings here. JUSTIN: You’ll notice as this
gets further into the demo, it becomes more obvious this
is kind of an expansion of the London Heist which came with
PlayStation VR Worlds back around
PlayStation VR launch time. KRISTEN: One shot and done, Tim. JUSTIN: Oh there you go, went
for the red barrels of course, the gas tanks. TIM: Yeah. The down sight feels just
like I was hoping it would. You know, is there
actually — All right. I’m gonna
move up a little bit here. I can keep strafing I think. Yeah.
There we go. Come on, buddy. They’re quick. KRISTEN: They’re
ready to take you out. JUSTIN: They won’t stand around
waiting for you to shoot them. KRISTEN: But I love that you
immediately went for the red barrel because the
great thing about this game is that it’s just
like an action movie. You can make things go boom. There’s gonna be moments later
there’s gonna be guys throwing grenades at you. You could catch them
and throw them back. JUSTIN: Oh, really. TIM: You can catch grenades?
Are you serious? That’s amazing. Can I just shoot this for fun? JUSTIN: Why not?
Destroy things. KRISTEN: Nice. TIM: Oh, good-bye. I’m, like, also
reflexively closing one eye within the headset. JUSTIN: I did the same
thing when I was playing. KRISTEN: I did the
exact same thing. TIM: And I can’t help it. I’m still doing it.
I can’t stop doing that. JUSTIN: To make
it easier to aim, yeah. KRISTEN: Just
throwing your ammo at him. TIM: It’s just a
flourish I’ve been working on. The reload is
never gonna get old. JUSTIN: The reload
mechanic is so good. TIM: All right. KRISTEN: Ooh, ooh.
Notice real quick to your right, I thought there
was a target up there. Keep moving up. TIM: I see it, Kristen. JUSTIN: What is that? KRISTEN: So I believe it might
be that later in the run-through you have a different
weapon that you can get to. But if you continue to
find these little targets and you’re
able to shoot them — TIM: I’ll keep it in mind. KRISTEN: — it’s a nice
little side activity. TIM: Okay. Pistol to
holster because of the handle. Got it. Just gonna check
around for a cool jukebox. KRISTEN: Cool jukebox. Ah, some lockpicking.
I loved this mechanic as well. There’s something I’ve
always loved about games, that rumble pack while
you’re doing lockpicking. But here it felt
very, very realistic. JUSTIN: Lockpicking mechanics
are always so interesting. TIM: That was —
it’s such a minor thing but — JUSTIN: I see
an opportunity. Does Tim see the
same opportunity? TIM: Oh, yeah. All right.
Good night, guys. There’s a new hero in town.
I don’t know. JUSTIN: Sure.
We’ll work on one-liners. We’ll workshop it. TIM: No time for a coffee break.
KRISTEN: Amazing. JUSTIN: There we go. That looks a
little more menacing. TIM: Good. Test it out. Sounds good. KRISTEN: Now, I wonder if you’re
able to open those drawers? TIM: Kristen, I don’t know. JUSTIN: Can you?
KRISTEN: Nice. JUSTIN: I didn’t even try
to do that when I played. KRISTEN: You didn’t even try?
JUSTIN: No! KRISTEN: I was trying
to open everything. TIM: Oh, do I — KRISTEN: You can
pick up objects. TIM: Do you have to like — KRISTEN: Nice. TIM: This is cool. KRISTEN: I love the
little flair when you did it. TIM: This is my favorite thing. KRISTEN: So now the cool
thing about this weapon, if I remember correctly, you actually holster
it on your back. TIM: Oh really. KRISTEN: So if you reach back
and pull the trigger button, it should holster it back there, and you can pull
and bring it right back. TIM: Really? KRISTEN: Yep. TIM: Really?
KRISTEN: Yeah. TIM: That’s amazing. KRISTEN: It’s like so satisfying
just pulling either of those. TIM: Okay.
But then — okay. Okay. Cool. Sorry.
I’m just getting excited. That’s for me. All right.
Actually, we talked about this. JUSTIN: Yeah! TIM: So that was for real. JUSTIN: It worked. KRISTEN: I wonder if you can go
back and do the other one now that you have the ranged weapon. TIM: Oh, maybe. JUSTIN: We don’t need
to worry about all that. KRISTEN: Let’s keep going. TIM: I’m curious about what
happens if you get them all. JUSTIN: It unlocks the
full game in the demo. TIM: Okay.
What have we got? Another tool. Okay. All right. Oh man. This is way
easier than real life. I’ve assembled enough furniture. I know it’s
usually not that easy. This is an iron I think. Oh, wait.
I don’t need that. Cool. KRISTEN: Nice. JUSTIN: Can you eat that? TIM: Are you serious? KRISTEN: What? TIM: Are you serious?
That’s very realistic. I would have done
that in real life too. KRISTEN: That was awesome. TIM: Can you believe that? Can I grab this? Are you serious? I’m just a complete sucker. I’ll stay on mission. KRISTEN: These are some
of the best parts of games like this though. JUSTIN: VR is great.
I love virtual reality. TIM: I wish I
could see, you know, my character actually doing
that within the mission too. KRISTEN: Special Forces agent just casually
tossing bottles over. TIM: And you can
grab with the other. JUSTIN: Oh yeah. I wonder if that
helps steady it. KRISTEN: I believe it does. TIM: Ah, nice. JUSTIN: Apparently Kristen
played this demo a lot more effectively than I did. I was just running
around flailing. KRISTEN: I just
took my sweet time. TIM: Is that too close? JUSTIN: Yeah.
Get him. KRISTEN: Oh. See, I love these quick little
focus moments that sort of happen that it’s slow-mo. Here’s our buddy
we’re trying to help. TIM: Let me help. He feels like he’s right here. Excuse me? Did he call me skid mark? KRISTEN: Yes, he did. JUSTIN: Language. TIM: I mean, I’m
kind of in power here, so why don’t you be nice. That’s fine. KRISTEN: But, yeah. I remember when I was
doing this demo — [LAUGHTER] JUSTIN: That’s amazing. TIM: A little nose hair trim.
He’s so annoyed with me. JUSTIN: That’s amazing.
I didn’t know that would happen. KRISTEN: I didn’t either. I remember when I
did this demo, like, this moment in particular when
he stood up was one of those moments, like VR is wild. He looked so
realistic next to you. TIM: That was incredible. Okay. All right.
I’m ready. You’re gonna need a gun.
Got it. JUSTIN: This
sequence is really cool. KRISTEN: Yeah. I love
how he’s just immediately, “Cool. I’m saved.
Let’s do this.” TIM: Got some ammo.
All right. I have some help
now with this guy. I’m excited for that. Sorry. It was worth
blowing our cover for that. JUSTIN: Now everyone
knows you’re there. TIM: This is gonna be exciting. JUSTIN: Party time. HOSTAGE: It’s gonna be a
f***ing hornets nest out there. TIM: I hope not literally.
I’m very afraid of hornets. KRISTEN: Oh, the music. JUSTIN: Go, go, go, go. KRISTEN: This just feels
like such a cinematic moment. TIM: Now I’m
moving automatically, so it’s a little bit
more — the pace is up. JUSTIN: So you can focus
on getting those shots. KRISTEN: It has
these little automatic cinematic flair moments. JUSTIN: Yeah. You’re not
supposed to be flailing here. KRISTEN: I love that if you
were an action movie star, Tim, you would
just be like, whoa. TIM: I would’ve been
dead ten minutes ago. Oh, you can change
hands on the fly. Okay. Sorry.
I’m just — JUSTIN: You need — there are
people shooting at you, Tim. TIM: I’m sorry. It’s just really
exciting to be alive right now. KRISTEN: You’re almost there.
You’re almost there. It is your friend.
Go, go, go, go, go. TIM: Come on. KRISTEN: Nice. TIM: Okay. KRISTEN: That was
a close one, Tim. TIM: Okay. Sorry. You got it. JUSTIN: Let’s see
if he does what I did as soon as I sat in this jeep. TIM: So… Oh man. JUSTIN: I shot out the
window as soon as I got in. I was like, we don’t need that. TIM: So now this is reminiscent
of London Heist for me which was one of my
first PSVR experiences, and I fell in love with it. This is just more — oh, wait. KRISTEN: Who’s coming up? TIM: All right. Sorry. I should be aiming down sights. KRISTEN: I loved this sequence. JUSTIN: I dig the music. TIM: See you, buddy. KRISTEN: I remember I had both
of my weapons drawn and I was just out one
window and out the other. TIM: Does he duck? He has explosives in the back. What are you doing? That feels so good. KRISTEN: Explosives in
the back of your truck, it’s the best place to put them. TIM: Yeah. That’s true.
Maybe some backup fuel. That’s why they tell you not
to put backup gasoline in your trunk in case a guy
like this comes along. I gotta shoot over there. Does he respond? KRISTEN: He’s busy driving, Tim. TIM: This will keep it
fair if they need ammo. Just in case. Then I got some. Here you go. Oh, actually. JUSTIN: Gas tanks in the back. TIM: Drive safe. KRISTEN: Now I know that game — JUSTIN: I was gonna say, I like how that actually shunted
him off the road a little bit. KRISTEN: Yeah. I know
this game’s out on May 28th. I believe it will also
be bundled together. You can get a VR bundle with
this and Everybody’s Golf. JUSTIN: That’s right. And Everybody’s Golf
is also excellent. I got a chance to play it at
the same event where we played this and it’s super fun. I’m actually super
excited for Everyone’s Golf. KRISTEN: VR really
takes it to the next level. JUSTIN: It does, yeah. I managed to sink a chip-in shot straight into the hole
near from off the green. KRISTEN: I did not
do nearly as well. TIM: I’m trying to play at
least a par game right here. JUSTIN: You’re doing great. I would say this is
at least a birdie. TIM: Did you know every bullet
I fired as hit an enemy so far? JUSTIN: Every
single bullet, huh? TIM: I’ve been keeping track. JUSTIN: Nice
100 percent accuracy. KRISTEN: Those are your
friends coming to collect you. TIM: We’re down here. These guys look bad. KRISTEN: The final stretch. JUSTIN: Get out of here. TIM: Who is that? KRISTEN: I think we’re
about to come to the end. [FAKE SCREAMING] TIM: That was incredible. KRISTEN: Awesome.
JUSTIN: That was awesome. So that’s Blood & Truth. It’s coming out May
28th for PlayStation VR. This is — we’re playing on a PlayStation 4
Pro system. So, yeah. Get Blood & Truth May 28th as
part of the Everybody’s Golf, Blood & Truth PSVR bundle, or
you can just grab it on its own. That will be out May 28th. [OUTRO MUSIC]