Tag Archive : playstation

/ playstation

Modern Accessories for Retro Gaming vol 4 – Game Sack


(Game Sack Theme) (glass shattering) – Hello and welcome to Game Sack. Are you ready for more modern accessories for your retro gaming needs? Well, good, because first up is a modern accessory for modern gaming. That’s right, I’m all about
clickbait here at Game Sack, but you still might be interested and I do find a few retro
games to use with it. Check it out. (3DO Street Fighter music) First up is the mClassic game
console graphics processor from Marseille. This device was crowdfunded on Indiegogo, and at the time I’m making this video, it’s not even done yet and it’s made way more
than its initial goal. It cost $99 at retail. But if you pledged to the
Indiegogo, you got it for $79. So, what is this? Well, it’s a plug-and-play HDMI dongle that you can plug into
the back of your console and it supposedly improves the
graphics and upscales them. It requires that you hook
up a USB cable to power it. Inside the box, you get the
dongle itself, a red USB cable, as well as a little HDMI
extension cable if you need it. There are no operating
instructions anywhere. The front of the box here
makes three pretty big claims: better graphic, better
pixels, better gameplay. Let’s put each of these
claims to the test. First up is better graphic. There’s a three-position switch
on the side of the dongle. When there’s no light on, it’s passing the HDMI
signal straight through without messing with it. The middle selection lights up green and is called ‘full processing’
and it turns the scaling on. The final position, it lights up blue and it outputs a 4:3 image
with processing applied, but only if you input a 4:3 resolution. First, let’s try the Gamecube with the Insurrection
Industries CARBY HDMI adapter. Here’s what F-Zero GX
looks like on its own without the mClassic running in 480p. And here’s what it looks like with the mClassic upscaled to 1080p. There’s no magic happening here, folks, but it does a decent job of upscaling. And it should also be
known that the mClassic will not upscale your image
if it’s running in 480i. It must be in progressive mode. Let’s try the PlayStation 3. First up, Soul Calibur IV. This fighting game normally runs at 720p and 60 frames per second, and
normally it looks pretty good. Running it with the mClassic
upscaling it to 1080p, I was actually kind of surprised
at how decent it looks. Freezing the image, zooming way in, and splitting the screen, I can
indeed see that the mClassic really isn’t as bad as
I thought it might be, at least for a 720p PS3 game. The smoothing that it does
is actually kind of nice. It doesn’t even screw up
text like you think it might. Now for Resident Evil:
Revelations, another 720p game. This one doesn’t seem to improve as much, plus there’s a gamma shift. The mClassic is slightly
darker than the game should be. The mClassic can also upscale to 1440p, but when connected to my 4K TV, it only goes as high as 1080p, so you’re gonna need a
computer monitor for that. It can also upscale Blu-rays
to a full 4K, but keep in mind that this can’t add any
detail that’s not on the disc. Now, let’s try Wii games
running on the Wii U using its HDMI output. It literally makes zero difference in Super Mario Galaxy here. Same with Castlevania:
The Adventure ReBirth, and that’s too bad because
this game looks way too soft. How about some Legend of
Zelda: Breath of the Wild on the Wii U? It actually does smooth out
some of the jaggies on this one, but it also adds a bit of
sharpening artifacts to the edges. Okay, how about PlayStation 4 games that already run in 1080p? I know this isn’t exactly retro gaming like the name of the episode implies, but, hey, I’ve gotta try it. Not much of a difference in Spider-Man, other than a very slight gamma shift. Night Trap seems to look
identical either way, like crap. 1080p resolutions don’t seem to benefit. So, better graphic? Eh, maybe in some 720p games, but… Well, how about better pixels? Well, in Sonic Mania, it literally makes no
difference in the pixels at all. They’re the same. Okay, so the pixels aren’t really better, but how about that last
claim, better gameplay? What better game to test this on than Bebe’s Kids on the Super Nintendo? For this, I’m using a
disassembled EON Super 64 plugged into the mClassic. (funky Bebe music) Well, the mClassic certainly
doesn’t improve gameplay! This last claim is false! Okay, just for fun, let’s
try it on the Genesis Mini, which outputs 720p. (groaning) Yeah, I’m not liking the
so-called enhancements here. Oh, and the mClassic hates
the 960p output from the OSSC. It practically breaks it. The output from the Framemeister is fine, though it doesn’t change
any of the graphics at all. The mClassic basically
puts shadows and halos around the edges of an image to give the illusion of it being sharper. But doing that also results
in a slight loss of detail. To accomplish the anti-aliasing effects, it basically applies a
smudge filter to the edges, similar to many emulation filters, and then applies the sharpening filter. And it does this all very, very fast because there is really
no appreciable lag at all. Overall, I’d say that the
mClassic is a good device to improve your native 720p
games from the last generation and it’s not horrible with 480p games. But honestly, it’s really not something that I’d personally use. (awesome 3D Dot Game Heroes music) So, keep in mind that the mClassic just can’t add detail that’s not there. A 720p game will never
have the amount of detail that a native 1080p game will. You might also get similar results to cranking up the sharpness
and contrast on your TV, but I really don’t recommend doing that. Anyway, I’m not done
talking about the mClassic, but in the meantime, here’s something that
I really think is cool. (thumping Super Monkey Ball 3D music) Here is the GBA Consolizer
from Woozle and Game-Tech. This is exactly what it sounds like, a console that plays
Game Boy Advance games without having to fuss with a GameCube or anything like that. In fact, the hardware inside
is a real Game Boy Advance, and Woozle has created the
necessary implementations so you can play it on your HDTV using a Super Nintendo controller. And I’ve gotta say, it’s pretty awesome. You buy this as a kit for around $170 and mod your own original
Game Boy Advance. I’ve also heard that you can buy the entire thing preassembled,
but at a much higher cost; and no, I don’t have a number on that. You’ll need a standard
Super NES controller and a mini-to-regular HDMI cable. It’s powered by USB, just like everything
seems to be these days. On the top, you plug in your
Game Boy Advance cartridge, flip the switch, and you’re
pretty much good to go. The GBA Consolizer outputs 720p video and it looks really, really good. During gameplay, if you press ‘Down’ and
‘Select’ simultaneously, you access the GBA Consolizer menu. Under the ‘Video’ category,
you can enable smoothness for emulator-like smoothing
options if that’s what you like. There’s also some zoom options. 4x is the default and is integer-scaled. 4.5x will fill the 720p screen completely, but it isn’t a perfect integer scale. It looks fine though, as there’s some good
interpolation provided. 5x zooms it in even more,
just in case you wanna cut off the top and the bottom of the screen. I mean, who wants to look at that anyway? The shader option allows you
to approximate different looks of running Game Boy Advance
games on different hardware, including the PSP, for some reason. I mean, if you’re gonna do
that, where are the Game Gear, Nomad, and TurboExpress options? Personally, I’ve been happy
leaving the shader on GBA. I also leave the gamma at 2.2. The scanline options are cool, as they give you varying levels of LCD grid scanlines and
even horizontal CRT scanlines, if that’s what you want. In the ‘Wizard’ category, you can adjust your own custom palette. Under the ‘System’ category, you’ll find some important options. The DVI+ mode can be enabled or disabled. When it’s off, you need
to run analog audio out of the Game Boy
Advance headphone jack, as it’s not sent over the HDMI. With the DVI+ mode enabled,
audio is routed over HDMI, but your TV may not like it. I know a couple of my capture
devices don’t like it, but another one really does. One of my TVs gets weird
glitchy graphics on the sides if I enable the DVI+ mode, but otherwise it displays
everything perfectly. I’m not sure why sending
audio over the HDMI screws things up, but it can. I’m guessing that this is just not a proper HDMI implementation. Also, in some games, when
DVI+ mode is enabled, there’s lots of audio distortion
present which isn’t there if you just send the audio
out the headphone jack. Check out this example
from Smashing Drive. (video game music and sound effects) (video game music and sound
effects with distortion) ‘A-and-B swap’ lets you
use the Y and B buttons on your Super NES pad as the Game Bay Advance B and A buttons, and I much prefer this on. ‘Audio LPF’ means low pass filter, and enabling it can make the
audio slightly less shrill, though you’ll still get a lot of that typical Game
Boy Advance fuzziness. Also, the low pass filter
only affects the audio that’s going over the HDMI. Lastly, don’t forget to save your settings if you’ve changed anything. As far as the gameplay goes, everything is perfect, obviously, because this is a real Game Boy Advance. That means everything is compatible, even regular Game Boy games
and Game Boy Color games, though you will get the
default color screen that the Game Boy Advance
gives Game Boy games, which is pretty ugly. You can change this by
holding certain buttons and directions as you boot, if
you can remember which ones. I never can. Fortunately, the ‘Palette’ option allows you to set the default color for when you insert a
normal Game Boy game. Set it to C2 if you prefer
black-and-white like me. There’s even a $140 version
of the GBA Consolizer that replaces the screen and you hold it like a normal system. So, that means games like Kirby
Tilt ‘n’ Tumble and whatnot work just fine. I knew that I would like
this device, but honestly, I didn’t know that I’d
like it as much as I do. And it worked really well for the Metroidvania
episode that I just did. While the Game Boy Interface for the GameCube is still awesome, this is another amazing option if you don’t wanna go that route or just want a standalone device. (awesome game music and sound effects) I really liked the Game
Boy Advance back in the day and I’m glad it’s getting
some HD attention these days. I wish they could build a
similar device for the DS and, hell, even the 3DS,
if that’s even possible. Anyway, let’s take a look at some cables that are new to the market. Or are they? (Magician Lord music) Here are the LevelHike series
of HDMI upscaling cables for various retro consoles,
which cost around $40 each. They sent me cables for consoles
that don’t get enough love, like the NeoGeo, the TurboGrafx-16,
and even the Sony PSP. Included with each is an HDMI cable, as well as a USB cable to provide power. However, try it without the
included USB cable first, as it may not need it to power up. Definitely don’t plug it
in unless you need it. Anyway, let’s try the NeoGeo cable first. And don’t try to plug this
into a Genesis Model 1. Right away, you see that
the video signal defaults to stretching the image across the screen. Fortunately, there’s
a switch on the device which lets you choose
between 16:9 and 4:3. There, much better. The video signal is tapped
from the console’s RGB source and is scaled up to 720p. The quality is identical
to the Pound HDMI cables and other devices from China which are usually sold on Amazon. In fact, the insides are exactly the same as the Pound cables, as well as other cables that
have that same box shape. The result is kind of dark,
soft, with oversaturated colors with a sharpening filter
applied on top of it all. Also, like the Pound cables, this interprets the 240p signal as 480i and it tries to deinterlace it when it doesn’t need to be deinterlaced. As a result, the flashing
shadows underneath the characters in almost every single
NeoGeo fighting game will have interlacing combing artifacts that shouldn’t be there. As for lag, well, it’s definitely here. According to Bob at Retro RGB and his 960-frames-per-second nonsense, the average is about 2.5 frames. It’s not unplayable, at least when you suck at games
like I do, but it’s there. Also, you only get mono sound since it takes all of its
audio from the rear AV output, though you can still plug in
stereo headphones, I guess. (Neo Turf Masters music and sound) – [Game] On the gweeeeen!!! – [Joe] Next up the TurboGrafx-16 cable, which plugs into the rear
expansion slot of the system. This means you can’t use it with CD games or peripherals like the Super SD System 3. It’s molded to the shape of
the TurboGrafx expansion slot, so that means you can’t plug it into any of the Japanese consoles like the PC Engine or the SuperGrafx. The video quality here is
the same as the NeoGeo cable: a bit dark, soft, and oversaturated. You don’t need to use the USB
cable to power this one either and, no, it won’t make things
look any better if you do. Unfortunately, I can see some noise in the plain colors here, like in the green background
on Bonk’s Revenge. The good news is is that at
least the games are in stereo and they sound great. (R-Type music and sounds in stereo) Last is the PSP cable, and I was really looking
forward to trying these. I’ve always had issues recorded PSP games with the component video
output, as it sucks and there’s really no
good way to scale it well, at least not that I know of. You’ll need a PSP that can accept the analog component cables to use this. One thing that’s really nice is that the cable is about 10 feet long, so you don’t need to be
inches away from your TV. And you’ll definitely need to plug in that USB cable to power it. Then, on your PSP, you’ll need to navigate to the ‘Connected Display Settings,’ ‘Switch Video Output,’ and turn it on. And it works! Instead of a 16:9 and a 4:3 switch, this one has a ‘Menu’ and ‘Game’ switch. This is because games take up far less resolution than the menu and moving the switch over to game mode zooms it in to make it
take up more of the screen. And yes, it’s still a
lot softer than I’d like, but I was still kind of excited because it doesn’t look too
horrible and it’s a lot easier than the other solutions that I’ve tried. Sadly, there is some noise in the image. It was actually much worse for me when I tried this cable on
this very game yesterday. But now that I’m capturing video, it’s not quite as bad,
for whatever reason. And also, the shape of the
image isn’t quite right. They stretched the image too wide. Okay, just for a goof,
let’s see what it looks like when we hook up the mClassic
to the LevelHike PSP cable. I hope I have enough open
USB ports for this setup. The menu screen looks fine, though certainly not
significantly improved. Castlevania Dracula X
Chronicles looks the same, maybe a bit more contrasty. Keep in mind that the LevelHike cables upscale the 480p video to 720p and the mClassic is
scaling the 720p to 1080p. A split-screen of Ys Seven here reveals that there is
next to no difference when adding the mClassic to the mix. Oh well, I had to try. Anyway, here’s the best
I can get with PSP video using the OSSC, which costs around $150, and that’s without a remote
or even a power supply, not to mention the cost of
Sony’s PSP component cables. It’s definitely sharper
and the colors are better, but the OSSC is kind
of a pain to deal with. Look at this line here in the image. No matter what I do, I
can’t get rid of that. And the image is shifted downwards towards the bottom of the screen. The LevelHike cable is around $40. And while it certainly
doesn’t look as nice, there are no settings that need to be dialed in by an expert. However, I still wish there were a truly awesome video
solution for the PSP. Overall, these cables
give you what you pay for. They don’t cost much,
so don’t expect much. (Ys Seven music and sound effects) The LevelHike cables are good for people who just wanna hook
up their consoles to their TV and quality really isn’t an issue, and there are people like that out there. But I do give them props
for supporting the PSP; that’s kinda cool actually. But what if you just wanna
use your existing cables and you don’t wanna have
to buy something expensive like the Framemeister or the OSSC? Well, there’s a solution for that too. This is the RetroTINK 2X video
line doubler from Mike Chi. Basically, this $100 device is
something that helps you play pretty much any analog
video source on your HDTV. It has inputs for composite,
S-Video, and even component. It outputs this via mini-HDMI, and of course it’s powered
by a five-volt USB source. This device is really simple, and that’s what I like about it. In fact, there are only two buttons on it. This one lets you cycle
through each input. You really should only have one input hooked up at a time though. And you’ll know when you’ve
selected the correct input when your image appears in color. It’ll take your image to make
this (pausing) look like this! I’m just kidding. This is actually the PS2 game
called Assault Suits Valken, which is a port of
Cybernator on the Super NES, but I know some of you fell for that! This device doesn’t upscale images. It line doubles them very quickly, which means there’s no lag. The top output resolution here is 480p. For a lot of the game footage, I’m using my handy-dandy
SCART-to-component transcoder. The other button here lets you
select between three modes. First is a direct throughput. So, if you’re playing a 240p game, it sends the 240p over the HDMI, and some TVs don’t like that at all. Press it again for the
line-double mode, which is 480p. Lastly, press it once more for
the exciting ‘smooth mode.’ Personally, I prefer never to enable this, but your taste may vary. Anyway, the RetroTINK 2X does a great job. Everything is very sharp, though your TV still
needs to scale the 480p to its own native resolution, which may or may not
add a little fuzziness. What’s more is that it can
seamlessly handle the interlacing in Sonic 2’s two-player mode. It doesn’t lose any sync
when the game switches to it or back to 240p. And yes, that means
all of the 32-bit games that constantly switch back and forth between 240p and 480i
are virtually seamless and you’ll never lose picture. This is refreshing compared to something
like the Framemeister, which takes a few weeks before it decides to
display a picture again. Does it make games like Dirt Trax FX on the Super Nintendo A-list material? No, but at least you can
play your favorite games on your HDTV easily and affordably without having to mod your consoles. Here’s the PlayStation 2 using HD Retrovision component
cables playing games in 480i. As you can see, it looks pretty good, as it uses a bob deinterlace function, which basically acts like
a real interlace signal except that it’s actually progressive. It’s great for people like me who wanna capture some
footage and edit it. Even on games like Dead
or Alive 2: Hardcore, which run at 60 frames per second, it looks really solid in this mode. If you wanna have the RetroTINK just pass through the signal
as 480i like I’m doing here, your TV will deinterlace it and it might even look better that way. But it’s not good for
capturing and editing, as you see tons of
interlacing combing artifacts in the motion. Unfortunately, you can’t play games that run in 480p through this, not even in pass-through mode, or else you’ll get this result. I’d like to see 480p be
supported as a pass-through. Let’s try hooking the mClassic up to the RetroTINK 2X’s output. For 16-bit games, it
honestly looks pretty bad. Everything is very smeary. But if you enable the ‘smooth
mode’ on the RetroTINK, it gets even more smeary. It’s kind of hard to believe that this mess is a real
Super NES, isn’t it? It’s fun to experiment with for a goof, but I wouldn’t play games
seriously like this. The results are slightly
better on consoles like the Nintendo 64
which have 3-D graphics, though it’s still a touch smeary. Once again, enabling the ‘smooth mode’ doubles the smeary-ness. The RetroTINK 2X even works well to watch old analog formats
like VHS and LaserDisc on your HDMI-only display. – [Announcer] FOX Holiday House Party was brought to you by Sega. Married with Children is next. – [Joe] I like it because I can capture without any interlacing artifacts, yet still preserve that
60-frames-per-second look. So, how would a LaserDisc movie look going through the RetroTINK
2X and the mClassic? Is it Blu-ray quality? Well, here’s the LaserDisc
just with the RetroTINK. And here it is with the mClassic added. Now, with the mClassic, but
with the ‘smooth mode’ engaged on the RetroTINK 2X. Not a giant difference, though be sure to watch this
video at 60 frames per second, otherwise, you’re only seeing half of the temporal resolution. If we zoom way in, we see that upscalers can only
make so much of a difference and, like I said earlier, they can’t add detail that’s not there. Even zooming in on IMAX
footage from LaserDisc reveals the same exact thing. Freezing on a frame, we see that the mClassic
actually makes the image look even more blocky than
the RetroTINK on its own. But engaged the ‘smooth
mode’ on the RetroTINK almost makes it look more acceptable. In motion though, at 60 frames per second, it can be very difficult to tell. All said and done, the RetroTINK
2X is a cool little device that’s great for getting any
of your ancient video formats on your HDTV with ease. – Make up your mind. – Why? – [Game] Get ready, fight! (video game music and sound effects) Man, I cannot even begin to tell you how much I would’ve loved
to have the RetroTINK 2X back in 2011, when Game Sack started. It would’ve made it a lot easier to capture quality gameplay footage. There weren’t a whole
lot of options back then, but what can you do? Anyway, now, for the big one. This one I’ve been looking forward to ever since I heard that it even existed. And, wow, let’s just get to it. This is the MegaSD from Terraonion. You may remember them
from back when I covered the Super SD System 3 for the
PC Engine and the TurboGrafx back in Volume Two of Modern
Accessories for Retro Gaming. Well, this is essentially a similar device for the Genesis and Mega Drive, and it’s really, really cool. So, most of us are familiar with the EverDrive line of
flash cartridges, right? Well, this is the same
thing, only different. It’s a flash cart where you store all of your favorite
Genesis and Mega Drive games that you provide on a microSD card. The cartridge itself is shaped like the Virtua
Racing Genesis cart, which I always kinda liked. It’s powered by a Xilinx Spartan-6 FPGA and an Arm Cortex-M4. So far, every single game
I’ve tried works perfectly, and I’ve tried quite a lot of ’em. Yes, it works with the 40-meg
Super Street Fighter II, which is the only commercial Genesis game that uses bank switching. And yes, it works with Virtua
Racing just fine as well, which originally used the special SVP chip inside the cartridge. It supports a lot more mappers than any other Genesis flash cart. And of course, it plays
Master System games as well, since the Genesis is
backwards-compatible with that console. There’s a button on the cartridge which acts as the Master
System’s pause button if you need it. Does it play 32X games? Of course it does, provided you have a 32X hooked up to your Genesis. And it plays them well. Oh yeah, I almost forgot,
it even plays Sega CD games and you don’t need to
own a Sega CD system! I’ve always wanted an optical
disc emulator for the Sega CD and wondered how it could even be done, especially since the Sega CD has lots of its own special hardware. It never even occurred to me that they could just make it a cartridge, and that is exactly what Terraonion did. At around $260 US, it
certainly isn’t cheap. But at the same time, it feels worth it, especially after my Model 1
CD unit died a few years ago. So, how does it all work? For all intents and
purposes, extremely well. The menu is clean and easy to navigate. You can even rip your CDs and
listen to them if you want, and even CD+G is supported. There’s also some settings
you can make in the menu that are worth noting. ‘Auto region fix’ helps you
bypass games with region lockout like Thunder Force IV,
which normally wouldn’t run on a US Sega Genesis on its own. Definitely leave this enabled. ‘In-Game Reset’ allows you
to hold ‘up’ and ‘start’ to reset back to the main menu. ‘In-Game Menu’ allows you
to tap ‘up’ and ‘start,’ which gives you five options. The first two are for loading
and saving game states. You can save up to eight states for each game to be resumed later. Unfortunately, like the Mega EverDrive, this can also mess up
the sounds in some games. (video game music and sound effects) That’s because of the
way the different CPUs in the Genesis are saved, and I’m not sure that anything can really
even be done about this. However, many games will
actually fix themselves once a new level loads or if you die and the level starts over or even if you just pause and unpause. You may not even have any issues at all; it just depends on the game. Also, only Genesis and MegaDrive games allow for save states. Master System, 32X, Virtua Racing, and CD games do not offer save states. ‘Edit Cheats’ allows you to put in Game Genie-like cheat codes and whatnot. ‘Reboot Game’ is essentially
like pressing the reset button from your controller. And yes, it even works
at that one spot on X-Men so you don’t have to get up and actually go press
‘reset’ on your console. It also means that you can
complete the game on a Nomad, which doesn’t have a reset button. ‘Return to Menu’ takes you
back to the MegaSD menu screen. It should be noted that
a few games like Mercs, Moonwalker, Thunder Force III,
and maybe a couple of others can’t access the in-game menu since these games disable
the v-blank interrupt. ‘Game load reset’ can be
changed between hard and soft. Basically, hard is the most compatible, but you’ll see the license screen each time you reset your Genesis unless your system is
really old, like mine. Just leave it on hard. ‘Per game CD backup’ means
you never have to worry about running out of save
space for CD games again. It’ll store the save files in
the BUP folder on the SD card. Hey baby, let me store
my saves in your BUP. ‘Select CD BIOS’ allows
you to assign a BIOS for each CD region, and you’ll need to do this
before you can run CD games. ‘Emulate seek time’ is
kind of interesting. Basically, when it’s checked, it acts as if the laser
has to physically move from one part of the CD to the other. With it unchecked, loading
times are slightly faster and other cool things might happen. For example, getting invincibility in Sonic CD now changes
the music immediately without the typical
silence as the laser seeks, in the Japanese version anyway. (video game music and sound effects) ‘Enable Master System FM’ basically lets you listen
to the FM soundtrack of the Master System
games that support it. The quality of the FM sound itself is very good and fairly
accurate to the real deal. (SMS FM game music and sound effects) ‘Graphics scaler speedup’
is really interesting. With this enabled, it makes
some games like Batman Returns with scaling and rotating
graphics have a bit more CPU help. But this can also make the
game run faster as well. Compare the game running on a real Sega CD and the MegaSD here. The Sega CD is playing back these scenes at 12 frames per second, whereas the MegaSD displays them at 20. Quite a difference, as you can see. Even the gameplay is affected. They’re both running at
20 frames per second, but look at the timers. They were perfectly synced
when I started this comparison, but notice how the MegaSD
version’s clock is moving ahead. And as a result, the
game can be much tougher. The gameplay itself runs faster in The Adventures of
Batman and Robin though. It runs at 16 frames per
second on a real Sega CD and tops out at 20 on the MegaSD. The gameplay on the MegaSD
version is smoother and faster. However, what I find really interesting is that their timers stay
virtually in perfect sync. And since the gameplay is faster, your reflexes are gonna
need to be that much better. Games like Soulstar have
the same exact frame rate between the MegaSD and a real Sega CD regardless of if the
graphic scaler speedup is enabled or not. And the gameplay speed
is the same as well, so it really must all depend on the individual game’s programming. But go ahead and disable this if you wanna have regular Sega
CD frame rates and timing. (Soulstar music and sound effects) So, are the load times
faster than a real disc? Yeah, a little. You’ll save nearly a second on most loads. If you tap ‘up’ and
‘start’ during a CD game, you can adjust the audio levels, and 80% for both of them are pretty good, so just leave it at that. Back in the main menu, I recommend enabling the
‘treble boost’ for CD games, especially if you have a Model 1 Genesis. Oh, and you can’t run CD
games using the MegaSD if your Genesis is currently
attached to a real SegaCD. Same if it’s attached to a 32X. Nor can you run Master System games or the Genesis version of Virtua Racing with the 32X attached. Unfortunately, that’s just the way the console itself is designed. There’s literally no way around it other than just removing the 32X. The MegaSD also won’t work on a CDX or all-in-one systems like
the Wondermega or JVC X’Eye. It’ll work on a Nomad, but
you’ll have to have it modded to allow audio from the cartridge input. The MegaSD will work fine
with the MegaSg, however. Just don’t get the suffixes
for your Megas confused. Oh, and you remember the MSU-1 capability that the SD2SNES offered which allowed for better music in games? Well, the MegaSD has that
too, and here it’s called MD+. Here’s some examples of what
Streets of Rage II sounds like. (hella-improved game music) I’ve even helped make
a few MD+ conversions, like Strider here. (hella-imrpoved game music) Or Ys III, which even
fades the audio in and out when you change scenes. (hella-improved game
music, now with fades) I’m sure many more games
will get this treatment. And you know what, I’ll play and listen to
each and every one of them. Overall, I’m loving the MegaSD. And like I said, it’s not cheap, but this is absolutely a premium device when it comes to features. You can’t disagree with that. – [Benson Cunningham] In
an effort to determine where Gibson had been investigating, you analyzed his stomach
contents, found buffalo meat, and headed to the only place
in the city that serves it: Outer Heaven. Isabella Velvet, a dancer at this place, gives you a description, which allows you to put together a montage of the man Gibson was
trying to track down. You then ran this montage
through the city’s data bank using Jordan, and that
gave you two suspects: Ivan Rodriguez and Freddie Nielsen. But from the condition of Ivan’s skin, you determine that
there was no possibility he could be a snatcher. – Well, those are some
more modern accessories for retro gaming, mostly. And I’ve gotta say, the
MegaSD makes me feel like maybe the Sega consoles are getting a little bit of the respect that Nintendo consoles often enjoy. That’s a good thing for everybody. Anyway, what kind of accessories would you like to see me
cover in the next one? Let me know. In the meantime, thank you
for watching Game Sack. (Game Sack Credits Theme) Galaxy Force on the Sega Master System?! Four mega power?! Graphics that will kill you! Caution: Four mega power! Oh no! But the mClassic has better graphic. Graphics that will kill you. Better graphic. Well, I think graphics that let you live are probably gonna be a little better. Maybe if I combine these, I’ll
be able to play Galaxy Force on the Sega Master System and survive. Let’s try it out. It’s only my life. (sweet Galaxy Force music) Well, the results are in. The graphics, they still kill ya.

10 Worst PS4 Games of All Time | whatoplay

October 11, 2019 | Articles, Blog | 34 Comments

10 Worst PS4 Games of All Time | whatoplay


10. ARK Park
Sure, ARK: Survival Evolved is a great MMO game, but this VR take on the Jurassic Park-like
experience isn’t as grand as everyone thought it would. ARK Park has glaring issues. First, it’s obvious development was rushed. Resulting in an unfinished mess. Second, it’s expensive for a glorified tech
demo. Intended as a groundbreaking VR title, it
disappointed most of the ARK player base with Chinese developer Snail Games’ shady cash-grabbing
practices. Graphics-wise, the game is impressive. Every detail feels like you’re part of a
Jurassic Park movie. However, the rest is clunky, controls are
wonky and movement is a vertigo-inducing trip. Cubed3’s Drew Hurley criticized the gameplay
loop, saying that, “The gathering is grindy, the crafting unrewarding, and the combat boring
and repetitive.“ He gave it a 3 out of 10. It’s devoid of all the great things that
made Survival Evolved fun to play at. Performance-wise, compared to the abysmal
PC version, this PS4 port is a smoother experience… but that doesn’t mean it’s still good. It receives a playscore of a 5.33. 9. Afro Samurai 2: Revenge of Kuma – Volume One
Rare is a game SO BAD the developers decided to cancel every future plan of the project
and remove it from the face of the Earth, they even had to issue refunds to those who
buy it. It was so terrible they no longer want to
complete the next two volumes. It’s based on a very popular manga about
afro samurais and hip-hop. It’s a huge downgrade from the first Afro
Samurai game from 2009, which received favorable reviews. Calling this game “bad” is an understatement. To start off, it has no direction. The entire pilgrimage of the hero is never
realized. Every time it comes close to major story development,
the game completely forgets about it. The blatant sexism, the terrible gameplay
and a bit of bug in between, it is an obvious flop. Of all the reviewers, Destructoid hated the
game so much they gave it a 1. Reducing its review to two words: ‘Digital
Seppuku’ I mean, come on. There’s no reason to seriously consider
buying this game, even the devs are removing it from most major video game stores. At least the soundtrack is a banger. It has a playscore of 5.16. 8. Left Alive
Considered as a spin-off for Front Mission, Square’s brand-new action-survival game
feels like a hot topic version of Metal Gear. The game takes you to the dark and gritty
future where technology is rampant and mechs are a thing. You take control of three protagonists with
different perspectives, sounds cool, right? But no. According to most players, the game is ‘complete
garbage’. The game’s lackluster content makes you
feel that the devs knew what they were doing when they named it Left Alive. Most of the game’s issues come from its
performance issues that come alongside a triple-A price tag. There’s no good reason to purchase this
title in its current state, or maybe forever. Push Square gave it a 2 out of 10. Disappointed by everything the game delivered. Saying that, “Left Alive categorically fails
at everything it sets out to accomplish”. It’s a shame since a lot of talented people
from popular video game franchises extended their help only to produce this… abomination. It’s better off dead, really. It receives a playscore of 5.13. 7. Tennis World Tour
Sports games can be bad too, especially when the developers don’t bother trying. Tennis World Tour was supposed to be the new
standard for Tennis. You could choose from a wide variety of iconic
professional players and even experience a career mode. You might be asking, “How is it bad when
it follows the same formula as other sports titles?!” The answer is, like most games on this list,
it is an incomplete mess. Even after a year since its release, no major
improvements were made to the game regarding its slow movement and game-breaking bugs. Not to mention the shady practice from the
developers. Dual Shockers gave it a 3 out of 10. Attacking the game’s terrible marketing
and presentation. They said, “It’s one thing to not have
key features at launch, but the absence of solid gameplay puts the final nail in the
coffin.”. The game might appease some casual players,
but those who spend the full price would think it to be a waste of their money and their
time. Other Foreign reviewers, such as Multiplayer
and IGN Italy both gave it a 5 out of 10. At least they’re a bit forgiving, but still
share the same concerns from most people. It has a playscore of a 5.04. 6. Bravo Team
This is an unexpected disappointment from the company that gave us the horrifying Until
Dawn and even The Dark Pictures: Man of Medan. Bravo Team is a VR shooter and another victim
of rushed development. Only created within 13 months, it gave a bad
rep for Supermassive Games considering that they should know better. It was intended to be this groundbreaking
VR shooter but unfortunately, it was far from that. Its cover-shooter elements are broken and
it doesn’t feel like it’s a 2018 game. Aside from that, the enemies are bullet sponges
that make no sense. Their AI is so bad it feels like they wanted
to die with the game too. TechRaptor was furious and confused by the
game’s design. Giving it a 2 out of 10. Saying that “It is absolutely baffling how
truly bad Bravo Team really is. Nothing about this game screams “this is
a final product ready for release”.” It is marred by numerous bugs and various
performance issues resulting from the rushed development. It is as expected. Bravo Team is FUBAR and it has a playscore
of a 5.04. 5. THE QUIET MAN
Another example of ambitious titles that failed to thrive. The Quiet Man is Square Enix’s immersive
narrative-driven story accompanied by an energetic combat and live-action sequences. They even had the gall to hire actors for
this one but to be fair, they’re kinda good, the game is just bad. It has a really interesting concept, but horrible
execution. The entire game is set within ‘one night’
and it showcases Square’s seamless mix of Live-Action elements and CGI… but it all
boils down to one thing: IT’S BORING. Cultured Vulture’s Ashley Bates gave it
a 2 out of 10, saying that, “…consider it a fairly cheap palette cleanser that’ll
make you appreciate the much better games on the market.” Most of the major concerns come from its ‘silent
world’ since you take control of a deaf protagonist. You literally can’t hear anything at all. There are no subtitles even when other people
are talking. It’s a conceptual catastrophe that failed
to capture the real intention of the creators for the players. Even GameSpot gave it a 2 out of 10. Criticizing the boring combat. Saying that the“Simplistic, ungainly combat
is all the more surprising given that it is The Quiet Man’s only gameplay mechanic.” It receives a playscore of a 5.02 4. Tony Hawk’s Pro Skater 5
It’s heartbreaking to see one of our favorite childhood games get sequels that don’t even
compare to the original. Tony Hawk’s Pro Skater 5 is a sad and disappointing
follow-up to a legendary series. To make the long story short, it’s a technical
mess. Most of the controls don’t even work as
intended and the classic attitude that made Pro Skater great was gone. Jimquisition’s Jim Sterling gave it a 2
out of 10. Saying that, “Tony Hawk 5 looks like the
burned corpse of a three-legged sheep and plays like the results of teaching a chimpanzee
how to code.” Even with an online mode, it’s better you’re
doing it offline on your own as it adds no variety to the gameplay. The lack of social features make multiplayer
tedious, jarring and could cause some performance drops to your gameplay. GamesRadar gave it a 1.5 out of 5, citing
that “..it’s a constant reminder of how much greater the originals were, and how much
you’d rather be playing them instead.” Purchasing this game at its full retail price
is a terrible idea. Just like most of the criticisms from this
game, you’re better off playing the classics instead. It has a playscore of a 4.90 3. Weeping Doll
Horror games are a unique bunch. As long as they scare the crap out of us,
they have the pass to be ‘okay’ and we’d recommend it to our friends. Weeping Doll is unlike any other horror game. It’s a cheap pandering for the fans of the
genre with its uninspired and generic designs. It’s a VR title that tries to accomplish
something great with its haunting atmosphere, but fails to retain its consistency in its
short game time. ZTGD gave it a 3, citing that, “…it’s
not even terrifying; the only thing scary is how disappointingly mediocre this experience
is.” There’s a lot of horror games on the market
and Weeping Doll shares no distinctiveness to the other great titles. It’s a shame, considering the visuals are
really top-notch. GameSpew disliked the game’s presentation,
giving it a 4 out of 10. Saying that “The confusing set pieces, empty
story, and rough dialogue will distract you from enjoying the experience.” It sets a lesson that horror games don’t
always have to be played in Virtual Reality. It has a playscore of a 4.78. 2. Road Rage
Also another example of a game that you’re better off playing with its original version. Road Rage is a shoddy racing game with open-world
elements. As a rider, it is your job to own the streets
and smack those who stand in your way. But underneath it… testosterone-fueled presentation,
it’s an underwhelming game with no reason to play. Everything is monotonous and it gets pretty
repetitive doing the same missions again and again. TSA was so annoyed at its gameplay loop, especially
the unfulfilling combat and ‘road raging’. They gave it a 2 out of 10. Saying that the game has “…become harder
to tolerate knowing just how deeply unfulfilling the core gameplay is, even when you factor
in the budget price tag.” It is a terrible title that leaves no satisfaction
at the end of the road. It’s a shame since the PS1 classic was so
well-received. It has a playscore of a 4.56. 1. Basement Crawl
This pathetic excuse of a Bomberman inspired game is still the reigning champion of Whatoplay’s
worst PlayStation 4 games. It is so terrible the devs decided to remake
the game from the ground up, giving it free for the poor players who purchased it. Just like Bomberman, you blow up your enemies
to smithereens. But Basement Crawl isn’t just that… it
also has major horror elements and it’s sad nobody gets to feel its bone-chilling
atmosphere due to its… abysmal performance issues. In addition to that, the game’s other major
concern comes from its easily exploitable online mode. Hacks and game-breaking bugs plague its servers,
ruining the entire experience. There is no sense going back to this already
broken title so it’s best we leave it in the basement. PS Universe gave it a 4 out of 10, saying
that, the game “…tries hard to recapture the magic of Bomberman but has a hard time
with its horror theme, lack of a real tutorial, and online connectivity issues.“ There’s no saving this one and it sets another
lesson to the developers that games should be polished before its release. There’s no point releasing unfinished products
only to issue refunds. The rest of the reviewers, including IGN,
GameSpot, GamesRadar, Polygon and Destructoid all had one thing in common to say about this
trainwreck: It’s best we play the original Bomberman instead. It has a playscore of a 4.26

Racing Games – How to Improve your Consistency


Привет! Я делаю это видео, чтобы показать Вам важность стабильного темпа в гонке И начнём с темпа с сохранением шин. Темп: 85%
Цель: между 1:26:500 и 1:27:000 Темп с сохранением шин наиболее сложный… Так-как Вам приходится внимательно регулировать скорость в повороте. …А это требует от водителя высокой точности. …но эта техника поможет Вам научится регулировать скорость в повороте Она требует быть более расслабленным. “Расслабленным” – означает: раньше тормозить, медленнее входить в повороты и и спокойно поворачивать руль, без резких движений. ✔ 1:26:696 Темп с сохранением шин назван так, потому что при нём износ шин в поворотах наименьший.Заметка: На прямых я выжимаю газ в пол. …так как моя цель – сберечь шины, а не топливо. ✔ 1:26:807 Темп: 95%
Цель: между 1:24:500 и 1:25:000 Хорошо!
Теперь давайте немного ускоримся, но небольшой запас по скорости в поворотах всё же оставим… Шины уже довольно напряжены, но не полностью. Обычно этот темп используется гонщиками, не достигшими профессионального мастерства. …так как это позволяет гонять безопасно, без ошибок и оставляет небольшой запас для раскрытия всего потенциала. ✔ 1:24:903 Также, этот темп используя в гонках на выносливость, где он отрабатывается до автоматизма. …что позволит Вам проходить круги более стабильно. ✔ 1:24:585 Темп: 100%
Цель: меньше 1:24:000 Этот темп лучше использовать только в квалификации или если машина очень легко управляется (если Вы не профи, конечно) Фактически, никаким сохранением шин тут и не пахнет… Вы просто гоните на максимум своих возможностей. Я не тренировал эту трассу на этой машине, так что моё время не будет идеальным. :Р ✔ 1:23:825 ✔ 1:23:248 Как видите, изменение темпа происходит плавно, в каждом секторе. При этом я нигде специально не притормаживал, для достижения плавного результата …теперь мы применим темп с экономией топлива (или защиты двигателя от перегрева)

Темп: 85%
Цель: между 1:01:800 и 1:02:200 В данном случае скорость в повороте должна быть примерно той же, что и в предыдущем случае… Но теперь нужно внимательно следить за газом и оборотами Конечно, некоторые игры и некоторые машины позволяют настраивать расход топлива, жертвуя мощностью Но в остальных случаях Вам придётся делать это самостоятельно Например сейчас я давлю на газ только на 75-80%, и переключаю передачи задолго до отсечки ✔ 1:01:855 Всё просто:
– Меньше газ
– Меньше обороты
– Меньше расход топлива
– Максимальная скорость в поворотах
– Стабильный темп Даже при прохождении поворотов на максимальной скорости (75% газа в данном случае), машина будет управляться легко, так-как использоваться будет не вся мощность двигателя. ✔ 1:02:087 Темп: 95%
Цель: Между 1:00:500 и 1:01:000 Сейчас, всё также не стоит придавливать газ больше чем на 75-80% НО…
теперь мы будем поднимать обороты до отсечки. Прохождение поворотов аналогично, как и ранее 1:00:580
ПОЧТИ! (слишком быстро) 1:01:072
ПОЧТИ! (слишком медленно) Как видите, стабильно ехать в одном темпе не так уж и просто, особенно если Вы используете не весь свой потенциал. Темп: 100%
Цель: меньше 1:00:200 Теперь я реализую весь свой потенциал, и потенциал своего авто. До отсечки
Педаль в пол ✔ 1:00:179 ✔ 0:59:986 Каждый волен выбирать свой темп в играх.

Испытание по оттачиванию темпа. За баранкой Mehdis6k9 Главное помните, что гнать на всю катушку в каждой гонке – не лучшая идея

Темп: 85%
Цель: между 1:13:500 и 1:14:000 Иногда стабильность и стратегия важнее обычной скорости. ✔ 1:13:797 Как например в этом испытании от этого гонщика в Project CARS 2. Вы будете впечатлены, насколько хорошо можно отточить свой темп в гонках! ✔ 1:13:760 Да он Человек-Секундомер!
ЛОЛ

Темп: 90%
Цель: между 1:12:000 и 1:12:500 ✔ 1:12:281 ✔ 1:12:441 Всем гонщикам, новичкам и любителям, я советую оттачивать стабильность и темп, что бы минимизировать частоту ошибок в гонках.

Темп: 95%
Цель: между 1:11:000 и 1:11:500 ✔ 1:11:099 ✔ 1:11:320 Я надеюсь это видео было полезным для Вас! 🙂 Посмотрите другие мои уроки по Сим-Рэйсингу.
1) Чистая/грязная езда
2) Мокрая поверхность
3) Обгоны
4) Избегание заноса
Ссылки в описании

How Four Friends Made Untitled Goose Game by Accident


What in the world is Untitled Goose Game? Where did it come from? Who made such a bizarre game, and how did
it explode in popularity seemingly overnight? If you’ve been following Untitled Goose
Game’s development for a while, it might not surprise you that such a charming title
has gained such widespread acclaim so quickly. What’s really fascinating about the game,
though, is just how relaxed and downright unprofessional its developers are. We mean that in a good way. For the team at House House (yes, that really
is the studio’s name), Untitled Goose Game was a joke that went too far, and its sudden
popularity has come as a complete surprise. House House are not what you’d call professional. They’re not what they would call professional,
either. In the words of one member of the studio,
Jacob Strasser, “We’re three years more professional than we were three years ago”. That is, apparently, all they can commit to. The four fledgling members of House House,
Jacob, Michael McMaster, Stuart Gillespie-Cook, and Nico Disseldorp, made their first game
entirely for fun. Push Me Pull You was a summer hobby project
that got out of hand. The team worked on their game in their time
off, building it after work or during study breaks. Without really knowing how it happened, the
team eventually submitted the game to Sony and managed to get it released on the PlayStation
store, but it was hardly a deliberate attempt to make a commercial game. Nor was the game in any way financially lucrative. House House managed to get some funding from
the Australian government for advertising the game, but beyond that, their budget came
entirely from their own pocket. Push Me Pull You brought in some revenue,
but it was so negligible that it wasn’t even worth dividing between the four of them. Nevertheless, they’d made a game that they
were pleased with, and they were eager to find a new project to work on. They just had no idea what it should be. Sharing ideas together in a group chat, the
members of House House started throwing up some random, silly suggestions. Eventually, Stuart posted a simple picture
of a goose. No context. No explanation. This picture of a goose should be their new
game. The rest of the group laughed at this ridiculous
idea…before thinking that, sure, why not? They didn’t have any better ideas, and it
would be fun to mess around with a goose game for a while before making something more serious. The team were all interested to develop their
skills and learn new things. Push Me Pull You had been a graphically simple
2D game, so they really wanted to make something three-dimensional, like Mario 64. To help them learn, they made a simple goose
model and a little garden area, and let chaos reign. While House House are all Australian, they
felt that the perfect setting for this game was a quaint English village – somewhere
quiet and peaceful, where a naughty goose would be the worst thing any local resident
could possibly imagine. To this end, the game’s art style drew significant
inspiration from British children’s television: programmes such as Fireman Sam or Postman
Pat. The blank faces of the humans were deliberately
modelled after background characters in Thomas the Tank Engine. This was fun, but it was time to move on to
something less inherently silly. Nobody at House House really expected anyone
else to get much from their goose game; it was simply their own little in-joke. They wrapped up their training exercise by
making a trailer from the limited gameplay footage they could get from their garden,
and they released it online. They didn’t even bother giving this pretend
game a title. They figured that if people liked it, great,
but otherwise, they could release what they’d already done as a small game, put it to one
side, and try at finding an actual new idea for a bigger project. Except, to their surprise, a lot of people
actually really liked Untitled Goose Game. They really liked it. 10
It turned out that, as Australians, House House had underestimated the notoriety of
the humble goose. What they had thought was an in-joke amongst
themselves tapped into a shared – but unspoken – anxiety that plagued many people across
the Northen Hemisphere. Everyone agreed: geese are terrifying. Met with an astonishing early wave of enthusiasm
and attention, House House accepted that there was clearly more to be done with Untitled
Goose Game. They would need to expand the scope of their
initial demo, they’d need to actually come up with a name for their project, and, it
seemed, they’d need to explore their options for the game’s music. While the initial plan was to leave Untitled
Goose Game without a soundtrack, the team had roped in Dan Golding for the game’s
trailer. Dan had previously provided music for Push
Me Pull You, so he was an obvious choice. Dan had reached for the simplest, easiest
grab: Claude Debussy’s Prelude Number 12, which is out of copyright, and therefore free
to reuse, even commercially, as it’s within the public domain. Scoring the trailer was quick, easy, and didn’t
take any extra thought. It was clear from reactions to the trailer,
though, that people really liked how well the eclectic piano music fit with the gameplay,
with commenters expressing their hope that this music was present in the game. So, Dan began building a dynamic soundtrack
out of Debussy’s work. He recorded himself playing each piece of
music twice: once slow and calmly, and once fast and energetically. He then sliced these recording into tiny bitesize
chunks, so that the game’s soundtrack could switch effortlessly between fast-paced chaos
and casual nonsense. As work progressed on the still Untitled Goose
Game, the team at House House attempted to keep things as casual as possible. They weren’t interested in becoming serious
professional developers, whatever that might mean. Where necessary, they roped in other developers
to help with things they couldn’t do alone, and worked with publisher Panic Inc to get
the game more traction. Otherwise, they did their best not to take
their work too seriously, which is why the game eventually shipped still without a name. In fact, on launch day, after a hectic few
initial hours of dealing with the game, House House packed everything up and headed into
downtown Melbourne to join a protest against the ongoing climate crisis. Sure, their goose game was important, but
it wasn’t the most important thing they could be doing. Speaking to Kotaku, Nico said:
“If striking for you means that you can’t play our video game on launch day, that’s
OK. People can play our game, or another game,
some other time. The climate emergency is urgent, and needs
us to drop what we are doing and demand that governments act immediately.” (We look forward to the healthy discussion
that will arise from including this quote in the video.) Environment protests notwithstanding, Untitled
Goose Game became an instant hit upon release. Players couldn’t get enough of the antics
of an adorable yet very unruly goose. The only major complaint among many players
was that there simply wasn’t enough of this game! Well done, House House – you’ve left people
wanting more. A dumb joke has turned into one of the most
notorious indie games of the year. The moral of the story is that you shouldn’t
take yourself too seriously. Have fun, be creative, and feel free to explore
the weirdest, wackiest ideas you can think of. You never know what little nuggets of gold
you might find along the way. Relax. Have a good time. Everything’s going to be okay. Everything except the climate, of course. If we don’t do something soon, we are all
going to die.

Blood & Truth – PS VR Gameplay | PlayStation Underground


JUSTIN: Oh.
I see an opportunity. Does Tim see the
same opportunity? TIM: Oh yeah.
All right. Good night, guys. [INTRO MUSIC PLAYING] JUSTIN: Ladies and gentlemen, welcome back to
PlayStation Underground. We’re here playing PlayStation
VR blockbuster Blood & Truth. It’s launching
May 28th for PSVR. Justin here with
Kristen here next to me. KRISTEN: Hey. JUSTIN: We’ve got Tim in
the driver seat over there. TIM: Hello. JUSTIN: Tim, what are you
seeing, what are you feeling? What is Blood & Truth? TIM: I have been transported
back to what appears to be a memory in some sort
of war-torn area. It doesn’t look safe. JUSTIN: You’re
doing fine so far. TIM: Well, thank you so much. JUSTIN: We haven’t
gotten into the action yet. Kristen and I actually got a
chance to play through this at a recent event,
and we both loved it, so we’re dropping Tim in
here to give him a taste. KRISTEN: Yeah. So you play as a Special Forces
soldier, Ryan Marks. And previous to this
level sort of loading up, you got some backstory that
he’s sort of been captured by an intelligence agency. Apparently there are many
misdeeds on his record, and he’s trying
to clear his name. And this a bit of a
flashback to his past, basically, before the
full game gets started. TIM: I did a bad job. Hold on.
What do I got here? Is this gonna come in handy? KRISTEN: It very well might. JUSTIN: So there was this great
calibration sequence before we started recording the episode
where it actually had Tim put his hand, like, on his chest
where his ammo pouch would be so that you can get that
feeling nice and comfortable. TIM: Yeah. I got my side arm
down here, ammo pouch here, which I can presumably
just — as many as I want. Just make it rain if I want, but that’s not gonna
help me get in here. I should probably
turn the handle. JUSTIN: Violence
isn’t always the answer. TIM: That’s right. This is really cool. KRISTEN: How does the
movement sort of feel? TIM: It feels really smooth. I like the fact that
I’m — I have to shoot. KRISTEN: Just real quick. JUSTIN: You just gotta — TIM: The precision is just —
I’m such a sucker for that. It wants me to holster too. Okay. I love that. JUSTIN: Aiming down
the sights in virtual reality is such a
cool experience. TIM: It feels so good. Do I actually grab the rungs? KRISTEN: Yup.
JUSTIN: You sure do. TIM: Oh my god. KRISTEN: It’s like these very
little moments in VR that really make it feel so, so immersive. And things like that
like climbing a ladder absolutely does it for me. TIM: That’s so crazy. JUSTIN: More ammo, yep. TIM: Just absorbed it into
my body. That’s fine. I’m into that, just
like in real life. JUSTIN:
Definitely need more ammo. TIM: Okay.
Press X button to strafe left. KRISTEN: You’re seeing a little
bit of this tutorial mode, getting our bearings here. JUSTIN: You’ll notice as this
gets further into the demo, it becomes more obvious this
is kind of an expansion of the London Heist which came with
PlayStation VR Worlds back around
PlayStation VR launch time. KRISTEN: One shot and done, Tim. JUSTIN: Oh there you go, went
for the red barrels of course, the gas tanks. TIM: Yeah. The down sight feels just
like I was hoping it would. You know, is there
actually — All right. I’m gonna
move up a little bit here. I can keep strafing I think. Yeah.
There we go. Come on, buddy. They’re quick. KRISTEN: They’re
ready to take you out. JUSTIN: They won’t stand around
waiting for you to shoot them. KRISTEN: But I love that you
immediately went for the red barrel because the
great thing about this game is that it’s just
like an action movie. You can make things go boom. There’s gonna be moments later
there’s gonna be guys throwing grenades at you. You could catch them
and throw them back. JUSTIN: Oh, really. TIM: You can catch grenades?
Are you serious? That’s amazing. Can I just shoot this for fun? JUSTIN: Why not?
Destroy things. KRISTEN: Nice. TIM: Oh, good-bye. I’m, like, also
reflexively closing one eye within the headset. JUSTIN: I did the same
thing when I was playing. KRISTEN: I did the
exact same thing. TIM: And I can’t help it. I’m still doing it.
I can’t stop doing that. JUSTIN: To make
it easier to aim, yeah. KRISTEN: Just
throwing your ammo at him. TIM: It’s just a
flourish I’ve been working on. The reload is
never gonna get old. JUSTIN: The reload
mechanic is so good. TIM: All right. KRISTEN: Ooh, ooh.
Notice real quick to your right, I thought there
was a target up there. Keep moving up. TIM: I see it, Kristen. JUSTIN: What is that? KRISTEN: So I believe it might
be that later in the run-through you have a different
weapon that you can get to. But if you continue to
find these little targets and you’re
able to shoot them — TIM: I’ll keep it in mind. KRISTEN: — it’s a nice
little side activity. TIM: Okay. Pistol to
holster because of the handle. Got it. Just gonna check
around for a cool jukebox. KRISTEN: Cool jukebox. Ah, some lockpicking.
I loved this mechanic as well. There’s something I’ve
always loved about games, that rumble pack while
you’re doing lockpicking. But here it felt
very, very realistic. JUSTIN: Lockpicking mechanics
are always so interesting. TIM: That was —
it’s such a minor thing but — JUSTIN: I see
an opportunity. Does Tim see the
same opportunity? TIM: Oh, yeah. All right.
Good night, guys. There’s a new hero in town.
I don’t know. JUSTIN: Sure.
We’ll work on one-liners. We’ll workshop it. TIM: No time for a coffee break.
KRISTEN: Amazing. JUSTIN: There we go. That looks a
little more menacing. TIM: Good. Test it out. Sounds good. KRISTEN: Now, I wonder if you’re
able to open those drawers? TIM: Kristen, I don’t know. JUSTIN: Can you?
KRISTEN: Nice. JUSTIN: I didn’t even try
to do that when I played. KRISTEN: You didn’t even try?
JUSTIN: No! KRISTEN: I was trying
to open everything. TIM: Oh, do I — KRISTEN: You can
pick up objects. TIM: Do you have to like — KRISTEN: Nice. TIM: This is cool. KRISTEN: I love the
little flair when you did it. TIM: This is my favorite thing. KRISTEN: So now the cool
thing about this weapon, if I remember correctly, you actually holster
it on your back. TIM: Oh really. KRISTEN: So if you reach back
and pull the trigger button, it should holster it back there, and you can pull
and bring it right back. TIM: Really? KRISTEN: Yep. TIM: Really?
KRISTEN: Yeah. TIM: That’s amazing. KRISTEN: It’s like so satisfying
just pulling either of those. TIM: Okay.
But then — okay. Okay. Cool. Sorry.
I’m just getting excited. That’s for me. All right.
Actually, we talked about this. JUSTIN: Yeah! TIM: So that was for real. JUSTIN: It worked. KRISTEN: I wonder if you can go
back and do the other one now that you have the ranged weapon. TIM: Oh, maybe. JUSTIN: We don’t need
to worry about all that. KRISTEN: Let’s keep going. TIM: I’m curious about what
happens if you get them all. JUSTIN: It unlocks the
full game in the demo. TIM: Okay.
What have we got? Another tool. Okay. All right. Oh man. This is way
easier than real life. I’ve assembled enough furniture. I know it’s
usually not that easy. This is an iron I think. Oh, wait.
I don’t need that. Cool. KRISTEN: Nice. JUSTIN: Can you eat that? TIM: Are you serious? KRISTEN: What? TIM: Are you serious?
That’s very realistic. I would have done
that in real life too. KRISTEN: That was awesome. TIM: Can you believe that? Can I grab this? Are you serious? I’m just a complete sucker. I’ll stay on mission. KRISTEN: These are some
of the best parts of games like this though. JUSTIN: VR is great.
I love virtual reality. TIM: I wish I
could see, you know, my character actually doing
that within the mission too. KRISTEN: Special Forces agent just casually
tossing bottles over. TIM: And you can
grab with the other. JUSTIN: Oh yeah. I wonder if that
helps steady it. KRISTEN: I believe it does. TIM: Ah, nice. JUSTIN: Apparently Kristen
played this demo a lot more effectively than I did. I was just running
around flailing. KRISTEN: I just
took my sweet time. TIM: Is that too close? JUSTIN: Yeah.
Get him. KRISTEN: Oh. See, I love these quick little
focus moments that sort of happen that it’s slow-mo. Here’s our buddy
we’re trying to help. TIM: Let me help. He feels like he’s right here. Excuse me? Did he call me skid mark? KRISTEN: Yes, he did. JUSTIN: Language. TIM: I mean, I’m
kind of in power here, so why don’t you be nice. That’s fine. KRISTEN: But, yeah. I remember when I was
doing this demo — [LAUGHTER] JUSTIN: That’s amazing. TIM: A little nose hair trim.
He’s so annoyed with me. JUSTIN: That’s amazing.
I didn’t know that would happen. KRISTEN: I didn’t either. I remember when I
did this demo, like, this moment in particular when
he stood up was one of those moments, like VR is wild. He looked so
realistic next to you. TIM: That was incredible. Okay. All right.
I’m ready. You’re gonna need a gun.
Got it. JUSTIN: This
sequence is really cool. KRISTEN: Yeah. I love
how he’s just immediately, “Cool. I’m saved.
Let’s do this.” TIM: Got some ammo.
All right. I have some help
now with this guy. I’m excited for that. Sorry. It was worth
blowing our cover for that. JUSTIN: Now everyone
knows you’re there. TIM: This is gonna be exciting. JUSTIN: Party time. HOSTAGE: It’s gonna be a
f***ing hornets nest out there. TIM: I hope not literally.
I’m very afraid of hornets. KRISTEN: Oh, the music. JUSTIN: Go, go, go, go. KRISTEN: This just feels
like such a cinematic moment. TIM: Now I’m
moving automatically, so it’s a little bit
more — the pace is up. JUSTIN: So you can focus
on getting those shots. KRISTEN: It has
these little automatic cinematic flair moments. JUSTIN: Yeah. You’re not
supposed to be flailing here. KRISTEN: I love that if you
were an action movie star, Tim, you would
just be like, whoa. TIM: I would’ve been
dead ten minutes ago. Oh, you can change
hands on the fly. Okay. Sorry.
I’m just — JUSTIN: You need — there are
people shooting at you, Tim. TIM: I’m sorry. It’s just really
exciting to be alive right now. KRISTEN: You’re almost there.
You’re almost there. It is your friend.
Go, go, go, go, go. TIM: Come on. KRISTEN: Nice. TIM: Okay. KRISTEN: That was
a close one, Tim. TIM: Okay. Sorry. You got it. JUSTIN: Let’s see
if he does what I did as soon as I sat in this jeep. TIM: So… Oh man. JUSTIN: I shot out the
window as soon as I got in. I was like, we don’t need that. TIM: So now this is reminiscent
of London Heist for me which was one of my
first PSVR experiences, and I fell in love with it. This is just more — oh, wait. KRISTEN: Who’s coming up? TIM: All right. Sorry. I should be aiming down sights. KRISTEN: I loved this sequence. JUSTIN: I dig the music. TIM: See you, buddy. KRISTEN: I remember I had both
of my weapons drawn and I was just out one
window and out the other. TIM: Does he duck? He has explosives in the back. What are you doing? That feels so good. KRISTEN: Explosives in
the back of your truck, it’s the best place to put them. TIM: Yeah. That’s true.
Maybe some backup fuel. That’s why they tell you not
to put backup gasoline in your trunk in case a guy
like this comes along. I gotta shoot over there. Does he respond? KRISTEN: He’s busy driving, Tim. TIM: This will keep it
fair if they need ammo. Just in case. Then I got some. Here you go. Oh, actually. JUSTIN: Gas tanks in the back. TIM: Drive safe. KRISTEN: Now I know that game — JUSTIN: I was gonna say, I like how that actually shunted
him off the road a little bit. KRISTEN: Yeah. I know
this game’s out on May 28th. I believe it will also
be bundled together. You can get a VR bundle with
this and Everybody’s Golf. JUSTIN: That’s right. And Everybody’s Golf
is also excellent. I got a chance to play it at
the same event where we played this and it’s super fun. I’m actually super
excited for Everyone’s Golf. KRISTEN: VR really
takes it to the next level. JUSTIN: It does, yeah. I managed to sink a chip-in shot straight into the hole
near from off the green. KRISTEN: I did not
do nearly as well. TIM: I’m trying to play at
least a par game right here. JUSTIN: You’re doing great. I would say this is
at least a birdie. TIM: Did you know every bullet
I fired as hit an enemy so far? JUSTIN: Every
single bullet, huh? TIM: I’ve been keeping track. JUSTIN: Nice
100 percent accuracy. KRISTEN: Those are your
friends coming to collect you. TIM: We’re down here. These guys look bad. KRISTEN: The final stretch. JUSTIN: Get out of here. TIM: Who is that? KRISTEN: I think we’re
about to come to the end. [FAKE SCREAMING] TIM: That was incredible. KRISTEN: Awesome.
JUSTIN: That was awesome. So that’s Blood & Truth. It’s coming out May
28th for PlayStation VR. This is — we’re playing on a PlayStation 4
Pro system. So, yeah. Get Blood & Truth May 28th as
part of the Everybody’s Golf, Blood & Truth PSVR bundle, or
you can just grab it on its own. That will be out May 28th. [OUTRO MUSIC]

Castlevania The Metroidvanias – Game Sack

October 1, 2019 | Articles, Blog | 100 Comments

Castlevania The Metroidvanias – Game Sack


(Game Sack Theme) – Hello and welcome to Game Sack. This time around I’m talking
about all of the 2D Castlevania “Metroidvania” style games. Love or hate that term, you know exactly the kind
of game I’m talking about, and if you don’t, this episode’s gonna learn ya! You go back and forth, you get new powers, you’re able to explore new
areas with those powers, you know, you get the idea, and now I don’t really consider Castlevania 2: Simon’s Quest
a proper 2D Metroidvania. I’ll cover that another time, but in the meantime, I’m gonna look at these in the order that they were released. So let’s go. In 1997, Konami graced the world with Castlevania Symphony of the Night for the Sony PlayStation. This is a direct sequel to
the PC Engine CD game that we all know now as Rondo of Blood, which was a Japan-only game at the time. Koji Igarashi worked as a writer, and a programmer on the game, and helped a bit with its design. However, during production
he took over as co-director, and he’d be key to the series future. When I first played this game, I was totally blown away that
they let you fight the final boss battle from Rondo of
Blood right at the beginning, though obviously it’s much easier now. And while Rondo of Blood had
Richter ride away on his horse after the battle, this one does things differently. You’re now playing Dracula’s son, Alucard, and you’re on a mission
to thwart your dad’s evil. You’re no longer dealing
with stages per se, but this game is divided up
into several connected areas. They even added lots of RPG elements, like leveling up, acquiring and equipping
items, and weapons, and storing health items. You also gain new
abilities as you progress. Most areas are inaccessible until you get the correct ability, like being able to double jump high enough to reach a certain ledge, or turning into a mist in
order to fly through gates. You can even turn into a weird wolf thing, and a bat to fly around freely, just as long as you have
enough magic points, or MP for short. To tie it all together, you have a map that’s accessible
with the Select button so you can keep track of your progress. You don’t use your typical whip here, but instead you have tons
of different weapons, and you can equip different
ones in each hand, though some weapons require
both hands to hold them. You also have sub weapons like in the previous Castlevania games, and even some original ones. Like Rondo of Blood, if you pick up another sub weapon, you have a chance to get the
old one back again as it just plops out onto the floor for a bit. Exploring this game is extremely fun, and I get hooked every
time I play this game. In fact, I’ve completed both the Japanese, and the US version several times. Before this game came out, I didn’t think that I would enjoy it, because I like Castlevania
just fine the way it was. Boy was I wrong. I love just relaxing, and taking my time exploring. I loved being able to save, and come back later. I loved the fast travel warp rooms, and I really love the new
abilities that I’d get. It’s super fun to backtrack to
areas you’ve already been to you to see if there was
something that you missed, or couldn’t previously get to. I remember spending quite a
bit of time with the game, and getting really close to 100%, and fighting what I thought
might be the final boss, but then the game turned
upside down on me literally. Now I had an upside down castle to explore with new monsters, and the map completion actually
goes up to just over 200%. That just goes to show you how good the design of this game is, because each area had to be made to be explored in two different ways. The graphics and sound
presentation is fantastic. If you didn’t think the
PlayStation could do 2D very well, this game proved you wrong. Everything is vibrant, well drawn, and animated nicely. There’s lots of transparency
effects to make things look well beyond the 16 bit days. Same with some rotation effects
from multi-limb enemies, and even some scaling
effects here and there, and there’s plenty of parallax scrolling to add some needed depth. The industry was really trying to kill 2D gaming in the 32 bit era, but this one was having none of that. Artist Ayami Kojima did the
illustrations for the game, and I love them. Even if she got Richter totally wrong, as he clearly does not have long hair like her illustration does, but whatever, and the game does recycle a lot of enemy sprites
from Rondo of Blood, but in its defense it has
a ton of new ones too. Of course, it goes without
saying that the soundtrack is one of the best in that entire generation. Michiru Yamane who previously worked on Castlevania Bloodlines, and Rocket Knight Adventures
really came through here with perhaps the best work of her life. There are lots of
different musical tracks, and they range from excellent
to absolutely outstanding. (upbeat electronic rock music) And I’ve got to at least
briefly mention the wonderful voice acting that this game provided. – You seem human, and
yet what do you here? – [Joe] This was also ported
to the Saturn in Japan only. Unfortunately, the results
were not very good as it had a lot of dithered graphics, and tons of slowdown. It did add a few brand new
areas to explore though. You could also play as Richter right away, and it even added the
ability to play as Maria. I’ve covered the differences
in this one previously, so check out Episode 184: Piss
Poor Ports if you want all of the details, but I had to mention it here
as I wanted to include all of the 2D Castlevania games in this genre. Suffice it to say, Symphony of the Night on
the PlayStation is one of my favorite games ever, and apparently I’m not
the only one who liked it, and bought it as Konami would
go on to make many more games in this style. (funky mystery music) Curiously, all of the Metroidvania titles after Symphony of the Night would only appear on
handheld game systems, and that might be because 2D
games are deemed too primitive to appear on mainstream consoles. I don’t know, but just because
they’re portable doesn’t mean they weren’t awesome. Castlevania Circle of the Moon
was a launch title for the Game Boy Advance in mid 2001, and it’s the second Metroidvania game. In this one you play as a gentleman by the name of Nathan Graves. In the beginning, your master is kidnapped by Dracula. You along with your friend Hugh, set out to look for him, separately of course. I remember getting this the same day I got my
original Game Boy Advance. I was so stoked to have it, and I played the entire thing to 100% on that non-backlit screen. The first thing to note is
that this game was made by Konami Studio in Kobe, and Koji Igarashi didn’t
work on it at all, but the team did heavily base everything on Symphony of the Night as you’d expect. It mostly plays quite well, though the controls
sometimes feel a hair stiff. Your main buttons jump and attack, and you can press up, and attack to use your sub
weapons like the knife, the axe, holy water, and Cross of Fear. The L and R triggers are
for your special abilities. As you make your way through
the game, you’ll collect items which unlock these abilities, such as being able to
smash through stone blocks, or maybe jump onto, and bounce off of a wall. Using these abilities often
requires you to press the R button at the appropriate time
when you want to use them. There’s also the card system. Some enemies will drop
cards after you defeat them, or you’ll simply find them lying around. In the menu, you can mix, and match these to gain certain abilities, like maybe a flaming whip, which is actually weaker
than the normal whip, but it looks cool I guess. The one that I really like increases your attack power by 25%. Another increases it even more
depending on how much of the map you’ve uncovered. You can turn these on and
off by pressing the L button. When they’re on, it eats up MP, which is the blue bar
underneath your life bar. Of course, you find items to increase the amounts
of hearts you can carry, your overall HP, as
well as your overall MP. Enemies also drop items that
can be worn on your body, or your arms, which will have different
effects on your stats. Curiously, the whip you start
out with is the main weapon in the game, and the only way to make it
better is of course to level up. The whip itself is pretty
straightforward, literally, though you can hold down the
attack button to make it spin for a weaker attack. All he has to do is put
some LEDs on that thing, and he reminds me of some of
the kids in my neighborhood, and naturally there are
also items to collect which can help heal, or cure you. The areas are pretty big, but very basic in their overall design. Many rooms are built to
be explored vertically. There are of course save rooms, and warp rooms scattered
all over the place, and it’s always a good idea
to spend some time grinding if you find a convenient
place near a save room. Like Symphony of the Night, you’ll spend a lot of time
backtracking once you get new abilities to explore the places
that you couldn’t before. A lot of enemies are recycled
from Symphony of the Night, and Rondo of Blood, and this is something that we’ll see in all of the other Metroidvania games, and honestly, I’m mostly fine with that. There are some new ones here though, like the stupid electric skeleton. You also get tiny bits of story here, and there as you play, but it’s certainly no
literary masterpiece. Overall, the game took me about 16 hours to completely finish 100%. Let me tell you, that’s a lot of time to spend without the benefit of a backlight. It can feel kind of tough here and there, but honestly it’s not overly
difficult by any means, and it sure is fun. Visually, the game is fairly basic, even for the Game Boy Advance. That doesn’t mean it’s bad, but you can definitely tell it’s an early game for the system. The animation is extremely
stiff with very few frames, even on your own character. Later on in the game, the enemies get bigger, and have more dazzling
effects applied to them, and there’s even a bit of
scaling and rotation here, but it’s used quite sparingly. The stages themselves rarely stand out. The music by Sotaro Tojima and Hiroshi Mitsuoka is
pretty awesome though. However, most of it is just
rearrangements of music from past games with very
little original stuff. (cool yet derivative electronic music) Some of it is just straight up
lifted from one of the older games with no change at all, like the title screen music. (operatic singing) As a result, it takes
away a lot of uniqueness from this game’s identity. Also, many of the tunes
cover multiple areas, so it feels like there’s
much less music over all than you’d expect, but still it’s good stuff, and the arrangements are great. Sadly, it all sounds extremely
grainy due to poor use of the Game Boy Advance’s PWM sound hardware. Though interestingly, it’s the
only Castlevania game on the Game Boy Advance that’s
actually in stereo. Overall, it’s a good adventure, and while it certainly can’t
match Symphony of the Night, I was still stoked to
have a game like this on my Game Boy Advance. Well, I’d sure say that
Castlevania got a pretty good start with it’s outings on the Game Boy Advance, but Igarashi wanted back in. Does that mean it was
gonna get even better? Castlevania Harmony of Dissonance came a little over a year later, arriving in 2002 also
for the Game Boy Advance. Koji Igarashi returned to the series with this game as producer, and you can most certainly tell. For the most part it seems like a tiny version of Symphony of the Night. This game takes place 50 years
after Castlevania on the NES, or any of its remakes. You play as Juiced Belmont, or is it Justy? Oh hell, I like Juiced better. So Juiced it is. And Simon Belmont’s your granddaddy. In fact, you have the very
same whip that Simon used in Castlevania 1, and even
Super Castlevania 4. I mean, can’t you tell
just by looking at it? Anyway, one of your
girlfriends has been kidnapped, so you, and Maxim start exploring
the castle to recover her. Of course you do it separately, and of course you’re gonna
have to fight Maxim later. It’s all very predictable. The gameplay system has
changed quite a bit compared to Circle of the Moon. For one, it’s more balanced, and the levels are designed much better. It’s way more fun exploring this castle. It does seem floaty when directly comparing it
to Circle of the Moon though, but you’ll get used to it fairly quickly. Once again, your whip is
the only attack weapon that you have, but it can be upgraded with stones. You can kind of wiggle your whip around like in Super Castlevania 4. There’s even a stone that you can attach if
you want the spinny whip from Circle of the Moon. Again, you still have all
of the same sub weapons. New to this game though
are the spell books. If you turn these on, and use a sub weapon, you get an item crash like effect, which can be devastating, but it can sure eat up
a lot of magic points. If you use a different spell book, you get different effects
for each sub weapon, and these are all fun to see. There are lots more item
types here as well as money to collect just like in
Symphony of the Night, and yes, there’s even a shop
where you can buy some stuff. There’s also multiple
castles to travel through, and of course multiple endings. The game is super fun to play, and like I said, very well designed. In fact, it makes Circle
of the Moon seem kind of amateurish by comparison. There’s lots of little
details here like collecting furniture scattered throughout the castle. You then set up a room with said furniture just to make it more homey. This of course is optional. You’ve also got some
really good enhancements to help you get around, stuff like a double jump, slide, super jump, and things of that nature. You know the usual stuff. You don’t turn into any bats
or fog, but that’s okay. What’s interesting is that there seems to be fewer save rooms, and teleport rooms than what you’d expect. As a result, you’ll need to be careful, because you can get pretty
far from a save room, and you don’t know when you’ll
get to the next one unless you’ve uncovered it already. This game is pretty short, and it only takes about eight
hours if you’re not going for a 100% completion. It could be longer, but honestly I’m not complaining. Graphically, the game is a huge leap over Circle of the Moon. The stages have lots of cool
details all over the place. I like the flashing lightening here where sometimes it’ll show a monster, and sometimes it doesn’t. There’s also much more here
in terms of scaling, rotation, and transparency effects, which in turn makes the
game feel more “advanced”. Yeah, I know. Sorry, but it really was
the best word to use. There’s even some nice
multi-jointed enemies. Everything is really bright and colorful, and this is because the Game
Boy Advance didn’t have a backlit screen at the time. This is also the reason why Juste, Maxim, and even some enemy characters have an ugly outline around them, and I’ve never liked those damn outlines. I mean, I was able to play through Circle of the Moon just fine without any of these dumb outlines. Musically, the game is incredibly boring. In fact, I’d say it’s the worst-sounding
Castlevania game ever. (music that will make you bored as dust) The sound quality is 8 bit at best. There’s only one good
musical selection, maybe two. Michiru Yamane only did
three tunes for this game. Why they didn’t just have her compose the entire game is beyond me. Actually, I know why she didn’t, and I’ll get to that when
I talk about the next game, but the music being so dull, and uninteresting really
does bring the game down a notch as a whole. The cartoony colors and the outline certainly don’t help either. Still though it’s a good game, and it’s definitely worth your time. So the second installment
on the Game Boy Advance was definitely better than
the first in most ways, not so much in the others, but do you think they can knock it out of the
park for the next installment? The answer is absolutely yes. Castlevania Aria of Sorrow
was released in 2003, and would be the third, and final Castlevania game
for the Game Boy Advance. This one was actually
in development alongside Harmony of Dissonance for a time. It is the year 2035, and you are Soma Cruz, you’re visiting a shrine
to view the total eclipse. Naturally the eclipse causes
Dracula’s castle to appear, and you find yourself waking
up just outside of it. The story is cheesy, but it’s actually kind of cool too. You’ll run into a lot more
bits of story as you play this one compared to the previous games. That’s because there are many more characters to interact with. First off, you have a
ton of different weapons to find or buy, just like in Symphony of the Night. It’s always fun seeing how a new weapon feels to kill enemies, and once you find one you like, it’s hard to give it up
for a stronger yet slower, or more awkward one. This game also introduces
the Tactical Soul System. As you defeat enemies, sometimes you’ll acquire their souls, and you can use these… tactically. Basically you have three slots, and each slot lets you
switch out certain powers. Some are for attacks since you don’t have your
standard sub weapons here. Another might provide a special
ability when holding down the R button, like being able to float for a while. Third are the effects that are
always on like being able to walk on water. This is a cool system, and it’s not complicated at all. It’s also really fun to mess around with, and is far better than the systems in the previous two games, of course you have tons of
items to acquire to help your attack, defense, and magic abilities. The control is excellent, and it doesn’t feel floaty at all like Harmony of Dissonance kinda did. Everything is super responsive. Well, unless you have a big
heavy weapon or something. The stage design is even better
than Harmony of Dissonance. Secret rooms are back, and it’s up to you to find them, and reap the benefits of
anything they may hold. However, I’m not a huge fan of the map, and by that I don’t
mean the castle layout, I mean the actual map screen. I prefer my map to look
like this instead of this. It really is a very, very minor gripe, and I can still see where I need to go, but I just don’t think it’s as clear as the normal style maps. In fact, that’s probably my
biggest complaint with the game. It tells you how good it is. Well, it’s also kind of
short at around 10 hours, or so unless you’re a completionist. But really for me, that’s fine. However, there are additional modes to play after you beat it. For example, you can play as Julius, he’s a Belmont that runs around
very quickly with his whip. He doesn’t level up, and he can’t use items, or change out any of his equipment. He also doesn’t gain any new abilities. He has everything he needs
right from the start. He’s strong enough to get the job done if you can stick with him. It’s good for an additional mode, but playing as Soma is where
the true meat of the game is, and it is quite meaty indeed. As far as the graphics
and sound presentation go Koji Igarashi definitely
listened to the feedback he received from Harmony of Dissonance. He made sure the graphics
were as good, or better, and they most certainly are. That’s right, no more glowing outlines around any of the characters. The colors are mostly still bright, but they’re a bit less cartoony for sure, and finally the screen doesn’t
scroll wildly every time you jump like it did in the past two games. Well in the vertically
scrolling areas it can, but it’s definitely been toned down. The music and sounds have
been hugely improved. Michiru Yamane was the
primary composer here. Since this game shared development time with Harmony of Dissonance, she couldn’t devote as
much time to that one, and it certainly shows. The different musical
selections truly do enhance your enjoyment as you play, and give each area a unique personality. The sound quality of the
music is also much better, though you’ll still hear some of that Game Boy Advanced fuzziness. The sound effects themselves
are worth mentioning as well, as they’re pretty beefy when
you kill certain enemies. (whip slapping enemy) It’s amazing how these games
just kept getting better, and better each year, and they were all completely new games. I truly feel that Aria of
Sorrow is one of the best games on the Game Boy Advance. Back then we were getting yearly installments into
the Castlevania franchise. Life was awesome, but we’d have to wait nearly
two years to get the next one, because it was gonna be on
the new system called the DS. Castlevania Dawn of Sorrow is the direct sequel to Aria of Sorrow, and this time it’s on the Nintendo DS. This game takes place a year later, and as far as you know you
don’t have your powers anymore, but then suddenly an evil
lady from a cult appears, and attacks you, and you realize that yes, you still do have your powers. Though, of course you’ll still need the level of them all back up. Otherwise you’d just
rip through this game. The story is less
interesting this time around, but needless to say you’re back inside the castle
trying to stop the cult. Since it’s on the DS, a few things about the gameplay have been slightly altered or enhanced. Most of what you loved about
Aria of Sorrow is in here, including the Tactical Soul System. Though, now, that screen is consolidated with your regular equipment screen, instead of being its very own menu item, and since there are
more buttons on the DS, you soon get the ability to toggle between two sets of equipment, and soul set ups simply
by pressing the X button. This can be convenient
for equipping a heavier, slower sword that you only
need to use here and there, or equipping the standard floating magic to get over a big gap, and then flipping back to an attack magic, you get the idea. In addition, the A button
will do a special attack with your main weapon at
the expense of some MP. You can now also enhance your
weapons to make them stronger. This is pretty easy to do, and not complicated at all. There’s also something here
about freeing souls that I never quite understood, so I just never bothered with it, and it didn’t seem to
affect me in the long run. Since it’s a DS game, the map lives on the top screen
while everything else takes place on the lower screen. This is awesome, because you don’t need to keep stopping, and pressing Select to look at the map just to figure things out, and yes, the map is the same style as the one from Aria of Sorrow. You can toggle this to
show Soma’s stats as well, which is handy when you find a place to grind for experience. Once again, the control
is generally excellent, and the game is really fun to play. However it uses the DS touchscreen, and that really brings
it down in my opinion. For example, you soon get the ability to break ice blocks by
touching the screen. This isn’t too bad, but it certainly doesn’t
enhance the gameplay at all, but the worst part are the seals. A pattern appears on screen, and you need to draw it to
complete certain things like finishing off bosses. If you fail, the boss fight will continue, and eventually you’ll get
another chance to do it again, and it’ll go on forever
until you get it right. I feel that this is just dumb, and it detracts a big time
from the fun you’ll have. What’s even worse is
that as the game goes on, you’ll collect several of these seals, and they get more, and more complex. There’s also this room puzzle where you can use either the touchscreen, or the D pad to arrange the
rooms in the proper order. Personally, I’m not really
a fan of slide puzzles so I didn’t have much fun here, but hey, at least I’m not
forced to use the touchscreen. The game length is roughly
the same as the last one at around 10 hours or so. The visuals have taken a huge step up. There’s tons more color
and detail everywhere now. I like how the snow falls off of the cars in the intro stage. There’s even a bit of 3D
geometry here and there in some of the backgrounds, and tons of enemies are multi
jointed with rotating limbs, and cool effects. Soma looks even better now, and his animation has been improved, even though it was already pretty good, and not to mention tons
of parallax scrolling all over the place, which makes it look like a little PlayStation or Saturn game. Everything just looks outstanding. The art style for the
cutscenes is different though, and seems dumbed down. Ayami Kojima who usually
does the illustrations wasn’t used at all here. This was actually intentional as they wanted to attract
a bigger audience. I guess the bare bones anime
look was considered to be the best way to achieve this goal. They don’t look awful, but I really do miss Kojima’s work. The music is outstanding, and it’s much cleaner now
since the DS can basically play back standard MP3 files for its music. I don’t know if that’s what they did here in this particular game, but they could have if they wanted to. The sound effects are
often really cool too. Overall, this is a fantastic game, but the touchscreen shenanigans
do bring it down somewhat If it weren’t for those
pesky touchscreen gimmicks, I might even say Dawn
of Sorrow is as good, if not better than Aria of Sorrow, but just as they did with
the Game Boy Advance, Konami kept spitting these
out again, and again. Next up is Portrait of Ruin. In 2006 Castlevania Portrait
of Ruin came out on the DS. At this point, the series was starting to
get a little repetitious, so they decided to change some things up. Some things really helped, but other things, well I could take them or leave them. This one takes place in 1944, and it’s actually the followup
to Castlevania Bloodlines on the 16-bit Sega Genesis. You play as Jonathon Morris, the son of the whip dude
from Castlevania Bloodlines, except that you don’t have
the power to use the whip yet. So in the meantime you use
lots of other weapons like Soma Cruz in previous games. You’re accompanied by Charlotte, and by pressing X you can
switch between them at any time. By pressing A, the other character will appear, and help you on screen. Fortunately, they both level
up at the same time no matter who you use. They have special abilities
like combining to perform a super powerful attack. You may need one character to
stay in place while pushing with the other. Then switch characters in
order to get high enough. Eventually you get a dollar
store version of the double jump feature where you need
to bounce off of the other character’s shoulders. Don’t worry, you get a
normal double jump later. This all adds some very
slight puzzle elements that certainly aren’t hard to figure out, but they really didn’t do much for me, but they don’t bring the game down either. Another new thing is that
this game has a main castle, and many different portraits
that you can enter. These all have your own maps to complete, and bosses to kill. All in all, you have up to
1000% of the map to discover. Since the paintings can be anything, the designers were not restricted to the typical castle setting, which is really a breath of fresh air. I actually love this idea. The main castle acts is kind
of a hub world of sorts, and you expand upon it once
you gain all of the abilities from ruining each portrait. Yeah, I went there. (dark Gothic midi music) Once again, the game is
presented with the map living on the top screen, and everything else below. However, they went back to the original style
of maps for this game, and I prefer that. This time you have two
characters that you need to worry about equipping with stuff. As a result, there’s a lot more
things that can be equipped. I kind of like this. Lots of stuff can be
equipped by either character, but other stuff can only be
equipped by one, or the other. This one also introduces some
optional side quests assigned by a ghost named Wind to add a bit of beef to the experience. One thing that I noticed
is that it’s a touch harder to grind in this game as the enemies don’t seem to
give out as much experience. This makes the game feel tougher overall, but I still think it’s
fair for the average gamer. The best improvement here
though is that there’s no touchscreen nonsense required. You do have to draw an emblem
when you start the game, but that’s certainly no big deal. Thank you Konami. (sweet arranged music from Bloodlines) Visually the game remains great. The added environments in each painting help give the game some variety. As expected, there are lots
of reused sprites here. There are a few polygonal
enemies here and there, but not a ton, and there’s even more in
the way of polygons in the background this time, but again, it’s a fairly rare sight. And of course the music
is once again, amazing. Michiru Yamane did it again, but even Yuzo Koshiro stopped by on his way home to add a few tracks. I found this game immensely fun, and very tough to put down. The variety really helps, and the presentation is all around as good as it can get on the system. This is definitely one
of the better entries that Koji Igarashi has made. Again, I’ve got to say that I really did enjoy Portrait of Ruin. However, this next game would
be the final Castlevania game that Koji Igarashi would ever produce, though I doubt he knew it at the time. Let’s take a look. Finally in 2008, we got
Castlevania Order of Ecclesia, once again on the DS. This one takes place back in the 1800s, and once again, there have been plenty of
changes for this installment. You play a Shanoa, who’s a Shardbinder. Oops, actually you’re a Glyphbinder, or something like that. I really didn’t pay a whole
lot of attention to the story. Honestly, it’s not very interesting. This time around the
game is all about glyphs. You can absorb them
after defeating enemies, or sometimes even find them just hanging around waiting for you. You can equip these, and they become your weapons. There are a bunch of different weapons just like the other games, and some are quick, and others are slow. You can assign a weapon to the Y, and the X button, either the same weapon, or two different ones. If you alternate pressing the buttons, even slow weapons can become pretty fast, which is nice. You can also install a glyph
for a special move like this magnetic thing which can fling
you in certain directions. There are now a bunch of tutorials
which slow down the pace, but fortunately they’re pretty quick. When you use an ability, or even attack, it’ll use up MP. That’s right, even attacking
uses up your magic points. Fortunately, if you stop
attacking for a bit, it will refill pretty fast. By pressing up and attack, you use up hearts, and this will result in a
special attack based on whatever glyphs you have equipped. There’s a village that basically acts as a hub world for the game. Everyone’s been kidnapped for some reason, and you need to find and rescue them. Oh, and don’t forget to
rescue their cats too. Once they’re back in the village, they can help you out. The shop has some really
expensive stuff to buy. Oddly, you now select your
stage with the map screen. All of the stages add up
to 100% map completion. (deep bassy music) Right off the bat, this is definitely the
toughest one of these games. Most enemies barely give
any experience points, and even the most basic
ones are damage sponges. There are a few good places to grind, but not many, and it takes a while, and you don’t power up
much when you do level up, but you’ll have to do it otherwise you stand absolutely no chance. You can’t take much damage, and the healing items that you can buy don’t restore much health. The stages themselves
aren’t very interesting. Some areas just have
your run to the right, and there’s really nothing to find, or even any bosses to fight. They’re just there. I’m also not a fan of the equipment menu. Some items are listed twice, even though you definitely only have one, and some are different colors than others. The good news though is
that once again, there are absolutely no touchscreen
gimmicks forced on you. Graphically, Order of Ecclesia excels. Even though you get a
lot of recycled sprites, everything still looks incredible. I love the lights and the
shadows in the prison stage, or the crazy waves in the Kalidus Channel. It might even be enough to
make some people motion sick. The sound and music are good, but I’ve got to say that
nothing here really stands out. It’s certainly nowhere near as
bad as Harmony of Dissonance, but it feels like maybe there was some
creative burnout happening. In fact, that’s what the
entire game feels like. I don’t blame them. I mean they were pumping
these out left and right. As a player, I was getting
burnt out at this time too. I remember saying to myself
that after I beat this one, I’m done with these games
for quite some time. Unfortunately these games didn’t exactly end on the best note, but that said, it’s not exactly
a bad game by any means. This is the worst game in this episode, and if the worst is this good, I’ll certainly take it. Well there you go, every 2D Castlevania game in
the Metroid style for you. So how do I rank them? Well, got to say that Symphony of the Night
is still my favorite. It’s incredibly awesome. I mean it may just be, because it’s on a console
that hooks up to your TV, but hey, my favorite’s my favorite. However, my next favorite
is Aria of Sorrow, and they just did an
incredible job on this one, and I think a lot of people agree. Next favorite Portrait of Ruin. They didn’t really ruin
much with this one. It’s not the best, but it’s still good. My least favorite, Order of Ecclesia is that
how you pronounce it? Well, it is now, Ecclesia. This one is not my favorite. That doesn’t mean it’s a bad game at all. It’s just the worst 2D Castlevania Metroid game in my opinion. What’s your opinion? How do you rank them? Let me know. In the meantime, thank you
for watching Game Sack. (Game Sack Credits Theme) – Die monster! You don’t belong in this world! – Um… – It’s your line, man! – I don’t think so. – Ah, come oooon. – Ooh, ooh, I’ll play!

The Rarest of Games – Scott The Woz

September 30, 2019 | Articles, Blog | 100 Comments

The Rarest of Games – Scott The Woz


Hey all, Scott here, and DAMMIT! I own Sonic Jam! It’s a pretty rare game, but I don’t to be known as the guy who owned Sonic Jam when I’m dead. If you tell somebody you collect video games, you are most definitely going to get the question, “what’s the rarest game you own?” Come back to me on that one. I firmly believe if you want to collect stuff and have fun while doing it, it’s best to do it with things you legitimately enjoy, and not just collect it because “ooh, it’s worth something!” I collect the games I want to collect and play eventually, the rarity or value hardly matters to me. However, it is still fairly interesting to know. I mean, I bought gravity rush remastered because I wanted it, but hey, now that it’s $70, I guess this is my personality now. But that’s beside the point. There aren’t infinite copies of all video games available. I know it feels like there’s a Kinect Adventures every few inches, but I guarantee you, there’s a finite amount. Some video games are as common as leaves, but then there are the video games that just never sold that well, or just never had a ton of copies produced. Now, a game can be rare right from the get-go, but mostly the value increases over time as more and more people realize, “oh God, that’s a rare game, I want that!” But let’s lay this out right here: rare games aren’t always valuable, and valuable games aren’t always rare. A game’s value comes down to how many people want it, and how many people are willing to pay a hefty price for it. I can make a house out of all the Mario Party 2’s out in the world, but a lot of people really want that game right now, so it costs nearly as much as a new game. but it ain’t rare, that’s for sure. But then you have whatever the hell this is. A pre-owned copy of Madden ’93 for the Sega Genesis, complete with a specific cardboard box for pre-owned games. I guarantee you this is far more rare than Mario Party 2, but you won’t see anybody breaking down my door for this. Maybe. Technically, any copy of any game can be slightly altered to become the rarest version of that game. See? Here, look. One of a kind. The only thing that’ll make this valuable is if somebody is willing to pay 300 for it. Everybody’s obsessed with The Rarest Games of All Time. Owning The Rarest Games of All Time, playing The Rarest Games of All Time. As long as they’re worth something. Now I’m only interested in picking up rare games that I want to play really bad. But I’m willing to make an exception for the sake of investing. I want to find the rarest game of all time to help me pay off some fun debt. Well, what do I constitute as a “rare game”? Well, something that’s uncommon, of course! I think the only rare games that get attention are the ones that sell for ridiculous amounts of money. You couldn’t pay me to pay this much. It doesn’t help that a lot of articles go up detailing old vintage things you might have in attic that might be worth a fortune! Yeah, an original Game Boy is rare. It’s like 700 dollars. Yeah, okay. No. I mean all you have to do to feel better about owning something is to search for it on eBay and sort the listing from highest price first. I’ll think about it. I remember when a bunch of people thought they totally scored after a bunch of articles appeared online saying the VHS tapes of old Disney Movies were selling for AAAAA That’s not the case. That’s how much some sellers are asking for these things. Are people buying for that much? I hope not. The value of “rare items” is only as much as people are willing to spend on them. In my opinion, no game is worth more than the original asking price of it. And even then, Sushi Striker retailed for 50 bucks, my God! A pretty sure-fire way to know the true value of a game isn’t to go on eBay and say “welp,” It’s to go on price starting websites. These track how much games sold for overtime, so you know the average going price of these things. But if I’m gonna pay top dollar for a game, it may as well be the rarest of all time. But hey, who knows? Let’s look through my collection and see if I already own rare games. Well, this is it, these are the elusive games in my collection. I own a lot of heavily desired games that go for a lot of money, but these ain’t rare. Like, I own a copy of Shenmue. Please like me. I own a copy of sonic jam on the Sega Saturn. That’s f***in’ right. This is probably the rarest game I have. I mean I have Gravity Rush Remastered, a few uncommon Wii U titles, Chibi-Robo, Retro Game Challenge, Xenoblade Chronicles, nothing that crazy. I have Metal Slug Anthology for the PlayStation 2, this was a fairly uncommon game for that system for a while there. I found it for 60 bucks and I scooped it up. The value now is oh, son-of-a-bitch. I find the value of games to fluctuate like crazy over time. It generally has to do with what’s the big nostalgia craze and what’s not easily accessible. For that reason, GameCube is fairly expensive now, while a lot of the value of older consoles around the NES era aren’t necessarily shooting up in value. The big nostalgia boom for that thing was around 2010, but now it’s Chibi-Robo’s time to shine, look at that! But we’re not just looking for expensive games, we’re looking for something that’s one-of-a-kind, the rarest of all games! Well, we’re not really gonna find much in terms of the more modern consoles, the older the system gets, the harder it is to find stuff for it, and thus, the rarer and more expensive some games get. Now, we do have a ton of companies that specialize in limited releases for games recently, But they usually produce a few thousand copies of games. That’s just not rare enough. Who knows, I mean, these things might skyrocket in value in 10 years, but for now, get out of my face, Night Trap 5,000 copies, big f***in’ whoop. I feel like one of the most likely candidates for an intentionally rare game that’s going to skyrocket in value, Is Axiom Verge on Wii U. only 5,000 copies on a system nobody’s heard of, it’s like I’m owning a ticking time bomb of profit. There is that game for the PlayStation 4 that I refuse to say because I’ll f***ing die laughing. This had a similar limited release strategy, with only around a thousand copies produced. However, the company that sold it was run by one guy who ripped off the limited run games logo, sold the game on April Fool’s Day, on a website that looks like something you should give your credit card to. Many just thought the release was a joke, but it happened! Only around 80 people bought copies, and the 900 or so copies that were left unsold, well, who knows what happened to them. So this takes the reins for the current rarest game of all time. Let me point this away from the door in case anybody walks in. If we go back a generation, games start to get a little more pricey. The PlayStation 3 and Xbox 360 don’t really have many expensive games outside of collector’s editions, but the PlayStation 3 has NBA Elite 11. It was cancelled, but some copies were accidentally sold at retailers. Now, how many copies actually exist of this game? if I had to guess I’d say something in the low triple digits, but, who knows. but there we go. We have another candidate for the rarest game of all time! Boom! Nothing on the Wii, DS, or PSP even comes close to this game’s rarity, which is why we should go back another generation. Gotcha Force is probably the rarest standard GameCube game, and I can guarantee that’s the sole reason most people own it. There’s also NCAA College Basketball 2K3, nowhere near as rare or expensive as Gotcha Force or Elite 11, but hey, two rare basketball games, you have to admire that. There’s Ninja Five-o for the Game Boy Advance, which is even more expensive than Gotcha Force. The money per square inch is through the roof on this thing! Rule of Rose on the PlayStation 2 and Steel Battalion on Xbox are up there, too, but these games all fail the eBay test. If I can go on eBay and find a handful of copies, they aren’t rare enough. Now we’re starting to get more into the Golden Age of video game rarities. Information wasn’t kept up nearly as well in the past as it is now with video games, so there are a ton more oddities as we go back. Clay Fighter Sculptor’s Cut on Nintendo 64 is the crowning jewel of that platform, and it’s not even good. I’ll pay 400! It was a Blockbuster exclusive update to Clay Fighter 63 1/3 and there are around… …20,000 copies produced. Well, I don’t give a sh*t any more. This is ridiculous! All these “rare games” have 5,000+ copies made of them. The only rarer than rare games we’ve seen so far are the death of society, and a basketball game. And I’ve already played a basketball game within the year, I don’t want to do it again. The PlayStation 1 has fairly reasonable prices all around, but none compare to LSD Dream Emulator. Well, no wonder this one’s up there. The rarest Game Boy game, definitely Amazing Tater going for a whopping AAAAAA Game Boy Color had a ton of late system support, even when the Game Boy Advance was alive and well, but easily the rarest of the Game Boy Color games was Shantae, going for a few hundred bucks. It’s not rare enough! That’s why we need to go even further back in history, to the NES. This is the Golden Age of rare games. The era where information wasn’t as easily accessible as it is now. Who knew Kid Clown was gonna be 200 eventually? Tell me, who? Well, on the NES, there are the usual suspects, Bubble Bobble Part 2, Panic Restaurant, Flintstones Surprise at Dinosaur Peak, And the big one, Little Samson. All of these games are quite good later NES titles. Now, good enough to spend over $300 on, that’s tricky to answer. These are kind of the big rarer games in the NES library most collectors go for. I mean, don’t get me wrong, they’re rare, but they’re not impossible to get. That’s the trick with rare and valuable games. I feel like they’re more likely to be in demand when they hit that sweet spot, incredibly hard to find, but very possible to obtain, you can find all of these on eBay quite frequently, so none of these could really be the rarest games of all time. They’re just heavily desired and heavily uncommon, that’s why they’re so expensive. But let’s go a step further with rare NES stuff, how about Bubble Bath Babes? Yes, an unlicensed racy NES puzzle game with babes and a bubble bath, how does gameplay of this get past the YouTube censors? Now, this is definitely more uncommon than any of these, but there’s a good few copies lurking around there of Bubble Bath Babes, so surely, there’s something more elusive and rare than Bubble Bath Babes. Well, I mean one of the most well-known rare games is the Nintendo World Championship cartridge. The grey version was used in the competition and given to the finalists, while the gold ones are much more limited and were given away via a contest in Nintendo Power. But the thing is, combined there’s still a bit over 100 of these things lurking out there. We’re looking for double digits or less over here. Plus, these were never official retail releases, so should they really count? Stadium Events was officially released via retail, but was taken off of store shelves very quickly after Nintendo bought the rights to it and released it as their own game, World Class Track Meet. About 200 copies of Stadium Events are believed to exist, with only up to 20 potentially still being completed in the box. Now, a lot of rare games are only rare in specific regions of the world. Stadium events is the most rare here in North America. It’s still pretty rare in PAL territories, and in Japan, it’s $20, are you f***in’ serious? Stadium Events may be one of the rarest games ever released via retail for the NES, but it’s all about the label. It’s the same game as world class track meet, so is it really worth getting laid over owning it? Yes. However, If we go back to those darn dang competition cartridges, Nintendo hosted the Nintendo Campus Challenge in 1991, and only one official cartridge exists. Well, we found one of the rarest games ever created! However, this was never supposed to be available to the public, so, can it really be considered the rarest game ever made if nobody really had a chance to buy it from retail? Well, let’s go all the way back to the Atari 2600 to find some rarer gems. Pepsi Invaders is one I always think about. A Space Invaders clone, but you obliterate five letters instead. It was made by Coke. And if anything, this game makes me want Pepsi. However, with only 125 cartridges within existence, it’s easily one of the rarest 2600 games. But not the rarest. There’s only like, 13 known copies of Air Raid that exist. But then there’s Red Sea Crossing, which was only available via mail order. 100 were apparently produced, but only two have been found. But then, let’s move over to the Sega Genesis. Tetris. I have $20,000, I know what I’m doing tonight! This version of Tetris was never officially released due to Nintendo having the rights to Tetris on consoles at the time, and only 10 copies are known to exist. But again, it wasn’t officially released. How about the Super Nintendo competition cartridges? Now, Nintendo hosted two Super Nintendo Competitions: Campus Challenge ’92 and PowerFest 94. Similar situations to the NES competition cartridges: very rare, not officially available to the public. So, why not the Donkey Kong Country and Star Fox competition cartridges? They were edited versions of both games to be played in a competitive environment. They were only available via Blockbuster and only 2,500 copies were made available, Are you f***ing kidding me? This is child’s play. Come on, why talk about these when Air Raid exists? All right, I think I figured it out. See, these are potentially the rarest games of all time. One of these may just be the rarest game of all time. And after all the research, after all the eBay searches, I’ve come down to which one would give me the most unique game collection of them all, which one is in fact the rarest game of all time? It’s Sonic 2 WITH A LINE!!! *Outro*


ohh yea Are you kidding me? I’m down to clown with the sickness guys today We were looking at a variety of products that are all based around chocolate chocolate ten products. That should not be made out of chocolate Product one I was like, I knew something stunk you do here my bud, but I heard you well I had a pun – you’re gonna get sup because it was a sulfur pun because eggs smell like sulfur and so do your feet Guys, we have something new something special I don’t want to spoil exactly what it is, but we replaced that giant block of Dell computer We hated that computer unless they sponsor us. Yeah if they sponsor us Love it though. Okay now we have a big red button It’s kind of like having a nuclear launch button You know I’m saying this is gonna do something wild it’s only gonna happen if we all agree on the product being a mega dope Isn’t that what that is? Mega, right. Thank you. First product chocolate tools – real and rusty yo, why does this sound like a really weird film? You know I’m saying maybe a little provocative chocolate tools real and rusty get it now for 38 dollars. 38, what kind of movies are you buying. this kind of movie its 38 dollars. oh Ones that aren’t 38 dollars. like thats cheap I always buy at least sixty and up like my like my movies like I like my video games (boo) sixty dollars and up laughter The entire side of the room just was like a (boo) That was the first time, I wanna hit the button just because of- everybody finally Agrees that was a bad Matt joke. Okay. It’s not gonna make it in the video So it looks like they have like chocolate hammers. That’s gotta be- Can I say something you already did and your ruined your opportunity mister video game guy over here I just want to say that the idea of like eating that just looking at that and thinking about putting that in your mouth Gives me a physical pain -why?- metal it looks like metal. Only some of it does rusty Yeah, your I guess you’re right. The chocolate part to do look like rusty metal I’m gonna get milk chocolate because it’s the healthiest dark chocolates a lie ahh, trying not to Engage, all right. buy now all right we got hay. aw bro What kind of tools that this right here is a Wacom Adu? It’s actually pliers I’m actually a handyman like Tim Allen and the hit show. home improvem- handyman. nice try. So I have pliers here We got a wrench. These aren’t very heavy. You want to take a feel Michael take a bite. don’t take a feel No, we all have to bite at the same time. What if mines actually metal? What a play that’d be like if me and michael put a real one in there. and it’s like ahhh got em, no teeth im like got me, hes like. its all for the jokes haha Wait, can we just talk about how she didn’t bother to paint the bottom of it? Who’s gonna look at the bottom? Does anyone look at your bottom doubt it? (laughter) like mom? and hes back Can I choose which one’s mine I like it this one’s mine, I want to eat a bolt I want the hook because I love Captain Hook. I’ve always wanted to eat a rusty bolt fish hook. it actually hurts mm cheesy Tastes like Chocolate that’s dark chocolate. Yeah, I’m nuts about oh, so you got combination You’re really grinding my gears when you throw things at me. All right, what do you think about I dont understand it? They’re all chocolate So we can rate it for tasting good. Can I try this? Do we have anything to like mean wrench? Oh, yeah, wait the foot Oh missed opportunity. She didn’t make it big enough. I’ll say it’s a dope I’m sayin to nope, good chocolate, but my expectation is everything’s chocolate. Yeah, like what are you supposed to do with it? Chocolate poo crappy gift idea that will make everyone laugh. Ahahaha puu that looks pretty real, how would you know Yeah, you ever look at your own poop. That’s gross. I mean I did just have to be poisoning in it Probably didn’t look like that. But yeah, it just fluid ever want to tell someone to eat poop of course you have we all have That’s why have you made this hilarious prank for your friends family or just the old lady who lets her dog poop in your yard that’s not A bad idea. I have some like giving her chocolate laughter wait that’s not a bad idea What are you replacing the real poop I’m gonna pick up her dog’s poop and put chocolate there. She’s like, okay just eats it omnom nom buy now thank you Lis that looks kind of gross dude, okay, just dump it out. Yeah that actually looks bad It kind of looks like a pretzel a poop pretzel. You’re actually taste it. You’re gonna eat it smell it its really chocolate i promise i swear You have a big nose you probably go from here he’s like All right want a piece yeah, what you doing dude wait, why did it get darker all of a sudden Why do I look more attractive now? Hold on a sec? Yeah. Are you ready with the lights on? No, you take a bite first you’re touching it yeah and you got no no, no, no, no, no spit that out Put that out. I want you to do this, right? Of the feces, Michael Now I have video of you eating poop, I mean it’s almost got to do it You can’t catch food poisoning like I’d over there I literally see is bite you’re gonna catch it No, you can’t telling you you have to catch it. You can’t throw it projectile. He’s throwing it Actually tastes like poop that’s not good chocolate I do Paisley How’s there to know I’m sure chocolate dentures Oh yellow white chocolate gift box gag gift joke chocolate over the kill dentistry Buy it now Nailed it Liz my boy No, no, no. No. Oh, yeah, I forgot to tell you guys that it’s been so hot outside It’s legit been like a hundred six hundred eight I ordered some of them with cold packs But they still came elders are already like to me just like weird me out just a little bit This is like way worse. This is like dentures melted in your mouth. Sounds hot I can’t oh, this is so creepy. Is anyone gonna do some of these or what? You cannot bait me into playing your little games dude No, you do it I’ll see you gonna do it man. Yeah I just already felt like gagging I hate white chocolate – Oh, there’s so much saliva I’m gonna read that one a No Oh a vaca do Kedavra Avada, Kedavra Chocolate gifts last pretend flash fun food flash. Mikado Salad slice vegetable fruit husband boyfriend girlfriend mum Why are they tak spamming that so much it why is it giving me a headache? Oh They fixed it at the end by putting junk This is all one big meme. So yeah, it’s free Shabbat canoe looks like a piece of wood Oh, wait, is it all chocolate? Is it just the ball in the middle the nut? No the whole thing’s chocolate No, it’s a pet let me look this up Look it up seed is an ovule containing an embryo while a pit is the part of the fruit That protects the seed and so whoa Get rekt we know it’s gotta be a seed because here you may don’t have them It’s right there read that while mangoes avocados oranges apples have seeds. I don’t see There is obviously avocado seed in the pit though, so see if it’s a pit before you open the see Hey guys, I can’t be right. So can we all be right? Is that? Okay? That’s gotta be a pit No, the the the seed is in a pit. That’s where it’s that’s what I’m staying and I called that the pit No, I said no. It’s a seat. I’m thinking more like a pit like a like a dug pit. No, but it’s My life is alive Well, Matt looks that up and I look up reasons to keep moving for I’m gonna buy it now Wow beautiful toss lizard That’s actually pretty cool. That looks good. That’s exceptional looking it’s kind of glossy Like what’s like a animal-like metallic animal desert animals like Colossus like a fish fish fish gills Oh, they did the same party foul, she didn’t even bother. Yeah, she painted like They won’t use the inside of that one. Yeah, she gave up on this one’s insides So I want to see really quick because the nut is reversible. Okay. So yeah, this is definitely part of it so far It’s pretty dope. It’s just going though. Oh, yeah, you’re right. Now it looks like I just skinned two fish They’re the same Matt long. I didn’t say They’re the same. It’s it’s literally called a PETA seed or a pit right now I go to the one that was screaming because they were different Yeah, I’m saying I’m wrong because we’re both wrong, but we’re both right then – hey, buddy You want some you want some chocolate avocado? Why? Why’d you finish up the entire epic on your mouth I didn’t like how wet it is dude the bottom tastes weird shiny No pet your mouth is greener No, no. No. Yes, go to the camera. Oh my god It’s all green as disgusting Did you just All right, that one is a no Guys before we get a text Talking I’m sorry guys before we even said next product guys We want to give a big no, Dino Dino de patience quad. Shout out to Diane Mendenhall She says the stator have any pants Whitney’s always ripped or gone like this. Actually, I was curious about the same thing I own one pair actually owned two parents one pair is too small. Now. The second pair is too big look, Maggie I hate baggy jeans, so I don’t want you guys if you want a shout out just like Diane All you got to do is describe hit that note e button and comment down below and you could possibly get a shut up Sound good Tastes good Double chocolate toothpaste clean your teeth with calcium collodial kalokhe glottal colonial colonial silver and Petco cuss out. Okay cow that beggin sow sow beggin beggin is right Bayon Okay, Oh before I’d tweet hahaha. He’s trying to trigger me. Oh wow Rowland alright, so holy God natural toothpaste man Charlotte aloe vera you pretending your mouths on just for your skin. You do whatever you want. Really? Yeah to be fair You can put cyanide in your mountains America America Don’t get me wrong. You actually knew the next one. Oh my god Did you do some illegal deal for the Black market for this. Oh, wow. Why is it so liquidy? Yeah. Look how separated is. All right later. That’s my toothbrush Are you you’re even wetting your toothbrush wet? Words like crazy Yeah, I know you take it this your take is you would dip it in a water and then you win it Wait, not a spit bucket. Really? It’s Even dried Oh salty, it’s really really salty Chocolate, what’s he doing wandering right here? No, it’s brown in vain. That’s horrible. Make sure you wet in your mouth It’s actually better really yeah. Oh oh, oh your saliva is green my toothbrush looks like a bird’s Water, please look away every watch Laurens watching this. Yeah, she watches dope. Hey Lauren, I wouldn’t matter yet So I think she’s fake she is until you mean he is. Do you know what mouth tastes like salty chocolate? Just got really gross men’s chocolate shoe gift. I love myself a shoe gift not two shoes Just one leather Oxford edible gift husband boyfriend. Dad brother grandfather granddad groom laughing at me youth You’re just so many good jokes and one go right no guy kind of like candy and like Toy Story No, they put on the bottom of yeah Just Kind of put them down. Oh, yeah made to order so I can order size 12. Yeah We got going guys she was available with milk her plain chocolate, why is that the weirdest sentence I’ve ever heard It was weird the cart Wow Look at this beautiful box lady pop cakes and chalks a Lindy pop. You want to see my lady pop gigs? Whoa, look at the bottom of it. It’s a chocolate bar. It looks like it’s molding though. No chocolate is a mold Wait valley question. Why does chocolate Gilligan it’s called oxidation. I’m not messing I’ll be stupid. If you want me to I was being a hundred percent genuine. I would be the guest oxidization Roger that These words oxidize I’ll give it just like it’s oxidized with a new sentence pop is genuine, but Oxidation means when something is what’s the word comes in contact and reacts to oxygen? So it’s basically how this is not a perfect seal So it’s just getting old the more, you know with mathias This absolutely looks like it’s been sitting out for a while. See the thing is is like oxidation like that. It’s still edible It’s you can taste a chocolate when it’s like a little bit older. But here’s the thing that discoloration right there That doesn’t look safe. That looks like it’s deeper into the chocolate there I mean, it’s just chocolate famous last words, you know that the milk chocolate right milk goes bad, right but its fake though That’s not what do you mean fake? Milk? OS is fake. No No, that’s real almonds, but it’s big you ever milked it all in before The point of the almond to do this Just juice it’s interesting. I’m not trying to I’m not no tell me I want to know yeah, are you interested I’m Actually soaked almond. Yeah, you soaked almonds and all of the contents come out and then I believe you blend it. It’s the same It’s the same effect that like everything is trying to reach a state of equilibrium Right just like when when a gas is emitted into the room it tries to equalize in this work That’s a bad chocolate that is bad do not eat as bad chocolate unless unless On this episode of playing with Matt’s bank account No one shot the video game controller PlayStation 4 chocolate playstation controller gamer gaming chocolate game 12 plus why do they not give you a definitive price hobby? There’s a shipping. Oh, yeah. It’s about 12 maybe more 12. There’s different packages You can get if you want the cool pack with it or you just want the chocolate. Oh, yeah. Yeah slug gave him control We’re gonna pick with the ice pack and cold wrap and we want to make sure it gets your nice and massaged Oh now it’s definitive $14 Looks like dad’s would did the trick got it. Looks like a ps4 or Playstation one controller Yeah, you’re right PlayStation 1 hi gamers. Am I right? Haha Alright, so if we take a peek here Look like it melted bad. It’s like crap. It looks really good you guys when you leave your ps4 in your car? We try to order chocolate products and it’s 115 degrees outside Looks like it got smashed by a truck. Can you imagine putting that? Looks like the real thing I can’t believe this Well now we can’t use a birth up nail pattern, alright, I’m gonna give my boy some pieces. Yeah, just touch it all Thank you. Yeah, literally No, it’s pretty good that’s actually not bad if it look like the real thing would have been dope California’s fault alright
we’re back out again with Lindy pop chalks and this time we got a Cheeseburger chocolate burger fried chips fast food chocolate boo novelty edible gift our friend has been busy Does anyone else Set when people call fries chips, yeah, cuz it’s such a European thing to do and they’re always wrong Yeah, languish and chips. They really give me fries. It should be a bag of Lay’s we’re doing that Moving trash no blades can be thin and tasty. It’s kinda like me On the ways of the male world mmm tasty but full of air and slamming yellow that patty looks pretty real I’m not gonna lie, but cheese looks like, Texas Look at that I like the box that it comes. It’s pretty legit. Fantastic Why is this one all like cool but the other delicious burgers tasty delicious? What I woudnt by the way im a cool person Wait a solid thing. I thought I can build a burger like bear. Where’s the lettuce? Where’s the stuff? Nobody found burgers? All right, you guys Lindy duped us because this patty not look like the one in the picture double cheese, though That looks like double patty Yeah McDouble why do my hands with the same color as the patty you could break? That’s actually just Looking grilled right now of the hand instead of the line White chocolate it’s like plastic you perfect I hated it, too All right, well, what do you guys rate this already I wish there’s lettuce but I’ll say nope. Yeah, chocolate lip mom blue poppy bath and body blue poppy bath and body What’s a poopy blue poppy bath and body? Yes America Yes chocolate lip balm for the candy bar lover. I use play my gets our color. This lip balm does not leave it in What’s a mica no, mica, mica. Mica, like jar-jar binks Ingredients sweet almond oil avocado Oil shea butter beeswax. Cocoa butter. So where does the avocado oil come from? Does it come from avocado? You mean the pet the seed we gotta crack the pit to get the seed to get the oil? No, just crushing it like doing with this right now A one community chapstick he only buy’s one when there’s three people and he has food poisoning You can catch it the inside of your lips have been touching so much body fluid I can’t I met you who got it from a pit Oh Shoot we check ours Really yeah, actually got some on mine but I want my brown pants today, that’s whatever. All right, here we go. Look at this look It looks bad. Hey, focus up numbnuts Weird statement numb nut bogus up numbnuts run. Are you gonna use it? No use it. I use it right now Oh, it smells like chocolate, you know Amanda is gonna love this. Salty. Let me try it. I I don’t like the flavor it’s too salty. Your salty. Thank You tanner. It’s like in his mustache and stuff on flies It’s like the interlining of he’s lip You know lining. What is the jacket? Yeah. Oh my god. It’s disgusting I need His closer, how are you still missing it? I’m sorry I’d say all my friends and family were watching. Alright, what do you say it is? I’ll help you chocolate cheer. But anyway a Chocolate golf balls for $4.20 Chocolate to your golf balls Martin’s early Martin owns these puppies. We’re gonna be funny you could actually Like give these to someone and have them fooled enough actually tee off yeah just explode he has pieces all right ingredients sugar hazel nuts Cow butter and then whole milk out about it. I don’t know the most fires when it sounds really scary and a multiplier I forget I won’t get into it Please don’t. Yeah, you can stay away. I’d be great I do have an interesting anecdote about cherries if you want to hear it later I rather die take a bite Wait, is this a real golf ball? No, that’s one of the family no No, that’s really not trying to get you broken. Teeth. You already had that year So mad This is supposed to be three golf balls, this is the least satisfying video I have ever seen in my life looks more like the shoe than the shoe did theres three golf balls just melted together Is there any remnant of a golf ball shape whatsoever? Some golf ball texture? Yeah, is there yeah, let’s take a waffle Can I see we got waffle toe? Destroy Kiki, I got carried away. Look at the tit look What are you trying to show right now it’s chocolate in the middle and white chocolate on the outside I thought it’s just gonna be slightly little layers of white. It’s like a wafer. Yeah. No that’s just squished together Would this make anybody uncomfortable if I ate like I like this like Miley Cyrus didn’t that don’t wrecking balls? You’re gonna get a poisoned Yeah, this is a no well that’s again not the fault of the company because of the temperature of California if I was sending something to Florida and it was gonna be a hundred and ten like isn’t my responsibility to check? what I mean wouldn’t Automatically have the option to have a cold pack with it. Probably you should probably you’re selling chocolate you’re selling chocolate Maybe you’re right. Maybe you’re right. I’m gonna say Yeah, no, no guys. Thank you for watching Be sure to click one of these two videos and help us out and we appreciate it And we also have a Reddit strangest products go there Peace hold up Kiki


cars three driven to win All right, you know get the cup series Let’s do a battle race. There’s a super awesome super awesome Okay, who do you want to be you want to be RV or mater? Cruz Ramirez RV right there that’s how you want to be okay um all right you want blue lights, or yellow lights Alright you have blue flames or yellow flames? All right Just like a snot Rod All right cool. So here’s what we’re doing playing battle race mode which is like Mario Kart where you can Hit your opponents with weapons and stuff. Look who’s that is that ramone? Yeah? Let’s keep it ready We’re being RV Ryan’s requests this RV is crazy oh It’s Ashton’s Giant toy club our favorite Livestreamer Ashton’s giant wake up during all of our livestream, whoa. Yeah. He does should mrs.. Yuna. See in a second, whoa Well, I got some guns see them on my car watch this and they come around the corner here. I’ll blast it alright Here we go. Oh actually I don’t know what this is I guess it’s a special trailer, whoa So everybody missed you yesterday when you were at swim lessons, so I’m excited that you can join us for the day buddy I’m not taking a shortcut on purpose whoo That’s a boom No, that’s not dock cousin. I’m sorry buddy. Wow look we blasted them bud No, it’s not dock cutting I can’t remember that one’s name. Maybe somebody can go oh Did you see diesel over? Whoa, did you see that? Who’s that green guy? Uh chick hicks? He’s chick hicks there? He is he’s right beside us actually no, that’s a set Ricky are glee Not chick hicks chick hicks is all green We’re still winning. Oh look at the hot air balloons, man alright. That’s fire, missile. Whoa Whoa, whoa, what do you think of that? You liking driving back there. It was pretty cool. Oh, no, we got blown up Off to return the Favor, huh? What did you see that, tornado? Oh? We just unlocked something bud All right watch this Let’s keep that guys. Let’s give He does have guns lose battle mode are here. We go. It’s using Final lap. Oh no, they hit us with an oil slick Love the higher below yes. Hey pretty cool. Oh, no man. This is Just some good competition. What do you think but no I wanted to take the shortcut? We’re not won. First place. I don’t know if we’re gonna win. We’re gonna have to try real hard Boom oh, wow this is crazy, buddy Grab the Race really hard to get first Place I Did see that pretty you did it okay? Oh? Daddy’s driving crazy again Little brother Buzz going outside with mama all right check it out. All right. What do you think we’re in second place? Oh? We didn’t get first, but that’s okay What do you think? Do you would it be um? You and every sally well we can’t we have to wait and we can maybe quit a sequel less clarity side bash an opponent with a high-voltage weapon equipped Still want to be RV? Who do you want to be was some back and forth for a moment? Sally okay cool. We’ll go be sally Do you want to go play in the playground instead of the race? Sally okay, we’ll be sally Are you looking at yourself in the camera making funny faces? Look we get a new thomasville playground alright. Let’s see. We’re Gonna be The stunt showcase is kind of tough actually even played this one yet rookie takedown actually take down loads kind of fun Gonna be Me, okay. You wanna be sally You don’t meet it must be harvey. How about Guido in Judo? How about maker? Okay, well Brb okay? Uh what color should lightspeed blue Yeah, bhagat blue. What about what about the flames? Oh, that’s cool alright You ready? We’re gonna play, so this mode is called takedown. We have to hit all these cars to take them out. It’s kind of crazy The goal is to knock out as many of these people as possible do you think We have to take one out All right here. We go. We’re gonna rev it up remember you get a masher. You’re a trigger button all right here. We go Whoa are these awesome all right? Whoa look at that? The purpose of this mode is to just take out all of these causes many of them as possible They are they then we’re coming after and that’s why They don’t boom wow see all that whoo Alright, let’s go get that guy. Oh, I haven’t yet figured out whoa over there worth extra points You could have get him All right, we’re gonna boost on this and get Turbo. Oh There we go all right. It’s good this guy. Oh, no. We missed him way too fast to run past them Lift that turbo meter whoa you see that alright wave once complete next wave starting now. Oh No wow, look at that carnage everywhere ah I can’t get him flipping. Oh, it’s too fast. We got to get some more weapons here. We go boost you if you love if you tell me Okay, if you slide you can hit two of them a lot easier Fighter mode oh you in a burst boost okay there you go. Whoa. We did a nice job, buddy Okay Wait, actually we don’t have any but we’re red remember you chose Red turbo boosters Here we go my boost wow right? Oh, no. They hit us Let’s get him. Let’s get him buddy So Guido. He’s skinny so it’s hard for him to hit two of these bullets RV. He’s pretty big RVs. Are actually a really good character to be on this this I put 28 on RV is easy to hit Can we get up? We did get him? Oh they got us, too? From the oil yeah you see you got a well all this car You should get them good job All right now. We’re turbo all right whoa Cowboy So this mode you have to knock out x number of these vehicles and a certain amount of time And if you don’t then it’s over oh, he got us with a wheel slick Was he good? We’re Gonna Boost the Yenisei See if we can get that guy we don’t have any weapons. Oh, we have eleven seconds. We gotta hurry You can get him we gotta wait five is complete dude You think so. Oh man another wave wow time’s up, okay? Let’s see what how we did? Forty points Yeah, two chicks picks time to focus our attention on our V okay. What you wanna pluck it Okay, you wanna play the same battle modes All right See was that It is ramone. He’s got a cool paint job there doesn’t he can you say hi to ashton’s Giant toy club? Yes, thank you buddy. Thank you for telling everyone your first and last name unlike tweet All right, let’s go All right, we’ve got 15 cars. I would hurt man it fast Arby’s kind of slow Ashton’s Giant hook up survived Did you pick up the game yet? No, you said your husband might enjoy it so are you ready phone? You don’t want me to get that Okay, they’re Gonna chill. We’re just Gonna Chill I Think that, they’re probably gonna try to get us to if you don’t get them I Think that’s the name of the game my friend, whoa did she said airplane? He’s rusty’s old Pal. Oh Let’s get this game out is lots of fun. It’s lots of fun Whoa he just jumped over there, whoa Boom whoa got it done. Look I got it. Where did he go? Oh, there’s a shortcut here. Oh love a shortcut or The Deathtrap apparently I know that was a huge shortcut Let’s see if we can get him oh Get him again. No – So some of these weapons you use Can be aimed and other ones they just aim themselves, so it’s hard to know Which one you’re dealing with oh? We hit the holes leg splat. Oh, oh, no, we have guns I’ll look there. I’ll take a shortcut. Whoa. You’re just trying to get them You almost got him. Maybe we should play and let you play – oh You got them all what’s gonna get those oh man First we have to hit those guys okay trying to get to that 100 myself Oh good job, buddy. Oh That guy right there, this is gonna get them. Oh he’s worth extra points Fish we have a hard target where we actually have to Aim See if we can get him up he’s only gonna be a bonus point for five more seconds Did we get him we got him all right? okay, Ryan got them all yes, he just Okay, the rest of the game all right. They’re in a gang. Oh This one’s hard because it’s straight on oh, we did good good. Good jump Okay, so don’t touch those things because they will make you blow up we learned that from last time all right fire There we go. Oh, we got him dude good shine I’ll beat your dinner with dirt your remote control oh We only have nine seconds left. I don’t think we’re doing as good as we did last time whoa Time’s up sure what do you think? 2050 didn’t do as good like You would do one more time. Okay. There’s one more race left Then one more today. He’s away with this you show me two on your fingers You want three? Can you show me three on your fingers there you go? Who’s that it’s Smoky and back Well, I just wanted to do one sees you just want to do rusty’s. Okay. There’s some rusty’s characters in this All right, well RV again. Maybe we can unlock miss Fritter, and we can business fritter. Let me talk about that Rock I do oh See fucking the – yes. I got – all right excellent boom. Oh, you could get three oh I got you You’re taking a shortcut. I’m just gonna follow these guys cuz we’re trying to walk. Oh you see that bud The students are digital A heat-seeking missile. That’s the way to do it. You don’t have to aim to perhaps two flips oh, okay, I Guess everybody’s eating dinner nobody’s going tonight, but you know what you know who is here Ashton’s giant for a kilt ike’s clear awesome boom Thank you. Thank you So Ashton what is on your agenda? What’s your next video that you’re working on. Oh That was awesome. Oh I like that one that purple one. He just lost a little bomb of these of your shoulders. Oh look that’s a gun alright see Not sure yet. Well that’s okay. We don’t have to know what we’re doing next ready. Did we did post something early? I don’t know if you saw it how they go sale at toys R us this weekend for cars three toys, and we should get a diecast and a piston cup of the purchase of $20 and more and they’ve got a Diecast on sale five for $10 Oh, hah be found. Yes with weapon coming move You can get him oh we did waiting for a minute left Yeah, happy times lots of fun. Ok when this race is done. We can go outside you bet buddy Yeah, the piston cup in the die cast I think their excuses are sale. Oh Your brother didn’t get all your whoa. Whoa. Wait. Five, man. We’re going on to another way I Think they start shooting us now yeah, we think you think we can stop playing after whoa It was just a quick minute and fifty second info on the on the sale I Don’t know man. We did really good this round buddy Wow We won the cup Four thousand one hundred ninety five points. Can you say thanks for Watchin Ashton’s – a super cool sled Giants play club? Thanks to harvey look we got a new trash alright. Thanks guys. Thanks for watching We gonna do our V again okay? Thanks guys we appreciate you watching. Thanks again to Ashton’s Giant toy club Okay, we’re Gonna do RV again while we shut the video off?