Tag Archive : PlayStation 3

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Call of Juarez Bound in Blood review

February 2, 2020 | Articles | No Comments


Call of Juarez: Bound in Blood review for the PS3, Xbox 360 and PC Bound in Blood is a prequel to Call of Juarez and this time the wrong reverend introduces us to two brothers, Ray and Thomas McCall. The game begins with a stand-off between them over a woman – they are nothing but trouble and then flashes back to an adventure where they soon leave the Confederate Army and go on their own quest in Mexico whilst of course shooting everyone around them. Think of the game as a bit like Call of Duty, in that it features a strong storyline and plenty of set pieces where the aim of the game is to shoot everyone shooting back at you. Of course being set during the civil war is a neat touch and there’s great rapport between the two brothers regardless of which one you choose to play as. One of them is a bit of a brute who can take more damage and despatch of enemies better at close range, the other is better at distance attacks and has a handy lasso for reaching higher ground. As you kill enemies you also build up concentration points. When your meter is full you can then slow down time to target enemies all at once and unleash a flurry of gunfire. You only have a minute to do this though which works well as it means you don’t save it all up for later. You’ll also face outlaws which you’ll have to duel. It’s a good idea but can sometimes be annoying when you only have one shot to either do or die. Another annoying aspect of the game is a pause of about 5 seconds every time a checkpoint’s reached while the game saves. Environments, light and particle effects look fantastic as do animations. It’s a shame the faces of friends and enemies aren’t quite up to scratch but the majority of the time things look pretty convincing. There’s also an expanded multiplayer game over the first one with added game modes and more player types to run and gun with. If you’re itching for more FPS action before Modern Warfare 2 comes out this could just be the thing to keep you going. Call of Juarez: Bound in Blood gets a very good 7 out of 10. You’ve been watching a review from Gamesweasel If you want to get the show each week which includes video game reviews, news, previews, competitions and special features head over to gamesweasel.com for our video podcast Gamesweasel TV


Back when I was in college, I like most people
enjoyed having my friends over to have a good time. Most nights I would hang out with my
friends, and enjoy a couple of drinks. After we were all feeling good, we would turn on
the Playstation for a little gaming. And what game did we always go straight for, it wasn’t
Call of Duty or Madden, as most might expect. It was Angry Birds. We absolutely loved it.
It caused so many arguments and insults. It was fantastic and always a good time.
Everyone knows what Angry Birds is. It is a game that has taken over the world and is
enjoyed by practically everyone, from high school students, to parents, to even grandparents.
Everyone has been wrapped into the world between the birds and the pigs. Angry Birds was originally
released for iOS, but was quickly ported to practically every system, including the PS3.
So does the addicting game provide the same fun with a dualshock controller instead of
touch controls? The answer is yes. The story of Angry Birds has turned into an
epic struggle of good versus evil. The evil green pigs have stolen the eggs of the birds,
which turns these birds into very angry birds. Armed with their slingshot, they are out to
get their revenge and their eggs. For those who don’t know how the game plays, I will
quickly go over it and ask, how is life living under a rock? The game is a puzzle game, in
which the pigs are hiding under structures that are not that stable. So the birds launch
themselves at these structures, with each birds a different color and with a special
ability. The blue birds turn into three birds, the yellow digs through wood, and the black
ones explode. That’s a good bird. So you have to shoot your birds at the right angle,
and use your ability at the right time. You want to do this to get at the pigs, and also
cause the most destruction so you can get the highest score and receive that all powerful
3 stars. The levels start off pretty simple, but soon turn into an exercise in brain-power
and patience. The levels now are brought to life on your
TV, and the transition works great. They retain the same feel as before, only now they’re
bigger. It is a lot of fun to see a bird fly across your TV, making that famous scream.
It takes the game from being a game you just play in your hand and turns it into a game
that can be played with friends, while you pass the sticks and laugh at the sound effects
and visuals. But one of the things that made Angry Birds
so assessable was the simplicity of the controls. On phones, you can just pull back the bird
and launch. It was easy and effective. While with the move to the PS3, you now perform
this action with the analog stick and launch with X. I feel this actually brings a higher
level of control, because you don’t have your finger getting in the way. It is just
as easy as phones. The biggest problem I have with this version
is the price. You can get Angry Birds on phones, for free, nothing, zero. And if you want to
pay, it’s only a dollar. Here it costs three dollars. That is just unacceptable. Also,
phone versions see updates on a fairly regular basis. This one, nothing. There have been
no updates and are left with the bare bones version. If you don’t have a smartphone
or if you want to share your love of Angry Birds with friends, then this is great version
but at a high cost.

Criminally Underrated Games – Game Sack

December 8, 2019 | Articles, Blog | 100 Comments

Criminally Underrated Games – Game Sack


(Game Sack Theme) (logo booms) – Hello, and welcome to Game Sack. Let’s talk about some
criminally underrated games that hardly anyone ever talks
about for whatever reason. On Twitter, I asked you what games you thought were underrated,
and I got like 500 answers in the first six hours, or so. Of course, I can’t cover
those all in a single episode, so I’m gonna really milk this idea. (laughs) Anyway, some of these
games were already pricey before I’m talkin’ about ’em, so I don’t wanna hear anyone blaming me. If anything, hopefully
this raises awareness of these games’ existence,
so maybe they can be included in future compilations, or a
virtual console type of deal so everyone can play them far more easily than they can today. The first game I wanna talk about was only released digitally,
and I’ve mentioned it in that context before, but,
y’all need to play this more. (console beeps) – [Computer] Hard Corps Uprising. – How about Hard Corps Uprising, on the Playstation 3 and Xbox 360? The first thing you should know is that this is a Contra
game, and it takes place 20 years before the original Contra in the official timeline. It was developed by Arc System Works, whom you may know from
the Guilty Gear games. And, if you’re familiar
with them, you’ll recognize the really clean cartoon look of all the characters in the game. Everything is animated like a cartoon, or an anime as they call them in Japan. But, they’re still cartoons. Oh, I wonder how many of you are warming up your keyboards
in anger right now? (giggles) Anyway, it’s the signature
look from Arc System Works, and it runs in a native 1080p,
and at 60 frames per second. As far as the gameplay goes, it’s an evolution of the
classic Contra formula. Yeah, it’s a run and gun,
but it’s not as basic as the original games. You choose your character
in the beginning, and you can eventually unlock two more. At first, it feels pretty tough. You might not even make it to
the end of the first stage. You have a life bar, like
in the Japanese version of Contra Hard Corps on the Mega Drive. You can carry and switch
between two different weapons, and lock your direction while
moving or standing still. But, here’s the thing. Each time you play, you earn
CP, and you can use the CP to unlock abilities in the shop. There are tons upon tons
of things to unlock, here. I absolutely love this. It really keeps me playing. In fact, I’ve spent more time playing this than probably all other
Contra games, combined. You can even get stuff like a triple jump, and the ability to deflect bullets, and lots of other things. It gives me a reason to
keep playing, and yes, it can be a little grindy,
but honestly, I don’t mind. You can pretty much plow through the game once you’ve purchased
everything for a character, but by then, believe me, you’ve earned it. And it’s still no quick task
to get through the game, even when you’re totally powered up. Fortunately, you can select from any stage you’ve beaten so far, if you don’t wanna start
from the very beginning. Everything about this game is amazing, including the hard rockin’ music. (upbeat metal music) The only thing that could make it better is if it were available physically. Well, that and I’d like it if there were a few organic
bosses and enemies in the game, instead of just everything
being mechanical. I think the reason this
game gets no recognition is because it doesn’t
have Contra in the title. I guess they wanted it
to fly under the radar, and be relatively unknown. The honest answer is that
they wanted Hard Corps to be its own sub-series. But come on, they still should’ve included the Contra name! I mean, they’ve put the
official Contra name on many lesser games. Regardless, this game really
does need more appreciation. (upbeat rock music)
(guns blasting) (logo crashes) (fast-paced chipcore music) This is Mystical Fighter, for the Genesis, which was developed by KID
and published by Dreamworks. This is a one or two player beat-’em-up that’s really never mentioned. I rented this one back
when it was released, and it really didn’t appeal to me for the same reason it
probably doesn’t appeal to many people. And what is that reason? Well, the main characters are kabuki, which aren’t really warriors, but more associated with Japanese theater. Who wants that? I think if it had samurais, or ninjas, or just plain random dudes,
it would’ve had more appeal. Anyway, it takes place in feudal Japan, and you beat up several
different kinds of enemies along the way. You have an attack, and a jump button, and you can pull off
a few different moves. There’s a scroll that you can
collect, which will give you a special attack by
pressing the third button. Similar to Golden Axe,
the more scrolls you have, the more powerful your attack. Though they’re never
visually that impressive. In fact, that can be said
for most of the game, though it certainly
isn’t ugly, by any means. It just doesn’t go out of its
way to be anything special. As far as the gameplay
goes, it’s pretty smooth, and definitely fun. Pulling off your moves
is usually easy to do, and beating up the enemies feels good. I really like grabbing
my enemies by their feet, and spinning around
before tossing them away. Be careful, though, because
the longer you hold them, the more your life will go down. I also like running and
sliding into my enemies, which knocks them on their feudal ass. And it’s fun to grab
enemies, jump in the air, and then slam them down to the ground. I tend to lose most of my lives
by falling off of an edge, and the game makes sure
you fight by lots of edges. But don’t forget that you
can also toss your enemies off of those same edges. There are items that you can collect which will restore some of your life, and even give you a
limited special weapon. The levels never feel
too long, or too short. However, the game itself
can feel a touch short, with only five levels. Well, that is, unless you play it on hard. In fact, you can only
access the sixth level if you play it on the
hard difficulty mode. The music isn’t bad at all,
though sadly, it’s only in mono. Overall, I’d say that
this is a fun beat-’em-up if you can get past the silly
characters, and like I said, it can be played with two players. So, grab a friend, and
make Japan feudal again. It also might’ve been overlooked because there were a lot of
really good games for the system released for the system at the time. Still, you really can’t
go wrong with this one, just as long as you’re not
expecting Streets of Rage. (chipcore music) (logo rumbles) (chipcore music) Another game that suffers
from a similar identity crisis is Kabuki Quantam Fighter
from HAL, for the NES. Basically, your brain has
been scanned into the computer or something, and you
end up as a fancy kabuki, because your great, great
grandfather was one. That’s really the only reason for the kabuki-ness in this game. Well, actually, the Japanese version is meant to promote a film called “Zipang” which had kabukis, and they kept all of the
character graphics here. Nonetheless, you are a kabuki, and therefore you have zero
appeal to western audiences. This is a side-scrolling action platformer where you can attack
with your kabuki hair. If you crouch, you can do a kabuki punch. You can also select from
different kabuki weapons with the select button, similar
to the first Batman game on the system. As long as you have some kabuki chips in your kabuki chip
meter, you can use them. After most stages, a new kabuki weapon will be added to your
arsenal, that’s more powerful, but they eat up more kabuki
chips each time you use them. Lastly, you can climb
some walls and ceilings, as well as hang and jump
from certain objects. In fact, you’ll be doing a lot of this, so take the time to absolutely master it. Because this game wants you to fail. It requires very precise
platforming skills. In fact, precise platforming and timing is basically all that stage three is. I really like it, except
for these dumb ice blocks here and there. You’ve gotta be good, and
really, I recommend playing on a CRT if you can, because
lag isn’t gonna help you here. Even the bosses can be
tough, as their patterns are somewhat difficult to learn sometimes. Well actually, the last boss
was easier than I expected. The stages usually aren’t
very long, and overall, the graphics and sound are average. There’s certainly
nothing bad here, though. But you’re gonna have
to practice to get far, that’s for sure. How far can you get? (upbeat kabuki music) This next game is underrated, and it even uses a ninja
instead of a kabuki. In fact, it says ninja right in the title. Even among owners of this console, this game isn’t highly regarded. But that’s because it’s
barely even regarded at all. (upbeat techno music) (upbeat ninja music) Here’s The Ninja, on
the Sega Master System. This is a very early game for
the console, and basically, it’s an overhead run and gun. Just, without any guns. Instead, you’re a ninja who
throws a bunch of knives. One of the buttons on the
controller allows you to fire in the direction that you’re
facing, while the other button makes you shoot straight
up, no matter what. If you press both buttons simultaneously, you’ll disappear for a second, which makes you invisible, and invincible. This is really good for
dodging enemy attacks. If you get a red scroll, the music changes to become more exciting,
and now you’re throwing bigger stars, or pinwheel
darts, as the manual calls ’em. This is a much more powerful attack. The blue scrolls will
increase your running speed. There are also five green scrolls that will need to be
collected in order to find the last level, so always
be on the lookout for these, and shoot everywhere so that they appear. At the end of each stage is a boss fight. The bosses are usually the same dude, and he’s really easy to beat. This game is actually
based on an arcade game called Sega Ninja, or
sometimes even Ninja Princess, which featured a female protagonist. There are also a lot more items to collect in the arcade version, though
most are just for points. When porting the game home,
they didn’t just change the main character’s
gender, but also the music, and some parts of the levels, though it’s mostly intact otherwise. When I first rented this
game, back in 1988 or so, I didn’t think much of it. It was a really difficult game for me, and I couldn’t get very far at all. It was okay, at best, I thought. Then, maybe a decade or two later, I hear a couple of friends online talk about how much they love this game. That surprised me, so I
decided to revisit it. I’m much better playing
video games these days, than I ever was as a teenager. And I can mostly walk
through this game, now, but it still offers a challenge in spots, especially trying to find
all the green of scrolls. My opinion about the game has changed. I really love it, it’s
definitely very fun. Oh, and if you’re not
playing the Japanese version of the game, you’re
playing the gimped version. The Japanese version has
a couple of extra levels, which were cut from the
international release. Likely because they wanted to decrease the cost of the cartridge. Don’t get me wrong, there
are still a lot of levels on the international version. I think this game
would’ve been more popular if it had a better name. “The Ninja” is a name you’d
expect a game for the Atari 2600 or 7800 to have. It’s super-generic. But seriously, try it out. The game, itself, is not generic. (ninjacore music)
(shuriken beeping) (logo rumbles) (uplifting vocalization music) This is El Shaddai,
Ascension of the Metatron, which was released on
the PS3, and Xbox 360. This is a hack-n’-slash-style
action game, mostly. It’s got flavors of God of War,
and even a super-small dash of Devil May Cry. Story-wise, it’s kind of the
opposite of “Dante’s Inferno”. You’re on a mission to
bring the fallen angels back to Heaven. As you take damage, you lose your armor, but of course there are powerups
to help you get it back. If you die, you can tap
the jump and attack buttons together quickly to revive. You can also absorb red flamey things. According to the game, these
help raise your abilities. You have three different
weapons you can use. You can steal them from enemies after delivering enough
damage to stun them for a bit, or you can get them from
certain icons here and there. The first is a blade type
of weapon, called the Arch. This is probably my favorite
one to use, since it’s so fun. The Gale is a weird thing
that shoots projectiles, and honestly, it’s kind of a pain to use. I really don’t like it much at all. The last one is called Veil, which is more of a
melee-type punching attack, and it’s super-strong. Of course, each weapon has its advantages against certain types of enemies. There are plenty of different moves that you can do with each weapon, as well. This is one of those games
where you need to wait for the animation to finish
before you can do anything else. It’s one of the calling cards of this particular
generation of games, I think, though certainly not the only
one which has this issue. The enemies have this issue as well, so it can be tough to escape their attacks if you’re caught in one
of their animations. It doesn’t bring the game down much, and it’s still extremely fun to play. It’s also really confusing, at times. Like here, it’s showing the credits, but I’m supposed to be
fighting my way to the right. It took me a little bit to
actually figure this out. And, as you’ve likely already
noticed, the game’s visuals are absolutely outstanding. The stylistic design is second to none, and at no point does the game
ever look boring or average. There are lots of 2D segments
interspersed throughout, and even these are a sight to behold. There’s an amazing use of color, and it’s just all-around very well done. The music and sound are also done well, with lots of choirs, and the like. (singing in foreign language) And Jason Isaacs provides the
voice for your buddy Lucifel, who literally talks to God
on his cellphone for you. – [Lucifel] Yeah, we got
ourselves a situation. We just gotta trust him. Okay, talk to you later. – [Joe] The game itself
can get a touch repetitive, but I always found myself wanting to get further and further, just to see what the next area looks like. I’d really like to see this
game remade with 4K visuals, running at 60 frames per
second on the Playstation 5, or the Xbox Two Y, or whatever
they end up calling it. I think a lot of the reason
this game isn’t spoken of very much, is its name. A title like El Shaddai,
Ascension of Metatron isn’t exactly something
that’ll stick in your memory. I don’t even know why it has a subtitle. That only serves to cause more confusion. It was originally going
to be called Angelic, which I feel is a better name. Not the best name, but
definitely a better name. Oh well, it doesn’t matter now, and there’s nothing we can do about it. Just be sure to check this crazy game out. – You could clear this in 7
hours, if you’re good enough. (Enoch grunts)
(otherworldly music) (logo rumbles) (uptempo electronic music) – [Joe] This odd game
is called Silent Bomber, and it was brought to
the Playstation in 2000 from CyberConnect and Bandai. This game feels like a
cross between Bomberman, and maybe Burning Rangers? I’m not sure where the Burning
Rangers vibe comes from, but it’s definitely there. Maybe it’s the people
constantly talking to you, or the aesthetic of the character. Or all the fire. Otherwise, it plays like you’d expect a Bomberman action game to play. You’re a dude who runs around, and your main attack is
dropping a bomb on the ground. You detonate it with a different button, but you’ve gotta make sure
you’re clear of the blast area if you don’t wanna get hurt. You can also hold the button
down to lock on to enemies, and toss a sticky bomb at
them, and then blow it up. You have secondary powers,
like napalm and paralysis, which you can use the same
way as you use your bombs. Be careful, though, as you only have a limited number of these. You can also jump and dash. At first, you can only lay
down two bombs at a time. But as you collect more and more E-Chips, you’ll be able to drop
many more simultaneously. The enemies come at
you nonstop, so really, you wanna keep moving. Just run past them, lay a bunch of bombs, and then detonate ’em. The controls take some getting used to, since you need to use
two different buttons, each time you attack, but
it doesn’t take too long. It gets pretty fun, and
action-packed, that’s for sure. You’ll often have specific targets that you need to take down
before the game lets you move on. The stages can get pretty big,
and you only have one life. And the bosses have life
bars, which is a good thing, because these fights can take awhile. The graphics aren’t anything
special for the system, in fact they’re quite bland and colorless. But they get the job done, I guess, and that doesn’t mean
that you won’t have fun. The sound and music are good, but again, nothing exceptional. There’s also some full-motion-video
with some cheesy CG between some of the stages, if
you’re into the goofy story. And the story can be
summed up with this line. – My only duty is to destroy
my designated target. I’m concerned with nothing else. – I mean, that’s really
all you need to know. When it comes down to it,
this is an awesome game, that could perhaps use
more checkpoints and color. It came out when the Dreamcast was already making
everything else look bad, and the hype for the PS2 was gearing up. Check it out. (intense electronic music) (explosions booming) Okay, I don’t even know how
to segue into the next game. It’s incredibly overlooked. I mean, I own it, but I often
forget that it even exists. But it you give it a
chance, it’s pretty fun. And another one of the games that are in this upcoming segment, I initially didn’t care much
for, but now I really like it. So check it out! Why the hell did I do that? (upbeat electronic music) (fast-paced chipcore music) Another game you rarely hear
anyone mention is Marvel Land, on the Genesis, from Namco. Basically, you’re a strange little dude who’s trying to save the
amusement park from the Mole King. You’re also trying to
rescue the four fairies who protect the park. Needless to say, almost this entire game takes place in an amusement park. You jump around, and you
can defeat most enemies by landing on top of them. However, there are treasure chests with powerups that you can get. This one makes a bunch
of mirror images of you, called a Spirit Tail. If you press the attack
button, you can swing it around to defeat enemies, and grab items. You can also use it as a swing. Each time you kill an
enemy, one of you disappears from the Spirit Tail. If you grab an L icon,
you gain an additional you to the Spirit Tail, if you
have less than eight, total. This icon adds wings,
which let you jump higher. You can also kind of float in
the air by flapping the wings with the jump button. The S icon will give you an extra dude. There are also some bad
icons, which can cause you to lose a life, or a
piece of your Spirit Tail, so be careful. The control is responsive,
though a bit slippery at times. It definitely takes some getting used to. This originally was an
arcade game that didn’t see very wide distribution, and I’ve certainly never
stumbled upon one in the wild. They did a decent job with the port, though it definitely downgraded
as far as visuals go. But it still looks nice. The even kept some of the
rotation in, like these platforms. Beware, though, because
platforms can rotate on you without notice, and get
you into some trouble. The music is nice, though
certainly not among the best on the console. (bright music) Memorization is key, here. And fortunately, you
have unlimited continues, as well as a password. It’s easy to keep trying and
trying until you get it right, if you have the patience. There are four worlds
with seven stages each, not counting the bosses. In many stages, you can
find warps to other stages, or even different places
in the same round. These can be essential sometimes, so be sure to remember
where the best ones are. The boss stages are all unique, and don’t feature a typical battle. Instead, you need to play
their little minigame. I like the bonus stages
after you beat a boss, since they feature a bunch of characters from different Namco games. If you’re up for the challenge, I definitely recommend this one. (logo rumbles) (fast-paced chipcore music) One game that’s certainly not unknown, but you never hear much about
these days, is Shatterhand, from Natsume and Jaleco, on the NES. This was released at the end of 1991, after the Super NES was already out, so it’s no wonder it got overlooked. Anyway, check out the cover for this game. How could you not buy that? Who wouldn’t wanna be
friends with this guy? The good news is that
you get to play as him, and experience a typical day in his life, punching things to death
with his bare fists. That’s right, fisticuffs are
your favorite method of attack, and that means your range is short. The bad guys don’t care, though, and they’ll constantly shoot at you. After you get past the intro stage, you can choose from the next
five areas, Mega Man-style. As you wander through each stage, there are boxes that you can punch open. Sometimes, these contain the
Greek symbol for alpha or beta. You can change which symbol
they represent by punching them, because punching is how you deal with every facet of your life. Once you collect three of
these, a little robot buddy comes down and helps you out for awhile. And depending on the order
in which you collected the alpha and beta symbols,
you get a different style of robotic attack. There’s a total of eight
different attack styles, and it’s always fun to see
what a new combination does. You can also collect coins from
boxes, and defeated enemies. You use these at various
platforms, which can affect you, and the price is listed
right on the pedestal. 100 coins changes your color,
and doubles your attack power. Since most enemies take
tons upon tons of hits, you absolutely want this. 300 coins restores your health bar. These are often found
right in the nick of time. Lastly, 2000 coins will
get you an extra dude, and you’ll probably be needing this, too, since the game is no cakewalk. Yeah, it’s tough, but fortunately, you have unlimited continues. So you always wanna keep trying. I really like the graphics in this one, they’re very detailed. One of the stages even has
some nice parallax scrolling. Sometimes the stage will
throw something crazy at you, like flipping upside down. This will remind you a lot of Metal Storm, if you played that one. You can also climb fences,
and it can be a little awkward to fight enemies this way,
but it doesn’t take long to get used to. The music is good, and it
never gets on your nerves, but it’s nowhere as good
as some of the classics on the system, like Batman,
or Mega Man 2, for example. (midtempo chipcore music) But honestly, the game itself
deserves to be ranked up there with the likes of Batman, or
at least, well above the likes of Bayou Billy. The only real change that I’d make is to reduce the amount of damage that the normal stage enemies can take. But seriously, this is
definitely in the upper echelon of NES games. (logo rumbles) (upbeat music) Finally, is Super Adventure
Island II from Hudson, on the Super Nintendo. I imagine that this one gets overlooked, mainly because it’s radically different than all the other Adventure Island games. In fact, this one feels
like Hudson was going for a Monster World type of approach. A lot of people are put
off when they first try it. And, I admit, I was one of those people. But at the urging of some
viewers, I’ve revisited it, and you know what? It really is worth playing. Basically, you’re
honeymooning with your wife, whom you just rescued from the first Super
Adventure Island game. Suddenly, a storm happens. You both lose your memories, and wash up in different places. She gets kidnapped, and yeah, once again, you have to rescue her. This one is kind of RPG-ish,
with money to collect, and even random battles. There’s an overworld, where you
make your way to new islands on a raft. This is where the random battles happen. You don’t have any experience to gain, just coins and potions to collect. Sometimes a random battle won’t even yield any tangible results. Honestly, the random
battles don’t really do much for the game, but at
least they’re super-quick. There are plenty of places
to visit on the map, ranging from entire
islands, to single rooms. You’ll eventually find
and be able to equip weapons and armor. Each island stage is large,
and very cryptic, needing you to eventually gain an ability,
or move a switch to proceed. As you may know, I don’t really
care for puzzle platformers, but I don’t really consider
this to be in that genre. It doesn’t overdo it to death, like the recent Monster Boy does. It’s just right, and not annoying at all. The toughest thing is
remembering where these places you previously couldn’t get to were, because you’ll need to
do some backtracking. The action is fun and responsive. The biggest issue is
that the enemies respawn once their initial place gets
even a pixel off the screen. But it’s never overwhelming, or anything. The visuals are done quite well,
with plenty of nice colors. Even the music is great, in both composition and sound quality. Highly listenable stuff here,
that doesn’t overuse reverb, or sound muffled in the least. I never even heard about this
one back when it was released, as nobody seemed to give it much coverage. Likely because there were so
many bigger games coming out at the time. Overall, I’m glad I tried this game again, and you should check it out for yourself. Okay, so those are nine games
that are criminally underrated that need more attention and love. Like I said, I’ve got more
games for future episodes of this, but why don’t
you let me know what games you think are underrated, and
maybe I’ll include your game in the next one of these episodes, and bump someone else’s suggestion
off, because it was crap! So let me know, and in the meantime, thank you for watching Game Sack. (midtempo guitar rock music) I can’t cut to the credits
until the music swells up. Brian, can you swell the music up, so we can go to credits, please? It’s over. Mr. Brimaxian? He plays the music live for each and every individual
episode, it’s not like I have this prerecorded,
and can fully control it during editing, or anything. Brian, hello? Oh finally, about time, here we go! (upbeat bluesy rock music) A couple people recommended
Tube Slider on the Gamecube as a criminally underrated game. Well I doubt it’s criminally underrated, in fact I bet it’s justifiably rated. Let’s find out together. (chuckles) Tube Slider. Lemme just slide this
into the Gamecube’s tube and get this going. (upbeat electronic music) Man, what kind of broken-ass
F-Zero nonsense is this? Well, graphics are okay, I guess. And the controls are adequate. Listen to those nasty
sound effects, though. Ew. What’s more, is you simply
cannot lose on the first session, there is no challenge at all. But on the second session,
you can’t even place, because it’s so damn unbalanced. And it’s not fun, because
you’re playing the same tracks as you did in the first session, over and over and over again. Well, it turns out the
game is properly named. It makes me need to slide
something out of my own tube!


You can’t judge a book from its cover. That
is the lesson learned by playing Fat Princess, which upon first seeing may be taken for a
shallow kiddie game without much to offer to a serious gamer. It would be a shame if
that was someone’s lasting opinion of this game because Fat Princess is exactly the opposite
of that, offering deep and unique gameplay. The game is a wolf wearing lamb’s clothing.
At first it may seem cute and childish, but after you run into an opposing team member
for the first time you will understand it is anything but that, as the blood covers
the ground. It is a little off-putting, seeing that level of gore coming from something that
looks so innocent. I really didn’t see it coming. The game has different game modes but the
main focus is Rescue the Princess. Two teams have the others princess locked away in their
base, so it is a lot like Capture the Flag but with a twist. Like the classic bumper
sticker says, “Fat people are harder to kidnap,” and that is true to this game.
You will feed your opponents’ princess cake, that she is more than willing to eat, and
which will make her nice and plump, so that when they come to take her away they will
move slower. The first one to get their round princess back to their castle wins, simple
enough. The game also features a very unique job system.
When you start off you are just a generic guy and have to put on a cap to assume that
role. You can be either a Worker, Priest, Ranger, Mage, or Warrior, each needing to
contribute to the team. The workers need to harvest ore and wood, which can be used to
upgrade either the castle or the classes themselves. The warrior is your main fighter with his
sword and shield, but after he is upgraded he gets a long spear and deals major damage.
And if you ever want to change classes, simply put on a new hat. The game is great in single player but really
shines online with up to 32 players, where you can play Rescue the Princess or simply
deathmatch. One problem is that online, Rescue the Princess can seem to carry on forever,
with both teams being so balanced and round princesses being so difficult to kidnap. The
game allows you to play however you want, either helping the team by healing teammates
or play being a lone soldier out for glory. This is one of the best games on the PSN,
and should not missed by anyone.

Operation Flashpoint Dragon Rising review

October 30, 2019 | Articles, Blog | 31 Comments

Operation Flashpoint Dragon Rising review


Operation Flashpoint Dragon Rising review for the Xbox 360, Playstation 3 and PC Operation Flashpoint was a revelation back in the day. Sure it was for hardcore gamers on the PC and it didn’t let you off lightly. You’d spend ages crawling on your belly through a wood then get shot in the head. Luckily you had quick save so you could take some of that frustration away. On the consoles of course you get checkpoints which I’ll come to in a second. In this game the fictional island of Skira is being contested by the Russians and Chinese and you, as an American Fire Team leader, are helping out the Russians. Similar to the last game this is no Call of Duty. Enemy and friendly movement isn’t scripted but left to AI which makes gameplay very different every time you play it but can also lead to frustration when your team mates stand in the open to get fired at or enemies don’t seem to respond when shot at. There are 12 long campaign missions to fight through and you can also play them co-op with up to three friends for a more realistic experience. There are also some shorter missions to play through in co-op which should extend gameplay further. Play the game on normal mode and the HUD tells you where enemies roughly are in relation to you and waypoints suggest the best way to go. Of course you can play in hardcore mode where everything is turned off and you’re left to fend for yourself and make your own tactical decisions. Checkpoints aren’t very well spread out though. You’d expect one after each objective but that’s sometimes not the case and you get sent back a long way if you die from a sudden shot to the head. Dragon Rising isn’t to everyone’s taste, especially not console gamers. The game would probably get a higher score if I was reviewing it on the PC but I think console gamers may get frustrated too soon. Operation Flashpoint Dragon Rising gets a very good 7 out of 10. You’ve been watching a review from Gamesweasel If you want to get the show each week which includes video game reviews, news, previews, competitions and special features head over to gamesweasel.com for our video podcast Gamesweasel TV –

Pro Evolution Soccer 2010 review

October 27, 2019 | Articles, Blog | 100 Comments

Pro Evolution Soccer 2010 review


Pro Evolution Soccer 2010 for the Xbox 360, Playstation 3 and PC Last year’s Pro Evo was a big disappointment, so much so that I didn’t play it once after I finished reviewing it. FIFA was my footy game of choice last year so what can Pro Evo do this time to win my affections once again? The first thing you’ll notice before you get into the actual game is the way the stats are displayed. Gone is the graphical representation and numbers up to 100 are back. So far, at least for me, so good. Presentation, at least in terms of player looks has taken a big leap too. Liverpool’s my team and players such as Gerrard, Torres and even Kuyt and Carragher look great. They look less ‘waxy’ than the FIFA games and far more photo-realistic. Player animations are a bit hit and miss though. Standard running and walking still looks a bit awkward but some of the animations when players poke out a toe to score a goal or fall over to get a cross in are sublime. Like FIFA, Pro Evo also has full 360’ movement but the game still feels a lot more like an arcade game and therefore it’s easier to try to follow a set strategy for getting balls into the penalty area and score. It’s also worth upping the difficulty because I’ve been banging goals in against the AI left right and centre. The Champions League is back and this time it’s a lot slicker and you can also take part in that, and the new Europa League in the Master League mode. You also have the ability to play as an individual but to be honest this feels like a blatant copy of what FIFA introduced a couple of years back and since then of course, EA have expanded on it with Game Face and the like. Commentary’s still a sore point and not much better than last year, and some of the chants from the fans are once again non-authentic and off-putting. If you’re a fan of one of the licensed teams it won’t really bother you that the game’s not fully licensed, however, if you support a team that’s not in there you can always edit your own teams if you’ve got enough time in the edit mode. Sorry Konami but despite a good effort, FIFA’s still very much in the lead. If you want a footy game where it’s easier to score that feels more immediate, I would definitely recommend this over last year’s effort. PES 2010 gets a very good 7 out of 10. You’ve been watching a review from Gamesweasel If you want to get the show each week which includes video game reviews, news, previews, competitions and special features head over to gamesweasel.com for our video podcast Gamesweasel TV –

CGR Undertow – TORCHLIGHT review for PC

October 26, 2019 | Articles, Blog | 33 Comments

CGR Undertow – TORCHLIGHT review for PC


I didn’t have a ton of context going into
Torchlight. I knew that its development was headed up by action RPG vets that had worked
on Diablo and Fate. To be honest, I’ve barely played those games, but I did know that they
were fun and critically acclaimed, so I had an inkling of how Torchlight should turn out.
Fortunately, Torchlight lived up to those expectations.
Torchlight is, first and foremost, addicting, as most games of the genre are. The dungeon
layout, side quests, and loot and leveling systems all contribute to this addicting nature.
The simple story, despite some interesting plot points, isn’t what drives you forward.
No, it’s the loot. If you’ve played the previously mentioned Diablo and Fate, you’ll know what
to expect with Torchlight. The point-and-click action plays like much of its inspiration,
and that’s great. Torchlight may be derivative, but it’s so fun that it’s hard to fault it
for that. And while Torchlight is inherently all about that gameplay fix, its aesthetic,
environments, and enemy designs do enough to set itself apart visually.
Upon selecting one of the three classes, you set out to save Torchlight, a town that has
some major subterranean problems. As you can probably see, I chose to play as the general
hack and slash class, the Destroyer. In addition to the Destroyer, the game features a mage
class in the form of the Alchemist, and a rogue class in the form of the Vanquisher.
And, of course, I chose a dog over a cat for my pet, because, ya know, dogs are unquestionably
better. In any event, the pet system of Torchlight serves to add an interesting dynamic into
the formula. Fish can transform your pet into a special creature for a short time, and your
pet fights alongside you, armed with spells and stat-boosting jewelry. And while that’s
certainly awesome, the ability to send your pet out of the dungeon to a vendor is a convenient
and smart feature when your pack is stuffed with items that serve better when translated
into gold. Because, again, this game is all about the loot.
While crushing, shooting, and incinerating is incredibly fun in the moment, the promise
of eventually better equipment gives Torchlight its powerful draw. Optional dungeons and sidequests
fuel this materialistic desire, and the feeling of equipping that immensely better mace or
helmet is quite satisfying. The leveling system and new abilities that come with it also serve
to change the gameplay up enough to combat the repetition, because Torchlight certainly
is repetitive. But its loot-focused nature lessens any negative effects of whaling on
giant rats, spiders, and the undead for hours. Ultimately, Torchlight is just fun. It’s an
enjoyable crawl through the dungeons for hours, and it never really ends. Upon completing
the game, an infinite dungeon is unlocked, with scalable enemies and numerous sidequests
to give you the action RPG fix you need long after the main game is completed.
Just make sure that Torchlight doesn’t turn your gaming area of choice into a dungeon.
Go outside every once in a while.

Batman Arkham Asylum review

October 25, 2019 | Articles, Blog | 24 Comments

Batman Arkham Asylum review


Batman: Arkham Asylum review for the Xbox 360, Playstation 3 and PC So after a disappointing delay, Batman: Arkham Asylum has finally sneaked onto the shelves so listen up to find out if it’s any good. The game begins with Batman bringing the Joker into Arkham Asylum and then he conveniently and easily escapes further into Arkham Island to cause mayhem as he formulates a toxin to turn normal goons into super soldiers. So Brucey baby swoops from ledge and kicks and punches people in the face to put a stop to it. Combat is a simple matter of punch and counter buttons being pressed at the right time. Build up a big combo and you can do super moves that take out more than one bad guy at a time. If you want to be stealthy, you can swoop between high perches and glide down for a quick kill or even string up bad guys in style. Batman also has all the gadgets of his utility belt at hand. These include exploding gel for getting through walls, remote control batarangs, grappling hooks and little gizmos for hacking into security. As well as all the usual suspects you’d expect from the Batman universe, also expect lots of riddles from Edward Nigma to pop up in most rooms. When in detective mode which is used for counting guards and following trails, you can also scan areas relating to his clues. Succeed and you get more XP which can be used to upgrade Batman’s armour and weapons. The thing that makes this a cut above other games of this genre is simply the fact that the Batman universe is recreated so well here. It’s dark, moody and gothic and certainly more akin to the comics as opposed to the TV series or any of the movies. Even the Scarecrow makes an appearance more than once as he induces you into a state of fear with some of his lovely poison gas. It’s creepy to say the least. The game’s not massively long at around 7 hours but once you’ve finished the game, you can go back and try to solve all those riddles, or play the Challenge Mode which will extend play further. I was hoping this would be everything it was hyped up to be and fortunately it is. My only gripe is I wish there was more to do once it was finished. So far, for replayability, Resident Evil 5 still gets my award. Still, with free DLC on its way, things are looking good! Batman: Arkham Asylum gets an almost perfect 9 out of 10! You’ve been watching a review from Gamesweasel If you want to get the show each week which includes video game reviews, news, previews, competitions and special features head over to gamesweasel.com for our video podcast Gamesweasel TV –

WET review

September 29, 2019 | Articles, Blog | 86 Comments

WET review


WET review for the X360 and PS3 As soon as you load up WET you know exactly what you’re getting in terms of style. If you’ve seen Kill Bill, Grindhouse or any other exploitation movie, the style is instantly obvious. The game even has a flashy film grain effect over it throughout which you can thankfully turn off in the menu so it doesn’t give you a headache. You play as Rubi Malone, a fixer who solves people’s problems. The pre-title action begins with you retrieving a heart in an ice box which is for some London geezer’s father. The afore-mentioned geezer then goes missing so you’re hired by “Mr New Heart” to go and find him. Of course, things aren’t that simple and you’re double-crossed, which leads to lots of shooting and stabbing people with your sword. Bethesda make a big deal about you being able to shoot doing acrobatics and if you’re jumping, sliding or running up walls when you shoot, the game slows down so you can target more than one bad guy at a time. As you gain XP you can then buy more upgrades that let you shoot whilst hanging off ledges and swinging off poles too. There are moments where you move through the levels and also arenas where you must destroy ‘spawn doors’ and collect multipliers whilst killing everyone in sight. And to mix things up a bit there’s even a couple of sections on the highways as you jump from car to car and shoot enemies who are shooting back at you. My problem is that I’ve just been spoiled by the intensely satisfying combat of the new Batman game. In comparison the combat here feels really clunky. It all goes a bit Max Payne as you jump around in slow-motion but for some reason the combat is rarely satisfying. Even slicing and dicing people at close range just doesn’t seem to feel like it ‘connects’. The platforming sections don’t seem to go that smoothly when you consider Rubi is a lithe young lady who should be able to string together her moves a bit more seamlessly. Presentation, however, will please fans of pulp movie genres. There’s a great soundtrack, good voice acting and some genuinely well scripted moments. It’s a pity the gameplay doesn’t live up to more recent 3rd-person action adventures. WET gets an average 5 out of 10. You’ve been watching a review from Gamesweasel If you want to get the show each week which includes video game reviews, news, previews, competitions and special features head over to gamesweasel.com for our video podcast Gamesweasel TV –

Mini Ninjas review

September 23, 2019 | Articles, Blog | 100 Comments

Mini Ninjas review


Mini Ninjas review for the X360, PS3, Wii and PC Just because a game’s for kids doesn’t mean it has to be hurriedly put together. Luckily, it seems that quite a bit of care and attention has gone into making Mini Ninjas which means kids are going to have a fair amount of fun with it. In the game, the land has been ravaged by violent storms and the leader of the town has sent his best ninjas one by one off to solve the problem. The problem is, they never came back so it’s up to Hiro, the youngest of the ninjas, to find his buddies and stop the terrible storms and the samurais from burning down the villages. Combat’s a simple case of hitting, blocking and stunning enemies if they choose to block you. You also have Kuju magic available which can be used to find secret shrines or fight enemies with fireballs or tornadoes. You can even possess the little animals around the land to sneak past samurais or even attack them. Hiro also has a big white hat which can be used to guard against arrows or as a boat. It’s all very cute and colourful and running about the land feels very fresh if you know what I mean. There’s also a fair amount of platform gaming as Hiro shimmies along ledges and balances on beams. Once you find your fellow ninjas you can then hot-swap them into the battle and use their abilities. There’s a big chap with a hammer called Tofu or something and a little girl with a flute amongst others. My problem with this game is, even though it’s for kids, it just feels a bit shallow and easy. Combat is rarely difficult unless you’re later in the game and haven’t levelled up enough so there’s no real sense of danger throughout the game. You sort of go through the motions; albeit very slick ones with tight controls and smooth graphics. It would also have been nice to have some extra 2 player game modes in there for more family fun. Still, it’s a good game and even though there’s swordplay, no-one dies. All the enemies you fight turn into frogs, rabbits and foxes etc when defeated. Aaaaaah bless! Mini Ninjas gets a good 6 out of 10. You’ve been watching a review from Gamesweasel If you want to get the show each week which includes video game reviews, news, previews, competitions and special features head over to gamesweasel.com for our video podcast Gamesweasel TV –