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2020 Will Be The NEW BEST Year For Nintendo Switch Games


Product Provided by Nintendo Every year on this channel we like to take
a moment to sit and reflect on the current status of Nintendo Switch and the games that
are available on the platform to discuss the direction we think it’s headed in as we
enter a new year. Specifically, around this time of the current
year because it’s right before holiday season really gets kicking and that’s the time
period that sets the tempo and I think it’s fun to get in ahead of that so we can try
to predict it’s impact. With all that being said, let’s talk about
it. Ok, so I get it, these videos have a real
risk of becoming a meme if they haven’t already, but, it’s true. I think it’s pretty easy to argue that Nintendo
Switch has gotten better and better every year in regards to its releases. Year 1 was a year of quality. Mario Odyssey and Breath of the Wild were
unmatched across all video game platforms in 2017 and it’d be hard to argue against
that claim when you look to their critical and commercial success. & even beyond those games, Splatoon 2, Mario
+ Rabbids, & Mario Kart 8 Deluxe all contributed to that amongst other games. 2018 was a more controversial year, but, I
honestly believe it bested 2017 because of the increased variety we got with more 3rd
parties joining the fray, & the fact that we got the 1st entries of several major Nintendo
franchises for Switch including Donkey Kong (some may say the best game in the series,)
Kirby (some – meaning me – may say is the worst in the series,) & obviously, Super Smash
Bros Ultimate, which speaks for itself and is currently still my favorite game on Switch
by a MILE! Pokemon Let’s Go was also great. THEN we have this year which started pretty
slow but around the mid point the game releases really picked up in quality and quantity with
highlights being Fire Emblem Three Houses, Super Mario Maker 2, Astral Chain, amongst
others with games like Luigi’s Mansion 3 & Pokemon Sword and Shield still to come and
that speaks nothing to the third party releases (many of which people swore up and down were
impossible like Overwatch and The Witcher 3.) EVEN STILL I think we have plenty of room
for improvement and that’s because what every year has had in common is that they’ve
all had a pretty well defined lull in major releases. For the last 2 years the lull was in the beginning
of the year. 2017 was a more rounded year but I’d say
the middle of the year was pretty light. In contrast with this, though – 2020 is coming
out swinging with Animal Crossing New Horizons, which, may not be the 1st game some think
of as a major release, but, it is easily a top 5 current Nintendo franchise as far as
sales go. This game will sell INCREDIBLY well likely
beating out Pokemon Let’s Go by the end of the year – possibly even Breath of the
Wild – in lifetime sales if the past mainline titles are any indication as well as the current
trend of Switch game releases setting franchise records left and right. & rightfully so because this game will be
something that lasts the life of the Switch as it’s an evergreen title that doesn’t
end. Fans of this franchise will play this game
for years to come in the same way that Smash Bros Ultimate is my most played game on a
monthly basis despite enjoying a lot of newer 2019 Switch games as well. I’m sure New Horizons will dominate other’s
playtime in the same way. If you’re one of those people, maybe leave
in the comments what you love about Animal Crossing, you could win someone over, you
never know – I digress. New Horizons specifically is making use of
the more capable hardware in the Switch as well as its improved online infrastructure
to improve on the already well known and beloved formula of Animal Crossing with the twist
of deserted island life. That’ll be March and there’s still more
to say about March in particular, but 1st, I’d be doing Nintendo Switch’s 2020 release
schedule an injustice if I didn’t mention the fact that the major releases ACTUALLY
start in January with the port of Tokyo Mirage Sessions Sharp FE Encore, which if you were
unaware and the title didn’t spell it out is a VERY Japanese game & since Atlus is dumb
is the closest thing you’ll get to a Persona game on Switch until Shin Megami Tensei 5
comes out, which, I’ll get to toward the end of the video. Despite its distinction of being a Wii U port,
Sharp FE is a game that is a great get for JRPG fans because no one who didn’t run
a Nintendo YouTube channel owned Wii U and the people that did said this game was pretty
solid judging by the 80 it scored on Metacritic. I’m sure it’ll benefit from the increased
hype for the Fire Emblem series garnered by Three Houses as well as the hype surrounding
the Persona series as that’s also receiving a new release in 2020, albeit, not on Switch…
really…. Yet…. Circling back to March (or likely a bit after
that since the Switch version apparently got pushed back,) though, we also now know we
can expect to be playing DOOM Eternal, which, is a promising game considering the reception
of its predecessor DOOM 2016. I could talk about why DOOM Eternal is exciting
apart from that, but, my friend Dan Cybert already did a way better job than I could
in his video about it so if you want to hear more about it, check that video out next. That said, moving on to the next major releases
that we know of so far is when we move into unknown territory as far as release dates
go starting with Xenoblade Chronicles Definitive Edition. This may be the 3rd time this game was released
(4th if you count the Wii U eShop) but it’s notable for a few reasons. 1. It sports models that are significantly improved
upon from the original Wii version, 2. It seems as if we’ll be seeing some cut
content being brought over to this version of the game so that’s a fun time & 3. It’s on a modern platform that everyone’s
playing during its prime. Wii was dying when it initially came to the
West in addition to the fact that the Wii wasn’t exactly the console people bought
to play sprawling JRPGs on in the 1st place, the 3DS port was only playable on New 3DS
& New 2DS models, which, are less prevalent by virtue of the fact that they came halfway
through that platform’s life, & like I mentioned before, no one owned Wii U… so yeah, basically
new game as far as most people are concerned. Xenoblade Chronicles is a high tier cult classic
so it’s sure to perform well and it could be elevated even more by the success of Switch. That brings me to No More Heroes 3, another
2020 Switch title – one that people have been waiting for – for nearly a decade. We don’t know too much about this one as
we only got a brief announcement trailer, but, we do know that it follows up Travis
Strikes Again. Finally we have a game that I KNOW people
are excited for because I’ve been told to play it’s predecessor for a long time now…. Unfortunately, I haven’t had the time BUT
PARKER – fellow Fanatix Four host – has so I forced him to come here and tell you why
Hollow Knight Silksong is an exciting addition to the 2020 lineup. & that’s just the games we know for sure
already, most years in gaming come into their own as we move through them. Many game of the year level games weren’t
revealed until we were already pretty far into the year they released in. So I wanna get into a bit of tinfoil hat territory. WHAT IF, The Pokemon Company continues with
the trend of releasing annual Pokemon titles and the NEXT ONE ends up being the Sinnoh
remakes that people want so bad in the Pokemon Sword & Shield engine. & to take things even FURTHER in tinfoil hat
territory, WHAT IF for these remakes they add another region to tie into the Pokemon
anime’s direction of traveling the Pokemon world. Geographically, the 1st 4 regions are relatively
close to one another so any of those could be fair game but we also know that planes
exist so they could even just opt to go with the All region since it’s likely they have
work done on HD models of that region. As many of you know, I could make a whole
video about JUST this, but, I’ll spare you the nitty gritty until that day comes – onto
the rest of 2020. There are quite a few pre announced games
that COULDD VERY WELL come out in 2020 – Shin Megami Tensei V is one of the last games announced
during the Switch reveal event that STILL has yet to come and I’m thinking more than
enough time has passed for a full dev cycle even if we assume they got ZERO work done
on the game before they announced it. Bayonetta 3 seems like a shoe in to me, I
feel like Platinum Games mostly avoided talking about it up until now to give Astral Chain
room to breathe. It’s had plenty of time by now so I’d
expect to see more about Bayo 3 in 2020 and I wouldn’t be surprised to see it released
then too. As for games we know about that I think will
be talked about in the 2021 video we’ll undoubtedly do, I could see the Breath of
the Wild sequel releasing in late 2020 if I’m being honest but it would be a major
surprise so I’ll go out on a limb and say that won’t end up happening and we’ll
get that game in 2021 or even 2021 because although it’s possible that having the original
Breath of the Wild as a foundation could mean the sequel will take less time to release
– we’re still talking about a Zelda game here. It would most likely get announced and later
delayed. If it weren’t for Mario Maker 2 I’d be
confident that we’d see a Mario Odyssey followup, but, I think next year would be
too soon considering that game’s release. MAYBE we’ll get a 3D World port, though. There’s NO way that Metroid Prime 4 will
see the light of day in 2020 – hell, I wouldn’t be surprised if we didn’t even see it in
2021 and that’s ok. Retro should take their time. Speaking of Retro, at this point I’m not
too sure we’ll see whatever they were working on in 2020 either UNLESS they were working
on a Prime Trilogy… that could potentially happen. Pikmin 4 is the white whale title that I don’t
know WHAT to think about. Miyamoto has said on several occasions that
it’s done or close to done but we have seen nothing from it and the timing of these statements
would suggest that he’s NOT talking about Hey Pikmin either. That said, I’m 50/50 on this showing up
in 2020 or not. Pikmin 4 will come like a thief in the night
for SURE. & now, on a related note, I wanna talk a bit about what I HOPE we see in 2020. I want this to be a year where Nintendo digs
even deeper into their pool of IP. Give me a new Ice Climber game. Give me a Kid Icarus Uprising sequel, give
me a Star Fox game that people don’t hate. I think Switch is in the perfect position
to elevate titles that underperformed in the past and I think 2020 would be a cool time
to find that out for sure with a lot of the tried and true franchises already being present
and accounted for. Regardless, 2020 already looks promising and
we’re going in relatively blind in comparison to these past few years of Switch’s existence. After all, it sort of has to be if they want
to keep their momentum going in the face of 2 new consoles being released. What games are you MOST exciting to play on
your Switch in 2020? & do you think it’ll become the best year for Switch releases? If not, which one is to you and why? As thanks for watching this full video I want
to announce that we’ll be holding a giveaway for a copy of the winner’s choice between
Pokemon Sword or Shield. Check the link in the description for details
on how to enter. If you enjoyed this video, don’t forget
to click like and share it with a friend that you also think may enjoy it and if your new
here, maybe check out one of our other videos that you haven’t seen before! We have tons and most importantly – if you
haven’t already – subscribe and ring the bell for more videos like this every Tuesday
and Thursday at 4pm eastern time. Ok, that’s it for me. See you next week.

Why NBA Players Out Earn Other US Athletes

October 17, 2019 | Articles, Blog | 100 Comments

Why NBA Players Out Earn Other US Athletes


It seems like every year pro athletes in
the NFL, NBA and MLB are signing new record breaking deals, but not
all athletes are pulling in big contracts. In fact, a lot of one
athlete will earn over his career depends to a surprising degree on
the league they play in. The National Football League had some
of the flashiest contracts in 2019. That makes sense, since the NFL is
one of the biggest and most profitable sports leagues in the U.S. But on average, it’s not paying its players
nearly as much as those in the MLB and the NBA. There are three big reasons why NFL
players make less on average league structure, salary caps and
guaranteed money for players. As for the NBA, well, their
players have an especially good. In addition to having a higher average
pay per player, they also make more money off the court than their
peers in the NFL and MLB. That’s partly because NBA players have a
bigger fan base outside of the U.S. as of 2019. It’s the second most popular
sport in the world. NBA star LeBron James land won
the biggest endorsement deals ever with Nike. That could pay him one
billion dollars over his lifetime. So why do players in America’s
three biggest sports leagues make wildly different salaries in order
to answer that? First, we have to understand
how sports contracts work. Player contracts are partly based on
how a specific league is structured. The number of games in the season. The number of teams in a league and
the number of players on a team. NFL teams have 53 players on an active
roster, the MLB has 25, and the NBA has 15. The NFL season is
the shortest of the three. There are 32 teams that play
16 games throughout the regular season. In total, there are
256 games played collectively. The NBA has 30 teams across its league
that play 82 games in the season, bringing the total amount of
games played to 1,230. Then there’s the MLB, which has the
most amount of games played of the three leagues during
its regular season. There are 30 MLB teams that play 162
games in a season totaling to 2,430 games played collectively. Even though teams across all three
leagues tend to prioritize their spending on star players in terms of
average salary per player, the NFL ranks dead last out of the three. A lot of it boils down to basic math. The NFL plays the least number of games
in a season and and employs the greatest number of players. There are 1,696 active
players in the NFL. In the MLB, there are 877. And for the NBA there’s 439. Then there’s the number of teams. Every league has a common pool of
cash that is divvied up among teams every season. The more teams there are,
the smaller the cut of the pie. The size of the cash pool has a
lot to do with the TV broadcasting field signed by each league. Ironically, more games doesn’t directly translate
to bigger TV rights for leagues. So when you take a look at
the data that we look at, you know, the NFL has the highest percentage
of avid fans across the world. Call the big four, which is the three
other stick and ball leagues next to the NFL. Their fan base is massive. It’s almost it’s almost
half of the U.S. population sort of reports some
interest in the NFL. The length of season thing is actually
kind of interesting because if you think about it, scarcity of games. Right, could potentially work
in the NFL favor. There’s just a concentrated level of
interest across a shorter number of games. Each year, the NFL
receives an estimated 6.5 billion dollars. The NBA
gets an estimated 2.6 billion dollars and the MLB
makes an estimated 1.9 billion dollars. And so the players receive
today 51 cents out of every dollar. And that is 51 cents out
of the entire 8 billion dollar franchise. That is the NBA Enterprise. That is the NBA. And that
certainly does include the broadcast agreements, the local agreements, the national
agreements, digital international on any type of broadcast agreement is
included in our overall cool of basketball related income. 51 cents of it is delivered to
the players through the vehicle of our salary cap slash luxury tax system. But player pay isn’t
all about league structure. It also has a whole lot to do with
how well a player performs for a team and the rules. Each league
sets through the collective bargaining agreement with player unions. Every league has its own set of rules
around how it decides to pay its players. It’s called a
collective bargaining agreement. The CBA is a set agreed terms
made by the league’s players association and the league itself. It covers everything
from the number of games, rookie wages, practice requirements, health
care and player contracts. Each league has its own CBA and in
turn, each league has a different set of standards of how
player contracts work. One core component of the CBA
is something known as revenue sharing. Every league has a common pool of
cash that split among teams and players each season. The bulk some of that
money comes from television and media rights deals. Another key component of
the CBA is the salary cap. It is the total amount of money each
team in the league is allowed to spend on player salaries. In 2019, the NBA salary
cap was set to 109.14 million dollars. The NFL salary cap was set to 188.2 million dollars. And the MLB technically
doesn’t have a salary cap. They have a tax system in place
but we’ll get back to that. The salary cap helps create competitive
balance among teams because it prevents, richer teams from signing
all the best players. The NFL has a hard cap, meaning that
teams in the league can’t go over the salary cap no matter what. The NBA is a little bit more lax. It has a soft cap. The league issues a base salary cap
number, which teams can go over as long as they pay a luxury tax. But there’s a limit to how much a
team can go over that soft cap. You are able to exceed it
for a variety of reasons. You’re able to exceed it
to resign your players. That’s the Larry Bird exception. You’re able to sign a player
off the market, a free agent. Under the mid-level exception, you’re able
to trade for players who will bring you higher over the salary
cap under the assigned player exception. So we have a lot of exceptions to
the cap and it keeps it soft. And that encourages owners and teams to
give guarantees, to give long term goals and encourages them to be able
to give generous deals and not necessarily. Choose between one
player or another. Luxury tax limit helps prevent bigger
teams and bigger markets like New York and Chicago from
overspending on players. And so we agreed to put in place
this luxury tax back in 1999 following our six month lockout so that if
you exceed that tax threshold, which is usually about 20 million dollars over the
cap, that’s about where it is right now. Then you’re going to
have to pay for it. You can do it, but you have to pay. And the tax is pretty significant. It’s more it used to be dollar for
dollar and now it’s more than dollar for dollar. And it allows those teams to
feel as if they really need to go. They have a window. They’re going to take Iran.
They’re able to do it. They’re able to pay that tax
and still take these players. As for the MLB, they have something
similar to the NBA soft salary cap, but it works a bit differently. Historically, the MLB has always seen
big payroll disparities between big market teams and small market teams. In 2003, the MLB CBA implemented a
luxury tax similar to the NBA soft salary cap. It’s called
the competitive balance tax. MLB teams that exceed the predetermined
payroll threshold are subject to this tax. Unlike the NBA,
there’s no luxury tax limit. So a team can pay over as much as
they want, as long as they pay the taxes and are okay with facing league
penalties like lower draft picks. For 15 years the New York Yankees
weren’t too concerned with the payroll threshold or loss of draft picks. The team paid over 341 million dollars
in tax penalties alone from 2003 to 2017. Another very important part of
the league, CBA, is guaranteed contracts. A fully guaranteed contract ensures
a player will receive the full value of their
contract no matter what. Unlike the MLB and NBA, not all
contracts in the NFL are fully guaranteed. Even though on paper, NFL players
sign big flashy contracts, that doesn’t mean they’ll see all the
money they’ve been promised. Unlike the NBA and MLB, guaranteed contracts
aren’t really a thing in the NFL. Take the
Oakland Raiders quarterback. Dereck Carr’s contract is a five
year 125 million dollar contract. Of that 125 million dollars, little
bit over 70 million dollars is guaranteed. Compare that to the
MLB as Yu Darvish. The pitchers contract is a six year,
126 million dollar contract that is fully guaranteed. That means no matter
what happens to him, he’s taking home all 126 million dollars. Generally speaking, across all three
leagues, there are basically two kinds of contracts, rookie
and veteran contracts. Once a player completes their rookie deal,
they can renegotiate for a new contract as a free agent for the NFL. Most first round rookies in franchise
tag players have fully guaranteed contracts. If you’re looking at a
big time like quarterback or wide receiver guys, you’re looking at five
year, sometimes six year contracts. And the first two to three years
on those contracts could be potentially fully guaranteed. But pass that you get
in an area where the only thing protecting that player against being
released is a pro-rated signing bonus. So signing bonuses, so you have
a 20 million dollar signing bonus, the preparation, which you think an
accounting tool for the salary cap where that 20 million
is divided by five. If it’s a five year contract or even
if it’s a six year contract, only prorated contract over five. So other than first round rookies
in franchise tagged players, there are no regulations forcing a team to
guaranteed every single dollar on a player’s contract. Of all veteran contracts in
the NFL, only 13 have fully guaranteed contracts. Five of those contracts are worth over
10 million dollars and only one contract is for more than one year. Despite the NFL being famous for
not paying their players contracts in full, the MLB and NBA are known
to have massive contracts with hundreds of million dollars. They’re
100 percent guaranteed. MLB contracts are pretty straightforward
since they are fully guaranteed. The value of the contract is
typically divided evenly through the contracts length. So let’s say you and
the team don’t agree on the number you’re going to come up with one
number in your agent or whatever. The team with another number
based on Rosa Autistics. It’s not like you’re gonna be
at 100 made a difference. So it’s gonna be based on
a good, good amount of statistics. And then with that they own the team
could either accept the team or deny they go to arbitration. So it’s like
a panel and the panel goes and discusses after February, I believe. And then with that, they either pick the
teams or they pick yours it’s not in between or anything. So they kind of based on the statistics
of other players at your level in the league and they’re going to
pick one or the other. So it’s how you put yourself in
a position to probably get a higher contract or you’re going to
get some of the worst. Nba contracts are very similar
to them obese contracts. The Golden State Warriors player Steph
Curry signed a five year 201.2 million dollar contract in 2017, meaning
that he makes over 40 million dollars each year. So even if he
gets injured, Curry is still taking home 40 million dollars. Another key difference is that some NBA
players can make even more money off the court in 2018. Three of the top 10 athletes in
the world with the highest earnings from endorsement deals were NBA players. No player in the top 10
played for the NFL or MLB. Endorsement deals are huge
for NBA stars. It allows them to make a steady
flow of cash outside of their contracts. Players can sign endorsement deals with
pretty much any company and these deals can prove to
be very profitable. Well, after a player
retires, take Shaquille O’Neal. He retired back in 2011. Please continue to lend
multi-million dollar brand deals. Since then, brand endorsement deals have
tend to favorite NBA athletes because basketball has more of an
international reach than baseball and football. And NBA stars have a
huge following on social media. As for the MLB, Mike Trout has
the highest paying contract in baseball history, worth over 426
dollars over 12 years. Trow also makes an estimated 2.5 million dollars from
endorsement deals. Compare that to NBA
star Kevin Durant. D has a four year 164 million
dollar contract with the Brooklyn Nets. But when you count in sponsorship
dollars, the pay divide is bigger. In 2014, Durant signed a 10 year
deal with Nike worth an estimated three hundred million dollars. And sneaker deals are
huge for NBA stars. LeBron James annual income from his
sneaker deal is worth 32 million dollars a year. For comparison, back
in 2017, Odell Beckham Junior signed the biggest sneaker deal in the NFL,
worth 25 million dollars over five years. So LeBron just went looked
at his personal Instagram account. His most recent post is a picture of
one of his Nike pairs of sneakers. So really strong promotion quality. It’s a product placement thing, single
use of a hashtag or mentioned. And it generated about 1.6 million total. Interactions
on that post. So because of the quality of the
promotion and level of engagement that it’s getting. It could be worth anywhere
from 500 thousand to about 1 million dollars in an adjusted add
value based on the quality that promotion and engagement
that it generated. And LeBron James has a lifetime endorsement
deal with Nike worth a rumored 1 billion dollars over time. The super max contract is unique to the
NBA and it’s one of the biggest contracts in sports. Players like Steph Curry and Russell
Westbrook have super max deals over 200 million dollars. It essentially boils down to this. It’s a way for teams to extend players
who have been in the league for seven to nine years to a
four or five year contract. The super max contract is valued up to
35 percent of the salary cap for that year. It begins. And then there’s
an 8 percent increase in salary, which is tacked on to each of
the subsequent years of the contract. Super max contracts were
introduced in 2017. It was the league’s solution to the
problem of players upgrading to bigger market teams or winning teams. These contracts were designed to incentivize
star players to stay put with the teams that drafted them. But before a player qualifies for
200 million dollars super max contract. They must meet a
laundry list of requirements. Plus, players need to receive high
performance accolades and two of their most recent seasons or be named the
MVP of any of the three previous seasons. Klay Thompson missed out on being
part of the all NBA team and was ineligible to get
a supermax deal. Players who have signed super max
deals are often huge financial burdens on a team and can cripple the
team’s ability to sign or reassign talent. If you make it so that one star takes
up a larger part and it’s going to be harder for you to be able to go
out and fit in two or three star players. And so absolutely, I
would say that you more salary that you’re paying to any
individual player, the harder it’s going to be to attract other players,
because usually when you attract stars, you’re doing it using room under the
salary cap and less room, you have less ability. You have to go out to
the market and bring in more players. Essentially, if a team decides to offer
a super max contract, it can take up to a third of the team’s
salary cap space for that season, leaving roughly two thirds of the team’s salary
cap space to be distributed among 14 other players. So far, only five players have signed
super max deals, so time will tell if super max contracts
are here to stay. So what does the future
hold for sports contracts? It all depends on the changes that
are being made and implemented by each league’s collective
bargaining agreement. Just take the NFL. It’s the most profitable league compared to
the MLB and NBA, but its players are not seeing the
same guarantees as those leagues. But new changes are about to be made
with the NFL CBA that’s set to expire at the end of the 2020 season. The NFL Players Association and the NFL
teams are working to establish a new CBA for the 2021 season. For most the last 10 weeks, about
every Monday or Tuesday I’ve been in Chicago, are a park nearby. Negotiating with the Players Association
about our future labor agreement. The MLB CBA is also set to expire
in 2021, which can see changes like adjustments to the
competitive balance tax. As for the NBA, the league reached an
agreement on the CBA back in 2017. The deal will continue through the 2023
to 2024 season through a lockout for six months in 1998. There was no basketball until
February of that year. We were locked out again in 2011. There was no basketball
until Christmas Day. And so we’ve certainly demonstrated that,
you know, we’re going to fight for what’s right. We have
the ability and the wherewithal. I think it’s expected that we’re going
to stand up and exert whatever leverage and ability we have.

Is ‘Fortnite’ gone? The popular game disappeared into a black hole


GOT ACTUALLIESY GABBARD SUING GOOGLE TAKE ON FORTNITE TEASING ALL DAY DISAPPEARING INTO BLACK HOLE — PLAYERS SCREECHIN CREECHIN SCRATCHING HEADS THAT IS WHAT YOU SEE WHEN YOU LOG IN I WISH I PLAYED GAME HAD UNDERSTANDING WHAT HAPPENED CAN THEY NOT DO THIS WITH SUPER MARIO –>>– APPARENTLY FORTNITE HAS THIS — THEY HAVE THE GAME IS DONE IN SEASONS WHUZ IN A WHILE DO SYSTEM-WIDE EVENTS WHERE THEY SHUT DOWN BRING BACK THE GAME SO FOLKS LOGGED IN 2 PM EASTERN TIME, WITNESSED THE ENTIRE GAME GO INTO A BLACK HOLE.>>ALL RIGHT LOOK WE ARE TALKING ABOUT IT.>>I KNOW EXACTLY — AND GOOD

Brooks with the Buzz: Playing Fortnite addictive as cocaine?


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MUCH BECAUSE BROOKE’S WHEN MAYBE YOU LOVE A LITTLE TOO
MUCH BECAUSE BROOKE’S WHEN MAYBE YOU LOVE A LITTLE TOO
MUCH BECAUSE BROOKE’S WHEN
THE MAYBE YOU LOVE A LITTLE TOO
MUCH BECAUSE BROOKE’S WHEN
THE BALL MAYBE YOU LOVE A LITTLE TOO
MUCH BECAUSE BROOKE’S WHEN
THE BALL IS MAYBE YOU LOVE A LITTLE TOO
MUCH BECAUSE BROOKE’S WHEN
THE BALL IS MAYBE MAYBE YOU LOVE A LITTLE TOO
MUCH BECAUSE BROOKE’S WHEN
THE BALL IS MAYBE IT’S MAYBE YOU LOVE A LITTLE TOO
MUCH BECAUSE BROOKE’S WHEN
THE BALL IS MAYBE IT’S A MAYBE YOU LOVE A LITTLE TOO
MUCH BECAUSE BROOKE’S WHEN
THE BALL IS MAYBE IT’S A LITTLE MUCH BECAUSE BROOKE’S WHEN
THE BALL IS MAYBE IT’S A LITTLE MUCH BECAUSE BROOKE’S WHEN
THE BALL IS MAYBE IT’S A LITTLE
ADDICTIVE. MUCH BECAUSE BROOKE’S WHEN
THE BALL IS MAYBE IT’S A LITTLE
ADDICTIVE. YEAH. MUCH BECAUSE BROOKE’S WHEN
THE BALL IS MAYBE IT’S A LITTLE
ADDICTIVE. YEAH. THAT’S MUCH BECAUSE BROOKE’S WHEN
THE BALL IS MAYBE IT’S A LITTLE
ADDICTIVE. YEAH. THAT’S WHAT THE BALL IS MAYBE IT’S A LITTLE
ADDICTIVE. YEAH. THAT’S WHAT THE BALL IS MAYBE IT’S A LITTLE
ADDICTIVE. YEAH. THAT’S WHAT
THAT’S THE BALL IS MAYBE IT’S A LITTLE
ADDICTIVE. YEAH. THAT’S WHAT
THAT’S WHAT THE BALL IS MAYBE IT’S A LITTLE
ADDICTIVE. YEAH. THAT’S WHAT
THAT’S WHAT THEY’RE THE BALL IS MAYBE IT’S A LITTLE
ADDICTIVE. YEAH. THAT’S WHAT
THAT’S WHAT THEY’RE SAYING. THE BALL IS MAYBE IT’S A LITTLE
ADDICTIVE. YEAH. THAT’S WHAT
THAT’S WHAT THEY’RE SAYING. SO ADDICTIVE. YEAH. THAT’S WHAT
THAT’S WHAT THEY’RE SAYING. SO ADDICTIVE. YEAH. THAT’S WHAT
THAT’S WHAT THEY’RE SAYING. SO
WE’VE ADDICTIVE. YEAH. THAT’S WHAT
THAT’S WHAT THEY’RE SAYING. SO
WE’VE GMJ ADDICTIVE. YEAH. THAT’S WHAT
THAT’S WHAT THEY’RE SAYING. SO
WE’VE GMJ A ADDICTIVE. YEAH. THAT’S WHAT
THAT’S WHAT THEY’RE SAYING. SO
WE’VE GMJ A YEAR. ADDICTIVE. YEAH. THAT’S WHAT
THAT’S WHAT THEY’RE SAYING. SO
WE’VE GMJ A YEAR. YOU ADDICTIVE. YEAH. THAT’S WHAT
THAT’S WHAT THEY’RE SAYING. SO
WE’VE GMJ A YEAR. YOU MAY ADDICTIVE. YEAH. THAT’S WHAT
THAT’S WHAT THEY’RE SAYING. SO
WE’VE GMJ A YEAR. YOU MAY HAVE THAT’S WHAT THEY’RE SAYING. SO
WE’VE GMJ A YEAR. YOU MAY HAVE THAT’S WHAT THEY’RE SAYING. SO
WE’VE GMJ A YEAR. YOU MAY HAVE
A THAT’S WHAT THEY’RE SAYING. SO
WE’VE GMJ A YEAR. YOU MAY HAVE
A NEPHEW. THAT’S WHAT THEY’RE SAYING. SO
WE’VE GMJ A YEAR. YOU MAY HAVE
A NEPHEW. YEAH. THAT’S WHAT THEY’RE SAYING. SO
WE’VE GMJ A YEAR. YOU MAY HAVE
A NEPHEW. YEAH. CHILD THAT’S WHAT THEY’RE SAYING. SO
WE’VE GMJ A YEAR. YOU MAY HAVE
A NEPHEW. YEAH. CHILD THAT WE’VE GMJ A YEAR. YOU MAY HAVE
A NEPHEW. YEAH. CHILD THAT WE’VE GMJ A YEAR. YOU MAY HAVE
A NEPHEW. YEAH. CHILD THAT
PLAYS WE’VE GMJ A YEAR. YOU MAY HAVE
A NEPHEW. YEAH. CHILD THAT
PLAYS THAT WE’VE GMJ A YEAR. YOU MAY HAVE
A NEPHEW. YEAH. CHILD THAT
PLAYS THAT THEY’RE WE’VE GMJ A YEAR. YOU MAY HAVE
A NEPHEW. YEAH. CHILD THAT
PLAYS THAT THEY’RE ADDICTED WE’VE GMJ A YEAR. YOU MAY HAVE
A NEPHEW. YEAH. CHILD THAT
PLAYS THAT THEY’RE ADDICTED TO. A NEPHEW. YEAH. CHILD THAT
PLAYS THAT THEY’RE ADDICTED TO. A NEPHEW. YEAH. CHILD THAT
PLAYS THAT THEY’RE ADDICTED TO.
I’M A NEPHEW. YEAH. CHILD THAT
PLAYS THAT THEY’RE ADDICTED TO.
I’M PLAYING A NEPHEW. YEAH. CHILD THAT
PLAYS THAT THEY’RE ADDICTED TO.
I’M PLAYING IT A NEPHEW. YEAH. CHILD THAT
PLAYS THAT THEY’RE ADDICTED TO.
I’M PLAYING IT 20 A NEPHEW. YEAH. CHILD THAT
PLAYS THAT THEY’RE ADDICTED TO.
I’M PLAYING IT 20 HOURS A NEPHEW. YEAH. CHILD THAT
PLAYS THAT THEY’RE ADDICTED TO.
I’M PLAYING IT 20 HOURS A A NEPHEW. YEAH. CHILD THAT
PLAYS THAT THEY’RE ADDICTED TO.
I’M PLAYING IT 20 HOURS A DAY. PLAYS THAT THEY’RE ADDICTED TO.
I’M PLAYING IT 20 HOURS A DAY. PLAYS THAT THEY’RE ADDICTED TO.
I’M PLAYING IT 20 HOURS A DAY.
I PLAYS THAT THEY’RE ADDICTED TO.
I’M PLAYING IT 20 HOURS A DAY.
I DON’T PLAYS THAT THEY’RE ADDICTED TO.
I’M PLAYING IT 20 HOURS A DAY.
I DON’T KNOW PLAYS THAT THEY’RE ADDICTED TO.
I’M PLAYING IT 20 HOURS A DAY.
I DON’T KNOW HOW PLAYS THAT THEY’RE ADDICTED TO.
I’M PLAYING IT 20 HOURS A DAY.
I DON’T KNOW HOW THEY’RE PLAYS THAT THEY’RE ADDICTED TO.
I’M PLAYING IT 20 HOURS A DAY.
I DON’T KNOW HOW THEY’RE DOING I’M PLAYING IT 20 HOURS A DAY.
I DON’T KNOW HOW THEY’RE DOING I’M PLAYING IT 20 HOURS A DAY.
I DON’T KNOW HOW THEY’RE DOING
IT I’M PLAYING IT 20 HOURS A DAY.
I DON’T KNOW HOW THEY’RE DOING
IT BUT I’M PLAYING IT 20 HOURS A DAY.
I DON’T KNOW HOW THEY’RE DOING
IT BUT YEAH. I’M PLAYING IT 20 HOURS A DAY.
I DON’T KNOW HOW THEY’RE DOING
IT BUT YEAH. SO I’M PLAYING IT 20 HOURS A DAY.
I DON’T KNOW HOW THEY’RE DOING
IT BUT YEAH. SO A I’M PLAYING IT 20 HOURS A DAY.
I DON’T KNOW HOW THEY’RE DOING
IT BUT YEAH. SO A LOT I’M PLAYING IT 20 HOURS A DAY.
I DON’T KNOW HOW THEY’RE DOING
IT BUT YEAH. SO A LOT OF I’M PLAYING IT 20 HOURS A DAY.
I DON’T KNOW HOW THEY’RE DOING
IT BUT YEAH. SO A LOT OF PEOPLE I DON’T KNOW HOW THEY’RE DOING
IT BUT YEAH. SO A LOT OF PEOPLE I DON’T KNOW HOW THEY’RE DOING
IT BUT YEAH. SO A LOT OF PEOPLE
HAVE I DON’T KNOW HOW THEY’RE DOING
IT BUT YEAH. SO A LOT OF PEOPLE
HAVE BEEN I DON’T KNOW HOW THEY’RE DOING
IT BUT YEAH. SO A LOT OF PEOPLE
HAVE BEEN TALKING I DON’T KNOW HOW THEY’RE DOING
IT BUT YEAH. SO A LOT OF PEOPLE
HAVE BEEN TALKING ABOUT I DON’T KNOW HOW THEY’RE DOING
IT BUT YEAH. SO A LOT OF PEOPLE
HAVE BEEN TALKING ABOUT THIS IT BUT YEAH. SO A LOT OF PEOPLE
HAVE BEEN TALKING ABOUT THIS IT BUT YEAH. SO A LOT OF PEOPLE
HAVE BEEN TALKING ABOUT THIS
NEW IT BUT YEAH. SO A LOT OF PEOPLE
HAVE BEEN TALKING ABOUT THIS
NEW LAWSUIT IT BUT YEAH. SO A LOT OF PEOPLE
HAVE BEEN TALKING ABOUT THIS
NEW LAWSUIT AGAINST IT BUT YEAH. SO A LOT OF PEOPLE
HAVE BEEN TALKING ABOUT THIS
NEW LAWSUIT AGAINST FORTNITE. HAVE BEEN TALKING ABOUT THIS
NEW LAWSUIT AGAINST FORTNITE. HAVE BEEN TALKING ABOUT THIS
NEW LAWSUIT AGAINST FORTNITE.
LET HAVE BEEN TALKING ABOUT THIS
NEW LAWSUIT AGAINST FORTNITE.
LET ME HAVE BEEN TALKING ABOUT THIS
NEW LAWSUIT AGAINST FORTNITE.
LET ME GIVE HAVE BEEN TALKING ABOUT THIS
NEW LAWSUIT AGAINST FORTNITE.
LET ME GIVE YOU HAVE BEEN TALKING ABOUT THIS
NEW LAWSUIT AGAINST FORTNITE.
LET ME GIVE YOU THE HAVE BEEN TALKING ABOUT THIS
NEW LAWSUIT AGAINST FORTNITE.
LET ME GIVE YOU THE BUZZ. HAVE BEEN TALKING ABOUT THIS
NEW LAWSUIT AGAINST FORTNITE.
LET ME GIVE YOU THE BUZZ. SO NEW LAWSUIT AGAINST FORTNITE.
LET ME GIVE YOU THE BUZZ. SO NEW LAWSUIT AGAINST FORTNITE.
LET ME GIVE YOU THE BUZZ. SO
TWO NEW LAWSUIT AGAINST FORTNITE.
LET ME GIVE YOU THE BUZZ. SO
TWO PARENTS NEW LAWSUIT AGAINST FORTNITE.
LET ME GIVE YOU THE BUZZ. SO
TWO PARENTS OUT NEW LAWSUIT AGAINST FORTNITE.
LET ME GIVE YOU THE BUZZ. SO
TWO PARENTS OUT IN NEW LAWSUIT AGAINST FORTNITE.
LET ME GIVE YOU THE BUZZ. SO
TWO PARENTS OUT IN CANADA NEW LAWSUIT AGAINST FORTNITE.
LET ME GIVE YOU THE BUZZ. SO
TWO PARENTS OUT IN CANADA THEY LET ME GIVE YOU THE BUZZ. SO
TWO PARENTS OUT IN CANADA THEY LET ME GIVE YOU THE BUZZ. SO
TWO PARENTS OUT IN CANADA THEY
ACTUALLY LET ME GIVE YOU THE BUZZ. SO
TWO PARENTS OUT IN CANADA THEY
ACTUALLY FILED LET ME GIVE YOU THE BUZZ. SO
TWO PARENTS OUT IN CANADA THEY
ACTUALLY FILED A LET ME GIVE YOU THE BUZZ. SO
TWO PARENTS OUT IN CANADA THEY
ACTUALLY FILED A LAWSUIT TWO PARENTS OUT IN CANADA THEY
ACTUALLY FILED A LAWSUIT TWO PARENTS OUT IN CANADA THEY
ACTUALLY FILED A LAWSUIT
AGAINST TWO PARENTS OUT IN CANADA THEY
ACTUALLY FILED A LAWSUIT
AGAINST FORTNITES TWO PARENTS OUT IN CANADA THEY
ACTUALLY FILED A LAWSUIT
AGAINST FORTNITES PUBLISHER ACTUALLY FILED A LAWSUIT
AGAINST FORTNITES PUBLISHER ACTUALLY FILED A LAWSUIT
AGAINST FORTNITES PUBLISHER
EPIC ACTUALLY FILED A LAWSUIT
AGAINST FORTNITES PUBLISHER
EPIC GAME ACTUALLY FILED A LAWSUIT
AGAINST FORTNITES PUBLISHER
EPIC GAME SAYING ACTUALLY FILED A LAWSUIT
AGAINST FORTNITES PUBLISHER
EPIC GAME SAYING THE ACTUALLY FILED A LAWSUIT
AGAINST FORTNITES PUBLISHER
EPIC GAME SAYING THE GAME ACTUALLY FILED A LAWSUIT
AGAINST FORTNITES PUBLISHER
EPIC GAME SAYING THE GAME IS AGAINST FORTNITES PUBLISHER
EPIC GAME SAYING THE GAME IS AGAINST FORTNITES PUBLISHER
EPIC GAME SAYING THE GAME IS
JUST AGAINST FORTNITES PUBLISHER
EPIC GAME SAYING THE GAME IS
JUST AS AGAINST FORTNITES PUBLISHER
EPIC GAME SAYING THE GAME IS
JUST AS ADDICTIVE AGAINST FORTNITES PUBLISHER
EPIC GAME SAYING THE GAME IS
JUST AS ADDICTIVE AS AGAINST FORTNITES PUBLISHER
EPIC GAME SAYING THE GAME IS
JUST AS ADDICTIVE AS COCAINE EPIC GAME SAYING THE GAME IS
JUST AS ADDICTIVE AS COCAINE EPIC GAME SAYING THE GAME IS
JUST AS ADDICTIVE AS COCAINE
SINK EPIC GAME SAYING THE GAME IS
JUST AS ADDICTIVE AS COCAINE
SINK IN. EPIC GAME SAYING THE GAME IS
JUST AS ADDICTIVE AS COCAINE
SINK IN. SO EPIC GAME SAYING THE GAME IS
JUST AS ADDICTIVE AS COCAINE
SINK IN. SO THE EPIC GAME SAYING THE GAME IS
JUST AS ADDICTIVE AS COCAINE
SINK IN. SO THE LAWSUIT EPIC GAME SAYING THE GAME IS
JUST AS ADDICTIVE AS COCAINE
SINK IN. SO THE LAWSUIT ALLEGES JUST AS ADDICTIVE AS COCAINE
SINK IN. SO THE LAWSUIT ALLEGES JUST AS ADDICTIVE AS COCAINE
SINK IN. SO THE LAWSUIT ALLEGES
THAT JUST AS ADDICTIVE AS COCAINE
SINK IN. SO THE LAWSUIT ALLEGES
THAT FORTNITE JUST AS ADDICTIVE AS COCAINE
SINK IN. SO THE LAWSUIT ALLEGES
THAT FORTNITE WAS JUST AS ADDICTIVE AS COCAINE
SINK IN. SO THE LAWSUIT ALLEGES
THAT FORTNITE WAS DEVELOPED JUST AS ADDICTIVE AS COCAINE
SINK IN. SO THE LAWSUIT ALLEGES
THAT FORTNITE WAS DEVELOPED BY SINK IN. SO THE LAWSUIT ALLEGES
THAT FORTNITE WAS DEVELOPED BY SINK IN. SO THE LAWSUIT ALLEGES
THAT FORTNITE WAS DEVELOPED BY
PSYCHOLOGISTS SINK IN. SO THE LAWSUIT ALLEGES
THAT FORTNITE WAS DEVELOPED BY
PSYCHOLOGISTS AND SINK IN. SO THE LAWSUIT ALLEGES
THAT FORTNITE WAS DEVELOPED BY
PSYCHOLOGISTS AND CAUSES SINK IN. SO THE LAWSUIT ALLEGES
THAT FORTNITE WAS DEVELOPED BY
PSYCHOLOGISTS AND CAUSES A THAT FORTNITE WAS DEVELOPED BY
PSYCHOLOGISTS AND CAUSES A THAT FORTNITE WAS DEVELOPED BY
PSYCHOLOGISTS AND CAUSES A
PLAYER’S THAT FORTNITE WAS DEVELOPED BY
PSYCHOLOGISTS AND CAUSES A
PLAYER’S BRAIN THAT FORTNITE WAS DEVELOPED BY
PSYCHOLOGISTS AND CAUSES A
PLAYER’S BRAIN TO THAT FORTNITE WAS DEVELOPED BY
PSYCHOLOGISTS AND CAUSES A
PLAYER’S BRAIN TO RELEASE PSYCHOLOGISTS AND CAUSES A
PLAYER’S BRAIN TO RELEASE PSYCHOLOGISTS AND CAUSES A
PLAYER’S BRAIN TO RELEASE
DOPAMINE PSYCHOLOGISTS AND CAUSES A
PLAYER’S BRAIN TO RELEASE
DOPAMINE WHICH PSYCHOLOGISTS AND CAUSES A
PLAYER’S BRAIN TO RELEASE
DOPAMINE WHICH CAUSES PSYCHOLOGISTS AND CAUSES A
PLAYER’S BRAIN TO RELEASE
DOPAMINE WHICH CAUSES USERS PLAYER’S BRAIN TO RELEASE
DOPAMINE WHICH CAUSES USERS PLAYER’S BRAIN TO RELEASE
DOPAMINE WHICH CAUSES USERS
OVER PLAYER’S BRAIN TO RELEASE
DOPAMINE WHICH CAUSES USERS
OVER TIME PLAYER’S BRAIN TO RELEASE
DOPAMINE WHICH CAUSES USERS
OVER TIME TO PLAYER’S BRAIN TO RELEASE
DOPAMINE WHICH CAUSES USERS
OVER TIME TO BECOME PLAYER’S BRAIN TO RELEASE
DOPAMINE WHICH CAUSES USERS
OVER TIME TO BECOME ADDICTIVE DOPAMINE WHICH CAUSES USERS
OVER TIME TO BECOME ADDICTIVE DOPAMINE WHICH CAUSES USERS
OVER TIME TO BECOME ADDICTIVE
TO DOPAMINE WHICH CAUSES USERS
OVER TIME TO BECOME ADDICTIVE
TO DATA. DOPAMINE WHICH CAUSES USERS
OVER TIME TO BECOME ADDICTIVE
TO DATA. THAT DOPAMINE WHICH CAUSES USERS
OVER TIME TO BECOME ADDICTIVE
TO DATA. THAT GAME DOPAMINE WHICH CAUSES USERS
OVER TIME TO BECOME ADDICTIVE
TO DATA. THAT GAME SORRY. DOPAMINE WHICH CAUSES USERS
OVER TIME TO BECOME ADDICTIVE
TO DATA. THAT GAME SORRY. SO OVER TIME TO BECOME ADDICTIVE
TO DATA. THAT GAME SORRY. SO OVER TIME TO BECOME ADDICTIVE
TO DATA. THAT GAME SORRY. SO
LET’S OVER TIME TO BECOME ADDICTIVE
TO DATA. THAT GAME SORRY. SO
LET’S HAVE OVER TIME TO BECOME ADDICTIVE
TO DATA. THAT GAME SORRY. SO
LET’S HAVE YOU OVER TIME TO BECOME ADDICTIVE
TO DATA. THAT GAME SORRY. SO
LET’S HAVE YOU GOT OVER TIME TO BECOME ADDICTIVE
TO DATA. THAT GAME SORRY. SO
LET’S HAVE YOU GOT SAM OVER TIME TO BECOME ADDICTIVE
TO DATA. THAT GAME SORRY. SO
LET’S HAVE YOU GOT SAM AGAIN TO DATA. THAT GAME SORRY. SO
LET’S HAVE YOU GOT SAM AGAIN TO DATA. THAT GAME SORRY. SO
LET’S HAVE YOU GOT SAM AGAIN
ABOUT TO DATA. THAT GAME SORRY. SO
LET’S HAVE YOU GOT SAM AGAIN
ABOUT THIS TO DATA. THAT GAME SORRY. SO
LET’S HAVE YOU GOT SAM AGAIN
ABOUT THIS USE TO DATA. THAT GAME SORRY. SO
LET’S HAVE YOU GOT SAM AGAIN
ABOUT THIS USE THAT TO DATA. THAT GAME SORRY. SO
LET’S HAVE YOU GOT SAM AGAIN
ABOUT THIS USE THAT AS TO DATA. THAT GAME SORRY. SO
LET’S HAVE YOU GOT SAM AGAIN
ABOUT THIS USE THAT AS A TO DATA. THAT GAME SORRY. SO
LET’S HAVE YOU GOT SAM AGAIN
ABOUT THIS USE THAT AS A SEGUE LET’S HAVE YOU GOT SAM AGAIN
ABOUT THIS USE THAT AS A SEGUE LET’S HAVE YOU GOT SAM AGAIN
ABOUT THIS USE THAT AS A SEGUE
GM LET’S HAVE YOU GOT SAM AGAIN
ABOUT THIS USE THAT AS A SEGUE
GM JAY LET’S HAVE YOU GOT SAM AGAIN
ABOUT THIS USE THAT AS A SEGUE
GM JAY ROBERT LET’S HAVE YOU GOT SAM AGAIN
ABOUT THIS USE THAT AS A SEGUE
GM JAY ROBERT SAYS LET’S HAVE YOU GOT SAM AGAIN
ABOUT THIS USE THAT AS A SEGUE
GM JAY ROBERT SAYS I LET’S HAVE YOU GOT SAM AGAIN
ABOUT THIS USE THAT AS A SEGUE
GM JAY ROBERT SAYS I THINK LET’S HAVE YOU GOT SAM AGAIN
ABOUT THIS USE THAT AS A SEGUE
GM JAY ROBERT SAYS I THINK THIS ABOUT THIS USE THAT AS A SEGUE
GM JAY ROBERT SAYS I THINK THIS ABOUT THIS USE THAT AS A SEGUE
GM JAY ROBERT SAYS I THINK THIS
THING ABOUT THIS USE THAT AS A SEGUE
GM JAY ROBERT SAYS I THINK THIS
THING VIDEO ABOUT THIS USE THAT AS A SEGUE
GM JAY ROBERT SAYS I THINK THIS
THING VIDEO GAME ABOUT THIS USE THAT AS A SEGUE
GM JAY ROBERT SAYS I THINK THIS
THING VIDEO GAME SHOULD ABOUT THIS USE THAT AS A SEGUE
GM JAY ROBERT SAYS I THINK THIS
THING VIDEO GAME SHOULD BE GM JAY ROBERT SAYS I THINK THIS
THING VIDEO GAME SHOULD BE GM JAY ROBERT SAYS I THINK THIS
THING VIDEO GAME SHOULD BE
SOMETHING GM JAY ROBERT SAYS I THINK THIS
THING VIDEO GAME SHOULD BE
SOMETHING KIDS GM JAY ROBERT SAYS I THINK THIS
THING VIDEO GAME SHOULD BE
SOMETHING KIDS LEARN GM JAY ROBERT SAYS I THINK THIS
THING VIDEO GAME SHOULD BE
SOMETHING KIDS LEARN TO GM JAY ROBERT SAYS I THINK THIS
THING VIDEO GAME SHOULD BE
SOMETHING KIDS LEARN TO DO THING VIDEO GAME SHOULD BE
SOMETHING KIDS LEARN TO DO THING VIDEO GAME SHOULD BE
SOMETHING KIDS LEARN TO DO
RESPONSIBLY THING VIDEO GAME SHOULD BE
SOMETHING KIDS LEARN TO DO
RESPONSIBLY THEN THING VIDEO GAME SHOULD BE
SOMETHING KIDS LEARN TO DO
RESPONSIBLY THEN YOU THING VIDEO GAME SHOULD BE
SOMETHING KIDS LEARN TO DO
RESPONSIBLY THEN YOU HAVE THING VIDEO GAME SHOULD BE
SOMETHING KIDS LEARN TO DO
RESPONSIBLY THEN YOU HAVE DAVID SOMETHING KIDS LEARN TO DO
RESPONSIBLY THEN YOU HAVE DAVID SOMETHING KIDS LEARN TO DO
RESPONSIBLY THEN YOU HAVE DAVID
THAT SOMETHING KIDS LEARN TO DO
RESPONSIBLY THEN YOU HAVE DAVID
THAT SAYS SOMETHING KIDS LEARN TO DO
RESPONSIBLY THEN YOU HAVE DAVID
THAT SAYS THIS SOMETHING KIDS LEARN TO DO
RESPONSIBLY THEN YOU HAVE DAVID
THAT SAYS THIS IS SOMETHING KIDS LEARN TO DO
RESPONSIBLY THEN YOU HAVE DAVID
THAT SAYS THIS IS NONSENSE SOMETHING KIDS LEARN TO DO
RESPONSIBLY THEN YOU HAVE DAVID
THAT SAYS THIS IS NONSENSE IS RESPONSIBLY THEN YOU HAVE DAVID
THAT SAYS THIS IS NONSENSE IS RESPONSIBLY THEN YOU HAVE DAVID
THAT SAYS THIS IS NONSENSE IS
GETTING RESPONSIBLY THEN YOU HAVE DAVID
THAT SAYS THIS IS NONSENSE IS
GETTING OUT RESPONSIBLY THEN YOU HAVE DAVID
THAT SAYS THIS IS NONSENSE IS
GETTING OUT OF RESPONSIBLY THEN YOU HAVE DAVID
THAT SAYS THIS IS NONSENSE IS
GETTING OUT OF WHATEVER THAT SAYS THIS IS NONSENSE IS
GETTING OUT OF WHATEVER THAT SAYS THIS IS NONSENSE IS
GETTING OUT OF WHATEVER
HAPPENED THAT SAYS THIS IS NONSENSE IS
GETTING OUT OF WHATEVER
HAPPENED TO THAT SAYS THIS IS NONSENSE IS
GETTING OUT OF WHATEVER
HAPPENED TO PERSONAL GETTING OUT OF WHATEVER
HAPPENED TO PERSONAL GETTING OUT OF WHATEVER
HAPPENED TO PERSONAL
RESPONSIBILITY. GETTING OUT OF WHATEVER
HAPPENED TO PERSONAL
RESPONSIBILITY. NOBODY GETTING OUT OF WHATEVER
HAPPENED TO PERSONAL
RESPONSIBILITY. NOBODY FORCED HAPPENED TO PERSONAL
RESPONSIBILITY. NOBODY FORCED HAPPENED TO PERSONAL
RESPONSIBILITY. NOBODY FORCED
YOU HAPPENED TO PERSONAL
RESPONSIBILITY. NOBODY FORCED
YOU TO HAPPENED TO PERSONAL
RESPONSIBILITY. NOBODY FORCED
YOU TO BUY HAPPENED TO PERSONAL
RESPONSIBILITY. NOBODY FORCED
YOU TO BUY IT. HAPPENED TO PERSONAL
RESPONSIBILITY. NOBODY FORCED
YOU TO BUY IT. AND HAPPENED TO PERSONAL
RESPONSIBILITY. NOBODY FORCED
YOU TO BUY IT. AND PRETTY HAPPENED TO PERSONAL
RESPONSIBILITY. NOBODY FORCED
YOU TO BUY IT. AND PRETTY SURE RESPONSIBILITY. NOBODY FORCED
YOU TO BUY IT. AND PRETTY SURE RESPONSIBILITY. NOBODY FORCED
YOU TO BUY IT. AND PRETTY SURE
NOBODY’S RESPONSIBILITY. NOBODY FORCED
YOU TO BUY IT. AND PRETTY SURE
NOBODY’S FORCING RESPONSIBILITY. NOBODY FORCED
YOU TO BUY IT. AND PRETTY SURE
NOBODY’S FORCING YOU RESPONSIBILITY. NOBODY FORCED
YOU TO BUY IT. AND PRETTY SURE
NOBODY’S FORCING YOU TO RESPONSIBILITY. NOBODY FORCED
YOU TO BUY IT. AND PRETTY SURE
NOBODY’S FORCING YOU TO PLAY YOU TO BUY IT. AND PRETTY SURE
NOBODY’S FORCING YOU TO PLAY YOU TO BUY IT. AND PRETTY SURE
NOBODY’S FORCING YOU TO PLAY
VIDEO YOU TO BUY IT. AND PRETTY SURE
NOBODY’S FORCING YOU TO PLAY
VIDEO GAMES. YOU TO BUY IT. AND PRETTY SURE
NOBODY’S FORCING YOU TO PLAY
VIDEO GAMES. POSSIBLY YOU TO BUY IT. AND PRETTY SURE
NOBODY’S FORCING YOU TO PLAY
VIDEO GAMES. POSSIBLY THEY YOU TO BUY IT. AND PRETTY SURE
NOBODY’S FORCING YOU TO PLAY
VIDEO GAMES. POSSIBLY THEY ARE NOBODY’S FORCING YOU TO PLAY
VIDEO GAMES. POSSIBLY THEY ARE NOBODY’S FORCING YOU TO PLAY
VIDEO GAMES. POSSIBLY THEY ARE
ADDICTIVE NOBODY’S FORCING YOU TO PLAY
VIDEO GAMES. POSSIBLY THEY ARE
ADDICTIVE ADDICTIVE NOBODY’S FORCING YOU TO PLAY
VIDEO GAMES. POSSIBLY THEY ARE
ADDICTIVE ADDICTIVE AGAIST NOBODY’S FORCING YOU TO PLAY
VIDEO GAMES. POSSIBLY THEY ARE
ADDICTIVE ADDICTIVE AGAIST ON VIDEO GAMES. POSSIBLY THEY ARE
ADDICTIVE ADDICTIVE AGAIST ON VIDEO GAMES. POSSIBLY THEY ARE
ADDICTIVE ADDICTIVE AGAIST ON
THE VIDEO GAMES. POSSIBLY THEY ARE
ADDICTIVE ADDICTIVE AGAIST ON
THE SAME VIDEO GAMES. POSSIBLY THEY ARE
ADDICTIVE ADDICTIVE AGAIST ON
THE SAME LEVEL VIDEO GAMES. POSSIBLY THEY ARE
ADDICTIVE ADDICTIVE AGAIST ON
THE SAME LEVEL AS VIDEO GAMES. POSSIBLY THEY ARE
ADDICTIVE ADDICTIVE AGAIST ON
THE SAME LEVEL AS COCAINE. VIDEO GAMES. POSSIBLY THEY ARE
ADDICTIVE ADDICTIVE AGAIST ON
THE SAME LEVEL AS COCAINE. YEAH ADDICTIVE ADDICTIVE AGAIST ON
THE SAME LEVEL AS COCAINE. YEAH ADDICTIVE ADDICTIVE AGAIST ON
THE SAME LEVEL AS COCAINE. YEAH
THAT’S ADDICTIVE ADDICTIVE AGAIST ON
THE SAME LEVEL AS COCAINE. YEAH
THAT’S THAT ADDICTIVE ADDICTIVE AGAIST ON
THE SAME LEVEL AS COCAINE. YEAH
THAT’S THAT BECAUSE ADDICTIVE ADDICTIVE AGAIST ON
THE SAME LEVEL AS COCAINE. YEAH
THAT’S THAT BECAUSE THEY ADDICTIVE ADDICTIVE AGAIST ON
THE SAME LEVEL AS COCAINE. YEAH
THAT’S THAT BECAUSE THEY FEEL THE SAME LEVEL AS COCAINE. YEAH
THAT’S THAT BECAUSE THEY FEEL THE SAME LEVEL AS COCAINE. YEAH
THAT’S THAT BECAUSE THEY FEEL
LIKE THE SAME LEVEL AS COCAINE. YEAH
THAT’S THAT BECAUSE THEY FEEL
LIKE SOCIAL THE SAME LEVEL AS COCAINE. YEAH
THAT’S THAT BECAUSE THEY FEEL
LIKE SOCIAL MEDIA’S THE SAME LEVEL AS COCAINE. YEAH
THAT’S THAT BECAUSE THEY FEEL
LIKE SOCIAL MEDIA’S ADDICTIVE THAT’S THAT BECAUSE THEY FEEL
LIKE SOCIAL MEDIA’S ADDICTIVE THAT’S THAT BECAUSE THEY FEEL
LIKE SOCIAL MEDIA’S ADDICTIVE
AND THAT’S THAT BECAUSE THEY FEEL
LIKE SOCIAL MEDIA’S ADDICTIVE
AND WATCHING THAT’S THAT BECAUSE THEY FEEL
LIKE SOCIAL MEDIA’S ADDICTIVE
AND WATCHING IT THAT’S THAT BECAUSE THEY FEEL
LIKE SOCIAL MEDIA’S ADDICTIVE
AND WATCHING IT IS THAT’S THAT BECAUSE THEY FEEL
LIKE SOCIAL MEDIA’S ADDICTIVE
AND WATCHING IT IS TV THAT’S THAT BECAUSE THEY FEEL
LIKE SOCIAL MEDIA’S ADDICTIVE
AND WATCHING IT IS TV IS LIKE SOCIAL MEDIA’S ADDICTIVE
AND WATCHING IT IS TV IS LIKE SOCIAL MEDIA’S ADDICTIVE
AND WATCHING IT IS TV IS
ADDICTIVE. LIKE SOCIAL MEDIA’S ADDICTIVE
AND WATCHING IT IS TV IS
ADDICTIVE. IT LIKE SOCIAL MEDIA’S ADDICTIVE
AND WATCHING IT IS TV IS
ADDICTIVE. IT DOES LIKE SOCIAL MEDIA’S ADDICTIVE
AND WATCHING IT IS TV IS
ADDICTIVE. IT DOES COME LIKE SOCIAL MEDIA’S ADDICTIVE
AND WATCHING IT IS TV IS
ADDICTIVE. IT DOES COME DOWN LIKE SOCIAL MEDIA’S ADDICTIVE
AND WATCHING IT IS TV IS
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Online All the Time? Researchers Predicted It | Retro Report on PBS


-At a time when social media is increasingly
taking over our lives, Facebook has become an emblem
of technology run amok. It’s been pilloried in the press
for manipulating users and has come under investigation
for sharing personal data. Social media’s power
over consumers didn’t happen by chance,
but by design. -A theory pioneered decades ago by the influential
psychologist B.F. Skinner lies at the root
of today’s attention economy where people are manipulated
with the same technique Skinner developed to teach rats
to press levers, cats to play the piano, and pigeons to face off
in Ping-Pong. But could the research that led
to social media’s power over us also help us
to escape its grip? ♪♪ Over the last decade… -iPhone is like having
your life in your pocket. -…technology has reshaped
how we interact with the world. -One third of humanity uses
Facebook at least once a month. If Facebook were a country, it would be the largest
in the world. -It’s also reshaped
our own lives. -More families are texting
each other while inside the same house
instead of actually talking. -Even the CEO of Apple thinks
he’s on his iPhone too much. -Some people are so addicted
to technology and their devices,
they’re now turning to rehab. -But to understand how
this technology hooks us, we need to look back
to a different time. -Conquest —
the search for new knowledge about our universe, our world,
and ourselves. ♪♪ What is behavior? What makes a man love, gamble,
write a sonnet? In this laboratory, scientists seek answers to
those questions using pigeons. -It was 1959,
and an unassuming scientist was about to tell a nation
about a remarkable discovery. -Dr. Skinner, what are you
doing with this pigeon? -I’m getting ready
to demonstrate a fundamental principle
of behavior. This pigeon is hungry, and I can give it food
just by pressing this switch. This operates a small food dish back at the square opening
in the wall. In that way, I can select
parts of its behavior and make it do
practically anything I like. -For decades, behavioral
psychologist B.F. Skinner had been experimenting
with pigeons and rats to see what
he could make them do, but rats pressing levers
and pigeons pecking disks was just the start. -If it goes past one pigeon,
the other pigeon can eat, and if it goes the other way,
the other pigeon eats. -That’s remarkable. -Of course, we’re not
interested in behavior because it’s amusing
or dramatic. We want to study its causes
and find out how to change it. -One of those techniques
he found that was particularly useful in shaping behavior
was the variable reward. -The things we do in everyday
life don’t always pay off, and they don’t always
not pay off. It isn’t simple all or none. We study that in the case
of the pigeon by arranging various schedules
or systems of payoff. -He found that if
you don’t know what is gonna come down that chute
in terms of a reward, and you don’t know
when it’s going to come, you will stay there pressing the
button and pulling the lever. -The key, Skinner discovered, was making the payoff
unpredictable. -That element of uncertainty,
that perfect sweet spot, that balance of, you know, predictability
yet uncertainty — that is the most addicting
reinforcement schedule. -To help make his case
that humans could be controlled in the same way,
Skinner pointed to casinos. -People gamble because
of the schedule of the reinforcement
that follows. -In Skinner’s time, people found a lot of
what he said for cultural and historical
reasons to be very creepy. The idea that we could
be controlled was coming right on the heels of this image
of sort of communism and that we could be
all turned into little drones executing
the commands of others, and so people
were repelled by it. -I come back to the old
question, the old objection —quis custodiet ipsos custodes?Who is going to guard
our guardians? Who is going to modify
the people who are going to modify us? -In the climate of the ’70s,
’80s, and even ’90s, it would’ve been a very dubious
proposition to call yourself and advertise yourself
as a behavior designer. -But that’s not the case today. -I’d like to share with you
a design pattern that companies use
to build habit-forming products. It’s called the HOOK. -I decided to dive deeper
into the psychology of what makes products
habit-forming hoping that I could build
a habit-forming product. -Nir Eyal now works
as a behavioral designer helping companies figure out what kind of
behavioral techniques will attract users
and keep them. -What we find is that
habit-forming products have what’s called a hook
designed into the product. If we feel lonely,
we check Facebook. If we’re uncertain, we Google. All of these things
fundamentally cater to an emotional itch,
an emotional discomfort. What we want to do is to find
the pain points in users’ lives so that we can solve
that problem for them. -But behavioral design
goes beyond simply finding and easing
an emotional itch. The hooks built into
these products are also intended
to keep users coming back, and here,
Skinner’s discoveries are key. -The connection is to make
something interesting. It needs to be variable. It has to be —
there has to be some kind of mystery,
some kind of uncertainty. Instagram is a great example
of a product that has a fantastic hook
built in. The internal trigger is when
you’re seeking connection. The action is to open the app. The variable reward
is to scroll the feed. Over time, you’re changing
your habits to use this product. -There are certain
possibilities, and there’s certain
uncertainties, right? So something like Twitter
really has that feel of, you never know when a pellet
is gonna come down the chute, and the same with Facebook. You log on, and you just keep
scrolling to see, like, when am I gonna get
a little hit? I think it is useful
to think about them as some kind of
digitally enhanced Skinner Box. -Loren Brichter is one reason
Twitter is so addictive. He developed the code
for the now-ubiquitous gesture known as “pull to refresh.” -It was literally
five lines of code. I put it in, and it was done. Like, that was pull to refresh, and then people starting
putting it in everything. In my mind, I did it because
it was a more natural gesture. Like, it was a little bit
more ergonomic. Some people likened it
to a slot machine, which makes a ton of sense
in hindsight. -Today, there’s growing concern
that technology companies have gone too far in their attempt to keep users
glued to their screens, and some of the industry’s
leaders are speaking out. -The short-term dopamine-driven
feedback loops that we have created are
destroying how society works. -It’s not about giving you
all this freedom. It’s about sucking you in
to take your time. -I mean, it’s exactly
the kind of thing that a hacker like myself
would come up with because you’re exploiting
a vulnerability in human psychology. -Skinner’s daughter,
Julie Vargas, says her father believed
that behavioral psychology could be a force for good
if it was used in the right way. -My sister’s school
had Father’s Day, and what he saw was
the teacher giving a lesson and then giving a worksheet, and some of them
were doing it quickly. Others were clearly
not knowing what to do. And that one turns. So he came home, and he said,
“I’m making a teaching machine.” -One of the practical
applications of laboratory work in the field of behavior theory
is the teaching machine. -These machines are now
being used to teach everything from telling
the time to advanced physics. Satisfaction from achievement
is a powerful human reinforcer. -He had an ethics, you know — an ethics of collective
human flourishing that depended on
making the right choices rather than ones
that would deplete us and keep us in the corner of the
Skinner Box pressing the button. -Vargas says her father
would be appalled by the way his discoveries
are being used by some
technology companies today. -He would be horrified
at how much control these little devices,
or the interaction, has over particularly
the young people of our society. -Just because something is
potentially addictive doesn’t mean
we don’t have control. We’re not freebasing Facebook. We’re not injecting
Instagram here. -Eyal says that many
behavioral designers are actually trying
to improve users’ lives. -I’ll give you example
after example. Duolingo helps us
learn languages. We’ve got apps
that I use every day when I go to the gym
that helps me exercise, apps to help us stop smoking, apps that help us
stop using our technology are all using these
behavioral design tactics. -But in the end,
the solution to help us overcome our addiction to technology
may not come from an app. Instead, it may be
from understanding one of Skinner’s
most important realizations — knowing you’re being
controlled by something might be the first step
to breaking its grip. -Science liberates you to the
extent that you now understand why things are happening and when they’re
going to happen. Knowing what in your environment
is controlling your behavior lets you change that environment
and change your own behavior. -Loren Brichter is among
those now thinking more deeply about his environment
and the ones he created. -On some levels, it was —
like, I thought I did, like, good work. But on other levels, like, I think that work led
to bad things happening, and they’re all part
of this big thing that, like, led to this massive shift
in, you know, human culture. There’s no undo button. I mean, all technology
is like Pandora’s Box. You can’t predict what making
any of this stuff is gonna do.