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Learning the addiction of Reddit the hard way

October 19, 2019 | Articles | No Comments

I was up all night last night. On Reddit Read what? Reddit. The front page of the internet. It’s like an newspaper but it’s always changing. So it’s like a website, is it? Check it out. Before I do this, heed my warning, This is literally the most addictive website known to man. It will tear your life apart. Whatever man, just show me. Alright, you asked for it. Reddit That looks stupid. There’s nothing different about this. Well go ahead, click a link. Alright Just be careful. You coming Bro? Ok,, you’re locking up. Morning Bro. Told ya

DOOM (1993 ORIGINAL GAME) (Teens React: Retro Gaming)

♪ (old-school video game music) ♪ – “Doom.” Never heard of it. – Doom? I’ve never heard
of this game before. – It kinda looks like maybe Mars. And they’re fighting off maybe aliens. – Doom. Why not?
I’ve never played the first. It’s probably one of the most
iconic shooters ever. – Doom! Oh my god,
this is such a throwback! I used to play it
when I was younger a lot. – (Finebros) With Doom
releasing a reboot to the series later this month, we are
having you play the original that was first released in 1993
for PC on four floppy disks. – That’s a lot of floppy disks. I don’t think I know
what a floppy disk is. Are they the things that, um–
they’re kinda like square-looking, and they look like
the Save button on a computer. – I don’t even know what that means. But I remember playing
the game on a computer. – Damn, that’s like
three years older than me. – I was negative five
years old. (chuckles) I was just not even a thought yet. – (Finebros) You ready to get started?
– (nervously) No. – “Hurt me plenty”?
– (Finebros) Yeah, “hurt me plenty.” – Savage!
♪ (intense 8-bit rock music) ♪ Oh. Oh, whoa! I’ve seen this before! – Oh my gosh, the music. Throwback. – Oh shit, look at
those graphics. [Bleep]. This is ’93? God damn!
Look at the technology. Okay, let’s get it. – Let’s see. We’re going
left, forward, back. Just got to try out all the keys. – Okay. Oh, I can’t look down?
That’s disappointing. – What is this? Oh, 101% health? – All right, then.
I’m out to save the day. – Do I have to jump? Okay, cool. I already get up these things. Do I have to kill those? I can’t tell. We’ll see. We’ll see.
Is that anything I need? – 100% armor. – I already know the layouts of the level. Like, I already know where I’m gonna go. – Oh. There’s a corridor. – Is free roaming
wherever I go or what? – And I think that’s a dead monster. Okay. Let’s go this way.
There’s another dead guy. – Are you a door? All right. Oh, I see you guys. – Oh no. Dude, do I like them?
Do I not like them? (demons screech)
Ugh. (gunshot)
Aah! – Oh, [bleep]. – Die, heathens!
(demon groans) – These are armor. Okay. – Oh. Nope. Nope. (gunshots, demons lowing) – Okay, cool. I killed him. – Ooh, head shot, head shot, head shot. Damn, bang bang. – Oh, there’s a guy
right there. Oh my god. – Those things in the back
are gonna shoot fireballs at you. So don’t get too close. – Okay. Let’s try not to get killed. That might not be an option. – Bang bang. Ah ah ah, ooh. I see the– I see, uh–
can I not raise my gun? – How do I get up there
and kill that thing? I don’t think I can, ’cause it’s high.
And I can’t aim up. – I should probably kill him. (gunshots, demon growling) Okay. Oh, Jesus Christ. (giggles) Okay. – Make my way through here,
get some ammo-nition. – Okay, let’s go. Oh shit! Oh god! – Oh my god. (screams shrilly) Oh, I killed him though, I think. (gunshots and growling)
– Argh! Aw, yes, I killed it!! – Oh. Argh, you sumbitch. – Okay. This is the end? Right here? But there’s a secret over here. (player grunts, pants)
And there’s a new gun and health. So now I have a shotgun. – Hold up, let me jump through that. Oh my god. I just got a shotgun? I just got a secret–
come on, man. Look at this. – It’s an exit? Wait,
is that where I have to go? (door whirs) – Oh, it’s an elevator? ♪ (jittery beat) ♪
Oh, I did stuff. Yeah! ♪ (jittery beat) ♪ – Oh heck yeah, I didn’t die? – It is pretty cool. I can see why people were
addicted to it back then. – It was easiest. There was more to it. If that’s just level one, understandable. – This one’s gonna be easy as well. Okay. I am here. – I am there. “Nuclear plant.” – All right, cool. ♪ (foreboding music) ♪ – Oh my god. There’s so many
dead friends everywhere. – I think in this level, you need keys. – It’s a little sketchy. (demons lowing) (gunshots, demons groaning) Die! This is fun. (demon growls)
– Oh my god, oh my god. Did you hear that? Oh my god. (gunshots)
Oh my god. Oh my god. Brah. – Oh damn, one hit. – Is there armor? There’s
a chest plate up over there. (beep)
(hums nonchalantly) ♪ (beat picks up) ♪
– I want to find secret stuff. Okay.
(lift whirs) This seems promising. (lift whirs) Ooh, look at that. See?
Put your mind in something. – Whoa. What? Oh. (excitedly) Oh, is this another weapon? (whispers) Yes! – (gasps) I found another gun! (demons roaring) – Aah!
(demons groan) See how helpful the shotgun is? (demon groans)
One-hit kill. So this red thing means
I need to find a red key to get into that door.
So I have to look for the red key. – Just gotta– all right,
I think this is where I have to go. (door whirs)
Ooh! Ooh, you dead. (chuckles) (demon groans)
– Cool. Health-healths. – Okay, we’re at 72% health. (gunshots)
No! Okay, cool. – Ugh, that’s one! Get– Oh, hey buddy. Bam! (laughs) – Oh. I got a red thing.
What is that? Is that a secret? – The red key should be
right here, around here. There it is. See, I remember.
I remember. Heh. (demon groans)
– Head shot. (door whirs)
Oh, it looks like we’re back here. – Uh, I don’t really know
where I’m going now. – All right. I don’t know
what my main plot is. I think that’s the only thing
that I’m confused about. But everything else
seems to be pretty good. – I feel like there’s some
lore to it that I’m missing. But I don’t know if this game
really dives into that. – This one I didn’t go through. (door whirs) – Here’s the red door.
So I’m gonna go in there. (door whirs) – People to kill. Die!
Take me to your leader! – Oh my god, oh my god. Oh my god. Oh my god. Oh my god. (shaky sigh) That’s what happens
when you don’t be low-key!! (door whirs) – Okay. I feel like there’s
gonna be a lot of monsters, since they gave me a lot of health. So… (door whirs, demons low) Oh, I was right. – Oh, shit. Why does a game that’s
over 20 years old startle me? – Oh my god. Holy crap! Holy crap! Holy crap! Oh my god. Bro. – [Bleep] that, bro. [Bleep] that. – Oh, crap! Die! (cracking up) Die… die… This is awesome. (gunshot and growl)
– (fiercely) Yes! Okay. I just killed another
one of those demon people. – Can’t see anything. Maybe this way. I was already here. You know, just because
I don’t know where I’m going doesn’t mean I’m lost. I’m just exploring. Not all those who wander are lost. Although in this case,
I have no idea where I am. – So we’re gonna click this. (door whirs)
That opens that. – There IS a switch.
Is that a space bar too? (door whirs)
Yes. Ooh! Secret passageway. – Ooh. Ooh, this looks suspicious. Oh, what the heck? What is this? – This game has a lot of secret pathways. I think that’s the only thing
that’s gonna screw me over in the long run. (door whirs, demons growling) – (stoically) Oh, I’m scared.
I’m so scared, man. (gunshots, demons groaning) – Too easy. (player panting) – (nervously) No! Aah, aah, aah. Don’t kill me. Don’t kill me. Okay. So I killed one of them. (door whirs, demons groaning)
– Kill it. Die. (demon groans)
Aah! (demon growling)
Oh my god! Oh my god! Oh my god! Oh my god! Literally oh my god. This thing looks promising, I guess. There’s a switch right there. – There’s like a little triangle glowing. – Think I killed everything. ♪ (jittery beat) ♪ (excitedly) Wait, did I finish? – I’m gonna leave this stupid place. ♪ (jittery beat) ♪ I beat it. – This game’s actually not
that bad for such an old game. – You have your mazes,
and then you have your monsters. Portal and Gears of War into one. – That was really fun.
I’m excited for the new version. – The game itself– there wasn’t
anything special about it, ’cause I personally don’t really
like games where you just go and you shoot, and that’s
all you do, and you collect stuff. I like story-based games,
so I was not a big fan of this game. – It was fun how you had to explore and figure out which way you were going. – I’m having fun going around
finding out what’s going on, shooting all these
bad guys with a shotgun. I’m glad I found it. – Oh my gosh. Like,
I totally forgot about this game. I used to play this game
so much when I was younger. And I know all the secrets. I know all the different
levels and endings. It’s just a really fun game. – (Finebros) Like we mentioned, Doom is being remade for the current gen, and we want you to take a look at it.
– All right. – I think it probably will look cool. I’m imagining a really
Halo-y looking thing. ♪ (intense music) ♪ – Definitely amped up the graphics. – Bethesda or whatever.
The same people who make Fallout. – (laughs) Already I’m like,
“Well damn, what an improvement.” (chuckles) – Okay, this looks good so far. (blast)
Okay, see, like, look. Now those monsters actually look scary. I would not play this game. (metallic ringing, gun blasts) – Double barrel.
It’s actually pretty cool. – Okay. I don’t know. It doesn’t look as scary
as I would imagine it. (mechanical whirring) (boom)
– All right, this is pretty sick. Oh– oh jeez. (saw grinds)
– Oh, and the blood looks realistic too. – See, if this is what
I was going through, I would be way more enter– Yes. I would be so entertained. – Oh. It looks more futuristic than scary. – Okay, I’m feeling that.
I’m feeling that. That kinda like Gears of War
type stuff going on. – That’s so cool. That’s so cool! – That’s– that’s an
improvement, all right. I would actually want
to keep playing this game now. It’d make you badass as hell. Like, this doesn’t even
compare to Halo anymore. – Thanks for watching Gaming
on the React channel. – What games should we play next?
Let us know in the comments. – Subscribe to get more Gaming episodes. – Bye! I’m not that sure we should
be trying to land on Mars now. ♪ (old-school video game music) ♪

Games Within Games – Emulated Classics, Enhanced Ports, and Bonus Discs / MY LIFE IN GAMING

[ TRY ] Everyone loves a good deal. That’s why game companies have been bundling
popular titles together since decades ago. Today, compilations of classic games have
become some of the most reliable and accessible methods of exploring the history of various
series and publishers. But sometimes you’ll find a classic game
included with a brand-new game a bonus. These extras may be listed as a bullet point
on the back of the box, but are generally not presented as a selling point that overshadows
the main game. Let’s take a closer look at some of these
“games within games” because it’s easy to forget that some of these were even there
in the first place. Heck, you never know, maybe we’ll discover
some of the best ways to play some of the most significant games in history… or maybe…
the worst. [ MUSIC: “Principle” by Matt McCheskey
] [ Turbo Out Run Music ] [ COURY ] Developers have been sneaking in
extra games for a long time. In an age where most games can be downloaded
in seconds to play on real hardware or emulators, it can be easy to forget that it used to be
pretty novel when an extra game was included as a bonus. Afterall, most were once full priced games
themselves, so it felt like a huge deal to get them for “free.” We’re gonna be looking a whole bunch of
these types of in this episode, but what exactly is our criteria that justifies a “Game within
a game?” I’m guessing that many people thought of
Super Mario Bros. and Duck Hunt when they first saw the title of this episode… but
both games are given equal billing on the package. We aren’t counting any games that are specifically
labeled as collections or compilations. Others may have thought of the “Battle Game”
in Super Mario 3., which can be directly accessed from the Mario 3 title screen in Super Mario
All-Stars. This may look like the Mario Bros. arcade
game, but in practice, it’s too different to truly consider it the same game – it’s
just a mini-game… a pretty fun one, though. The same can be said with the Gradius game
in Mystical Ninja… or Fantasy Zone in Arnold Palmer Golf. At a glance, these look like the originals,
but they’re radically reduced – only one tiny level each – so they’re just fun easter
eggs. Super Mario Bros. Deluxe for the Game Boy
Color gets close with its “Super Mario Bros. for Super Players,” which is essentially
Super Mario Bros. 2, A.K.A. The Lost levels… but it’s incomplete – graphical
and mechanical alterations aside, worlds 9 and A through D are not present, so we wouldn’t
consider it a suitable replacement for the real thing. That said, the kind of examples we’ll be
looking at can be summed up nicely by Pitfall: The Mayan Adventure. This 1994 sequel slash revival features incredible
animation and was released on just about every console at the time. [ Pitfall! Game Audio ] By entering a button code on the title screen,
you can relive the influential Atari 2600 Pitfall! adventure, which is visually faithful
– that shouldn’t be hard – but the sound isn’t exactly the greatest. Unfortunately, the original Pitfall seems
to have been omitted from the 2001 Game Boy Advance release. [ Pitfall! Game Audio ] Hidden games are good and all, but probably
the most common occurance of games within games is as a reward for beating a game’s
story mode, or overcoming certain challenges along the way. One of my favorite examples of this is in
the Ninja Gaiden reboot on the Xbox. Hidden throughout the game are the original
trilogy of games. Except, these aren’t the NES versions as
you’d expect – for some reason, Team Ninja decided to include the Super NES remakes that
were part of Ninja Gaiden Trilogy. [ Ninja Gaiden Trilogy Game Audio ] This was maybe not the greatest choice, but
it’s certainly an interesting one and I can appreciate that. These games are definitely inferior to the
NES entries in just about every aspect, most notably in the sound department. The melodies just didn’t jive with the SNES’s
sample based sound. [ Ninja Gaiden Trilogy Game Audio ] Despite that, the game supports 480p and so
do these versions. Everything appears to be scaled correctly,
with no scrolling shimmer that I noticed. Although they each game does appear to be
slightly desaturated, it works with in their favor, giving them a sort of look akin to
an original non 1CHIP SNES console. The presence of passwords were a nice quality
of life addition to the SNES game and by extension here as well. These games are of decent length, so having
them incorporated here is quite welcome. [ Ninja Gaiden Trilogy Game Audio ] These games were removed from the release
of Ninja Gaiden Black, and replaced with the vastly inferior arcade game… I’d love to show that to you as well, but
I don’t have a save with it unlocked. Regardless, the arcade game is a step down
from the NES trilogy in every respect, making this a compelling reason to own both Ninja
Gaiden Black AND the original release. Not to mention, none of these bonus games
make an appearance in the PlayStation 3 Sigma release. [ Ninja Gaiden Trilogy Game Audio ] Not all of these are within the game itself. There’s several instances where the developer
has bundled a bonus disc with an additional game on it in the package. The US release of Strider 2 on the PlayStation
1 included the arcade game on it’s own disc. [ Strider – Level 2 Arranged Music ] When most people address this release, it’s
always all about how the disc art was reversed – Strider 2 was on the disc labelled Strider
and vice-versa. While this is a fun anecdote, what they should
really be talking about is how this is essentially the best version of the first Strider to ever
be released on the home market. [ Strider Game Audio ] Built from the ground up, it’s supposedly
an arcade perfect port with all of the animation and music intact. The only real downfall being a loading screen
between each level… which isn’t even that disruptive in the first place. After you beat the game, you gain access to
a number of bonus options such as remixed music and the ability to customize Strider
Hiryu with different colored outfits. It seems like there was a lot of love put
into this port and the additions make it more than just a simple arcade conversion. [ Strider Game Audio ] Now that you have a better understanding of
what we’re looking for, let’s look at how Nintendo’s taken advantage of their
classic titles over the years. [ DK64 Rap ] [ TRY ] By the late 90s, game consoles had
become capable enough to emulate classic games, so it wasn’t uncommon to see developers
dig into their back catalogs to include nice little bonuses without having to fully port
their older games to new hardware. With a rich history of releases to draw from,
Nintendo began to dabble in including some of their older games with new releases. Donkey Kong 64 is one of the N64’s most
massive games. Rare’s attempt to convert Donkey Kong Country
into a 3D platformer pushed the limits of attention spans by packing the world full
of so many collectibles that finishing the game can take more time than an RPG. Among the game’s many bonuses are two important
titles from both the histories of Rare and Nintendo. Ever the vocal advocate for the earliest generations
of gaming, Cranky Kong will begin to challenge the player to beat his high score in Jetpac
after a certain point in the game – in fact, doing so is required to even finish the main
game. Jetpac was developed for the ZX Spectrum by
brothers and Rare co-founders Tim and Chris Stamper, their first game released under their
previous company name “Ultimate Play the Game.” The game is represented quite cleanly in DK64,
especially with the Ultra HDMI mod, as shown here. Jetpac has been remade and emulated on Xbox
platforms as well, but this remains the game’s only official appearance on Nintendo hardware. [ Jetpac Game Audio ] The original Donkey Kong can also be found
in DK64’s Frantic Factory level. As with Cranky Kong’s Jetpac challenge,
the rewards for finishing Donkey Kong must be collected to beat DK64. [ Donkey Kong Arcade Jingle ] This version is notable for actually being
based on the original arcade release, which Nintendo has only sparsely republished over
the years, instead favoring the NES port, which is lacking the arcade game’s second
level – the cement factory. The vertical scaling is a bit off here compared
to Jetpac, which is most apparent when Mario is riding an elevator in stage 3. The sound is also a bit muffled and distorted,
but I like to think that’s a conscious artistic choice. [ Donkey Kong Game Audio ] So with the N64, it was starting to become
viable for Nintendo to use emulation commercially. A number of these early emulation experiments
would continue to appear over the course of the early 2000s. Now, a few of these, like Ocarina of Time
and Master Quest, and the Zelda Collector’s Edition, were given away in separate packages
as pre-order and registration incentives, so those don’t really count, but other examples
of emulation did appear as bonuses in the games themselves. [ Animal Crossing Music ] Dobutsu no Mori or “Animal Forest” was
one of the last games released for the N64 in Japan – a strange new concept of a “communication
game” that at the time seemed like a gamble. Of note, a handful of Famicom games could
be acquired for play in the player’s house. The GameCube port, titled Dobutsu no Mori
Plus, was localized as “Animal Crossing” for western markets and includes several more
Famicom games. These appear as NES consoles in the overseas
versions and can be obtained through various means. Unfortunately, most of these don’t represent
the NES’s finest work, consisting primarily of the very early “black box” titles. But you know, even if these aren’t my favorite
NES games, they were absolutely the most exciting items to find in the game, at least to me. [ Wario’s Wood Game Audio ] One outlier to the early NES theme is Wario’s
Woods (possibly my favorite puzzle game of all time) which can only be found on the Game
Boy Advance link cable island. The GBA connection could also be used with
the eReader to acquire a couple of other games, but sadly it looks like I never ended up with
those in my card packs. You could even load the games up for play
on your GBA independent of your GameCube, years before the Classic NES Series cartridges
hit the system! A handful of more exciting games are hidden
in Animal Crossing’s code, including Punch-Out, Super Mario Bros., and The Legend of Zelda,
which were reserved for Nintendo giveaways, although we’ve struggled to find concrete
info on this, and internet hearsay suggests the Zelda giveaway never happened. I haven’t tried it myself, but it seems
like all games can be obtained through the use of a cheat device like an Action Replay. Now, speaking of playing NES games on the
GameCube and Game Boy Advance, Nintendo made sure that no one with these systems was lacking
for options to play the original Metroid. [ Metroid Prime Music ] After being missing in action for a generation,
Samus made her triumphant return in November 2002 with two new games: the daring first-person
Metroid Prime on GameCube and the sprite-based Metroid Fusion on Game Boy Advance. Ironically, it was Metroid Prime that more
closely adhered to the series formula, but after beating Metroid Fusion it’s possible
to unlock the original Metroid on GameCube by connecting Fusion to Prime via the link
cable. Unfortunately, this version puts jump on B
and shoot on A, and that just ain’t right. I get why they did it, since those are the
controls in Metroid Prime, but it feels real bad for an NES game. Metroid is playable on the GBA system itself
with Fusion’s followup, Metroid Zero Mission, which is itself a reimagining of the NES original. Metroid is unlocked by simply beating Zero
Mission. Of course, compromises are inevitable whenever
shrinking down 240p games to the 160p GBA resolution, but no matter how you play it,
the original Metroid is still fun if you get your head in a place where you can enjoy the
challenge of an open world with no in-game map. [ Metroid Game Audio ] [ Super Punch-Out Music ] Another classic Nintendo game is included
with a rather unlikely title… Fight Night Round 2 by EA Sports. To be honest, I could not figure out how to
play this game at all… it just feels unresponsive to me… but you know what boxing game does
feel great to play? How about we switch over to Super Punch-Out
instead? Now this is more like it! But unfortunately, the sound emulation is
some of the worst I’ve ever heard. [ Super Punch-Out Audio Comparison ] Still, the game is playable enough. Super Punch-Out may not be as popular as Mike
Tyson’s Punch-Out among the general populace, but it’s an excellent sequel that should
be played any way you can get your hands on it. [ Super Punch-Out Game Audio ] [ Sonic Adventure Music ] [ COURY ] When Sega went third party in the
early 2000s, they had a whole new audience for that had never played some of their games. However, they knew they had to have some sort
of hook to ease older fans into this brave new reality. In a show of good faith, Sega added new content
to many of their ports. On the GameCube, Skies of Arcadia Legends
added new story content while Sonic Adventure 2 supplemented the lengthy campaign with a
new 2-player battle mode. When they finally got around to the first
Sonic Adventure, Sonic Team dropped in a slew of Game Gear Sonic games for players to toy
with. Getting most of these unlockables is pretty
easy if you just play through the main adventure normally, triggering as you hit certain Emblem
milestones. There’s 12 games total here, giving you
a complete list of portable Sonic games in one fell swoop. Sonic Adventure supports 480p, and these games
tend to look pretty good. Since Game Gear games are natively 160 x 144,
it would look a bit too narrow on a TV, so Sonic Team decided to stretch these a bit
wider horizontally. Because of this, you get a bit of shimmer
on the horizontal axis, but it’s not too bad. Most Sonic games are so fast that this will
go unnoticed – it’s only when you slow down that it becomes apparent. Outside of that, these games are generally
emulated well. The enormous borders have been cropped out,
and the PSG sound is fairly accurately reproduced. [ Game Gear vs GameCube Comparison ] The only egregious issue that really stuck
out to me was that Tails Adventure was insanely dark for some reason. If you go to the main Option Menu, and switch
the language to Japanese, the Game Gear ROMs will also switch over to their Japanese counterpart. That’s a neat little bonus, and a cool subversion
of my expectations. [ Sonic Game Gear Game Audio ] Sonic games felt right at home on a console
like the GameCube, but over on the Xbox, Sega was delivering some graphically intense sequels
in the form of Jet Set Radio Future and more importantly Panzer Dragoon Orta, which… I’m just sayin’… is my favorite game
on the system. [ Panzer Dragoon Orta Game Audio ] This is a game that is absolutely packed with
bonus features, like artwork, mini games, and an entirely separate extra campaign. But if that wasn’t enough, when you finish
the main game you can open up the entire original Panzer Dragoon, which is kind of insane considering
that only just came out during the previous generation. [ Panzer Dragoon Title Screen Music ] The version included here is a port of the
PC version instead of the Saturn original, which makes sense considering the Xbox hardware’s
closer relation to that environment. Whether or not this is a good thing depends
on what you’re looking for. A number of graphical flourishes, such as
the water in the first stage has been altered. Like the main game, it’ll run at 480p if
you’re playing on an Xbox that supports it for this game, although keep in mind that
it’s a strictly 4:3 game, while the main Orta game supports 16:9, so don’t forget
to set your TV to the correct aspect ratio. But perhaps most obvious hit against this
version is the heavy filtering of the entire game, making it look soft and blurry compared
to the original. [ Panzer Dragoon Game Audio ] Of course in 2002, this sort of approach was
commonplace when it came to emulating or porting older games to newer hardware. The anti-dithering crowd won’t mind at all
because this helps to smooth out the heavy dithering present – most apparent in the view
cone in HUD. Being an exclusive S-Tier game on the system,
it’s no shock that Panzer Dragoon Orta was selected to be among the games that were made
backwards compatible on not only the Xbox360, but in spectacular 4K60 on the Xbox One X. [ Panzer Dragoon Orta Game Audio ] Playing Orta in 4K really drives home just
how timeless of a game it is. The art direction holds up extremely well,
and it just about every frame looks like a painting. But how does well does the unlockable original
game make the jump to this new version? Well, for a PC port running on an Xbox, which
is in turn running on an Xbox One… it’s not bad at all. [ Panzer Dragoon Level 1 Music ] It’s basically what you’d expect: a 4K scaled
version of the Xbox game – heavy filtering and all. No increased frame rate here, but it’s not
glitchy or anything either – at least that I’ve seen. The only real catch here is that it’s forced
to 16:9 due to the 4K upscale. Now, to be fair, this doesn’t exactly destroy
the integrity of the look, but considering the stellar work of Microsoft’s backwards
compatibility team, part of me was hoping for the proper aspect ratio to be retained. [ Panzer Dragoon Game Audio ] Alright, so how about Sega’s arcade games? Prolific game designer Yu Suzuki included
a number of his super scaler arcade games in Shenmue that not only aided with the mid-80’s
immersion, but also gathered some of the most influential games of all time under one roof. Sit down and give ‘em a shot… for one
hundred yen per play. [ Shenmue Game Audio: “Guess I’ll try
it…”] Hang-On was the first Super Scaler game released,
and while it’s often overlooked in favor of it’s sequel, Super Hang-On, it’s influence
cannot be denied. Being present in Shenmue makes sense because
Suzuki directed the first game while he only served as producer for the follow up. Also, this is one of, if not the only, officially
released arcade accurate port of the original game. The other three games that appear across both
games, Space Harrier, Out Run and After Burner 2 are cornerstones of Sega’s arcade history
that have been re-released and ported all over the place. On the Dreamcast, I was pleasantly surprised
to see that Space Harrier, Out Run and After Burner 2 all output at 240p, although they
do seem to be a touch darker and desaturated than I’d like. Still, this is great if you’re after something
a bit more authentic. Unfortunately Hang-On seems to be 480i and
I’m not quite sure why. [ Hang-On Game Audio ] However, all four games do support progressive
scan through a VGA box or 480p capable cable. This will help a lot with HDTVs, but if you
have a DCHDMI mod installed in your Dreamcast? Dang, these games look razor sharp. [ After Burner II Game Audio ] Shenmue 2 was later ported to the original
Xbox in 2002, with the same game in tow. Since the Xbox doesn’t officially support
240p, all these are forced to either 480i or 480p depending on your video output settings. The overall image has been brightened up a
bit, and the audio has been tweaked a bit to sound fuller. Everything remains pretty sharp, with Hang-On
being a touch softer than the others. [ Out Run Game Audio ] But, how about the recent Shenmue 1 & 2 HD
re-release? D3t handled these remasters to to decent results
overall… after a healthy dose of patches. I was curious to see how the arcade games
would be emulated here… I’m assuming that both games use the same
emulation, because they generally look the same, however there are certain aspects that
makes me unsure if that’s the case. The first game puts some reverb on certain
sound effects to make them sound like they’re inside of a real arcade [ Space Harrier Game Audio ] While these are appreciated, they don’t
seem to be present in the second game. [ Space Harrier Game Audio ] Hang on looks to be a 4X scale of the original
and is ultra sharp. Space Harrier and Out Run look as though they’re
4.5X scales, which isn’t as pixel perfect, but it doesn’t cause any major shimmering
issues due to the Z-Axis perspective. Unfortunately none of these are going to be
playable in Shenmue 3, which is understandable, but a bummer nonetheless.Still, chances are
if you’re a big fan of Shenmue, then you’re most likely familiar with the series that
picked up and carried it’s torch in more ways than one. [ Space Harrier Game Audio ] [ Yakuza Music ] [ TRY ] The Yakuza series has resonated with
gamers of all types ever since the original entry on PS2 – and Sega has been more than
happy to provide hungry fans with more. I have to admit, the grand scale of the ongoing
story has intimidated me for years – that is a lot of game to get through – so I took
the 1980s prequel – Yakuza 0 – as my way to give the series a taste test. While Yakuza is considered by many to be a
spiritual successor to Shemue, I prefer to liken it to River City Ransom – an open world
that is equal parts serious and goofy where you beat up punks, money flows, and fast food
is your source of never-ending strength. But one cue it most certainly takes from Shenmue
are its Sega arcades. Famed emulation developer M2 has long handled
the series’ arcade titles – I had a great time playing Space Harrier and Out Run in
Yakuza 0… but other entries in the series even include Puyo Puyo and some of the Virtua
Fighter games. The Yakuza team has a habit of sneaking classics
into other games they’ve developed, such as Judgment and First of the North Star: Lost
Paradise, in which you can find many arcade games scattered across the wasteland. [ Fist of the North Star Lost Paradise Game
Audio ] You can even use a Sega Master System in Kenshiro’s
apartment that plays one of the very earliest Fist of the North Star video games – this
is the first time that this version has been released outside Japan with the Fist of the
North Star license. It was previously localized as “Black Belt”
and was quite a different game. I just love how the enemies explode. [ Hokuto no Ken Game Audio ] The technical wizards from German-American
development studio Factor 5 built their brand on the Turrican franchise, but rose to higher
prominence with their technically impressive and critically acclaimed Star Wars titles
for Nintendo 64, PC, and GameCube. Rogue Squadron II: Rogue Leader was a miracle
of a third-party launch title for the GameCube – including both the battles of Yavin and
Endor, leaving few ideas for a potential sequel. [ Rebel Strike Title Screen Music ] As such, Rogue Squadron III: Rebel Strike
released in 2003 to a tepid reception that was further marred by unimpressive on-foot
gameplay. Nonetheless, Rebel Strike offers a trio of
enticing bonuses – emulations of the classic Star Wars arcade games. Star Wars Arcade and The Empire Strikes Back
Arcade are unlocked through normal progression through the main missions. [ Star Wars Arcade Audio ] Both were originally designed for vector monitors,
so 480p on the GameCube really can’t replicate the true look – it’s a bit dark, but still,
this is a convenient way to play these impressive early 3D titles. [ The Empire Strikes Back Arcade Audio ] Return of the Jedi Arcade is unlocked by entering
a password. [ Return of the Jedi Arcade Audio ] [ Rampage Total Destruction Music ] Rampage: Total Destruction was developed by
Foundation 9 and released for the PlayStation 2, GameCube, and Wii in 2006. This is a polygon-based interpretation of
Midway’s classic Rampage series, and like its predecessors, there’s not much to it,
but if you’re looking to shut off your brain and indulge in some mindless mayhem, you could
certainly do worse. [ Rampage Total Destruction Game Audio ] But if you prefer the older titles, Total
Destruction also offers emulations the original Rampage and Rampage: World Tour – fittingly,
the emulation is handled by Digital Eclipse, which at the time was part of Foundation 9. The first game is a slow-paced 1986 arcade
title… while the World Tour is a much faster game, which I definitely prefer. The scaling is far from perfect, although
the softness of World Tour’s graphics seem to prevent visible shimmering. Certain elements of the graphics of both games
appear to be drawn at a higher resolution, so I wanted to see what would happen if I
forced 480p using the GameCube homebrew utility Swiss. Interestingly, booting each game from the
title menu after forcing 480p resets the output to 480i, but Swiss can also directly access
two other boot launchers on the disc – both of which display an extremely interesting
list of games. Unfortunately, none of them load aside from
the Rampage titles, but booting from this menu was the only way I was able to use 480p
with the arcade titles, at least on the GameCube. [ Ramage World Tour Game Audio ] Contra 4 by WayForward is perhaps the best
action game for the Nintendo DS – a supremely satisfying run & gun from a team that simply
knows how to make a game that looks, sounds, and plays as Contra should. [Contra 4 Level 1 Music ] Fittingly, two of the NES classics that inspired
Contra 4 are included as unlockables for clearing missions in the game’s Challenge Mode. The NES version of Contra is one of the best
8-bit games ever made. While there are noticeable audio hiccups and
neither of the scaling options available can really make up for the DS’s screen being
a bit too low res for NES games, the fact that this game was included at all ended up
being quite significant. That’s because, following Contra 4, Konami
failed to re-release NES Contra on any of Nintendo’s Virtual Console platforms, or
even the NES Classic Edition. And its scarcity on modern platforms has been
a real shame. It wasn’t until the Contra Anniversary Collection
that the game finally reemerged. [ Contra Game Audio ] Contra 4 also includes the NES version of
Super C – a solid sequel that’s just a bit less classic. This is the game that Konami has consistently
used to represent the series’ NES era on Virtual Console and on the NES Classic Edition
in lieu of Contra 1, which has probably made some fans a bit bitter. But in spite of imperfect emulation, NES games
being playable on the DS was a nice novelty in 2007. [ Super C Game Audio ] When it comes to packing games full of extras,
the one developer that immediately comes to mind is Namco. Especially during the PlayStation 1 and 2
eras, they really set a standard for unlockables that has perhaps never quite been matched
since. [Ridge Racer Type 4 Intro Audio ] [ COURY ]I already mentioned Panzer Dragoon
Orta’s crazy list of unlockable content earlier in the episode. But when it comes to sheer amount of bonus
material, no developer delivered more consistently than Namco on the PlayStation 1 and 2. [Ridge Racer Type 4 Intro Audio ] Ridge Racer was the first game that gave Sega
a real challenger when it came to racing game dominance. In a sign of things to come, the PS1 port
featured a mini version of Namco’s arcade classic Galaxian as a way to help players
pass the time during load screens. Before development of Ridge Racer Type 4,
the team behind it did extensive research on just how viable 480i, 60 frames per second
would be for the new game. Although the PS1 version of Tekken 3 was able
to achieve this, R4 was just going to be too much for the hardware. Instead of letting this research to waste,
they put the tech to good use in an enhanced version of the first game called Ridge Racer
Turbo Mode. With R4 being the final entry one the PlayStation
one, Namco included Turbo mode on a bonus disc in the same package, putting a bow on
the first generation of Ridge Racer. [ Ridge Racer Music ] The higher res makes it look especially crisp
on a CRT and the higher framerate is immediately apparent. What’s cool is that they also included a
pared down version of the original, NON Turbo Ridge Racer on the same disc so you can observe
just how far development improved over the systems lifespan. [ Ridge Racer Music ] Tekken 5 arrived on the PlayStation 2 in 2005,
just in time to celebrate the series tenth anniversary. In order to put a cap on a series that was
always pushing the PlayStation hardware, Namco went all out with the bonus content here. Taking a cue from the PS1 release of Ridge
Racer, you can play an arcade during the loading screen.This time it’s the 1991 first person
rail shooter Star Blade. While the loading screen just gives you a
taste of battle, the entire game can be unlocked and is playable in the Arcade History section. [ Star Blade Game Audio ] Believe it or not, this was the first time
that an arcade accurate version of Star Blade made it’s way to home consoles. There were versions on the Sega CD and other
disc based consoles, but nothing remotely as close as this. [ Star Blade Game Audio ] Filling out the rest of Tekken 5’s Arcade
History is not only the arcade version of Tekken 1, but Tekken 2 AND Tekken 3. [ Tekken 3 Intro Music ] Although I’m sure some fans were sad that
they’re the arcade versions and no the PS1 ports, but c’mon – this is an insane lineup
here. [ Tekken 2 Game Audio ] The first two games even display at an accurate
240p, while Tekken 3 is obviously at 480i like it should be. [ Tekken 3 Game Audio ] Although I am not super experienced with all
of these games, I feel like they run exceptionally well here. [ Tekken Game Audio ] The
level of care that went into representing and preserving these versions is admirable,
and fills out a great package, both when it was released… and now. But on the other side of the coin, you’ve
got something like this… Back in 1989, Konami struck gold with their
4 player Teenage Mutant Ninja Turtles arcade game. So when Konami got the license back in 2003
to make games based around the recent cartoon reboot, I was excited to see what they’d
do with it even though I had no interest in the new show. [ TMNT Show Theme ] Three new games followed… and to say these
didn’t live up to expectations would be an understatement. [ TMNT 3 Game Audio ] But there was a silver lining. Teenage Mutant Ninja Turtles 2: Battle Nexus
had the original 1989 arcade game as an unlockable – hopefully giving me an arcade perfect version
at home that I’d always dreamed of. While this version look and plays about how
I’d expect for 2004, the real problem lays in the audio. Due to licensing issues, all of the voices
have been removed – which I suppose does make sense… but the music is all gone too – replaced
by a single music track that is used on every single level. [ TMNT “Arcade “ Game Audio ] And it’s horrible. It just doesn’t work at all for this version
of the game. The combination of the removed voices and
replaced music absolutely decimates the experience of the game – making it feel oddly empty and
lifeless. [ TMNT “Arcade “ Game Audio ] The following year, Konami bundled Turtles
2: Turtles in Time as a bonus with TMNT 3: Mutant Nightmare, which fares significantly
better. But, because the Super NES version of Turtles
in Time is so good, if not better than the arcade, the allure of owning this version
isn’t quite a strong. It doesn’t have the original soundtrack,
but at least each stage has different, more appropriate, music. [ TMNT 2 “Arcade “ Game Audio ] Voices are also changed, but it seems to be
a re-recording of the same lines… although the acting quality is exceptionally bad. [ TMNT 2 VO Comparison ] Both Turtles games are, disappointingly, 480i
only – even on the Xbox. Forcing to 480p using GSM on the PlayStation
2 does work and naturally looks much better. I didn’t have the Cube version on hand to
test with Swiss. [ TMNT 2 “Arcade “ Game Audio ] When I graduated high school, I spent a few
years working for Electronics Boutique. While I was busy enjoying Castlevania Symphony
of the Night and Final Fantasy 7, a co-worker was obsessed with getting the most of his
PC and 3D Accelerator cards to get the best possible experience playing Quake 2. His enthusiasm eventually rubbed off on me
and suddenly I was spending too much money upgrading my computer with a Voodoo 3 so that
I could play… you guessed it. Quake 2. [ Quake 2 Music ] Years later, I had an itch to revisit Quake
2 and after searching for ways to play it on newer hardware I discovered that there
was a little known Xbox 360 port bundled with the special edition of Quake 4 from around
when the console launched in 2005. As it turns out that this is a pretty amazing
version of the game, and is self contained on it’s own DVD to boot – in a paper sleeve,
sure, but I’ll take it. And get this, not only is this version in
1080p, but it also runs at 60 frames per second… which isn’t even something that Xbox360
really had the ability to do until years after release. [ Quake 2 Game Audio ] It’s gorgeous, silky smooth and never seems
to drop frames or slow down at all. These days, it’s refreshing to play a first
person shooter driven by simplicity. No melee attacks, kill streaks or even having
to reload. Revisiting Quake 2 has been a complete joy. [ Quake 2 Game Audio ] Of course, some people will find the idea
of playing Quake 2 with a controller absolutely blasphemous. There was a time when I’d be right there
along with them – but the fact is, I don’t have the patience or the desire to sit at
my PC and play games with a mouse and keyboard these days. And get this: There’s also an option for networking
and split screen deathmatch for up to 8 players! I don’t have anyone to play with, but it’s
cool that it’s there. So sure, Quake 2 was around 8 years old by
the time this version was released, but to think that this optimized console version
has been available for almost 15 years now makes me feel silly for not finding it sooner. [ Quake 2 Game Audio ] So while a classic game being included with
another doesn’t always guarantee a home run, it’s always interesting to see the adjustments
or concessions the developers had to make. While this is just a small sampling of games
within games that have been released over the years, there’s a ton of notable ones
we’d feel silly for not mentioning. So, maybe we need to return to this subject
in the future. [ Ending Theme ] This episode of My Life in Gaming is sponsored
by Audible. Signing up is completely effortless and uses
your Amazon account – we’ve got a custom URL to help you get started – go to audible
dot com slash M-L-I-G or text M-L-I-G to five hundred five hundred to start your 30-day
free trial, which gets you one audiobook and two Audible Originals of your choosing. Coury helped me swap the batteries in all
of my Phantasy Star cartridges back when he was working on the save file preservation
episode, but I was still kind of nervous about diving into Phantasy Star II because people
say that is one of the grindiest RPGs, and you know me, I’m being stubborn about playing
my real cartridge. Well, years ago I got through the original
Dragon Warrior on NES with the help of audiobooks to keep me engaged during its aimless grinding
but I hadn’t really done anything like that since. So I decided to see if Audible could help
me get going in Phantasy Star II. I thought it might be fun to check out the
old Star Wars expanded universe to fit the sci-fi theme – Heir to the Empire has honestly
been really entertaining and has helped so much in getting me through Phantasy Star II’s
early game grind. One of Audible’s best features is that you
retain access to all audiobooks in your collection even if you end your subscription. You get new credits for audiobooks and Audible
Originals every month, and unused credits roll over to the next month… and as long
as you’re a subscriber, you can even exchange audiobooks you didn’t like for another. You can also find our URL in the video description
– audible dot com slash MLiG or text MLiG to five hundred five hundred. And while you go do that, I’ll be getting
on with the good parts of Phantasy Star II.

Sega GAME GEAR Buying Guide & Fun Games

October 18, 2019 | Articles, Blog | 100 Comments

Sega GAME GEAR Buying Guide & Fun Games

Metal Jesus: Metal Jesus here and I’m back
again with Kinsey. Kinsey: Hello and today we are going to be
talking about a buying guide for the Sega Game Gear. Metal Jesus: And you are perfect for this
video because you had one as a kid, right? Kinsey: Yep. That was pretty much my go to
hand held as a kid because it was color screen and I’m like, “Yeah, this is awesome.” Metal Jesus: Well and we’re going to be doing
this video because we get a lot of requests for it. I think there’s a lot of mystery around
the Game Gear. So we’re going to talk bout the hardware, what you need to look out for,
as well as the variants, the accessories and we’re going to recommend some games you get
day one. Let’s take a look. Kinsey: So first, we’re going to talk about
the hardware and the Game Gear is actually pretty special for the time because it was
back lit and color. Metal Jesus: Which is really important compared
to the original Game Boy, which was what, black and white or? Kinsey: Green. Metal Jesus: Green and yellow. Yeah, so Sega
was attempting to do some thing kind of forward thinking and bring color to the handheld.
Now actually to be fair, the Atari Lynx did it first, but this was another answer to that
and for the most part, when this came out that was a huge selling point. Kinsey: Yeah, yeah. It was amazing. When I
first saw this at the store, I was like, “That’s the one I want.” Metal Jesus: Now some of the other things
I like about the Game Gear is that I think it’s really comfortable to hold. I like how
it’s wide, almost like a P-S-P, or something like that. It’s really comfortable even today. Kinsey: It’s really, really nice. Metal Jesus: Yeah. You know, on the original
Game Boy I’d have to go like this to platy stuff. So I definitely prefer that. Now as
far as collecting goes, one of the really great things about the Game Gear as well,
is that there are over 300 games made for it and if you get an adapter, you can also
play most Master System games with it because I thinks it’s similar technology, or similar… Kinsey: The Game Gear is basically a repackaged
Master System, so it’s basically the same tech, just in a cuter package. Metal Jesus: Yeah and a lot of people, especially
in North America, didn’t really get into collecting for the Master System. So this is an option
for people. Kinsey: Yeah. Metal Jesus: And most of the games are dirt
cheap. Kinsey: Yeah. Now I get really surprised when
I’m like, “Oh, that Game Gear game’s $25.” Metal Jesus: Right, right. Yeah to give you
an idea, the most expensive game, I think, is Panzer Dragoon Mini and that’s by far the
most expensive one. I think it’s like a hundred bucks. Kinsey: Yeah, it’s like a hundred bucks. Metal Jesus: Yeah, but these go down from
there and most of them are literally a dollar, five bucks, ten bucks, something like that. Kinsey: Yeah it’s basically the Panzer Dragoon
and Mortal Kombat 3 are the really expensive ones. Metal Jesus: Yeah there’s a couple of them,
but not many. So it’s very easy to collect for, which is what I like and actually that’s
what I do, is when I go out, if I see a Game Gear game, I don’t own, I’ll be like, “Sure,
why not.” Kinsey: $3, $1, yes. Metal Jesus: So that’s kind of some of the
positives. Now, there are some negatives and we talked about the screen and while Sega
was trying to do something really far advanced, the thing is that screen technology on a hand
held just sucked batteries. Kinsey: Yeah. Metal Jesus: And so, unfortunately, this will
cook through six AA batteries in no time. Kinsey: Yeah, when I was little, I tried to
take one on a road trip. There was a lot of gas station batteries I went through. Metal Jesus: That’s so funny. The other thing
about it is that unfortunately, some of the capacitors that were used in this fail a lot
and so it’s unusual to find a perfectly working Game Gear unfortunately. As a matter of fact,
my first Game Gear, the screen was funky, they had no sound. Kinsey: Got to wear headphones and lean it
weird and you’re like, “Alright, this I can now do.” Metal Jesus: Yeah. But one of the good things
is and some of you watching this may have noticed, that this is a little bit unusual,
this one right here. So this is modded and there’s a bunch of people out there who mod
these. As a matter of fact, a guy named Marco did this. He’s part of, I think, the AtariAge
Forum and actually what he did, is he replaced the screen on here with an LCD screen, super
bright, and it’s shockingly better. So we’ll actually compare them in a second here. He
also replaced a lot of the capacitors for the sound, which is really nice of him to
do that and it also has V-G-A out. Kinsey: That’s so awesome. Metal Jesus: Yes. So this is really cool.
So basically, if you use the brightness over here, you can either set it to be on the handheld
or you can send it out to your TV or your computer monitor. Kinsey: Oh, that’s awesome. Metal Jesus: It changes it completely. If
someone is going to start collecting Game Gear now, because the screen is kind of one
of the bummers, it’s really hard to go and buy one of these today and have to deal with
that screen. So getting a new screen on there is like it’s night and day. Kinsey: Yeah, it’s bringing new life to the
Game Gear, which is awesome because there’s great games for it. It get’s over looked a
lot. Metal Jesus: Yeah, definitely. Now there are
a lot of accessories, so let’s talk about that next. Alright, so we were talking about
the terrible battery life of the Game Gear, but there are other solutions, right? Kinsey: We can get you a one of a kind chick
magnet. You can wear this baby on your belt. Metal Jesus: When you first mentioned this
I was like, “What the hell are you talking about? Oh, right.” You seen a fanny pack. Kinsey: With my Game Gear fanny pack and my
Game Gear battery pack. I just need a Game Gear hat. Metal Jesus: I’m surprised you don’t have
one. Kinsey: I wish I did. Metal Jesus: But this is a rechargeable Game
Gear battery pack. It’s actually cool. Kinsey: Yeah and it really helps extend the
life of your battery and you’re not always going to get more AA’s. Metal Jesus: I know. Just to do this video
I sent Rebecca, my wife, to go to Target to buy a bunch of batteries just so we would
have them. It’s ridiculous, right? But so it’s nice that this is here and the other
thing too is that you can use a Genesis power adapter as well. Kinsey: Yeah, for the Genesis 2, I actually
did that a lot when I was little. I just sat by the wall and played my Game Gear. Metal Jesus: Yeah and so I think a lot of
people do that now, too. Even myself when I’m in my game here, I just use that. So it’s
not that big of a deal. So some other accessories are, of course, I forget what this is called. Kinsey: The Super Wide Gear. Metal Jesus: Super Wide Gear and it’s funky
too. It opens up like this, it hooks on the back. Honestly, I don’t fell like it needs
it that much, but it’s just one of those things that you had back then, right? Kinsey: I used it when I was little. I was
like, “This is awesome. Look at how big it is, yeah!” Metal Jesus: They should do this for other
stuff. Now that I’m thinking about it, I wonder if this hooked on the Vita or something, that’d
be hilarious. Kinsey: It’d be great. Metal Jesus: That’d be great. Another thing
is, we mentioned it earlier and that is you can play most Master System games on it because
the technology is very similar. All you need is a Master Gear converter. Kinsey: Yeah. Metal Jesus: Now what’s weird about this is
that this can be collectible or expensive, not super expensive, but this can cost you
more than the Game Gear itself, which is hilarious. Kinsey: Yeah. Metal Jesus: But, it’s pretty cool. You basically
pop the game in here, it attaches to the back, turn it on and you’re playing Master System
games. So it’s pretty awesome. Another accessory that a lot of people were kind of impressed
with was the TV tuner. Kinsey: Yeah, watch TV on your Game Gear. Metal Jesus: Color TV. But, of course, it’s
really useless today because it’s all broadcast in digital. Kinsey: Yeah and the rabbit ears won’t really
help you. Metal Jesus: Yeah won’t really help you, but
that’s pretty much for accessories, right? There’s a lot of bags and things like that. Kinsey: Yeah, there’s a link cable. Metal Jesus: Oh, right. Kinsey: Want to play a Game Gear with your
friends? Metal Jesus: That’s right, yeah. So that’s
the accessories, but now we probably want to talk about some of the variants of the
hardware, right? Because this is where it can be pretty exciting collecting for the
Game Gear. The Game Gear itself, the black one, is not very expensive. It’s like what,
15, 20 bucks? Kinsey: Yeah, but this is the one a lot of
people know of. So I don’t even know if a lot of people know it comes in other colors. Metal Jesus: Yeah, that’s true. So I showed
off in a pick ups video a little while ago, the yellow one. I know. A lot of people thought
this was fake or some sort of shell, but it actually was released in Japan. That’s where
this comes from. Kinsey: They get all the good colors. Metal Jesus: I know. But yeah I absolutely
love it. I think it’s beautiful. So there’s yellow, also blue. Kinsey: The blue one is probably one of the
more common colors. So little bit rarer than the black, but not much. Metal Jesus: It’s a nice color of blue though. Kinsey: Still awesome. Metal Jesus: Yeah and then you have, I think
one of the rarer ones, right? Kinsey: Yeah. Metal Jesus: It’s certainly collectible. Kinsey: There was also some special edition
ones released, as there is for most systems, but in Japan, for example, this one’s a Magic
Night Rayearth system, which if you’re an anime kid like I am, love it. Rayearth is
awesome. Metal Jesus: And now, did it come with a game? Kinsey: Mm hmm, and it came with a Rayearth
game as well. Metal Jesus: Same exact color as the system,
which is perfect. Kinsey: And it’s beautiful, it’s all matchy,
matchy and if you like Rayearth especially getting the game and the system together it’s…I
don’t know, it was magical when I saw it. Metal Jesus: And you have it in the box. I
was like, “Wow!” Kinsey: Yeah and the game’s really fun too,
especially if you like Rayearth, because it’s just an action game and it’s really fun. Metal Jesus: There’s also some other variants
too. There’s a Coca Cola one, which has another color red, which is really cool looking too.
There’s a few others that people are looking out for so it’s awesome. Kinsey: So now we’re going to talk about some
games. These aren’t necessarily the rarest or the craziest, but these are the ones that
we think are really good to own or we just really enjoy. Metal Jesus: Absolutely. Kinsey: So on that note, I’m going to start
with The Lion King because it’s on everything, but this is me riding in the nostalgia train
for a little bit. The Lion King and also Bonker’s House of Wax, it’s awesome you guys. Don’t
judge me, but these basically were the games I played as a child and it doesn’t do it justice
when I play this on any other system. So this is always recommended by me and it’s not that
expensive. So I think it’s worth it and it really shows off the Game Gear’s capabilities. Metal Jesus: That’s cool. So a game I’m going
to recommend here is a game I was surprised that I really enjoyed. I don’t know if it’s
on any other system, I don’t care, but it’s called Devilish and I thought this would be
some sort of arcade action game. No, it’s actually like an Arkenoid clone, but it’s
got it’s own thing basically where you have the paddles and you’re knocking a ball back
and forth. The screen is heading down, but what’s really cool about this is that you
can reconfigure the paddle. So for instance, you have one paddle or two up above each other,
but then you can split them out. You can put one on it’s side. Plus you can control the
up and down so you can throw the upper paddle higher. I don’t know, it’s just like… Kinsey: It sounds complicated, but at the
same time I’m enthralled. It sounds awesome. Metal Jesus: See, the thing I like is that
Breakout and Arkenoid had been around for so long, that that’s kind of a tired game,
right? But I like games that try to do something new with it because I grew up with that. I
loved those games when they first came out. So Devilish on the Game Gear, pretty cool. Kinsey: It’s got a good name, too. Metal Jesus: It is. Kinsey: And actually on that same vein, Haley
Wars. It’s a vertical shooter. It’s super fun. But what it does a little bit differently
is that whenever you miss one of the ships or one of the asteroids or comets that’s coming
at you, if you miss it, it goes and it hits Earth and you have a gauge on the bottom that
says what percentage Earth is destroyed and if it gets to 100, that’s it. Metal Jesus: Yeah, it’s a surprisingly really
fun shooter. I was like, “I played this a lot.” Now, you’re holding two versions of
it here and I did this because I wanted to remind myself that one of the nice things
about the Game Gear is that it is region free. So often if you can’t find a copy of the North
American version, get the Japanese version. That’s exactly what I did here. You can play
either one, it’s pretty cool. So okay that was cool. Next up for me was a game, I was
a little surprised and that is Vampire Master of Darkness. Kinsey: Yes. Metal Jesus: It looks cheesy as hell. Kinsey: The story’s a little cheesy, but it’s
worth it. Metal Jesus: It’s cool. It’s basically a Castlevania
clone. They’re not even sugar coating it, it’s Castlevania, right? But I like it. For
one, I find it to be a little bit easier than Castlevania for some reason. To me that’s
a good thing because on a little screen it can be difficult. As a matter of fact, this
game on the original Game Gear screen I think is pretty difficult because it’s hard to see
bats and stuff. On my modded one it changes the game, it’s so much more playable. So,
yeah, highly recommended, this is a fun game. Kinsey: Nice. And then one I really wanted
to mention is Revenge of Drancon. What I really like about this game is that it’s super unassuming.
Most people probably walk by this because… Metal Jesus: It looks like a budget title. Kinsey: It looks like a budget, I don’t know,
generic, but, it’s Wonderboy. It’s so fun. It’s basically the arcade version of Wonderboy
and it’s wonderful. Metal Jesus: That’s weird that they changed
the name to something like that, though. Kinsey: I don’t even know how to say it, come
on. It looks super generic, but this is full of wonderful secrets. So if you see this,
you can get it. Metal Jesus: Awesome. Alright so next up for
me is a game called Dragon Crystal, speaking of games that look fairly generic. Now this
game, when I popped it in I was like, “This looks so familiar.” But that’s because it
also came out as Fatal Labyrinth, or at least very similar in style. So this is a maze like
dungeon crawler, top down. This is another game where I popped it in and I played it
for way longer than I expected to because it’s so easy, it’s so much fun. Essentially
you’re just cruising around in this maze, you’re slowly exposing parts of the dungeon
and combat’s fun. You basically just push up against the enemy, you don’t have to battle,
you don’t have to button mash, there’s really not much skill, which is perfect for a handheld
where you’re just trying to have some fun. But there’s armor upgrades and all that sort
of stuff so I enjoyed it quite a bit and this game is dirt cheap. Kinsey: Yeah. Alright and next I’m going to
talk about Legend of Illusion, Mickey Mouse. Metal Jesus: Nice. Kinsey: And this one’s awesome because this
is in the same series of Castles of Illusion, which everybody knows, but this one, I believe
it’s a sequel. It’s in the same series, but it’s…I think the story is a little bit more
interesting and it’s just not one that anyone played. Everybody knows Castle of Illusion,
but this one’s definitely worth it. Metal Jesus: Cool. So next up is a game that
I had never heard of until I got a Game Gear and that is Ax Battler: A Legend of Golden
Axe. So this is a total surprise. It’s basically…it reminds me of Zelda 2, where there’s an overhead
map and then it goes to a 2D exploration. I don’t know, I guess it’s a side thing for
Golden Axe. So I don’t know. It’s pretty cool, I enjoyed it quite a bit and it plays great. Kinsey: Great. Alright and we wanted to mention
a Sonic game. Metal Jesus: Yes. Kinsey: Because how can you talk about a Sega
system without talking about Sonic? Metal Jesus: And you and I were talking like,
“Well which one?” Because you almost picked Sonic Drift. Kinsey: I really like Sonic Drift and Sonic
Drift 2 is the only one that came out in the U.S., but it’s really good and I know everybody
hates it and I’m sorry. Metal Jesus: I just put you on the spot right
there. Like, “Dammit!” Kinsey: I know people don’t like it, but you
can play it on the Sonic Gems on the GameCube. So it’s awesome. Anyways, this is not Sonic
Drift. This is Sonic Triple Trouble and it’s in the same series as Sonic Chaos, it’s the
sequel. A lot of people also didn’t like this one because they thought it was too easy,
but part of me, if I’m sitting on the couch playing Sonic the Hedgehog on a handheld,
easy is fine with me because I really like flying through the levels. That’s when you
can go fast and not have to worry about it as much. Metal Jesus: Yeah I agree. Easy difficulty
is not an automatic turn off for me. I’m like, “No, no, no, that’s kind of cool.” Because
there’s plenty of other ones that are hard. So you can always play those ones too. Kinsey: Yeah. Exactly. Metal Jesus: Alright and then finally, one
of the more collectible and it’s really not even that expensive, but it’s Shining Force,
I’m going to have to say this here, The Sword of Hajhy, H-A-J-H-Y. Kinsey: Hajhy. Metal Jesus: Why? I don’t know, but this is
a fantastic game on the Game Gear. It’s actually one of the more highly rated ones too. Shining
Force games are really cool. They’re very similar to Fire Emblem, where they’re turn
based strategy games. Now I don’t believe this one has permadeath though. There’s a
lot to it. I enjoyed it quite a bit. Again, it’s a little bit more collectible so if you
find a copy, definitely check it out. Kinsey: So that’s our buying guide for the
Sega Game Gear and it’s a pretty rad system. Metal Jesus: I know, I love collecting for
it. I love going to expos and retro gaming stores and everyone else is ignoring it. They’re
looking at Nintendo and I just weasel right passed them, look for games I don’t own. It’s
like awesome. Kinsey: It’s great. Metal Jesus: Now the thing is, is that Hyperkin
has announced that they may add Game Gear support to the Retron 5. Kinsey: Yeah. Metal Jesus: I know, so cool. The Retron 5
is a clone system that supports a lot of different things and Game Gear was left out for some
reason. Kinsey: I know. It’s why I didn’t buy one.
I heard it was going to have all these different systems and I was like, “Game Gear, Game Gear,
Game Gear.” Metal Jesus: It supports Game Boy and Game
Boy Advance. It’s perfect just for Game Gear. I know. I actually reached out to them to
see if they could give me some more information. They didn’t, but I will update this video
in the description and also in the annotations as news comes available. So I’m crossing my
fingers for that. Kinsey: Me too. Metal Jesus: I know. Well hey, thanks for
coming on the channel. Kinsey: Of course. Metal Jesus: Now where can people find you
on the interwebs? Kinsey: I am on Twitter @KinsZilla, K-I-N-S-Z-I-L-L-A. Metal Jesus: And you have a YouTube channel? Kinsey: I have a YouTube channel, three videos
and two that matter. Metal Jesus: Two that matter and the third
one is? Kinsey: Just gameplay from the Witcher when
I had a weird mountain bug, there were mountains in the city. Metal Jesus: Oh really? Kinsey: Yeah, it was too funny not to share. Metal Jesus: Well and you’ve done an unboxing
video. I remember that. That’s awesome. Alright, you can find me @MetalJesusRocks, Twitter,
YouTube, Facebook, all that sort of stuff. Alright guys, thanks very much for watching,
thanks for subscribing and take care. Alright, now that I have the Sega Game Gear
buying guide under my belt, I’m curious, what other buying guides would you like to see
me do? I have some ideas. There’s some good stuff out there. You know what needs to be
done, a P-S-P buying guide needs to be done. That’s a pretty good one because there’s like
three different models, tons of good games.

Xbox Project xCloud Hands-On: Magic Meets Game Streaming

hold tight Xbox game streaming is almost
here readying it’s cloud Empire’s new rivals look to hit the scene marks lost
technology has a ton to prove to secure a success and although a
work-in-progress stay tuned for our full review Microsoft
delivers a glimpse of magic virus early foundation I’m Matt from window central
and here we have our first look at Project X Files nuke review trial sbox keen streaming has been a long time
coming to Microsoft who reports referencing internal tests around 2013
using Halo 4 and a Windows Phone that concept has since clearly evolved and
with recent advancements in streaming cloud and general infrastructure it’s
allowed marks off to propel let’s move into game streaming the result is a wave
of new servers being deployed globally based on Xbox one architecture and in
theory it allows any title to easily translate to the service process on the
cloud and then stream to your mobile and the use cases are endless whether taking
your Xbox on the go or just welcoming newcomers who have never read touched
traditional console hardware Microsoft has kicked off Project X cloud with four
accompanying titles you have Gears 5 halo 5 Guardians CF eaves and killer
instinct each of these are Microsoft owned first party titles but they all
have their own separate genres and bring various challenges for the service
killer instinct has its reactive fighting combos halo has its twitch FPS
combat and gets 5 even has stuff like extra free loads which really ride on
precision and getting back timing and xbox game streaming surprisingly teams
most whose titles of the ease you have consistent low latency and clarity and
yeah you get odd hiccups from the inconsistencies that come with
networking but generally Microsoft is on the right track to preface I enter
Proteus cloud with a fairly optimal setup that’s the symmetrical gigabit
connection a few miles west of London translates for about 300 megabits per
second download over 5 gigahertz Wi-Fi connection to a Google pixel that still
provides a pretty sturdy backbone for cloud streaming dwarfing marks lost 10
megabits per second requirement but colleagues both in the US and UK report
similar results on setups maybe a fifth of our current speed and it’ll be
interesting to see how projects tiled is able to translate between various
Network environments with Verizon 5g and differences in home networks
Microsoft hosted services via dedicated although currently limited Xbox game
streaming app acting as a portal for Android access the app packages titles
in a sleek Netflix style format with on-demand
tap and play access removing some of the complexity that comes with a full Xbox
one experience there’s also a choice of a legacy Xbox Guide menu
although stripped down to the essentials featuring friends parties and
achievements Xbox game streaming gets off to a strong
start already showcasing impressive low latency technology in its first
iteration and while I entered unsure of streaming it’s clear how the service
could act as a true console replacement both at the home and while on the move
I’m not free of doubts though most notably that shift from TV to mobile
playing games designed for a 50 inch display as 6 inches isn’t exactly
seamless Microsoft plans to address this by our old aware tools but allows first
word duck came using ap is for smaller screens although this is yet to be seen
in late 2019 but game streaming has finally become a viable reality and
projects cloud is only the beginning the budding players in the US UK and South
Korea Microsoft is currently accepting registrations for a chance to be picked
for upcoming tests however as supporting technology is rolled out across the
globe expect new regions with time what are your thoughts on Xbox project X file
could you see yourself using service let us know in the comment section down
below I’ve been Matt Brown thanks ever so much
for watching and I’ll see you in the next one

The 5 Funniest Comedy Slot Games Available For You To Play Right Now

For all the slot games out there, it’s surprising
how many of them play it straight. Maybe we’ll get the odd silly mascot here and there, but
there are very few slots which actually aim to be funny in all aspects. In this video, we’ll see the 5 times that
slot developers made an effort to make us laugh, outside of when we got that big win. Machine Gun Unicorn – Genesis Gaming Machine Gun Unicorn is the trashy b movie
of the slot world. A peaceful world of unicorns is beset by zombies and only our heroic machine
gun unicorn can save the day. Slots are 18 rated by default due to gambling laws, but
Machine Gun Unicorn is one of the few slots which truly earns that rating for its over
the top violence and utter ridiculousness. Family Guy – IGT Take the stupid and random humour of Family
Guy and it’s almost impossible to make a slot that isn’t funny. In the same vein
of the show’s irreverent cutaway gags, the Family Guy slot has all that same madness;
featuring a random bonus, where characters will just walk onto screen and do something
usually disgusting whilst dropping off an extra cash prize. Add in a world domination
bonus round featuring Stewie Griffin and a boxing match between Peter and a giant Chicken,
and you have a slot game that’s completely faithful to the much loved Family Guy style
of comedy. Gonzo’s Quest – NetEnt On a Spanish expedition for gold, a treacherous
conquistador called Gonzo steals the ship’s only map and heads out by himself to find
the lost city of gold deep in the South American jungle. Put aside the fact that he may have
stranded over 100 souls and Gonzo reveals himself to be a classic comedy slot mascot.
He’s completely brainless, greedy and excitable which makes him extremely fun to watch. Gonzo’s
animations are over 5 years old but still some of the best around as he dances excitably
around the reels with every successive win. Even after all these years, Gonzo’s Quest
is still one of the most enjoyable slots from both NetEnt and the industry at large. Taco Brothers – Elk Studios Set in a small Mexican town, where an evil
Captain has taken away the once free tacos that each citizen could enjoy, it’s up to
3 brothers to steal back the tacos from the town’s bank. We’re not sure we’d want
a taco that’s been locked up in a sweltering safe, but everything else about Taco Brothers
suits us down to the ground. It’s a whacky comedy caper in slot form, which makes us
only wish more slot devs had fun with their slot themes. Spinions – Quickspin If you hate the Minions, then these Spinions
probably won’t win you over. However, if you’re a fan of Minion antics then Quickspin’s
Spinions slot might be enough to raise a smile. Quickspin started everything off with a great
ad campaign showing a series of skits of Spinion antics before delivering the final slot which
brings all that mania together in one excellent game. Thanks for watching this latest top 5 from
Fortune Frenzy. If you want more from us then you can give us a like and subscribe to our
channel. You can even check out our blog using the link in the description below if you
want to see some more from us. We’ll see you, later.

Acer Nitro 5 vs Lenovo Y540 – 2019 Gaming Laptop Comparison

The new Acer Nitro 5 and Lenovo Y540 are decent
gaming laptops for the money, but what are the differences and which one should you get?
In this detailed comparison I’ll look at pretty much everything to help you decide
which one is right for you. First let’s cover the differences in specs
between the two units I’m testing with. The ones I’m using are very similar, they’ve
got the same Intel i7-9750H CPU, Nvidia GTX 1660 Ti graphics, and 16GB of memory in dual
channel. Both have 512gb M.2 NVMe SSDs and a 15.6” 1080p screen with 60Hz refresh rate,
though 144Hz is also an option. For network connectivity they’ve both got gigabit ethernet,
802.11ac WiFi and Bluetooth 5. Both laptops are available with different
specs though, you can find examples and updated prices linked in the description. Both have black plastic lids, the Nitro 5
is smooth with a textured triangle pattern on the sides while the Y540 has a grooved
textured finish. Both have a subtle logo, however the O on the Y540 lights up, but you
can turn this off. The interior of the Nitro 5 is more of the same matte black plastic
with plenty of red accenting that screams gaming laptop, while the Y540 has a much cleaner
and more professional design, however it seems to be coated in some sort of rubberised material. In terms of weight they were extremely close,
the Y540 was just 12 grams more, so no real difference. Things change with the power bricks
though, the Y540 brick is significantly larger, making the overall package almost 300g more. As for size differences they’re very close,
same thickness, the Y540 is deeper while the Nitro 5 is a little longer. As for screen differences both of my laptops
had 1080p 60Hz IPS panels, so expect different results with the 144Hz options that most people
are likely to buy for gaming. With these panels the Nitro 5 had slightly higher colour gamut,
it was also brighter at every level of brightness, and it had a better contrast ratio. It was the same deal when it came to backlight
bleed, the Nitro 5 was a bit better when compared with the Y540, however this will vary between
panels, but out of these two units the Nitro 5 is the winner with regards to the screens. Neither laptop has G-Sync, however the Y540
does give us the option of enabling or disabling hybrid mode through the Lenovo Vantage software,
which is their control panel. Enabling hybrid mode will give us better battery life with
Nvidia Optimus, as this will use the Intel graphics outside of gaming, while disabling
hybrid mode will give us better performance in games by bypassing Optimus, but at the
expense of worse battery life outside of gaming. It just takes a reboot to swap between the
two modes. The Nitro 5 does not have this option, it will always be using Optimus. Both had similar levels of screen flex, perhaps
a little more with the Nitro 5, but they both seemed sturdy enough. The screen on the Y540
also goes all the way back, if that’s important to you. Although both have thin screen bezels, the
Nitro 5 was able to keep its camera up the top of the panel, while the Y540 has it down
the bottom below the screen. This is what the camera and audio look and
sound like on the Acer Nitro 5, and this is what things looks and sound like on the Lenovo
Y540, I’ve got to put that screen back so we can get the lovely nose cam. The keyboards were fairly similar, the Nitro
5 has red keys even with the lighting off and the Y540 has white lettering, and the
backlighting matches this, so white lighting for the Y540 and red for the Nitro 5. The
backlighting fully illuminates all keys and secondary functions on both laptops. The brightness
levels of both can be adjusted with keyboard shortcuts or turned off completely, the Nitro
5 has 4 levels of brightness and the Y540 has two levels. The Nitro 5 has a more gamer look to it with
accented WASD and arrow keys. It’s also got a shorter right shift key which I know
some people can’t deal with, otherwise I quite liked typing on both, here’s how they
sound to give you an idea of what to expect. I personally prefer the cleaner look of the
Y540, but in terms of typing I’ve got to hand it to the Nitro 5, the key presses just
felt more tactile. The power button for the Nitro 5 is above
the numpad in the keyboard and the Y540 has it placed above the keyboard in the center
which I prefer, far less chance of an accidental press, although you could set this to do nothing
in Windows anyway. Both touch pads use precision drivers, were
smooth to the touch and worked well. The one on the Nitro 5 clicks down anywhere, while
the Y540’s does not as it instead has dedicated left and right click buttons which make slightly
louder clicks. I liked that the touchpad on the Nitro 5 was larger, however in the end
I personally liked using the one in the Y540 more. Both laptops had similar levels of flex while
pushing down hard, the Y540 had more in the actual keyboard area, and the Nitro 5 had
more just below it, though I never found this to be a problem during normal every day use
with either. Both machines show up fingerprints quite easily,
and although they both have smooth surfaces they were easier to clean off the Nitro 5,
as the Y540 has that rubberised texture. The I/O is quite a bit different, at least
in terms of layout. On the left the Y540 just has a USB 3.1 Gen1 Type-A port and 3.5mm audio
jack, while the Nitro 5 has Kensington lock, gigabit ethernet, HDMI 2.0 output, USB 3.1
Gen1 Type-C port, no thunderbolt though, and two USB 3.1 Gen1 Type-A ports. On the right the Y540 is keeping things simple
again, with just a second USB 3.1 Gen1 Type-A port, while the Nitro 5 has a 3.5mm audio
combo jack, USB 2.0 Type-A port, status LEDs and power input. On the back the Nitro 5 just has air exhaust
vents, while the Y540 also has the rest of its I/O. From left to right it’s got a USB
Type-C port, again no Thunderbolt here either, mini DisplayPort 1.4, third USB 3.1 Gen1 Type-A
port, HDMI 2.0 output, gigabit ethernet, power input and kensington lock. The Y540 also has
icons above all of the ports so you can easily see where you need to plug a cable in when
standing over it from the front without the need to turn the machine around. There’s nothing on the front of either machine. For those not keeping track the Y540 has better
I/O options, the key differences are that although both have three USB Type-A ports,
one of the Nitro 5’s is USB 2.0 while the Y540 is all 3.1 Gen1. The Y540 also has a
mini DisplayPort 1.4 output which the Nitro 5 doesn’t have at all, otherwise the Y540
also has everything else the Nitro 5 is offering, but with the bonus of keeping bulky cables
out the back and out of the way. I’ll also note that the head of the charger
on the Nitro 5 does slightly obstruct the side air exhaust vent, though I didn’t find
this to do anything when testing thermals. Underneath both have air intake vents towards
the back of the machine, and the design of the Y540 looks a bit cleaner. We can also
see the speakers here, both are towards the front left and right corners, actually on
the front for the Y540 and towards the sides on the Nitro 5. I found the speakers in the Nitro 5 to sound
better, they were just less tinny sounding in comparison. At max volume with music playing
I found the Nitro 5 a little louder, and the latencymon results with the Nitro 5 were also
a little better, however both seemed to pass the test. Speaking of the BIOS, here’s a super quick
run through of each of them, both are quite basic and locked down with not really many
advanced options available to the user. The bottom panels can be removed by taking
out 11 Phillips head screws. For storage both have a 2.5 inch drive bay, but the Y540 is
limited to one M.2 slot for storage while the Nitro 5 has two. Both machines have two
memory slots, don’t worry I tested both with the same Teamgroup kit in dual channel
for all testing. Otherwise the WiFi card is also accessible here and they’ve also got
different cooling designs. The batteries are similar in size, the Nitro
5 has a 4 cell 58wh battery and the Y540 has a 3 cell 57wh battery. I’ve tested both
machines with the screen at 50% brightness, background apps disabled, and keyboard lighting
off. Outside of gaming the Y540 was lasting 13%
longer than the Nitro 5, and we can see how the battery drains quicker on the Nvidia graphics
with hybrid mode disabled. In terms of gaming, the Y540 technically lasted longer, however
I’m only showing the times here where the game was still playable, at 25% charge left
on the Y540 game FPS dropped to unplayable levels. Now let’s take a look at thermals. Both
laptops were tested in an ambient room temperature of 21 degrees Celsius under the same workloads. By default out of the box neither of these
machines has any undervolting or overclocks applied, they’re just straight stock for
these tests. I have also tested with both CPUs undervolted, the Nitro 5 had a slightly
lower undervolt as I couldn’t get it to match and I tested the Y540 a few weeks prior. The Nitro 5 provides better fan control, you
can customize each fan, while the Y540 on the other hand has no fan control at all.
The Y540 does have different performance modes, quiet, balanced and performance, however in
my review I found the fans would max out all the same under stress test regardless of the
mode I used, so for this reason I am only showing best case results in performance mode. These are the CPU temperatures of both machines
while under combined CPU and GPU loads, we’ll check the GPU results later, so for now just
keep in mind these are CPU results but for combined loads. These stress test results
are from running Aida64 and the Heaven benchmark at the same time to fully load the system. As the Y540 cannot change fan speed, I tested
it in performance mode both for the default and max fan result, so there’s not actually
a change there, but I wanted to show the difference this makes to the Nitro 5, and this is why
the Nitro 5 sees an improvement with the fans at max speed. The undervolt improved both
by a single degree, then the cooling pad made a larger difference to the Y540. These are the CPU clock speeds for those temperatures
we just saw. Despite the Nitro 5 having a cooler CPU the Y540 is actually performing
better and scoring higher clock speeds, which would explain some of the additional heat.
With the Nitro 5 at default fan speed it was actually thermal throttling at 92 degrees,
while the Y540 wasn’t thermally throttling as it has a higher limit. This is why setting
fan speed to maximum raises the nitro 5 clock speed. Once both are undervolted the Y540
is able to hit its 4GHz all core turbo boost speed under this combined CPU and GPU stress
test, an impressive result that not many machines I’ve tested can achieve, while the Nitro
5 is a little behind. Now let’s take a look at the GPU results
for these same tests, so just to clarify we’re still looking at the results while under combined
CPU and GPU stress tests. This time the Y540 was cooler on the GPU. With the fan at default
automatic speed the Nitro 5 was thermal throttling on the GPU, however boosting fan speed removed
this. Again the cooling pad also appears to make a bigger improvement with the Y540, probably
as it has bigger air vents underneath. These are the GPU clock speeds in these same
tests, and like the CPU results the Y540 was ahead in terms of clock speed, this could
in part be due to the cooler temperatures, as this is preferable for GPU boost to operate. Things get interesting when we look at CPU
only load, here at the results of Cinebench R20 with both machines at stock and while
undervolted. The Y540 was significantly ahead in this test, in fact once undervolted this
is one of the best scores I’ve ever seen from a laptop with i7-9750H CPU. This was
because while under a CPU only load the Nitro 5 has a 45 watt TDP limit on the CPU, while
the Y540 allows this to run up to 60 watts. This means that when under a CPU only workload
without the GPU being utilized, the Y540 has a nice advantage, especially as I couldn’t
manually modify these limits. I’ve also tested the blender benchmark which
basically smashes the CPU with load, and the Nitro 5 is taking over 30% longer to complete
the same amount of work, showing that the difference can add up quite a bit over time. I’ve also used Handbrake to convert a 4k
video file to 1080p and a separate 1080p file to 720p, and again the Y540 is performing
faster in this multicore CPU workload due to the higher CPU power limit. As for the areas where you’ll actually be
putting your hands, at idle the Y540 was noticeably warmer. Here’s what we’re looking at with
both under stress test, and I’ve got the Nitro 5 with the fans at the default auto
and max speeds while the Y540 has no fan speed options, and we’ll hear next there’s quite
a difference in fan speeds. At idle the Y540 was completely silent while
the Nitro 5 was just audible, so that likely explains why the Y540 was a little warmer
to the touch. With the stress tests running the Nitro 5 was a little quieter with its
fans on auto speed, however as we saw before it was thermally throttled on both the CPU
and GPU and losing performance. Once the fans are at max speed the Nitro 5 is now quite
a bit louder than the Y540, however the Nitro 5 does give you the option of customizing
the fan speed, so you could tweak this to find a sweet spot. Overall there aren’t too many differences
in terms of thermals, however the Nitro 5 does offer better fan control. This does mean
it can run louder, but you do have more control over it. In terms of raw clock speed, the
Y540 was coming out ahead both in terms of CPU and GPU performance during these tests.
Although the previous generation Y530 did allow you to manually set the fan speed to
maximum, this is not currently an option with the newer Y540. Next, let’s compare some games. As both laptops
were tested at different times different Nvidia drivers were in use, the Nitro 5 was tested
with one version newer, however the changelog did not specify performance improvements for
any of the games I’ve tested. I’ve also tested both in their best available
out of the box performance modes, so for that Nitro 5 that’s just with max fan speed,
while the Y540 had performance mode enabled and hybrid mode disabled. Disabling hybrid
mode requires a reboot, but this means the Nvidia graphics is connected directly to the
screen which can boost game performance compared to using Optimus in some titles, which is
what the Nitro 5 is always using as it has no such option. Battlefield 5 was tested in campaign mode
and the exact same part of the game was tested with each machine. The average frame rate
was essentially the same, though the Y540 was seeing higher 1% low performance. Battlefield 1 flips this around a bit, with
the Nitro 5 now scoring 4.5% higher average FPS than the Y540, however 1% low results
are much more similar, no major difference realistically. Apex Legends was tested at max settings and
the Nitro 5 was just slightly ahead with a 4% lead to average FPS. Shadow of the Tomb Raider was tested with
the built in benchmark, and the Nitro 5 was 4.5% higher in terms of average FPS. Assassin’s Creed Odyssey was also tested
with the built in benchmark, and this was a clear win for the Nitro 5. Although the
average frame rates don’t look too different, the Nitro 5 was just under 6% ahead in terms
of average FPS, but a much larger 22% boost to 1% low. Fortnite was tested using the replay feature,
and in this game both machines were scoring almost exactly the same. Same result for 1%
low, and the Nitro 5 was just 0.5% ahead in average FPS, margin of error stuff. PUBG was also tested using the replay feature
and again saw a similar result in terms of average FPS where the frame rates were essentially
the same, however the Nitro 5 was seeing a 7.5% improvement to 1% low. Dota 2 was tested playing in the middle lane.
While the Y540 was winning here in terms of average FPS, the Nitro 5 had a much larger
48% boost to 1% low which is probably going to matter more considering both already have
high average frame rates. CS:GO was tested with the Ulletical FPS benchmark,
and this is a game that I typically see favour machines that allow you to disable Optimus.
I believe this is the main reason that the Y540 was seeing better performance in this
title, coming out 16% ahead of the Nitro 5. Overwatch was tested in the practice range,
and the Nitro 5 was just 4.5% higher in terms of average FPS, however it had a much larger
30% improvement to 1% low. Far Cry New Dawn was tested with the built
in benchmark, in this test the Y540 was a little ahead in average FPS, but was 21% better
for 1% low. Far Cry 5 was also tested with the built in
benchmark, and the results were very close together, however there was a slight edge
to the Y540. Watch Dogs 2 is another game that’s heavy
on the CPU, though despite the superior CPU clock speeds we saw in the thermal testing
the Nitro 5 was far ahead in this game, where the 1% low wasn’t too far behind the Y540’s
average. Ghost Recon Wildlands was tested with the
built in benchmark and was another win for the Nitro 5, which was almost 5% faster in
terms of average FPS. Metro Exodus was also tested with the built
in benchmark, and the results were extremely close between the two, though technically
the Nitro 5 was just a touch ahead, though it’s margin of error range. The Witcher 3 had similar average FPS on both
laptops with a minimal edge to the Y540, however the Nitro 5 was offering a much better 1%
low result. Rainbow Six Siege was tested with the built
in benchmark, and the Nitro 5 was just 2% ahead in terms of average FPS with a little
more lead in 1% low. DOOM was tested with Vulkan, and both games
were extremely close together with the Y540 slightly ahead in average FPS. Strange brigade was also tested with Vulkan
using the built in benchmark, and again the Y540 was just a little ahead. On average over these 19 games tested the
Acer Nitro 5 was only 1.1% ahead of the Lenovo Y540 in terms of average frame rate at max
settings. If we remove the Watch Dogs 2 result, then the average difference between the two
is almost nothing, but as you can see it really varies by game. Realistically in almost all
cases the frame rates were close enough that I doubt you’ll be seeing a practical difference,
so while the Nitro 5 does have a slight edge I wouldn’t let this factor alone decide
which to get. I’ve also got the overall scores for the
3DMark Fire Strike and Time Spy benchmarks, and again the results are extremely close
between the two, with one ahead for one test and the other ahead in the other. I’ve tested storage with Crystal disk mark.
Both of my machines came with a 512gb NVMe M.2 SSD, however specific storage options
will likely vary by region. With the particular disks in my machines though, the Y540 was
faster. It’s worth noting that both machines also
have a 2.5 inch drive bay for installing additional storage, however the Nitro 5 also has the
advantage of a second M.2 slot, the Y540 only has space for one. For updated pricing check the links in the
description, as prices will change over time. At the time of recording, I haven’t been
able to find the Nitro 5 with these specs for sale in the US, however the Y540 is around
$1270 USD. Here in Australia the Nitro 5 with these specs
is $2000 AUD, or $200 less than the Helios 300 while I bought my Y540 for $1570 AUD on
sale. For my US friends, without taxes and converting the currency that puts my Y540
at $970 USD and the Nitro 5 at $1230, clearly making the Y540 a better deal, well at least
here in Australia. The Nitro 5 would probably be cheaper in the US. I’m making this assumption
based on the fact that the Helios 300 which is superior to the Nitro 5 is cheaper than
the Y540 with same specs. With all of that information in mind let’s
summarise the good and the bad aspects of each laptop and find out which is worth it. The Acer Nitro 5 clearly has more of a gamer
looking design aesthetic, personally I prefer the cleaner professional design of the Y540
but that’s always going to come down to personal taste. The Y540 has the mux switch,
a nice advantage that I wish all laptops had, as this gives the user the choice of running
the machine with Optimus for improved battery life or rebooting to swap to the Nvidia graphics
only for improved gaming performance. Despite this though, with the same specs as
we’ve seen the Nitro 5 was ahead in the majority of games, however once we average
out the results it’s a very narrow lead. While it will depend on the specific game
in use, overall there isn’t really enough of a major difference one way or the other
in games to pick based on that alone. The Nitro 5 had a slightly better screen compared
to the Y540, at least when comparing the 60Hz variant of each machine, expect different
results with 144Hz panels. When actually looking at both side by side at max brightness though
I couldn’t really notice a difference. In terms of build quality I had a hard time
picking one over the other, they’re both plastic however something about the Y540 just
felt a little better to me. It does however have that rubberised texture to it, and I’m
not sure how that would hold up long term. In terms of size, both were about the same
thickness, the Nitro 5 was a little wider, however the Y540 was deeper, the size differences
weren’t really noticeable side by side. I’d say they’re both equally portable,
well until you add the power bricks. Both laptops are almost the same weight, however
once you include the power bricks the total package of the Y540 is 300g more due to its
massive power brick. Both machines get decent battery life for
gaming laptops though, so maybe you won’t need the charger that often. Outside of gaming
the Y540 lasted 13% longer than the Nitro 5, however while gaming on battery power not
only did the Nitro 5 last longer, but it was able to keep the frame rate higher for the
whole test, so if you plan on actually playing games on battery power the Nitro does better. In terms of upgradeability the Nitro 5 has
the option of two M.2 drives in addition to the single 2.5 inch drive bay, while the Y540
only has space for a single M.2 drive, but does also have the 2.5” drive spot. In terms of thermals the Nitro 5 was thermal
throttling on both the CPU and GPU with the fans at the default speed, however we do have
the option of customizing them and setting them to maximum speed which removed this.
The Y540 didn’t have any thermal throttling, however it unfortunately lacks the option
to customize fan speed, which in my opinion is a huge downfall compared to other modern
machines, hopefully they add it in a BIOS update, as its predecessor had this option. The Nitro 5 was cooler on the CPU as a result
of the higher fan speed, while the Y540 was cooler on the GPU. When under the same stress
test the Y540 was clocking higher, but despite this as we saw in games there wasn’t much
difference between the two. The Nitro 5 was limited by its 45 watt CPU
TDP outside of gaming though, as we saw in Cinebench, blender and handbrake the Y540
was able to utilize its higher 60 watt limit, meaning that in CPU workloads where the GPU
isn’t in use the Y540 should perform better. I preferred that the majority of the I/O on
the Y540 was out the back and out of the way, and it did also have slightly better I/O with
an additional mini DisplayPort, and no USB 2.0 like the Nitro 5. Objectively, the Nitro 5 is winning more of
these tests than it’s losing, however realistically there aren’t really any wildly major differences
between the two, so it’s going to come down to what your personal needs are and price
difference. Subjectively, I’m personally all in on the Y540, the gamery design of the
Nitro 5 just isn’t for me, plus the Y540 is around $400 AUD cheaper here with same
specs. If the price is similar in your region with the same specs, and you don’t mind
the more gamery look, the Nitro 5 appears to be the better option in most cases. So which of these two gaming laptops would
you pick, the Lenovo Y540 or Acer Nitro 5? Let me know which and why down in the comments,
I’m really interested to see which you prefer, and if you’re new to the channel consider
getting subscribed for future comparisons and tech videos like this one.

Christophe Haubursin:
For as long as I’ve been
on the Internet, I’ve been obsessed
with memes.I loved demotivational posters,
Leroy Jenkins,
Advice Animals,
Cereal Guy, Rage Guy,
LOL Guy, and,
of course, this guy.
♪ Chocolate rain ♪But at some point, memes leftthe weird corners
of the Internet
and became a part
of how almost everyone
in conversations online.
Now memes define how
we experience pop culture,
they’re being used
in advertising,
and they’re defining
our political moments.
And all of that
made me wonder this…
( laughter )( music playing )So, I mean, memes are
at their core an inside joke. They are a reference
that an in group gets and an out group
doesn’t get. Do you have a favorite meme? Right now,
I think my favorite meme is this screenshot
from “Grand Theft Auto:
San Andreas”… – Mm-hmm.
– …of the main character
walking down an alleyway and the caption
is just, “Oh, ( bleep ),
here we go again.” And it– that’s–
it’s not funny when you say it
out loud and explain it,but it’s, like,
the funniest thing
in the world.
Yeah, I am way
on the out of this. It does seem like
the life cycle of memes
has seriously sped up. ‘Cause I just remember
being on Reddit and seeing
the “Futurama” guy, the “Not Sure If” meme… – Fry.
– …for, like, years. And now they don’t
repeat after, like, a day,
or maybe a week at most. – Mm-hmm.
– So it is more work
to keep up. My face is most known
for the Blinking White Guy,which is just me making
an expression,
sort of like
an incredulous look,
and, for some reason,
that gained a lot of traction. I mean, I certainly
don’t feel like I have any ownership over it
anymore because–
or that I really ever did. Which is a little
scary in a way, because it is my face and I have
no control over it. There’s a new phrase
creeping into our language from the Internet,
and it goes like this… Man:What they call a meme,
I kind of like that–
Internet word.
Woman:It’s become
what’s called a meme,
an idea reproducing
across the web.
The power of that viral idea,
the meme, as it’s called,has grown exponentially.
– Do you know what a meme is? – Uh, no.
– I’ve never heard
of a meme. I’ve heard of a mime. – I thought it was “me-me.”
– I thought it was “me-mes.” – I thought it was “meh-mays”
– I call it “meh-mays,” yeah. This is how politics
is waged this day. These are the meme wars
in action. Christophe:
We’ve clearly come a long way in how we talk about memes. But memes have also
come a long way in just how influential
they are to us. But to understand
why we use the word “meme,” you have to go back to 1976 when Richard Dawkins wrote
this book, “The Selfish Gene.” He spends the majority of it
talking about genetics, but in one
of the last chapters, he comes up with
this new word, “memes,” and he’s been asked
to explain it ever since. The meme is the unit
of cultural inheritance. It’s anything that’s copied,
anything that’s imitated, anything that spreads
around like a virus. So he defines a meme as any unit
of cultural information that passes
from one person the next. Let me show you
how that works. Alex, finish this tune for me. ♪ Ah-ah-ah-ah ♪ ♪ Staying alive,
staying alive ♪ Okay, Cleo,
finish this sentence for me. – “Live”…
– “Long and prosper.” Great. Okay, Rebecca,
finish this one for me. ♪ It’s Friday, Friday ♪ ♪ Gotta get down on Friday ♪ Awesome. So, any of those things, like a tune or a catchphrase, any cultural product
that’s repeated over time, for Dawkins,
that was considered a meme. But then in 1994,
this “Wired” article called “Meme, Counter-Meme”
by Mike Godwin becomes the first time
that people refer to memes within the context
of the Internet. It’s funny,
there’s this line that says, “Most people on the Net,
as elsewhere, had never heard
of memes or memetics.” All of that
was about to change. ( groans ) Chances are that
if you spend much time on the Internet at all,
you know what memes are. There are “Shrek” memes,stock image memes,
there are Kermit memes.
They’ve kind of become
this very essential part
of how we communicate, and as a result of that,
there is a business to be made out of doing them really well. That’s why we’re visiting
this companyin midtown Manhattan right now
called Brand Fire.
They’re essentially this teamof meme-makers turned
advertising consultants.
We’re talking specifically
to a guy whose Instagram page
is called sonny5ideup.
He’s got a million followers,
and he’s made a business
out of making
really great memes
that resonate
with a whole lot of people.
And it turns out
being able to do that today
is extremely valuable.So, my name is Adam.
I run Brand Fire,which is a branding agency
in Manhattan.
Sonny comes here and worksand collaborates
on a lot of memes and a lot of content
that we create for our clients, and for ourselves,
and for our meme community.It’s sort of
a creative safe space,
I like to call it.
How do you
make money from memes?
How does that work? I’ll make memes for,
like, a media company
and just sell it to them. And I’ll do the same for,
like, dating apps. I would notice people
going viral all the time, and I just saw that,
like, that wasn’t that hard. I had nothing else to do,
so it was that or have no job and do nothing. You know,
I like absurdism. I think repetition creates– when you create
a pattern of absurdity and it becomes
kind of normalized,
it’s interesting. – That’s just memes, though.
– Yeah, exactly. And we do this every day,
so it’s just like, “I have to post today.” Christophe:Right now
they’re making memes
for their own
Instagram pages,
but their resulting
social media clout
is how Brand Fire
attracts new clients.
And they’re not alone.In the last decade,
it’s become standard
for brands to capitalize
on meme culture to sell things.
You know what I was thinking?
We should make– I was thinking about
even making a concept
for a whole account where it’s, like,
a fake CBD account. But what’s the real joke?
Like, you have CBD
and you mellow out. So, like, what would be
a good thing to– what would CBD go in
that wouldn’t make much sense? What about, like,
a energy drink with CBD? Yeah, like, you’d get
a guy relaxing in a chair that looks like
a Kyle kind of guy and with a Monster drink
in the foreground. That’s not a bad idea.
This guy looks chill. “Now with CBD,
for when you want
to just chill.” You could maybe fade him in
like one of those– – like an ’80s yearbook photo.
– Yeah, totally. – Sonny: There you go.
– Adam: Chill, Kyle. Yeah. It doesn’t get
more bold than that. I think this is probably
pretty good, right? That looks great,
honestly. That looks like an ad
in a skateboard magazine. The whole joke is just this kid,
he looks so thoughtful, yeah. He’s just so thoughtful. You got to take a break
from punching walls sometimes, you know,
and think about it. Think about all the walls
you’ve punched. Most of memes are just things that a lot of people
are thinking that
they don’t say out loud. So they can just post it
and feel like they’re saying it without being, like,
personally attached to it. Adam: Now we’re already
starting to come up with,
like, the caption. – Right?
– Because the caption
activates it. The caption’s
the hardest part because you can make a great image
and take hours and hours. The guy’s gonna start adding
shadows and ( bleep ). You’re not gonna
catch someone’s eye with a news article,
like, “Oh, this, that.” But you’ll catch someone’s eye
with a popular meme format. And then they’ll read it
and then they’ll– whether they think
it’s a joke or not,
they’re still taking it in. – Yeah.
– So, I think it says
that we’re all alike in ways that
we don’t realize. Like, if a lot of people
can relate to something
that you said, then it’s like you hit
the sweet spot, you know? I mean, what do you
feel like it takes
to make something that does relate
and resonate with people? I noticed the stuff
that I work harder on
goes less viral than the stuff that
I’ll make in two minutes. – When you stop and reflect?
– Maybe– yeah, or maybe when you want to reflect. All right,
I’m gonna share it. I beat you, bro. ( indistinct chatter ) Thank you so much.
This was awesome. Great to meet you, too. Christophe:
So, let’s talk
about the format.
Seeing that entire
behind the scenes process of a meme being made made me wonder, you know, is there a reason that memes
look the way they do? Is there something behind
this whole Internet ugly aesthetic?To figure that out,
I talked to Whitney Phillips.
She was really
one of the first people
to research
trolling and memes.
4chan and 4chan’s site
architecture played an unknown
but really significant role in the rise of what
we now refer to as meme culture. And the reason that
that happened was because it was not
a very robust website. It didn’t have a lot
of server space. I’m gonna need some help
to explain this, so I’m going to text Joss. Can you help me
make some art? Hello.To show how 4chan works,Joss is gonna make
something artsy
and I’m gonna make
something scrappy.
In the early 2000s,
when Internet memes
were first becoming a thing,all of these different formats
start on 4chan. – Ah, so, this is 4chan.
– This is 4chan. Now, 4chan was and still is
a very fringe website. But to start a conversation
on an image board, you have to post a picture. That’s a rule that’s designed
to prevent spamming. – For example,
this picture you made.
– My picture. Yay. – Can I post it?
– You can. Here you go, 4chan.
What do you think of my art? Christophe:
But 4chan had really
limited server space, so it had to constantly
delete old pictures to make space for new ones. My picture looks
kind of out of place
on this board. It does, and it would. If a thread had
a lot of engagement,
it would stay up, but if not, it was deleted. So, anyone who spent
a long time working on
a piece of content… – Like me.
– …like you, on 4chan,
got really frustrated when their stuff
was deleted very quickly. – Such as this.
– No! A 2011 study found
that the threads on 4chan’s random board /b/ had an average lifespan
of just about 9.1 minutes. If you were spending
a long time on photoshopping some clever response
to something that
someone said to you, by the time you get back
to the conversation,
that thread might be over. It might be permanently gone. I had no idea that
you had to be that fast – in order to engage
in these conversations.
– Right. The memes that emerged
out of 4chan were often
deeply problematic, to undersell what
that site was like. The aesthetic often contained
profound dehumanizations because that was part
of the joke on 4chan is that trolls troll trolls
who troll trolls. You know, and one
of the classic examples
is Advice Animals. You know, most of them
were about sexual violence,
racist violence, all kinds of
violent dehumanization. But everyday people
who spread the fun and funny versions
of that content also have helped spread
that same pollution. The difference is
that they don’t realize that they are holding
a weapon in their hands. – Interesting, right?
– Super interesting. – Yeah.
– It makes me wonder
if I was sharing memes, you know, back in 2012,
when these really simplistic, very wholesome, actually,
memes were coming around– I had no idea
when I saw them on Reddit, they actually had
a much longer history on 4chan. – Yeah. I definitely was.
– So, yeah. Like, is Business Cat racist? Is Bad Luck Brian a Nazi? I have no idea. I think he’s not a Nazi. Yeah, definitely not.I’ve been a part ofa McDonald’s commercial,a Volkswagen commercial,have had t-shirts
with my face on itin Wal-Mart and Hot Topic.So, it’s actually been
pretty awesome so far. Christophe:
Memes are by nature
constantly repurposed
and recontextualized.
The consequences of that
can be very personal, and I don’t think
there’s anyone who knows what that looks like better than the person
behind one of the oldest memetic videos
on the Internet. “Chocolate Rain.” ♪ Chocolate rain ♪ ♪ Build a tent
and say the world is dry ♪ ♪ Chocolate rain ♪ ♪ Chocolate cake ♪ ♪ The teacher yells
when I get answers right ♪ ♪ I’m insane ♪ ♪ Wickstrom is the one
I’m going to train ♪ ♪ Chocolate rain ♪ It’s really important
to know where memes come from, because the intention
behind how they were created might not always be
what you think, and that’s especially true
with political memes. In this Senate
commissioned report, the authors write that memes are the propaganda
of the digital age. Here’s what they mean by that. This is a meme comparing CNN to North Korean state media. It was made by a Russian
trolling propaganda page. And this is a very,
very similar meme posted by
a conservative website. It’s basically a rip-off. And that rip-off
of a Russian meme was later shared on Facebook by Republican Congressman
Steve King. He has two Facebook pages, and one is really
just for posting memes. And the reason
that that’s so impactful is that the meme page
is followed by a lot of people. In the last
three months alone, his meme page
had around 46 times
more page interactions than his normal Facebook page. That’s 600,000 interactions
for the meme page versus about 14,000 for
the regular Facebook page. So, by translating
political messages into memes, you can actually help them
travel a lot further. But how they’re
digested and perceived,
that’s a different story. There’s one organization that tries to make sense
of all of this. They are a website that
I have been reading forever–
Know Your Meme. They’ve been the encyclopedia
of memes since 2008. I really want to hear
what they have to say, and there is one night
when I have to be there. And welcome tonight to
the first Democratic debate in the 2020 race for president. The first Democratic debates
are about to begin. We are at the offices
of Know Your Meme
in Williamsburg. And they’ve kind of
created this war roomwhere they’re
watching the debate
and they’re watching
all of the memes
that are coming out
of the debate
at the very same time.We’ll hopefully, yeah, use these to mark tallies
of gaffes, any moments,
expressions, everything. – This guy.
– That guy.This team has
watch parties like this for
a lot of big events.
They’re here to track
everything that’s being said
so that they can document
how the memeosphere responds.
This is kind of
the first chance for a lot
of these candidates
to really show the world
who they are on this big stage. But it’s also this chance
for everything they say to be kind of
infinitely remixed. Everything is fair game here,
so let’s see what happens. Brad:
All of us are logged in
to our research account, and we’re going to
basically start – bookmarking tweets.
– Oh, interesting. Brad:
So, Sophie will be tracking
Trump’s tweets in reaction, and Brianna and Peter
are going to be making some memes live as we feed information,
basically. It’s fascinating
to see this whole system
they’ve got right now. – ( echoing chatter )
– They’ve got an entire wall of basically every
buzzword big moment that could be turned into
something in the coming days. It’s an organized operation,
I will say that. – ( chatter continues )
– Somewhat organized. Very interesting. If you had to say
what the biggest meme-ifiable moment of tonight was… – Uh, probably–
– …what do you think it was? And that gets back
into not just the health–
the big pharma, not just– So good! She’s somehow,
like, attempting to be the craziest person in the room,
and you gotta respect it. Sophie:
I think it’s just, like,
the placement of seeing, like, five men
right next to a woman– – I mean,
It’s a strong visual.
– Yeah, for sure. That might be
the most enduring image meme. Christophe:Marianne
Williamson’s performance
on that debate stage
made her Internet famous,
and even got her a page
on Know Your Meme
the very next day.
And if you look
at her Instagram page, you can tell that she’s
absolutely embracing that.Before the debate,
she really never posted memes,
and now she posts them
all the time,which is probably why
after the next debate,
she said this…Woman:
Did this night go the way
you had hoped it would? I don’t know yet.
I mean, I’ll tell you when, you know, later,
when I see the memes! Memes have become
a new language that lets people say things
and get attention that they wouldn’t
be able to any other way. And the world
is just getting meme-ier, for better or for worse. I don’t think there’s
anything wrong with memes or being a meme
or anything like that. I’m doing all right,
and I know that many are, too. But I think as long as, like, the humanity
isn’t lost in it, then… …it should be okay.