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🎬🎶MAKING MUSIC! | Ozomatli | PBS KIDS

October 19, 2019 | Articles, Blog | No Comments

🎬🎶MAKING MUSIC! | Ozomatli | PBS KIDS


– We are Ozomatli! – And you’re watching PBS
KIDS Rocks, Behind the Scenes. (trumpet blows) (drums beating) (saxophone tuning) – Okay! Here we go. Four, three, two, one. (exciting music) ♪ How tall are you ♪ ♪ How high can you jump ♪ ♪ How much do you weigh ♪ ♪ How fast can you run ♪ ♪ If you need to answer ♪ ♪ All of these questions ♪ ♪ Measure it ♪ ♪ Here are some suggestions ♪ ♪ Use a ruler and see
how tall you are ♪ – For us the song
writing process has always been
really collaborative. We create grooves, we throw
them out to each other, we see who responds. – There’s a collaborative
process between, you know, everybody in the band as
well as the people at PBS. And some of the ideas
actually came from PBS. Are you faster than a turtle, I remember that one coming back. So we put it in the song. ♪ Can you run faster
than a turtle ♪ ♪ Turtle, turtle ♪ ♪ Measure it ♪ (claps) – That’s fun. – Being that we’re so
many guys in the band, we’ve always had to
understand that the collective and the whole is so
much more important than just the individual parts. – One of the thing
that keeps us together is our love of music. (upbeat music) ♪ What do great apes and
humans have in common ♪ ♪ Opposable thumbs ♪ ♪ Our fingers are
opposite from and ♪ ♪ Touch the thumb ♪ ♪ Opposable thumbs ♪ ♪ If you text, throw
something to me ♪ – [Raul] Writing for a younger
audience really allows you to kind of get to
different characters. I think for us it puts you in
perspective of being young. – [Wil-Dog] We learn
so much from doing it, it’s like I don’t
even remember learning about opposable thumbs. (laughs) You know, like who
has opposable thumbs? Oh, it’s only apes
and us, that’s it. – [Jiro] And that’s the
way the song starts. ♪ The list goes
on and on and on ♪ ♪ What do great apes and
humans have in common ♪ ♪ Opposable thumbs ♪ ♪ We can bend ’em,
stretch ’em, snap ’em ♪ ♪ They’re awesome ♪ ♪ Opposable thumbs ♪ (production clatter) – Writing music for PBS
KIDS was a great experience for us as a band. We had never really
written music for kids and so it kind of opened a
door for us into that world. – [Producer] Four,
three, two, one! ♪ We’re talking pronouns ♪ ♪ We’re talking pronouns ♪ ♪ Pronouns, him ♪ ♪ Pronouns, us ♪ ♪ He, them, we, she, us and it ♪ ♪ Are pronouns ♪ ♪ So let me explain ♪ ♪ It’ll take thirty seconds ♪ ♪ To play this game ♪ – It’s interesting
how once the melody and the message,
it’s put to music, it not only makes the
lesson go a little deeper in your brain but it
kind of like, makes it, kind of stick there for a while. ♪ Play with him and her ♪ ♪ I mean Buddy and Tiny ♪ – There’s lessons that I
learned in elementary school that were in the melody
of a song, you know, that it just sticks. – The ABC song is a
perfect example of that. The melody, rhythm, and
it’s like everybody knows the ABC’s. ♪ The pronoun sound is
the name of the game ♪ ♪ We’re talking pronouns ♪ ♪ We’re talking pronouns ♪ ♪ Pronouns ♪ (crew cheers) – [Announcer] Check out
more Ozomatli music videos on the PBS KIDS YouTube channel and the PBS KIDS video app.

A Murder Mystery Game Show (ft. Josh, Grant, & Rekha)


(dinging) (upbeat music) (rock fanfare) (upbeat game show music) – Get ready for a Game Changer! Tonight’s guests, coming in all the way from New York City, it’s Josh Ruben! Coming in at eight foot, 14 inches, it’s Grant O’Brien! And coming in despite having
two other Dropout shows in post-productions, it’s Rekha Shankar! And your host, me! I’ve been here the whole time! This is Game Changer, the only game show where the game changes, every show. I’m your host, Sam Reich. I’m joined today by these
three lovely contestants. Now you all understand how the game works. – No!
– I don’t. By design, I think.
– You didn’t even say how– – You’ve been trapping
us in a room of secrets. – That’s right, our players have no idea what game it is they’re about to play, the only way to learn is by playing, the only way to win is by learning, and the only way to begin is by beginning. So without further ado, let’s begin. – [Sound Mixer] Hold! Hold, sorry. Got a sound issue here. – [Sam] Oh. – [Sound Mixer] Josh? Yeah. Can you come over here,
I gotta fix your lav mic. (Josh mumbles) – It happens in the world
(yawns) of production. – [Sound Mixer] Just give
me one second. (grunting) – Hollywood, California, am I right? (lights click off) (all gasping) (man screaming) (thudding) (beeping) Players. There has been a murder. (thunder rumbling)
(dramatic organ music) – [Grant] No kidding. – Yeah, no (beep) – It is your job to figure out whodunit. Was it the sound mixer? – No no no, it wasn’t me, I swear!
(dramatic organ music) – Was it the production assistant? (dramatic organ music) – Oh god, oh no, this
is all too heavy, man! – Was it the production designer? (dramatic organ music) – This is not the kind
of art I had in mind! (sighs) – Was it the script supervisor? (dramatic organ music) – I’m on book. – Or was it the producer of Game Changer? – Whoa, whoa, whoa!
(dramatic organ music) Don’t look at me! (Grant wheezing) – We are, you spoke! Well, you all have scripts. – We need our scripts, Rekha! You know, this script’s
came in very last minute, it’s too much to ask everybody to memorize all of this dialog.
– Oh, I get it! – Now this will function like something of an adventure video game. There are lines of dialog here that you will need to unlock, until you’ve gotten all the clues. Once you’ve gotten all the clues, you will know who the suspects are, and only then will you be able to decide who you think did it. Whoever’s right will win the game. – Are there points? – There are no points in this game.
– Okay. – No!
(Sam laughs) – For now, you may address any one of these crew members about the murder. We are going to start with Rekha. – Uh… The producer. – Listen, I just can’t believe something like this happened on my watch, on a game show, no less! I’ve produced disaster scenes that are less disasters than this! Word travels fast in
Hollywood, California. (mysterious music) My career is over. – Okay.
(Rekha laughs) – Grant? – I feel like there’s a
clue, but I don’t want to say it out loud–
– There’ll be lots of clues, throughout.
– Because then I’ll tell Rekha what the clues are. – But we can just work together, and then we’ll share the prize. – (laughs) I love the lazy resolution! – I don’t hate that. So the last thing that the producer said was “Hollywood, California.” – Not Hollywood, Florida. – So you’re right where I’m at. (Rekha sputters) And the last thing Sam said
was “Hollywood, California,” before all the lights went
out, seamlessly, in the– – Hollywood, California is a trigger word! – Hmm, production designer. (mysterious music) – I don’t even know why
we’re debating this. The sound mixer was standing right next to the victim when he was murdered. It’s definitely the sound mixer! But he’s a weird dude. I heard he breeds rottweilers. Adopt, don’t shop. – He breeds rottweilers? – Now, you may ask the script supervisor about the issue of
proximity to the murder. – So when you say ask them. – ‘Cause I’m not asking anything, I’m just pointing, and then
they’re saying something. – Yeah, because I had a question for the production designer. If you could be any
animal, what would it be? – A snake. (dramatic organ music) – Ooh! – In the grass? – [Grant] There are snakes. (laughs) (all laughing) – Okay, I will ask the script
supervisor about proximity, ’cause I don’t know what the
(beep) that question means! – As script supervisor– – Mm-hm.
– Okay, it is my job to watch the action carefully. Now at the time of the murder, the only people that were near the victim was the PA and the sound mixer. I’m not saying they’re the murderer, I’m just pointing that out, as script supervisor. – So, PA. How close were you to the murder? – Okay, look. (mysterious music) I’m supposed to be
nearby the action, okay? In case anyone needs batteries
or water or anything, okay? Speaking of water, are you
guys okay on water, though? Does anyone need water? – Josh left his. – Well if you have water,
just be sure to mark it so people know it’s yours, you
need a marker for that one? – I would love a marker. – Mark it, please.
– Look at the marker, Grant! – [PA] I don’t wanna have to get new ones. – Actually. (mysterious music) – Okay, it’s an unknown brand. (Grant sniffing) (Grant sniffing) I would like to ask the sound mixer. – I know this looks bad, but I didn’t do it, I swear! (sound mixer stammers)
(mysterious music) I got nothin’ against Josh, all right? I think he’s great! He just had a sound issue! Seriously, that’s it! – What was the sound issue?
– Honestly. I saw somebody run out onto the stage, stab him, and then run
off, but it was so dark, I couldn’t make out who it was! Please, look, I can’t
go to jail, all right? I got seven rottweilers at
home I gotta take care of! – Oh my god. – That’s the most suspicious dog. – Grant. – Script supervisor, whatcha got? – (chuckles) As script supervisor– – Uh-huh.
– Okay, I oversee the script. All right? And you wanna know something ironic? This was supposed to be
the murder mystery episode. It says it right here. Game Changer, Murder Mystery.
(tapping on clipboard) All right? (chuckles) Of course, someone was
not supposed to die. (mysterious music) Yeah, that may be obvious, but it’s my job to point out the obvious, as script supervisor. – Why do you keep talking like that? I’m taking notes on this water bottle. (Sam guffaws) Hey, producer. What’s goin’ on? It seems like you’re doing
your job pretty badly if someone actually got murdered. – Yeah, so this was supposed to be the murder mystery episode. One of the other games this season, the game of prizes, was
way, way too expensive. – Yeah, we (beep) heard about that. – Dinner at a Michelin restaurant, right? Trip to Big Sur? – Uh-huh.
– Yeah, I (beep) heard! – Yeah, so this was supposed to be a very cheap, cheap episode. – Oh, great. – Sorry guys. (mysterious music) So we were just gonna mic up the crew, and then go get a murder
weapon, that’s it. – Ooh, a murder weapon.
– Can I ask a followup? Are there prizes? – There is a prize at
the end of this game. – Ooh-wee! (Sam laughs) – And can we ask what the
murder weapon was gonna be? – Um, it’s my turn. – We’re trying to do
the same (beep) thing! – Hey, what was the
murder weapon gonna be? – Listen, there’s only
so many pages of this! (all laughing)
(Grant clapping) You can’t ask anything, Grant! – If you could be any animal, what would it be?
– It’s a snake, for sure! – Thanks for watching that
preview of Game Changer. If you liked it, I have great news, there is way more of it you
can watch over on Dropout. Go to dropout.tv and start
your free trial today. (upbeat music) If you do, I’ll give you 10 points, right out of my own pocket. I can do that. I’m the boss. – I kinda wanna know more
about the murder weapons. (mysterious music) – That knife is not on set anymore, okay? – What the (beep)?
(Grant stammers) – A man is dead! – Okay. – I mean, the knife was returned. – J’accuse! – It should still in the returns box. (Grand and Rekha screaming) – Something happened!

2020 Will Be The NEW BEST Year For Nintendo Switch Games


Product Provided by Nintendo Every year on this channel we like to take
a moment to sit and reflect on the current status of Nintendo Switch and the games that
are available on the platform to discuss the direction we think it’s headed in as we
enter a new year. Specifically, around this time of the current
year because it’s right before holiday season really gets kicking and that’s the time
period that sets the tempo and I think it’s fun to get in ahead of that so we can try
to predict it’s impact. With all that being said, let’s talk about
it. Ok, so I get it, these videos have a real
risk of becoming a meme if they haven’t already, but, it’s true. I think it’s pretty easy to argue that Nintendo
Switch has gotten better and better every year in regards to its releases. Year 1 was a year of quality. Mario Odyssey and Breath of the Wild were
unmatched across all video game platforms in 2017 and it’d be hard to argue against
that claim when you look to their critical and commercial success. & even beyond those games, Splatoon 2, Mario
+ Rabbids, & Mario Kart 8 Deluxe all contributed to that amongst other games. 2018 was a more controversial year, but, I
honestly believe it bested 2017 because of the increased variety we got with more 3rd
parties joining the fray, & the fact that we got the 1st entries of several major Nintendo
franchises for Switch including Donkey Kong (some may say the best game in the series,)
Kirby (some – meaning me – may say is the worst in the series,) & obviously, Super Smash
Bros Ultimate, which speaks for itself and is currently still my favorite game on Switch
by a MILE! Pokemon Let’s Go was also great. THEN we have this year which started pretty
slow but around the mid point the game releases really picked up in quality and quantity with
highlights being Fire Emblem Three Houses, Super Mario Maker 2, Astral Chain, amongst
others with games like Luigi’s Mansion 3 & Pokemon Sword and Shield still to come and
that speaks nothing to the third party releases (many of which people swore up and down were
impossible like Overwatch and The Witcher 3.) EVEN STILL I think we have plenty of room
for improvement and that’s because what every year has had in common is that they’ve
all had a pretty well defined lull in major releases. For the last 2 years the lull was in the beginning
of the year. 2017 was a more rounded year but I’d say
the middle of the year was pretty light. In contrast with this, though – 2020 is coming
out swinging with Animal Crossing New Horizons, which, may not be the 1st game some think
of as a major release, but, it is easily a top 5 current Nintendo franchise as far as
sales go. This game will sell INCREDIBLY well likely
beating out Pokemon Let’s Go by the end of the year – possibly even Breath of the
Wild – in lifetime sales if the past mainline titles are any indication as well as the current
trend of Switch game releases setting franchise records left and right. & rightfully so because this game will be
something that lasts the life of the Switch as it’s an evergreen title that doesn’t
end. Fans of this franchise will play this game
for years to come in the same way that Smash Bros Ultimate is my most played game on a
monthly basis despite enjoying a lot of newer 2019 Switch games as well. I’m sure New Horizons will dominate other’s
playtime in the same way. If you’re one of those people, maybe leave
in the comments what you love about Animal Crossing, you could win someone over, you
never know – I digress. New Horizons specifically is making use of
the more capable hardware in the Switch as well as its improved online infrastructure
to improve on the already well known and beloved formula of Animal Crossing with the twist
of deserted island life. That’ll be March and there’s still more
to say about March in particular, but 1st, I’d be doing Nintendo Switch’s 2020 release
schedule an injustice if I didn’t mention the fact that the major releases ACTUALLY
start in January with the port of Tokyo Mirage Sessions Sharp FE Encore, which if you were
unaware and the title didn’t spell it out is a VERY Japanese game & since Atlus is dumb
is the closest thing you’ll get to a Persona game on Switch until Shin Megami Tensei 5
comes out, which, I’ll get to toward the end of the video. Despite its distinction of being a Wii U port,
Sharp FE is a game that is a great get for JRPG fans because no one who didn’t run
a Nintendo YouTube channel owned Wii U and the people that did said this game was pretty
solid judging by the 80 it scored on Metacritic. I’m sure it’ll benefit from the increased
hype for the Fire Emblem series garnered by Three Houses as well as the hype surrounding
the Persona series as that’s also receiving a new release in 2020, albeit, not on Switch…
really…. Yet…. Circling back to March (or likely a bit after
that since the Switch version apparently got pushed back,) though, we also now know we
can expect to be playing DOOM Eternal, which, is a promising game considering the reception
of its predecessor DOOM 2016. I could talk about why DOOM Eternal is exciting
apart from that, but, my friend Dan Cybert already did a way better job than I could
in his video about it so if you want to hear more about it, check that video out next. That said, moving on to the next major releases
that we know of so far is when we move into unknown territory as far as release dates
go starting with Xenoblade Chronicles Definitive Edition. This may be the 3rd time this game was released
(4th if you count the Wii U eShop) but it’s notable for a few reasons. 1. It sports models that are significantly improved
upon from the original Wii version, 2. It seems as if we’ll be seeing some cut
content being brought over to this version of the game so that’s a fun time & 3. It’s on a modern platform that everyone’s
playing during its prime. Wii was dying when it initially came to the
West in addition to the fact that the Wii wasn’t exactly the console people bought
to play sprawling JRPGs on in the 1st place, the 3DS port was only playable on New 3DS
& New 2DS models, which, are less prevalent by virtue of the fact that they came halfway
through that platform’s life, & like I mentioned before, no one owned Wii U… so yeah, basically
new game as far as most people are concerned. Xenoblade Chronicles is a high tier cult classic
so it’s sure to perform well and it could be elevated even more by the success of Switch. That brings me to No More Heroes 3, another
2020 Switch title – one that people have been waiting for – for nearly a decade. We don’t know too much about this one as
we only got a brief announcement trailer, but, we do know that it follows up Travis
Strikes Again. Finally we have a game that I KNOW people
are excited for because I’ve been told to play it’s predecessor for a long time now…. Unfortunately, I haven’t had the time BUT
PARKER – fellow Fanatix Four host – has so I forced him to come here and tell you why
Hollow Knight Silksong is an exciting addition to the 2020 lineup. & that’s just the games we know for sure
already, most years in gaming come into their own as we move through them. Many game of the year level games weren’t
revealed until we were already pretty far into the year they released in. So I wanna get into a bit of tinfoil hat territory. WHAT IF, The Pokemon Company continues with
the trend of releasing annual Pokemon titles and the NEXT ONE ends up being the Sinnoh
remakes that people want so bad in the Pokemon Sword & Shield engine. & to take things even FURTHER in tinfoil hat
territory, WHAT IF for these remakes they add another region to tie into the Pokemon
anime’s direction of traveling the Pokemon world. Geographically, the 1st 4 regions are relatively
close to one another so any of those could be fair game but we also know that planes
exist so they could even just opt to go with the All region since it’s likely they have
work done on HD models of that region. As many of you know, I could make a whole
video about JUST this, but, I’ll spare you the nitty gritty until that day comes – onto
the rest of 2020. There are quite a few pre announced games
that COULDD VERY WELL come out in 2020 – Shin Megami Tensei V is one of the last games announced
during the Switch reveal event that STILL has yet to come and I’m thinking more than
enough time has passed for a full dev cycle even if we assume they got ZERO work done
on the game before they announced it. Bayonetta 3 seems like a shoe in to me, I
feel like Platinum Games mostly avoided talking about it up until now to give Astral Chain
room to breathe. It’s had plenty of time by now so I’d
expect to see more about Bayo 3 in 2020 and I wouldn’t be surprised to see it released
then too. As for games we know about that I think will
be talked about in the 2021 video we’ll undoubtedly do, I could see the Breath of
the Wild sequel releasing in late 2020 if I’m being honest but it would be a major
surprise so I’ll go out on a limb and say that won’t end up happening and we’ll
get that game in 2021 or even 2021 because although it’s possible that having the original
Breath of the Wild as a foundation could mean the sequel will take less time to release
– we’re still talking about a Zelda game here. It would most likely get announced and later
delayed. If it weren’t for Mario Maker 2 I’d be
confident that we’d see a Mario Odyssey followup, but, I think next year would be
too soon considering that game’s release. MAYBE we’ll get a 3D World port, though. There’s NO way that Metroid Prime 4 will
see the light of day in 2020 – hell, I wouldn’t be surprised if we didn’t even see it in
2021 and that’s ok. Retro should take their time. Speaking of Retro, at this point I’m not
too sure we’ll see whatever they were working on in 2020 either UNLESS they were working
on a Prime Trilogy… that could potentially happen. Pikmin 4 is the white whale title that I don’t
know WHAT to think about. Miyamoto has said on several occasions that
it’s done or close to done but we have seen nothing from it and the timing of these statements
would suggest that he’s NOT talking about Hey Pikmin either. That said, I’m 50/50 on this showing up
in 2020 or not. Pikmin 4 will come like a thief in the night
for SURE. & now, on a related note, I wanna talk a bit about what I HOPE we see in 2020. I want this to be a year where Nintendo digs
even deeper into their pool of IP. Give me a new Ice Climber game. Give me a Kid Icarus Uprising sequel, give
me a Star Fox game that people don’t hate. I think Switch is in the perfect position
to elevate titles that underperformed in the past and I think 2020 would be a cool time
to find that out for sure with a lot of the tried and true franchises already being present
and accounted for. Regardless, 2020 already looks promising and
we’re going in relatively blind in comparison to these past few years of Switch’s existence. After all, it sort of has to be if they want
to keep their momentum going in the face of 2 new consoles being released. What games are you MOST exciting to play on
your Switch in 2020? & do you think it’ll become the best year for Switch releases? If not, which one is to you and why? As thanks for watching this full video I want
to announce that we’ll be holding a giveaway for a copy of the winner’s choice between
Pokemon Sword or Shield. Check the link in the description for details
on how to enter. If you enjoyed this video, don’t forget
to click like and share it with a friend that you also think may enjoy it and if your new
here, maybe check out one of our other videos that you haven’t seen before! We have tons and most importantly – if you
haven’t already – subscribe and ring the bell for more videos like this every Tuesday
and Thursday at 4pm eastern time. Ok, that’s it for me. See you next week.

“The Letter A Song” by ABCmouse.com

October 17, 2019 | Articles, Blog | 100 Comments

“The Letter A Song” by ABCmouse.com


Alan ate an apple, and awesome it did taste. Ava ate an apricot, and not a bite did waste. Andy watched a little ant crawl along the ground. And Allie watched an alligator swim without a sound. The alphabet begins with a. Hooray! Hooray! Hooray for a! Let’s find the words that start with letter a—amazing letter a! At the airport, Aaron watches airplanes in the air. Annie saw an antelope and knew to be aware. Archie is an artist. Amber flies a kite. And Abby is an actress. She acts all day and night! The alphabet begins with a. Hooray! Hooray! Hooray for a! Let’s find the words that start with letter a—amazing letter a! At the beach, Amanda found an abalone shell. She took it to her school one day to use for show-and-tell. Ariel can count to ten and knows her ABC’s. And Angie is an acrobat and swings from a trapeze. The alphabet begins with a. Hooray! Hooray! Hooray for a! Let’s find the words that start with letter a—amazing letter a! Oh yeah. Amazing letter a! One more time! Amazing and adorable and absolutely awesome letter a. Oh yeah! Whooo!

How real is the parkour in games?

October 17, 2019 | Articles, Blog | 100 Comments

How real is the parkour in games?


(synth music) – Frosti Fresh makes this look easy. But he knows better than anyone how difficult doing a stunt is. In real life or in a game. – ‘Cause it’s not just
what height you hit it. It’s what angle you hit it at,
what momentum you hit it at. It’s a very natural thing
when you’re doing it, but very hard to calculate it. – Frosti fresh is a
world-famous freerunner. He also served as Ubisoft’s
Chief Parkour Officer for recent Assassin’s Creed games. And he’s part of the reason why the movement in those
games feels so good. But parkour in games isn’t just a matter of strapping a mocap suit
on an expert like Frosti. When you dig into it, a lot of work has gone into
the animations, the gameplay, and the world itself to
achieve the ultimate feeling of flow.
– [Everyone] Flow. – That kind of elusive magical aspect where you can take momentum from one thing and turn it into something else. – Flow is a state of mind, a feeling of control that you get from trusting your body
and the world around you so you can just move
without worrying about whether you’ll be able
to make that next jump. – It feels so innate in
our bodies and our minds, and it connects to
something really, really, almost primordial in all of us. – Which is a hard thing to translate into a video game mechanic. How do you communicate a
feeling that’s so physical? – Usually, it’s details, like the music starting
to increase in tempo. – This is Henrik, a level designer on
Mirror’s Edge Catalyst, and he’s referring to the
game’s responsive soundtrack. – So when you run, we
have more percussion, if you stop still, we’ll
have (mumbles) chords. Basically, you control how the music plays by your actions in the game. – In “Sunset Overdrive”, every song is broken down into sub-mixes, and the layers are added
in as the action heats up. So even when you’re just
climbing up a building, you still get a feeling
of doing something epic. (rock music) That’s not to mention the
sound of wind blowing past you or the Doppler effect you get when you brush past some
chump stuck in traffic. (car horns) There are also visual effects that are so subtle you
might have missed them. “Mirror’s Edge” and “Dying Light” both give you tunnel vision when you’re really hitting your stride to help you focus your attention forward, while more comic book-style games give you actual motion lines
at the edge of the camera. In some cases, the camera bobs more as you pick up speed to give a greater sense of physicality. – All those small things together with a sense of flow or a
rhythm in your movements kind of all ties it together to give you an experience
that is kind of unique. – For “Mirror’s Edge Catalyst”, they had that rhythm down to a waltz. – The player has to do something or the ability to do
something every three seconds, otherwise you get bored or you
get overwhelmed by options. (synth music) (chimes) (synth music) (chimes) – This rhythm is key in
creating a sense of flow. And for keeping you from feeling too frantic or overwhelmed, which is especially important in games like “Assassin’s Creed” or “Dying Light”. – It’s like running on
top of the water surface. If you stop, guess what happen? So you can’t stop because
you gonna be killed. – Adrian and Bartosz are part of the team behind “Dying Light 2”, where every move is a difference
between life and death. When you’re in a flow state, you feel in control of your character, which gives you the confidence to escape a precarious zombie-filled situation. (character yells)
(zombie groans) Feeling in control isn’t so
hard in third-person games when you can always see yourself
and the world around you. But this becomes an issue
in first-person games when your body mostly just
comes down to your hands. – The hands for Faith in first person is, for the majority of the time, our only means of communicating
what she’s doing really. Unless you’re looking
down a lot while playing, which no one is. – [Jenna] So your character
is basically just a camera floating on an orb with hands sticking out like a creepy Mr. Potato Head. But first-person parkour games still give you the feeling of a full body. – So the character has weight. It’s not a camera moving
through the environment, but our character with
a weight, with physics, that has a body. – That weight comes form
making the animations feel as realistic as possible. – So let’s say for example
you’re going over a wall and opening a chest or something. Then you do capture them over
and over from every angle, and it’s a very weird thing to transition almost naturally from doing
aggressive parkour movements into like, and now I’m reveling this treasure. – Frosti’s talking about
contextual animations, which are easy to take for granted because they feel so natural
when you’re playing a game. For every input, the game is making dozens of calculations to figure out what animations should play. So when you press a
button to execute a jump, the game is checking
vectors like your speed, the distance to landing,
the angle you’re moving at, and much more, to prepare the appropriate
landing animation. But despite the variety of
physics-based animations, most of these games aren’t
really going for realism. Although the developers for
the first “Mirror’s Edge” tested out motion capture for Faith, they found it actually
looked too unnatural. – To use motion capture
on a first-person rig is like you, you sort of feel like
you move in molasses. It’s slower than you would
expect your player to move. – So instead, they created her every
movement in animation by hand. And because it was all
done with such attention, the developers could, well– – We could cheat a little because the FOV is limited so the hands can pop up
on the different spots or the body can move outside of the camera in an unnatural way, it still wouldn’t matter for the players. – [Jenna] Not just that, but parkour games cut a lot of corners when it comes to making the
gameplay more forgiving. – We fake a lot of things to
make it look nice or feel nice. Our job is to make you not know that we’re actually helping you out a bit. – And it’s my job to
expose these cool tricks so that we can better appreciate the hard work that went into them. See, Henrik’s talking
about helper systems, which most platforming
or parkour games use to improve the experience
of controlling a character. – One helper system was, you’re allowed to run a
little bit outside the ledge before you start falling. – This goes by a lot of names,
like “ledge assistance”, or more colloquially, “coyote time”. (roadrunner chirps)
(orchestral music) And it’s a common, if invisible
feature, in lots of games. Basically, you don’t start falling immediately after you stop
standing on the ground. There’s a grace period when you can still launch into a jump. And if you jump too early– – We predict where you gonna land. And if we see you just missing
the ledge for instance, then we can adjust that mid-flight, and kind of make you land
where you’re supposed to be. – In a first-person game, it’s easy to hide this because your perspective is so limited. But even third-person
parkour games still do this. “Sunset Overdrive” and “Assassin’s
Creed” use edge detection that snaps your character into place when it detects the right kind of ledge. It happens so naturally, you usually don’t notice
until you make a jump that’s a little awkward. It’s all in service of
keeping that feeling of flow. But if you’re like me, you probably thought you were
just good at these games. And this comes as huge blow to your ego. – We know that you will miss, but unfortunately, it
would look so unrealistic that we couldn’t help you. – Now you know that if you missed a jump and plummeted to the ground, you didn’t mess up a little, you messed up a lot. Flow doesn’t just play a part
in the body and how it moves, it also has a huge effect on
the design of the environment. – I call it hills and valleys. So usually when you enter a new place, you stand on top of a hill
looking down on the environment, and it’s a way of us
introducing a new area. – [Jenna] Not only does
this build a sense of pace, like the ups and downs
of a rollercoaster– – It’s also a good way of letting the player take
in this new environment and plan their steps ahead. – If you have a sense
of where you’re going, you don’t have to stop as
much to find your bearings. Which would seriously stutter your flow. The world for a parkour game needs to unfold slowly for new players to give them time to step up their skills. “Sunset Overdrive” starts out with areas that are relatively open, with long lines and easy bounces. As you get more movement
options and develop your skills, the levels get bigger. As you progress in “Dying Light”, more and more loot spawns on rooftops and those rooftops get
higher and higher up. The designers also need to
remove any ambiguous elements to cut down on the frustration of trying and failing to
interact with an environment. In “Dying Light”, every wall that you can climb
is no higher than 3.3 meters. – You don’t have to try, you have to know. This is our rule. – [Jenna] So once you’ve played the game and get a sense of the scale, you immediately know if you
can or can’t climb something. – By making it more directional,
making it more exploratory, it gives you a better sense
of you doing something even if you’re just holding
down the sprint button. – Basically, the more
active your character is, the more in control you feel. The more control you feel, the more connected you
are to your character. And all of this makes doing cool stunts feel super satisfying. A good parkour game makes me feel like I can
swing from buildings, break through glass windows, and confidently leap off Zeus’s ass. – I also think it’s what makes it fun. Because if all of the characters
that we played in games could just do what we could do, then we would just go
out and do it ourselves. – Well, speak for yourself, Frosti. (upbeat music)

FLASHOUT 2 – MAKING OF VIDEO – Futuristic anti-gravity racing game by Jujubee!


FLASHOUT 2 is very much different from its precedessor. Tracks are more curvy and offer a lot of variety, with many sharp corners, twists, bends, loops, racing upside-down, blood freezing speed jumps and so on, so in general the game is not only faster but also extremely exciting. FLASHOUT 2 is a much bigger game. There are more circuits, licensed music tunes, more leagues, there’s also an animated story, 11 different languages are supported and of course the highly-anticipated multiplayer mode is also there. Moreover we’ve made many changes to the Career Mode which is now much more exciting thanks to new racing modes, such as Elimination or for example the Destruction Mode, which is a bit similar to a deathmatch because your goal is to destroy as many enemies as possible, so there’s a lot more going on. We’re very happy that Apple made the decision to support game controllers and thanks to our cooperation with Moga FLASHOUT 2 features full controllers support on both iOS and Android devices, and I must say the feeling and the overall experience is simply amazing, the game is very responsive and makes you feel like you’re playing on a portable console. In such games as FLASHOUT 2 you want to get the best and flawless experience, so we put a lot of effort to get as much as 60fps on high-end devices such as the iPhone 5s and iPad Air. As result the gamplay is amazingly smooth and thanks to geometry streaming and heavy code optimization FLASHOUT 2 is still able to offer console-quality graphics and spectacular visual effects, even on older devices! In reviews and comments players asked us for an online multiplayer mode and we are happy to confirm that the game will launch with this exciting new feature. You will be able to challenge your friends or compete against random players from all around the world and we are sure that you will love the online experience in FLASHOUT 2! There’s no doubt that FLASHOUT 3D was a success for Jujubee, and we knew from the very beginning that we want to go further with this franchise and that the second game will be even better. In the case of FLASHOUT 2 we had more time to polish every little detail and we could take profit of all the great feedback we got from players and fans. As result, FLASHOUT 2 is a completely different game, made 100% from scratch and it offers you a console-like gaming experience like never before. FLASHOUT 2 – Coming Q1 2014 Android, Windows Phone, PC and Mac versions will be out at a later date.

“Continents and Oceans” by ABCmouse.com

October 17, 2019 | Articles, Blog | 100 Comments

“Continents and Oceans” by ABCmouse.com


Our Earth is a very, very, very big place! It is covered by water and land. It has five huge oceans, where we can swim,
And seven continents, where we can stand. Asia is the continent that has the most people. It’s also the largest in size. It has the 50 highest mountains in the world—
Their peaks reach high into the skies. Second largest is Africa. It’s the hottest continent of all. It has the largest sandy desert in the world
And animals both large and small. If Africa’s hottest, then which is the coldest? Antarctica—but it’s so very cold. It’s only home to seals, penguins,
and other birds. Though there’s snow, it’s the driest,
I’m told! And which is the wettest? It’s South America! Rainforests cover much of its face. Millions of animal species live there. You’ll find them all over the place! Our Earth is a very, very, very big place! It is covered by water and land. It has five huge oceans, where we can swim,
And seven continents, where we can stand. Let’s look at Australia. It’s the smallest of continents. The fewest people call it home. Most of its land is the bushland and outback,
Where koalas and kangaroos roam. Now on to Europe. Though it’s rather small,
It has dozens of famous old cities. Berlin, Madrid, Paris, London, and Rome—
Each city is uniquely pretty! Last but not least is North America. It’s the continent that I know best. It is the home of our own United States—
A wonder from East Coast to West! But let’s not forget, there are also five
oceans. Please let me be quite specific. Their names are the Southern, Atlantic,
and Arctic, The Indian, and the Pacific! Our Earth is a very, very, very big place! It is covered by water and land. It has five huge oceans, where we can swim,
And seven continents, where we can stand. I hope you learned something
about all the continents And the names of our five oceans. Hopefully, someday you will travel to each,
But only if you get the notion! Our Earth is a very, very, very big place! It is covered by water and land. It has five huge oceans, where we can swim,
And seven continents, where we can stand.

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