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Is Trials of Mana still worth playing? – The Game Collection!

Is Trials of Mana still worth playing? Welcome back to The Game Collection! Recently the unthinkable happened. Square Enix after 25 years finally localized
a game I had long since given up hope on. And then not only that, but it’s getting a
remake?! That’s great and all, but sometimes there’s
nothing better than the original. So how about it? Is Trials of Mana still worth playing today? Let’s find out! I am SuperDerek, and this is Trials of Mana! Back in 1995, the team over at Squaresoft
released a game that some would go on to call the best Action RPG on the Super Nintendo. Seiken Densetsu 3. Western fans of Secret of Mana were waiting
with baited breath to hear of we would receive the game state-side. Preview Magazines were abuzz with this “Secret
of Mana 2” talking about the multiple characters, calendar system, and all kinds of new features. Would we get it in the West? Unfortunately with the launch of the Nintendo
64 just around the corner, that dream would go unanswered by Squaresoft for decades. But sometimes it is darkest just before dawn. And though our cries to Squaresoft for Seiken
Densetsu 3 fell on deaf ears, there were fans with the skills and drive to make those dreams
a reality. Neill Corlett, Linda Chan, Nuku Nuku, and
SOM2Freak, would go on to make one of the most famous fan translations of the era, eventually
released in 1999. Finally after 4 years, players with a firm
grasp on a moral gray area could experience what would became a cult-classic of legendary
proportions. Knowledge of this patch spread far and wide,
purely through word-of-mouth, spread in hushed whispers in school lunch cafeterias and some
darker corners of forums across the Internet. It was in one of these such dark corners that
I first heard the legend of Seiken Densetsu 3, and acquired the forbidden codes needed. The Rosetta Stone that would change these
indecipherable runes into English words, unlocking the gates for any old schlub to experience
this greatness! I only got a couple of hours in before dropping
it. Nothing against the game, I just have a weird
mental block that kills my drive to finish games when I emulate them. So I never really got to experience the game
in its entirety back in the day. But time flows like a river. And now Square Enix has seen fit to bring
Trials of Mana to the West in the Collection of Mana on Switch, featuring the first 3 Mana
games: “Final Fantasy Adventure,” “Secret of Mana,” and the newly christened “Trials
of Mana.” Now I can complete my review of the trilogy. With a physical copy in-hand I got to work
with renewed fervor! Was Trials of Mana worth the wait? Trials of Mana begins with a choice. You are greeted with six characters to choose
from. Picking your first character will determine
which path of three you will be given through the game. The other two characters will eventually join
your first character on their quest. Character choices include Duran, the noble
swordsman, Hawk the cunning thief, Kevin a beast in every sense of the word, Angela the
flirtatious sorceress, Lise the cool-headed Amazon warrior, and Charlie an orphan girl
wielding powerful healing magic. For my play-through I picked Hawk as my main
character, leaving the other two possible story-lines for my eventual play-through of
the remake. Make sure you’re subscribed so you don’t miss
that! The story of Hawk, in my play-through of Trials
of Mana had a simple and powerful hook. Hawk, a member of a noble band of thieves
has been noticing some changes occurring in the way their leader has shifted focus away
from survival and more toward empire-building. While confronting the leader and his sorceress
advisor, it is revealed that Hawk’s love interest had a cursed necklace placed upon her. If Hawk acts out of line he does so at the
risk of Jessica’s life. If the sorceress is killed, Jessica’s life
ends with hers. Backed into a corner, Hawk is sent to prison. Cue my favorite RPG trope, the prison break,
and Hawk flees from his home nation in the desert. Eventually Hawk meets a fairy who clues him
into the Sword of Mana, a powerful weapon that can be wielded to destroy evil, and possibly
save Jessica’s life from the curse. But in order to get the sword he’ll have to
visit several Mana stones, overcome trials, and make some new friends along the way. The stakes are definitely high, but I appreciate
how the outset begins with something simple and down-to-earth. Your girl’s in danger, you’re backed into
a corner and have to go on a journey to hopefully get the weapon you need to un-screw the situation. That’s not necessarily where things stay,
but the fact that you don’t begin by setting out to save the entire world is appreciated. That big-picture story of having to go do
something huge, difficult and perilous for your loved ones is a powerful one, though
it’s also as old as time. That makes the story timeless, but also maybe
a little cliched if that sort of thing bothers you. To be totally up-front though, the scope and
scale of the adventure told in Trials of Mana seemed a bit less epic overall than Secret
of Mana. The story of Trials of Mana is likely its
weakest point. You might already know from my reviews, that’s
pretty much par for the course for the early Mana games. And besides, saying that’s the weakest point
isn’t really saying all that much because the rest of the game is stellar! The characters that I picked for this play-through,
aside from Hawk, were Duran and Angela. Unfortunately when they’re picked as secondary
characters the amount of character development you get is for the most part, really limited. I have heard though that with certain character
combinations, you can unlock a few additional scenes here and there that flesh out their
characters a bit more, but for the most part this was Hawk’s story and the other two were
just along for the ride. If you want to experience those characters
stories, you’ve gotta play Trials a few more times. Seiken Densetsu 3 plays similarly to Seiken
Densetsu 2, for the most part, but with a lot of little improvements here and there
that make Trials of Mana the distinctively better game of the two. The iterations went in a different direction
than those made in Secret of Evermore. For one thing, the bar where you have to wait
for your attack meter to hit 100% is gone. Just gone. And this is wildly improved because now you
spend less time waiting and charging and more time wailing away on enemies, which is always
a bonus in my book. Successfully connecting a hit against an enemy
charges your charged attack. Once you have built up enough points in your
meter you can unleash that hard-hitting charged attack whenever you choose to! Magic during battle is still menu-based. And the ring menu system make another appearance. More on that menu system in a bit though. Magic is no longer just handed to you as you
rescue elementals as in Secret of Mana. Now you also have to have the right stats
to use that magic, or those skills. Properly allocating your points will unlock
more powerful abilities. Luckily the stats you will want to pick are
pretty intuitive for the most part, but it will change depending on the character you
pick. For instance, pumping up the Dex stat for
Hawk the Thief unlocks his Jutsus, or special thief skills. And increasing Intelligence for Angela increases
her magic damage and unlocks her higher level spells. Stat progression is restricted a bit so you
can’t craft completely broken characters in either sense of the word, so your ability
to min-max your characters to ludicrous efficiency is unfortunately not an option. That said, some characters are just built
that way out of the gate regardless, such as Kyle’s strength and Charlie’s healing spells,
so I guess that’s not a huge problem in the end. The difficulty of the game was definitely
there, but not insurmountable. I was lucky enough to choose a path for Duran
that granted him a healing spell though, which would otherwise have made Hawk’s route particularly
dicey, or so I’ve heard. And by path, I mean there are class changes
which each character can unlock as the story progresses. Once with a level-restriction and in the late
game using rare item drops. Each character has one of two paths forward
at each point: The path of Light and the path of Dark. So this means each fully upgraded character
has 4 potential outcomes by the end of the game. So between the 6 character options with 4
different class options, you could potentially play the game as 1280 different character
and class combinations. Not to even mention the 3 different paths
you could potentially take through the game. For a Super Nintendo title, there’s quite
a bit of replayability here. The Menu systems in Trials of Mana will feel
very familiar to fans of Secret of Mana and Secret of Evermore. However for some reason or another, the designers
moved equipment from the ring menu system to a much clunkier, much much slower menu
system. Did I say earlier that the story was the weakest
point? Let me correct that. This menu is the game’s weakest point. And it’s the single, solitary downgrade
from Secret of Mana. Exploration within Trials of Mana will for
the most part be similar to that within Secret of Mana, there’s not really an over-world
for the most part, paths between towns are mostly comprised of linear paths along which
you can fight hoards of enemies and monsters. Faster travel method gradually unlock including
the staple travel methods of by boat, being fired at your destination out of a cannon,
and of course riding on the back of some local fauna in Mode 7. Similar to Secret of Mana, Seiken Densetsu
3 supports local multiplayer, and I’m happy to report that local multiplayer works on
the Collection of Mana port as well. It should be noted however that Trials of
Mana, even in the original Japanese release, did not support 3 player co-op as found in
Secret of Mana. There are ROM hacks of the original release
that enable this mode, though I have heard that this patch causes some other kinds of
glitches, so caveat emptor. The game-play found within Trials of Mana
is definitely a step forward in pretty much every way from Secret of Mana, and even Secret
of Evermore, which tends to get brought up in the Mana discussion, particularly the myth
that we got Secret of Evermore instead of Seiken Densetsu 3 here in the West. But that was a load of nonsense, check out
my video on Secret of Evermore for more details on that underrated and misunderstood game. The world presented in Trials of Mana is far
more diverse and varied than Secret of Mana’s world, and I gotta say that I really appreciate
that variety. Dark misty forests, bright grassy planes,
craggy mountains and scorching deserts, and the cultures represented within them feel
less like dungeon themes and more like actual cultures of the world. However, these areas do have pretty hard boundaries
that keep the world from feeling wholly realistic and truly interconnected. Then again, this IS a Super Nintendo game
and that goes with the territory. Each area is stunning, and approaches the
pinnacle of that classic 16-bit aesthetic available on the Super Nintendo. Trials of Mana looks the way I thought I remembered
Secret of Mana looking back before replaying it for review a couple years ago. The text was so much easier to read in Trials
of Mana thanks in no small part to the much prettier text backgrounds. Each character is animated fluidly, and the
bosses are out of this world! You know, sometimes it just doesn’t get any
better than a game that really puts the Super Nintendo to full use, and this is one of those
games. The music found within Trials of Mana is once
again a full eclipse of improvement over Secret of Mana, and contains some of the absolute
best songs on the console. Hiroki Kikuta reprises his role as composer,
and completely knocked it out of the park. One of my favorites played while riding around
on a giant mohawked turtle, Vuscav, or Buskaboo, depending on which version you played. Which is one of those things I feel I ought
to mention somewhere. If you played the fan translation, you probably
loved it and are attached to the character and location names… Well, the Square Enix localization seems to
have pretty much gone out of their way to change 90% of the names of places and people,
which might throw you off a bit. I didn’t think it was a big deal, but there
it is. If you’ve gotten this far into the review
and are curious about whether or not you have to play Secret of Mana first, you can put
that fear aside. There’s no reason to play Secret of Mana first,
except for maybe the fact that playing Secret of Mana afterwards will just make the game
pale in comparison in just about every way. So if you plan on playing them all, maybe
play them in order for maximum enjoyment. I’ve finally marked this one off my backlog
after 25 years, was Trials of Mana worth the wait? Yes, yes it was. Though I still can’t quite explain why I
waited so long to begin with really. The game was loads of fun, and is of course
a must-play for Action RPG fans who love the Super Nintendo. This game is right up my alley and brings
everything to the table that I love. The smooth action-packed game-play, the variety
of characters and locations, the graphics, the music… this is a true upgrade in every
way from Secret of Mana. Fans of the show may be wondering, how to
I rate it compared to Terranigma? That’s going to be a much longer discussion
than this review has time for, so make sure you’re subscribed to see that video next time. But the other question, I can answer here
and now. Trials of Mana has absolutely earned itself
a spot… In The Game Collection!

Modding a Consumer CRT TV for RGB – Game Sack

(Game Sack Theme) (glass breaking) – Hello and welcome to Game Sack. Yeah, it’s a different looking episode. That’s because I’m in
my basement workshop. And with me today is Nick McCracken. Come on in, Nick. How ya doin’?
– Good. – So if you’ve been
looking for PVM monitors to play your classic
video games on in RGB, you’ve probably been having a hard time. They’re really hard to come by, especially these days. And that’s where Nick here comes in. And Nick, what do you do? – I mod consumer grade
televisions to accept RGB video. – Wow. So we’re gonna mod this
TV right here with RGB. As you can see it’s composite
video only right now, but Nick’s gonna take it apart and make it so it’s RGB compatible. And by the way, this is not a tutorial, so don’t do this unless you
know exactly what you’re doing. Nick does, I do not. So anyway, without further
ado let’s get into it. All right, so we’re gonna take this apart. Screwdriver, old school, I like that. – That’s right. (hella sweet electronic
music from cassette tape) – So you need to discharge these, right? – Right. Yeah, so any consumer grade television, or any CRT for that matter, is gonna carry a very high voltage to it. So what you want to do is
basically take an alligator clip, something like this, and hook
it up to the grounding strap. And then once that’s hooked up on one side you hook up the other side
to just a flat screwdriver, and you just basically
just hook it up like that. And then just make sure that
you’re not touching anything. And just slowly push it under and– – Ah! Okay. Wasn’t as bad as I was
expecting, but okay. We’re good to go. All right, so what are you gonna do next? – What we’re gonna do next is basically just give me
more room to work here. So I’m just going to
disconnect the anode cup here and disconnect any
wires that are connected to this board here so I can pull it out. Any wires coming from the
tube or the chassis itself. So just get that out of the way so I can basically pull
it out and work on it. – Nice okay. (smooth electronic music) – And this particular TV doesn’t
have a lot of wires really, so it’s not too difficult. A lot of Sony Trinitrons
are pretty complicated, so you kind of have to Hansel and Gretel
gingerbread your way back so you know what goes where or else you’ll be in
trouble when it comes time for reassembling. (smooth electronic music) (desoldering gun buzzing) – [Joe] What really kinda sucks
about playing the Genesis, especially the Model 1 in composite, is the rainbow artifacts
on the waterfalls. Now a lot of people will argue that hey, it’s supposed to be there. That’s what the developers intended, but I am not a personal
subscriber to that. It’s okay if you are, but
I want to play in RGB. So I’m really looking forward
to seeing how this looks when it’s done. (smooth electronic music) – What I’m doing here is I’m
basically desoldering the leg of one resistor each for
the RG and B signal here coming from the micon to the jungle chip. – [Joe] Jungle chip! (animals shrieking) – And what I’m going to do
once that leg is desoldered is inject my own RGB signal
coming from say my Sega Genesis or my Sega Saturn, and that is going to be correctly muxed to allow the OSD signal
coming from the TV itself to allow the OSD signal
coming from the TV itself to show through, along with the video coming
from whatever you want to input into that RGB. – [Joe] So what exactly
is the jungle chip? Jungle chip! (animals shrieking) – The jungle chip is a chip
on a lot of televisions that have an OSD. It has an array of functions, but what function we’ll be
taking advantage of here is what it does is it takes the signal from the micon here and it
gets injected RGB into it. from the micon here and it
gets injected RGB into it. And that’s what we piggyback on. It then transforms that
into the RGB signal that it sends to the
neck of the CRT itself. (humming) – [Joe] So what made you get into RGB modding consumer grade televisions? – Basically I always loved classic gaming, and I really wanted to experience
what RGB was all about. I couldn’t find any PVMs,
BVMs, anything around me and it wasn’t for a lack of trying. I mean I called broadcast
stations over and over, emailed them, hospitals to see if any, you know, it always seemed
like an urban legend that somebody finds somebody that they’re throwing away
a truckful or something. Or they’re upgrading to HDTV
and they need to get rid of the old PVMs or BVMs. So I tried it all, couldn’t figure it out. And then I wandered
upon a thread on a forum where this guy talked about how he RBG modded a
consumer grade television and that just fascinated me. And it’s just like I don’t
understand how this works, but I have time, I can figure it out. And just from repeat looking at it over and over and over again
finally figured out what they were doing
and the rest is history. (more smooth electronic music) – [Joe] So what are some of your favorite video game consoles? – Oh, definitely I was
early Nintendo, NES era just because I didn’t really know anyone that had a Sega Master System. But once the attitude era
hit, I was a Genesis boy. So Sega Genesis… …it was in high school when Saturn hit so I was more interested
in girls at the time, plus the Saturn was such a
disappointment in some ways. I would say now it’s not a disappointment, but back then you would see, oh, Symphony of the Night came out, and it came out for Saturn
but it’s not as good. Resident Evil came out. Came out for the Saturn
but it’s not as good. So I kinda skipped that era and then went big on the Dreamcast. So I would say the two main consoles that I loved were the
Dreamcast and the Genesis. I was all in on the Xbox and I’m like, “Man, the Xbox came out. “It’s so much better “than the Playstation 2 in power. “But have you heard
about the Playstation 3? “The Playstation 3 has
got a CELL processor in it “and it’s gonna connect
to your refrigerator “and to your microwave
and be as all-encompassing “and multimedia machine.” And well. – [Joe] So why do you think
that why didn’t RGB catch on in North America? – That’s a good question. I think the simplicity of the plugs and the sync itself might’ve been too much. I don’t understand, I
feel like we got robbed in the U.S. by not having it. You look at all those
consumer sets in Europe and it’s just like, oh yeah, we got RGB. It’s no big deal. – [Joe] Yeah, the first
time I heard about RGB was back in the day in EGM. They showed Batman and the Don’t Walk sign and it’s like, “You can get
way better video quality “from your Sega Genesis if
you get these RGB cables, “but you have to buy this
expensive Commodore monitor,” which of course I couldn’t get. I was like, “Wow man, I want that. “I really want that,” but
there was nothing I could do. (smooth electronic music still goin’) – I gamed on a 13 inch black and white TV. One winter starting in
October they started heavily advertising three games on that
show during advertisements. One was Little Nemo: The Dream Master. The other two were Fester’s
Quest and Dr. Mario and I got all three that Christmas. Little Nemo: The Dream Master was fine, but the other two I’ve never
run into a problem ever on a black and white monitor. Those two games relied
on color a lot, a lot. Dr. Mario, it’s all color. You want to put a red down, you don’t want to put a blue down, you can’t tell the difference
on a black and white monitor. Fester’s Quest, the
power-ups, some are one color, I don’t know if it’s green or blue. And then some are red. And if you get the red
ones your weapon downgrades and it’d just be like, that game was hard enough the way it was, but getting an upgrade and being like, “I hope this isn’t red,
I hope this isn’t red!” And then you’d get it and you’d be like, “Oh, no!” These RGB signals need
to be 75 ohms to ground. – [Joe] 75 ohms! Aaaaaaaaaaaaaaaaaaaaahhh! (electricity sparking) – Just making sure that
the 75 ohm resistors are coming off the BNC video connector and then they’ll go directly to ground. (smooth electronic music) (still even more smooth electronic music) So did you have an NES
back when it was new? – No.
– No, you were strictly a Master System kid. – [Joe] Yeah, I didn’t get
into NES until I found one in the thrift store
probably about 15 years ago. – Really? Wow.
– Yeah, I was deprived. But I borrowed a friend’s NES a few times. And I would play it over at their houses so I was definitely familiar
with it and enjoyed it, but I just never got around to getting one until quite some time ago. – Yeah, when I started the
third grade I got an NES and no one had an NES in my grade. I was the video game guy. People would come over to my house or would invite me over
to help them beat Contra or help them beat whatever game. I want to see the end, come over. And I just started the third grade, got an NES and a girl in my
class actually had an NES and I always liked girls. I remember back in the day kids were like, “Oh, girls are gross.” Me, I was like, “No, I like girls.” My brother bought Nintendo
Power Issue Number 1. So it had a walkthrough
of The Legend of Zelda. So I’m like, “Legend
of Zelda, I have that.” “I’m awesome at it.” So every day we would talk
about the Legend of Zelda and it would be like I would
just study the night before. Like okay, that has skeletons. Yeah okay, yeah skeletons. Flew right by ’em, they’re
no problem you know? Until her birthday was coming up and she invited me to her slumber party and we were gonna play
Legend of Zelda all night. And even in third grade,
I’m like, “I’m toast! “I am dead in the water.” I can bluff it but when
it comes down to play it, I won’t know, I will not know. So I convinced my mom the weekend before to help me rent that game
and I played that game. And so I got it, I got my magazine out and I started playing it. Just trying to figure
out so it’d seem natural when I play it. And nothing lined up, nothing lined up. That was a walkthrough
for the second quest. Second quest! So man, I was dripping sweat. I’m just trying to figure
out as much as I could. I knew where she was at so I’m just like, “Okay, well I just gotta play. “I gotta find all this stuff you know.” I played I think like
25 hours that weekend. My thumb actually got calloused, it hurt. My thumb hurt from playing so much. And then next weekend,
it was her birthday. The day before she told me her
mom wouldn’t let me come over ’cause I was a boy. So it didn’t matter. (fast-forwarding) – [Joe] So after this we’re
pretty much done electronically, right, we just have to mount
the jacks to the chassis and put it all back together? – That’s correct.
– Wow. That was pretty quick. All right, it didn’t take him
very long at all to do that. Less than an hour in fact. But now is the moment of truth. Before we put everything back together and install the jacks, we gotta
test it to see if it works, which is a good idea. So why don’t you go ahead and turn it on? Got the Genesis hooked up
here with the RGB SCART to BNC adapter. I got Castle of Illusion in here so let’s go see if it works. Oh hello.
– Bingo. – Hello. That looks really good. Wow, that looks a lot
better than I expected. I’m serious. Good job. OK let’s install the jacks! That really does look good. (still goin’ with the
smooth electonic music) All right, here are the jacks installed on the back of the TV. You got R, G, B in that order. And if you can remember the acronym RGB then you should have absolutely no problem hooking up the correct
colored wires to the TV. Now the composite in is
actually for the Sync, so if you want Sync, have to plug that in. Otherwise it’s not gonna work. Now there’s a switch up here. If you flip it up, the
composite video input works as a composite video input. You flip it down and you get RGB, so that’s basically how that works. And it’s pretty awesome! (cool music from Super Adventure
Island by Yuzo Koshiro) – And there you go. That really didn’t take a long time. I was moving the camera
around, telling him to wait so I could get a few different angles. But honestly it did not take very long and the results in my
opinion are fantastic. The rainbow stripes are gone on that TV. Some people don’t like that, but personally I really
like the pixel clarity. I’ve gotta ask, how many
times have you done this? – About 50 times. – Wow, it’s 51 now. I’m 51. So is the service you offer? – Yes, I do offer this
service for customers. Basically they bring their TV to me and if it is RGB moddable,
I will do it for them for a fixed amount. And then also I do pick
up CRTs wherever I can and then RGB mod them and
sell them to customers. And basically I’m not
trying to offer this, I’m not on here to
offer this as a service. I just want people to know
that this is something that they can do as long as
their not just rushing in. Take the proper precautions, learn what you’re doing
before you get in there. – Yeah, don’t use your
tongue to test that anode. – Yes correct. And just take your time and you can do it. And you can have RGB
signals coming through to your CRT without
paying the huge amounts for a PVM or a BVM. – Right, and it’s important to note that not necessarily every
single CRT is RGB moddable. I’ve got one in the other room that I would’ve really liked
to have done, my old Sony. But unfortunately Nick couldn’t really find much information on it,
and every TV is different. So I mean, it’s possible
that it could be done, but we just don’t know
enough about it, not yet. So it really depends on the TV. So anyway, I want to thank
you for coming on the show and showing this. I mean that’s awesome man.
– Thank you. – So please go away. And thank you for watching Game Sack. (Game Sack Credits Theme) (soft delicate electronic music) (grunting) Well, here it is. This is the very first TV
that I could ever call my own. My mom gave this to me when
I was like 13 or 14 years old so I could play video games in my own room instead of out in the
main area bothering her. It’s a nine inch RCA black and white. I think it’s nine inches, I don’t know. But who wants to play in black and white? I was watching Nick mod that Sony TV and it looks pretty easy so why not mod this bad boy? You can tell where this
video’s going, right? That’s right, RGB perfection! Let’s do it! (rhythmic electronic music) Look at this ancient technology. This is gonna be easy. Aaaaaaaaaaaaaaaaaaaaaaahhhh!!!!!!!!!! (buzzing)


Hello every one! Welcome to Keplerians news! All Keplerians workers are still in our homes, like many people in the world. Thanks to your support and your fan arts, we gather strength to continue. I dedicate the first news to you, thank you all! In the survey we did in the last video, 77% of you have chosen that you would like skins to be fun. So we have made some concepts so that you can see what we are thinking about. What are the ones you like the most? (Vote here ) As you already know, Ice Scream 1, 2 and 3 takes place between the years 1982 and 1983. Little by little, you have been discovering Rod and the history that surrounds this character. You even recently met her mother. You know that Evil Nun takes place in 1963, and you also know important dates of important events for Rod between one game and another. But before moving forward with Rod’s story, we think it is convenient to explain how he was born. That is why we are going to continue with the Evil Nun saga. Let’s find out what happens before 1940. Are you ready? I hope you like the video, if so, click the like button and subscribe to the channel. Bye bye and see you soon!!

Lost Words – Game Overview Trailer

March 27, 2020 | Articles, Blog | 11 Comments

Lost Words – Game Overview Trailer

[XBOX SOUND] (gentle music) – [Narrator] “Lost Words: Beyond the Page” is a narrative-driven atmospheric puzzler set inside the pages of an
aspiring writer’s diary. In an intricate story penned by renowned games
writer Rhianna Pratchett, you will discover the
inner thoughts of Izzy, our young protagonist. Explore the wondrous
fantasy world of Astoria through the pages of Izzy’s diary where words wield immense power. Throughout the game, you will interact with the words themselves to
solve a variety of puzzles and unique platforming segments to progress through an
evolving landscape and world. Throughout the story, you’ll be along for the
ride as Izzy reflects on the transformational
moments of her young life, and copes with hardships
that seem too big to be real in the eyes of a child. With insights drawn from working
with child psychologists, the sometimes tense but
always beautiful story will connect you with Izzy
and her real-life experiences as they play out in her personal
journal and fantasy world. The game is split into two worlds: the pages of Izzy’s journal, and Astoria, the fantasy world
Izzy begins to write about. While navigating through the journal, you’ll interact with
words, as well as drawings, as you jump across the different
platforms page by page. Discover hidden thoughts,
traverse the words themselves, and move them around to
help complete Izzy’s story. At the end of every chapter, you’ll be transported
beyond the page to Astoria. In Astoria, the adventure continues. Once you acquire your magic book, you’ll be able to collect
and call upon certain words that have immense power. In your travels, you will
encounter colorful characters with sage knowledge to pass down. You may even cross paths
with a foreboding dragon that roams the skies. [ XBOX SOUND ]

Top 10 Scary Pokemon Fan Games

March 27, 2020 | Articles, Blog | 24 Comments

Top 10 Scary Pokemon Fan Games

Welcome back! I’m your sometimes host here on top 10 gaming,
Amanda McKnight. And today it’s time to turn an eye towards
the video game world of Pokemon. But for all you Pokemon fans out there, this
list is all about fan-made games. And not just any fan-made games either but
some of the scariest ones around. Because what would the world of Pokemon be
without a few monsters, ghosts and zombies tossed into it every now and then, right? Join me in counting down these top 10 scary
Pokemon fan-made games. Most of which are hacks belonging to the ROM
variety. But some of which work just straight off your
computer. And remember if you love lists like this be
sure to give that subscribe button a click so you can stay in the know on all things
gaming. Alright, let’s get counting. 10
Pokemon Cursed This game takes place during Halloween. You can trick or treat and are also uncovering
rumours regarding ghosts that plague the town and return every Halloween night. If you can uncover the mystery by collecting
all the ghost pieces, find the being behind all the terror and defeat them, you will be
rewarded with a good ending. But be warned there is also a scary ending
in store for those that fail. Oh and you only really have a Cubone at your
disposal to do this, so it’s tricky. 9
Pokemon Advanced Adventure This Pokemon fan made game is a hack of Pokemon
Leafgreen for the Game Boy Advanced. Like your standard game of classic Pokemon
you are pitted against Gary. Except in this version Gary is an evil bloodthirsty
and psychopathic tyrant who rules the entire world, that you must work to stop. There are also modded versions of the in game
monsters which are renamed Tyrant Pokemon. In order to complete the game you must capture
or defeat those Pokemon. This game also likes to remind you of your
characters impoverished upbringing a ton. Like for some reason, it comes up a lot. 8
Pokemon Dark Rising This fan made Pokemon hack is mostly just
scary because of how hard it is. This game is built on the Pokemon FireRed
original title. The first gym battle you face pits you and
your pokemon against six level 99 legendaries. Rough. The one saving grace is at least you get to
begin the game with all dragon types when it comes to your starting Pokemon. Still if you want a game that will scare you
just in the struggle of surviving it’s gruelling and intense level of difficulty. This is it. 7
Pokemon Reborn Pokemon Reborn reimagines the world of Pokemon
if it were dark, gritty, filled with crime, gangs and edgy. So if that is what you are looking for in
a Pokemon title then this is the fan made version for you. The game starts with a train being blow up
and you being one of the few survivors of this random attack. The game is set in Reborn City a place described
as one where “black smog and acidic water garnish the crumbling structures along the
skyline.” Where city streets are full of “alleys with
disaster and crime.” Regardless “the Metropolis stands, a decaying
blemish on the once vibrant region.” Eeeek. Bleak. 6
Pokemon Uranium In this fanmade Pokemon title, you aim to
uncover the mystery behind a nuclear explosion in the Tandor region and must chase spooky
irradiated ghosts that haunt the area in order to discover its secrets. Pokemon Uranium is actually one of the few
fan made games to receive a cease-and-desist letter from the franchise themselves, due
to how controversial this fan-made hack was. By the time the letter had been received however
it had already been downloaded over a million times. So although the programmer and team behind
it complied, the community was so large that they came together and made their own patches
to fix bugs and glitches in the games, continuing to build on and improve it themselves. 5
Pokemon Fusion Generation You know Bill who created the Pokemon storage
system? Well have you ever thought of a world where
Bill was a mad scientist? Cause that’s what this scary fan-made hack
explores. In Bill’s mad science world, he has discovered
a way to fuse Pokemon together. This fan-made game’s exploration of all
the horrible disregard for the ethics when it comes to fusing Pokemon is what makes it
so terrifying. In it you fight fused monstrosities which
from a strategic standpoint can be very difficult as you never really know what traits from
each pokemon the forcibly fused Poke-monster will have. There’s also an easter egg that, if found,
allows to explore Bill’s lab where his failed experiments of messed-up half-fused Pokemon
beg you to kill them. 4
Pokemon Lost Silver Pokemon Lost Silver is a fan-made version
of the Pokemon Silver game that was inspired by a creepypasta about a college student who
returned to that Pokemon title while awaiting his new games to arrive in the mail. The pokemon that you start with in the game
might seem odd at first. You have 5 unknowns and one Cyndaquil to start
but in reality the unknowns are the key to understanding the warnings that games attempts
to communicate to you. On further inspection you may notice the strange
looking unknown pokemon are twisted into specific letters, which if read from top to bottom
in terms of their order, will reveal a hidden message if you pair it with the name of the
actual Pokemon you have. Also be sure to keep an eye on your character
stats in the game as you will notice a disturbing and violent change made to them over time. 3
Pokemon Insurgence Thousands of people have played this modded
take on one of the Pokemon classics. Pokemon Insurgence features a darker storyline
revolving around cults and Pokemon experimentation with an entirely new region to explore that
you’ve never seen in the world of Pokemon before. Like in Fusion Generation you can also mix
Pokemon together by combining their DNA to create new pokemon. Though unlike Fusion Generation instead of
this capability being somewhat reserved to evil beings like their alternate Bill, you
can control what Pokemone get mashed together. 2
Pokemon Snakewood Pokemon Snakewood is a game that allows you
to reimagine what the world of Pokemon would be like in the event of a zombie apocalypse. I mean, who hasn’t wondered that right? In this game you can tame and catch Pokemon
while also looting corpses. The best of both worlds. And zombies will even face you in a Pokemon
battle before trying to eat your brains. How polite. The game has so much more than a zombie apocalypse
as well when it comes to the horror aspects. It also features a demon invasion, some human
sacrifice and the actual Four Horsemen who pop up as well. So just general horror and mayhem mixed in
with the Pokemon fun. 1
Escape From Lavender Town This EXE game is one creepy Pokemon hack. You arrive in Lavender Town where there almost
seems to be no one about. Some houses you can’t even enter and the
buildings you can enter are, well, just creepy. The Pokemon Center only seems to have one
other person in it who reminds you that you’ll die. Thanks for that. There are lots of signs pointing to you getting
out of Lavender Town but when you try to leave it there appears to be no escape. This game was actually inspired by rumoured
harmful psychological effects that were experienced by children, brought on by the musical tones
in the original Red and Green Pokemon’s Lavender Town and referred to as Lavender
Town Syndrome. So there’s also a creepy horror story to
go along with the idea of the game itself, separate even from the chilling gameplay. Thank you so much for watching. I hope you enjoyed exploring the world of
scary Pokemon fan-made hacks. There are honestly so many out there to explore
and playthrough if you have the right set up. What are some of your favourite pokemon? What do you think is the scariest fan-made
pokemon game? Or the scariest moment you have experienced
in an actual licensed Pokemon game? Let us know your thoughts in the comments
below. And speaking of comments, it’s time to turn
to some comments from one of our latest videos, our playthrough of Silent Hills PT Scary Parody
Game! Dr. PT. Just Some Guy without a Mustache comments,
“I can’t for PT to be remade in the future.” I know. I hope it does get remade or just re-released
one day. Fans who are also video game designers and
programmers have made their own copies but Kojima himself has said that there was stuff
in that little teaser of a game that no one even found in their playthroughs. So it’s hard for anyone to rebuild what
they don’t know. Tomas garcia vicente asks, “If there is
a good ending for this game, can you get it?” Yes there is! A good ending. I don’t want to give it away but I will
tell you the secret to achieving it is hidden in the red grated scene of the game. And that’s all the time we have for comments
today, be sure to share, like, subscribe and ring that bell. This has been top 10 gaming and I’m your
host, Amanda McKnight, reminding you to keep on gaming on. Pew pew!


about time you got here you told me to be here at ten ten-to-one you want the game or not yeah course right here’s a hundred dollars No hey wait a second now what I’m going to do fine flash game were pretty popular thing back in the early 2000s but nowadays is all about those hip mobile games but because there are so many flash games of course we’re gonna have some bad ones because pokemon with such a huge franchise of course we’re going to get some bad ones of them combined I mean there’s some decent ones out there but I mean there’s weird one like this one pokemon cross the lava I remember this episode of Pokemon when ash has to hop across rocks and some kind of weird volcano world classic what you’re telling me you don’t remember this episode of Pokemon take a look at the game description pokemon cross the love is a very difficult but most addicting game of pokemon you have a splash people takes me like 15 seconds by some preschool and you’re telling me it will be more addicting than all the other pokemon games yeah okay day this music is rad I love that two seconds soundtrack loop real creative don’t get sick of it all I quickly found out with this game that you can just hold the mouse in the same spot and just keep clicking any pretty much are good to go but I mean that’s no fun the best thing to do in this game is just shoot a straight up into the air and then watch him bird alright let’s move on before the soundtrack makes me want to jump into a volcano everyone remembers the memory matching is we have a bunch of cars flipped over you flip over match the pictures that’s not assuming this pokemon click like game is so let’s check it out oh my what what is going on here and here and here and what’s up a charred you okay man she look terrible alright let’s let’s press start here with that about all these pictures are already flipped over in the correct way there’s no memorizing to this at all I just click and then click on the same picture what is this really a game and have more fun matching my socks don’t get it wait what well a tricky game okay we’re moving on let’s play something that’s a little more interesting like evil to rampage okay what’s going on here we’ve got like five legendary pokemon just hanging out so that’s good let’s press play so apparently I’m supposed to destroy 21 of these deoxys legendary pokemon don’t really get how you’re supposed to kill them though because sometimes they died when I jump on him and other times it’s just like man this is so bizarre what’s up with the random choice of pokemon at the bottom of lava and Ed YY just those two and why is Pikachu purple well I went to Google to answer that question found out that apparently a purple Pikachu is a type of drug I’m not even joking here the picture I found how in the world you have purple Pikachu drug in the first place so hold on let’s think about this first second maybe this purple Pikachu represents drugs and the deoxys must represent our brain cells and the other Pokemon below represent our other body organs in the building’s they must represent our friendships and the more and more you do purple Pikachu the more destruction to do upon yourself it all makes sense this is a Pokemon anti-drug flash game or it just sucks i don’t know deal of woodcarving but hate half full I don’t know woodcarving well then this next game is perfect for you I guess woodcarving pokemon now this sounds like a game full of action or maybe not i mean i’ve never done woodcarving in my life but I’m almost positive it’s nothing like this it’s impossible to trace anything because this chisel is like at this weird angle so no matter what you try to do with going to look like garbage as far as i know this is the only pokemon you can trace too so it’s pretty boring would you like to move on same now it’s time to take everyone to favorite game rock band and pokemon this trim together create pokemon crazy drummer this title looks like it was something that was made in kid pics anyway when they say crazy drummer they really mean it what watch but what button is this i get the letters match up on the keyboard but I have a foot on my computer and this is the easy setting by the way home calm down okay let’s try this again okay well that’s all you i mean i’m pretty sure there’s no other team and get more bizarre than what the

Alicization Lycoris is the end of Sword Art Online Gameverse Timeline! | Gamerturk SAO

According to the SAO Author Reki Kawahara
and SAO Gameverse Lead Yousuke Futami, Sword Art Online Alicization Lycoris will be the
final game in the SAO Gameverse continuity. What does it mean? Well, it certainly doesn’t mean “No more SAO
games time to panic” or anything! Welcome everyone, it’s me Gamerturk and let’s
talk about the future of SAO Games in very vague terms because Alicization Lycoris is
not even out yet, let alone the 2 DLCs it will have. First off, context is necessary here, because
most people mistake the Sword Art Online Gameverse Timeline with SAO Games in general. On March 14th, during the 7 year celebrations
for the Gameverse, Yousuke Futami teased that the journey that started with Infinity Moment/Hollow
Fragment will be coming to an end with Alicization Lycoris coming out in May 2020. This was followed by Reki Kawahara, the author
of Sword Art Online and SAO Progressive, as well as other series like Accel World and
the Isolator, commenting about his sadness regarding the Gameverse timeline coming to
an end, also mentioning that he still hasn’t given up introducing Strea into the main canon,
which is… An interesting idea to say the least. But Reki Kawahara also seems to be in the
same confusion as many SAO Game fans are regarding what “Game timeline” actually is, sharing
his question as to why Accel World vs SAO is never mentioned during Gameverse talks. So, let’s clarify that bit first. There are plenty of SAO Games out there, Hollow
Fragment which is a remake of Infinity Moment with more content, Lost Song, Hollow Realization,
Fatal Bullet, Lycoris, Accel World vs SAO, Memory Defrag, Integral Factor, Rising Steel
aka Blading and many many more, including many more that never came to the west before
being decomissioned. But the SAO Gameverse only consists of the
continuity that is Hollow Fragment, Lost Song, Hollow Realization, Fatal Bullet and Alicization
Lycoris. Accel World vs SAO is a standalone game that
borrows the Gameverse establishment to tell its non-canon story, and games like Memory
Defrag, Integral Factor, Rising Steel are completely their own canons and do not belong
to the Gameverse. So, what Yousuke Futami means is that the
overarching story that started with Hollow Fragment, continued for 3 other games, and
is ending with the 5th game that is Sword Art Online Alicization Lycoris. This in no way means that we’ll never get
more SAO Games in the future. But also, it may not necessarily mean that
Gameverse is actually coming to an end, looking back at the trends in gaming, as well as SAO
as a series. Let’s start with the former, since it is the
most obvious conclusion. Lycoris will end up being the final game in
the SAO Games timeline and wrap it up completely, never to be continued. Well, even during the course of the SAO Gameverse,
we received a full fledged console game that wasn’t part of the SAO Gameverse, Accel World
vs SAO, so that’s a clear example of what can be done. Standalone games and stories that don’t directly
tie into the SAO Gameverse, but are still proper full fledged games. Think of an Aincrad game for example, a game
that is adapting Sword Art Online Progressive, similar to Integral Factor but no Gacha bullshit,
a proper Console/PC game with depth to it! Or simply other original ideas that don’t
necessarily take place in the Gameverse, a Sword Art Online: ALO Wars let’s say, portraying
a game that takes advantage of the sheer PvP nature of ALO and its races fighting for domination
and eventually ascending the Tree of Life. Remember, this is completely non-canon to
both the Main Continuity and the SAO Games continuity so you can easily bend and twist
plot elements to suit your needs. This is the most likely option for the future
of SAO Games, I mean, Mobile Games keep doing it, with Integral Factor and Rising Steel
being their own stories with their own rules, I would not be surprised if Bandai Namco adopts
this form of games for the age after Lycoris. The next 2 possibilities come with quite a
lot of wild brainstorming, which is why I would like to emphasize that these are merely
“possibilities of what can be done in the future” and nothing concrete really. Second option comes in the form of being a
bit skeptical about the chosen words. Lycoris may be the end of the Gameverse Timeline,
but that doesn’t mean there can’t be more games that properly takes place within the
Gameverse, before the events of Lycoris. If you think of the timeline, yeah, Lycoris
may be at the end of the timeline, but nothing limits the creation of more stories between
the start and end. What immediately comes to mind in this possibility
is for example an Ordinal Scale game for the Gameverse. We know the events of Ordinal Scale took place
within the Gameverse already as explicitly stated in Sword Art Online Fatal Bullet DLC4,
Dissonance of the Nexus, however this was never portrayed as a game. Another example would be a game that takes
place prior to the events of Lost Song. Strea Ending of Hollow Fragment had already
implied that the crew would migrate to ALO and Lost Song takes place a while after the
crew established themselves in ALO, when the new expansion Svart ALfheim is unlocked for
the players. So a possibility here would be the adventures
of the crew who had just started playing ALfheim Online. Sure, the character selection would be quite
limited compared to the latter games, as the likes of Rain, Seven, Premiere, Tia, Fatal
Bullet cast etc are not yet introduced at that point in time, but that gives all the
more reason to give more screentime to other characters! Mabe more focus on Lux, maybe an event with
a Kohiruimaki Karen during her “exploration” phase of the VR worlds, going absolutely crazy
at her given avatar, maybe the inclusion of Fukaziroh, since she is a renowned ALO player
and so on. All in all, the phrase “End of the Timeline”
does not have to exactly mean “the End of more Gameverse stories”. To illustrate the circumstances better, Floor
75 was the end of the Aincrad Timeline in the main canon, it was literally “the end”. Nothing stopped Reki from writing more side
stories that took place in Aincrad, and it certainly didn’t stop him from taking up Sword
Art Online Progressive, a floor by floor retelling of Aincrad in great detail. The third option, which may sound very unlikely
at first, but soon makes you realize its not all that unlikely at all, mainly stems from
how often we underestimate… Well, for the lack of a better word, “Publisher
Greed”. Did you know Sword Art Online Alicization
was supposed to be the very end of Sword Art Online as a series? That was Reki Kawahara’s intention, his Web
Novels, the original draft of the story, had concluded with Alicization. Even moreso, the official Alicization Light
Novel release literally ends with a poem that signals the end of “the tale”. It’s not as explicit, because probably, at
this point it was already decided that the story would continue for yet another arc,
possibly in an attempt to tie it into Accel World, which deserves its own separate video,
but when something is told to be the end, you shouldn’t be surprised when it turns up
not to be the end. Even when the creators original vision aimed
for the story to end, things can change with some persuation effort from the publishers. So, when we are told “Alicization Lycoris
will be the end of SAO Gameverse”, take it with a grain of salt. SAO Gameverse is a major moneymaker for Bandai
Namco and you definitely should not be surprised if the timeline is continued later down the
line, whether with original games, or a possible Unital Ring game. But yeah, that is all I got for you today! Just wanted to inform you on the facts we
got and the possibilities that await us in the future! If you made it this far, what’s your take
on the news and what would you prefer? A clean slate SAO Game after Lycoris, a game
that takes place in the timeline to fill the blanks or a game that takes place in the future
of the timeline, whether original concept or Unital Ring? Do let me know in the comments! If you enjoyed the video, likes are always
appreciated, if you want more content on Sword Art Online, make sure to subscribe and hit
the bell icon, a staggering 86% of you are not even subscribed, you are missing out on
all the good stuff and my quality shitposting! Also, check out LLENN Squad Merch, illustrated
by the amazing Jeng Kay! I got one, it’s great! Go get it! If you are a Patron or Channel Member, you
even get a 5$ discount code in your respective community feed! As always though, thank you for watching and
a special thanks to all Patrons and Channel Members especially during this month where
Im demonetized! I’ll see you in the next one, until then,
Stay Cool~