Tag Archive : 2019

/ 2019

2020 Will Be The NEW BEST Year For Nintendo Switch Games

Product Provided by Nintendo Every year on this channel we like to take
a moment to sit and reflect on the current status of Nintendo Switch and the games that
are available on the platform to discuss the direction we think it’s headed in as we
enter a new year. Specifically, around this time of the current
year because it’s right before holiday season really gets kicking and that’s the time
period that sets the tempo and I think it’s fun to get in ahead of that so we can try
to predict it’s impact. With all that being said, let’s talk about
it. Ok, so I get it, these videos have a real
risk of becoming a meme if they haven’t already, but, it’s true. I think it’s pretty easy to argue that Nintendo
Switch has gotten better and better every year in regards to its releases. Year 1 was a year of quality. Mario Odyssey and Breath of the Wild were
unmatched across all video game platforms in 2017 and it’d be hard to argue against
that claim when you look to their critical and commercial success. & even beyond those games, Splatoon 2, Mario
+ Rabbids, & Mario Kart 8 Deluxe all contributed to that amongst other games. 2018 was a more controversial year, but, I
honestly believe it bested 2017 because of the increased variety we got with more 3rd
parties joining the fray, & the fact that we got the 1st entries of several major Nintendo
franchises for Switch including Donkey Kong (some may say the best game in the series,)
Kirby (some – meaning me – may say is the worst in the series,) & obviously, Super Smash
Bros Ultimate, which speaks for itself and is currently still my favorite game on Switch
by a MILE! Pokemon Let’s Go was also great. THEN we have this year which started pretty
slow but around the mid point the game releases really picked up in quality and quantity with
highlights being Fire Emblem Three Houses, Super Mario Maker 2, Astral Chain, amongst
others with games like Luigi’s Mansion 3 & Pokemon Sword and Shield still to come and
that speaks nothing to the third party releases (many of which people swore up and down were
impossible like Overwatch and The Witcher 3.) EVEN STILL I think we have plenty of room
for improvement and that’s because what every year has had in common is that they’ve
all had a pretty well defined lull in major releases. For the last 2 years the lull was in the beginning
of the year. 2017 was a more rounded year but I’d say
the middle of the year was pretty light. In contrast with this, though – 2020 is coming
out swinging with Animal Crossing New Horizons, which, may not be the 1st game some think
of as a major release, but, it is easily a top 5 current Nintendo franchise as far as
sales go. This game will sell INCREDIBLY well likely
beating out Pokemon Let’s Go by the end of the year – possibly even Breath of the
Wild – in lifetime sales if the past mainline titles are any indication as well as the current
trend of Switch game releases setting franchise records left and right. & rightfully so because this game will be
something that lasts the life of the Switch as it’s an evergreen title that doesn’t
end. Fans of this franchise will play this game
for years to come in the same way that Smash Bros Ultimate is my most played game on a
monthly basis despite enjoying a lot of newer 2019 Switch games as well. I’m sure New Horizons will dominate other’s
playtime in the same way. If you’re one of those people, maybe leave
in the comments what you love about Animal Crossing, you could win someone over, you
never know – I digress. New Horizons specifically is making use of
the more capable hardware in the Switch as well as its improved online infrastructure
to improve on the already well known and beloved formula of Animal Crossing with the twist
of deserted island life. That’ll be March and there’s still more
to say about March in particular, but 1st, I’d be doing Nintendo Switch’s 2020 release
schedule an injustice if I didn’t mention the fact that the major releases ACTUALLY
start in January with the port of Tokyo Mirage Sessions Sharp FE Encore, which if you were
unaware and the title didn’t spell it out is a VERY Japanese game & since Atlus is dumb
is the closest thing you’ll get to a Persona game on Switch until Shin Megami Tensei 5
comes out, which, I’ll get to toward the end of the video. Despite its distinction of being a Wii U port,
Sharp FE is a game that is a great get for JRPG fans because no one who didn’t run
a Nintendo YouTube channel owned Wii U and the people that did said this game was pretty
solid judging by the 80 it scored on Metacritic. I’m sure it’ll benefit from the increased
hype for the Fire Emblem series garnered by Three Houses as well as the hype surrounding
the Persona series as that’s also receiving a new release in 2020, albeit, not on Switch…
really…. Yet…. Circling back to March (or likely a bit after
that since the Switch version apparently got pushed back,) though, we also now know we
can expect to be playing DOOM Eternal, which, is a promising game considering the reception
of its predecessor DOOM 2016. I could talk about why DOOM Eternal is exciting
apart from that, but, my friend Dan Cybert already did a way better job than I could
in his video about it so if you want to hear more about it, check that video out next. That said, moving on to the next major releases
that we know of so far is when we move into unknown territory as far as release dates
go starting with Xenoblade Chronicles Definitive Edition. This may be the 3rd time this game was released
(4th if you count the Wii U eShop) but it’s notable for a few reasons. 1. It sports models that are significantly improved
upon from the original Wii version, 2. It seems as if we’ll be seeing some cut
content being brought over to this version of the game so that’s a fun time & 3. It’s on a modern platform that everyone’s
playing during its prime. Wii was dying when it initially came to the
West in addition to the fact that the Wii wasn’t exactly the console people bought
to play sprawling JRPGs on in the 1st place, the 3DS port was only playable on New 3DS
& New 2DS models, which, are less prevalent by virtue of the fact that they came halfway
through that platform’s life, & like I mentioned before, no one owned Wii U… so yeah, basically
new game as far as most people are concerned. Xenoblade Chronicles is a high tier cult classic
so it’s sure to perform well and it could be elevated even more by the success of Switch. That brings me to No More Heroes 3, another
2020 Switch title – one that people have been waiting for – for nearly a decade. We don’t know too much about this one as
we only got a brief announcement trailer, but, we do know that it follows up Travis
Strikes Again. Finally we have a game that I KNOW people
are excited for because I’ve been told to play it’s predecessor for a long time now…. Unfortunately, I haven’t had the time BUT
PARKER – fellow Fanatix Four host – has so I forced him to come here and tell you why
Hollow Knight Silksong is an exciting addition to the 2020 lineup. & that’s just the games we know for sure
already, most years in gaming come into their own as we move through them. Many game of the year level games weren’t
revealed until we were already pretty far into the year they released in. So I wanna get into a bit of tinfoil hat territory. WHAT IF, The Pokemon Company continues with
the trend of releasing annual Pokemon titles and the NEXT ONE ends up being the Sinnoh
remakes that people want so bad in the Pokemon Sword & Shield engine. & to take things even FURTHER in tinfoil hat
territory, WHAT IF for these remakes they add another region to tie into the Pokemon
anime’s direction of traveling the Pokemon world. Geographically, the 1st 4 regions are relatively
close to one another so any of those could be fair game but we also know that planes
exist so they could even just opt to go with the All region since it’s likely they have
work done on HD models of that region. As many of you know, I could make a whole
video about JUST this, but, I’ll spare you the nitty gritty until that day comes – onto
the rest of 2020. There are quite a few pre announced games
that COULDD VERY WELL come out in 2020 – Shin Megami Tensei V is one of the last games announced
during the Switch reveal event that STILL has yet to come and I’m thinking more than
enough time has passed for a full dev cycle even if we assume they got ZERO work done
on the game before they announced it. Bayonetta 3 seems like a shoe in to me, I
feel like Platinum Games mostly avoided talking about it up until now to give Astral Chain
room to breathe. It’s had plenty of time by now so I’d
expect to see more about Bayo 3 in 2020 and I wouldn’t be surprised to see it released
then too. As for games we know about that I think will
be talked about in the 2021 video we’ll undoubtedly do, I could see the Breath of
the Wild sequel releasing in late 2020 if I’m being honest but it would be a major
surprise so I’ll go out on a limb and say that won’t end up happening and we’ll
get that game in 2021 or even 2021 because although it’s possible that having the original
Breath of the Wild as a foundation could mean the sequel will take less time to release
– we’re still talking about a Zelda game here. It would most likely get announced and later
delayed. If it weren’t for Mario Maker 2 I’d be
confident that we’d see a Mario Odyssey followup, but, I think next year would be
too soon considering that game’s release. MAYBE we’ll get a 3D World port, though. There’s NO way that Metroid Prime 4 will
see the light of day in 2020 – hell, I wouldn’t be surprised if we didn’t even see it in
2021 and that’s ok. Retro should take their time. Speaking of Retro, at this point I’m not
too sure we’ll see whatever they were working on in 2020 either UNLESS they were working
on a Prime Trilogy… that could potentially happen. Pikmin 4 is the white whale title that I don’t
know WHAT to think about. Miyamoto has said on several occasions that
it’s done or close to done but we have seen nothing from it and the timing of these statements
would suggest that he’s NOT talking about Hey Pikmin either. That said, I’m 50/50 on this showing up
in 2020 or not. Pikmin 4 will come like a thief in the night
for SURE. & now, on a related note, I wanna talk a bit about what I HOPE we see in 2020. I want this to be a year where Nintendo digs
even deeper into their pool of IP. Give me a new Ice Climber game. Give me a Kid Icarus Uprising sequel, give
me a Star Fox game that people don’t hate. I think Switch is in the perfect position
to elevate titles that underperformed in the past and I think 2020 would be a cool time
to find that out for sure with a lot of the tried and true franchises already being present
and accounted for. Regardless, 2020 already looks promising and
we’re going in relatively blind in comparison to these past few years of Switch’s existence. After all, it sort of has to be if they want
to keep their momentum going in the face of 2 new consoles being released. What games are you MOST exciting to play on
your Switch in 2020? & do you think it’ll become the best year for Switch releases? If not, which one is to you and why? As thanks for watching this full video I want
to announce that we’ll be holding a giveaway for a copy of the winner’s choice between
Pokemon Sword or Shield. Check the link in the description for details
on how to enter. If you enjoyed this video, don’t forget
to click like and share it with a friend that you also think may enjoy it and if your new
here, maybe check out one of our other videos that you haven’t seen before! We have tons and most importantly – if you
haven’t already – subscribe and ring the bell for more videos like this every Tuesday
and Thursday at 4pm eastern time. Ok, that’s it for me. See you next week.

Black Ops 4 One Year Later

October 16, 2019 | Articles, Blog | 1 Comment

Black Ops 4 One Year Later

what’s up guys welcome back to another
video on the channel in today’s video we’re gonna be doing a little bit of
review of black ops 4 one year later so in this video we’re gonna be talking
about everything kind of changing from black ops 4 release one year ago till
now and what the game is like today and of my thoughts on the game overall
so black ops 4 came out one year ago today on October 12 2018 and my first
impressions of the game was that I absolutely loved it I loved black ops 4
when it first came out primarily because one he was made by Treyarch I’ve always
really liked rare games except for the like black ops there was kind of an
exception to that I liked it but I also kind of disliked it I mean it was kind
of in this weird era of color dirty games starting with ghosts advanced
warfare black ops 3 infinite warfare and world war 2 where a lot of these games
are kinda iffy to me and I wouldn’t really enjoy them too much compared to
say how I did back with like black ops 2 and modern warfare 2 and him w3 and
black ops 1 like that old-school era of games but I really liked black ops 4
because to me it was really awesome one because of his boots on the ground
because we finally got back to that I mean world war two had boots on the
ground but it was made by sledgehammer and it just didn’t feel quite right to
me I still really enjoyed that game but I was ready for another boots on the
ground Treyarch game and black ops 4 delivered
that it was a Traer game which means that it had all those same things like
the movement stuff just felt on point I really liked the bright and punchy
colors it’s always nice and fun to play as rather than like the super in
depressing and washed out colors of say like an Infinity Ward game and of course
it also has zombies in his tree or kizomba so it’s actually you know pretty
good compared to say what infinite warfare came to the table with an
advanced warfare and even world war twos on me it’s like Trevor Giambi’s was
always you know the best out of all of them and it was cool to you know to get
Trevor’s Amba sand on launch we got four Maps three of them came with a disc the
fourth one was a DLC map that was excluded to the black ops past so I
thought that was fantastic but we’re not gonna talk about zombies quite yet first
up let’s talk about the fact that there’s
no campaign for black house for so blackouts forth had no campaign and that
was kind of a shame to me because I had this huge gripe with black ops 3 and
I’ve complained about it quite a bit about how that game is basically a
sequel to black ops 2 in name only there are only like three references in the
entire campaign to the previous like two entries in the Black House franchise and
the whole story just sounds like nothing to do with the rest of the series and so
it’s like so why is this game called black ops and my whole thing with that
was it they obviously called it black ops just
to get more sales because you know they wanted to build off the hype of black
ops 2 people like oh another black ops game all by that black ops 2 was awesome
black ops 1 was awesome so I’ll buy black ops 3 whereas if they called it
something like futuristic warfare or something then like not as many people
would’ve bought it like I guarantee but there’d be at least a million people who
wouldn’t have bought it and I hated the black ops 3 campaign and so for sure
just to not have a campaign this game like it has its pros and cons like pros
is that if it had another campaign like black ops 3 it’d just be another thing
for me to just almost never play like I’ve played through the black ops 3
campaign took me a while but I finally beat it and I was not impressed and I’ve
almost never gone back to his sense it was pretty bad and I just did not like
it it didn’t connect to the black ops franchise to also like to me black ops
for not having a campaign it’s like okay well what would I rather have a campaign
that sucks and has nothing to do with the black ops universe or no campaign at
all in that time and effort put into black out multiplayer and zombies so I
was like okay but I guess in the place of that we did get those specialist
missions where you got to play as each individual specialist and you got to see
him play as some of like the backstory behind each of the specialists so that
was really cool and something that kind of connected the multiplayer universe
together and made you know a really cool story and it was something that trick
didn’t have to do but I’m really glad that they did it made it like a cool
little mini campaign for the game but now let’s go on to multiplayer and talk
about that I loved multiplayer when the game first came in I absolutely loved it
was fantastic as boots-on-the-ground it felt great sounded great the game
looked great it was an Xbox 1x enhanced game and so I loved playing it at 4k was
fantastic I just really liked the the way the game
feel like all the guns felt great they all looked great the sound design was
awesome there’s a lot of great new modes and
overall I just really enjoyed the multiplayer see I when I first got the
game I played multiplayer for eight days straight we did a 24/7 live stream where
we tried to be the first people in the world to hit prestige master murder the
first on Xbox one to be prestige master in black ops 4 in the United States
which was really sick and I also believe worldwide too but yeah so that was
really cool and I really enjoyed multiplayer during that time it was
really fun to play but I feel like a little bit of my discouragement for
multiplayer came from that because after playing for eight days straight 24 hours
a day I kind of got burnt out on it a little bit we’re gonna talk about this a
little bit in my blackout section but multiplayer was really fun at start and
I loved that you know it was just always something I could always hop on to and
play and do really well the score streaks were always really good I felt
like they could use a couple more really high powerful score streaks so something
like the dogs from world at war or from black ops 1 and black ops 2 or like the
swarm from black ops 2 you know really cool streaks like that even like the
raps I mean you kind of have the stripe team which is kind of the same thing but
like I felt like there should be more high powered streaks but the streaks in
the game were fun the weapons are all really good there’s a pretty good
balance of weapons I would have liked to see more launchers and pistols and stuff
but it is what it is we had a lot of salt rifles and SMGs and you know a
couple of sniper rifles I really wish that they would have added in more
weapons from the get-go and just had a whole bunch of them but I felt like the
selection that we had was good dark matter returned from black ops 3
which was really cool and it was really you know it actually looks fantastic I
love the way it looks there’s a great thing and I’m gonna also talk about that
for the other modes as well but for me multiplayer the real like place where
the game actually kind of took a turn for the worst is when they started doing
microtransactions so that is when the game really started to fall off for me
personally so I played multiplayer all the time it was always awesome and like
just a blast to play but as soon as Trevor started adding in micro trans
actions in the black market and stuff it just kind of became awful like they
added in all these melee weapons and they started adding them in from the
start which I didn’t like because that’s something they did with black ops 3 and
it was really annoying how you always had to open up supply drops and hope you
could get them whereas we had in a game like World War 2 we had a system where
you were able to earn like every single weapon through contracts and it was
super easy to unlock new weapons in that game and now we were back to the old
system of oh you gotta open supply drops and just get lucky you just gotta you
know open hundreds of these or pay for hundreds of them and just hope you get
lucky to get these new weapons and stuff and I just really kind of rubbed me the
wrong way and the other big blow for this game was the new seasons and the
operations for it so rather than having like 4 DLC map
packs to come out throughout the year instead they had different operations so
the first one I think it was called first strike that one came out I believe
like a week after the game cannot something like that and then we had
operation absolute zero started in December and see that was something I
really didn’t like is this whole time base thing where it’s like hey you got
to get up to tier 200 before this new operation comes out or else you’re
screwed and you’re not gonna be able to get these weapons and stuff like in
order to get that I see our mark to the Mastercraft and like the reactive camera
stuff like you had to get all the way there like tier 200 and that was just
such a grind and I really just did not like doing that because you had to place
so much to get there and I play this game for hours and hours every day
whereas somebody who works like a normal like nine-to-five job works like 40
hours or more a week would absolutely not be able to get to you know tier 200
in time and they would have to spend money on getting there and so the first
DLC was really rough for black ops 4 I guess it’s non DLC it’s an operation
there was absolutely no talk about it like before it released it actually
released early in Australia before Trek even made a statement so these maps all
came out and then it was like two hours later triggers like oh yeah just so you
guys know the new like operations available it’s available in Australia
right now and it’ll be available in a couple hours
the rest of the world and it’s like what kind of like a preview is that right
like how are you guys gonna just like drop something like that without even
saying in think about it like all of a sudden people are just playing these new
maps so like Jarek didn’t say a word about this they didn’t release a trailer
they did nothing so here we have you know a brand new zombies map two new
multiplayer maps that’s cool and then we had that new operation which added in
like new weapons and stuff it was kind of cool but like the whole battle path
system for black ops 4 and the whole microtransaction system in general is
something that rubbed me the wrong way because one all the prices were
absolutely outrageous you had so much stuff that cost an absolutely insane
amount of money it was honestly insane and I hated it it’s like hey you want to
buy this mark 2 weapon well get ready to fork over $25 oh you want to buy this
hammer oh that’s a $30 hammer that’s half the price of the entire game is for
a DLC hammer like that makes no sense but that’s what they did they charged
all these outrageous prices and a lot of the stuff that you got for free just by
getting like the battle pass by getting you know through all the different tiers
was all garbage loot it’s stuff that nobody cared about until like certain
milestones so there was stuff like you know the very max level of the the
operation and that one was probably something pretty cool but other than
that it was like a whole bunch of junk now I did appreciate that with
absolutely zero they improved upon first strikes operation because they removed
all the reserve cases from them and pushed them all after the operation
ended so they cut the operation in half so I believe it was down to 100 tiers
which was fantastic compared to the 200 from operation first strike which is
fantastic but it was still like sucky how there was so much garbage in the
game and there still is there’s so much trash in the game that is just honestly
there to dilute the loop pool and they have all these garbage skins which are
basically there to get you to buy the good-looking skin they put all the
good-looking skins and items in the black market for you to buy you have to
actually spend real-life money on them there’s no way to earn them in-game
which is absolutely stupid at least in black ops 3 you could literally earn
every single item in the game just by playing and you didn’t have to spend any
money if you didn’t want to you could technically earn every weapon it was
luck and it was stupid that was just luck but you could do it
you like theoretically you could unlock every item in the game just by playing
but this game nope you actually have to spend money and I believe somebody
actually did all the math and add it all up for how much it would cost you if you
wanted to own like every single black-market item and it was something
like costing you like $1,200 like $1500 or something like that so like over a
grand to get all these like DLC skins and jump in black ops 4 which is
absolutely insane but another gripe that I actually had
about this game is the DLC maps the DLC maps are all terrible there is not a
single DLC map that I think that I like besides maybe launch launch the only one
that came out like a couple weeks ago and at that point most people stopped
playing this game but that one I don’t know dude it was just all the maps were
pretty terrible I don’t know why all the DLC maps were bad see whenever I’m
playing black ops for a multiplayer now if I get a DLC map I usually leave the
lobby until I get like a map that was on the disc because a lot of them didn’t
like the maps on the disc we’re not great Maps either
I don’t find there’s really any Maps and black ops for that I’m like okay this is
100% a standout map that is like okay this is gonna be one that gonna be
remembering for years like if you think back to other quality games there’s 100%
like those maps that everybody loves like modern warfare 2 what maps do you
think about that a rust that’s a really iconic map what about black ops 1
nuketown see nuke towns came back and every color tv-game cents and or at
least trade game cents and you know we have all these great mass like black ops
2 yeah Sloan’s backups we had like every map was amazing in that game holy smokes
but black ops war yeah all the maps are pretty mediocre like my favorite maps to
play on were honestly the remakes was you know summit firing range and slums
were like my absolute favorite maps to play on I didn’t like Morocco in the
game first came out but I absolutely loved playing it now
and I think that’s just because the quality of the DLC maps is just so bad
and they’re just such trash that I would rather play some of the base maps that
are kind of like in all honesty their mediocre they’re nothing great but
comparison of the DLC maps they are great now on paper this game should be
an absolute success it should be fantastic you have a whole bunch of DLC
weapons that you don’t technically have to buy you can earn in-game and they’re
all really cool weapons I mean we got a lot of fan favorites in there you got
like the VMP the an-94 m16 peacekeeper like yeah these really cool throw backs
and stuff but the thing that I feel like really kills this game is one the micro
transaction system and – there’s so much like recycled content as like what a lot
of people say about this game is this game has so much content that has been
used before that it’s just like why did I buy this game if like 50 percent of
the content in it is just from other games and we’ll talk about that when we
get to some of the other sections but on paper this game should be fantastic it’s
boots on the ground it’s a trek game it’s you know like relatively lag free
it doesn’t have a whole crap ton of lag compensation like some of the earlier
Call of Duty games did it got updates really frequently which for a lot of
people that I was actually a bad thing and a complaint for them I remember
arguing with somebody on reddit about that that they absolutely hated that
Turk was putting out an update every week and I’m just like dude it’s a good
thing that they’re updating their game so often you know it makes the game
better and so on paper this game should be fantastic you know like you have a
black ops pass instead of a season pass and you also now like the whole
exclusivity thing it’s down from waiting a month on Xbox and PC down to seven
days which is fantastic and there’s a lot of things about those games that on
paper it sounds great but in reality when you come down to at the end of the
day black ops 4 just kind of it and honestly like I would rank this game in
my top 5 and I would rank it up there right by like black ops 2 and modern
warfare 2 and Cod 4 and black ops 1 in modern warfare 3 like it was a fantastic
game right now maybe not so much I mean I don’t know if it’s really falling off
that much unlike the whole grand scheme of things like I still think like ghost
is a worst game advanced warfare I would even say black ops 3 is a worst
game but I still just like over time I feel like this game started out great
there was so much potential there and we thought okay Trek there’s only like one
direction to go like you can only go up from here but instead they somehow went
backwards and went all like they completely just missed the mark with
this game like they all they had to do was just continually release updates
with good new content and just like communicate with the community about a
lot of things they would have been fantastic but instead they had a lot of
miscommunication and delays on content and pose and like all the content a lot
of it too was reused content so like a lot of the DLC weapons we’re just reuse
things like the VMB is like legit like a rip from black ops
3 and there’s a lot of content and just crap like that in this game where it’s
like okay this is just content from a previous Call of Duty game or you know
whatever else like now I guess we can we can talk about zombies I suppose for
zombies there were so many bugs when the game first came out a lot of people
attribute that to having four maps at launch which I think having four maps
that launch is a good thing you had to a threats into chaos map so you got this
brand new storyline which is really cool you know like it it’s this new storyline
new characters pretty cool you know interesting to play but you still got
that old-school one for all those like hardcore zombies fans and it you know is
wrapping up the black like the aether storyline which is really cool and
really awesome so you have formats so like if you don’t like the voyage of
despair you can go play any of the other three maps you don’t like blow the dead
you can play three other maps like it’s fantastic right
you also have dark matter camo and zombies you got camos to rank up and
stuff and weapons rank up there’s a lot to do in zombies there’s a lot of
different challenges and stuff too it’s like the most expanded zombies we’ve
ever had which I thought was fantastic but some of the negativity behind the
black ops for zombies in particular is the amount of bugs when the game first
came out like doing Easter eggs and stuff there’s so many bugs and glitches
and stuff it was like impossible to get too high rounds because your game with
blue screen and crash and it was really like in rough shape for like the first
month for zombies and I was kind of fortunate that I didn’t really play
zombies a whole ton when the game first came out and I also played it on
Spock’s so I didn’t experience any of those blue-screen issues I did have a
couple crashes here and there but not as many as like a lot of the PlayStation
players but my personal gripe with blackouts for zombies was about how like
I felt like some of the challenges were a little bit grindy like there was a lot
to do in black ops for zombies but I just felt like it was kind of in a way
too much it’s like okay if I want to get Dark Matter dude like you got to get
like 3,600 headshots for like every single weapon and it took true months I
think it was only like a couple months ago when they finally put out an update
for zombies that reduced some of the camo requirements for just the Box only
weapons which was a great change but it just sucked like trying to get Dark
Matter I still don’t have Dark Matter and zombies and I’m a prestige master
like I’m not saying that just by getting to prestige master you should already
have Dark Matter and lock like it should still be a grind something kind of
exclusive and something that you can kind of show off and it’s something that
you know is unique not everybody has but I feel like it’s just still too much of
a grind like the camel challenges for the bowie knife and the welding in
particular those ones are just awful and it basically seems like even should just
get the headshots all the headshots for one single weapon it would take you till
like round like 65 70 maybe even 80 to get all the headshots for one weapon and
there’s like 25 30 plus weapons in the game plus you have all those extra
challenges so it would honestly like it would take you probably like 75 games
even if you got like 4000 headshots of game and take you probably about like 75
games to get dark matter if you were in that takes a lot of time like getting
around 70 like that takes a lot of time so you have to dedicate a lot of time to
zombies in order to complete a lot of that stuff but I think that having the
chaos storyline in black ops or zombies was a good choice I really liked that it
was a fun new storyline I really wish it would have been expanded upon more like
I really enjoyed 9 I didn’t enjoy voyage of despair that much it’s a cool setting
like playing on the Titanic I just didn’t like the layout of the map and
just I felt like there’s way too many special zombies and that’s something I
feel like black ops 4 suffers from a lot in generalist there’s just way too many
special zombies it’s like why can’t I just kill regular zombies like that is
one reason why I preferred playing the aether Maps I
prefer playing classified because all you have are just the regular zombies
the hell house in Nova six songs I disagreed with the changed for the Nova
six song bees I liked how in black ops 1 the only way you could have nova 6 army
spawns when you were in the lab and they changed that now so the Novus exam is
just spawn out of midair they just like teleport in and it doesn’t matter if
you’re at Groom Lake or if you’re in the elevator they’ll spawn wherever you
don’t have to just be in the lab which I kind of hated that change but it was
better than having like 4 different elemental types of zombies and like a
gladiator and an axe thrower guy and then a blight father as well like that
and tigers too like that’s all just uh but there was a little bit of
controversy though about the three hit down people really didn’t like that
especially with all these like mini boss and heavy zombies is that they would
always reckoned so that was eventually changed to a four hit down but I feel
like I’m one of the big issues with black ops for zombies was the new perk
system that’s something that turned off a lot of people from is that this is the
first Charak Tom B’s game where you did not have standard perk system instead
you got to choose all your perks before the game began which in and of itself
it’s not a bad choice but they got rid of all but two or I guess technically
three of like the classic perks right so you have mule-kick quick revive and dead
char like the only classic perks in them you don’t have Juggernog you don’t have
speed Cola I guess they do have stamina so there’s four of them right so you
don’t have PhD flopper and you don’t have like any of these classic awesome
perks that you did in previous games and you don’t have widows wine or any of
this stuff or electric cherry but I don’t know like it’s just kind of
disappointing that you fucked like they got rid of like classic zombies and I
really wish that at some point they would have like put out an update that
either added those perks in or added like a classic zombies mode to the game
but Trev just stuck to their guns and was like no this is the way it’s gonna
be this is how we want it so that really alienated a lot of people and
disappointed a lot of people but people had high hopes for the dlc season
they’re like okay we got four maps they’re you know they’re alright but we
want to see where the chaos storyline goes or the
their storyline goes and the first two maps that we got was dead of the night
and ancient evil which honestly dead of the night was pretty bad in my opinion
it’s not a great map I’ve only played that map maybe five times five or six
times and I just did not really enjoy that map and to make matters worse did
not advertise it at all they didn’t bring youtubers out to their studios to
play an upload early game play to get everybody hyped for it they didn’t even
put out a trailer for it they literally just had it come out early in like
Australia and New Zealand and then they’re like oh yeah by the way we have
a new zombies map that’s out right now with new multiplayer maps so go play
it’s like oh yeah that’s a great way to advertise you know in your black ops
pass content like hmm that sucks but death a night was not great I just did
not enjoy it that much with the werewolves and the nos vertues and stuff
like it just was too weird for me and like the map in is of itself like wasn’t
a great map to there’s no real good places to train or the camp or whatever
and I felt like it was just a map built for like Easter eggs and stuff and I
feel like that’s kind of how voyage was 9 was a map that was built for both
casual play and also Easter eggs so if you want to just relax play a game of
zombies which a large majority of the zombies community that’s what they do
think you’re overworked like late at night or something like that they just
wanna kick back drink a frickin like soda or something or down a beer and
they just want to play some zombies you know that’s gonna kill the whole bunch
of zombies have a good time and I feel like they kind of ruin that with a lot
of black ops 4 zombies maps they took away that casual factor for a lot of
people and it’s just like okay well that’s great now you’re only catering
towards these hardcore fans and youtubers which on in my opinion kind of
sucks like that’s where black ops 3 really missed the mark for me is it’s
just like okay we’re gonna screw the storyline over so many different ways
and we’re gonna make even the gameplay so complex that you literally need to
look up YouTube videos to do like anything on the maps which is just
terrible terrible decisions but then we had ancient evil ancient evil was a cool
map I remember playing that quite a bit when it first came out but I just there
was no real good training spots on that map and I
really could not get behind a mic and it’s a cool idea for a map but it just
kind of sucks and this was another thing that really bummed me out about zombies
is that DLC one dad of the night came out in December and ancient evil I want
to say that came out in April so it’s like what so we have like four and a
half months in between those two DLCs which was insane because we typically
have DLC one come out in January and then DLC 2 comes out mid-april but no
we’re gonna push it back like two months and that was just ridiculous so it was a
really long time in between them which in my opinion that’s really what killed
the zombies community right there was that huge gap there and there’s no
updates to zombies we had talked about so factions that’s what I was there’s
gonna be factions coming at launch and then shark said oh no we couldn’t get
factions working for launch so it’s gonna be coming with an update sometime
a little bit later it’s gonna be coming like in December and in December like oh
no it’s not gonna be coming in December it’s gonna be coming in like early 2019
or whatever and it still is not in the game they’ve never done anything with it
now to be fair they did include the rush mode at launch rush was pretty cool it’s
a fun little side mode and they also included the gauntlet mode which is
pretty cool but it just sucks that like we didn’t
have modes like turned in it as well turn the grief mode it’s like this is
supposed to be like the biggest best call it early black ops game ever but
instead we are missing features in previous games and just it’s like you
should have just included like everything made this the biggest and
most expansive experience yet but for some reason they didn’t like they have
three years to make this game but it felt really rushed in a lot of aspects
so after ancient evil we found out that the last two maps were gonna be a
thinner maps which we were really hyped about we thought that with DLC 2 we were
also gonna get nuketown and ancient evil we thought that we were gonna get both
of them together it was leaked but apparently this the sales and stuff at
the Black House pass were so low that activision made shrek put nuketown
because it was gonna be free they made it into Alpha Omega and they made it as
DLC 3 instead so that’s what we got for DLC 3
and for DLC for we got tagged der toten and like the zombies communities kind of
Pio that the storyline ended and it was like kind of a crappy ending like some
people liked it a lot of people didn’t like it but a lot of people really
disliked the a Thor storyline for this game because every single map for the
aether storing them for this game is a remake classify this is a remake of five
from black ops one a lot of the Dead is a remake of mob of the dead from black
ops 2 Alpha Omega is a remake of nuketown zombies from black ops 2 and
tag der toten is a remake of called the dead from black ops 1 it’s like how come
we can’t get an original map right we only ever got four original maps and
that was all chaos maps that was 9 voyage dead of the night an ancient evil
and that just kind of sucked it’s like okay well what the fetch guy is like how
come we can’t get any new aether Maps you know I’ve seen a lot of people
complain though if you know the storyline you know that there’s no room
pretty new Maps or whatever it’s like okay storyline aside like that shouldn’t
be the dictating factor behind what this game is it shouldn’t be oh the storyline
means that this map has to be like this it’s like no what happened back to the
days where it’s like oh we made this map because we thought it’d be fun it was a
cool idea right like mob of the Dead is a perfect idea for this mob of the dead
at the time didn’t really fit into almost any of the zombies storyline it
was brand new characters and it didn’t like really it didn’t have like Samantha
or any of this other stuff with it and it was just really cool and everybody
loved that map it didn’t really connect to the standard zombie storyline but it
was still awesome because of the setting and because it was fun to play so the
story line doesn’t have to run everything and it didn’t like even Moon
Moon I feel like was just trench like they’re like where do you want to go
next let’s freakin go on the moon let’s have a zombies map on the moon how sick
would that be and then they connected the story linked to it later
it wasn’t like hmm well the crew is gonna be over to the moon so we better
make a moon map it’s like no the storyline should not dictate the way
that the game is made and the way the maps are made and what the settings and
stuff of the maps are like that’s just a pathetic design so I was really excited
for Alpha Omega I was like okay here it is here is this brand new aether
map-like we haven’t had a brand-new aether map since October here it is like
July this is gonna be really cool right and it was literally just nuketown
zombies and it’s like okay and there was new raygun mark twos which were the
Wonder weapon which was really cool but it’s like it’s a ray gun mark too though
it was kind of lame that like this was another aspect of the game that was like
recycled it’s like okay we don’t get a new one or weapon I don’t know dude
there’s just so much reused stuff in this game that it’s like sure you really
couldn’t come up with like new stuff to do like it’s just disappointing in my
opinion I just I wasn’t a huge fan of a lot of the content in this game because
it’s like we’ve seen this before and see I feel like there’s a difference where
at least in like a game like modern warfare remastered yes that was entirely
Call of Duty for just remastered but I love that game and I played that game to
death and the community loved that game you know why that’s because it was like
a remaster that’s what we were expecting but instead when you give us a new game
black ops 4 we’re expecting something new but then you give us stuff that’s
already old which it’s like okay if I wanted to play this I would go back and
play the old one but I mean there are times where you can have something old
in a new game and it works out fantastic there’s been plenty of remade maps that
are better than the originals and there’s fantastic and amazing but in
this game it just feels like everything did not turn out that way you have all
those reused stuff that just feels lazy and just like okay what else can shirt
borrow from previous games and just slap into this game and call today and charge
you like $30 for it so zombies in my opinion wasn’t great in this game I had
a lot of regards I preferred black ops 3 zombies as weird as that sounds because
honestly I didn’t love the dlc season from black ops 3 zombies hey I didn’t
like showers of evil I was kind of meant on der eisendrache
Hans ETSU boo I I didn’t like that at first I came to kind of liked it a
little bit later Grug cro VI played like twice and
basically almost never played again revelations I played through probably
twice and I’ve never played that again and I
I kind of hated revelations but zombies chronicles I’m sick and there’s also
leaks that we’re supposed to get zombies chronicles in black ops 4 but never
happened so that was lame and in my opinion the
storyline was just really hard and weird to follow because one you had two
storylines which was kind of confusing but even just the a third one was really
confusing and hard to follow like it’s not that easy to just like figure it out
just by playing the game you like if you you have to look at every single piece
of like audio reels you got to look at all these like little secret notes you
got to do all the Easter eggs like there is so much about it that it’s almost
impossible for anybody to just play the game and understand the storylines like
you gotta look up these like 4050 minute YouTube videos of these youtubers
breaking down the entire zombies storyline about okay here’s what happens
and and this happened in this map but it doesn’t actually mean anything and then
the the players and the the characters that go to this map and they had
collected this device but and then the the shadow man shows up and some weird
alien like you know things show up as well and these giant like meatball
things running the mayor on the map and freakin blow up next to you and stuff
and like the Apothic ons and the Cthulhu no it’s like what when did some bees
become about all this garbage like wow whatever happened back to like black ops
of 1 & 2 zombies and world at war where it’s like okay you kill zombies to
frickin save the world like that’s how it was like you’re killing nazi zombies
you’re on the moon killing zombies you’re eating the Pentagon killing
zombies now it’s like oh yeah song bees are like a side character and now you’re
killing Apothic guns and and you’re fighting dr. Monty because because he
was definitely important in black ops 1 black ops 2 and world at war like no if
he’s like this big ol part of the zombies true line how come he wasn’t in
the first three games of zombies in it hmm explain that to me
but zombies in this game was really mediocre and I mean I played a
classified a lot I really liked playing that I liked playing nine as well but
the other maps man they were just disappointed and not fun to play and now
second to last let’s talk about black we’re gonna talk about blackout and then
kind of my final thoughts in the game so blackout was really fun I had a blast
playing the beta 4 it was amazing and after I got done playing 24/7 for the
race on multiplayer I started playing blackout with Harrison it was really
fantastic I love that I streamed it quite a bit that’s actually the first
time I ever streamed from my home here and it was really fun I loved playing
blackout it was just really fun to play a battle royale mode like I never really
got into pub key or for tonight or like any other battery out main game modes or
any like these mods or earlier games like that like it just wasn’t really my
thing but I really enjoyed blackout because it was like it was a battle
royale mode but made by this giant triple-a studio and had a caller V twist
on it so it’s really fun to play really enjoyed it but about like December as
soon as I hit you know ranked 80s challan
80 in the game that was the point where I got tired of the game
yeah they added it in the a rev and they had it in hijacked that was cool
hijacked was cool for about 30 minutes and then you realized that everybody in
their grandma dropped their and it was also so far outside the map that it’s
like okay even if you survive and you kill all other 30 people that landed
there when they you gotta hop on a boat or whatever and get to the mainland
because the collapse is gonna be right on you and you’re probably still gonna
die because somebody on the mainland is just gonna snipe you or something like
that like you’re not set up properly so hijacked was a cool addition to the map
but after a couple times I just kind of stopped ever going there because it was
kind of worthless and I mean it was cool to have the a raft and they did add in
some new cool things to the map it was kind of cool and it was snowing but I
remember there was like a interview before the game came out that jerk said
that they had something like a hundred plus ideas for what they wanted to do
with blackout and they said that they’re even I’m like experiment like different
time with day changes and stuff so like you could have like blackout like the
standard blackout at night it’s different stuff like that they’re also
gonna experiment with different player counts and there’s gonna be a whole
bunch of awesome stuff of blackout like different modes and just tons of
different stuff that they can do with the mode but as of now we probably got
what maybe 20 of those hundred like yeah we got a whole bunch of cool modes
like hot pursuit was cool have a whole bunch of vehicles and stuff and a bunch
of stashes cops and robbers and Alcatraz was cool but it’s like okay what about
after that like you got round war ground or sick that should have been in like
right from the start but other than that this new whatever heroes mode thing is
we’re now have like the black ops 3 s like advanced movement and tanks and
stuff that’s just like well dude what is going on here and I just I don’t know
like we had a bunch of like limited time modes that we’re all right it was kind
of fun to play but it’s like why don’t you just have every mode in the game
right why don’t you just have a hopper suit of ground war in Alcatraz it duo’s
solos and a quads and like how come like they couldn’t just have all of them and
I feel like a lot of that comes down to the player account but it’s like just
give us the option to play all these different things and it really pissed a
lot of people off whenever they take away a mode like this they’re like okay
well hot pursuit is no longer in the game and said we have this other mode
like I don’t even remember they have that like snipers and melee weapons mode
and they also had that I think it was like close quarters combat or something
like that where it was like SMGs and like shotguns only or something I got a
bunch of cool ideas but it’s like okay they’re in for like a week or two and
then they haven’t been in the game since so blackout was fun when I actually hit
a tional on a tee it was really cool and I was like sick because Trek said that
they were not going to add prestiges into black out there like prestiging the
blackout is just it prestiging does not suit black out but what did they do when
operation I’m even freaking remember was called it was like the second operation
whenever whatever operation that was came out they included proceeding in
black ops 4 blackout which I was like okay it’s cool to have more levels but
like what’s the precision help nope you’ve got ten prestiges with 80 levels
per prestige awesome and then pretty sure you can even get to like a level a
thousand afterwards so what light you you save it Oh prestiging doesn’t suit
black out we’re not gonna add prestigous we’re gonna add levels oh no you know
what it’s gonna be easier if we just add in ten prestiges and just have 80 levels
of merit / prestige yeah have fun getting there
like it took like the first person in the world to reach procedure master in
blackout I’m pretty sure it was like March or April and the new levels came
out in like January or February and that was just insane it should not take you
like two and a half months of plane 18 hours a day to reach prestige master
like that so that really turned me off from the mode and we just didn’t really
get a lot of updates to it like fortnight got tons of updates to that
you know over the like a small span of time and granted fortnight like the
battle royale mode is like the main part of fortnight now blackout is one of
three modes in black ops 4 so yes there is like a little bit of a difference
there but all in all it just seemed like we kind of got too little too late with
the blackout mode it’s like okay we finally got Alcatraz in like March or
April and it’s like okay that’s cool but why is it coming now like five six
months after launch and ever since then like we didn’t get a new map like sure
we got buried it was a cool addition of a blackout map but after buried like
what else did we get we got the Damned was destroyed we didn’t like hijacked
moved they didn’t give me new areas like they yeah I mean they had that big
update where they added in a whole bunch of new houses and stuff that was really
cool I enjoyed that but after that it just kind of felt like Chirk stopped
trying after that operation after I think grand heist it was after grand
heist they just stopped like trying they just completely gave up Spectre rising
just they gave up oh that’s another thing is the specialists all the
specialists in this game are all ones from previous colony games we got
Spectre we got outrider I mean I guess zero is a new one so not all of them but
like you know you get what I’m saying though like Reaper Reapers from black
ops 3 so it’s like come on guys you really just can’t like give us all this
like new cool stuff like I don’t know and like black out characters everybody
loved having black out characters everyone’s like here’s like 50
suggestions for different black out characters we want you guys to have like
there’s so many characters in the blackops universe that they could have
main blackout characters for put out one per week and
have been fantastic but instead they’re like hmm how about we sell them how
about we put misty in the trailer for operation grand heist and not actually
release her until Spectre rising oh and by the way she’s not Erna belen game you
got a fork over like $15 so if I just had to get a one sentence summary for
blackout I would just have to say too little too late it should have been an
amazing great battle royale mode should have gone free-to-play that’s something
I’ve talked about for a while now but I never did and we just got like such
little content a lot of it was just like ripped from other portions of the game
or it was just ripped from previous Call of Duty games it was like hmm this kind
of sucks and we just didn’t get a lot of content I just took him forever to bring
out content for it and it just kind of sucked like blackout was fun for a while
but then we started getting other games like four and I started giving updates
pub G got like some updates and then apex legends came out and absolutely
pretty much killed blackout like after apex legends came out a huge section of
blackout players just left and basically never returned and they never looked
back they’re like I’d rather play apex cuz blackout just that’s like nowhere to
go trick has no idea what to do with the game but overall the black ops 4 in
general at the end of the day one year later I just think that this game it had
so much potential so much potential I said this game was gonna be the most
updated it was gonna last for more than a year is gonna be like a three year
game there’s gonna be so much content for it it’s gonna be the most support to
call it even game ever and after about June we got like the least amount of
content like we’ve ever gotten like world war ii had like more post-launch
content in this game and it man also kind of lines up with some of the leaks
that about May or so of this year is when Shrek have to basically cancel and
stop all progress on black ops 4 and instead go full-on hardcore into black
ops 5 when that comes out for next year and that sucks I feel like a lot of the
decisions behind this game and a lot of the failures behind it because of
Activision and come from Activision because Activision you know is obviously
a huge part of like the money-grubbing section of it would like the black
market and a lot of the micro transactions but I’ve also heard rumors
that you know like we showed got nuketown free
but Activision said no and like the apparently the budget for zombies got
slashed and so that’s why we ended up like the chaos storyline basically got
canceled after ancient evil so we were supposed to get more maps cuz I remember
before launch all four maps from the black ops pass were all supposed to be
chaos maps we were not supposed to get a single aether map but apparently just do
the low sales in the backlash room and they had to come out with new aether
maps and the budget was slashed because I don’t know like they made five hundred
million dollars in the first three days of this game releasing but they don’t
have the budget how you gonna do that how activision how are you gonna make
half a billion dollars in three days and then go to trek doc I don’t know man we
just don’t have the money to pay you guys to do a good zombies thing on this
game so just here’s a here’s like a hundred thousand and that’s really
stretching it so have fun with this and I feel like like I’ve heard that that’s
a reason why we’ve gotten a lot of recycled content
is that true I’ve just didn’t have the budget and the time to be able to go out
and make new content for this game that basically after about like May of this
year they just had to stop in like they had a like a skeleton crew working on
this game where the majority of their studio was working on their next one so
really sucks I feel like Activision screwed the game up and also tricked
themselves did too with their QA team they really screwed their QA team they
had a lot of like really hard goals and stuff and they treated employees that
crap and they just didn’t have great communication with this game so I would
love to see them change all these things and like basically make black ops 5 what
this game should have been this game should have been a masterpiece they
should have had you know nowhere to go but up when the game released but
instead they somehow kind of went downhill and backtracked quite a bit it
seemed like every update for this game everything they did was one step forward
two steps back and now here we are like 30 steps from where we started so kind
of sucks but that’s just kind of where we are if a black ops 4 that’s my
thoughts on it one year later guys thank you guys so
much for watching this video let me know your guys thoughts on this and the
comments down below what do you guys think about black ops 4 do you think
it’s you know as bad as a lot of people say I know that like the player account
is definitely dropped off like there are games like GTA 5 is more played than
black ops 4 is in that game released back in 2013 2014 on the Xbox one and
ps4 and 2015 on PC but I mean even the PC version for blackops war was supposed
to be pretty good but I’m told that it’s not that great so I don’t know guys let
me know you guys thoughts and this one comes down below if you guys enjoyed
make sure you guys subscribe to the channel I got a lot of more black ops 4
videos coming soon as well as modern warfare is coming out in about two weeks
and that’s really exciting we got a whole bunch of stuff coming out for that
as well so thank you guys so much watching this video and I’ll see you
guys next time

Acer Nitro 5 vs Lenovo Y540 – 2019 Gaming Laptop Comparison

The new Acer Nitro 5 and Lenovo Y540 are decent
gaming laptops for the money, but what are the differences and which one should you get?
In this detailed comparison I’ll look at pretty much everything to help you decide
which one is right for you. First let’s cover the differences in specs
between the two units I’m testing with. The ones I’m using are very similar, they’ve
got the same Intel i7-9750H CPU, Nvidia GTX 1660 Ti graphics, and 16GB of memory in dual
channel. Both have 512gb M.2 NVMe SSDs and a 15.6” 1080p screen with 60Hz refresh rate,
though 144Hz is also an option. For network connectivity they’ve both got gigabit ethernet,
802.11ac WiFi and Bluetooth 5. Both laptops are available with different
specs though, you can find examples and updated prices linked in the description. Both have black plastic lids, the Nitro 5
is smooth with a textured triangle pattern on the sides while the Y540 has a grooved
textured finish. Both have a subtle logo, however the O on the Y540 lights up, but you
can turn this off. The interior of the Nitro 5 is more of the same matte black plastic
with plenty of red accenting that screams gaming laptop, while the Y540 has a much cleaner
and more professional design, however it seems to be coated in some sort of rubberised material. In terms of weight they were extremely close,
the Y540 was just 12 grams more, so no real difference. Things change with the power bricks
though, the Y540 brick is significantly larger, making the overall package almost 300g more. As for size differences they’re very close,
same thickness, the Y540 is deeper while the Nitro 5 is a little longer. As for screen differences both of my laptops
had 1080p 60Hz IPS panels, so expect different results with the 144Hz options that most people
are likely to buy for gaming. With these panels the Nitro 5 had slightly higher colour gamut,
it was also brighter at every level of brightness, and it had a better contrast ratio. It was the same deal when it came to backlight
bleed, the Nitro 5 was a bit better when compared with the Y540, however this will vary between
panels, but out of these two units the Nitro 5 is the winner with regards to the screens. Neither laptop has G-Sync, however the Y540
does give us the option of enabling or disabling hybrid mode through the Lenovo Vantage software,
which is their control panel. Enabling hybrid mode will give us better battery life with
Nvidia Optimus, as this will use the Intel graphics outside of gaming, while disabling
hybrid mode will give us better performance in games by bypassing Optimus, but at the
expense of worse battery life outside of gaming. It just takes a reboot to swap between the
two modes. The Nitro 5 does not have this option, it will always be using Optimus. Both had similar levels of screen flex, perhaps
a little more with the Nitro 5, but they both seemed sturdy enough. The screen on the Y540
also goes all the way back, if that’s important to you. Although both have thin screen bezels, the
Nitro 5 was able to keep its camera up the top of the panel, while the Y540 has it down
the bottom below the screen. This is what the camera and audio look and
sound like on the Acer Nitro 5, and this is what things looks and sound like on the Lenovo
Y540, I’ve got to put that screen back so we can get the lovely nose cam. The keyboards were fairly similar, the Nitro
5 has red keys even with the lighting off and the Y540 has white lettering, and the
backlighting matches this, so white lighting for the Y540 and red for the Nitro 5. The
backlighting fully illuminates all keys and secondary functions on both laptops. The brightness
levels of both can be adjusted with keyboard shortcuts or turned off completely, the Nitro
5 has 4 levels of brightness and the Y540 has two levels. The Nitro 5 has a more gamer look to it with
accented WASD and arrow keys. It’s also got a shorter right shift key which I know
some people can’t deal with, otherwise I quite liked typing on both, here’s how they
sound to give you an idea of what to expect. I personally prefer the cleaner look of the
Y540, but in terms of typing I’ve got to hand it to the Nitro 5, the key presses just
felt more tactile. The power button for the Nitro 5 is above
the numpad in the keyboard and the Y540 has it placed above the keyboard in the center
which I prefer, far less chance of an accidental press, although you could set this to do nothing
in Windows anyway. Both touch pads use precision drivers, were
smooth to the touch and worked well. The one on the Nitro 5 clicks down anywhere, while
the Y540’s does not as it instead has dedicated left and right click buttons which make slightly
louder clicks. I liked that the touchpad on the Nitro 5 was larger, however in the end
I personally liked using the one in the Y540 more. Both laptops had similar levels of flex while
pushing down hard, the Y540 had more in the actual keyboard area, and the Nitro 5 had
more just below it, though I never found this to be a problem during normal every day use
with either. Both machines show up fingerprints quite easily,
and although they both have smooth surfaces they were easier to clean off the Nitro 5,
as the Y540 has that rubberised texture. The I/O is quite a bit different, at least
in terms of layout. On the left the Y540 just has a USB 3.1 Gen1 Type-A port and 3.5mm audio
jack, while the Nitro 5 has Kensington lock, gigabit ethernet, HDMI 2.0 output, USB 3.1
Gen1 Type-C port, no thunderbolt though, and two USB 3.1 Gen1 Type-A ports. On the right the Y540 is keeping things simple
again, with just a second USB 3.1 Gen1 Type-A port, while the Nitro 5 has a 3.5mm audio
combo jack, USB 2.0 Type-A port, status LEDs and power input. On the back the Nitro 5 just has air exhaust
vents, while the Y540 also has the rest of its I/O. From left to right it’s got a USB
Type-C port, again no Thunderbolt here either, mini DisplayPort 1.4, third USB 3.1 Gen1 Type-A
port, HDMI 2.0 output, gigabit ethernet, power input and kensington lock. The Y540 also has
icons above all of the ports so you can easily see where you need to plug a cable in when
standing over it from the front without the need to turn the machine around. There’s nothing on the front of either machine. For those not keeping track the Y540 has better
I/O options, the key differences are that although both have three USB Type-A ports,
one of the Nitro 5’s is USB 2.0 while the Y540 is all 3.1 Gen1. The Y540 also has a
mini DisplayPort 1.4 output which the Nitro 5 doesn’t have at all, otherwise the Y540
also has everything else the Nitro 5 is offering, but with the bonus of keeping bulky cables
out the back and out of the way. I’ll also note that the head of the charger
on the Nitro 5 does slightly obstruct the side air exhaust vent, though I didn’t find
this to do anything when testing thermals. Underneath both have air intake vents towards
the back of the machine, and the design of the Y540 looks a bit cleaner. We can also
see the speakers here, both are towards the front left and right corners, actually on
the front for the Y540 and towards the sides on the Nitro 5. I found the speakers in the Nitro 5 to sound
better, they were just less tinny sounding in comparison. At max volume with music playing
I found the Nitro 5 a little louder, and the latencymon results with the Nitro 5 were also
a little better, however both seemed to pass the test. Speaking of the BIOS, here’s a super quick
run through of each of them, both are quite basic and locked down with not really many
advanced options available to the user. The bottom panels can be removed by taking
out 11 Phillips head screws. For storage both have a 2.5 inch drive bay, but the Y540 is
limited to one M.2 slot for storage while the Nitro 5 has two. Both machines have two
memory slots, don’t worry I tested both with the same Teamgroup kit in dual channel
for all testing. Otherwise the WiFi card is also accessible here and they’ve also got
different cooling designs. The batteries are similar in size, the Nitro
5 has a 4 cell 58wh battery and the Y540 has a 3 cell 57wh battery. I’ve tested both
machines with the screen at 50% brightness, background apps disabled, and keyboard lighting
off. Outside of gaming the Y540 was lasting 13%
longer than the Nitro 5, and we can see how the battery drains quicker on the Nvidia graphics
with hybrid mode disabled. In terms of gaming, the Y540 technically lasted longer, however
I’m only showing the times here where the game was still playable, at 25% charge left
on the Y540 game FPS dropped to unplayable levels. Now let’s take a look at thermals. Both
laptops were tested in an ambient room temperature of 21 degrees Celsius under the same workloads. By default out of the box neither of these
machines has any undervolting or overclocks applied, they’re just straight stock for
these tests. I have also tested with both CPUs undervolted, the Nitro 5 had a slightly
lower undervolt as I couldn’t get it to match and I tested the Y540 a few weeks prior. The Nitro 5 provides better fan control, you
can customize each fan, while the Y540 on the other hand has no fan control at all.
The Y540 does have different performance modes, quiet, balanced and performance, however in
my review I found the fans would max out all the same under stress test regardless of the
mode I used, so for this reason I am only showing best case results in performance mode. These are the CPU temperatures of both machines
while under combined CPU and GPU loads, we’ll check the GPU results later, so for now just
keep in mind these are CPU results but for combined loads. These stress test results
are from running Aida64 and the Heaven benchmark at the same time to fully load the system. As the Y540 cannot change fan speed, I tested
it in performance mode both for the default and max fan result, so there’s not actually
a change there, but I wanted to show the difference this makes to the Nitro 5, and this is why
the Nitro 5 sees an improvement with the fans at max speed. The undervolt improved both
by a single degree, then the cooling pad made a larger difference to the Y540. These are the CPU clock speeds for those temperatures
we just saw. Despite the Nitro 5 having a cooler CPU the Y540 is actually performing
better and scoring higher clock speeds, which would explain some of the additional heat.
With the Nitro 5 at default fan speed it was actually thermal throttling at 92 degrees,
while the Y540 wasn’t thermally throttling as it has a higher limit. This is why setting
fan speed to maximum raises the nitro 5 clock speed. Once both are undervolted the Y540
is able to hit its 4GHz all core turbo boost speed under this combined CPU and GPU stress
test, an impressive result that not many machines I’ve tested can achieve, while the Nitro
5 is a little behind. Now let’s take a look at the GPU results
for these same tests, so just to clarify we’re still looking at the results while under combined
CPU and GPU stress tests. This time the Y540 was cooler on the GPU. With the fan at default
automatic speed the Nitro 5 was thermal throttling on the GPU, however boosting fan speed removed
this. Again the cooling pad also appears to make a bigger improvement with the Y540, probably
as it has bigger air vents underneath. These are the GPU clock speeds in these same
tests, and like the CPU results the Y540 was ahead in terms of clock speed, this could
in part be due to the cooler temperatures, as this is preferable for GPU boost to operate. Things get interesting when we look at CPU
only load, here at the results of Cinebench R20 with both machines at stock and while
undervolted. The Y540 was significantly ahead in this test, in fact once undervolted this
is one of the best scores I’ve ever seen from a laptop with i7-9750H CPU. This was
because while under a CPU only load the Nitro 5 has a 45 watt TDP limit on the CPU, while
the Y540 allows this to run up to 60 watts. This means that when under a CPU only workload
without the GPU being utilized, the Y540 has a nice advantage, especially as I couldn’t
manually modify these limits. I’ve also tested the blender benchmark which
basically smashes the CPU with load, and the Nitro 5 is taking over 30% longer to complete
the same amount of work, showing that the difference can add up quite a bit over time. I’ve also used Handbrake to convert a 4k
video file to 1080p and a separate 1080p file to 720p, and again the Y540 is performing
faster in this multicore CPU workload due to the higher CPU power limit. As for the areas where you’ll actually be
putting your hands, at idle the Y540 was noticeably warmer. Here’s what we’re looking at with
both under stress test, and I’ve got the Nitro 5 with the fans at the default auto
and max speeds while the Y540 has no fan speed options, and we’ll hear next there’s quite
a difference in fan speeds. At idle the Y540 was completely silent while
the Nitro 5 was just audible, so that likely explains why the Y540 was a little warmer
to the touch. With the stress tests running the Nitro 5 was a little quieter with its
fans on auto speed, however as we saw before it was thermally throttled on both the CPU
and GPU and losing performance. Once the fans are at max speed the Nitro 5 is now quite
a bit louder than the Y540, however the Nitro 5 does give you the option of customizing
the fan speed, so you could tweak this to find a sweet spot. Overall there aren’t too many differences
in terms of thermals, however the Nitro 5 does offer better fan control. This does mean
it can run louder, but you do have more control over it. In terms of raw clock speed, the
Y540 was coming out ahead both in terms of CPU and GPU performance during these tests.
Although the previous generation Y530 did allow you to manually set the fan speed to
maximum, this is not currently an option with the newer Y540. Next, let’s compare some games. As both laptops
were tested at different times different Nvidia drivers were in use, the Nitro 5 was tested
with one version newer, however the changelog did not specify performance improvements for
any of the games I’ve tested. I’ve also tested both in their best available
out of the box performance modes, so for that Nitro 5 that’s just with max fan speed,
while the Y540 had performance mode enabled and hybrid mode disabled. Disabling hybrid
mode requires a reboot, but this means the Nvidia graphics is connected directly to the
screen which can boost game performance compared to using Optimus in some titles, which is
what the Nitro 5 is always using as it has no such option. Battlefield 5 was tested in campaign mode
and the exact same part of the game was tested with each machine. The average frame rate
was essentially the same, though the Y540 was seeing higher 1% low performance. Battlefield 1 flips this around a bit, with
the Nitro 5 now scoring 4.5% higher average FPS than the Y540, however 1% low results
are much more similar, no major difference realistically. Apex Legends was tested at max settings and
the Nitro 5 was just slightly ahead with a 4% lead to average FPS. Shadow of the Tomb Raider was tested with
the built in benchmark, and the Nitro 5 was 4.5% higher in terms of average FPS. Assassin’s Creed Odyssey was also tested
with the built in benchmark, and this was a clear win for the Nitro 5. Although the
average frame rates don’t look too different, the Nitro 5 was just under 6% ahead in terms
of average FPS, but a much larger 22% boost to 1% low. Fortnite was tested using the replay feature,
and in this game both machines were scoring almost exactly the same. Same result for 1%
low, and the Nitro 5 was just 0.5% ahead in average FPS, margin of error stuff. PUBG was also tested using the replay feature
and again saw a similar result in terms of average FPS where the frame rates were essentially
the same, however the Nitro 5 was seeing a 7.5% improvement to 1% low. Dota 2 was tested playing in the middle lane.
While the Y540 was winning here in terms of average FPS, the Nitro 5 had a much larger
48% boost to 1% low which is probably going to matter more considering both already have
high average frame rates. CS:GO was tested with the Ulletical FPS benchmark,
and this is a game that I typically see favour machines that allow you to disable Optimus.
I believe this is the main reason that the Y540 was seeing better performance in this
title, coming out 16% ahead of the Nitro 5. Overwatch was tested in the practice range,
and the Nitro 5 was just 4.5% higher in terms of average FPS, however it had a much larger
30% improvement to 1% low. Far Cry New Dawn was tested with the built
in benchmark, in this test the Y540 was a little ahead in average FPS, but was 21% better
for 1% low. Far Cry 5 was also tested with the built in
benchmark, and the results were very close together, however there was a slight edge
to the Y540. Watch Dogs 2 is another game that’s heavy
on the CPU, though despite the superior CPU clock speeds we saw in the thermal testing
the Nitro 5 was far ahead in this game, where the 1% low wasn’t too far behind the Y540’s
average. Ghost Recon Wildlands was tested with the
built in benchmark and was another win for the Nitro 5, which was almost 5% faster in
terms of average FPS. Metro Exodus was also tested with the built
in benchmark, and the results were extremely close between the two, though technically
the Nitro 5 was just a touch ahead, though it’s margin of error range. The Witcher 3 had similar average FPS on both
laptops with a minimal edge to the Y540, however the Nitro 5 was offering a much better 1%
low result. Rainbow Six Siege was tested with the built
in benchmark, and the Nitro 5 was just 2% ahead in terms of average FPS with a little
more lead in 1% low. DOOM was tested with Vulkan, and both games
were extremely close together with the Y540 slightly ahead in average FPS. Strange brigade was also tested with Vulkan
using the built in benchmark, and again the Y540 was just a little ahead. On average over these 19 games tested the
Acer Nitro 5 was only 1.1% ahead of the Lenovo Y540 in terms of average frame rate at max
settings. If we remove the Watch Dogs 2 result, then the average difference between the two
is almost nothing, but as you can see it really varies by game. Realistically in almost all
cases the frame rates were close enough that I doubt you’ll be seeing a practical difference,
so while the Nitro 5 does have a slight edge I wouldn’t let this factor alone decide
which to get. I’ve also got the overall scores for the
3DMark Fire Strike and Time Spy benchmarks, and again the results are extremely close
between the two, with one ahead for one test and the other ahead in the other. I’ve tested storage with Crystal disk mark.
Both of my machines came with a 512gb NVMe M.2 SSD, however specific storage options
will likely vary by region. With the particular disks in my machines though, the Y540 was
faster. It’s worth noting that both machines also
have a 2.5 inch drive bay for installing additional storage, however the Nitro 5 also has the
advantage of a second M.2 slot, the Y540 only has space for one. For updated pricing check the links in the
description, as prices will change over time. At the time of recording, I haven’t been
able to find the Nitro 5 with these specs for sale in the US, however the Y540 is around
$1270 USD. Here in Australia the Nitro 5 with these specs
is $2000 AUD, or $200 less than the Helios 300 while I bought my Y540 for $1570 AUD on
sale. For my US friends, without taxes and converting the currency that puts my Y540
at $970 USD and the Nitro 5 at $1230, clearly making the Y540 a better deal, well at least
here in Australia. The Nitro 5 would probably be cheaper in the US. I’m making this assumption
based on the fact that the Helios 300 which is superior to the Nitro 5 is cheaper than
the Y540 with same specs. With all of that information in mind let’s
summarise the good and the bad aspects of each laptop and find out which is worth it. The Acer Nitro 5 clearly has more of a gamer
looking design aesthetic, personally I prefer the cleaner professional design of the Y540
but that’s always going to come down to personal taste. The Y540 has the mux switch,
a nice advantage that I wish all laptops had, as this gives the user the choice of running
the machine with Optimus for improved battery life or rebooting to swap to the Nvidia graphics
only for improved gaming performance. Despite this though, with the same specs as
we’ve seen the Nitro 5 was ahead in the majority of games, however once we average
out the results it’s a very narrow lead. While it will depend on the specific game
in use, overall there isn’t really enough of a major difference one way or the other
in games to pick based on that alone. The Nitro 5 had a slightly better screen compared
to the Y540, at least when comparing the 60Hz variant of each machine, expect different
results with 144Hz panels. When actually looking at both side by side at max brightness though
I couldn’t really notice a difference. In terms of build quality I had a hard time
picking one over the other, they’re both plastic however something about the Y540 just
felt a little better to me. It does however have that rubberised texture to it, and I’m
not sure how that would hold up long term. In terms of size, both were about the same
thickness, the Nitro 5 was a little wider, however the Y540 was deeper, the size differences
weren’t really noticeable side by side. I’d say they’re both equally portable,
well until you add the power bricks. Both laptops are almost the same weight, however
once you include the power bricks the total package of the Y540 is 300g more due to its
massive power brick. Both machines get decent battery life for
gaming laptops though, so maybe you won’t need the charger that often. Outside of gaming
the Y540 lasted 13% longer than the Nitro 5, however while gaming on battery power not
only did the Nitro 5 last longer, but it was able to keep the frame rate higher for the
whole test, so if you plan on actually playing games on battery power the Nitro does better. In terms of upgradeability the Nitro 5 has
the option of two M.2 drives in addition to the single 2.5 inch drive bay, while the Y540
only has space for a single M.2 drive, but does also have the 2.5” drive spot. In terms of thermals the Nitro 5 was thermal
throttling on both the CPU and GPU with the fans at the default speed, however we do have
the option of customizing them and setting them to maximum speed which removed this.
The Y540 didn’t have any thermal throttling, however it unfortunately lacks the option
to customize fan speed, which in my opinion is a huge downfall compared to other modern
machines, hopefully they add it in a BIOS update, as its predecessor had this option. The Nitro 5 was cooler on the CPU as a result
of the higher fan speed, while the Y540 was cooler on the GPU. When under the same stress
test the Y540 was clocking higher, but despite this as we saw in games there wasn’t much
difference between the two. The Nitro 5 was limited by its 45 watt CPU
TDP outside of gaming though, as we saw in Cinebench, blender and handbrake the Y540
was able to utilize its higher 60 watt limit, meaning that in CPU workloads where the GPU
isn’t in use the Y540 should perform better. I preferred that the majority of the I/O on
the Y540 was out the back and out of the way, and it did also have slightly better I/O with
an additional mini DisplayPort, and no USB 2.0 like the Nitro 5. Objectively, the Nitro 5 is winning more of
these tests than it’s losing, however realistically there aren’t really any wildly major differences
between the two, so it’s going to come down to what your personal needs are and price
difference. Subjectively, I’m personally all in on the Y540, the gamery design of the
Nitro 5 just isn’t for me, plus the Y540 is around $400 AUD cheaper here with same
specs. If the price is similar in your region with the same specs, and you don’t mind
the more gamery look, the Nitro 5 appears to be the better option in most cases. So which of these two gaming laptops would
you pick, the Lenovo Y540 or Acer Nitro 5? Let me know which and why down in the comments,
I’m really interested to see which you prefer, and if you’re new to the channel consider
getting subscribed for future comparisons and tech videos like this one.

Every Game Matters | 2019 World Championship Group Stage Day 4 Tease

I originally thought that our results for Group Stage would be that we wouldn’t drop a single game, and go undefeated. We’ve already lost a match so I hope in the next matches,
we will give it our all and play well in every game and go 5-1. Right now, we are really hungry for that first win. Once we pick up a win, it’ll be the beginning of our hope.

FOUND GAME MASTER while Escaping TOP SECRET Headquarters! (E2 Quadrant Date Reveal)

– Right now, we are at the Quadrant’s top-secret quarters,
where we are hopefully going to go in, find the Game
Master and escape with him. – I found the key card. – Game Master wrote the code so we could get out.
– Get the card, get the cards. It’s the Game Master. – [Game Master] Why did you come? – Hey ZamFam, it’s Rebecca, and right now we have been trapped at the Quadrant’s top-secret
quarters for over 24 hours, and we just found the Game
Master right over there. So right now, we are trying to break him out so we can escape. – Daniel, what do we do? – [Daniel] Let me take
a look at this lock. – Okay.
– Hold on. Let’s see. Matt, do you remember in
the clue room you found that device with the fire on it? – Yeah, yeah. – Okay.
– This thing? – [Daniel] That, I think we can use that. – You think? – You’re gonna use this as a
spy gadget to unlock the lock? – [Daniel] Exactly, I think
I can fry the lock open. – I’ll switch you.
– Okay, here. – ZamFam smash the thumbs
up button right now, because hopefully this works,
and Daniel does it right, so we can get the Game Master, break him out and get an
escape out of here and stop E2. – Okay, ready, here we go. Okay, yeah. – Got it?
– It worked? It worked! – [Daniel] Get inside, get inside. Let me shut this, I’m going to shut this. – Yeah, yeah, yeah. We don’t want anyone to
know we’ve been here. As of right now, the Quadrant
has no idea that we are here. Matt has the Quadrant
mask, and Daniel and I have been in black spy
clothes the whole time. Matt, this is so weird. – I know, we’ve got to
get him out of that. – Talking to the Game Master, okay. So, how long have you been here? – [Game Master] Couple weeks. – What do they want with you? – [Game Master] It’s the
device, they need it for E2. Have you been in the clue room yet? – Yeah, the clue room. We saw clues in there but
we didn’t know what… – What?
– The Quadrant is coming. You need to hide. – Okay, come on, come
on, come on, come on! – Daniel, you locked us back in. – [Daniel] Go, go, go, hide, hide, quick. Locked, locked.
– Look, tons of storage! Get behind the boxes,
get behind the boxes. – Behind, how?
– I don’t know. – [Daniel] Hide, hide, hide, hide. – Let’s see what we can see. – [Matt] They locked us in. – They locked us in, okay, come on. Daniel, can you see anything? – [Daniel] I’m gonna put
my camera through, hold on. – [Matt] What are they doing? – [Daniel] They’re
putting handcuffs on him. – [Matt] How are we gonna get those off? – [Daniel] Oh no, how are we
gonna get him out of those? – [Rebecca] I have no idea. – [Daniel] They’re bringing him out. Okay, okay, okay, okay, hide, hide, hide. Did you see that? The Game Master pointed at his wrist. – I think that’s where they put the key. I saw the key for his handcuffs. – Oh, for the handcuffs.
– Oh, okay. – Exactly. – [Daniel] How are we gonna get that off? – I don’t know, but we
need to break out of here. – We’ve gotta get out of
here, we’re locked in. – [Daniel] Right, we
should’ve got the little. – The device.
– Yeah let me. – Yeah.
– Yeah, of course. – [Daniel] Let me see if that works. – Okay.
– Here, take this. – I got you. – This lock is different.
– What do you mean? – It’s like there’s no electric wiring for this that I can fry. It needs a physical key. – Okay, so we’re trapped in
here until we find a key? – Yeah. I mean, the only key we saw was the ones that maybe
they have, I don’t know. – They have, the Quadrant has the key. So, wait, are we trapped in here? – [Matt] We’ve gotta
look around for a key. – Look around. I mean,
there’s not going to be any in here, right?
– No. Look, there’s a key! – Over there, it’s outside!
– How do we get that? – [Matt] Maybe we can use the boxes. – The boxes, Matt, how?
– Here Matt, I can take this. – I don’t know, maybe we can break them down somehow, and
put them all together and then reach out to it and get them. – There was a string. Last time it was like an escape room and there was a magnet,
and we put a string and we got the key, but
the key was on the ground. This is the exact replica of
Stephen Sharer and his sister. What if that was all training? – For right now.
– For E2. The Game Master knew this
would possibly happen. – Wow, okay.
– Okay, so. – I don’t see anything
anything in the boxes. – [Rebecca] Okay, it’s like… – [Daniel] Yeah, the boxes are empty. – Plastic round things. – Plastic round things?
– I don’t know. – There’s like pipes, too? – Pipes?
– Yeah, it’s like a PVC pipe. – [Daniel] Oh. – It looks like they’re
using this room for storage. – Weird.
– Why would they put… Matt, hold on. – Oh, I see where you’re going,
I see where you’re going. – Right?
– Oh, okay. – They probably had no idea,
when they were using this as storage, that you could actually
use these to get the key. – [Daniel] Oh, okay, so
we’ve got to build this up. – Okay, let’s see if that’s long enough. – Yeah, let’s see if we can reach it. Got to be quiet. – [Daniel] Ooh, almost. – Okay, so it needs maybe one more. – [Matt] Hold on Bec, I almost got it. – [Daniel} He’s almost got
it, he’s almost got it. – Just gotta, it’s like.
– So close, so close. – Okay, I think we need something too, to get the key off the hook. This isn’t gonna be enough. – Oh.
– Maybe here? – Yes.
– Okay? – [Daniel] Alright, try that. – Let me see. – Is there anything else down here, I’m gonna keep on looking around. – [Daniel] Okay. Go, try. – [Matt] Almost have it
Bec, you almost have it. – Almost.
– Oh, okay. – [Daniel] There it is. – Oh!
– Get it. – [Matt] Careful. Bec, you don’t have the hook.
– Okay. – You need a hook.
– A hook? Okay, well where do we find a hook? – I have an idea. What if we took this one off right here. Moved this around, clip this right here. And we use this as a hook,
right here at the end? – Oh, okay, okay.
– Yeah, let’s try that. Okay, Oh, Matt, I hope… – [Matt] If this doesn’t work we can’t afford to let this thing fall. – Smash the thumbs up button ZamFam. Do you think this is going to work? We have to try.
– So close. – Okay.
– So close. – [Rebecca] Maybe knock it up. Ready, three, two, one. – [Matt] Ah! – [Daniel] Almost there. – [Rebecca] Come on, Matt. – [Matt] I’m trying. – So close.
– Okay. Oh no! – [Rebecca] Okay, no, no, no. We can do this, look, come on, look. – [Daniel] We knocked it down. – [Rebecca] Yeah, we knocked
it down, that’s perfect. – [Matt] Then we can drag it back. – [Rebecca] Exactly. – [Matt] Grab it. Put it like on top of it. – Okay
– There you go, almost got it. Drag it back, drag it
back, you’re doing it. You’re doing it, Bec. – [Daniel] Good job Rebecca. – [Matt] Go, now get it on the other side. Oh, yes!
– Okay. We got it.
– Yes! – [Rebecca] Okay. – [Daniel] Aren’t they taking him in for questioning right now? – Yeah, we’ve got to hurry. – [Daniel] We’ve got to hurry, yeah. – [Rebecca] Hold on, if
I can do it down here, okay, Matt can you reach and grab it? – [Matt] Yeah, hold on. Got it
– Got it! He got it, ZamFam we got it! – Sorry, I got excited. – Yeah, so excited.
– Okay, okay, okay. – Do we even know if
this is the right key? – Well I’m hoping so,
– It has to be. – [Daniel] Why else would it be here? – Three, two, one. – We did it, we’re out, look. Another lock. – Daniel.
– You know what? – These locks are the same,
they have the electrical wiring. I think we can fry it.
– Do you think it’ll work? – [Daniel] Yeah, hold this. – [Rebecca] We need to get in there because they’re interrogating
the Game Master. – Got it, got it, got it, here it goes. – What if they’re making him
take a lie detector test? – The interrogation room’s in here? – [Daniel] That’s the
way they took him, right? – Yeah, this is where
the Game Master went. – I just hope it’s close.
– Okay, be careful. – It’s unlocked. – It’s unlocked.
– Okay, be careful. – Daniel, you don’t think they know how to make the lie detector mixture, do they? – [Daniel] Well they had that
vial up in the clue room. – [Daniel] Maybe they’re learning how. – Yeah, maybe they’re learning. – Let’s get inside.
– Okay, get your mask. – I’ll go in first?
– Yeah, let Matt go in. – Okay.
– Do I look okay? – It’s unlocked – I don’t have any gloves again. – [Daniel] Oh, man. – You’ve gotta cover your hands. Just get in. – [Matt] I’ll tell you if it’s clear. – [Daniel] Okay. There’s the Game Master, what? – [Matt] Two-way mirror,
they can’t see us. – Oh, it’s a two-way mirror.
– They can’t see us. – Exactly. – This is perfect, now
we can know exactly what questions the Quadrant’s
asking the Game Master. – [Quadrant] You can only
hold out for so long. – There’s a mic in there
too, we can hear everything. – Mid April, what is that? – That must be when E2’s happening. Some time in mid April,
you guys, that’s coming up. – That’s so close. – The boxes, in the safe. – Yeah, we saw the two boxes
with two different codes, and then the Game Master also said the clue room was important. – Yeah.
– It might be in there. And they can’t figure it out. – We’ve gotta get in there.
– Yeah. – They have all the answers,
but they don’t know it yet. – He’s not breaking. – That makes so much more sense. That’s why they trapped him. They need him to operate the device. – Oh.
– For E2. – They’re leaving, let’s go. We’ve gotta hear what they’re saying. – If the Hypnotist comes,
then the Game Master will tell them how to operate the device, and we won’t be able to stop E2. – [Daniel] You’re right. – Okay, they’re coming, they’re
coming, hide, hide, hide. We need to follow them, and you heard what the Game Master said, we’ve gotta get the keys, and we have to find those two devices. – Exactly.
– Okay, let’s go. – [Daniel] Let’s go. – He has the handcuff key. Do we have the device, Daniel? – [Daniel] Yeah, I still have it, here. – Okay, let’s go.
– Okay, use it again. – [Matt] The Game Master. – [Game Master] Don’t forget
the two things I told you. – We’re gonna get you out. – Alright, let’s go. Where did they go? We need to find the handcuffs
for the Game Master, before he gets hypnotized. – Did you hear that? Oh, yeah. – [Rebecca] Is that the one with the key? – [Daniel] Yeah, I see
the key on the wrist. – Okay, so how do we get
the key off the wrist? – I have a plan, we’re going in. – [Daniel] What are you going to do? – [Matt] I’m just going to bump into him, get the key, they won’t even know. – [Daniel] Oh, okay.
– Okay. – [Matt] It’s called the bump and run. – [Daniel] Okay. – We’re gonna hide over
here so we can see it. Alright ZamFam, let me know if you think this is going to work. Right now Daniel, we’re out of options. – I know.
– Okay. – [Matt] Excuse me? I think I found a clue
for the Game Master. It was hidden over here,
did you even see this? – [Matt] It’s right
here, have you seen this? – [Matt] It was hidden right over here, you should check it out. – [Matt] You know what,
I might be mistaken. Carry on, I’m sorry to interrupt. – [Daniel] He got the key, he got the key. – Oh my gosh Matt, I can’t
believe you did that. – I know. – So now we have the key for the handcuffs for the Game Master,
so we can get him out, but we still need the two devices, and the clues are in the clue room. – [Daniel] We’re running
out of time though. – Okay. – Yeah, the Hypnotist is coming. – I think we need to split up, you guys. Maybe if Matt and I go down to the safe, we grab the devices, Daniel you can figure out the clues, we can communicate with our earpieces.
– [Daniel] Okay, yeah. So when you guys get to
the vault just radio me. I’ll head to the clue room, let
you know when I’m there too. – Okay, well let’s go, come on. – [Matt] Yeah, okay,
go, go, go, go, go, go! There’s the vault, there’s the vault. – Good.
– Daniel, are you almost to the clue room? – I just got into the clue room. I’m here right now. Okay, so what am I looking for, guys? – Okay, the first thing
is a five-digit word. – Five letter word? – [Rebecca] Yeah, five letters. Maybe it’s in that treasure chest. – [Daniel] Yeah, I’m actually standing over the chest right now. – Maybe it’s that, and
then there’s another box and it’s the one that smells like orange. – Orange, okay.
– Orange. – [Daniel] Orange, orange, okay. What should I focus on first? I’m here, should I go to the chest, or should I figure out orange? – Maybe the treasure chest first. – [Daniel] Okay, okay, I’m over the treasure chest right now. – Okay ZamFam, we’ll need
your help, so look for… – [Matt] The power just went out. – The power?
– The power just went out. – [Daniel] The power went out. – [Rebecca] The power’s out? – [Daniel] The power went out over here. – ZamFam we need your
help finding those clues. I don’t want this to turn into
another challenge overnight, ZamFam please go look for
the clues in the clue room!

20 UPCOMING PC MMO GAMES in Development 2020 & 2021 👑 Open World, Sandbox, MMORPG!

2020 is going to be an interesting year, filled
with success and filled with failure. For which one gets tied to which game however,
that one will be up to us as gamers to find out.
[intro] Today we’re going to be diving into the upcoming
MMOs in development, short disclaimer that the games on this list are in no particular
order and you will see a lot of content that’s in need of polish. If you’re
looking for a 100% finished product or the next big thing, this may not be the one for
you, but if you came to this video to see what new titles we can expect
in the next year for this genre, stick around. And let’s jump right into it.
[break] Kicking it off with something simple, yet
sweet. Profane is a sandbox mmorpg focused on freedom, adventure, and territorial domination
where players will be able to build, destroy, and conquer villages, cities, and
empires. The game is set in a medieval fantasy dynamic world. And like we talked about in the previous video,
this game has already shown mechanics related to it’s naval system, housing, and building
functions. so far the art style of it almost reminds me personally of a bit of wildstar,
the game is being developed by a company called INSANE, a brazillian independent game studio
founded in Sao Paulo in 2009. Profane although in development is past the
stage of pre-alpha, recently they concluded their testing phase in september and it lasted
all the way from March of 2018. I’m kind of sad that I didn’t get the chance to try
it. But right now they’re in production of it’s alpha testing phase so the next time
we see this game it should have even more cool
additions than we’ve already seen. The stream they did recently showed some of the features
of the game and the scale of it’s world in a small bit. We even get to take a look
at what some of the PVP looks like, which seems to resemble the pace of Darkfall, for
those of us who used to play and love that title, this game should give us a modern experience
similar to that. At #14 we’ve got ourselves a semi-well known
crowdfunded title, one of the first announcements we got of a game combining Unreal Engine 4
and the Spatial OS backend, I’m talking about Oath. An MMO that on Kickstarter
and it’s own website have raised funds for the developer team to bring this game to our
doorstep. Action combat with several planned classes with more coming.
Ranging from the beserker, pyromancer, rogue, guardian, the knight, the ranger, and cryomancer.
PVE being a big focus in the game, Oath will feature things like dungeons,
raids, even a revolutionalized guild land system. However, it will still have a big
focus on PVP in the form of it’s pvp arena. The only form of PVP that we have mention
of thus far but it is stated to be always open, alongside being able to openly duel
request anyone at any time for a quick fight in the open world. For the arena it
will feature pvp in the form of 1v1s, 2v2s, capture the flag, and other new game modes
exclusive to oath that will be available in both ranked and normal mode. Hoping that
means we’ll get some battlegrounds in there as well. Right now there is no testing phase for the
game and I’m personally not sure what the next couple of months of the game will look
like, but it’s been said that we should be getting some type of footage for Oath this
month. Hopefully it’ll showcase some more of the inner features we learned about in
the kickstarter, this is one I’ve been very curious about since the split of spatialOS
and Unity. One thing that I’ve been very glad about is that they haven’t succumbed to using
the most rehashed, generic class choices that we continue time and time
again to see. In this one we have a man shooting fire beams from his shield… some fire tornados
being conjured and even the epic rampage of a zerker. If that’s not
a good recipe to deliver a lot of enjoyment class-wise, I’m not sure what is.
#13 is one that was also included in last year’s MMO list, like Oath this one is also
backended by SpatialOS however this particular title is being developed on the Unity
engine, this title, is FratucredMMO. Development of this game is in the hands of Dynamight
studios and this is one that has already undergone it’s first alpha testing phase,
back in April of this year we got the chance to jump into it’s early stages of gameplay.
It did feature it’s combat system and we got to play around with some of the skills,
however at this time there was not a huge selection of monsters and there was not dungeon
content. The majority of the content involved us building our homes in Fractured
to test that aspect out plus putting some strain on the server to see if it could handle
it. One of the things that makes this game unique
is it’s planetary system, you can choose to begin life on one of three different worlds.
One of which has always known peace, in this specific world attempting to attack
others is not permitted, and when it’s fully developed could either have serious consequences
for trying or be unable to alltogether. The second planet is one of neutraility, the
first planet being the home of the humans, the planet Syndesia. While the second planet
is one inhabited by beastmen, surrounded in vegetation with the populance
having a deep connection to nature which endows them with super human resilience and keen
survival skills. This planet is one more for cooperative and defensive
gameplay, where although the game pits you mainly towards the environment itself as syndesia
does, it takes it a step further by also presenting opportunity for conflict.
Whether it be between the wildlife and your own or other players entirely.
The last planet is inhabited by the Demons, banished to a hostile planet of descolation,
scarce in resources alongside being filled with danger. Demons posess an inner
evil alignment that makes it natural for them to prey on each other and on other races.
It’s no secret what happens on a zone like this, I’m sure I don’t have to tell you
what type this one is, if Syndesia is the PVE planet and Arboreus for the beastmen is
the PvPvE planet. That only leaves one possiblity for the land they call Tartaros. This game entirely is an experience very comparable
to one such as Albion Online, but with varied twists here and there. You’ll of course come
across the ability to hunt, scavage, craft, gather, play the economy,
and survive. But the planetary aspect might allow us to travel between planets in the
future to wage war or prevent conflict. They are in the process of preparing for their
Alpha 2 phase, and it appears that they have the announcement for that specific topic scheduled
for mid-october. So the next test for this one could be right
around the corner. And now we’re going even further into the
dark and gritty side of these MMOs. The more cutthroat these titles become, the more I
fall in love with them, truly. We could use a little bit more chaos in this
genre like we used to have, and #12 is certainly going to pull no punches like all the rest.
Being developed by Ninja Loot Games on the Unity Engine, Defend the Night seeks
to offer a fantasy MMORPG experience with unique leveling and progression systems. We
as players will have the ability to build and defend our own cities, join friends
and allies in dangerous dungeon crawls with a vast landscape to explore. 4 different confirmed
races including Humans, Rel’ Goth’s, Elves, and last but not least,
Half Orc. With 11 different classes for the game already it specifically aims to give
us back that dark fantasy mmorpg experience in the modern age. Recently we have seen footage
that goes into some of the game’s combat system, specifically the magic system of the wizard
class. But that’s just one of many class choices we have yet to see.
The world of Defend the Night goes by the name Mortalha, housing the contenient of Certovia,
surrounded by waters lapping on the shores and massive waves crashing
against rocky cliffs. The rivers flowing through it’s grasslands
and forests could always present opportunities for farming, building up villages, hunting,
and learning skills and trade of all types. With an enriching
lore and in this dangerous world before us, Defend the Night is currently in development
towards opening it’s doors to crowdfunding, once it has a very presentable
product so that players will not feel misled. When that comes, we’ll be there.
[Theme Of War] Unchained is one I’m glad to say we can finally talk about. I’ve been testing
out the testing phases for about a year now and they have now given
all of us the ability to talk about our experiences. No screenshots, or videos, but we can discuss
it. For those of you who do not know, Camelot Unchained is a spiritual
successor to Dark Age of Camelot. One of the classic 3D medieval fantasy mmorpgs of the
early 2000s, and one of a few that I was sad to miss out on. Alongside
Ultima Online, and Star Wars Galaxies. These ones, Shadowbane, Everquest, Vanilla WoW,
and a few more were ones that were or would have been a pleasure to experience
during their primes. But I can at least say my first PC MMO ever was Runescape so I’m
thankful for that at least, Camelot Unchained is being developed by Mark Jacobs
& the studio of City State of Entertainment. Coming from a built in house engine named
after the game itself, The Unchained Engine aims to deliver large-scale, real time
battles between players, 1000 of us up close and personal so far, and more to come is what
they have on their website. One of the tests they had previously did showcase this
as well, it was about 50-75 different players and the team had flooded the rest of the world
with bots far as the eye could see It was an insane experience to be a part of and I
was pleasantly shocked that my computer didn’t explode with all the interaction.
Recently they’ve been testing things more on the mechanics side, the last test I was
apart of they had been experimenting with siege engines and both their castle assault
plus defense system. They’ve begun doing some further
beta testing with new additions but I have yet to be a part of one of these tests. The
tests thesmselves are usually held for a few hours at a time, but I ended up missing
the last one they had for the new Minstrel class. This game aims to deliver that massive
multiplayer war that never ends for the players, the ability to jump into
conflict day in day out with nothing held back. Looking for a game where you can build
your own unique home with an experience similar to their C.U.B.E system? Prefer more
of the crafting lifestyle as opposed to constant warfare between the Arthurians, the Vikings,
and the Tuatha? Camelot Unchained has got what you need and more. Since we are
able to now talk about the testing phases themselves we will have more to go over in
the future regarding this game, safe to say that I’m very excited for that.
And just like Camelot, #10 is a war based crowdfunding MMO that aims to deliver an intense
experience filled with constant conflict. However the twist on this one is that
it will instead function with campaigns that reset on a monthly, weekly, and even yearly
basis. I’m talking of course, about Crowfall. Being developed by Artcraft Entertainment
on the unity engine to provide the Throne War game experience. It’ll provide us intense
battles that demand strategy, survival, and a fierce competitive spirit. This is a game
like camelot that focuses primarily on the PVP, the territorial aspect, and lastly the
factions. You can choose from The Order, Chaos, and Balance. Of these 3 you can choose from
12 different races each with their own set of classes. Since the last time we talked
about Crowfall a year ago in the previous top crowdfunded MMOs video, it has undergone
a lot of changes. They’ve always had the campaigns
in place to test out the combat between big groups, the crafting system, and the territory
conflict in the environoment itself. Since then they’ve also added in God’s Reach,
the PVE based new player world for those looking to learn the game, while still having access
to the Eternal Kingdoms which are player-created, player-managed worlds that
act as markets, housing zones, plus social hubs. Lastly of course we still have the ability
to jump into “The Infected’ which is the 3 faction pvp world with the tradition of
dark ages or planetside. Crowfall is currently working on adding the
Dregs, the guild vs guild pvp campaigns along with the divine favor system. The game itself
was previously slated to soft launch in 2019 and right now there’s no clear indication
of said launch date however they do seem to be making very good progress so if I personally
had to guess I would imagine that by Q2 of next year this game should be ready
to ship into it’s next phase. #9 is one that although is in development,
has released at least some part of itself in the form of a free to play title on Steam.
But just like the other titles it has a community completely dedicated to seeing it succeed,
one that was branded the chosen one of crowdfunded MMOs and the future of the genre. I’m talking
of course, about Ashes of Creation. This is one that has had a lot of hype from
the gaming community the past 1-2 years, the game itself had a lot of planned features
that many players could get behind, the node system and naval system included. But on top
of that it also provided a visually satisfying experience with it’s high fiedelity client
that provides a lot of improvement compared to the sandboxes we’re used to. Like we previously
discussed this game is currently still in development but seperate from other games
this one also has another version being developed alongside with it. And that’s the
Ashes of Creation Apocalypse, the battle royale. This version simply allows the players to
test out the combat systems and skill systems of Ashes, and although it has not been well
received on steam, players do take into account that it gives them something instead of nothing.
Ashes takes place in the world of Verra, set within a medieval fantasy setting,
intrepid studios is aiming to incorporate the best parts of MMORPGs with innovative
sandbox concepts. Player vs Environment, siege warfare, a diverse
economy which includes their caravan system, and more.
Since we talked about the game last year, development has seemingly shifted primarily
towards it’s battle royale however we of course do not know what goes on behind
the scenes for the MMO version. They’ve said that what they do in the battle royale can
easily be transitioned over to the MMO, and in regards to the castle siege & horde
modes that were slated for last year in december and this year in march, we are still waiting
for those testing phases to begin. I believe the delay in these two testing phases
are part of the reason that the battle royale has become so poorly received on steam, I
myself will admit that I’ve never been crazy about battle royales and there’s only ever
been a select few that I’ve ever had interest in. Hunter’s Arena: Legends & Valhall being
two of them, but we’ll ultimately have to see where this one goes. Over the next few
years I’m sure the game will generate eyes from
the gaming community as it progresses, at the moment most of the MMORPG community that
isn’t already playing one of the modern MMOs is focused on Archeage Unchained. Speaking of which – quick message for the
future viewers. If you happen to be coming from Archeage after
being burned out or if 6 months down the line you’re watching a video like this because
XLGames told Gamigo to pull a 180 and revert the cash shop back to
pay to win, then welcome aboard. Grab a seat and join us refugees on our long journey towards
finding new homes. Now, let’s get back to it continuing with
#8. I would consider this next one a trip down
memory lane and it’s one that is definitely going to sate some of that Mortal Online experience
I’ve been missing for so long. Reign of Guilds is one that’s all about guild
warfare, create your guild, conduct alliances or join wars, trade goods and conquer the
lands. In Reign of Guilds you do have access to titles like you would in Chronicles
of Elyria, however with this one it is focused on two roles, and those are counts and kings.
With associations that manage their population and economy. This is a full loot
experience just like most of the titles on this list so I would classify it as one of
the old-school hardcore sandboxes. The camera view is exclusive mainly to first person with
non-target combat system, friendly fire, and a flexible system of buffing. The map currently consists of 1 kingdom, with
4 different parts, north-south-east-and west. And over about 200-250km squared map size.
In each part of said map we’ve got between 6 and 7 counties, 6 to 10 towns, and
about 30 castles. In this game instead of going off a guild system it will instead be
associations, there’s 3 different categories of such.
You’ve got the merchants, the crafters, and finally the mercenaries. It is the guild itself
that would join this association with only one guild being the supreme guild of an association.
As you can see, the main functions of Reign of Guilds revolve around it’s territory system,
currently there is only one race for this game, humans. WIth no conventional classes.
With 2 different directions that your character can pursue you can either go down the physical
based path or the magic one. Although the game does not have a class system
it does still have what’s called vocations, which can be seperated into 3 different types.
The first one, being universal – has the choices of assassin, barbarian, blacksmith, or
thief, the second one is emphasis on physical development with the option of crusaders,
gladiators, hunters, and steel masters or weaponsmiths. The last one being the emphashis
on magical development, where you have archmage, druid, enchanter, plus inquisitor or necromancer. The game is stated to be in it’s pre-alpha
stage currently heading towards alpha, with Pre-alpha only being available for Reign of
Guild club members. Sign ups can be done on their website and I’ll be sure to leave
the link to this one and all the other game’s signups in the description below.
Following Reign of Guilds up with an MMO that wants to sprinkle a little spice on the genre.
Wants to give players the freedom to help shape design as you would in a
modded version of skyrim or fallout, I’m talking about Seconds From Silence. A game that wants
to mesh mmorpgs with the freedom that modding can provide. This is
a title that takes a lot of inspiration from The Elder Scrolls & Witcher Series, promising
players with opportunities to shape the world around them by building their own
camps, houses, and castles. Or even being able to overpower cities, guilds, or even
kingdoms by politics. This is one that I’m very interested because of the capabilities
that an MMO that allows us to modify it could be.
Now granted, we don’t have the ability to change fundamental game mechanics and things
like that which is a good thing, but being able to make graphical, character, and
equipment mods would be something that could change the game completely. Case in point,
with skyrim at it’s baseline it’s a pretty good looking game, but modified into the 2k
and 4k texture ratio it looks like something completely next-gen. This is some of the possibilites
we may get with a game like this. Specifically because they’ve already conducted
an interview with nexusmods which is the central hub for game modding. I’m hoping as a result
that if this game does start to pick up traction that it will attract people
capable of great modifications. Because you can change the character models as well you
could probably come up with all sorts of different characters to create for the
world, and on top of that in terms of equipment, they’ve said that when it comes to that they
will have a system in place that allows modded creations to be voted on and even implemented
fully into the game. With 9 different races being implemented into the game currently
we have multiple choices of where our character wants to go, these
paths are called roles. For the roles of this game we have these specific
ones – Kings, Commoners, Mercenaries, Thieves, Adventurers,
Pirates, Blacksmiths, Alchemists, Vampires, Vampire Hunters, Sorcerers, Priests, Traders,
Bandits, Holy Paladins, & Assassins. Currently players are waiting on
the alpha testing phase to start however due to the company being affected by the hurricanes
not too long ago – the testing phase has since been pushed back. At the moment
we’re waiting on the opportunity to jump in but I am very hopeful that it works out. Would
love to see what can become of the modding system.
#6 is where things start to take a less dark and gritty approach to a more modernized smooth-sailing
one. Some of these will be closer to themeparks that people are currently
used to. Let’s begin the transition with Ember Sword. The game that alongside others, has
taken up the mantle of modern day sandbox MMORPGs to give us an experience
filled with endless adventures. With this game as you’re able to see it features a top
down view giving you the ability to engage with your character and the environment
around you with an isometric view. It features things like classless based progression, an
economy fueled solely by the players, player owned land & commerce hubs, unrestricted
crafting system, and finally, PVP content. Some of which is mentioned when they talk
about outlaw camps. One of the best ways I’ve seen to describe
a game like this is if you were to stir up runescape and albion in a bowl and throw a
little modern sauce on it before you toss it in
the oven. Being developed as a free to play title by So Couch Studios, Ember Sword has
received a lot of positive feedback from it’s community and like many of the titles
listed in this video, the team behind the game has been in constant communication with
it’s playerbase about it’s development and if this game turns out to be even
half as good as it looks, I think we’ll be in for a great time. As talked about in my
previous video they do have an insider program for this game so if you’re looking to learn
more about it’s progress as it happens, that’ll be the best thing to join. You can do so on
their main website which is embersword.com but I’ll be sure to link to it in the description
below, this is another one you wont want to miss.
Phew, the competition’s getting tough. We’re finally down to #5 and even though it’s been
such a blast going over all of these upcoming titles, we’ve still got more to dive into.
And when it comes to this one, this is one that I still need to remember to upgrade my
pledge package for. A spiritual successor to Everquest with a legendary team of developers
including the members that had created the classic in question so long ago. I’m talking
of course, about Pantheon: Rise of the Fallen. Being developed by Visionary Realms
is a game with a following more dedicated than an army fighting for a seasoned general
in war, this is one that has planned to serve that player-vs-environment experience that
previous everquest players had been craving ever since. A game that doesn’t
just throw you into the world and hold your hand at every turn, or make you feel like
you know exactly what you’re getting into from the beginning. Nothing is what it seems
and things are always more than meets the eye. Having the ability to unlock different
dialogue and quests through typing specific phrases or words to NPCs, having
the ability to look at a book in the library of a dungeon a bit longer than everyone else
to maybe come across the solution to a puzzle or a hidden treasure location. They have been
aiming for the sky and beyond with this game, however there has definitely been some changes
in how the game will function. It appears that alongside the majority of
content being based around PVE, there will in fact be some PVP mechanics being implemented
into the game. Whether these will be in at launch remains to be seen but
from the sounds of it, you shouldn’t have your gameplay effected if you are a primarily
player vs environment character. The world of Pantheon, codename Terminus,
features 9 different unique races alongside a variety of classes that will allow you to
immerse your character in it’s world. Whether it’s the cleric, the dire lord, the
monk, the wizard, the paladin, the ranger, the summoners, the druids, the warriors, or
the rogues, enchanters, and shamans, this game will give you the ability to hopefully
play the way you wish. With different playstyles and bonuses plus negatives to match. The type
of character you choose can also effect the way the game reacts to you, for
instance having a Dire Lord in your party which is one of the tank classes, is more
beneficial than having a warrior when dealing with magic based monsters. Dire Lords has
the toolkit required to better survive in a situation like that, just like a paladin
will have a much better chance to survive agianst
Undead. Pantheon aims to bring back that legendary challenge of old school MMO experiences, your
party setup will not simply consist of the holy trinity but also people
that are capable of crowd-controlling mobs as their specific role. You’ll also have people
specifically dedicated to buffs, and more. Right now the community of pantheon has been
very curious and even more so now because of the recent blog posts about it’s progress.
The alpha test is also being eagerly waited on and right now there’s no exact date
for it, but rest assured, the community will be lying in wait for this one. Hopefully it
will serve them well. Now I know that so far, we’ve only talked
about Medieval & Fantasy based games for the most part, but that doesn’t mean that needs
to be the entire theme of the games on this list. Now we’ve got some real titles
from other themes that are building their way to releases, whether it’s dual universe,
or star citizen, the space sandbox genre has earned
it’s spot among the anticipated titles just like all the others. However neither of these
two will be the one we go into for this next topic, #4 belongs instead, to Starbase.
Set to release on steam and under development from Frozenbyte, one of my favorite studios
that has graced us with the co-op dream experience of Trine, they are aiming
to deliver a hybrid voxel-based space MMO that includes the perfect recipe of the genre,
including a fully destructible plus infinitely expanding universe, but takes things a
step further with it’s features including it’s very own in-game coding system. Although
it has a focus on building and designing both spaceships and stations, exploration,
resource gathering, crafting, and combat. The coding system is going to be one of it’s
most ambitious features. Having the ability to code your own ship to autopilot, construct
rail movers, program factories, and tractor beams, the possibilites are limitless. With
the hilarious name of YOLOL starbase puts the freedom that space simulators should
have, in the hands of the players. If there was ever a game that allowed you
to build a transformer with it’s baseline functions alone, I’d put my cards on Starbase.
The coding part is also just scratching the surface of it’s features, as players are
introduced to early access, it will allow us to settle in the orbit of one of it’s planets,
eventually being able to travel to the planet’s moons, while designing and engaging in combat
with spaceships along the way. Later on down the line is when we may start to see the ability
to land on the planets but at the moment they are focusing on primarily
the space functions, and building their way in instead of starting at the planet’s surface
to build our ways out. This one is currently slated for release in
Early Access on steam in 2019 which gives us about 2 months max left to wait for this
title, unless it ends up getting bumped back to next year. Which is definitely possible
but one thing’s for sure, when we get the chance to finally play this one it’ll be an
awesome experience if it ends up remaining true to
the gameplay and features we’ve seen thus far.
Heading into #3 is going to be a short but sweet trip considering the gravity of the
team behind it’s creation, but also mainly because the game itself is currently under
NDA. That game, is Amazon’s very own “New World
MMO”. An experience that reminds me a lot of a modern day Darkfall, I’d say in terms
of a modern experience of that game, this one is really as close as it gets. This one
allows you to choose your role and define your destiny as you survive the peril of a
haunted wilderness. The land themed to be similar to 17th century with a dark fantasy
twist, you have the ability to create hundreds of items from magical elixers and deadly weapons
to sprawling fortifications. The game itself features things like open world pvp,
territory war/building, action filled combat, and several different ways to build your character.
Now I wont say about the testing phase that was concluded back in June, other than
the sole fact that it was pretty awesome. I can hopefully at least say that with Amazon’s
good grace. Overall we’re still waiting on The New World to return but I would highly
recommend checking out this game too, if you’re one of those people who was ruined by a dungeon
crawler game like vindictus or you’ve racked up 2000 hours in black desert
and now everything built in anything but HD now looks like cardboard to you, I think you’ll
at least be able to appreciate this one graphically. The gameplay itself might
drive you away, especially if you’re not a fan of open world PVP. But if graphics mean
that much to you, I hope this will be one you can nestle into and enjoy.
Annnnnd finally we have reached the #2 spot and continuing tradition of including the
first big crowdfunded MMO that I’ve ever backed. One that has evolved over the years
from starting as just an idea to becoming one that dares to tread where very few in
the genre might ever dare to go. It puts the M & S in Medieval Simulation and has a rockstar
team behind it that is one of the ones that excels at keeping their community up to date
with awesome progress, coming all the way from Soulbound Studios, it’s Chronicles of
Elyria. One that like others in this list has certainly evolved a bit since our last
MMO video. Chronicles is a game that wants to help bring the genre to the next level,
a level where playing an MMO doesn’t mean you just
grind on quest from point A to point B and you can only start to maybe enjoy the game
after you reach the destination. In a game like this, it’s not just the destination
but it’s the journey, it’s why I love a lot of these sandboxes because they provide unique
experiences that you just can’t get anywhere else. It has a lot of different features
it wants to provide but the best way I can give an idea of what it will be like is it’s
government system I like to compare a lot to
The Guild 2, Renassiance or Regular, and for the land management/kingdoms themselves I
like to think of Crusasder Kings 2. The game, simply put, wants to give you the
ability to go anywhere, do as much as you can, be as much as you want to be. Whether
it be a bandit, a craftsmen, a soldier in the army, Chronicles wants to have it all.
To start with, your character in this game isn’t just your random playable avatar that
disappears everytime you log out.
In Chronicles they seek to develop the game to where your character continues to interact
with the world around them even when you log out for the night,
your character and the characters around you age, they have needs to survive, and despite
the game being very based upon player interaction there is a big emphasis on non-
playing characters and what they can do. They fight, hunt, and gather just as you do, land
that is owned by them continues to prosper or fall by the game’s design, and it’s
one of the many reasons I’m so excited about a game like this. I feel like to have an actual
living breathing world in a sandbox, at some point NPC interaction needs to be a big
part of it. Recently they finished conducting their first phases of domain & settlement
selection, alongside now releasing footage from the pre-alpha entirely. In one of my
previous videos we have gone over some of the pre-alpha footage we’ve seen however there
now appears to be even more that we haven’t talked about yet, at the end
of september they took a look at some of their dungeon exploration. While also giving us
commentary talking about the mechanics of exploring one. It’s important to
keep in mind that like a lot of these titles, what you see in the pre-alpha footage is not
the final product, and anything seen in it graphically should be taken with a grain
of salt. That being said, Chronicles of Elyria is one of the MMOs I’m most anticipating.
Because phew, the MMO genre is in need of some help when it comes
to the future of new ones, unless everyone is planning
on playing the current titles for the next 20 years.
Because, Let’s not kid ourselves, the genre itself is in a bad spot. These days miniscule
details are so important to people that entire games with the potential to be great end up
getting sacked before they reach their full potential,
whether it’s the graphics not looking like a triple A console title or each and every
individual game not playing with the pace of a bullet hell title, a lot
of the games in this genre that we would consider new tend to drive a lot of people away. Why
would a developer go to these lengths to try and create something so ambitious
and large when they could easily just spend half if not more than half the time on a mobile
title and multiply the profits. I consider it a privlage that anyone even cares anymore
to try, and that’s why I tend to flock more towards these upcoming titles, but even though
there is a chance of success or failure with any or all of these, I still have no problems
believing in a game like Chronicles. Because at the end of the day, games are never going
to evolve if we aren’t willing to give aspiring craftsmen a chance, how can anyone
ever improve if they aren’t given a chance to fail and try again. And then again. [I
failed] [Honorable Mentions]
Star Citizen, Dual Universe, Blue Protocol [If It Becomes an MMO], Zenith, Past Fate,
Last Oasis, Astaria, Ascent: Infinite Realm And finally, the final final title on our
list could be the biggest fairy tale of all time, but it’s certainly one I and I’m sure
many others would love to see. Coming from a match
made in heaven and probably the closest thing we’ll get to a next gen MMO, Papa Amazon and
Leyou Technologies have partnered up to make a baby, and his or her name
is Lord of the Rings MMO. Now not much is known about this game yet but if you don’t
know who leyou technologies is they are the parent company for warframe,
which means that amazon game studios, probably one that has thorin oakenshield’s vault’s
worth of funding, and this team are developing a title under the lord of the
rings name. Set to be some point before the events of the movies, which could mean we’ll
see all sorts of interesting characters and maybe, since they do say we’ll see
creatures we haven’t seen before, we might get a look at creatures from the simmilarian.
Now combat wise we’ve got nothing but speculation at the moment, but if the
combat is closed to shadow of war, lord of the rings conquest, or even warframe, I think
we’ve got a really good time on our hands. They’ve been
radio silent about the game and it’s progression but in their defense the second announcement
about the game was released in July so I think it’s safe to say they’ll probably
need time before showcasing anything substantial. Quite a bit of time, now I’d imagine that
in 2020 we might at least get a trailer of some sort if not a testing phase for the
game but I’d imagine this one will be the type of game to go straight from development
right into either release or early access. Next year with the titles we’ve got coming
to our shores like the ones we talked about and some that weren’t mentioned yet, like
Seed Online, Phantasy Star Online 2 if it counts, and more. There will even be titles
coming to the eastern shores of the world, like Blue Protocol, Project BBQ or whatever
they’ve changed that amazing-looking game’s name to, etc… So I think it’s safe to say,
we might not be getting a golden age of MMOs anytime soon, I think that ship has sailed.
But it looks like they’re starting from the basics and building upon it, looks like instead,
we’re going back to the dark ages. [end]

THE GAME MASTER IS REAL! (GM Face Reveal In Battle Royale to find Truth about Hacker) Rebecca Zamolo

– We’ve got to get to Exit Game, the Game Masters’s new mask is there! – Where’s Daniel?
– There he is! – Oh, oh, Daniel!
– Daniel, Daniel! Hey, there he is, hurry! – Okay. – Daniel, you escaped the GMI! – Woo, I did.
– Okay. – I ran a lot! Did you guys hack in to the database? – Yeah, yeah, no we did. We found out the Game Master’s new mask is at Exit Games. We’re going there right now, okay? What? – What is this doing back here? – Stop!
– Is this a joke? Why is this here?
– No no no, we destroyed that. – What? – The Reactivator!
– Oh, yeah, I do, the keys still on me. Remember what happened last time? If I scan this to get some information, this could self-destruct. – Okay, ZamFam, you guys know that that creepy doll we destroyed
after the Reactivator, but it did give us a clue last time, so maybe if we use it again,
we can just throw the doll out because it might self-destruct. – Ready?
– Okay. Creepy doll.
– Three, two, one. – Whoa! – [Doll] You’ll never
find the new Game Master because you’ll have to find the new mask. – New Master has a new
mask, and Game Master, what? – Game Master! Maybe the Game Master’s there. We’re gonna finally see
the Game Master, okay! Get the doll out, though.
– This message will self-destruct in 30 seconds.
– We got to go! – 30 seconds, 30 seconds.
– Oh, no, hurry hurry hurry!
– What, what? Where do we go, where do we go? – Here here here, Matt!
– I see a dumpster back there. – Oh, okay.
– But you got to go in reverse to see it.
– Go, go! – Hurry, hurry!
– Go, go, go! – Go, go, go! – We did it! Let’s go! It’s smoking, look!
– It’s gone, it’s gone! – Whoa, whoa, whoa, okay! – Matt, do you have your laptop? – Yeah, yeah, yeah.
– Oh, it’s in the back, it’s in the back. – Let me see what kind
of information I can get. – [Rebecca] Maybe there’s
something about Exit Games? We don’t know where the mask
is, we need to figure that out. – [Matt] Are you in the database? – I’m in the database.
– Okay? – Guys, Mr. X’s office is at Exit Game. – [Rebecca] Okay, so how do we get there? We need to get the mask. – Do you remember Area 51 when
we went through there before? – Yeah!
– That set of tunnels where I feel down?
– Yes! – Well, if we go through another route, it leads right to an
entrance into his desk. – Amazing! – It says that’s the only way to get to the Game Master’s mask!
– Mask! – Oh!
– Is through his office! – Okay, we’ve got to go to Exit Game. Got to go to Exit Game. – Make sure you are subscribed
with notifications on, give the video a thumbs up,
because we are about to go get the Game Master’s new mask. There it is, let’s go. – [Matt] Exit Game! – Come on. The GMI Agents are definitely inside, so we’re gonna need to
use our Spy Ninja skills, and be very quiet. Okay. That’s the door that leads to the… Get down, get down! – Did you finish up cerebral analysis? – Yes, we did, how are you? – It’s Alice, my best friend,
I mean, ex-best friend. – A little bit better,
they’ve got me setup with this coffee run now. I’m kind of liking it.
– Nice, they’ve got me setup with
new sunglasses finally. I can show you.
– Oh you’ve had those forever! – I know, I have. Spectacles, I can actually
record while I press the button. – [Rebecca] Get back, get back! – Those are really cool,
takes pictures, too, right? – Yeah, takes pictures, also. You stay here long enough,
you’ll get some, too, don’t worry about it. – I was wondering what kind
of perks I was gonna get here. – Oh, you get a lot of perks. – We should probably get to it. – Alright.
– See you around. – See you around.
– Okay, guys, let’s go. Let’s get in! We’ve got to get to the tunnel. No, it’s locked! – Do you remember the code,
do you remember the code? – The code!
– How did we get the code last time?
– ZamFam– – I was the credentials guy.
– We trapped in there, and then, these doors.
– Oh, behind the doors? – Oh! The numbers! – This ones locked, though. – Yeah, because last time,
ZamFam, comment below if you remember, we used,
I think it was 2180. We’ve got to shut these
so they don’t know, okay? – Good call, good call, okay. Two, one–
– The door! – [Daniel] Someone’s coming in! Someone’s coming in.
– What are we gonna do? – Okay, you guys hide, I’m
gonna pretend to be D2. It’s the only thing we can do right now. – Okay, okay.
– Okay, yeah yeah yeah. – Okay.
– Deeper voice, deeper voice. – Oh, right right right, okay, I’m ready. Oh, Alice. – It’s Agent A to you.
– Oh, right. I’m here, right?
– But, you’re here early. I guess that works. They said that your cerebral
analysis was wearing off. I mean, you did help Matt and Rebecca escape last time, didn’t you? – Maybe. – They really need to get you in there. You’re starting to lose
it just a little bit. They might trust you. I don’t. I’m watching you, D2. You’re so weird. – [Matt] It worked, it worked! – What? – That was really bad– – Coast is clear.
– Okay, she’s gone, okay. – We haven’t seen Alice since
Guess Who? in real life. She is a full-on GMI Agent now. Okay, let’s get in.
– I’m gonna take the camera, okay.
– Okay, it was– – [Both] Two, one, eight, zero. – Nice!
– It worked. ZamFam, you remember this was the Area 51. This is the tunnel! – Right.
– Oh, oh! We’re locked in again.
– Locked in? – That’s okay.
– I mean, we’ve got to be in here anyways, right? – [Daniel] Wait, do
you want to make noise, do you want to make noise?
– I don’t know why I did that, I’m sorry, guys. – Okay.
– Okay, so, okay, okay, alright, let me get this out all the way. – [Daniel] Wait, last time, we went left, but it looks like with
schematics, I think we go right! – Right to Mr. X’s? – [Daniel] But, be careful,
remember I fell last time. – Yeah, yeah, yeah, through the hole. We’re gonna go right. – [Daniel] Okay, be careful, that’s where I fell.
– Oh, my gosh, there’s a hole. – Yeah, you need both hands. Go for it, Rebecca, go. – Okay.
– Yeah, just keep on going! – Got it!
– Reach, reach, woo! That was close, don’t want to fall again. Matt, take the camera out of my hands. – Okay, go Daniel. – Oh, okay, oh oh oh,
wow, okay, here we go. – Alright, Matt, come on, come right.
– Coming through! Where are you? Oh, okay, yeah, it’s a right. Go right into Mr. X’s office.
– Okay. – [Matt] Here we go. – Whose coming?
– What? – Hello? Yeah. I saw Rebecca, Daniel,
and Matt on my spectacles. Yes, of course, there in here. I’m on my way, I need to go find them. Alright, thanks. – They know we’re here. That means we need to get
into Mr. X’s office fast! Come on!
– Come on. – Whoa! Guys, guys, come on! It’s tight, Daniel, there. Whoa, this is crazy! Here.
– Okay. – Here, you’ve got it, Matt, come on! It’s tight. – Yeah.
– Little tunnel, woo. – So this must be Mr. X’s office. – They don’t know that we’re
in here, but they might soon. – I mean, they know we’re here. They just don’t know we
actually made it in here. This is crazy!
– Okay, look around! – Need to explore.
– We need to explore! We need to try to find
the Game Master’s mask. Matt, Daniel, Guess Who?
– Guess Who? – This is the game that
we played in real life when I competed again the GMI, and they tried to take
over my YouTube channel, but we won! – Look what I found! – [Daniel] Oh, the scanner! – I know! Oh, oh, oh. – Guys, okay.
– Wait, this is rolling, guys. We’re on camera.
– They might know we’re here. There’s a giant clock right here. – [Daniel] Giant clock. – Mr. X’s desk, look what it has. – The Game Master mask.
– The Game Master’s old mask. – Okay, should we open it? Should we open it, Daniel? – [Daniel] I don’t trust, well, what do you think?
– I think I should, I think we should!
– What if it, hold on, oh oh oh.
– How do you do it? – We should open it, guys!
– Guys, I don’t know if we should.
– What if it’s rigged? What if it’s got an alarm on it? – Yeah, true!
– It’s worth the risk, though. This is the mask! – That’s not his mask.
– This is not the mask, this is the old mask, right?
– This is the old mask! – How do you know that? – Do you remember? I picked up those images
on the new Game Master mask on the data, and it didn’t
look like this old mask. – Yes, I don’t take
this was the real mask, but you know what? This is the mask when they were pretending to be the real Game Master.
– Okay, there should be no alarm then, ’cause
this isn’t the real mask. – Do you want to try?
– Three, two, one, and, ah! Yes! Look at this! I’m the Game Master! – My lip gloss, and there are these– – Beakers?
– Beakers with a mixture. Look, it’s like they were
testing my lip gloss. – Do you remember at the Last
to Leave the Pool Challenge? Agent R didn’t want to
lip gloss, he was like, “Ah, get it away from me!”
– Yeah, they got so weird! ZamFam, you guys remember
when I put my lip gloss on, they didn’t want anything. Maybe they’re testing it for something? – [Matt] Yeah, what are
those beakers there for? – I don’t know. Comment below what you think
they’re doing with my lip gloss or why they don’t want it. – And why is there so much stuff
from England, like, the UK? – Maybe Mr. X is from the UK! Let’s split up, let’s explore. But Daniel, there’s a typewriter here– – [Daniel] Remember the
typewriter from the Toy Bunkers? Maybe they were typing something? – Oh, I don’t remember what we typed in. It was just a bunch of different words.
– Yeah! – There’s nothing there.
– It doesn’t really move. – Look at the clock, guys! What does this do? Does this move? Oh, it does, it does! This could be a little
sensor, what is this? – These are all clues leading to the UK. – Yeah.
– Daniel, what does this remind you of, ZamFam? There were different things, right? There was The Event,
and then there was what at the recording studio, ZamFam? – E2?
– E2! Maybe this had something to do with it. Maybe Mr. X had something to do with E2! The Battle Royale with the Game Master–
– Two, one. – All of that was during E2. – [Matt] Oh! – What if Mr. X was the
mastermind behind E2? – Oh! Whoa, where’s Matt? Matt? Matt? – Guys, guys?
– Matt! – What’s going on?
– Matt, where are you? – How did you get back there? – [Matt] I don’t know! – Did you touch the clock at all? – [Matt] Yeah, I was moving
the dials, I don’t know! – Okay, so maybe it was the clock. ZamFam, did you see what happened to him? – [Daniel] Well, I’m seeing some numbers when you spin the dial. – You’ll never believe what’s in this room I’m in the middle of a super
secret spy hacker room! The same suit that the GMI wear. Whoa, what is this? I don’t know what this does. Two, one. What? – ZamFam, can you comment
MI 6, and remember that? Maybe this is something
that we’re gonna need. Okay, Matt, where did you turn it to? – [Matt] I don’t remember,
guys, I’m on the other side of the clock! – [Daniel] Matt, what do you see? – So much stuff over here, guys. – Okay, so I’ll just keep trying. There’s a nine here. Someone’s coming!
– What, what? – We got to go, hide.
– Hide, hide, hide. – We got to hide.
– Hide there, hide there, I’ll be over here. Hide, hide, Rebecca, hurry, hurry, hurry. – Okay!
– They’re coming in, hold on! – Mr. X is a little moodier than usual. – I know, but all we’re
supposed to do is put that on– – Wait, were you in here?
– I wasn’t in here. He’s gonna freak out–
– He’s gonna freak out– – We need to just like, fix it all. I’m gonna–
– Just put it on his desk, I’m gonna just fix it. I’ll fix this stuff a little bit. – Just leave that there.
– Perfect, that’s fine. – He probably opened that for a reason. – You should–
– Sam, Sam– – [Agents] Did the wall just sneeze? – Do you think this place is haunted? – No, .
– Okay, I mean, I think we should just go check on– – But is it above Mr. X to do that? – I don’t know, I just need to get out of here.
– Three, two, one. – We need to go!
– Go go go go, yeah yeah yeah! – [Agent S] Right, I’m gonna go. – Hooty hoo! – Matt, hooty hoo!
– Hooty hoo! – Oh, my gosh, we were hiding. The Agents came in, they
dropped off something. – Good thinking, Matt.
– Yep, bears. – I think we have a clue! They left a file! We’re gonna take them. So, Matt, what else did you do in here? – I didn’t do that much. I was just playing with the clock. I saw something on a painting,
and I just touched it, and then I went back to the clock– – Painting? The painting, the British
painting of the queen? – Yeah, the queen!
– Okay? – [Daniel] There’s a lock on it, Rebecca. – Oh, there’s a lock, you’re right. – Did you figure it out?
– No, what about here? Oh! – You got it, you got it.
– It worked! Matt!
– Looks, guys. – Oh, my.
– Whoa! – So, what did you find in here, Matt? – Okay, look it, there’s
a GMI outfit here. – [Daniel] Whoa! – It’s like one of their
outfits, maybe we can get it on, and then we can be a GMI Agent. – There’s spy gadgets,
look: a phone, a pen. – Look at this up here.
– Oh, a watch, ninja gadgets. – A fake shoe! – A microchip in their shoe.
– Oh yeah! – The GMI mask. – Whoa!
– Stop talking! – Stop.
– Man! – Sorry, I just found it in here. – Matt, are you kidding me?
– I don’t know, it was just sitting there.
– You guys, we need to focus. We need to get the Game Master’s mask, and the Game Master, the real
Game Master, might be in here! – The only other thing I did, I found, was this thing right here. I thought it was binoculars. – [Daniel] Did you see anything in it? – No, it just kind of give me a shock. – That’s weird.
– Yeah. – [Daniel] Rebecca, you want to try it? – Sure? Ow! – Exactly, see that, it’s
like a shock, it’s the worst. – It’s like a shock on your head.
– It’s like the Operation game, almost.
– But I didn’t see anything in it.
– Okay, guys, I have a crazy idea. Okay, so this is a retina
scanner maybe, right? – [Both] Right. – Okay, but you have to
be in the GMI to use it. – [Both] Right. – Okay, but I might be in the GMI. I mean, D2’s in the–
– You’re not in the GMI! – Daniel!
– D2 is in the GMI. – Oh, you’re clones!
– And it’s you clone, so you’ve got–
– Might have the some eyes! – Might have the same eyes.
– Oh, here. – Okay, here.
– Okay, ZamFam, let me know if
you think this will work. It’s worth a shot. I mean, we need to get
the Game Master’s mask so we can find the Game Master, the real Game Master.
– You don’t have that much time! – Here we go.
– Okay. – Retina scanner, three, two, one. Whoa! – What happened?
– No way! – What?
– Daniel, you did it! – I did it.
– Your eyes! – My eyes are D2’s eyes!
– What? Look, it’s another secret tunnel, come on! – [Matt] Okay! – Tunnel time, tunnel time, whoa, Area 51! – What, what?
– I don’t know. – Matt, come on.
– Oh, sorry. – Come on.
– That’s not it. ♪ Tunnel time, tunnel time ♪
– What is this song you guys are singing?
– Ow! It’s called “Tunnel Time”, Daniel! – [Rebecca] You guys! – What is it?
– Whoa! Whoa whoa whoa, be careful,
be careful, stay back. – Whoa whoa whoa, Bec, wait wait wait! – [Rebecca] There’s lasers! This is like a maze, okay?
– There something in the middle right there, you see that? – Yeah!
– It’s protected by those lasers! – [Rebecca] And look,
there’s like, a computer! – [Daniel] Oh, way over there, yeah! – Okay, what’s the plan? – We need to get through, and
we need to see what’s in that. – [Matt] What if there’s
something in that file? – You’re right, you’re
right, you’re right, okay. ZamFam, you guys–
– Whoa-oh, Matt, be careful. – Whoa!
– We were in this costume during the video with the creepy doll! – What?
– Oh! Do you think this is the creepy doll? ZamFam, you guys said that
there was a camera in the doll. This might be right, you might
be right if you guessed that. What is that, Daniel? – [Daniel] You know what
this kind of looks like? – What?
– What is it? – [Daniel] I sort of looks like the images I pulled up from the data, the mask! The Game Master’s mask.
– The Game Master’s mask? – But it’s all scribbled out.
– Yeah, why would somebody scribble it out? – I wonder, okay.
– Maybe it’s Mr. X! – Whoa!
– No! – This is us, where are we in this? We were filming something,
I mean, the camera’s there. Who took this?
– Yeah, who was watching us? – Oh, this is creepy! – [Daniel] That’s the
Battle Royale from E2! – E2!
– Oh! Oh, that’s the Game Master,
when his mask split, in the red hood.
– Matt, careful! – I know.
– What are you looking around for? – Look, you guys, if this
is the same shot as before, this is the Game Master.
– With his mask on. What are these? – It looks like he’s in
a prison, or something. Oh, FunBox!
– That is FunBox! – This is us, someone was
watching us when we were filming. – [Daniel] The other photo,
you think the Game Master is in a prison? – The doll said, “To
get to the Game Master, you need to get the mask.” What if the Game Master is here? – Oh.
– What? I think these lasers
are here for a reason, they’re protecting something. There’s a lot of them right there. – Yeah, these green lasers.
– And they don’t want us to get over to the other side. So, what do we do? We go to the other side!
– Right right, good call. – Okay, what happens? We might activate the alarm if we– – [Daniel] Careful, careful of your legs! – Okay, look, Matt, you
think I can get through? – [Daniel] Oh, my god, careful, Rebecca. Hug that wall, hug it! – Gymnastics! – Okay.
– Yeah. – Did that work?
– You made it! – [Daniel] Okay, Matt, how
are we gonna get through? – If I just go down on the ground– – You’re gonna roll?
– I’m gonna roll. – Oh, yeah, Matt, just stay flat! Be careful, be careful. There, stay under. You got it. Okay, be careful of the green ones! – [Daniel] Oh, my gosh, you’re so close! Straight, just go straight. – Okay, okay, whoa! Daniel, camera! – Oh, my gosh, there’s so many lasers! Wait, maybe I can roll. – [Rebecca] You got it, you got it, you got it!
– Yes, yes, oh! Whoa, Daniel, you got it!
– Okay, yes! – Okay, guys, we’re through.
– Okay, we’re in. – [Matt] What’s the plan? – If I can hack the computer,
I can turn off these lasers. We can see what’s being protected. – Let me see. – [Matt] What is it? – You guys, I think it’s
the Game Master’s mask! – [Men] Whoa! – So, Daniel, if you can
shut the lasers down, we might be able to get
inside this, and get the mask. You’re good.
– There’s no lasers over here now. – ZamFam, we need your help right now. If we get this mask, we might be able to find the real Game Master. He has been missing for a long time, he might be coming back today. This is crazy! – [Matt] There’s a big screen right here. There’s a bunch of spy
gadgets on the wall! – There’s all these colors,
what do you think this is for? It’s blue, green, and red. Maybe we have to push them? We can’t activate a laser,
or the GMI’s gonna know we’re inside right now. – Oh, Daniel!
– I’m hacking in! – [Matt] You’re hacking in, okay? – Look, there’s a box.
– I’m in, I’m in, I think I can shut down the lasers. – Yes!
– Okay, three– – [All] Two, one! – Lasers now. – Oh, okay! We need to get the mask out,
I don’t know how to do it! Daniel, is there anything else you can do? – Okay, hold on, hold on one sec, hold on. Oh, this might work, here we go. Wait, there it goes, there it goes, guys! – It’s coming up! Whoa! We did it, ZamFam! Should I take it out?
– Yeah! – Got it, let me be really careful. This is the Game Master’s mask. Now that we have this, we
can find the Game Master, we can give him back his new mask! We have to figure out where he is. Daniel, is there anything else? – Pulling something up.
– Okay. – I think I can move it
to this big screen, okay? It looks like schematics. Okay, hold on one second, there it goes. – [Rebecca] Oh! – It looks like hand-drawn schematics. – Look, there’s a X, that
could be where we are. – [Daniel] Oh, you’re right! – So, it says– – If we’re here, that’s the computer bay where we’re sitting right now.
– Yeah. Then there’s something on this
wall, this is how we escape! – [Daniel] We’ve go to get through there. – [Rebecca] It’s this,
but it’s locked, yeah. – Look at this, so it looks like there’s some sort of weird spiral– – Spiral thing–
– And you’re in another room, but you go around this little
hallway, look what that says! – GM!
– Holding, GM Holding! Doesn’t that look like a prison? – Game Master, this all makes sense! The clue, the doll clue, where it’s like, when we find the mask, we’ll be able to find the Game Master.
– Oh! – [Matt] The Game Master’s in prison! – The Game Master’s in
prison here in this location! – [Matt] This is like the
Prison Break Challenge! – We need to figure out how to
unlock that door right there, that secret hidden door.
– Okay, let me look, I mean, maybe the schematics
have some sort of clue, or, what?
– Look, do you see that? It says red, green, and blue. Matt, when we were searching here, there’s red, green, and blue. It looks like there nine,
there’s nine of these on each. Do you think if we all
push the right color at the same time, do you
think that could work? – Let’s give it a shot! – Okay, Matt, do red, I’ll
do green, Daniel, do blue! What does the screen say? – I disconnected my phone, but
I sent the schematics here. – Okay, good.
– Okay, okay. – [Daniel] I have to be
left middle for the blue. – Okay.
– Okay. – [Daniel] The bottom middle for green. – Green, okay. – Matt is, it looks like you’re top right. – Top right! Smash a thumbs up for good luck so we can get to the Game
Master and rescue him. Are you guys ready?
– Ready! – I hope this works. – [All] Three, two, one! Oh! – It opened.
– Okay. Oh, oh, papers.
– Backpack! – The papers.
– The papers. – [Matt] Daniel, can you get the papers? Got my backpack? – Done.
– Change, here you go. – [Daniel] Done. – And I have the Game Master’s mask. It’s a tunnel.
– Is it? Daniel!
– Guys, this is a tunnel. – Rebecca’s gone! She’s down, we go to go down, okay? You ready?
– Yeah, go get her! – Alright, good luck, Matt! – Alright, thanks, Daniel.
– I’ll see you down there. – My backpack, my backpack, ugh! – [Daniel] Ow! – Oh, sorry, Daniel!
– You hit me with your backpack! – Matt!
– Matt, you okay? – Yeah, I got it, I got it, man. – [Daniel] We got to
get to the Game Master, he’s right around the corner! Whoa! – No, no!
– Whoa! – Matt, Matt, Matt, Matt!
– No, Rebecca, no! Guys, it hit something, I hit something!
– The Sleep Cloud Sensor! – Run, run!
– Turn it off, turn it off! – Go, go! Go, go, go! – Rebecca!
– Close the door, close the door, close
the door, keep them in! – Game Master!
– Whoa! – [Rebecca] Game Master! – Is it him?
– Hey! It’s the Game Master, you guys! – How do you know it’s him? – It has to be, I mean–
– Rebecca, he’s reaching out his hand.
– The mask, the mask! He needs his mask! Okay, I think I can get
it through the bars, but the door’s locked! Whoa, the Game Master’s new mask! – [Game Master] It’s
good to see you again. It’s been a while since E2. – E2? It’s the real Game Master!

Huge Teddy Bear Prank on Game Master Inc during Hide and Seek Challenge! (Daniel’s Twin Escapes)

– I can help you, but it might turn into
a hide and seek chase. – Welcome back to the
Matt and Rebecca channel. Right now, we are trapped
in a Halloween fun house. – The GMI Agents have Daniel right now, but D2 said he can help us. I don’t know how though.
– Just stay here. I’ll handle it. – Hear that? Do you hear that? What’s going on? He said to stay in here! – Taken care of. – What’s taken care of? What? Agent? Daniel, what just happened? – Some crazy ninja moves from D2, yeah! – Did you help at all?
– No! I just stood back and watched. – Okay, guys, guys, they’re waking up. Okay, we need to get–
– We need the scanner! – I didn’t get the scanner. They caught me! They thought I was D2, and they just grabbed me. – We need to find the scanner. Oh no, oh no! Guys, guys, guys, guys, come on! – Wait up, split up! Find them!
– I’ll go this way! Nobody followed me. Okay. All right guys, so right now,
we need to find the scanner. We need to figure out
exactly what is on there, bring it back to D2. I’m hoping that he’s
gonna meet us back here. I don’t know where he went though. Guys, give us a thumbs up. Don’t forget to subscribe,
turn on notifications. Yep, it’s still out there! Okay. Got my backpack. Now, once we get the scanner, we can scan ’em and figure out exactly what’s on that barcode. Okay, this is now a hide and seek chase. I don’t want anybody to see me. Looks like they’re chasing
Rebecca and Daniel right now. I gotta hide, gotta hide! Ooh, ooh, here, here! – Where’d he go? – Okay, that was close. That was close. He almost found me. I can’t really see, but I know it was dark in here. I really gotta find my glasses. Where am I? Oh no, I lost my glasses near the spider. I gotta back into the spider room. I can’t look. I’m gonna close my eyes, guys. I know if you don’t think, but I am totally arachnophobia. Look that word up, but I’m
really afraid of spiders. So if I’m gonna go, I gotta close my eyes. Hopefully I find it. Give me a thumbs up. Oh, someone’s yelling! Give me a thumbs up. Hopefully I can find the glasses and I don’t have to see that spider again. Okay, here we go. I can’t really see. Ooh, what’s this? Wait, wait, wait. I hear something. I hear something in here. Oh, wait! Is that the ball pit? Where am I? Where am I? Oh my gosh! I hear somebody. I hear him, I hear him! Gotta stay hidden. Okay, it’s quiet. Okay, okay. I’m gonna close my eyes, guys. Here we go. – Stop!
– Go, go, go! Help! – I think I’m in the spider room. I don’t wanna look at the spider, ’cause it freaked me out, but I gotta see if I can find any. Oh, it feels like web. I’m gonna set the camera
down, ’cause I gotta climb up. I gotta climb on the spider maybe. Gotta feel around for
where my glasses were. I don’t know where I lost ’em. All right, in here. Spider! – Hey, Jesse, you hear that? – Zamfam, we’re in a
Halloween fun house right now. It seems like it’s a hide and seek chase. I need to find the best hiding spot. You guys remember, the pirate ship, it had that secret hidden space. I think I’m gonna try
to get to there, okay? Smash the thumbs up button. Make sure you are subscribed. Comment hide and seek
squad if you did that. Okay, I’m gonna go to the pirate ship. – [Daniel] Okay, okay, okay. Where am I, where am I, where am I? Wait, one, eight. Okay, it’s a spider. It’s a spider. Oh, glasses! Are these my glasses? Yeah, okay, glasses. Great! Oh! Agent, agent! – Daniel!
– Rebecca! – Daniel!
– Hey! – What are you doing? Oh my gosh, a spider! – I know!
– You don’t like spiders! – I know!
– You’re scared of them! They’re your biggest fear.
– I lost my glasses here. – [Agent] I know you’re
somewhere here, Daniel! – Wait, wait, wait!
– What do I do? – [Daniel] You gotta run! Just run!
– I can’t go that way! Okay, I gotta go! Okay, I’m hiding. I gotta get into the hidden secret space. Oh no, the agents are right there. – Feels so good to have
my glasses back on. Oh! – What are you doing?
– I don’t know, I was– – I told you to check the pirate ship! – I was trying! I don’t know! What were you doing? – [Daniel] Rebecca, Rebecca! – Nothing! I wasn’t doing anything. – I feel like that’s–
– Wait! What is this?
– Whoa! – Oh no! – They are literally on
a hide and seek chase, doing a Boomerang for Instagram. – I’ll get the pirate ship, okay? – Go, go, go, go!
– Go, Rebecca, go! Rebecca! – What’s in there? What is he looking for? Okay. Okay, here’s my chance. Here we go. What’s he looking for? Oh, he’s comin’ out! He’s comin’ out. I didn’t get it. Okay, I was so close. I just don’t want him
to know that I’m here. Go, go, go! – Gotta hide! Rebecca, Rebecca, Rebecca! Oh no! Oh no, over here! – An iPad!
– What’d you find? – An iPad! Wait, what happened? You were chasing her! – Yeah, but I mean, you just told me– – Look, I just found it! You go chase her. I’m gonna play Roblox. – Oh my gosh! It’s the Halloween Hacker. What’s he doing? I think that’s the
scanner around his neck. I’m gonna try and follow him, and see if I can find an
opportunity to grab it okay? Wish me luck. Give me a thumbs up. I gotta get this scanner. Look, he’s hanging down. I have an idea. There’s the scanner. I need to create a distraction. Oh, no! – Where did he go? I’m looking for the scanner guy. I think it’s the Halloween Hacker. Oh! There’s that bear that
we saw at the beginning. Oh no! I have an idea. Look at it. This is a life-sized, giant
bear costume for Halloween. I think if I get inside of it, I could pretend like I’m
that bear guy over there, walking around the place, sit in spots, and then actually get information, maybe get the scanner. Give me a thumbs up if you
think this is a good idea. Time to dress up for Halloween! Oh, yes! Ha! I’m gonna go try to scare somebody and try to figure out exactly
how to get that scanner. It’s me, Matt! I’m not a bear! But I look like one! How’s this look? Oh, oh, oh! Someone’s coming, someone’s coming! – Matt! Matt! Okay guys, I have a great idea. He went in! Hurry, on! It worked, it worked! Okay, I got it. I gotta get it! Oh no! Where is he? – Where? Scary. – Go, Matt! No, no, no, no! – [Matt] Okay, that was
a pretty good prank. – What’s he doing? Oh, no! Dang it. I gotta get close, guys. I’m not getting close enough. I gotta find an opportunity to get close and get the scanner
that’s around his neck. Okay. – [Matt] Go find Daniel. Maybe he has the scanner. Oh, look at this. Some peeps! Oh! – [Halloween Hacker]
Oh man, these are cute. Especially this one. I’m getting tired. – [Daniel] That bear is moving. Whoa, oh my gosh! Yes! Be quiet. He’s gonna get it! Face reveal. – He’s sleeping so hard.
– Oh, yeah. – Okay, what do we do?
– The scanner, the scanner! Let me help you. Go, go, go, go! Hurry! We got it! Hey, Rebecca!
– Daniel! Daniel!
– A bear! – Oh no! Wait, that’s them! Come on, help me get her! – Come on! Did you guys get the scanner? Oh no! Go!
– Go, go, go, go! – Hide, hide, hide!
– Hide under. Use this. Tricked the agents earlier.
– There they are. They went that way! – Okay, so you guys, what do we do? What’s the plan?
– I’m a bear! – Do you guys have the scanner. – Yeah, I got the scanner.
– Matt got it. – Okay, Matt, you’re in a bear outfit. Why?
– It was to prank somebody. – Okay, so scanner, one of
us needs to distract, right? – Yeah, exactly. Maybe you? – No, I’ve been chased
the whole time, you guys. I’m tired. I can’t.
– I can’t do it either. I’m a bear!
– Okay, Daniel, can you? – I’ll do it, yeah.
– Okay. So we’ll go get D2. We’ll scan him. You distract him so that
we have the time to do it, then hopefully once we scan him, we’ll get the passcode
to the database, right? – [Matt] And then we’re
gonna go get the mask. – Okay.
– Okay. – All right, this is all for
the Game Master’s new mask. We’re saving him. Come on, Matt!
– All right guys, you ready? On three, one, two, three! – Game Master!
– Game Guru! – Wait I–
– It’s Game Master, yeah. – Yeah, where’s our code?
– Okay you guys, come on! Daniel! – Okay, here we go. Three, two, one, go! Go, go, go, go, go! – Okay. Oh, the hacker! Come on!
– Oh, there he is! – D2, Matt, here!
– Did it work? – Thank you so much for your service. – Oh, my gosh.
– Here we go. Smash that thumbs up if you think this is going to work. You okay?
– I’m good. – Okay, here we go.
– Hey Matt, hurry. – Three, two… – Matt, what’s happening?
– I don’t know. – 6352.
– 6352! – It’s the code!
– Okay, we gotta go! – It’s the passcode for the database! – [Rebecca] Okay, thank you, D2! We’ll see you later! – I’m going on the bridge! I’m on a bridge! I’m on a bridge!
– Go, go, go! – We know the password now. Let’s go, let’s go! – Matt, Matt, Matt!
– Whoa, whoa! – Hacker, come on, come on! Go, go, go!
– It’s in the front! – Where is it, Matt?
– I’ll show you. Okay, come on. It’s over this way. Come on! Almost there, almost there. Come on! Found it, found it. It’s right here.
– Okay Matt, hurry. – Glad I got the iPad back. Here we go.
– All right. It’s gonna give us our location for the Game Master’s new mask. Whoa! – Where’d he go? – Okay, okay, okay! – What does it say?
– Rebecca. – [Rebecca] What? – We’re going back to Exit Game. – Exit Game?
– Exit Game! – [Rebecca] That’s where the
Game Master’s new mask is! – Yes, yes!
– Okay, we gotta go there! – Okay!
– Get out of that outfit. Come on! We gotta grab Daniel.